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sky_delta - SIVA [Taiko]

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Topic Starter
Nishizumi

Diva Days wrote:



[ General]

Think again about The SV change on Kantan,Futsuu because song is all time fast also have bpm change. it's seemingly okay, still readable though.

[ Futsuu]

00:22:822 (41),(42),(43) - i don't recommend kkd on Futsuu, change it to kkk. ddd also not recommend since 00:20:640 is ddd. yeah, also changed this whole structure.
00:27:731 (3) - i think it's better change to D here, because next one 00:28:004 is K D K K still better for me, because the vocals is more prominent than drum.
00:31:004 (14),(15),(16) - same as 00:22:822 (41),(42),(43) but change to kdd nope, kkd is still common pattern that easy to read/hit. also it's reverse with 00:29:095 -
00:35:367 (29),(30),(31) - ^ ^
00:37:004 - how about give variety here? revamped by myself


00:44:095 (59),(60),(61) - same as 00:22:822 (41),(42),(43) but change to kkk ^
01:02:640 (22) - u forgot finisher here. oh it was intentional since, i don't want to use many big notes on lower diffs.
01:19:928 (7),(8),(9) - same as same as 00:22:822 (41),(42),(43) as i mentioned above
01:22:110 (16),(17),(18) - ^ ^

[ Muzukashii]

00:27:731 (101) - as i said on Futsuu same here
00:44:504 (185) - uh, seems like this note fine to delete. nope, futsuu even has a note here.
01:02:640 (31) - as i said on Futsuu i don't think this is good to giving an emphasize here. because this 01:02:913 - empty note makes sound weird
thanks for the mod :D
frukoyurdakul
Well hello there. Nice map!

[General]

01:14:514 - Put a red point here and omit it, since they are two overlapped lines with different speeds due to the BPM and SV.

01:38:201 - End the kiai here maybe, since the intensity of the song is lowering down.

You could use 1.20 SV on Futsuu and Kantan instead of changing all the green points lol

[Inner Oni]

  1. 00:20:640 - This k ddd k ddd k seems a bit random here compared to the rest of these rhythms. Try making them similiar like k ddk d kkddk or something.
Nothing else lol, the diff is quite solid.

[Oni]

  1. 00:23:504 - Hmm, using the triplet instead of it's current place, use kkd starting from this spot to emphasize an actual sound. What I mean is, 00:23:299 (96) - move this note to 00:23:572 - here and 00:23:504 (98,99) - apply ctrl+g on those.
  2. 01:29:474 - The first part of the section is too easy compared to Inner Oni. It has 1/4 1/6 streams while Oni only has 1/4 3-plets maximum. (not talking about the next part.) Try increasing the density by using 5-plets and the spread will be more clear.
[Muzukashii]

  1. 00:10:822 ~ 00:18:731 - Between those two parts there is no 3/2 break, which requires at least one considering the intensity of the kiai. The first part is harder than that, due to breaks. Same applies to the next section until kiai.
  2. 00:43:004 - I think something like k d kkk D fits here better, and it'll create some variation between this and the first one.
  3. 01:02:640 (31) - I strongly recommend kat on this for two reasons: 1) There is a noticeable high sound on it, 2) You mapped that note as kat on every other diff.
  4. 01:16:486 (1) - I recommend moving this spinner to white tick. Plus, it's unsnapped.
[Futsuu]

Nothing to say about here, I like the diff.

[Kantan]

00:45:458 - How about adding a note here? It will make the kiai ending a bit stronger.

Pretty good mapset, call me when you apply this mod.
Topic Starter
Nishizumi

frukoyurdakul wrote:

Well hello there. Nice map!

[General]

01:14:514 - Put a red point here and omit it, since they are two overlapped lines with different speeds due to the BPM and SV. i did wrong snap actually. my bad. snapped all either timing lines and pattern until the climax of bpm changes.

