your Background should be 1920x1080px as that's the newest standard for Background sizeit's maximum size not minimum standards
:!:
Regular suggestion
Unrankable issue
Regular suggestion
Unrankable issue
- 00:00:163 (1) - pointless finish with this set of hitsounds, you could try with customs but standard finish doesn't fit at all (cymbal sound for a piano note?)
- 00:07:086 (1) - same goes with this one
- 00:14:012 (1) - actually it should end at 00:14:300 - as guitar ends here and 00:14:444 - calls for hyperdash actually and on there new guitar line starts (patterning like that: https://osu.ppy.sh/ss/8477772)
- 00:15:165 (2,3) - I feel that there's should be hyperdash
- 00:31:031 (5) - it's on screen border you might want to move it to at least x:8
- 00:33:915 (1,2,3,4,5,6,7,8) - feels a bit overmapped
- 00:34:781 (1,2) - 2nd slider have almost no movement and it makes transition from (1) to (2) flows badly
- 00:36:944 (2) - strong vocals and drum makes this nice spot for hyperdash
- 00:48:194 (3,4,5,6,7,8,1) - ew what is that clap spam?
- 01:08:531 (1) - while this extended slider might be fine the one at 01:08:819 (2) - is completely wrong mapped. No sound at 01:09:036 -, and strong beat at 01:08:963 -
- 01:19:925 (2) - I know that's calm part but you could make this hyper'ed
- 01:35:790 (2,1) - hyperdash since (1) is new stanza and there's very strong sound?
- 01:43:435 (5,6,7,8) - I guess you could spare those a bit for stronger kiai introduction (like: https://osu.ppy.sh/ss/8477946)
- 01:54:108 (5) - again borderline issue
- 02:21:800 (5,6,7,8) - dive them into 2 doublets
- 02:24:685 (1,2,3,4,5,6,7,8) - spaced them a bit, they should have more movement
- 02:26:704 - why freezing couldn't use such nice triplets? :>
- 02:35:646 (3,4,5) - spaced them a bit for stronger
- 02:38:242 (9,10) - hyperdash would be welcome
- 02:59:300 (1,2,3,4,5,6) - some small improvement for playability and some aesthetics, instead of writing catch the screenshot and code https://osu.ppy.sh/ss/8478006
320,288,179300,6,0,L|352:240,1,38.2500007295609,8|0,0:1|0:0,0:0:0:0:
192,288,179444,2,0,L|160:240,1,38.2500007295609,8|0,0:1|0:0,0:0:0:0:
352,208,179588,2,0,L|384:176,1,38.2500007295609,8|0,0:1|0:0,0:0:0:0:
160,208,179733,2,0,L|128:176,1,38.2500007295609,8|0,0:1|0:0,0:0:0:0:
384,128,179877,2,0,L|424:92,1,38.2500007295609,10|0,0:1|0:0,0:0:0:0:
128,128,180021,2,0,L|88:92,1,38.2500007295609,10|0,0:1|0:0,0:0:0:0: - 03:01:319 (2,3,4,5,6,7,8,9) - space more for better flow and more movement
- 03:02:473 (3,4) - flows awkward
- 03:02:761 (1,2,3,4,5,6,7,8,1) - whats wrong with that hitsounds?
- 03:17:281 (1) - another finish from nowhere
- 03:46:738 (1) - and now whistle from nowhere (soft would be fine but not normal)
- 04:01:835 (3,4,5,6) - those doesn't sound well
- 04:28:806 (2,3,4,5) - you exaggerated the spacing here a bit, move 04:29:239 (3,4,5,6,7,8) - to x:144
- 04:39:623 (1,2,3,4,5,6) - and 04:41:354 (1,2,3,4,5,6) - those triplets are kinda weird to play
- 04:53:469 (1,2,3,4) - again why such strong hitsounds at calm part?
Generally nice map but chill with hitsounding, mostly they are out of place or it's unpleasant to ears hitsound spam. Standard hitsounds only fits at calm parts only while using soft whistles, other's are clearly overdone (drums on calm part? :thinking).
Good luck!