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Thaehan - Help

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Topic Starter
Nozhomi
This beatmap was submitted using in-game submission on jeudi 17 mai 2018 at 10:49:38

Artist: Thaehan
Title: Help
Tags: Pachiru xfraczynho piano osu! featured artist bwa
BPM: 196
Filesize: 6765kb
Play Time: 02:26
Difficulties Available:
  1. Collab Extra (5,45 stars, 724 notes)
  2. Easy (1,77 stars, 178 notes)
  3. Hard (3,71 stars, 416 notes)
  4. Normal (2,26 stars, 276 notes)
  5. Pachiru's Insane (4,58 stars, 514 notes)
  6. Virtuosu! (6,12 stars, 847 notes)
Download: Thaehan - Help
Information: Scores/Beatmap Listing
---------------
#36
Warning, you could encounter a deathstream.


Easy : me
Normal : me
Hard : me
Insane : Pachiru
Collab Extra : xfraczynho and me (he mapped it and I reworked it)
Virtuosu! : me
Pachiru
Je fais la Insane, mais elle est en préparation ;)
Hokichi
Hello
I'm going to SB this map since Pachiru asked me to
But I need confirmation from you before I do anything

Let me know your answer :3
Topic Starter
Nozhomi
Why not. I never get a real sb for a map so why not give it a try.
Cosmolade
IRC with xfrac-kun (Spanish)
16:35 xfraczynho: cosmo a todo esto
16:35 xfraczynho: cómo andas de tiempo para una nm req?
16:35 xfraczynho: de la gd que te mostré elo tro día, le hice unos cambios
16:39 Cosmolade: o
16:39 Cosmolade: esta subida?
16:39 xfraczynho: shi
16:39 xfraczynho: en el set de nozhomi
16:40 Cosmolade: np
16:40 *xfraczynho is listening to [http://osu.ppy.sh/b/1432512 Thaehan - Help]
16:45 Cosmolade: hm
16:45 *Cosmolade is editing [https://osu.ppy.sh/b/1432512 Thaehan - Help [xfrac's Extra]]
16:47 Cosmolade: 00:19:019 (5,6) - estos objetos representan un sonido mas potente, ya que el ruido de fondo va en aumento, deberían tener mas spacing para agregar énfasis, igual que el stream deberia tener mas ds para no ser tan monótono
16:47 Cosmolade: btw he visto que haces switch entre streams rectos y curvos
16:47 xfraczynho: dame un min
16:48 xfraczynho: reviso todo altiro
16:48 Cosmolade: deberias tener un patrón para ellos, por ejemplo 1 recto luego 1 curvo para hacer mas entretenido el play
16:48 Cosmolade: oh
16:48 Cosmolade: okay
16:50 xfraczynho: si me dejas comentarios los respondo en un ratito
16:50 xfraczynho: :3
16:57 Cosmolade: btw puedo pasarte un gif por el server?
16:57 Cosmolade: que ahi se ve mejor xD
16:58 Cosmolade: es sobre este patrón
16:58 Cosmolade: 02:20:856 (1,2,3,4,1,2,3,4) -
16:59 Cosmolade: que podrías hacerlo mas bonito, sugiero esto(? https://puu.sh/xTeDn/ea6e1d3822.gif
17:04 Cosmolade: te lo decia ahora porque no tengo tiempo :c
17:05 xfraczynho: jajajaj
17:05 xfraczynho: no te preocupess <3
17:05 xfraczynho: si
17:05 xfraczynho: es que estoy haciendo un fast check
17:06 xfraczynho: pero te responderé las suggest en un ratito
17:06 Cosmolade: oka
17:14 xfraczynho: a todo esto, si quieres posteas el irc
17:14 Cosmolade: o
17:14 Cosmolade: pero esperame un poco, dejame escribir mas(?
17:14 Cosmolade: y luego posteo
17:14 Cosmolade: dw
17:15 Cosmolade: 00:20:703 (5,1) - necesita más énfasis, aumenta el DS, lo mismo en casos similares
17:16 Cosmolade: 00:21:315 (2,3) - este salto no tiene sentido, ni sonido que le respalde, mejor haces el ds igual entre 2,3 y 4
17:17 Cosmolade: 00:24:070 (3,4) - lugar perfecto para un jump por el sonido fuerte
17:19 Cosmolade: 00:37:386 (1,2,3,4) - arregla al angulo y la forma del flow acá, hácelo similar a la secuencia anterior (rosa 1,2,3,4)
17:20 Cosmolade: 00:43:585 (6) - overmap? no escucho sonido acá D:
17:20 Cosmolade: 00:46:341 (7) - ^
17:21 Cosmolade: 00:53:687 (8) - y asi(?
17:22 Cosmolade: 00:59:121 (2,3,4,5,6,7,8,9) - para hacer más consistentes los streams, cada uno que represente el sonido de acá debería ser curvo, somo lo hiciste en - 01:04:937 (1,2,3,4,5,6,7,8,9,10,11,12) -
17:22 Cosmolade: como*
17:24 Cosmolade: 01:45:422 (2) - no sound
17:27 Cosmolade: eso sería todo, revisa bien en 25% que tiene sonido y que no, y también quizás mirar un poco como hacer mejor placement de los objetos, no soy experta en eso tampoco, por eso suelo usar flow circular xD
17:27 Cosmolade: ya, eso sería
17:27 Cosmolade: postearé o/
17:27 xfraczynho: oki oki :33
17:28 xfraczynho: muchas gracias =)
17:28 Cosmolade: de nada :3/
17:28 xfraczynho: yo creo que responderé en el foro entonces
17:28 xfraczynho: thank you so much
17:28 xfraczynho: si necesitas algún día tb me dices
17:28 Cosmolade: okas~
17:28 xfraczynho: ojalá no hoy, para limpiar las anteriores xD
17:28 Cosmolade: xD

