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Linkin Park - Castle of Glass

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Topic Starter
narakucrimson
This beatmap was submitted using in-game submission on miércoles, 22 de noviembre de 2017 at 20:16:41

Artist: Linkin Park
Title: Castle of Glass
Source: Medal of Honor: Warfighter
Tags: Aleks719 Living Things
BPM: 216
Filesize: 5424kb
Play Time: 03:20
Difficulties Available:
  1. Aleks' Normal (2,28 stars, 209 notes)
  2. Easy (1,4 stars, 130 notes)
  3. Hard (2,58 stars, 277 notes)
  4. Insane (3,58 stars, 412 notes)
Download: Linkin Park - Castle of Glass
Information: Scores/Beatmap Listing
---------------
.
Aurele
yay
Stefan
finally!
pw384
OH IT IS F**KING AWESOME AND FINALLY I SAW THIS!!

EDIT:

Do you accept any guest diffs? if so, here's mine:
http://puu.sh/6a4c3.osu
Topic Starter
narakucrimson
No I won't accept guests, sorry :(
Cobra
beauty :D

edit: heres 30 kudosu just because
Topic Starter
narakucrimson
Oh
My
God
Cobra
Hunter Howl
going to mod this soon if i can :')
Topic Starter
narakucrimson
I would really preciate it :D
Seijiro
So basically no mods so far.... Like you requested in #modreqs, here's a mod :)

When I say "tick", I'm referring to the time line.
For positioning problems I'll give the exact coordinates were I would put them

[Insane]

00:40:083 (3) - Move it forward by one tick (on the red one). The placement it's up to you
00:43:278 (2) - Same ^
00:44:389 (5) - Same ^
01:10:929 - Add a note
01:15:361 (3) - The end should be earlier by one tick
01:15:917 (4) - Move it one tick earlier
01:17:583 (3) - The end should be earlier by one tick
01:18:139 (4) - Move it one tick earlier
01:18:139 (4) - Add note
01:48:972 (5,6) - Convert them into a slider (these two beats are start and end of the slider)
01:49:389 (7,8) - Same ^
02:08:139 (3) - Let's see... remove it to start with (it's out of time). Add a slider to 02:08:278 - 02:08:417 (Start - End; no repeats). Add a note here 02:08:694
02:24:667 (4,5) - You did the same rhythm through all the map. Don't waste it here
03:10:083 (1,2) - Stack them
03:11:611 (8,9) - Same ^
03:10:500 (3,4) - Convert them into a slider
03:11:194 (6,7) - Same ^
03:16:472 (10) - remove this note and make the spinner start from here. It will end here 03:20:917

[Hard]

01:10:917 - Add note
01:43:833 (2,3) - Convert them into a slider
02:13:417 (1,2,3) - For a Hard diff it's too hard xD Put them really attached so the player doesn't need to do those jumps :)
02:31:194 (1,2,3,4) - Same ^
03:06:750 (1,2,3) - Same ^
03:16:472 (4) - Remove this note and make the spinner start here. The end it's is here 03:20:917

Alright, all done.
NOTE: these are only suggestion. Feel free to even trash my mod completely if you think it is useless :)

Good Luck ;)
Topic Starter
narakucrimson

[-MrSergio-] wrote:

So basically no mods so far.... Like you requested in #modreqs, here's a mod :)

When I say "tick", I'm referring to the time line.
For positioning problems I'll give the exact coordinates were I would put them

[Insane]

