euh, explains itself
just ctrl+a and move everything back and forth or use the option lol
https://puu.sh/y1X7X/4de296c036.PNG
just ctrl+a and move everything back and forth or use the option lol
https://puu.sh/y1X7X/4de296c036.PNG
done https://gyazo.com/adfd6cb56417f06a8275d46c74a6823bSugumikoku wrote:
euh, explains itself
just ctrl+a and move everything back and forth or use the option lol
https://puu.sh/y1X7X/4de296c036.PNG
applied the modsNeoskylove wrote:
Q m4m
[General]
turn off Countdown and widescreen support
[Extra]
all notes are unsnapped?
00:00:417 - Unnecessary red line here.
00:00:060 (1,2) - 00:02:917 (1,2) - this stacking
00:05:774 (3,4) - why only this 1/4 are not stacked?
00:17:202 (5,6) - I suggest you making 3/4 and 1/2 as you did at others.
00:19:970 (7,1) - looks hard to read, players can read it as 1/2
00:45:774 (1,2,3,4) - visually similart DS, but this part has different rhythm, 00:45:774 (1,2) - is 1/1 00:46:132 (2,3,4) - is 1/2.
[Insane]
00:11:130 (1) - Unnecessary NC
00:14:522 - add a beat here.
00:34:700 - where is beat.
GL
CucumberCuc wrote:
Hello
[General]
where your kiai on map? add for example on 00:45:772 to 00:54:343 + 00:57:200 to 01:05:772
and 01:08:629 not end ur map, you have free place to 01:18:629 added kiai, the end of the song i purposely left blank when i cut the mp3 so that the music will still play after finishing the song
Insane+Extra have another tags
Extra have uninherited timing point (it's mean u use another timing point on diff)
and i think 100% sound on diffs not good, maybe do him less?
ur offset not good, use 80 or 82 wow, i hadnt noticed my offset was slightly off... maybe my hearing isnt so good :c . i changed it to 80 for all diffs B)
[Normal]
i think AR very small, do AR4 Done c:
what I noticed on your difficulty - so it blankets your sliders, they are a little uncomfortable and use a lot of anchors in them can make them much easier? for example starting 00:00:058 (1,2,3,4,5,6,7,8) to do so: https://osu.ppy.sh/ss/9444609, https://osu.ppy.sh/ss/9444601 (circles 7,8 stack with 4)
the rest of the long sliders too, it is necessary to remove these anchors https://osu.ppy.sh/ss/9444627 and do his easierhttps://osu.ppy.sh/ss/9444622 (other sliders on map too), it's be look more better, then u have now
and yet, if we make the objects and to make the overlap as of 00:06:486 (2,5,6,7) then it would not look good, you need to reconsider your placement of objects and still make them stack or to place the circles in a different place
so you better make the objects on 00:00:772 (3,1) + 00:15:057 (3,6) + 00:17:915 (3,6) + 00:19:343 (6,2) + 00:21:843 (5,1) can stack or no overlap, so they look much better, and the overlap here is not good ohh... ok i get it
00:16:486 (6,1) overlap, fix this Done c:
and yet, the time of 00:09:343 (2,3,4,5,6) not very good at distance, you violate it, so you better make them closer to each other, but they can reduce the distance as you planned Done c:
00:22:200 (6,1) it's far (give advice: for this challenge, the difference in range between the objects the maximum of good to 7, and here's a tip where you can see the difference - look at the Prev and Next clicking on one of the objects and you will be able to see the difference between him and the next object)
00:34:343 to 00:39:700 maybe for objects in this distance do 0.5x? and on 00:38:629 (1,2,3) it is possible to reduce the distance for the next 00:40:057 (1,2,3...) Done c:
00:35:057 (3,2) overlap too, maybe stack or choice another place? Done c:
00:39:343 (3,1) about distance i say in 00:22:200, so as distance between 3,1,2 very strange and need relooking Done c:
00:42:915 (1) after spinner on Normal u do have 2-3 white ticks for comfort Done c:
00:45:772 to 01:08:629 because it is like not prohibited, then you can make the distance between the objects more than you was 0.7 x at the beginning and before the break, so go for it (or do this timing distance 0.7-0.8x and 00:00:058 to 00:22:915 can do for example 0.6-0.65x) i think i got what ur saying... i changed the distance snap for various parts of the map
[Hard]
HP drain need do slightly less and OD need do slightly above Done c:
00:00:058 (1,2,3) mb this be better than ur choice? https://osu.ppy.sh/ss/9444831, https://osu.ppy.sh/ss/9444834 and then 00:02:915 to 00:10:772 you can do something similar
and why u miss sounds on 00:02:736 - 00:05:593 but placed on 00:08:450 with the some sound? Done my own design
00:12:557 (4) like this sliders i think not good, maybe do simular what i say for 00:00:058 (1,2,3)? ^
00:16:843 (1,2) overlap Done c:
00:40:415 (1,2,3,4,5,6,7) do the same distance Done c:
00:42:915 (1,2,3,4,5,6) here u need have distance less than u have now Done c:
00:46:129 (2) - 01:00:415 (4) this slider blankets not good, change pls
and u have problems with flow on map
on "kiai" section u have problems with overlaps and flow between objects, can try most things stack?
