t!hankSpectator wrote:
*Together as one, we stay determined!
- 00:15:771 (1) - I'd put notes here instead of spinner, because I can clearly hear the melodies similar as 00:15:771 (1) - heck i thought there was a prominent held note here
- 00:17:854 (4,5) - Wouldn't it be cool if there's a HDash? was originally an HDash, removed from mod, but two mods so far have suggested it back so just gonna bring it back lo
- 00:22:688 (2,3,4) - It's a minor thing but still, would look better if you replace three notes with reversed slider didn't - however, ctrl+G'd to better emphasize the bass+snare
- 00:31:271 (2) - For the sake of better playability I'd put this closer to (1)'s tail, likewise x:150 did x:146 instead
- 00:38:854 (4,5) - The timeline here can be better. How about this? Also patterns shoule be like this did the timeline, made a different pattern to emphasize it being the highest pitch in the progression
- 00:47:354 (5,6) - I'd replace them with just an extended slider(3/4 one) to follow the music woop didnt notice this before
- 01:00:021 (2,3) - This part feels a bit over-emphasized compared to the song. http://puu.sh/xhxFv/195629159a.jpg < this is going to work better imo :p i wanted to keep the consistency of 01:00:354 (3,4,4,5,4,5) - , so just nerfed it a lot
- 01:30:938 (4) - This part could be better. First of all, I'd remove this note to emphasize the upcoming sounds more properly(the ones at 01:31:020 - 01:31:187 - etc.) i wanted to follow the faint sound in the background - just nerfed it
- 01:31:021 (5,6,7) - Also, the sound at 01:31:353 - is the same as other ones, but at the slider-tail, which makes it less consistent. So the overall timeline should be like this, and I think it works way better because it fits the song don't really see why those are better - sliderends have same impact as sliderheads in catch imo
- 01:37:021 (1) - I kinda expect a jump between 9 and 1 a 1/8 hdash would be too much for this diff and a dash would just look skewed so no change kek
- 01:51:604 (6) - Mind removing this note? was following a piano-like sound - nerfed for reverse emphasis tho
- 04:04:720 - ^ was also following a note
- 04:10:054 (6) - ^ only nerfed also to follow part's design
- 04:10:804 (5) - This looks a bit awkward to me. I'd move reverse to the left-side imo yea ok
- 04:16:470 (5,6,1) - This plays worse than the other parts, would be better if you put a HDash for 6 and 1 i don't hear anything worth HDashing
That's it.
Very clean and neat mapset, great job!
applying mods at 5 am was a good idea