01:38:201 - End the kiai here maybe, since the intensity of the song is lowering down. i agree, but this spinner is also interesting to be bright so i do when players hit the big don like he turns off the lamp of bar

You could use 1.20 SV on Futsuu and Kantan instead of changing all the green points lol i used to do this lol

[Inner Oni]

  1. 00:20:640 - This k ddd k ddd k seems a bit random here compared to the rest of these rhythms. Try making them similiar like k ddk d kkddk or something. well, changed to k ddk k ddd k. the structure still keep for this.
Nothing else lol, the diff is quite solid.

[Oni]

  1. 00:23:504 - Hmm, using the triplet instead of it's current place, use kkd starting from this spot to emphasize an actual sound. What I mean is, 00:23:299 (96) - move this note to 00:23:572 - here and 00:23:504 (98,99) - apply ctrl+g on those. i know what you mean. but consistency is my priority first for me. also i follow the music from 00:19:540 - rather than suddenly changing to vocals. so better to keep my consistency here
  2. 01:29:474 - The first part of the section is too easy compared to Inner Oni. It has 1/4 1/6 streams while Oni only has 1/4 3-plets maximum. (not talking about the next part.) Try increasing the density by using 5-plets and the spread will be more clear. done
[Muzukashii]

  1. 00:10:822 ~ 00:18:731 - Between those two parts there is no 3/2 break, which requires at least one considering the intensity of the kiai. The first part is harder than that, due to breaks. Same applies to the next section until kiai. oops, done
  2. 00:43:004 - I think something like k d kkk D fits here better, and it'll create some variation between this and the first one. i agree! changed.
  3. 01:02:640 (31) - I strongly recommend kat on this for two reasons: 1) There is a noticeable high sound on it, 2) You mapped that note as kat on every other diff. well i doubt to put don tbh =.= changed back to kat instead, i mean swapped (30,31)
  4. 01:16:486 (1) - I recommend moving this spinner to white tick. Plus, it's unsnapped. done
[Futsuu]

Nothing to say about here, I like the diff. thank you :D

[Kantan]

00:45:458 - How about adding a note here? It will make the kiai ending a bit stronger. oh sure