btw
@Nozhomi It seems all in hard diff is unsnapped? D:
gaston_2199
Hi!
Quick mod to xfrac in Spanish~
All about my mod is based in my experence in the gameplay, don't give me kudos until xfrac do accept some suggestion :!:
[
xfrac's Extra
]
  1. 00:01:264 (5) - Este slider lo sentí un poco incomodo al jugar, quizás podrías ajustarlo para que haga blanket a 00:02:182 (6) -
  2. 00:04:478 (4) - Personalmente sliders como estos podrían verse mejor con hitcircles como lo hiciste en 00:08:611 - , aunque sólo es una forma en que lo mapearia
  3. 00:20:856 (1) - Ajusta este slider para que haga un "blanket" por así decirlo
  4. 00:34:172 (5,6,1) - Esto me resultó muy incomodo al jugar, podrías darle un Ctrl + G para que lo haga en sentido contrario
  5. 00:37:693 (3,4) - Yo ajustaría estos 2 circulos para que se parezcan a 00:37:080 (3,4) - pero en el sentido que se está haciendo en 00:37:386 (1,2) - (basta con copiar 00:36:774 (1,2,3,4) - y rotarlo)
  6. 01:19:784 (2,3) - Este overlap no puedo llegar a leerlo, creo que podrías moverlo para hacer simetría con 01:19:325 (6) -
  7. 02:17:182 - Checkea algunas notas, la distancia en algunas no son consistentes como en 02:17:182 (1,2) - o en 02:19:173 (2,3) -

    Eso es todo. Como dije antes, éste mod lo hice en base a mi experiencia en expeciencia de juego xD
    Buena suerte!
The mapset looks really good for me, take my star~
Good luck!
Aisha

Cosmolade wrote:

IRC with xfrac-kun (Spanish)
16:35 xfraczynho: cosmo a todo esto
16:35 xfraczynho: cómo andas de tiempo para una nm req?
16:35 xfraczynho: de la gd que te mostré elo tro día, le hice unos cambios
16:39 Cosmolade: o
16:39 Cosmolade: esta subida?
16:39 xfraczynho: shi
16:39 xfraczynho: en el set de nozhomi
16:40 Cosmolade: np
16:40 *xfraczynho is listening to [http://osu.ppy.sh/b/1432512 Thaehan - Help]
16:45 Cosmolade: hm
16:45 *Cosmolade is editing [https://osu.ppy.sh/b/1432512 Thaehan - Help [xfrac's Extra]]
16:47 Cosmolade: 00:19:019 (5,6) - estos objetos representan un sonido mas potente, ya que el ruido de fondo va en aumento, deberían tener mas spacing para agregar énfasis, igual que el stream deberia tener mas ds para no ser tan monótono
>> Aumenté el ds
16:47 Cosmolade: btw he visto que haces switch entre streams rectos y curvos
16:47 xfraczynho: dame un min
16:48 xfraczynho: reviso todo altiro
16:48 Cosmolade: deberias tener un patrón para ellos, por ejemplo 1 recto luego 1 curvo para hacer mas entretenido el play
>> Mmm debería ser aceptable, los hago más que todo por el flow, igual esperaré otro comentario
16:48 Cosmolade: oh
16:48 Cosmolade: okay
16:50 xfraczynho: si me dejas comentarios los respondo en un ratito
16:50 xfraczynho: :3
16:57 Cosmolade: btw puedo pasarte un gif por el server?
16:57 Cosmolade: que ahi se ve mejor xD
16:58 Cosmolade: es sobre este patrón
16:58 Cosmolade: 02:20:856 (1,2,3,4,1,2,3,4) -
16:59 Cosmolade: que podrías hacerlo mas bonito, sugiero esto(? https://puu.sh/xTeDn/ea6e1d3822.gif
>> Se ve bonito, lo arreglé xD
17:04 Cosmolade: te lo decia ahora porque no tengo tiempo :c
17:05 xfraczynho: jajajaj
17:05 xfraczynho: no te preocupess <3
17:05 xfraczynho: si
17:05 xfraczynho: es que estoy haciendo un fast check
17:06 xfraczynho: pero te responderé las suggest en un ratito
17:06 Cosmolade: oka
17:14 xfraczynho: a todo esto, si quieres posteas el irc
17:14 Cosmolade: o
17:14 Cosmolade: pero esperame un poco, dejame escribir mas(?
17:14 Cosmolade: y luego posteo
17:14 Cosmolade: dw
17:15 Cosmolade: 00:20:703 (5,1) - necesita más énfasis, aumenta el DS, lo mismo en casos similares
17:16 Cosmolade: 00:21:315 (2,3) - este salto no tiene sentido, ni sonido que le respalde, mejor haces el ds igual entre 2,3 y 4
>> Hice más consistentes las distancias
17:17 Cosmolade: 00:24:070 (3,4) - lugar perfecto para un jump por el sonido fuerte
>> Fix
17:19 Cosmolade: 00:37:386 (1,2,3,4) - arregla al angulo y la forma del flow acá, hácelo similar a la secuencia anterior (rosa 1,2,3,4)
>> Hecho
17:20 Cosmolade: 00:43:585 (6) - overmap? no escucho sonido acá D:
17:20 Cosmolade: 00:46:341 (7) - ^
17:21 Cosmolade: 00:53:687 (8) - y asi(?
>> Mmm sí, arreglado el overmap
17:22 Cosmolade: 00:59:121 (2,3,4,5,6,7,8,9) - para hacer más consistentes los streams, cada uno que represente el sonido de acá debería ser curvo, somo lo hiciste en - 01:04:937 (1,2,3,4,5,6,7,8,9,10,11,12) -
>> Oki, arreglé los dos
17:22 Cosmolade: como*
17:24 Cosmolade: 01:45:422 (2) - no sound
>> 01:45:422 (2) - este sí tiene sonido D:, el drum shake
17:27 Cosmolade: eso sería todo, revisa bien en 25% que tiene sonido y que no, y también quizás mirar un poco como hacer mejor placement de los objetos, no soy experta en eso tampoco, por eso suelo usar flow circular xD
17:27 Cosmolade: ya, eso sería
17:27 Cosmolade: postearé o/
17:27 xfraczynho: oki oki :33
17:28 xfraczynho: muchas gracias =)
17:28 Cosmolade: de nada :3/
17:28 xfraczynho: yo creo que responderé en el foro entonces
17:28 xfraczynho: thank you so much
17:28 xfraczynho: si necesitas algún día tb me dices
17:28 Cosmolade: okas~
17:28 xfraczynho: ojalá no hoy, para limpiar las anteriores xD
17:28 Cosmolade: xD

btw
@Nozhomi It seems all in hard diff is unsnapped? D:

gaston_2199 wrote:

Hi!
Quick mod to xfrac in Spanish~
All about my mod is based in my experence in the gameplay, don't give me kudos until xfrac do accept some suggestion :!:
[
xfrac's Extra
]
  1. 00:01:264 (5) - Este slider lo sentí un poco incomodo al jugar, quizás podrías ajustarlo para que haga blanket a 00:02:182 (6) -
    Lo arreglé :p
  2. 00:04:478 (4) - Personalmente sliders como estos podrían verse mejor con hitcircles como lo hiciste en 00:08:611 - , aunque sólo es una forma en que lo mapearia
    Mmmm la verdad dejaré como están, el primero enfatiza mejor el ida y vuelta del sonido del piano, el segundo es más una escala
  3. 00:20:856 (1) - Ajusta este slider para que haga un "blanket" por así decirlo
    Hice otra cosita
  4. 00:34:172 (5,6,1) - Esto me resultó muy incomodo al jugar, podrías darle un Ctrl + G para que lo haga en sentido contrario
    Intentaré dejar este, para crear un flow distinto y que no rompa con todo el esquema, espero otro comentario de todas formas
  5. 00:37:693 (3,4) - Yo ajustaría estos 2 circulos para que se parezcan a 00:37:080 (3,4) - pero en el sentido que se está haciendo en 00:37:386 (1,2) - (basta con copiar 00:36:774 (1,2,3,4) - y rotarlo)
    Lo hice arriba :p
  6. 01:19:784 (2,3) - Este overlap no puedo llegar a leerlo, creo que podrías moverlo para hacer simetría con 01:19:325 (6) -
    Hecho
  7. 02:17:182 - Checkea algunas notas, la distancia en algunas no son consistentes como en 02:17:182 (1,2) - o en 02:19:173 (2,3) -
    Debería estar mejor ahora
    Eso es todo. Como dije antes, éste mod lo hice en base a mi experiencia en expeciencia de juego xD
    Buena suerte!
The mapset looks really good for me, take my star~
Good luck!
Gracias a los dos por sus mod, se aprecia <3
upd
http://puu.sh/xUExd/dfa323ae98.osu
Topic Starter
Nozhomi
Updated and yes Hard is unsnaped because wip so that's normal.
Refer to map description to see what is done~
DarkVortex
Heyho!
Quick mod as frac asked me to

[xfrac's Extra]
  1. OD8? OD 7 is way too underwhelming for an extra
  2. 00:22:540 (2,3,4) - DS is a bit uneven so move 4 and 5 to (152,336) or similar
  3. 00:23:228 (1) - Is that intentional? I bet you wanted this on a downbeat xD
  4. 00:24:223 (4) - Same as above, move to (352,248)
  5. 00:27:897 (7) - It would be really nice if that's a slider like 00:27:284 (4) - as it's exactly the same sound.
  6. 00:37:539 (2,3) - I think you messed up hitsounds here
  7. 00:41:825 (2,3) - I don't really like that stack as the sounds are pretty different. Ctrl+G would be a solution
  8. 01:04:325 (3,4) - Balancing the DS here would look better
  9. 01:21:009 (2,3) - Not the same sound again
  10. 01:45:652 (4,7) - Would be cool if both are sliders due to the same sound
  11. 02:02:948 (2,3,4,5) - That plays kinda weird especially because before you always used a xxx x pattern instead of x xxx. Also it makes more sense to map the 5-plet in the music with xxx x imo. 02:04:937 (1,2,3) - starting on a downbeat would be more emphasized then as well.
  12. 02:11:825 (5,6,7,1) - Some equal DS would be nice here

    [Virtuoso]
  13. 00:39:223 (1) - That slider is pretty much invisible
    I really struggled with parts like 01:20:091 (3,1,2,3) - as the sliders look extremely similar while being 1/2 and 1/4 so yeah can't say much about them :o Everything else looks good.
Aisha

DarkVortex wrote:

Heyho!
Quick mod as frac asked me to
Thanks for coming vorttt
[xfrac's Extra]
  1. OD8? OD 7 is way too underwhelming for an extra
    Forgot to change it, fixed~
  2. 00:22:540 (2,3,4) - DS is a bit uneven so move 4 and 5 to (152,336) or similar
    I made other changes here
  3. 00:23:228 (1) - Is that intentional? I bet you wanted this on a downbeat xD
    Fix
  4. 00:24:223 (4) - Same as above, move to (352,248)
    Other changes aswell :D
  5. 00:27:897 (7) - It would be really nice if that's a slider like 00:27:284 (4) - as it's exactly the same sound.
    Done~
  6. 00:37:539 (2,3) - I think you messed up hitsounds here
    Fixed ~
  7. 00:41:825 (2,3) - I don't really like that stack as the sounds are pretty different. Ctrl+G would be a solution
    Other changes on here
  8. 01:04:325 (3,4) - Balancing the DS here would look better
    Moved 01:04:478 (4) -
  9. 01:21:009 (2,3) - Not the same sound again
    Fixed
  10. 01:45:652 (4,7) - Would be cool if both are sliders due to the same sound
    Fixed too
  11. 02:02:948 (2,3,4,5) - That plays kinda weird especially because before you always used a xxx x pattern instead of x xxx. Also it makes more sense to map the 5-plet in the music with xxx x imo. 02:04:937 (1,2,3) - starting on a downbeat would be more emphasized then as well.
    You're right, swapped x xxx :arrow: xxx x
  12. 02:11:825 (5,6,7,1) - Some equal DS would be nice here
    Agree, fixed~
Thank you so much for the mod :D

Sent by discord
Topic Starter
Nozhomi
Updated.

