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Linkin Park - Castle of Glass

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Topic Starter
narakucrimson
This beatmap was submitted using in-game submission on miércoles, 22 de noviembre de 2017 at 20:16:41

Artist: Linkin Park
Title: Castle of Glass
Source: Medal of Honor: Warfighter
Tags: Aleks719 Living Things
BPM: 216
Filesize: 5424kb
Play Time: 03:20
Difficulties Available:
  1. Aleks' Normal (2,28 stars, 209 notes)
  2. Easy (1,4 stars, 130 notes)
  3. Hard (2,58 stars, 277 notes)
  4. Insane (3,58 stars, 412 notes)
Download: Linkin Park - Castle of Glass
Information: Scores/Beatmap Listing
---------------
.
Aurele
yay
Stefan
finally!
pw384
OH IT IS F**KING AWESOME AND FINALLY I SAW THIS!!

EDIT:

Do you accept any guest diffs? if so, here's mine:
http://puu.sh/6a4c3.osu
Topic Starter
narakucrimson
No I won't accept guests, sorry :(
Cobra
beauty :D

edit: heres 30 kudosu just because
Topic Starter
narakucrimson
Oh
My
God
Cobra
Hunter Howl
going to mod this soon if i can :')
Topic Starter
narakucrimson
I would really preciate it :D
Seijiro
So basically no mods so far.... Like you requested in #modreqs, here's a mod :)

When I say "tick", I'm referring to the time line.
For positioning problems I'll give the exact coordinates were I would put them

[Insane]

00:40:083 (3) - Move it forward by one tick (on the red one). The placement it's up to you
00:43:278 (2) - Same ^
00:44:389 (5) - Same ^
01:10:929 - Add a note
01:15:361 (3) - The end should be earlier by one tick
01:15:917 (4) - Move it one tick earlier
01:17:583 (3) - The end should be earlier by one tick
01:18:139 (4) - Move it one tick earlier
01:18:139 (4) - Add note
01:48:972 (5,6) - Convert them into a slider (these two beats are start and end of the slider)
01:49:389 (7,8) - Same ^
02:08:139 (3) - Let's see... remove it to start with (it's out of time). Add a slider to 02:08:278 - 02:08:417 (Start - End; no repeats). Add a note here 02:08:694
02:24:667 (4,5) - You did the same rhythm through all the map. Don't waste it here
03:10:083 (1,2) - Stack them
03:11:611 (8,9) - Same ^
03:10:500 (3,4) - Convert them into a slider
03:11:194 (6,7) - Same ^
03:16:472 (10) - remove this note and make the spinner start from here. It will end here 03:20:917

[Hard]

01:10:917 - Add note
01:43:833 (2,3) - Convert them into a slider
02:13:417 (1,2,3) - For a Hard diff it's too hard xD Put them really attached so the player doesn't need to do those jumps :)
02:31:194 (1,2,3,4) - Same ^
03:06:750 (1,2,3) - Same ^
03:16:472 (4) - Remove this note and make the spinner start here. The end it's is here 03:20:917

Alright, all done.
NOTE: these are only suggestion. Feel free to even trash my mod completely if you think it is useless :)

Good Luck ;)
Topic Starter
narakucrimson

[-MrSergio-] wrote:

So basically no mods so far.... Like you requested in #modreqs, here's a mod :)

When I say "tick", I'm referring to the time line.
For positioning problems I'll give the exact coordinates were I would put them

[Insane]

00:40:083 (3) - Move it forward by one tick (on the red one). The placement it's up to you
00:43:278 (2) - Same ^
00:44:389 (5) - Same ^
01:10:929 - Add a note
01:15:361 (3) - The end should be earlier by one tick
01:15:917 (4) - Move it one tick earlier
01:17:583 (3) - The end should be earlier by one tick
01:18:139 (4) - Move it one tick earlier
01:18:139 (4) - Add note
01:48:972 (5,6) - Convert them into a slider (these two beats are start and end of the slider)
01:49:389 (7,8) - Same ^
02:08:139 (3) - Let's see... remove it to start with (it's out of time). Add a slider to 02:08:278 - 02:08:417 (Start - End; no repeats). Add a note here 02:08:694 This is the only thing I will consider if mentioned again in the future!
02:24:667 (4,5) - You did the same rhythm through all the map. Don't waste it here
03:10:083 (1,2) - Stack them
03:11:611 (8,9) - Same ^
03:10:500 (3,4) - Convert them into a slider
03:11:194 (6,7) - Same ^
03:16:472 (10) - remove this note and make the spinner start from here. It will end here 03:20:917

[Hard]

01:10:917 - Add note
01:43:833 (2,3) - Convert them into a slider
02:13:417 (1,2,3) - For a Hard diff it's too hard xD Put them really attached so the player doesn't need to do those jumps :)
02:31:194 (1,2,3,4) - Same ^
03:06:750 (1,2,3) - Same ^
03:16:472 (4) - Remove this note and make the spinner start here. The end it's is here 03:20:917

Alright, all done.
NOTE: these are only suggestion. Feel free to even trash my mod completely if you think it is useless :)

Good Luck ;)
Thanks for the mod! Unfortunately, I find most of the suggestions either not really having a solid basis or trying to enforce rythms that I didn't really want to follow. I'll check on the point that I mentioned above, it's the only thing that really caught my attention.