[Insane-Extra]
the same problems like above - flow and slightly overlaps + random jumps
and Insane i think need do OD above Done c:
can i do GD if u want? In advance answer to me in PM
Green tiger wrote:
Hi Dogerinoo
This is suggestion from me.Normal00:02:937 (8) - Put New Combo.
00:03:294 (1) - Remove New Combo.
00:05:794 (7) - Put New Combo.
00:06:151 (1) - Remove New Combo.
00:08:651 (7) - Put New Combo.
00:09:008 (1) - Remove New Combo.Hard00:02:579 (5,1,2) - The distance between the targets is not good.
00:05:437 (6,1,2) - The distance between the targets is not good.
00:08:294 (6,1,2) - The distance between the targets is not good.
00:20:080 (6) - Put New Combo.
00:21:152 (1) - Remove New Combo.
00:21:509 (2) - Put New Combo.
00:35:795 (5) - Put New Combo.
00:36:330 (1) - Remove New Combo.
00:37:223 (4) - Put New Combo.
00:37:759 (1) - Remove New Combo.
00:40:080 (5) - Put New Combo.
00:40:438 (1) - Remove New Combo.
00:49:723 (5) - Put New Combo.
00:52:580 (6) - Put New Combo.
00:58:295 (4) - Put New Combo.
01:01:151 (6) - Put New Combo.
01:01:865 (1) - Remove New Combo.Insane00:11:240 (1) - Put another target in front of 1/4.
00:43:473 (7,8) - Slider position isn't appropriate. Move those timing by 1/2 front.
00:58:295 (4) - Put New Combo.Extra00:00:437 (2) - Shift this position to make this easy to see. Or is this intentional? it was intentional
00:01:508 (5) - Put New Combo.
00:02:579 (1) - Remove New Combo.
00:11:508 (5) - Put New Combo.
00:43:472 (7,8) - Slider position isn't appropriate. Move those timing by 1/2 front.
00:46:865 (5) - Put New Combo.
00:49:545 (5) - Put New Combo.
00:52:402 (5,6) - Put New Combo on either.
00:57:222 (4) - Put New Combo.
01:03:829 (3,4) - Put New Combo on either.
01:06:509 (4) - Put New Combo.
01:07:223 (7) - Put New Combo.
Good luck!
Thanks for the GD! added it to the beatmap with credit to you B)HappyRocket88 wrote:
Hellow! Easy GD finished as requested! :3/
http://puu.sh/yf5Ht/bd1a86dfe3.rar
Note: Tell me if you got any issue at adding it to the mapset!
Applied everything u mentioned except the break one, as i feel that the break is really neccessary-CerealBox- wrote:
NM from my queue.
You didn't tell which diff you wanted me to mod so I'm modding Extra.
AI Mod.Extra00:07:937 (5) - Space this object more to the left to emphasize the loud drum.
00:08:651 (3,4,5) - ^
00:10:437 - There are beats here (white, red, white ticks) But no circles. Undermapped.