00:40:083 (3) - Move it forward by one tick (on the red one). The placement it's up to you
00:43:278 (2) - Same ^
00:44:389 (5) - Same ^
01:10:929 - Add a note
01:15:361 (3) - The end should be earlier by one tick
01:15:917 (4) - Move it one tick earlier
01:17:583 (3) - The end should be earlier by one tick
01:18:139 (4) - Move it one tick earlier
01:18:139 (4) - Add note
01:48:972 (5,6) - Convert them into a slider (these two beats are start and end of the slider)
01:49:389 (7,8) - Same ^
02:08:139 (3) - Let's see... remove it to start with (it's out of time). Add a slider to 02:08:278 - 02:08:417 (Start - End; no repeats). Add a note here 02:08:694 This is the only thing I will consider if mentioned again in the future!
02:24:667 (4,5) - You did the same rhythm through all the map. Don't waste it here
03:10:083 (1,2) - Stack them
03:11:611 (8,9) - Same ^
03:10:500 (3,4) - Convert them into a slider
03:11:194 (6,7) - Same ^
03:16:472 (10) - remove this note and make the spinner start from here. It will end here 03:20:917

[Hard]

01:10:917 - Add note
01:43:833 (2,3) - Convert them into a slider
02:13:417 (1,2,3) - For a Hard diff it's too hard xD Put them really attached so the player doesn't need to do those jumps :)
02:31:194 (1,2,3,4) - Same ^
03:06:750 (1,2,3) - Same ^
03:16:472 (4) - Remove this note and make the spinner start here. The end it's is here 03:20:917

Alright, all done.
NOTE: these are only suggestion. Feel free to even trash my mod completely if you think it is useless :)

Good Luck ;)
Thanks for the mod! Unfortunately, I find most of the suggestions either not really having a solid basis or trying to enforce rythms that I didn't really want to follow. I'll check on the point that I mentioned above, it's the only thing that really caught my attention.

Again, thanks for the effort! Have your kudos!
Sonnyc
Hard:
  1. 01:10:212 (2,3) - I personally think that drum-clap fits at (3) better than (2) since (2) is in the same pitch with (1).
  2. 01:20:907 (1,2) - Please set the hit sound consistently with 01:12:018 (2,3).
  3. 01:27:573 (1) - Please check if the missing whistle at the end is intended.
  4. 03:16:740 (1) - Both the vocal and the music seems to end at 03:20:907, and why not setting there as the final point?
Insane:
  1. 01:10:212 (2,3) - Same suggestion with Hard.
  2. 01:23:962 (3,4) - I think according to your hitsound pattern, drum-finish should be at the end of (3) and drum-clap should be removed from (4).
  3. 02:09:795 (1) - normal-Finish at the head sounds inconsistent. Turn the sampleset to Auto to make a soft-finish.
  4. 03:16:740 (1) - Same suggestion with Hard.
Map is perfect to point patterns out.
Topic Starter
narakucrimson

Sonnyc wrote:

Hard:
  1. 01:10:212 (2,3) - I personally think that drum-clap fits at (3) better than (2) since (2) is in the same pitch with (1). I agree that it has to be on a different pitch to (1), so I removed the clap. However, I don't really like the clap on (3).
  2. 01:20:907 (1,2) - Please set the hit sound consistently with 01:12:018 (2,3). Done
  3. 01:27:573 (1) - Please check if the missing whistle at the end is intended. Fixed the hitsounds in this altogether for consistency with insane
  4. 03:16:740 (1) - Both the vocal and the music seems to end at 03:20:907, and why not setting there as the final point? Just doesn't seem right, there's a guitar-like sound that ends at my current ending point, and it seems more important than the vocals there.
Insane:
  1. 01:10:212 (2,3) - Same suggestion with Hard. Same as in hard
  2. 01:23:962 (3,4) - I think according to your hitsound pattern, drum-finish should be at the end of (3) and drum-clap should be removed from (4). You're right about the end of (3), but not (4). That was intentional.
  3. 02:09:795 (1) - normal-Finish at the head sounds inconsistent. Turn the sampleset to Auto to make a soft-finish. It's on purpose, I want this to be more important than other finishes, as it approaches to a strong moment in the music.
  4. 03:16:740 (1) - Same suggestion with Hard.
Map is perfect to point patterns out.
Thanks a lot for the mod! :D
AlexaBM
hi-hi~ More LP maps pls
[General]
  1. Here's a ranked version of this song. Maybe change the BPM to 216 like in this map? If you will change it, don't forget to change the SV
  2. Shouldn't the preview time begin from this point? 01:55:917 -
  3. Difficulty spread is not so nice, IMO. Normal diff is too hard for the easiest diff in the mapset. I want to suggest to map an Easy diff. Normal is really hard :c
[Aleks' Normal]
  1. Понимаю, что нормал, но все-таки легчайшая диффа. Понизь на 1 ОД и АР
  2. Вот еще проблемка
  3. 00:36:472 (1,2) - На твоем месте, я бы поменяла из местами. Так читается легче.
  4. 00:47:028 (4) - Может сделаешь этот слайдер плавнее? Выглядит не совсем привлекательно с этой красной точкой в начале.
  5. 00:49:528 - Вообще тут вписался бы серкл.
  6. 01:14:250 (1) - Слайдер касается хп бара, лучше снизь его.
  7. 01:14:250 (1,3) - Для легчайшей диффы не самая лучшая задумка, вместо (2) новичок может кликнуть на хвост слайдера.
  8. 01:45:361 (1,3) - Серьезно, это вообще не смотрится. Выглядит неопрятно и может немного запутать. Измени это как-то, а то совсем ни то ни сё.
  9. 01:49:111 (1) - Я уверена, что он должен начинаться на следующем (белом) тике! Skiiiin начинается именно там.
  10. 02:02:583 (4,5,1) - Не люблю стакать по 3 серкла в легких диффах, советую хотя бы один анстакнуть, но дело твое.
  11. 02:08:416 (2,3) - Это неудобно играть и может запутать игрока. Может так?
  12. 02:13:417 (1,2,3,1) - 4 серкла стакать? Серьезно? Ну слишком много. Серьезно, слишком. Не знаю, что придумать в таком месте, но не поленись и переделай этот момент, анстакни их как-нить. Как-то легче надо :с
  13. 02:25:361 (1,2) - Вот так будет как-то опрятнее, имо.
[Hard]
  1. 00:45:768 (2) - Maybe reverse this slider? Rhythm will be better if you do so!
  2. 00:57:295 (2,3) - Maybe turn off the DS for a moment and move (2) like this? It look nicer, IMO
  3. 01:17:573 (2) - Maybe change this slider a bit?
  4. 02:31:184 (1,2,3,4) - <3
I really enjoyed playing this diff!

[Insane]
  1. 00:39:795 (2,3,4) - I'd like to see this rhythm instead. Really better, IMO
  2. 00:43:129 (1,2,3) - ^
  3. 00:44:240 (4,5,6) - ^
  4. 01:16:462 (1) - Maybe ctrl+g for better flow with the previous circle?
  5. 01:18:129 (4) - Using this slider you emphasize "(Ca)stle o". If you reverse it, you will emphasize "(Ca)stle of". I hope you understand what I mean ;w;
  6. 02:52:434 (2,5) - You can make this blanket better!
  7. 03:16:462 (10) - Maybe NC?
I have found some nazi stuff, but oh well, this is a good map C: Good luck~
Aleks719

AlexaBM wrote:

hi-hi~ More LP maps pls
[General]
  1. Difficulty spread is not so nice, IMO. Normal diff is too hard for the easiest diff in the mapset. I want to suggest to map an Easy diff. Normal is really hard :c <- wrong, with 216bpm (as you suggest to set) all rare 1/4 turns into rare 1/2, which is more than acceptable in Normals. There is no rule for higest star rating of easiest diffs because of new system, i think my diff is fine as easiest in this mapset.
[Aleks' Normal]
  1. Понимаю, что нормал, но все-таки легчайшая диффа. Понизь на 1 ОД и АР Эммм, а как-то консистенция? од/ар 8 для инса, статы около 6 для харда, и 4 для нормала. Была б изя, там было бы 2. Могу од на 0.5 скинуть, не более о/. И то, если ещё будут про это говорить
  2. Вот еще проблемка лол, нараку перенес криво диффу, поправлен оффсет.
  3. 00:36:472 (1,2) - На твоем месте, я бы поменяла из местами. Так читается легче. Окей
  4. 00:47:028 (4) - Может сделаешь этот слайдер плавнее? Выглядит не совсем привлекательно с этой красной точкой в начале. На вкус и цвет, специально таким делал
  5. 00:49:528 - Вообще тут вписался бы серкл. нет, "диффа и так слишком сложная". Он тут не обязателен
  6. 01:14:250 (1) - Слайдер касается хп бара, лучше снизь его. окей, пару гридов сдвинул
  7. 01:14:250 (1,3) - Для легчайшей диффы не самая лучшая задумка, вместо (2) новичок может кликнуть на хвост слайдера. исключено, тестирую диффы на новичках всегда, есть пара под боком.
  8. 01:45:361 (1,3) - Серьезно, это вообще не смотрится. Выглядит неопрятно и может немного запутать. Измени это как-то, а то совсем ни то ни сё. Не согласен, беспочвенно.
  9. 01:49:111 (1) - Я уверена, что он должен начинаться на следующем (белом) тике! Skiiiin начинается именно там. убрал спиннер в другое место. так что вроде бы пофикшено, а вроде бы и нет.
  10. 02:02:583 (4,5,1) - Не люблю стакать по 3 серкла в легких диффах, советую хотя бы один анстакнуть, но дело твое. конечно моё, поэтому не трогаю :3
  11. 02:08:416 (2,3) - Это неудобно играть и может запутать игрока. Может так?
    ...и при этом не обратила внимания на 01:36:462 (1,2,3,4) - ? стыд и позооооооооооооооор! а если серьёзно, сам был удивлен, но паттерн очень хорошо читается по причине стабильного ритма, которого игрок уже придерживается.
  12. 02:13:417 (1,2,3,1) - 4 серкла стакать? Серьезно? Ну слишком много. Серьезно, слишком. Не знаю, что придумать в таком месте, но не поленись и переделай этот момент, анстакни их как-нить. Как-то легче надо :с лучше стак, чем выкидывать ноту из стака, это будет ещё хуже, проверено. хотя 4 конечно много. может подумаю потом, но пока нет
  13. 02:25:361 (1,2) - Вот так будет как-то опрятнее, имо. раздвинутые ноги, лол. оставлю свой крест пожалуй :D
Cпасибо за мод! :3



http://puu.sh/bdQm0/69c8ccc118.osu <--- Updated, Naraku! Normal Ver 1.01
And add some tags later please :3
Nozhomi
Hi~ I'm here as requested :)

As you ask me, i tried to find a BG for your map. There is 4 choices :
If no one of these is ok, tell me more specifically what you're looking for.

- General :
  1. Looks like you don't use a SB right ? So remove .osb and disable Widescreen support.
- Insane :
  1. 01:05:629 (2,3) - I would stack them to make it similar to 01:06:740 (5,6) - .
  2. 01:11:740 (1) - Here, voice is really more strong and loud than drums, so I suggest something like this for rhythm http://puu.sh/bewNm/54b807c7f6.jpg.
  3. 01:23:545 (2) - Place it at 208:76, to consolidate the flow.
  4. 01:45:073 (7) - Overlap could look better if you place it at 368:232.
  5. 01:52:018 (1) - Move it a little down, like 196:336 for better flow.
  6. 02:14:240 (1,2) - I found this a little strange, flow is not the best, i suggest maybe to change it, but if you don't want it's not a big deal.
  7. 03:02:573 (7,3) - Stack them maybe ?
  8. 03:16:740 (1) - Why not finish it at 03:20:907 - ?
- Hard :
  1. Maybe CS3.5 to adjust diffspread with other diff ?
  2. 01:11:740 (1) - Here again like insane, try this maybe http://puu.sh/beBkl/693de9fc14.jpg ?
  3. 01:25:351 (1) - CTRL+G maybe ? To get a better transition with 01:24:240 (3) - .
  4. 01:39:101 (2) - It's not looks so good when flow go up between sliders. I suggest to move a little down it at 148:224.
  5. 01:58:407 (4,3) - Stack them ?
  6. 03:16:740 (1) - Like Insane.
- Aleks' Normal :
  1. In theory it's better if DS remain constant on the diff. Even if it looks good for me, I hope it's okay.
  2. 00:36:462 (1,2) - For a normal, i won't go for this kind of mapping style. Just stack them (same for similar pattern).
  3. 01:11:740 (1) - Same as Hard diff.
  4. 01:20:907 (1) - A wistle on the end of slider souds better imo.
  5. 03:00:907 (1) - Rotate it by -10° to improve flow.
  6. 03:16:740 (1) - Same as Insane.