Again, thanks for the effort! Have your kudos!
Sonnyc
Hard:
  1. 01:10:212 (2,3) - I personally think that drum-clap fits at (3) better than (2) since (2) is in the same pitch with (1).
  2. 01:20:907 (1,2) - Please set the hit sound consistently with 01:12:018 (2,3).
  3. 01:27:573 (1) - Please check if the missing whistle at the end is intended.
  4. 03:16:740 (1) - Both the vocal and the music seems to end at 03:20:907, and why not setting there as the final point?
Insane:
  1. 01:10:212 (2,3) - Same suggestion with Hard.
  2. 01:23:962 (3,4) - I think according to your hitsound pattern, drum-finish should be at the end of (3) and drum-clap should be removed from (4).
  3. 02:09:795 (1) - normal-Finish at the head sounds inconsistent. Turn the sampleset to Auto to make a soft-finish.
  4. 03:16:740 (1) - Same suggestion with Hard.
Map is perfect to point patterns out.
Topic Starter
narakucrimson

Sonnyc wrote:

Hard:
  1. 01:10:212 (2,3) - I personally think that drum-clap fits at (3) better than (2) since (2) is in the same pitch with (1). I agree that it has to be on a different pitch to (1), so I removed the clap. However, I don't really like the clap on (3).
  2. 01:20:907 (1,2) - Please set the hit sound consistently with 01:12:018 (2,3). Done
  3. 01:27:573 (1) - Please check if the missing whistle at the end is intended. Fixed the hitsounds in this altogether for consistency with insane
  4. 03:16:740 (1) - Both the vocal and the music seems to end at 03:20:907, and why not setting there as the final point? Just doesn't seem right, there's a guitar-like sound that ends at my current ending point, and it seems more important than the vocals there.
Insane:
  1. 01:10:212 (2,3) - Same suggestion with Hard. Same as in hard
  2. 01:23:962 (3,4) - I think according to your hitsound pattern, drum-finish should be at the end of (3) and drum-clap should be removed from (4). You're right about the end of (3), but not (4). That was intentional.
  3. 02:09:795 (1) - normal-Finish at the head sounds inconsistent. Turn the sampleset to Auto to make a soft-finish. It's on purpose, I want this to be more important than other finishes, as it approaches to a strong moment in the music.
  4. 03:16:740 (1) - Same suggestion with Hard.
Map is perfect to point patterns out.
Thanks a lot for the mod! :D
AlexaBM
hi-hi~ More LP maps pls
[General]
  1. Here's a ranked version of this song. Maybe change the BPM to 216 like in this map? If you will change it, don't forget to change the SV
  2. Shouldn't the preview time begin from this point? 01:55:917 -
  3. Difficulty spread is not so nice, IMO. Normal diff is too hard for the easiest diff in the mapset. I want to suggest to map an Easy diff. Normal is really hard :c
[Aleks' Normal]
  1. Понимаю, что нормал, но все-таки легчайшая диффа. Понизь на 1 ОД и АР
  2. Вот еще проблемка
  3. 00:36:472 (1,2) - На твоем месте, я бы поменяла из местами. Так читается легче.
  4. 00:47:028 (4) - Может сделаешь этот слайдер плавнее? Выглядит не совсем привлекательно с этой красной точкой в начале.
  5. 00:49:528 - Вообще тут вписался бы серкл.
  6. 01:14:250 (1) - Слайдер касается хп бара, лучше снизь его.
  7. 01:14:250 (1,3) - Для легчайшей диффы не самая лучшая задумка, вместо (2) новичок может кликнуть на хвост слайдера.
  8. 01:45:361 (1,3) - Серьезно, это вообще не смотрится. Выглядит неопрятно и может немного запутать. Измени это как-то, а то совсем ни то ни сё.
  9. 01:49:111 (1) - Я уверена, что он должен начинаться на следующем (белом) тике! Skiiiin начинается именно там.
  10. 02:02:583 (4,5,1) - Не люблю стакать по 3 серкла в легких диффах, советую хотя бы один анстакнуть, но дело твое.
  11. 02:08:416 (2,3) - Это неудобно играть и может запутать игрока. Может так?
  12. 02:13:417 (1,2,3,1) - 4 серкла стакать? Серьезно? Ну слишком много. Серьезно, слишком. Не знаю, что придумать в таком месте, но не поленись и переделай этот момент, анстакни их как-нить. Как-то легче надо :с
  13. 02:25:361 (1,2) - Вот так будет как-то опрятнее, имо.
[Hard]
  1. 00:45:768 (2) - Maybe reverse this slider? Rhythm will be better if you do so!
  2. 00:57:295 (2,3) - Maybe turn off the DS for a moment and move (2) like this? It look nicer, IMO
  3. 01:17:573 (2) - Maybe change this slider a bit?
  4. 02:31:184 (1,2,3,4) - <3
I really enjoyed playing this diff!

[Insane]
  1. 00:39:795 (2,3,4) - I'd like to see this rhythm instead. Really better, IMO
  2. 00:43:129 (1,2,3) - ^
  3. 00:44:240 (4,5,6) - ^
  4. 01:16:462 (1) - Maybe ctrl+g for better flow with the previous circle?
  5. 01:18:129 (4) - Using this slider you emphasize "(Ca)stle o". If you reverse it, you will emphasize "(Ca)stle of". I hope you understand what I mean ;w;
  6. 02:52:434 (2,5) - You can make this blanket better!
  7. 03:16:462 (10) - Maybe NC?
I have found some nazi stuff, but oh well, this is a good map C: Good luck~
Aleks719

