Mod from my queue.
[Gravity of the moon]
So what I've noticed and felt while playing and modding the map, was that it wasn't really expressive. To me it seemed like you're making patterns based on what you're used to, and what you feel comfortable making, while it ended up in my opinion not expressing the song well enough. Every song is special, and the map should express that special part of it the strongest.
[Gravity of the moon]
So what I've noticed and felt while playing and modding the map, was that it wasn't really expressive. To me it seemed like you're making patterns based on what you're used to, and what you feel comfortable making, while it ended up in my opinion not expressing the song well enough. Every song is special, and the map should express that special part of it the strongest.
- What made me believe that is this stream 00:07:830 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - . It is extremely similar to your piano stream structure while it is entirely a different layer. You show same kind of mapping on different layers.
- 00:14:107 - Firstly this section full of the lit bass guitar doesn't follow that in the map... fully. 00:15:676 (1) - The sliderend of this is a strong bass guitar hit, yet it is mapped passively. Not sure what is the intention of that, since there doesn't seem anything else to be followed right now or given priority to, and I believe such lit bass guitar does wonders for this part of the song, meaning it should at least be clickable.
- 00:16:460 (3) - Biggest insult to the bass guitar is this slider, which goes over the bass guitar, fully ignoring it, and ends on a random 1/4 drum, which should also be considered to be clickable. 00:19:599 (3) - this too.
- 00:18:226 (5,6,7) - Giving this example of a rhythm I highly suggest from a randomly picked part https://osu.ppy.sh/ss/9357377 if you try it out, I think you will notice how it feels great to tap on the most noticeable sound fully. When every bass guitar sound is clicked I just feel fulfilled you know? And once again I insist in taking another look in the section and try to make much more bass guitar sounds have a clickable note, not passive on sliderends or even worse. There are much more examples I could give, but if you agree with me, it would be the best if you focused on your own.
- 00:30:779 (5,6,7) - I think that I have noticed you switching to primarily follow piano, and if you do you should make 00:31:171 - a clickable note. You tend to make all important sounding piano sounds a clickable note.
- 00:32:054 - wo this is burning my ears, please do follow it here. Too loud for anyone to feel indifferent after not tapping it.
- 00:38:036 (3) - same here. It is also the ending of a section suggesting the highest point in the section, deserving no holding back with spacing or rhythm. The slider end should be a circle.
- 00:39:213 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Even though it is mapped in its same structure and looks good, I still feel like it is a flaw, and could be worked with in order to really express the song. Musically 00:39:213 (1,2,3,4) - is identical to 00:39:605 (5,6,7,8) - is identical to 00:39:998 (1,2,3,4) -, the same old repeating piano. In the map for some reason 00:39:998 (1,2,3,4,5,6,7,8) - this whole stream is given emphasis, even though there is a major difference (musically) between first four and 00:40:390 (5,6,7,8,1) - which are noticeably more intense, with louder piano sounds on each beat. This is a problem because I don't feel the map complementing the song's piano variable intensity. The piano, oh my, sounds so lit and unique to the song.
- 00:39:900 (8,1) - If you intend on using emphasis where the new comboed note has the spacing of the combo it is in, so should the same be done on the whole section to avoid confusion: 00:45:391 (8,1) - 00:42:253 (8,1) -, 00:48:530 (8,1,8,1) - this especially feels a bit uncomfortable and not really understandable.
- 00:41:567 (1,2,3,4,5,6,7,8) - There are many examples of the map not changing its spacing to correlate a change in the song. The first four notes in the song are not as important as the following four 00:41:959 (5,6,7,8) - which are a lot louder, but in the map not emphasized at all. Further more to better follow the piano you should keep combos from 1 to 4, since the piano seems to break and have a change on every white tick. 00:42:351 (1,3,7) - and exception to that would be this because there is some weird stuff going on and could be better emphasized with 1/4 slider usage to not make it too awkward.
- 00:44:705 (1,2,3,4,5,6,7,8,1) - Next, this should, imo, be given the biggest spacing (bigger than 00:41:567 (1,2,3,4,5,6,7,8,1) - ) since it sounds like a peak, right on the end of the phrase, just happening before resetting the section again in the song. Stuff I mentioned in the first half of the section of course applies to the second one as well.
- 01:40:409 (1,2,3,4,5,6,7,8) - I don't see a reason for this to have such lower spacing than 01:41:194 (1,2,3,4,5,6,7,8,1) - when there doesn't seem to be anything in the song that varies between the combos.
- Also, I think that going full circles is fine, but in the future, I think you should try to follow the weird bits in the sections that the song offers: 01:41:194 (1,3,7,1) - Notice how they're all the same weird sound. They, for one, could be nced weirdly, and then played with 1/4 sliders in order to express that unique part of the section that the song has. I'd rather not give examples as there are countless ways to interpret that.
- 01:46:686 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Another spot of spacing choices that I find questionable. Just because the map is ending, I don't think you should force a buildup if the song doesn't back it up. I hear no significant difference in the song between the first and last stream.