double post!~
[Easy]
00:47:095 (5,6,1) - These shapes are quite conflicting because of the angle changes. With that being said, there isn't a huge need to change them.
01:02:181 (3,4,5) - I disagree with this rhythm choice because this part of the song is a build-up. which means that intensity is building. Your rhythm is lowering intensity, which is contradictory to the music.
01:13:152 (2,3,4,5,6) - THIS is a great use of intensity!~ Even though there is no quickening pace of the snares, you emphasized the end of a phrase.
imo, this difficulty needs to be much more dense to fit with the spread. As of now, there isn't much rhythm variation or difficulty, and the Normal is mapped quite nicely regarding these aspects. Overall, I think it's quite unstructured in the sense that your direction changes are very unexpected and most of the slider shapes don't flow well. There are instances of where you show very good structure and usage of sliders but this is a small minority.
[Kujinn's Normal]
wew nice sliders my dude oWo
01:28:238 - Hm... I feel like here, you could have much more rhythm variation than you do. I see that you have some different rhythms to start with, but I think that this section could be much more interesting and more fun to play with more types of rhythm.
01:38:524 (3,4,1) - eeee I don't know how visible this is for sightreading but I don't really think it's an issue? I fear that someone might bring it up. I personally think it's a teeny bit cluttered compared to the other patterns in the section, but I still think it should be okay.
01:46:067 (1,2,3) - Gero is that you? :thinking:
[Light Insane]
01:00:809 - I like your use of intensity here, but it is very out-of-place when comparing it to the earlier sections. The jumps are very big and unexpected. I suggest toning down the intensity for a few measures then building it up further into the section.
01:03:552 (1,2,3,4,5,1,2,3,4,5,1) - For instance, take this. I LOVE LOVE LOVE this idea, but it's very "out of the blue" and is actually really hard to play.
01:22:752 (1,2) - Match these two sliders up for aesthetic reasons ;w;. 2's angle isn't lined up well.
There really isn't much else to say about this difficulty. I love your structural ideas and it seems you executed them quite well. The only major issue I have is with the way you cluster difficulty into one section. For the most part, the map flows alright. Some of the sliders (kicks, mainly) could use a bit of reshaping to fit their respective sections, but that comes with mapping itself~
[Spark]
00:44:352 (1,2,3) - Match these angles ;w; eeee my OCD is dying! Although I must say, (3) is a nice slider~
01:05:609 (1) - I highly suggest making this a kickslider because there's a hi-hat on the blue tick here and it'd be contradicting to ignore it.
Damn~
[Easy]
00:47:095 (5,6,1) - These shapes are quite conflicting because of the angle changes. With that being said, there isn't a huge need to change them.
01:02:181 (3,4,5) - I disagree with this rhythm choice because this part of the song is a build-up. which means that intensity is building. Your rhythm is lowering intensity, which is contradictory to the music.
01:13:152 (2,3,4,5,6) - THIS is a great use of intensity!~ Even though there is no quickening pace of the snares, you emphasized the end of a phrase.
imo, this difficulty needs to be much more dense to fit with the spread. As of now, there isn't much rhythm variation or difficulty, and the Normal is mapped quite nicely regarding these aspects. Overall, I think it's quite unstructured in the sense that your direction changes are very unexpected and most of the slider shapes don't flow well. There are instances of where you show very good structure and usage of sliders but this is a small minority.
[Kujinn's Normal]
wew nice sliders my dude oWo
01:28:238 - Hm... I feel like here, you could have much more rhythm variation than you do. I see that you have some different rhythms to start with, but I think that this section could be much more interesting and more fun to play with more types of rhythm.
01:38:524 (3,4,1) - eeee I don't know how visible this is for sightreading but I don't really think it's an issue? I fear that someone might bring it up. I personally think it's a teeny bit cluttered compared to the other patterns in the section, but I still think it should be okay.
01:46:067 (1,2,3) - Gero is that you? :thinking:
[Light Insane]
01:00:809 - I like your use of intensity here, but it is very out-of-place when comparing it to the earlier sections. The jumps are very big and unexpected. I suggest toning down the intensity for a few measures then building it up further into the section.
01:03:552 (1,2,3,4,5,1,2,3,4,5,1) - For instance, take this. I LOVE LOVE LOVE this idea, but it's very "out of the blue" and is actually really hard to play.
01:22:752 (1,2) - Match these two sliders up for aesthetic reasons ;w;. 2's angle isn't lined up well.
There really isn't much else to say about this difficulty. I love your structural ideas and it seems you executed them quite well. The only major issue I have is with the way you cluster difficulty into one section. For the most part, the map flows alright. Some of the sliders (kicks, mainly) could use a bit of reshaping to fit their respective sections, but that comes with mapping itself~
[Spark]
00:44:352 (1,2,3) - Match these angles ;w; eeee my OCD is dying! Although I must say, (3) is a nice slider~
01:05:609 (1) - I highly suggest making this a kickslider because there's a hi-hat on the blue tick here and it'd be contradicting to ignore it.
Damn~