Pretty good mapset, call me when you apply this mod.
thanks for the mod fruko :D
frukoyurdakul
Small IRC on minor SV changes at Muzukashii
14:33 frukoyurdakul: yolo
14:34 frukoyurdakul: on sky delta do you want to change anything else?
14:34 Nishizumi: wassup
14:34 Nishizumi: seems no change anything
14:34 Nishizumi: maybe
14:34 Nishizumi: lol
14:34 frukoyurdakul: good, thanks :3
14:34 frukoyurdakul: hmm, do a quick check then i'm about to bubble
14:34 Nishizumi: :3
14:34 Nishizumi: sure :D
14:35 frukoyurdakul: ye im waiting
14:35 Nishizumi: xDD
14:36 frukoyurdakul: just want to mention something
14:36 frukoyurdakul: 0n muzukashii, 00:53:913 - this SV change looks a bit harsh to me
14:37 Nishizumi: or it looks too fast for muzu?
14:37 frukoyurdakul: yeah the increase seems too much
14:37 frukoyurdakul: you can increase 00:47:913 - this value and adjust the rest of it
14:37 frukoyurdakul: like 0.85x here
14:37 frukoyurdakul: 00:53:913 - 0.9
14:37 frukoyurdakul: 00:54:185 - 0.95
14:37 frukoyurdakul: 00:54:322 - 0.975
14:38 frukoyurdakul: (yes, the editor accepts the 0.975 it just rounds it)
14:38 Nishizumi: better to change 00:47:913 - 0.85x
14:38 frukoyurdakul: yeah I said that to
14:38 frukoyurdakul: too*
14:38 Nishizumi: 00:53:913 - 0.91x
14:38 frukoyurdakul: why 91? :D
14:38 Nishizumi: 00:54:185 - 0.94
14:39 Nishizumi: and the triplet inreases 0.3x each notes
14:39 Nishizumi: xD
14:39 frukoyurdakul: let me test it but it doesn't sound smooth
14:39 Nishizumi: test it, it looks smooth here
14:40 frukoyurdakul: 00:53:913 (5,6) - if you want a smooth approach these should differenciate 0.6
14:40 frukoyurdakul: not 0.3
14:40 frukoyurdakul: they're 1/1 and 00:54:185 (6,7) - those two are 1/2
14:40 frukoyurdakul: while the SV increase is both 0.3
14:40 frukoyurdakul: 00:53:913 - make this 0.88x and we're good to go
14:41 Nishizumi: i mean, 0.85x > 0.91x > 0.94x > 0.97x > 1.00x
14:41 frukoyurdakul: update and I'll look
14:42 frukoyurdakul: it'll be the best way :D
14:42 Nishizumi: okay
14:42 Nishizumi: yeah
14:42 Nishizumi: done
14:43 frukoyurdakul: okay yeah looks better
14:43 Nishizumi: xD
14:43 frukoyurdakul: anything else you want to change?
14:43 Nishizumi: nothing
14:43 Nishizumi: except you mention again
14:44 frukoyurdakul: umm
14:44 frukoyurdakul: why did you use 1.30 SV on muzu?
14:44 Nishizumi: my bad..
14:44 frukoyurdakul: remember to snap the sliders too
14:45 frukoyurdakul: since they'll unsnap after the change
14:45 Nishizumi: i think i don't use any slider here
14:45 Nishizumi: maybe fix bpm changes onlyh
14:45 Nishizumi: only
14:46 Nishizumi: i mean on sv transition
14:46 frukoyurdakul: I believe they'll stay the same
14:46 Nishizumi: or keep it wdy think?
14:46 frukoyurdakul: since you only changed the base SV
14:47 Nishizumi: okay
14:47 Nishizumi: so updating
14:48 Nishizumi: updated
14:49 frukoyurdakul: looks good
14:49 Nishizumi: :D
14:50 frukoyurdakul: ah
14:50 frukoyurdakul: one last thing
14:51 frukoyurdakul: futsuu HP = 6
14:51 frukoyurdakul: noticed now sorry :D
14:51 Nishizumi: smh my bad
14:51 Nishizumi: lol me too
14:51 frukoyurdakul: okay nice

Bubbled!
Topic Starter
Nishizumi

frukoyurdakul wrote:

Small IRC on minor SV changes at Muzukashii
14:33 frukoyurdakul: yolo
14:34 frukoyurdakul: on sky delta do you want to change anything else?
14:34 Nishizumi: wassup
14:34 Nishizumi: seems no change anything
14:34 Nishizumi: maybe
14:34 Nishizumi: lol
14:34 frukoyurdakul: good, thanks :3
14:34 frukoyurdakul: hmm, do a quick check then i'm about to bubble
14:34 Nishizumi: :3
14:34 Nishizumi: sure :D
14:35 frukoyurdakul: ye im waiting
14:35 Nishizumi: xDD
14:36 frukoyurdakul: just want to mention something
14:36 frukoyurdakul: 0n muzukashii, 00:53:913 - this SV change looks a bit harsh to me
14:37 Nishizumi: or it looks too fast for muzu?
14:37 frukoyurdakul: yeah the increase seems too much
14:37 frukoyurdakul: you can increase 00:47:913 - this value and adjust the rest of it
14:37 frukoyurdakul: like 0.85x here
14:37 frukoyurdakul: 00:53:913 - 0.9
14:37 frukoyurdakul: 00:54:185 - 0.95
14:37 frukoyurdakul: 00:54:322 - 0.975
14:38 frukoyurdakul: (yes, the editor accepts the 0.975 it just rounds it)
14:38 Nishizumi: better to change 00:47:913 - 0.85x
14:38 frukoyurdakul: yeah I said that to
14:38 frukoyurdakul: too*
14:38 Nishizumi: 00:53:913 - 0.91x
14:38 frukoyurdakul: why 91? :D
14:38 Nishizumi: 00:54:185 - 0.94
14:39 Nishizumi: and the triplet inreases 0.3x each notes
14:39 Nishizumi: xD
14:39 frukoyurdakul: let me test it but it doesn't sound smooth
14:39 Nishizumi: test it, it looks smooth here
14:40 frukoyurdakul: 00:53:913 (5,6) - if you want a smooth approach these should differenciate 0.6
14:40 frukoyurdakul: not 0.3
14:40 frukoyurdakul: they're 1/1 and 00:54:185 (6,7) - those two are 1/2
14:40 frukoyurdakul: while the SV increase is both 0.3
14:40 frukoyurdakul: 00:53:913 - make this 0.88x and we're good to go
14:41 Nishizumi: i mean, 0.85x > 0.91x > 0.94x > 0.97x > 1.00x
14:41 frukoyurdakul: update and I'll look
14:42 frukoyurdakul: it'll be the best way :D
14:42 Nishizumi: okay
14:42 Nishizumi: yeah
14:42 Nishizumi: done
14:43 frukoyurdakul: okay yeah looks better
14:43 Nishizumi: xD
14:43 frukoyurdakul: anything else you want to change?
14:43 Nishizumi: nothing
14:43 Nishizumi: except you mention again
14:44 frukoyurdakul: umm
14:44 frukoyurdakul: why did you use 1.30 SV on muzu?
14:44 Nishizumi: my bad..
14:44 frukoyurdakul: remember to snap the sliders too
14:45 frukoyurdakul: since they'll unsnap after the change
14:45 Nishizumi: i think i don't use any slider here
14:45 Nishizumi: maybe fix bpm changes onlyh
14:45 Nishizumi: only
14:46 Nishizumi: i mean on sv transition
14:46 frukoyurdakul: I believe they'll stay the same
14:46 Nishizumi: or keep it wdy think?
14:46 frukoyurdakul: since you only changed the base SV
14:47 Nishizumi: okay
14:47 Nishizumi: so updating
14:48 Nishizumi: updated
14:49 frukoyurdakul: looks good
14:49 Nishizumi: :D
14:50 frukoyurdakul: ah
14:50 frukoyurdakul: one last thing
14:51 frukoyurdakul: futsuu HP = 6
14:51 frukoyurdakul: noticed now sorry :D
14:51 Nishizumi: smh my bad
14:51 Nishizumi: lol me too
14:51 frukoyurdakul: okay nice

Bubbled!
thank you fruko<3
Surono
manusisa yang jarang nongol masih pro aja, nah kalau macem PatZar malah tambah jadi geblex kalau jarang nongol di osh ekekekekek.

mau ta kasih hati atau empela om? w
Topic Starter
Nishizumi

Surono wrote:

manusisa yang jarang nongol masih pro aja, nah kalau macem PatZar malah tambah jadi geblex kalau jarang nongol di osh ekekekekek.

mau ta kasih hati atau empela om? w
pecel ayam aja mbah, enak ada atinya

btw keknya di mana2 ada lu sur
Surono
dengan ternak lele di jepang, anda berpeluang untuk menjadi sukses.
Topic Starter
Nishizumi
wtf kaget asw tau2 qualified :'v

thanks mamank
Chromoxx
01:38:065 - why doesn't the kiai end here? the whole spinner is basically a calm fadeout.....
Topic Starter
Nishizumi

Chromoxx wrote:

01:38:065 - why doesn't the kiai end here? the whole spinner is basically a calm fadeout.....

frukoyurdakul wrote:

Well hello there. Nice map!

