tank!JBHyperion wrote:
M4M thingGeneral will fix file-related things at a later time!
- When at 100% acc, the "1" sprite overlaps with the default "pie" for song completion. Suggest shrinking these by a couple of pixels to avoid this
- drum-hitclap8.wav is unused - it's the same as soft-hitclap8 and you only call S:C8 in the timing menu, so I think you can probably delete this
- drum-hitfinish6.wav is less than 100ms in length which is unrankable. Please a dd a couple ms of blank audio to the end of the waveform to remedy this
- soft-hitwhistle7.wav has 5.5ms of delay, which is also unrankabke. Trim the null audio at the start of the waveform to improve feedback response
- Check for timing lines with inconsistent values, again unrankable. 03:24:831 - Sampleset, 03:56:804 - 04:50:153 - Sampleset and volume done
- 05:59:602 - Kiai end is unsnapped, move it to the downbeat at 05:59:660 - hitsound doesnt get applied to the spinner if i do this - will find another workaround
*This is a difficulty nameToo rusty to give much else in the way of helpful feedback, sorry. Hope this trashmod is at least a little helpful lol help is help
- 00:17:021 (1,2,3) - Not really expectable spacing at this AR for a calm section, I'd reduce these a little by moving (2) slightly more to the left moved both (1,3) and (2) to retain symmetry
- 00:26:854 (3,4) - Strong 1/4 dash into antiflow plays strangely given the weak sound here, smaller spacing or more of a curve on (4) would flow better chose the former
- 02:02:521 (3,4) - Way too easy to overshoot these given the strength of 02:02:021 (5,1) - hyper, so this is a pretty uncomfortable flowstop. 02:02:354 (1,2) - to x-224 or so would play better also fixed next pattern
- 03:43:732 (3,1) - Really strange emphasis here, not sure why you would place a strong antiflow hyper on a weak sound whilst ignoring the percussion such as 03:43:518 - this is again not expectable at all after the previous calm section and is a significant source of misses. If you insist on following the synth, at least make the initial patterns and movement more simple so players can get accustomed to it did sum stuff too
- 04:56:553 (1,2) - Would be better if this was Ctrl+H'ed or moved to the left for easier reaction, since the spinner 04:55:853 (1) - has a high concentration on the left side flipped everything starting from this xd