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i am theslowest fastest in all the land
[BASIC]
happy birthday realazy
i am the
thank you mrsergioMrSergio wrote:
in case next modders want the updated ver: https://mrsergio.s-ul.eu/2k5WHCwR.rar
(I tried some custom hitsounding but please ignore it for now)
[BASIC]
- 00:01:554 (1,2,3,4,1,2,3,4) - Since the introduction is relatively calm, what about a rhythm like this? Currently, it's all 1/1 just like the rest of the map, so when the music really kicks in at 00:14:107 - it doesn't stand out as much as it could.
- 00:03:123 (3,1) - this overlap doesn't look very snazzy, don't you think this could be avoided?
>00:10:968 (1,3) - same here.
>00:25:091 (3,1) - yea - 00:06:261 (3,4) - could be an even better parallel
>00:39:213 (1,2) - same - 00:10:968 (1) - Maybe this could be two circles instead? since 00:10:576 - and 00:11:361 - are similar, it would be nice to have both clickable to emphasize their similarity.
- 00:29:798 (1,2,3,4) - I'd suggest widening this pattern a bit rather than using two equilateral triangles. Right now, it could be easily misread as this instead since 2,3 are both the same distances from 1,4 and appear at around the same time, and 1 kind of points at both of them. (which is why 01:15:303 (3,4,5,1) - 01:19:226 (4,1,2,3) - do work since the slider points very clearly at the next circle)
- 00:41:567 (4) - Since this is for that weird wadadodoadle sound, what about making the angle a bit more exaggerated? o: like http://puu.sh/y1rP2/b9fe297dc3.jpg . Right now it's a bit flat and doesn't fully bring out the weird sound it follows by being angled, in my opinion.
- 01:06:673 (4,1) - I think if you're gonna do a cool crossover between objects like this, it'd be best to move the entire pattern down a bit. atm it's really close to the health bar, so that combined with the new pattern idea (which you only use once? :c) ends up looking really cramped :s
- 01:35:702 (1,2) - 01:41:979 (3,4) - these are oddly close compared to other placements in the difficulty, it looks kind of like you ran out of screen space ><
- 01:53:355 (1) - Maybe make this a straight slider instead so 01:49:824 (1,2,1,2) - could go straight-curved-straight-curved? :0
- 00:01:554 (1,2) - you use this type of spacing throughout the map for circles 1/2 after a slider, but it's really so tight together it looks like a 1/4 gap compared to how the rest of the 1/2s are spaced. It's really easy to get confused by. Please consider using the same spacing for all 1/2s or distinguishing these in a different way.
>00:12:538 (3,4,5) - plus, this combination of the low spacing + stack afterwards just looks.. odd. - 00:26:660 (1,2,3,4,5) - Entire thing looks unneccesarily crowded when even (5) is going under (1)..
- 00:28:033 (4,5) - What about extending (4) to end at 00:28:621 - instead, so that 00:28:033 (4,5) - and 00:31:171 (4,5) - are different to differentiate between the different rhythms of the highpitchedinstrumentthing ?
- 00:34:506 (4) - possibly stack this one's tail under the head of 00:32:936 (1) - , I think it could allow you to tidy the current overlap without changing very much.
- 01:18:049 (3,4,5) - Move this to the left some? So that it could be like this (~smooth~) instead of how it currently is.
- 01:21:384 (4,5) - I don't see why you didn't just use a regular stack here.
- 01:34:133 (5,1) - 🤔 this overlaps pretty badly but at the same time i can't think of a simple suggestion since you ran yourself into a corner.. uhhh... i believe in you (´。• ᵕ •。`)!!
- 00:18:814 (1,2,3) - I dont really understand why this is so much less intense than 00:15:676 (1,2,3,4) - , it feels out of place and unnatural to have 3 as just the 1/1 reverse in comparison to the rhythm used earlier. With 00:16:657 - 00:17:049 - the first time having this sound twice, and the second time having it three times 00:19:403 - 00:19:795 - 00:20:187 - , I would've expected the second combo listed to be a bit harder, if anything.
- 00:24:306 (3,4) - http://puu.sh/y1uSt/58bb0c3bac.jpg what do you think about potentially using a rhythm like this? Atm it's odd that 00:24:895 - is skipped entirely :s
- 00:45:588 (1,1) - it felt extremely lacking here to gloss over this section with just spinners, especially when it's mapped in every other difficulty in the set.
edit: after seeing your response to these spinners being pointed out in another mod, I have formed a more concrete rhythm suggestion as an idea of how to map it while not being too much if at all harder than the rest of the map, while remaining to be what I think is still fitting to the song.
first note being at 00:45:490 - 01:04:319 (1,2,3,4,5) - How about moving this entire pattern down to where it'd start around, like, x:318 y:341? two reasons:
- 01:05:888 (5) - gets really close to the top when it could be moved down without the pattern itself changing like mentioned above.
- 01:05:888 (5,6,7) - the mix of overlap and stack here looks a bit cramped/odd/gross/weird (i can't figure out the right word for it, it just doesnt look nice like your other intentional overlaps do) - 01:16:872 (1,2,3,4) - i really like this pattern! Though I think it could maybe be imroved by moving (4) to where it goes under (2) the same amount that (3) does. so it could make a nice continuous looking line.. curve.. thing!.
- 01:18:442 (1) - While I think you're extending this so that 01:18:442 (1,2,3) - is all continuous 1/4 apart to reflect the held sounds, this extended slider ends up feeling wrong when it goes over so many sounds at 01:18:834 - to end on relatively nothing. Same goes for 01:24:718 (1) -
> compare to 01:30:995 (1,2,3) - this which is 👌
happy birthday realazy
- 00:22:541 (3,4,5,6,7,8) - Right now, the outer triangle isn't evenly spaced around the stack in the center due to the stacking. could use a very careful adjustment so that the visuals are more even.
- 00:24:895 (5,6,1) - the triple here is weird because 00:24:698 (4,5) - would have the player more focused on the gutairstringpluckinstrumentthingy , but rapidly switching from following that to the 1/4 takes away from that. Maybe delete (6) and place this similar to how you did 00:21:168 (5,6,7,1) - ?
- 00:27:248 (4) - 00:28:817 (4) - I'm not sure what these supposed to be following. There isn't really anything very audibly obvious, and as a result it feels really lacking, since they mostly sound like they're reversing to nothing. Especially so when compared to the reverse sliders in this section 00:39:213 - which are following more noticable flowing string sounds.
- 00:29:210 (5) - versus 01:08:438 (4) - hm. I think for 00:29:210 - this time, using the same 1/6 slider + circle rhythm as you did later on could be better, as right now the 1/2 slider for the 1/6 sounds kind of wonky when combined when clicking to with the audibly slower 1/4 immediately afterwards instead.
- 00:30:975 (2) - while this stacks with 00:31:760 (3) - , they're barely visible at the same time and so it ends up looking like a more sloppy overlap with 00:31:367 (1) - or 00:31:662 (2) - . I'd suggest trying to figure out a different position for it.
- Hi I really like this difficulty it's cool
- 00:05:738 (1,2,3) - I think this would look better if (3) were to overlap with the bend of 00:06:261 (1) - instead, as that is the one you're seeing the hitburst of when 00:06:261 (1) - is played. currently with (2) on it, it looks a bit off during gameplay.
- 00:12:047 - the sound here is fairly faint and hard to hear. Maybe delete this note? I think it'd play a bit more naturally as a triple+jump instead.
- 01:44:725 (5) - no nc for the streamjump? You did that during 00:50:197 (1,2,3,4,1,2,3,4,1,2,3,4) - .