AlexaBM wrote:

hi-hi~ More LP maps pls
[General]
  1. Difficulty spread is not so nice, IMO. Normal diff is too hard for the easiest diff in the mapset. I want to suggest to map an Easy diff. Normal is really hard :c <- wrong, with 216bpm (as you suggest to set) all rare 1/4 turns into rare 1/2, which is more than acceptable in Normals. There is no rule for higest star rating of easiest diffs because of new system, i think my diff is fine as easiest in this mapset.
[Aleks' Normal]
  1. Понимаю, что нормал, но все-таки легчайшая диффа. Понизь на 1 ОД и АР Эммм, а как-то консистенция? од/ар 8 для инса, статы около 6 для харда, и 4 для нормала. Была б изя, там было бы 2. Могу од на 0.5 скинуть, не более о/. И то, если ещё будут про это говорить
  2. Вот еще проблемка лол, нараку перенес криво диффу, поправлен оффсет.
  3. 00:36:472 (1,2) - На твоем месте, я бы поменяла из местами. Так читается легче. Окей
  4. 00:47:028 (4) - Может сделаешь этот слайдер плавнее? Выглядит не совсем привлекательно с этой красной точкой в начале. На вкус и цвет, специально таким делал
  5. 00:49:528 - Вообще тут вписался бы серкл. нет, "диффа и так слишком сложная". Он тут не обязателен
  6. 01:14:250 (1) - Слайдер касается хп бара, лучше снизь его. окей, пару гридов сдвинул
  7. 01:14:250 (1,3) - Для легчайшей диффы не самая лучшая задумка, вместо (2) новичок может кликнуть на хвост слайдера. исключено, тестирую диффы на новичках всегда, есть пара под боком.
  8. 01:45:361 (1,3) - Серьезно, это вообще не смотрится. Выглядит неопрятно и может немного запутать. Измени это как-то, а то совсем ни то ни сё. Не согласен, беспочвенно.
  9. 01:49:111 (1) - Я уверена, что он должен начинаться на следующем (белом) тике! Skiiiin начинается именно там. убрал спиннер в другое место. так что вроде бы пофикшено, а вроде бы и нет.
  10. 02:02:583 (4,5,1) - Не люблю стакать по 3 серкла в легких диффах, советую хотя бы один анстакнуть, но дело твое. конечно моё, поэтому не трогаю :3
  11. 02:08:416 (2,3) - Это неудобно играть и может запутать игрока. Может так?
    ...и при этом не обратила внимания на 01:36:462 (1,2,3,4) - ? стыд и позооооооооооооооор! а если серьёзно, сам был удивлен, но паттерн очень хорошо читается по причине стабильного ритма, которого игрок уже придерживается.
  12. 02:13:417 (1,2,3,1) - 4 серкла стакать? Серьезно? Ну слишком много. Серьезно, слишком. Не знаю, что придумать в таком месте, но не поленись и переделай этот момент, анстакни их как-нить. Как-то легче надо :с лучше стак, чем выкидывать ноту из стака, это будет ещё хуже, проверено. хотя 4 конечно много. может подумаю потом, но пока нет
  13. 02:25:361 (1,2) - Вот так будет как-то опрятнее, имо. раздвинутые ноги, лол. оставлю свой крест пожалуй :D
Cпасибо за мод! :3



http://puu.sh/bdQm0/69c8ccc118.osu <--- Updated, Naraku! Normal Ver 1.01
And add some tags later please :3
Nozhomi
Hi~ I'm here as requested :)

As you ask me, i tried to find a BG for your map. There is 4 choices :
If no one of these is ok, tell me more specifically what you're looking for.

- General :
  1. Looks like you don't use a SB right ? So remove .osb and disable Widescreen support.
- Insane :
  1. 01:05:629 (2,3) - I would stack them to make it similar to 01:06:740 (5,6) - .
  2. 01:11:740 (1) - Here, voice is really more strong and loud than drums, so I suggest something like this for rhythm http://puu.sh/bewNm/54b807c7f6.jpg.
  3. 01:23:545 (2) - Place it at 208:76, to consolidate the flow.
  4. 01:45:073 (7) - Overlap could look better if you place it at 368:232.
  5. 01:52:018 (1) - Move it a little down, like 196:336 for better flow.
  6. 02:14:240 (1,2) - I found this a little strange, flow is not the best, i suggest maybe to change it, but if you don't want it's not a big deal.
  7. 03:02:573 (7,3) - Stack them maybe ?
  8. 03:16:740 (1) - Why not finish it at 03:20:907 - ?
- Hard :
  1. Maybe CS3.5 to adjust diffspread with other diff ?
  2. 01:11:740 (1) - Here again like insane, try this maybe http://puu.sh/beBkl/693de9fc14.jpg ?
  3. 01:25:351 (1) - CTRL+G maybe ? To get a better transition with 01:24:240 (3) - .
  4. 01:39:101 (2) - It's not looks so good when flow go up between sliders. I suggest to move a little down it at 148:224.
  5. 01:58:407 (4,3) - Stack them ?
  6. 03:16:740 (1) - Like Insane.
- Aleks' Normal :
  1. In theory it's better if DS remain constant on the diff. Even if it looks good for me, I hope it's okay.
  2. 00:36:462 (1,2) - For a normal, i won't go for this kind of mapping style. Just stack them (same for similar pattern).
  3. 01:11:740 (1) - Same as Hard diff.
  4. 01:20:907 (1) - A wistle on the end of slider souds better imo.
  5. 03:00:907 (1) - Rotate it by -10° to improve flow.
  6. 03:16:740 (1) - Same as Insane.

Wow really good mapset. Nice patterns and overall construction.
I hope it help you a little :)
GL and see you Mukyu~
Topic Starter
narakucrimson

AlexaBM wrote:

hi-hi~ More LP maps pls Lol yeah!

The [General] thingy was already answered by aleks!

[Hard]
  1. 00:45:768 (2) - Maybe reverse this slider? Rhythm will be better if you do so! You mean add a repeat? Yeah it fits the music, but it's not what I want to follow. Also, it creates a problem with spacing and structure in this pattern.
  2. 00:57:295 (2,3) - Maybe turn off the DS for a moment and move (2) like this? It look nicer, IMO I actually like it better the way I did it :C
  3. 01:17:573 (2) - Maybe change this slider a bit? Yeah I didn't like this slider either. I tweaked it :)
  4. 02:31:184 (1,2,3,4) - <3 :3
I really enjoyed playing this diff! Glad you did!