01:38:201 - End the kiai here maybe, since the intensity of the song is lowering down. i agree, but this spinner is also interesting to be bright so i do when players hit the big don like he turns off the lamp of bar
is my reason unacceptable? i want to make something like players hit the switch of lamp so they turn kiai time off by hitting that single big don, it's also more interesting in my opinion. also about calm spinner it still sounds loud and decent in kiai time for me, maybe just decrease around 5-15% from previous part.
Surono
so the concern its about the purpose of kiai usages? ok I would give optional for this. 00:45:867 - since in here is weak flows so 01:27:292 - this end of kiai can be moved to 01:29:201 - here, because it could be give a differences between first kiai to second and third kiai yeah since second and third kiai are still well flows than first kiai that has low flows

and then

RC:
Kiai time should only be used for the chorus or emphasized parts of a song. Kiai flashes/short kiais are discouraged for several reasons: they disturb the gameplay experience especially on low-end PC users, and can cause trouble for epileptic users.

01:29:201 - ~ 01:29:269 - and then entering 01:29:474 - this, my laptop fine and well almost 2018 use reason sense still works? let QAT decided it

I expecting this would be fixed, just an half day being qualified tho.
Topic Starter
Nishizumi

Surono wrote:

so the concern its about the purpose of kiai usages? ok I would give optional for this. 00:45:867 - since in here is weak flows so 01:27:292 - this end of kiai can be moved to 01:29:201 - here, because it could be give a differences between first kiai to second and third kiai yeah since second and third kiai are still well flows than first kiai that has low flows makes sense. but there's big kat, who does more fit to be "turn on" rather than "turn off" the light of kiai. so i'll keep my effect here. about this effect is rankable or not, i don't know =w= let's wait what qat will say

and then

RC:
Kiai time should only be used for the chorus or emphasized parts of a song. Kiai flashes/short kiais are discouraged for several reasons: they disturb the gameplay experience especially on low-end PC users, and can cause trouble for epileptic users. i know it's only used for it, but "disturb the gameplay experience especially on low-end PC users"? i'm low-mid end pc user but i don't feel bothered about this, and that light is not dazzling and very short.

01:29:201 - ~ 01:29:269 - and then entering 01:29:474 - this, my laptop fine and well almost 2018 use reason sense still works? let QAT decided it i don't know this is rankable or not, but i believe someday this would be a new meta mapping xDD return to first point, let's wait what qat will say xDDD

I expecting this would be fixed, just an half day being qualified tho.
i don't know, hmmm. thanks for checking anyway :D
Surono

Nishizumi wrote:

Surono wrote:

so the concern its about the purpose of kiai usages? ok I would give optional for this. 00:45:867 - since in here is weak flows so 01:27:292 - this end of kiai can be moved to 01:29:201 - here, because it could be give a differences between first kiai to second and third kiai yeah since second and third kiai are still well flows than first kiai that has low flows makes sense. but there's big kat, who does more fit to be "turn on" rather than "turn off" the light of kiai. so i'll keep my effect here. about this effect is rankable or not, i don't know =w= let's wait what qat will say
then it seems you "agreed" this but you rather like to being Subjectively with this, its good way if that big kat emphasized with end of 2nd kiai like 01:42:565 - you did here then start to enter 3rd kiai, yeah I meant your current concept really good tho.. the pippidon/flashes 01:27:292 - start to be off then you wanted 01:29:201 - shock effects in here.. yaaa this 01:29:474 - when continue to here really imo the flashes kiai doesnt really give a strong feeling with this thingy, even it feels nothing with costume skin unless the players are using default skin. im not forcing you to accept this and at all up to you, your map. I just tried to be more spesific with my reasoning about the differences emphasis of kiais, the weak ones and both of part those arent weak. kiai suppossed to emphasized chorus/a part of song right?
SVs already enough to give smth epic gameplay


i don't know, hmmm. thanks for checking anyway :D im rechecking this b4 cuz I take my responsible as the last user who icond your map. yeah yw tho
yah biarin para petinggi jebol genteng yg nentuin, atau si kutukan fetire zz, optional discussion i guess

it was my mistake to not discussing about this, thanks to qualified section with how it works...
Nardoxyribonucleic
The music from 01:38:201 - onward is relatively calm, so it would be better to end the kiai there and lower the volume of the spinner to about 80%, like you did previously at 00:45:867 - to show the intensity difference. You may also make 01:27:292 - this part softer as well in order not to overpower the background siren-like sound.