About your issues DarkVortex, the slider is enough visible, because the NC and the fact than it's the same direction than the stream so it's still obvious to play.
And the second one, well kick slider are like this...they can be rough but totally playable.

Thx~
Crissa
hey, NM as requested by xfrac

remember the mp3 bitrate thing

xfrac's Extra
00:03:713 (3,4,1) - podrias hacer q estos 3 tengan una distancia visual equivalente

00:10:448 (2) - cae una nota alta en los 2 ticks blancos, creo q quedaria mejor representarlo con 2 circulos

00:16:570 (5) - parecido al de arriba pero en esta ocasion con 2 sliders 1/2

00:19:631 (1,2,3) - podrias intercambiar la distancia 1-2 con la 2-3, la intensidad de 2-3 es mas grande

00:21:774 (6,1) - blanket nazi

00:21:774 (6,2) - stack? se ve un poquito off comparado al resto

00:22:846 (4) - podrias moverlo un poco mas arriba para q se note bien el movimiento hacia el 5

00:23:764 (2) - beat fuerte en el blanco, circulo quizas? aunque no esta mal asi

00:24:988 (2,3,4,5) - se queda bastante corto en distancia este patron, podrias buffearlo un poco

00:26:519 (3,4,5) - usas bastante frecuentemente este patron, podrias hacerlo un poco mas unico comparado al resto para acentuar estas notas

00:27:284 (4) - creo q necesita mas distania por la intensidad
00:28:815 (6,7,8) - ^

00:31:723 (7,1) - blanket nazi

00:34:325 (1,3) - creo q deberias esquivar estos overlaps asi, no pegan mucho con el mapa en general donde los usas tan poco

00:40:142 (6,1) - same, si quieres mantener el overlap podrias juntarlos un poco mas, no se ve muy bien cuando estan overlappeados tan poco imo (01:19:325 (6,2) - asi i.e.)

00:53:917 (1) - podrias buffear un poco mas esta parte hacia adelante, las notas son bastante mas altas

01:08:305 (7) - vendria la raja un kickslider aqui

01:34:784 (4,5,6) - ctrl+g 5-6, pegaria mas con la intensidad

01:47:488 (8) - escucho un triple en el tick rojo, podrias considerar ponerlo

02:04:937 (1,2,3) - lo siento muy ghost, podrias dejarlo como 1/2 nomas

I could mod it all when it's finished, don't feel like modding last diff rn cause it's pretty nice but streams could be emphasized a bit better

Love this song, gl~
Topic Starter
Nozhomi
the bitrate is fine since that's a featured artist osz, so it doesn't matter in that case.
Pachiru
best of 2018
Aisha

Crissa wrote:

hey, NM as requested by xfrac

remember the mp3 bitrate thing

xfrac's Extra
00:03:713 (3,4,1) - podrias hacer q estos 3 tengan una distancia visual equivalente

00:10:448 (2) - cae una nota alta en los 2 ticks blancos, creo q quedaria mejor representarlo con 2 circulos

00:16:570 (5) - parecido al de arriba pero en esta ocasion con 2 sliders 1/2

00:19:631 (1,2,3) - podrias intercambiar la distancia 1-2 con la 2-3, la intensidad de 2-3 es mas grande

00:21:774 (6,1) - blanket nazi

00:21:774 (6,2) - stack? se ve un poquito off comparado al resto

00:22:846 (4) - podrias moverlo un poco mas arriba para q se note bien el movimiento hacia el 5

00:23:764 (2) - beat fuerte en el blanco, circulo quizas? aunque no esta mal asi

00:24:988 (2,3,4,5) - se queda bastante corto en distancia este patron, podrias buffearlo un poco

00:26:519 (3,4,5) - usas bastante frecuentemente este patron, podrias hacerlo un poco mas unico comparado al resto para acentuar estas notas

00:27:284 (4) - creo q necesita mas distania por la intensidad
00:28:815 (6,7,8) - ^

00:31:723 (7,1) - blanket nazi

00:34:325 (1,3) - creo q deberias esquivar estos overlaps asi, no pegan mucho con el mapa en general donde los usas tan poco

00:40:142 (6,1) - same, si quieres mantener el overlap podrias juntarlos un poco mas, no se ve muy bien cuando estan overlappeados tan poco imo (01:19:325 (6,2) - asi i.e.)

00:53:917 (1) - podrias buffear un poco mas esta parte hacia adelante, las notas son bastante mas altas

01:08:305 (7) - vendria la raja un kickslider aqui

01:34:784 (4,5,6) - ctrl+g 5-6, pegaria mas con la intensidad

01:47:488 (8) - escucho un triple en el tick rojo, podrias considerar ponerlo

02:04:937 (1,2,3) - lo siento muy ghost, podrias dejarlo como 1/2 nomas

I could mod it all when it's finished, don't feel like modding last diff rn cause it's pretty nice but streams could be emphasized a bit better

Love this song, gl~
Perdón por haberte hecho modear wachín, pero hicimos Collab con un rework considerando todo al final <3
Topic Starter
Nozhomi
Finally done !
Pending now~

Mods are welcome <3
makisokk
Hello
[General]
  1. Fix bitrate audio
[Easy]
  1. Check aimod
  2. 00:04:630 (5,3,6) - Why did you decide to put these notes here, although there is a calm part here 00:00:040 - 00:14:121 - I think in this part you can do without them
  3. 00:28:203 (3) - It can be made curved, for the aesthetic part. imo
  4. 00:44:121 (1,2) - imo, Make folds on white tics where there is sound?
[Collab Extra]
  1. 00:25:142 (3) - can move to x288 y192 00:24:376 (6,2,3) - do strainght line, looks aesthetically
  2. 00:58:509 (1,2,3,4) - Have you specifically not made a straight line? 01:25:754 (1,2) - this too
  3. 01:02:488 (1,2,3,4,5,6) - I think it's worth to increase the spacing between them
  4. 01:42:131 (2,5) - Miss stack?
[Virtuosu!]
  • 00:21:774 (8,2) - Maybe stack?
    01:43:356 (2,5) - ^
Sorry short mod
Good luck with map
I like this streams
Topic Starter
Nozhomi

makisokk wrote:

Hello
[General]
  1. Fix bitrate audio - Already answered to that, now in description.
[Easy]
  1. Check aimod - Ye
  2. 00:04:630 (5,3,6) - Why did you decide to put these notes here, although there is a calm part here 00:00:040 - 00:14:121 - I think in this part you can do without them - Because these transitions are more interesting to play than 1st part where simple rhythm fits more.
  3. 00:28:203 (3) - It can be made curved, for the aesthetic part. imo - Ye
  4. 00:44:121 (1,2) - imo, Make folds on white tics where there is sound? - The concept is good,
    but I prefer my current aesthetic.
[Collab Extra]
  1. 00:25:142 (3) - can move to x288 y192 00:24:376 (6,2,3) - do strainght line, looks aesthetically - I prefer having 00:23:764 (2,3) - stacked.
  2. 00:58:509 (1,2,3,4) - Have you specifically not made a straight line? 01:25:754 (1,2) - this too - No I'm just a retard.
  3. 01:02:488 (1,2,3,4,5,6) - I think it's worth to increase the spacing between them - Better keeping them consistent across the kiai.
  4. 01:42:131 (2,5) - Miss stack? - Probably.
[Virtuosu!]
  • 00:21:774 (8,2) - Maybe stack? - Nah would break the flow too much.
    01:43:356 (2,5) - ^ - K
Sorry short mod
Good luck with map
I like this streams
Thx~
gary00737
Easy:00:03:713 (4,1) - maybe use copy?https://i.imgur.com/NnobjqN.png

no hitsound ><?

Normal:ai mod 00:12:283 (1) -


Collab Extra:02:00:652 (3,4) - i think here too close , maybe 02:00:652 (3) - on x:103 Y:82 will be better?
02:05:856 (5,1) - i think spacing look like 02:05:703 (4,5) - maybe 02:06:162 (1) - ctrl+g ?




clean set ><
Topic Starter
Nozhomi
Easy : all fix

Normal : fix

Collab Extra : spacing is close but don't make the readability harder or anything.
Spacing is maybe the same, but due to restart of the rhythmic line of the song, it actually works and can be easiely read by players of that lvl.

Updated.
Xayler
I wonder how I got here. :thinking:

General
As the song starts pretty early then is audioleadin maybe needed?

Virtuosu!
00:36:162 (3,4) - Imo 4 isn't that much emphasized here, but it would be nicer it would. I can only recommend ctrl+g to 00:36:468 (4) - this slider, but it would break the flow with next stream though.
01:40:908 (2,3,4) - This one is really small, but I'd rotate that slider by 5 so the movement from 2 to 3 wont feel that cramped.
02:13:050 (5,6) - I'm sure that you wont agree with that one, but rotating the slider -10 would improve the movement from circle to slider here. It would break the slider pattern here with that change I think though.

Collab Extra
00:36:162 (3,1) - That overlap seems not really needed imo, and I'd move 00:36:774 (1) - it just here: https://osu.ppy.sh/ss/10559606
00:37:999 - Also it feels weird to not have a circle here as you have 3 beat combos here. Would fit like this: https://osu.ppy.sh/ss/10559619 with the structure used here. Also in everywhere else there's a combo of 3, 4 and 1. ( 01:55:142 (1,2,3,1,2,3,4,1) - 02:14:734 (1,2,3,1,2,3,4,1) - )
00:53:458 (5,6,7,2) - There's really smooth spacing overall in this section and then that comes in. Very low spacing and then a big jump. Would expect spacing like 00:51:468 (1,2,3,4) - here or something like that for those smaller spacing ones.
01:36:774 (1,2,3,4) - For example here it works as it builds up here again.
01:41:060 (3,4,5,6,1) - That was really bad to play at first try and I didn't even see the triplet, doesn't flow really good as well. Maybe something like this: https://osu.ppy.sh/ss/10559674 ? Makes a great circular flow.
01:43:968 (5,6,1) - Is this triplet spacing intended to be smaller here than 01:41:519 (5,6,1) - here?
Also a spinner at the end would be nice like in every other diff.

It's getting late here so I may continue it if I have anything else to share!
YukiZura-
yay modv1 :eyes:

[Virtuosu!]
00:11:825 (5,6,7) - isnt this flow a bit weird , 00:11:978 (6,7) - i'd ctrl+g this for better flow and better emphasis on this slider 00:12:284 (1) -

[collab extra]
01:41:366 (4,5,6,1) - for me i found this is very uncomforrtable to play , also this patern feel like sudden cuz you didnt do this until , i guess it is already late to introduce that patern tbh xD
01:56:366 (1) - i think you should put a note here and start the spinner on the blue tick , feel like it need to be click xD

[Pachiru's Insane]
00:29:351 - why ignore this ;-; ?
01:19:325 (4) - ctrl+g for better flow , i guess

[Hard]
00:57:591 (1,2,3,4) - how about extend all of this reverse to blue tick , cuz there sound too on those
01:12:284 (2,1) - this tiny overlap looks ugly hehe xd
01:17:182 (1,2,3,4) - same here
01:21:315 (2) - i think this fits better with two circle instead of slider to cover the strong soung here 01:21:315 - 01:21:468 -
01:32:948 (7,1) - triplet here? sound there tho quite strong to ignore owo

thats all , good map cant say much owo
Topic Starter
Nozhomi

Xayler wrote:

I wonder how I got here. :thinking:

General
As the song starts pretty early then is audioleadin maybe needed? - Explained you why not anymore, so no needed.

Virtuosu!
00:36:162 (3,4) - Imo 4 isn't that much emphasized here, but it would be nicer it would. I can only recommend ctrl+g to 00:36:468 (4) - this slider, but it would break the flow with next stream though. - I moved 00:36:162 (3) - away a bit, it works nicely.
01:40:908 (2,3,4) - This one is really small, but I'd rotate that slider by 5 so the movement from 2 to 3 wont feel that cramped. - Rofl k why not.
02:13:050 (5,6) - I'm sure that you wont agree with that one, but rotating the slider -10 would improve the movement from circle to slider here. It would break the slider pattern here with that change I think though. - The movement is already nice imo, and indeed the change for killing the entire pattern is not worth.