[Insane]
  1. 00:39:795 (2,3,4) - I'd like to see this rhythm instead. Really better, IMO
  2. 00:43:129 (1,2,3) - ^
  3. 00:44:240 (4,5,6) - ^ It works, but it's just not how I feel the music :/
  4. 01:16:462 (1) - Maybe ctrl+g for better flow with the previous circle? You know, I actually find it very fun as it plays now. It flows really smoothly into (2), gonna keep this.
  5. 01:18:129 (4) - Using this slider you emphasize "(Ca)stle o". If you reverse it, you will emphasize "(Ca)stle of". I hope you understand what I mean ;w; Yes you're right! I worked it differenly, but I used this concept! Thanks!
  6. 02:52:434 (2,5) - You can make this blanket better!Ah it wasn't intended to be a blanket xD
  7. 03:16:462 (10) - Maybe NC? It would really mess up the symmetry, don't you think?
I have found some nazi stuff, but oh well, this is a good map C: Good luck~
Thanks alexa!
Shohei Ohtani
castle of grass
Topic Starter
narakucrimson

Nozhomi wrote:

Hi~ I'm here as requested :)

As you ask me, i tried to find a BG for your map. There is 4 choices :
If no one of these is ok, tell me more specifically what you're looking for.
Those are fine, but they aren't exactly what I was looking for. The last one was the one most similar to my aim, maybe if I switched the pallet a bit it could work. Thanks!

- General :
  1. Looks like you don't use a SB right ? So remove .osb and disable Widescreen support. Right away
- Insane :
  1. 01:05:629 (2,3) - I would stack them to make it similar to 01:06:740 (5,6) - . Yeah but a 3-object stack with a 1/4 and a 1/2? Doesn't sound good.
  2. 01:11:740 (1) - Here, voice is really more strong and loud than drums, so I suggest something like this for rhythm http://puu.sh/bewNm/54b807c7f6.jpg. I focused a lot on the drums, and I think I should be consistent about that!
  3. 01:23:545 (2) - Place it at 208:76, to consolidate the flow. Actually, due to the way (1) and (3) are shaped, it flows better as it is!
  4. 01:45:073 (7) - Overlap could look better if you place it at 368:232. No sorry, I don't really like how it looks that way D:
  5. 01:52:018 (1) - Move it a little down, like 196:336 for better flow. You know, flow is not that simple a concept to grasp. Sometimes some pointy changes in the mouse direction can improve the flow. I think it's good as it is now!
  6. 02:14:240 (1,2) - I found this a little strange, flow is not the best, i suggest maybe to change it, but if you don't want it's not a big deal. Same as before!
  7. 03:02:573 (7,3) - Stack them maybe ? I don't think this matters, since (7) disappears long before (3) appears.
  8. 03:16:740 (1) - Why not finish it at 03:20:907 - ? Because I focused on the drums! If you listen carefully, the last drum sound is where the spinner currently ends
- Hard :
  1. Maybe CS3.5 to adjust diffspread with other diff ? You know this actually looks good!
  2. 01:11:740 (1) - Here again like insane, try this maybe http://puu.sh/beBkl/693de9fc14.jpg ? Same explanation
  3. 01:25:351 (1) - CTRL+G maybe ? To get a better transition with 01:24:240 (3) - . Won't ctrl+g, but I'll increase the spacing a little.
  4. 01:39:101 (2) - It's not looks so good when flow go up between sliders. I suggest to move a little down it at 148:224. You have to believe me about this flow thingys :P It does flow!
  5. 01:58:407 (4,3) - Stack them ? Not needed
  6. 03:16:740 (1) - Like Insane. Already explained!

Wow really good mapset. Nice patterns and overall construction.
I hope it help you a little :)
GL and see you Mukyu~
Thanks a lot! See you! :)
riffy
Guys, I don't want to spoil the fun or anything, but I am here to remind you that you do need an Easy diff. :(

RC wrote:

The lowest difficulty must be below 2.0 stars.
Besides, Aleks' diff has quite a lot of polarity changes and things that would surely confuse beginners, so, you really do need an Easy.
Aleks719

-Bakari- wrote:

Guys, I don't want to spoil the fun or anything, but I am here to remind you that you do need an Easy diff. :(

RC wrote:

The lowest difficulty must be below 2.0 stars.
Besides, Aleks' diff has quite a lot of polarity changes and things that would surely confuse beginners, so, you really do need an Easy.

Dear Naraku, i hope you don't mind to have two diffs by me in your mapset. Here is your Easy: http://puu.sh/btQLe/7fc6c9f2cd.osu
And yes, -Bakari-, you have spoiled our fun or anything. Tbh i did it cuz making Normal easier will kill diff immediately.

Regards
Topic Starter
narakucrimson
No problem at all!
Thanks, it's already updated
Aka
oh, so i can finally post as selfreminder :roll:
Aka
doubleposting cause i can, heyyyyyyyyyyyyyyy


general

・1366х768 bg
・as i remember you have to set a sliderborder colour as well if you have a skin. so, add a line like "SliderBorder : 240, 235, 235" (240,235,235 are eхactly matching your hitcircleoverlay) in the [Colours] section in .osu file
・greenlines are unsnapped in all diffs, snap them, please >:
・disable that widescreenstoryboard in easy.................................................

and
well,

the star spread of 0.80 -> 2.22 -> 2.56 -> 3.49 kinda scares me ;_; the rhythm in easy is barely 1/1 but normal even has 1/4 transitions from slider to slider and hard has basically same rhythm; diff/star gap between them is really small, while easy-normal is pretty big..
umm, so i dont really know what to suggest since its really questionable and might be changed eventually :? i could just throw some suggestions for hard and insane or um, you could decide on something there and poke me when its ready if you agree that the spread is pretty non-go since this thing is really a ~vital topic~ these days =w=
Topic Starter
narakucrimson
All right, I'll see what can be done with the easy and normal to smoothen the difficulty curve
Topic Starter
narakucrimson
Three years later...
ZekeyHache
Topic Starter
narakucrimson
Oh Lord Jesus is this really gonna happen? :OO
mancuso_JM_
*Placeholder*

I'll complete my mod in a few hours.