In addition, the kiai flash at 01:29:201 - seems to be a bit unnecessary as the kiai appears 1/1 quickly after. The loud sound could already be emphasized using an increase of SV without the frequent toggling.

Feel free to tell me your thoughts about these.
Topic Starter
Nishizumi

Nardoxyribonucleic wrote:

The music from 01:38:201 - onward is relatively calm, so it would be better to end the kiai there and lower the volume of the spinner to about 80%, like you did previously at 00:45:867 - to show the intensity difference. You may also make 01:27:292 - this part softer as well in order not to overpower the background siren-like sound.

In addition, the kiai flash at 01:29:201 - seems to be a bit unnecessary as the kiai appears 1/1 quickly after. The loud sound could already be emphasized using an increase of SV without the frequent toggling.

Feel free to tell me your thoughts about these.
well, i just read Ranking Criteria rules and yeah, deleted short kiai flash and let that big kat after long slider be turning off that kiai and keep the last kiai time.
also decreased volume sound

dq this please
Nardoxyribonucleic
Disqualified as requested in order to deal with the concerns as stated above. I will provide some additional suggestions shortly.
Topic Starter
Nishizumi
Thank you nardo!
And sorry to surolord and others :(
Nardoxyribonucleic
  • [Kantan]
  1. 00:53:913 - unnecessary timing point since nothing has been mapped inside. You may remove it.
  2. 01:18:565 - consider adding a green line here with 0.9x SV as you did in other 220BPM sessions ?
  • [Futsuu]
  1. 01:31:383 - maybe add k here to correspond the difficulty increase like other difficulties ?
  2. 01:33:155 (18) - moving this note to 01:32:883 - would provide greater pattern variety in this kiai.
  3. 01:35:746 - similar to 01:31:383 - , you may add d here as well.
  • [Inner Oni]
  1. 00:45:731 - you may add a green line here with 100% volume to end the kiai at the same spot as lower difficulties.
You may call me back for a recheck later.
Topic Starter
Nishizumi

Nardoxyribonucleic wrote:

  • [Kantan]
  1. 00:53:913 - unnecessary timing point since nothing has been mapped inside. You may remove it. oops
  2. 01:18:565 - consider adding a green line here with 0.9x SV as you did in other 220BPM sessions ? wtf after 5 days and still exist. added
  • [Futsuu]
  1. 01:31:383 - maybe add k here to correspond the difficulty increase like other difficulties ? oh is it allowed to use long notes? add if so
  2. 01:33:155 (18) - moving this note to 01:32:883 - would provide greater pattern variety in this kiai. yep, and changed it to kat
  3. 01:35:746 - similar to 01:31:383 - , you may add d here as well. added
  • [Inner Oni]
  1. 00:45:731 - you may add a green line here with 100% volume to end the kiai at the same spot as lower difficulties. oops
You may call me back for a recheck later.
thanks for the mod! updated
Nardoxyribonucleic
A quick recheck here. (no kd)

  • [General]

    Addition of timing points for Kantan, Futsuu, Muzukashii and Oni.
  1. 01:27:292 - 80%
  2. 01:38:201 - 80%
Topic Starter
Nishizumi

Nardoxyribonucleic wrote:

A quick recheck here. (no kd)

  • [General]

    Addition of timing points for Kantan, Futsuu, Muzukashii and Oni.
  1. 01:27:292 - 80%
  2. 01:38:201 - 80%
done. thanks for rechecking!
Surono
as requested and fine for me
Topic Starter
Nishizumi
thank you mbah
frukoyurdakul
01:38:201 - Deleted the kiai on all diffs and also 01:27:292 - this one has no kiai now either.

Qualified!
Topic Starter
Nishizumi
thank you fruko :D
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