I hate modding in russian, so I will mod this in english (and pls, answer in english). ah, I said I won't mod this, but it seems I could point out something now, so I won't ruin your qualify if it will happen xd. but I'm still quite offended
[Freedom]
- So, I'll start by discussion the whole diff and it's patterns. The main issue in my opinion is the HUGE lack of normal dashes.
Like urgh, I wonder if you tried to place them at all, and I actually think you didn't. What you did in majority of the time is just using 1.4x DS and putting HDashes, and I really do find this unrankable. Like you know, it's Overdose diff, and when you just play through it and find out you can use dash just to catch HDashes - it's annoying and boring af. Let me mention some places you can put a dash - 00:14:012 (1,2) - Well, this one will be considired as dash by players, but from the mapping side it's an amgibuous dash - so I suggest you to increase the distance a little bit. Put (2) around x272 (urgh, now it's where your grid size becomes a problem) and don't forger to move 00:14:877 (1,2) - to somewhere ~x216.
- 00:15:742 (1,2) - Definetly deserves a bigger distance since (2) is a high pitch sound, just like above, actually. Move (2) to x288.
- 00:17:473 (1,2) - ^ Same. Move (2) to somewhere to x160.
- 00:19:204 (1,2) - ^ Move (2) to x112.
- 00:20:935 (1,2) - This is a high pitch vocal, so it feels like lack of a distance. Move (2) to x224
- 00:22:665 (1,2) - ^ Same. Move (2) x272 and make in gorizontal to keep a hdash.
- 00:24:396 (1,2) -; 00:26:127 (1,2) -; 00:27:858 (1,2) -; 00:29:588 (1,2) -; 00:31:319 (1,2) -; 00:34:781 (1,2) - And, same, same, same. Your mapping is quite repetitive, so I think you should understand what I mean for now, just place dashes where you think it deserves to be. If you will find trouble fidning more places to put a dash on - catch me in game and we will have and IRC since it's a lot easier to mention repetitive issues using it.
- So, the next thing is 1/4 hdash overspacing. You should always keep in mind - try to be consistent with everything. It's not necessary to keep all distances the same, but at least try to keep them at one level. So, as I said the main issue is going to be overspacing, and here's some points I could mention:
- 00:14:877 (1,2,3) - Why is the distance here is so big? It makes no sense making it that dense in this part of the song, so I see no reason to have 5,8x(!) DS while putting 1/4 hdashes. Decrease the distance between them like you did here 00:16:608 (1,2,3) -, and then it will fix two issues at one time - overspacing and you will be more consistent.
- 00:48:050 (2,3,4,5,6,7,8,1) - Ah, this deserves to be discussed. So, firstly I think you should make a dash to 00:48:194 (3) - since it's high pitch sound, you can fix that by mirroring 00:48:194 (3,4) - (CTRL+G). Then again, 00:48:266 (4,5) - this seems to be overspaced A LOT. 00:48:555 (8,1) - This should have bigger distance then 00:48:266 (4,5) - this, since 00:48:627 (1) - is definetely more strong than 00:48:338 (5) -. My suggestion is to move (5) to x208, and rearranging 00:48:338 (5,6,7,8) - this to emphasize 00:48:555 (8,1) - a little bit more and then moving 00:48:627 (1,2,3) - to x432. Here is how my suggestion looks like.
- ^ Same, also seems to be copied, so you should have no problems fixing this
- 00:58:146 (1,2,3,4,5,6,7,8) - This is overmapping imo. So, firstly there's no beat on slider ends and 00:58:795 (6,8) - on these. Then, there's no vocals or lasting sounds which could explain the usage of 1/4 sliders. Summarizing, the whole pattern is overmapping, which is also not required here. My suggestiong is to have dense 1/2 hdashes, which should looks like this. Also discussed this with MBomb, he agreed with me. Here and here is conversation. This up to decide to remove it or to keep this, it's just my suggestiong to make it hard instead of star boost xd
- 01:08:531 (1,2) - Try to be consistent with 01:13:723 (3,4,5) -; and 01:22:377 (1,2,3) -, so make 01:08:819 (2) - this slider tail to be put at 1/4 beat
- 02:11:560 (4,1) - Nono, that's not where you should put a HDash. There's no high pitches at all, so make it a simple walk, or if you really want to emphasize a downbeat when make it a simple dash
- 02:18:627 (1,2,1,2) - Aaaa, these sounds awful to be honest. Firstly it's a realy undermap which make no sense in overdose diff, secondly I could understand if you made these sliders 1/1, but you made them even bigger, destroying a lot of emphasize possibilities. My suggestiong is making 02:15:165 (1,1,1,1) - These a 1/1 slider and then putting a note after them, this should look somehow like this.
- 02:21:223 (1,2,3,4) - I love this pattern, but if you will increase the spaing between them - this will become a little bit harder and more enjoyable to play. Maybe somehow like this should work?
- 02:32:473 (1,2,3,4,5,1) - I see no reasong not to have a 1/6 note between 02:32:665 (5,1) -. 1/6 hdash doesn't feel like something outstanding, so you could add it.
- 02:59:300 (1,2,3,4,5,6) - So, as I mentioned earlier, this is overmapped. BUT, I find this one quite fitting since it's emphasizing growing vocals quite well
- 03:02:473 (3,4) - Aaaa just make a simple curved stream, pretty shitmiss pattern
- 04:01:546 (1,2,3,4,5,6,1,2,3,4) - OOO a pattern with a dash in it! Just a mention, you should have like these more in your diff
- Now, going to mention some unnecessary NCs. Since you changed your HP to 5, some of them feels really awkward to see. Here is some suggestions:
- 00:14:877 (1) -; 00:16:608 (1) -; 00:18:338 (1) -; 00:20:069 (1) - Remove NCs