[]

irc
13:04 mancuso_JM_: bueno.. lo miramos aca entonces jaja
13:05 mancuso_JM_: para que te hago un copy/paste de lo unico que habia sugerido xD
13:05 mancuso_JM_: 00:46:462 (2) - No estoy tan de acuerdo con el uso de este 3/2 acá. Me parece que hay otros lugares donde podría ir mejor (como por ejemplo 00:42:573 - ) porque sigue mejor la voz, pero usaste un 2/1. En este caso puede que siga algo el instrumental, pero el sonido que aparece no es lo suficientemente fuerte como para seguirlo.
13:05 mancuso_JM_: Por tal motivo, te recomiendo usar un 2/1 (con repetición) que va a seguir la voz más correctamente (también te puedo sugerir un 1/1 pero tampoco es tan necesario cubrir todo en una Easy xD). Si lo haces no te olvides de agregar "Finish Drums" en la repetición y al final del slider xD.
13:06 mancuso_JM_: aunque cada vez que escucho eso, cada vez empieza a tener mas sentido, pero buee..
13:07 narakucrimson: jajajaja
13:07 narakucrimson: acordate que para mi tuvo sentido cuando lo hice y cuando lo jugue
13:07 narakucrimson: probaste a cambiarlo=
13:07 narakucrimson: ?
13:08 mancuso_JM_: igual creo que el 2/1 le pega jaja
13:08 mancuso_JM_: si, obvio
13:08 mancuso_JM_: lo probe, lo juge y le agregue los drum finish esos
13:08 narakucrimson: claro
13:08 narakucrimson: mi razonamiento en realidad
13:08 narakucrimson: fue tratar de introducir el ritmo de alguna manera
13:08 narakucrimson: por eso primero puse un 2/1
13:08 narakucrimson: para que sea algo bien facil
13:08 narakucrimson: y despues meter algo un poco distinto asi el jugador lo va interpretando
13:08 narakucrimson: pero ta
13:09 mancuso_JM_: pero como el primer slider ya habias usado una repeticion sobre el tick rojo, me parecio raro
13:10 narakucrimson: claro
13:10 narakucrimson: mira el primer slider de los dos
13:10 narakucrimson: no me parece cambiarlo
13:10 narakucrimson: creo que esta bien asi
13:10 narakucrimson: y el segundo como es la sugerencia?
13:10 narakucrimson: 2/1?
13:11 mancuso_JM_: la idea es que quede 00:46:462 - igual que 00:42:573 (4) - en tema de longitud
13:11 mancuso_JM_: claro
13:13 narakucrimson: ta
13:13 narakucrimson: lo hago
13:13 narakucrimson: el drum en donde iria para vos?
13:13 narakucrimson: nada
13:13 narakucrimson: ya lei jajaj
13:13 mancuso_JM_: en la repeticion y al final
13:13 mancuso_JM_: jajajaa
13:13 narakucrimson: ta
13:13 narakucrimson: listo!
13:15 mancuso_JM_: 01:38:684 (1,2,3,4,5,6,7,8) - eso fue lo otro que me llamo la atención, como que el ritmo no es totalmente constante pero usaste solo notas
13:15 mancuso_JM_: la idea tampoco es romper la simetria, pero en algunos lugares algun slider juega bien
13:15 mancuso_JM_: principalmente (5,6) y (7,8)
13:18 narakucrimson: ta puse unos sliders redondeados
13:18 narakucrimson: ahora cuando lo actualice lo ves
13:18 narakucrimson: agregue drum finishes tambien
13:18 mancuso_JM_: dale gas
13:19 mancuso_JM_: lo gracioso de ser moderador es que puedo poner iconos en los mapas jajaja, pero si los llego a usar me matan jaja
13:19 narakucrimson: jajaja
13:20 narakucrimson: ahi actualice
13:20 narakucrimson: si queres ver
13:22 narakucrimson: si queres escribite los cambios en el foro
13:22 narakucrimson: y ya te doy kudosu
13:23 mancuso_JM_: nah.. tranqui, tampoco soy un psiquiatrico por los kudos jaja
13:23 mancuso_JM_: por cierto..
13:23 mancuso_JM_: 02:19:795 (2,3) - [https://osu.ppy.sh/ss/9453137 curvitas pls]
13:23 *mancuso_JM_ runs*
A little things about Easy, I'll do the rest here.

[General]

  1. No tags? :c
[Aleks' Normal]

  1. 00:40:907 (1,2) - I don't think this stack is really readable to "average" players because it's between a note placed in 1/1 and a slider placed over a blue tick, I know it's a manual stack but still it won't play that good in this difficulty. In addition, looking at the whole map I think this is the only one around it, so would be better to place (1) or (2) in other site.
  2. 00:46:462 (3,4) - Playing the map in general, I recommend you to unstack these too. Basically because your map has a lot of polarity changes and stacks could be difficult if you don't use them in a constant way. I recommend you to only use 1/2 stacks in this difficulty.
  3. 01:20:629 (4,1) - Try unstacking these two as well. This is not that necessary as the previous suggestions, but I feel you can emphasize better this section if you do that.
  4. 01:45:351 (1,3) - This overlap looks weird and not really neat during the gameplay. Would be better to fix that so this pattern can be more enjoyable, I see you have a spinner 8 seconds later so you probably can remap some things here and there.
  5. 01:49:795 (1,2) - This pattern is not following properly the music because there isn't any high pitch over 01:50:768 - basically. I recommend you to use something like this, with the first slider you're going to follow drums properly and with the second one you're going to follow vocals in a good way.
  6. 03:06:740 (1,2,3) - I'd say the flow between these three notes is not the best. What about stacking them as you did in 02:13:407 - ?

