tank!Nokashi wrote:
Hello There!General
- 00:03:688 - You could set the preview point here, so there arent 3 seconds of dead sound in the song preview screen? there's sound in there already
- Some artists are missing from the tags ( i think). Even though this is really big collaboration of artists which would stack the tag field, I would suggest adding all of them tag list on website is cut off
*Together as one, we stay determined!
- 00:09:521 (2,3) - Would expect a HDash here to account for the higher pitch, which was expressed as a HDash here 00:06:854 (2,3) - done
- 00:20:354 (3,4) - Really weak movement considering the kick present on (4). Something more impactful here should do the trick yea
- 00:24:688 (4) - You might as well turn this into 2 circles as well, to be consistent with 00:25:354 (2,3,5,6) - don't wanna use too much circles here, and i wanna keep the circles exclusively for that pattern
- 00:30:354 (1,2,3,4) - Id say a high strainful walk after this 00:29:021 (1,2,3,4,5,6,7,8) - is a bit too much movement wise. Id say you could connect 00:30:521 (2,3) - with a HDash instead nerfed instead - idk why i used that much distance kek
- 00:32:688 (5,6) - Uhh i dont really think this is any different than from other 1/2 rhythms in terms of accentuation, so uhh 2 HDashes in a row is uhh kinda too much it's a repeat of 00:19:021 (3,4,5,6) - but with higher strain
- 00:45:854 (5) - I would ctrl G and split this into 2 circles, The antiflow that will be created would compliment this jump 00:45:854 (5,1) - nicely (4) and (5) start on the same pitch so i wanted them to have same movement
- 00:47:188 (4) - Mostly aesthetic, but you could turn this into circles and equalize the DS between the objects for a neater pattern distance equality wont be necessary to emphasize (5)
- 00:52:271 (4,1) - HDash would have been great here, and would help ease the movement strain moving into 00:52:604 (2,3) - the antiflowey ( im sorry for this it was not intended i meant antiflow uwu ) pattern wanna keep the 1/4 sliders' symmetry
- 01:14:354 (1) - This could be overshooted due to its verticality after a strainful left right pattern. Slant it a bit more? curved + slanted
- 01:20:354 (1,2) - this is soo unexpected ( and at an irregular snap), considering the fact that the rest of the section requires minimal dashing. This feels like a memory jump to me it doesn't need dashing, plus there are 2 other iterations of this pattern before it
- 01:28:188 (4,1) - Would definitely expect a HDash here, the beat is soo strong! ye
- 01:46:854 (3,4) - HDash here could work nicely i wanted to use 1 hyper per 4 beats
- 01:58:854 (4,1) - If the previous dashes were meant for normal dashing, then this HDash doesnt seem as impactful as its right on the edge of the trigger distance. Some more distancing could have been great ja
- 02:15:188 (7,8) - This is a pretty strainful antiflow hyper, mainly cause you have to really snap in order to get it, adding the fact that theres antiflow on the next exact note i explained it before - its one of the song's intense climaxes, so i think it is called for
- 02:29:477 (1,2) - I'd reduce spacing a bit here, but still keeping them as dashes. Just for the added leniency and to avoid sad misses reduced a biiit
- 02:33:784 (4,5) - I would expect a sharper movement here, in order to be consistent with your movement emphasis here 02:32:154 (1,2) - which uses almost identical sounds done(?)
- 02:54:832 (6) - Should have been 2 distinct circles to accomondate the 2 distinct sounds was following the arrangement of 02:48:232 (1,2,3,4,5,6) -
- 03:03:832 (4,5,6) - Ctrl-g the rhythm here. Slider first then the 2 circles, would express the music better there are two distinct sounds on 03:02:632 (1,6) - 's sliderheads, tried to emphasize that here
- 03:23:195 (3,4) - Having this as an HDash as well removes some of the emphasis on the following 2 kicks that are correctly expressed. Also the initial antiflow doesnt help either. You only played with antiflow on stronger kicks up to this point so yeah it was 2 kicks which was something different - tried to make that stand out
- 03:47:732 (3) - Having this in such a vertical position is a combo killer. Due to the irregular snap and the more horizontal patterns before that, this can easily be overdashed imo i used this inclination for most of this part - increased distance instaead
- 03:56:697 (5,1) - I would nerf this spacing a bit, or change it so its not antiflow. It is by no means expected and the sudden change of pace can throw players off. No matter how many times i played through this it felt super awkward nerfed - and the change in music is sudden too anyway
- 04:09:637 (4,5) - Either dash or HDash could have worked nicely here to account for the kick sound i wanted to keep hypers/dashes to a minimum at this part - and the slider shape already represents a different sound
- 04:15:803 (2,3,4) - This is some real harsh antiflow. you suddenly stop complete movement to one direction only to pick up again in the same pace. I would make this a tad bit more lenient you're not supposed to stop here(?)
- 04:39:137 (5,6) - Would have been way more lenient if the distancing was consistent and 6 wasnt so stretched on the other side smol nerf
- 05:02:953 (1,2,3,4) - Would have been nicer if u emphasized the held synth here with either a 1/2 slider or a 1/1 slider, since you switch to that layer either way a measure later fixd
I love this map, I love the creativity put into this and how the diverse rhythm usage fits this diverse song
Best of luck with this!