Collab Extra
00:36:162 (3,1) - That overlap seems not really needed imo, and I'd move 00:36:774 (1) - it just here: https://osu.ppy.sh/ss/10559606 - k fine.
00:37:999 - Also it feels weird to not have a circle here as you have 3 beat combos here. Would fit like this: https://osu.ppy.sh/ss/10559619 with the structure used here. Also in everywhere else there's a combo of 3, 4 and 1. ( 01:55:142 (1,2,3,1,2,3,4,1) - 02:14:734 (1,2,3,1,2,3,4,1) - ) - Fixed that and now consistent.
00:53:458 (5,6,7,2) - There's really smooth spacing overall in this section and then that comes in. Very low spacing and then a big jump. Would expect spacing like 00:51:468 (1,2,3,4) - here or something like that for those smaller spacing ones. - Reduced the jump.
01:36:774 (1,2,3,4) - For example here it works as it builds up here again.
01:41:060 (3,4,5,6,1) - That was really bad to play at first try and I didn't even see the triplet, doesn't flow really good as well. Maybe something like this: https://osu.ppy.sh/ss/10559674 ? Makes a great circular flow. - Just simple stacking here is enough.
01:43:968 (5,6,1) - Is this triplet spacing intended to be smaller here than 01:41:519 (5,6,1) - here? - Now it's just a small spaced triplet so is okay.
Also a spinner at the end would be nice like in every other diff. - Was frac choice but ye it's nice.

It's getting late here so I may continue it if I have anything else to share!

YukiZura- wrote:

yay modv1 :eyes:

[Virtuosu!]
00:11:825 (5,6,7) - isnt this flow a bit weird , 00:11:978 (6,7) - i'd ctrl+g this for better flow and better emphasis on this slider 00:12:284 (1) - - Funny, I did that just by reading the 1st part of your suggestion.

[collab extra]
01:41:366 (4,5,6,1) - for me i found this is very uncomforrtable to play , also this patern feel like sudden cuz you didnt do this until , i guess it is already late to introduce that patern tbh xD - Yeah changed for a simple stack.
01:56:366 (1) - i think you should put a note here and start the spinner on the blue tick , feel like it need to be click xD - zzz k due to Xayler mod.

[Hard]
00:57:591 (1,2,3,4) - how about extend all of this reverse to blue tick , cuz there sound too on those - They do indeed, but would be a bit too hard and kill the spread if I do that.
01:12:284 (2,1) - this tiny overlap looks ugly hehe xd - The first slider is fully gone when it happens, so you won't see it in game.
01:17:182 (1,2,3,4) - same here - Same tbh.
01:21:315 (2) - i think this fits better with two circle instead of slider to cover the strong soung here 01:21:315 - 01:21:468 - - Hmmmm it could work indeed, but both sounds seems linked so I prefer a slider to represente them. Also cute pattern smth but yeah.
01:32:948 (7,1) - triplet here? sound there tho quite strong to ignore owo - Okay faire enough.

thats all , good map cant say much owo
Thx both of you.
Gordon123
heey from my q ^^

[General]
[Collab Extra]

  • 00:06:162 (3,1) - blanket pls owo
    00:19:631 (1,2) - better blanket oh (not nazi mod!)
    00:22:999 (4) - maybe make it x:292 y:172 for a great circle between 00:22:693 (3,1) - these objects
    00:25:142 (3,1) - better stack pls
    00:28:203 (1) - can be omitted this object a little lower in order to show a small gap between 00:27:897 (3) - and (1) (for difference in distance)
    00:51:162 (7) - x:484 y:120 and 00:51:468 (1) - x:296 y:124 i think looks better (imo)
    00:58:432 (4,1) - make a smoother transition between circles
    01:25:294 (5) - make a curve? https://puu.sh/zRkV7/b1a9f1ceeb.jpg
    01:53:917 (1) - why this slider repeats only once? it looks weird and unclear!
    02:11:978 (4) - x:180 y:104
[Pachiru's Insane]

  • 00:48:407 (3,4) - make the distance the same between objects
    02:07:233 (9) - make two circles or make it a curve for a smooth transition to 02:07:386 (1) -
[Hard]
[Normal]
  • 00:30:346 (3,5) - maybe stack them?
    01:03:713 (1,2) - blanket pls
[Easy]

  • 02:15:959 (3) - Nozhomi's slider (:
    pretty cool diff owo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
bigfrog
hi, m4m from pm :>