    - Not bad in general, my suggestions focused on the composition of the map in general and how to make it more readable for "average" players, in that kind of difficulties where you used a lot of rhythm changes (that it's understandable due the music) you should do that as clear as you can.
    Saying that, I've to say the usage of 3/4 patterns are not hard at all in this difficulty because of the low BPM (just in case anybody want to say something about it hehe)
[Insane]

  1. 00:43:268 (2) - Creo que sería mejor mover esta nota 1/2 hacia adelante. Posiblemente hayas hecho esto para no ser tan repetitivo al comienzo, pero la música suena así y sería mejor respetarla.
  2. 01:04:657 (x) - Siento que hay un beat importante sin nota aqui. ¿Qué te parece agregar una?

    - Solo eso, la verdad me gusta como juega por eso no quiero tocar mucho esta dificultad jeje.
Bueno eso es todo (Por cierto, no tengo nada para agregar en la Hard xD).
Bienvenido de vuelta y espero que te ayude. Arreglando los problemitas en la Normal creo que estaría pronto.
Mucha Suerte!
Topic Starter
narakucrimson

mancuso_JM_ wrote:

*Placeholder*

I'll complete my mod in a few hours.

[]

irc
13:04 mancuso_JM_: bueno.. lo miramos aca entonces jaja
13:05 mancuso_JM_: para que te hago un copy/paste de lo unico que habia sugerido xD
13:05 mancuso_JM_: 00:46:462 (2) - No estoy tan de acuerdo con el uso de este 3/2 acá. Me parece que hay otros lugares donde podría ir mejor (como por ejemplo 00:42:573 - ) porque sigue mejor la voz, pero usaste un 2/1. En este caso puede que siga algo el instrumental, pero el sonido que aparece no es lo suficientemente fuerte como para seguirlo.
13:05 mancuso_JM_: Por tal motivo, te recomiendo usar un 2/1 (con repetición) que va a seguir la voz más correctamente (también te puedo sugerir un 1/1 pero tampoco es tan necesario cubrir todo en una Easy xD). Si lo haces no te olvides de agregar "Finish Drums" en la repetición y al final del slider xD.
13:06 mancuso_JM_: aunque cada vez que escucho eso, cada vez empieza a tener mas sentido, pero buee..
13:07 narakucrimson: jajajaja
13:07 narakucrimson: acordate que para mi tuvo sentido cuando lo hice y cuando lo jugue
13:07 narakucrimson: probaste a cambiarlo=
13:07 narakucrimson: ?
13:08 mancuso_JM_: igual creo que el 2/1 le pega jaja
13:08 mancuso_JM_: si, obvio
13:08 mancuso_JM_: lo probe, lo juge y le agregue los drum finish esos
13:08 narakucrimson: claro
13:08 narakucrimson: mi razonamiento en realidad
13:08 narakucrimson: fue tratar de introducir el ritmo de alguna manera
13:08 narakucrimson: por eso primero puse un 2/1
13:08 narakucrimson: para que sea algo bien facil
13:08 narakucrimson: y despues meter algo un poco distinto asi el jugador lo va interpretando
13:08 narakucrimson: pero ta
13:09 mancuso_JM_: pero como el primer slider ya habias usado una repeticion sobre el tick rojo, me parecio raro
13:10 narakucrimson: claro
13:10 narakucrimson: mira el primer slider de los dos
13:10 narakucrimson: no me parece cambiarlo
13:10 narakucrimson: creo que esta bien asi
13:10 narakucrimson: y el segundo como es la sugerencia?
13:10 narakucrimson: 2/1?
13:11 mancuso_JM_: la idea es que quede 00:46:462 - igual que 00:42:573 (4) - en tema de longitud
13:11 mancuso_JM_: claro
13:13 narakucrimson: ta
13:13 narakucrimson: lo hago
13:13 narakucrimson: el drum en donde iria para vos?
13:13 narakucrimson: nada
13:13 narakucrimson: ya lei jajaj
13:13 mancuso_JM_: en la repeticion y al final
13:13 mancuso_JM_: jajajaa
13:13 narakucrimson: ta
13:13 narakucrimson: listo!
13:15 mancuso_JM_: 01:38:684 (1,2,3,4,5,6,7,8) - eso fue lo otro que me llamo la atención, como que el ritmo no es totalmente constante pero usaste solo notas
13:15 mancuso_JM_: la idea tampoco es romper la simetria, pero en algunos lugares algun slider juega bien
13:15 mancuso_JM_: principalmente (5,6) y (7,8)
13:18 narakucrimson: ta puse unos sliders redondeados
13:18 narakucrimson: ahora cuando lo actualice lo ves
13:18 narakucrimson: agregue drum finishes tambien
13:18 mancuso_JM_: dale gas
13:19 mancuso_JM_: lo gracioso de ser moderador es que puedo poner iconos en los mapas jajaja, pero si los llego a usar me matan jaja
13:19 narakucrimson: jajaja
13:20 narakucrimson: ahi actualice
13:20 narakucrimson: si queres ver
13:22 narakucrimson: si queres escribite los cambios en el foro
13:22 narakucrimson: y ya te doy kudosu
13:23 mancuso_JM_: nah.. tranqui, tampoco soy un psiquiatrico por los kudos jaja
13:23 mancuso_JM_: por cierto..
13:23 mancuso_JM_: 02:19:795 (2,3) - [https://osu.ppy.sh/ss/9453137 curvitas pls]
13:23 *mancuso_JM_ runs*
A little things about Easy, I'll do the rest here.

[General]

  1. No tags? :c
[Aleks' Normal]

I'll take care of these since they are simple fixes.