00:22:937 - Don't put large breaks on a section that can easily mapped. It's very lazy.
00:37:937 (4,5,6,7,8) - Spacing here is too high compared to your previous jump streams.
00:45:079 - You're missing a beat for this stream.
00:46:509 (4) - This object here could use more spacing on the louder sound. Where it is now emphasizes the music poorly.
00:50:079 (3,4) - ^
01:05:795 (1,2,3,4,5,6,7,8,9,1,2,3,4) - Not only that this is overmapped on a quiet or muted sounds, there isn't a proper pattern. This pattern can easily break a player's combo because it isn't timed properly.
For an Extra difficulty this is very simple, easy and very undermapped. A lot of missed opportunities for a more technical map. You should play with more constant slider velocity changes and higher spacing between objects. It feels like a normal Insane difficulty. Even AI Mod says your map is Insane. You should put more work and effort into a map that seems to be heading towards ranked.
Good luck
The easy diff is classified as easy in the beatmap listing, and so is normal so i dont see why it should be changed to normal and light-hard. Distance snapRShields wrote:
Normal usually needs to have Distance Snap on at all times, so I'd recommend just remapping it. Sorry, mate.
After looking at Rocket's Easy, I get the feeling that you could change Normal to Light Hard and have Rocket's Normal as your lowest diff. You would have to talk to Rocket about a change like that, but I think it would help his map express the song as well as maintain the difficulty spread.
yep, thanks for the mod!!! for extra, some of the unsnapped ends are meant to be like that. i fixed the rest arldy, didnt see the others haha owo!!!HardNeper wrote:
Hey from #modreqs !
[General]
Open AiMod, you have conflicting uninherited timing points and tags. Check all your difficulties with AiMod, some have unsnapped objects, the Extra diff has a lot of unsnapped objects. The Easy diff have different combo colors than the other ones.
The hitsounds are too loud imo, and the default hitsound doesn't fit the song very well, consider using custom hitsounds.
Consider cropping the end of the song to reduce file size.
[Rocket's Easy]
An Easy difficulty should be as easy to read as possible, there is a lot of confusing patterns, overlapping objects and slider bodies, weird shaped sliders, and sliders repeating more than once. I'm not against some new ideas for mapping lower difficulties, but this one seems a bit too hard.
00:09:365 (3,4,1) - 00:17:222 (1,2,1,2,1) - 00:27:222 (4,1) - 00:30:079 (3,1) - 00:38:651 (3,1) - 00:50:794 (3,1) - 01:05:794 (1) - Here are a few examples to show you what i'm talking about.
You can't really modify these issues without remapping most of the map, but i think it's important to keep easy maps easy.
[Normal]
00:14:008 (7,1) - You can't put jumps in a Normal diff, use Distance Snap at all time for objects spaced by less than 2 beats. And you should keep the same spacing for the entirety of the map.
00:45:794 - Similar to jumps and spacing, you must keep the same slider velocity for the entirety of the map.
00:40:079 (1,2,3,4,5,6,7,8) - 01:02:222 (4,5,1,2) - Making the map easy to read is also something you should keep in mind while mapping Normal diff, there is weird patterns and overlaps you could avoid.
[Hard]
You should keep Distance Snap on most of the time, and keep jumps *small*.
00:05:437 (6,1,2) - Jump is too big
00:34:902 (2,3) - Looks like a 1/4, not a 1/2, it's confusing
00:46:509 (3,4,5,1,2,3) - Spacing on this pattern is very confusing, isn't fitting an Hard diff
Many object i didn't paste here have the same issues, check the map with these in mind.
00:11:152 (1) - 00:16:866 (1) - 00:19:723 (5) - 00:22:580 (1) - These repeating sliders all look similar, but doesn't have the same amount of repeats
[Insane]
There is a few places where the spacing doesn't make sense to me, I.e. huge jumps without support or inconsistency.
00:54:009 (2,1) - That's a huge jump
00:46:509 (1,2) - Maybe make this jump longer
00:57:045 (3,1) - Make this jump shorter
00:57:938 (3,1) - Make this jump longer
Here are a few examples, you want to make these jumps as easy to read as possible, otherwise it's just frustrating and not very challenging.