[Genera]
  1. seems fine
[Easy]
  1. 00:37:386 (2) - maybe can try this pattern
  2. 00:46:111 (3,1,2) - make the same distance between seems more neat imo
  3. 00:49:019 (1,3) - blanket? looks nice :>
  4. 01:09:836 (3) - i guess the red dot can be put at the curve place of the slider, 01:10:448
  5. 02:08:612 (3,4) - seems more fit to use a long slider & circle in this part imo xD it's fine to use two slider too tho
[Normal]
  1. 00:24:223 (4,3) - stack? just suggestion lol
  2. 01:24:530 (4) - sound miss a clap at tail
  3. 01:27:897 (6) - i think it's more fit to use a slider here to emphasize the tight rhythm :>
  4. 01:44:122 (4) - hmm i'm not sure but a little stack the blood strip while playing
  5. 02:05:551 (2) - miss a clap at tail
  6. 02:07:387 (1) - same as 01:44:122 (4)
[Hard]
  1. 00:49:784 (4) - sound a little pity to not emphasize the strong sound at the middle of slider
  2. 00:54:835 (3,4,5,6,7,8) - make a triangle here?
  3. 01:34:785 (7,8) - recommend ctrl+g the rhythm
  4. 02:06:621 (3,4) - i guess you can make a same slider as 02:06:315 (2) - cuz there also has the sound at 02:06:698
  5. 02:08:000 (2,3) - parallel?
[Pachiru's Insane]
all subjective suggestion so feel free to reject (›´ω`‹ ) really nice diff
  1. 00:14:733 (1) - i would like to move up the curve dot to make it to symmetry with 00:15:958 (3) - xD just like you did it at 00:32:488 (3,1) -
  2. 00:57:131 (4) - try this pattern seems would improve the flow but it's fine to remain tho
  3. 01:00:652 (3,4,5) - ctrl+g to make the pattern with 01:00:040 (1,2,3,4,5,6) - →↑↓← there?
[Collab Extra]
i may give all subjective suggestion so feel free to just reply rejected lol
  1. 00:12:131 (4) - stack on 00:11:060 (1) - head?
  2. 00:28:050 - hmm feel a little pity to make a blank here ;u;
  3. 00:36:774 (1,2,3,1,2,3,4,1,2) - love this pattern ><
  4. 00:41:978 (2,3) - ctrl+g the place? would improve the flow imo
  5. 00:48:713 (5,6,7,8,1) - i guess this pattern can be placed better by moving 00:49:019 (1) - to the correct place, i think you want to make the flow to
    00:49:172 (2,3) - so i also recommend to put (2,3) to 00:48:254 (3) - tail :3
  6. 01:34:019 (5,6) - ctrl+g the place? same reason as 00:41:978 (2,3)
  7. 01:56:213 (1,2) - umm seems very confused ;u; maybe just to me..
[Virtuosu!]
sry i'm not good at modding high star diff but i'll try xD
  1. 00:27:284 (5) - ummm seems not very beauty for me maybe can try this way
  2. 00:37:386 (6,7) - using stream here maybe more fit this diff imo lol
  3. 01:40:448 (1,3) - blanket?
that all i guess xD and i think maybe you can check the hitsound by looking through whole map :3
GL for rank!!
Yusomi
hii M4M from pm~

Virtuosu!

00:19:325 (7,8,9,10) - maybe 2 kick sliders might be nice here to follow the increasing spacing pattern from 00:18:407 (1,2,3,4,5,6) -
00:34:172 (6,7,1) - if you want, you could rotate by 15degrees or so to reduce spacing here 00:34:019 (5,6) -
00:39:682 (3) - and 00:40:907 (3) - you could maybe use a 1/4 repeat slider here ?
00:53:764 (6,1) - maybe this should be a triple like 00:54:989 (6,7,1) -
01:00:193 (3,4,5,6,7,8) - this turn is quite harsh, i think? idk something looks odd here imo, just though i'd point it out
01:03:101 (3) - might be nice to use 2 kicksliders here instead of a repeat https://puu.sh/zTqFC/6aebe6101d.png
01:12:897 (3) - same here also
02:00:346 (2) - might be better at x:1 y:142 so this spacing is even 02:00:346 (2,3,4) -
I'm surprised you didn't use this 02:17:182 (1,2,3,4,5,6,7,8) - to make 02:20:856 (1,2,3,4,5,6,7,8) -

Collab Extra

00:12:897 (2) - you could stack with 00:11:060 (1) - sliderend
00:17:259 - would a spinner be a good idea here?
00:22:999 (4,4) - you could make these stack if you want
00:25:754 (1) - and this stack too.
there are quite a few stacks like this i'll stop mentioning them now
00:27:744 (2,3,1) - this spacing seems non-intuitive, some players might think 00:27:897 (3,1) - this is a 1/2 rather than 1/1
00:36:774 (1,2,3,1,2,3,4,1,2) - this is so hard to read for me :o maybe try something like https://puu.sh/zTsi8/64f3b494f5.png (I spaced it out only to make the screenshot more clear) the music does sound more like a 1-2-3-4 1-2-3-4 to me anyways.
00:38:075 (1,1) - why are the sounds not mapped here, just curious
00:48:713 (5,6,7,8,1) - this looks strange since it is on it's own. you could maybe make those previously unmapped sounds into a stream the same shape as this
00:57:897 (3,4) - you could make these kick sliders to capture those 1/4 sounds
00:58:203 (1,2,3,4,1,2,3,4) - oo very pretty :)
01:23:151 (6,1) - you could do a triple here
01:55:142 (1,2,3,1,2,3,4,1,2) - actually if you want to keep this 1-2-3 1-2-3-4 1 rhythm maybe use this pattern first to introduce the player to it, then use that earlier harder to read pattern second?
02:14:733 (1,2,3,1,2,3,4,1,2) - i think this would be better if it were more consistent with the previous patterns

Pachiru's Insane

00:28:662 (2,3,4) - i think if you are going to map this triple, you can't ignore the following one between these 00:29:121 (5,1) -
00:46:264 (4) - you could make this a jump like 00:45:040 (4,5) -
00:48:790 (4) - would be nicer if spacing was consistent here, currently it's prev:0.49x, next: 0.81x
00:52:999 (2) - maybe make this a jump like 00:51:774 (2,3) -
01:42:131 (2) - seems odd to ignore such strong drums here in favour of weaker piano

Hard

00:42:131 (2,3) - this spacing might be confused for 1/2, maybe move 00:42:591 (3) - down to x:350 y:375 or smth
00:51:162 (9,10) - might be better to use a 1/2 slider here
01:27:897 (7) - might look better if you ctrl+h it to match 01:26:979 (4,5) -
01:30:346 (9,10) - if u agree with my earlier thing then 1/2 slider would be nice here too

Normal

looks like perfect map

02:17:029 (5) - i think it might be best to delete this note since you didn't map it 02:15:958 (3,4) - between these. it also might feel better since the music goes calm right after it

Easy

01:01:264 (1) - you can maybe try a wave slider here? https://puu.sh/zTuDE/2092563cbb.png works better imo since you usually use curves to map those vocals
01:11:060 (1) - also suggest using a curved one here too
02:19:631 (3) - maybe move down and stack tail with 02:17:182 (1) - ?

nice mapset ! Maybe combo colour 4 could be more golden rather than brown, looks a lot nicer imo
MrMenda
Hi! Late M4M from PM (Sorry for that)

Easy

  1. 00:11:978 - There should be a circle here, since you previously mapped it that way in 00:06:161 (2,3,4) -
  2. 00:41:672 (1,2) - and 00:46:570 (1,2,3) - should be the same since they are the same sound.
  3. 01:03:713 (1,2,3) - This triangle here might be a bit problematic for easy players, but not completely sure since the tail of 1 points towards 2. Doing kind of what you do in 01:13:509 (1,2,3) - would be optimal.
  4. 01:37:999 (1,2,3) - given some patterning in the map, and how positioning out of straight sliders was treated, this will be harder to read, since the triangle would mislead the player. Same could be applied in 01:41:673 (2,3,1) -. Changing angles a bit would do for this issue.