  1. 00:40:907 (1,2) - I don't think this stack is really readable to "average" players because it's between a note placed in 1/1 and a slider placed over a blue tick, I know it's a manual stack but still it won't play that good in this difficulty. In addition, looking at the whole map I think this is the only one around it, so would be better to place (1) or (2) in other site. Done
  2. 00:46:462 (3,4) - Playing the map in general, I recommend you to unstack these too. Basically because your map has a lot of polarity changes and stacks could be difficult if you don't use them in a constant way. I recommend you to only use 1/2 stacks in this difficulty. I don't agree, this one seems readable enough
  3. 01:20:629 (4,1) - Try unstacking these two as well. This is not that necessary as the previous suggestions, but I feel you can emphasize better this section if you do that. Because of how 01:19:518 (2,3) are stacked, I think this is simple enough to understand
  4. 01:45:351 (1,3) - This overlap looks weird and not really neat during the gameplay. Would be better to fix that so this pattern can be more enjoyable, I see you have a spinner 8 seconds later so you probably can remap some things here and there. Okay, moved things around a little but kept the same sliders in order not to alter the map itself so much.
  5. 01:49:795 (1,2) - This pattern is not following properly the music because there isn't any high pitch over 01:50:768 - basically. I recommend you to use something like this, with the first slider you're going to follow drums properly and with the second one you're going to follow vocals in a good way. Oh come on Juan Mattos, the tick? Really? xD Let the man follow the rhythm he intends to hahaha
  6. 03:06:740 (1,2,3) - I'd say the flow between these three notes is not the best. What about stacking them as you did in 02:13:407 - ? I think that, because of how this is a very climatic moment in the song, some more movement adds to the general feeling. Keeping this as is.

    - Not bad in general, my suggestions focused on the composition of the map in general and how to make it more readable for "average" players, in that kind of difficulties where you used a lot of rhythm changes (that it's understandable due the music) you should do that as clear as you can.
    Saying that, I've to say the usage of 3/4 patterns are not hard at all in this difficulty because of the low BPM (just in case anybody want to say something about it hehe)
[Insane]

  1. 00:43:268 (2) - Creo que sería mejor mover esta nota 1/2 hacia adelante. Posiblemente hayas hecho esto para no ser tan repetitivo al comienzo, pero la música suena así y sería mejor respetarla. En realidad a mi me suena más coherente así como está, y en cuanto a repetición está así en otros lados como 00:39:795 (2,3) -
  2. 01:04:657 (x) - Siento que hay un beat importante sin nota aqui. ¿Qué te parece agregar una? Si, esto tiene pila de sentido. La agrego.

    - Solo eso, la verdad me gusta como juega por eso no quiero tocar mucho esta dificultad jeje.
Bueno eso es todo (Por cierto, no tengo nada para agregar en la Hard xD).
Bienvenido de vuelta y espero que te ayude. Arreglando los problemitas en la Normal creo que estaría pronto.
Mucha Suerte!

Graciaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaas!!!!!!!!!!!!!!!!!! :D
Alarido
Modding on my own (:

[General, or the mapset as a whole]

1. Add Alexs719 to tags since he owed you a GD in this mapset. [AiBAT 3.1]

2. Remember snap green lines to the timeline -- by snapping each one to its nearest tick right before the one you placed a note/head/tail/slidertick. [AiBAT 3.1]

3. Difficulty settings (considered as whole thing for the mapset) would be something like these (for an example):


4. Taking the mapset's difficuly balance in consideration (as looking at star diff ratings only), they would suggest you the harshness of the Hard diff would be increased a bit (would suggest something around 2.8~3.1 star) by adjusting some pattern, rhythm or something else here or there, etc.
However, it's maybe just star diff fault. I've played both and their harshness (of one related to other) feel right for me, then should not be a great problem. In terms, I would consider bubble this too if I could (:

♥ About [Easy] and [Alexs' Normal] : both feel very very good, almost perfect imho ♥

[Hard]
02:17:157 - A note would be added here as a complement for the rhythm, placed at (x:128 y:112).
02:22:712 - Another note would be added here as a complement for the rhythm, stacked with 02:22:851 (5) - .

[Insane]
♥ Feels amazing too (:

Ganbatte kudasai ^^

Att.
ZekeyHache
hello there
me recuerdas? :v

mancuso_JM_ wrote:

jeje.
jeje.

mancuso_JM_ wrote:

hehe
hehe

[General]
  1. As Alarido already suggested, add Alexs719 to tags since he's participating in your set. Also add Medal of Honor: Warfighter as the source since this song is featured in that game; adding the game as the source should be a must since the song was made for that game (most obvious evidence), and don't forget to add Living Things to tags since it's the album where this song belongs.
  2. Tu mapa contiene elementos del hitcircle set, el cual no esta completo, por favor añade los elementos requeridos para completarlo, o simplemente elimina los objetos si no quieres batallar. Para mas info visita aqui.
  3. El BPM correcto es 216. La verdadad me soprendio que estuviera a 108, asi que revise el thread para ver si alguien lo habia mencionado antes, y al parecer si lo habian mencionado, pero no diste razon para negarlo. Simplemente dijiste que aleks habia respondido eso, pero el hablaba de que el ritmo en su diff estaba bien y menciono ese bpm como ejemplo (como que el 1/4 que el usa en realidad es 1/2 por que el bpm es en 216), el no nego ahí que el bpm fuera 216.
  4. De verdad no piensas añadir kiai de 01:56:462 - a 02:32:018 - ? :c
[Easy]
  1. 01:19:240 (2,1) - Este overlap no se ve intencional, y aunque lo sea no se ve bien
  2. 01:43:129 (1) - el spacing esta algo off comparando el objeto anterior con el previo (0.82x vs 0.96x)
  3. 02:01:462 (2,4) - que tal hacerlos stack?
  4. 02:09:240 (4) - spacing off de nuevo, notable
  5. 02:32:018 (5) - nc para consitencia
[Aleks's Normal]
  1. 00:57:295 (2,1) - & 00:58:407 (2,1) - you're mapping the same rhythm in both of these patterns; however, one of them consists of a stack and the other uses regular spacing, please choose one way to represent it since it can cause confusion + that inconsistency isn't appealing
[Insane]
  1. 03:16:462 (10) - nc para consistencia
Call me back~
Topic Starter
narakucrimson
I'll check this asap. My dad is in the hospital and I haven't had time to go through the mod.
Aleks719
http://puu.sh/ym50s/e9d4471e97.osu

here is my update, accepted ezek's comment + own fixes.
Topic Starter
narakucrimson