00:19:722 (2,3) - 00:22:579 (2,3) - Copy pasted, is that intentional ?
[Extra]
I don't know what happened here, but you have 60 warnings for unsnapped objects , This is very bad and you should fix that before anything else.
00:39:990 (8,1) - I'm not used to mod Extra diff, but that might be a mistake. This huge jump isn't supported by the song and break the pattern.
It might seem less obvious at this difficulty because players are used to read weird spacing and rhythm, but the spacing seems inconsistent here too, you should use jumps to emphasize strong sounds in the song.
That's it for me, hope this is useful !
Thanks for the mod!HardNeper wrote:
[Rocket's Easy]
An Easy difficulty should be as easy to read as possible, there is a lot of confusing patterns, overlapping objects and slider bodies, weird shaped sliders, and sliders repeating more than once. I'm not against some new ideas for mapping lower difficulties, but this one seems a bit too hard.
00:09:365 (3,4,1) - What's wrong with this?
00:17:222 (1,2,1,2,1) - Gonna change this whenever I found or someone suggests me how to
00:27:222 (4,1) - Slider-end is quite visible and overlapping slider-body isn't unrankable
00:30:079 (3,1) - ^
00:38:651 (3,1) - ^
00:50:794 (3,1) - ^
01:05:794 (1) - Adding two reverses in one slider isn't unrankable since it's predictable the way the music held this particular sound; what RC states is not use repeats or rhythms below 1/2 so they Do confuse players.
Here are a few examples to show you what i'm talking about.
You can't really modify these issues without remapping most of the map, but i think it's important to keep easy maps easy.
updated c:HappyRocket88 wrote:
Thanks for the mod!HardNeper wrote:
[Rocket's Easy]
An Easy difficulty should be as easy to read as possible, there is a lot of confusing patterns, overlapping objects and slider bodies, weird shaped sliders, and sliders repeating more than once. I'm not against some new ideas for mapping lower difficulties, but this one seems a bit too hard.
00:09:365 (3,4,1) - What's wrong with this?
00:17:222 (1,2,1,2,1) - Gonna change this whenever I found or someone suggests me how to
00:27:222 (4,1) - Slider-end is quite visible and overlapping slider-body isn't unrankable
00:30:079 (3,1) - ^
00:38:651 (3,1) - ^
00:50:794 (3,1) - ^
01:05:794 (1) - Adding two reverses in one slider isn't unrankable since it's predictable the way the music held this particular sound; what RC states is not use repeats or rhythms below 1/2 so they Do confuse players.
Here are a few examples to show you what i'm talking about.
You can't really modify these issues without remapping most of the map, but i think it's important to keep easy maps easy.
Update -> https://pastebin.com/CZ7Y8WmY
thanks for the mod, but i still dont know what ctrl+g does...Alfarai wrote:
Extra
00:00:794 (4,5) - unsnapped sliders
meant to be unsnapped, unless someone could suggest a method on how i could express the song without the unsnapped sliders :/
00:01:151 (5) - too close to previous slider
00:03:651 (4,5) - unsnapped
^
00:04:008 (5) - overlaps (4), blanket it properly or something
00:06:508 (4,5) - unsnapped
^
00:06:865 (5) - also too close
00:09:365 (1,2,3,4,5) - unsnapped
^
00:14:187 (2) - ctrl|+g for flow
what does ctrl+g do? it dosent seem to do anything on my osu :V the wiki also does'nt state a use for it :/
00:17:937 (4) - increase spacing
Done
00:22:935 (1) - i recommend mapping this long break, kinda turns the players off
the other diffs have the break too so ill look into it
00:35:612 (2) - ctrl+g
????????????????????????
00:37:040 (2) - ^
00:56:771 (2) - ^
00:57:218 (1) - too much curve doesnt fit the flow, make it a normal curved one
done
01:03:467 (3) - overlap under 01:02:932 (1) to make it neat
done
Fixed.AlexZZZ wrote:
Sorry, but can you in hard not hiding it 00:16:866 (1) - it hard to understand which slider is it reverse or not without hd