replied to all with green cause i like green
hell yea thnak!!11!1Hareimu wrote:
requested mod hu3[diffname related to undertale idk]
haha determination XDPersonal Thoughts: Really underrated in terms of SR but that's the system fault, not yours of course. sr is gay
- 00:09:021 (1,2,3,4) - this section feels weird to play since the first two ones use a note 00:08:188 (2) - here, for example, but 00:09:521 (2) - here you decided to use a slider. I suggest turning it into two circles and emphasizing the second one (00:09:688 - ) with an HDash. I also strongly suggest placing an horizontal 1/2 slider 00:09:688 - here at x:468. Image: http://puu.sh/wLrM2/1079be0d32.jpg < Like this, plays a lot better to me. not gonna add a hyper as the previous two iterations use hypers only every first beat out of four (and a new thing added when the section has the same intensity would be improper emphasis), but fixed the note-slider thing
- 00:10:854 (2) - Move this note to x:337 for emphasis to the snare sound? same improper emphasis thing as earlier - i just reiterated 00:06:854 (2,2,2) - 's patterning
- 00:25:354 (2,3) - I think these two notes (or at least (2) should have an hyperdash) should have more distancing to keep consistency with the usage of hyperdashes every two bars you've been using until now, but IDK. You decide whether this is a good idea or you wanna break consistency for the sake of patterning. yea
- 00:25:021 (1) - btw, the ending of this slider is out of the playfield (over x:496) and looks really cornered onto the right wall in gameplay, you should consider modifying it at least a tad so that the catcher doesn't crash onto the wall out of momentum from the previous hyperdash. heck i thought it was 498, fixd
- 00:27:188 (4) - I think you should ctrl+h this one and place it at x:176 again, feels better IMO since it switches directions regarding 00:27:854 (2) - this other slider. this was meant to reflect 00:26:354 (1,2) - 's maneuver, and also 00:27:188 (4,2) - have the same pitch inflection (but with different ranges) so yea
- 00:31:354 (3) - A bit more distancing could do justice to the highly-pitched 8bit sound audible here. Maybe x:390 will do? this increased SR kek
- 00:32:354 (3,4,5,6) - I feel that these should be more distanced from one another since the momentum from the previous 2 sliders is still way too strong. Maybe 1,3x distancing will suffice? (if you apply this one, don't forget to place 00:32:854 (6) - over 00:32:688 (5) - and ctrl+h it accordingly, since I see that's what you did before ) yea
- 00:42:021 (5,6) - Maybe this could work better? (ctrl+h (6) and place it at x:64) http://puu.sh/wLsld/93fe25c2a8.jpg ye
- 00:45:021 (1,2,3) - 1,4x distancing between these instead would work wonders (and also would give the highly pitched sound played at 00:45:521 (4) - more emphasis) 1.4 felt too much so only increased up to 1.31
- 00:47:354 (5) - Make this slider tilted to the left instead? Like this: http://puu.sh/wLsuW/05ec5a484d.jpg something like that yea
- 01:13:688 (3,4,5,6,7,8) - This makes a nice star-shaped pattern on the editor, but it gameplay it's just too harsh regarding the distance field. Selecting it whole, ctrl+shift+s and typing in 0,9x size thankfully solves this problem instantly. didnt even notice it made a star lol - but this was one of my main concerns and a testplayer missed here so fixd
- 01:14:354 (1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,2,3,4) - Uh... I'm not really sure if you'd really want to map this part at all, the rhythm the current notes are following is really... weird, to say the least. I felt like I was dizzy for a second, since I didn't really know what to follow. I think you'd be better off with leaving this as a break until 01:22:354 (1) - here. leaving it out would be against the purpose of the map - to be a mixture of different styles over different songs, the part sounded weird so the map flows weird. and every section had a different artist so leaving one artist out seemed sad
- 01:28:021 (3,4) - Maybe place these at x:88? Plays better, gives proper emphasis to the kick sound at the white tick and is even more fun to catch for me at least. increased spacing instead
- 01:31:438 (7) - Reduce distancing between this and the previous slider to 1,5x to reduce chance of shitmissing? It really does the trick to me. close ennuf
- 01:34:021 (5,6) - Place these at x:400 for better emphasis to the snare sound at (5). keeping cause the song part seemed calmer in comparison to the previous
- 01:49:021 (1) - Make this slider a bit more curved, just like 01:50:354 (1) - this one, for better flow. da-done
- 02:00:688 (5) - ctrl+h this one and place it again at x:351? I can't help but shitmiss eternally at this part. If you apply this, also remember to move 02:00:854 (6) - to x:462. greatly decreased slider inclination/distance instead
- 02:15:188 (7) - ctrl+h this slider and move it again at x:311, then ctrl+h 02:15:354 (8) - and move it to x:500 or something like that, it plays wonderfully better IMO. this is against the part's sharp anti-flowy feel (the stream at least), so nah
- 02:57:232 (5) - Make this slider completely vertical so that it triggers an HDash to the next note, properly emphasizing it since it has a cymbal-ish sound to it. ja
- 03:06:382 (1) - Can't even catch a single banana, why is this spinner here? It's too short xD (just a comment, feel free to do whatever you want with it but for the time being it doesn't allow you to catch even 6 bananas at most due to it's length, consider either replacing it with a slider/note or something or downright deleting it). there's a timing change where there's no note so a slider wouldnt work out xd
- 03:23:467 (4,5) - If I were you I'd probably risk it, but these two could have two hyperdashes (from (3) to (4), from (4) to (5) and from (5) to (1). The kick sounds at both 4 and 5 suggest a nice possibility for this turning out nicely.
...although this is a rather calm section and having that all of a sudden could lead to some inconsistencies, but you're the mapper, you decide! o3o not doing the hypers thing but i did do ctrl+shift+s then shaBAM 1.1x scale babY- 04:23:470 (1,2,3) - Maybe use 1,3x/1,2x distancing between these instead so that the distance isn't too harsh for the player to adapt to all of a sudden using 1/3 movement? yeha
- 04:49:803 (3) - Maybe tilt this slider a bit more upwards so that the distancing between the sliderhead and slidertail aren't as strong of an antiflow from the previous objects? (keeping the distance between the slidertail and 04:50:065 (4) - , ofc). I'm having quite the hard time catching all droplets correctly.
i felt that the climax needed a harsh patterning kek, also to keep consistency with 04:49:137 (5,6,1,2) - 's form
Back to topic, I really, really enjoyed playing through the map. I loved the antiflowing patterns and how you managed to keep it fresh throughout the whole collaboration as if everything was a new thing and completely different from all other things (if you know what I'm saying, I'm probably ranting along just to praise the map more than it deserves or IDK really xD). this was the plan i had and tried to conceive and im glad it worked out!!!!1
I hope you make it through the approval process as soon as possible, I wanna see more of this kind of stuff qualified <3 modders please mod,