Alarido wrote:

Modding on my own (: Great :D

[General, or the mapset as a whole]

1. Add Alexs719 to tags since he owed you a GD in this mapset. [AiBAT 3.1] Added

2. Remember snap green lines to the timeline -- by snapping each one to its nearest tick right before the one you placed a note/head/tail/slidertick. [AiBAT 3.1] That's not necessary

3. Difficulty settings (considered as whole thing for the mapset) would be something like these (for an example):

Played around with the values a liiiitle


4. Taking the mapset's difficuly balance in consideration (as looking at star diff ratings only), they would suggest you the harshness of the Hard diff would be increased a bit (would suggest something around 2.8~3.1 star) by adjusting some pattern, rhythm or something else here or there, etc.
However, it's maybe just star diff fault. I've played both and their harshness (of one related to other) feel right for me, then should not be a great problem. In terms, I would consider bubble this too if I could (:

♥ About [Easy] and [Alexs' Normal] : both feel very very good, almost perfect imho ♥ Hey! Thanks! :D

[Hard]
02:17:157 - A note would be added here as a complement for the rhythm, placed at (x:128 y:112). It seems a bit forced imo
02:22:712 - Another note would be added here as a complement for the rhythm, stacked with 02:22:851 (5) - . Okay also added a note 02:23:823 cause it sounded weird if i didn't

[Insane]
♥ Feels amazing too (:

Ganbatte kudasai ^^

Att.
Thank youuuu!
Topic Starter
narakucrimson

ezek wrote:

hello there
me recuerdas? :v

mancuso_JM_ wrote:

jeje.
jeje.

mancuso_JM_ wrote:

hehe
hehe

[General]
  1. As Alarido already suggested, add Alexs719 to tags since he's participating in your set. Also add Medal of Honor: Warfighter as the source since this song is featured in that game; adding the game as the source should be a must since the song was made for that game (most obvious evidence), and don't forget to add Living Things to tags since it's the album where this song belongs. All set!
  2. Tu mapa contiene elementos del hitcircle set, el cual no esta completo, por favor añade los elementos requeridos para completarlo, o simplemente elimina los objetos si no quieres batallar. Para mas info visita aqui. Ya agregué todo. Asumo que los componentes sliderstart y sliderend son iguales al hitcircle normal, y que es solo para evitar conflictos como dice en la info que me pasaste.
  3. El BPM correcto es 216. La verdadad me soprendio que estuviera a 108, asi que revise el thread para ver si alguien lo habia mencionado antes, y al parecer si lo habian mencionado, pero no diste razon para negarlo. Simplemente dijiste que aleks habia respondido eso, pero el hablaba de que el ritmo en su diff estaba bien y menciono ese bpm como ejemplo (como que el 1/4 que el usa en realidad es 1/2 por que el bpm es en 216), el no nego ahí que el bpm fuera 216. Arreglado
  4. De verdad no piensas añadir kiai de 01:56:462 - a 02:32:018 - ? :c Es que el momento epico es al final, despues de todo el buildup :P
[Easy]
  1. 01:19:240 (2,1) - Este overlap no se ve intencional, y aunque lo sea no se ve bien Bueno ok lo movi un poco hacia abajo
  2. 01:43:129 (1) - el spacing esta algo off comparando el objeto anterior con el previo (0.82x vs 0.96x) Quedo un poco retocado
  3. 02:01:462 (2,4) - que tal hacerlos stack? Sinceramente no creo que cambie nada jaja igual lo hice
  4. 02:09:240 (4) - spacing off de nuevo, notable Arreglado
  5. 02:32:018 (5) - nc para consitencia ok
[Aleks's Normal]
  1. 00:57:295 (2,1) - & 00:58:407 (2,1) - you're mapping the same rhythm in both of these patterns; however, one of them consists of a stack and the other uses regular spacing, please choose one way to represent it since it can cause confusion + that inconsistency isn't appealing
[Insane]
  1. 03:16:462 (10) - nc para consistencia En este caso no... Me parece que es mas cohesivo asi, al igual que 02:32:018 (4). Simplemente se ve extraño
Call me back~
Thank you for the detailed mod!
I'll make sure to send you a pm :D
ZekeyHache
'Cause I'm only a crack in this bubble of glass
Alarido
gratz ^^
Topic Starter
narakucrimson
Oh nice :D Thanks!
Topic Starter
narakucrimson
To any ranking Nominator:

  1. The circle at 03:16:462 (10) - moved without me noticing. Please let me fix that before ranking.
  2. I would like the in-game title to be displayed at 01:29:795
Thanks!
Kurai
Fix that and I'll qualif. Also, I set the dislay title to 01:29:795
Topic Starter
narakucrimson

Kurai wrote:

Fix that and I'll qualif. Also, I set the dislay title to 01:29:795
Done!
Kurai
naraku is back \o/
Aurele
yay!
Topic Starter
narakucrimson
:D
pw384
gratz!
Nozhomi

Kurai wrote:

naraku is back \o/
Wew is that real ?
Topic Starter
narakucrimson

Nozhomi wrote:

Kurai wrote:

naraku is back \o/
Wew is that real ?
Yes :D
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