Wow really good mapset. Nice patterns and overall construction.
I hope it help you a little :)
GL and see you Mukyu~
Topic Starter
narakucrimson

AlexaBM wrote:

hi-hi~ More LP maps pls Lol yeah!

The [General] thingy was already answered by aleks!

[Hard]
  1. 00:45:768 (2) - Maybe reverse this slider? Rhythm will be better if you do so! You mean add a repeat? Yeah it fits the music, but it's not what I want to follow. Also, it creates a problem with spacing and structure in this pattern.
  2. 00:57:295 (2,3) - Maybe turn off the DS for a moment and move (2) like this? It look nicer, IMO I actually like it better the way I did it :C
  3. 01:17:573 (2) - Maybe change this slider a bit? Yeah I didn't like this slider either. I tweaked it :)
  4. 02:31:184 (1,2,3,4) - <3 :3
I really enjoyed playing this diff! Glad you did!

[Insane]
  1. 00:39:795 (2,3,4) - I'd like to see this rhythm instead. Really better, IMO
  2. 00:43:129 (1,2,3) - ^
  3. 00:44:240 (4,5,6) - ^ It works, but it's just not how I feel the music :/
  4. 01:16:462 (1) - Maybe ctrl+g for better flow with the previous circle? You know, I actually find it very fun as it plays now. It flows really smoothly into (2), gonna keep this.
  5. 01:18:129 (4) - Using this slider you emphasize "(Ca)stle o". If you reverse it, you will emphasize "(Ca)stle of". I hope you understand what I mean ;w; Yes you're right! I worked it differenly, but I used this concept! Thanks!
  6. 02:52:434 (2,5) - You can make this blanket better!Ah it wasn't intended to be a blanket xD
  7. 03:16:462 (10) - Maybe NC? It would really mess up the symmetry, don't you think?
I have found some nazi stuff, but oh well, this is a good map C: Good luck~
Thanks alexa!
Shohei Ohtani
castle of grass
Topic Starter
narakucrimson

Nozhomi wrote:

Hi~ I'm here as requested :)

As you ask me, i tried to find a BG for your map. There is 4 choices :
If no one of these is ok, tell me more specifically what you're looking for.
Those are fine, but they aren't exactly what I was looking for. The last one was the one most similar to my aim, maybe if I switched the pallet a bit it could work. Thanks!

- General :
  1. Looks like you don't use a SB right ? So remove .osb and disable Widescreen support. Right away
- Insane :
  1. 01:05:629 (2,3) - I would stack them to make it similar to 01:06:740 (5,6) - . Yeah but a 3-object stack with a 1/4 and a 1/2? Doesn't sound good.
  2. 01:11:740 (1) - Here, voice is really more strong and loud than drums, so I suggest something like this for rhythm http://puu.sh/bewNm/54b807c7f6.jpg. I focused a lot on the drums, and I think I should be consistent about that!
  3. 01:23:545 (2) - Place it at 208:76, to consolidate the flow. Actually, due to the way (1) and (3) are shaped, it flows better as it is!
  4. 01:45:073 (7) - Overlap could look better if you place it at 368:232. No sorry, I don't really like how it looks that way D:
  5. 01:52:018 (1) - Move it a little down, like 196:336 for better flow. You know, flow is not that simple a concept to grasp. Sometimes some pointy changes in the mouse direction can improve the flow. I think it's good as it is now!
  6. 02:14:240 (1,2) - I found this a little strange, flow is not the best, i suggest maybe to change it, but if you don't want it's not a big deal. Same as before!
  7. 03:02:573 (7,3) - Stack them maybe ? I don't think this matters, since (7) disappears long before (3) appears.
  8. 03:16:740 (1) - Why not finish it at 03:20:907 - ? Because I focused on the drums! If you listen carefully, the last drum sound is where the spinner currently ends
- Hard :
  1. Maybe CS3.5 to adjust diffspread with other diff ? You know this actually looks good!
  2. 01:11:740 (1) - Here again like insane, try this maybe http://puu.sh/beBkl/693de9fc14.jpg ? Same explanation
  3. 01:25:351 (1) - CTRL+G maybe ? To get a better transition with 01:24:240 (3) - . Won't ctrl+g, but I'll increase the spacing a little.
  4. 01:39:101 (2) - It's not looks so good when flow go up between sliders. I suggest to move a little down it at 148:224. You have to believe me about this flow thingys :P It does flow!
  5. 01:58:407 (4,3) - Stack them ? Not needed
  6. 03:16:740 (1) - Like Insane. Already explained!

Wow really good mapset. Nice patterns and overall construction.
I hope it help you a little :)
GL and see you Mukyu~
Thanks a lot! See you! :)
riffy
Guys, I don't want to spoil the fun or anything, but I am here to remind you that you do need an Easy diff. :(

RC wrote:

The lowest difficulty must be below 2.0 stars.
Besides, Aleks' diff has quite a lot of polarity changes and things that would surely confuse beginners, so, you really do need an Easy.
Aleks719

-Bakari- wrote:

Guys, I don't want to spoil the fun or anything, but I am here to remind you that you do need an Easy diff. :(

RC wrote:

The lowest difficulty must be below 2.0 stars.
Besides, Aleks' diff has quite a lot of polarity changes and things that would surely confuse beginners, so, you really do need an Easy.

Dear Naraku, i hope you don't mind to have two diffs by me in your mapset. Here is your Easy: http://puu.sh/btQLe/7fc6c9f2cd.osu
And yes, -Bakari-, you have spoiled our fun or anything. Tbh i did it cuz making Normal easier will kill diff immediately.

Regards
Topic Starter
narakucrimson
No problem at all!
Thanks, it's already updated
Aka
oh, so i can finally post as selfreminder :roll:
Aka
doubleposting cause i can, heyyyyyyyyyyyyyyy


general

・1366х768 bg
・as i remember you have to set a sliderborder colour as well if you have a skin. so, add a line like "SliderBorder : 240, 235, 235" (240,235,235 are eхactly matching your hitcircleoverlay) in the [Colours] section in .osu file
・greenlines are unsnapped in all diffs, snap them, please >:
・disable that widescreenstoryboard in easy.................................................

and
well,

the star spread of 0.80 -> 2.22 -> 2.56 -> 3.49 kinda scares me ;_; the rhythm in easy is barely 1/1 but normal even has 1/4 transitions from slider to slider and hard has basically same rhythm; diff/star gap between them is really small, while easy-normal is pretty big..
umm, so i dont really know what to suggest since its really questionable and might be changed eventually :? i could just throw some suggestions for hard and insane or um, you could decide on something there and poke me when its ready if you agree that the spread is pretty non-go since this thing is really a ~vital topic~ these days =w=
Topic Starter
narakucrimson
All right, I'll see what can be done with the easy and normal to smoothen the difficulty curve
Topic Starter
narakucrimson
Three years later...
ZekeyHache
Topic Starter
narakucrimson
Oh Lord Jesus is this really gonna happen? :OO
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