Normal

  1. 00:13:509 (2,3,1) - Making this a square would help readability.
  2. 00:30:346 (3,5) - not really sure about this overlap.
  3. 01:11:060 (1,2,3) - In this one, giving 2 a straight exit out of the slider would help to diferenciate which one goes first, since the exit is pretty ambiguous.

    Cool diff!

Hard

  1. 00:42:131 (2,3) - Giving 3 a bit more of spacing would help in order to introduce that kind of 1/1 gap. The one used later was easier to read.
  2. 00:57:591 (1) - Missing Drum Sampleset
  3. Even if it breaks the DS, overlapping 01:40:142 (7,2) - would make much of a difference in gameplay and would look neater.
  4. In 01:55:142 (1,2) -, using something like would be much more representative of the intensity of the song.
  5. 02:15:193 (4,5,6) - Using a triple overlap so late into the map would definitely make some players misread the pattern.

Pachiru's Insane

  1. 00:34:784 (2,1) - Overlap those 2.
  2. 00:37:233 (4,5,6) - This kind of breaks the momentum you built previously. Ctrl+Ging 5 and 6 and moving 7 somewhere else would feel so much appropriate.
  3. Having the first kiai mapped with just 1/4 reverses feels completely underwhelming and loses the point of the piano in the map. Mapping those as 5 note bursts to a 1/4 reverse would be better. Introduce some kind of SV changes so it represents the intensity of the piano better.
  4. In the very last part of the map, using some kind of progressively decreasing SV every 4 notes would represent that better. Mapping the last part of it as 1/2 circles would also be more representative of the intensity the song provides.

Collab Extra

  1. 00:25:754 (1) - Really nitpicky overlap.
  2. 00:35:244 (4,2) - Move those 2 a bit so they dont overlap.
  3. 00:42:897 (1,2) - try to make the entry cleaner by moving 1 a bit to the right.
  4. 00:54:835 (7,8,9) -, 00:56:060 (7,8,9) - Overmapped triples, there is nothing in the white tick.
  5. 00:58:203 (1,2,3,4,1,2,3,4) - There is no 1/4 rhythm yet to map a stream. If something, this could be mapped with 1/4 sliders.
  6. I think mapping 02:14:733 (1,2,3,1,2,3,4,1,2) - like 00:36:774 (1,2,3,1,2,3,4,1,2) - would be really cool, since it is one of the best patterns in the map and the sound is the same.
  7. The last part seems to be a bit overspaced, since the sound isn't that strong and when the important one (the last one) kicks in, the spacing difference is very little. Reducing the first part's spacing to increase it at the end would be ideal.

Virtuosu!

  1. 00:39:223 (1) - This slider overlapping with the rest of the stream feels too sudden, to make it consistent with your previous bursts, I'd rotate it by 90º
  2. 01:06:774 (9,10,11,12,13,14,15,16) - Reducing spacing again here would make for the piano going tremendously quiet.
  3. 02:13:203 (6,2) - Overlap those 2.

Good luck!
3mplify
Hi, I'm really sorry for such a late reply (gomenasai), but now I'm here, so let's go!~

General


  1. Add Bwa to Tags - That's the name of album, proof
  2. Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbps or VBR ~1.0.

Easy


  1. 00:08:611 (5) - Meh meh, fix blanket
  2. 00:06:161 (2,4) - these ones are pretty unproportional and if I put note between these two sliders, you can see that it's pretty messy
  3. 00:09:835 (1) - I'd better move it to x:326 y:211 to create a 90 degrees angle
  4. 00:14:886 (1) - you are allowed to make spinner up to 00:18:407 (when you end it on the middle of WOOOOOOOOOOOOOO that sounds pretty strange)
  5. 00:28:203 (3) - rotate this by 2 and 00:29:427 (1) - fix[url=]https://i.imgur.com/V4cA8ov.png[/url]
  6. 00:30:346 (2) - add whistle and fix ds
  7. 00:37:999 (3) - [url=https://i.imgur.com/UEMFxE8.png]I think this placement is better, because it's too close to 00:36:774 (1) [url] (but then you should fix ds with 00:40:448 (2))
  8. 00:53:917 (1) - this can be hard to read/play for new players
  9. 01:42:897 (3) - i'd better place to x:254 y:244
  10. 01:46:265 (2,3,4,1) - https://i.imgur.com/AqqMzYI.png
  11. 02:20:856 (4,1) - how about adding finish?


Normal


  1. 00:12:284 (1) - move to x:192 y:326
  2. 01:03:713 (1) - rotate by 2
  3. 01:58:510 (3,4) - Maybe better to reduce ds or even stack


Hard


  1. 00:37:999 (1) - nc
  2. 00:46:111 (1) - rotate by -1


Pachiru's Insane


  1. 00:04:937 (1) - fix blanket
  2. 00:05:550 (2) - same
  3. 01:53:152 (2) - I'd better move to x:141
  4. 01:53:917 (1) - move to x:347 y:45 to save proportions
  5. 01:55:448 (3) - Since this note isn't really comfortable to play, I'd better copy 01:55:142 (1,2) and move them to x:370 y:98
  6. 02:02:488 (1) - fix blanket (if it's blanket)
  7. 02:13:203 (4) - rotate by 3


Collab Extra


  1. 00:07:386 (4) - ctrl+G
  2. 00:12:131 (4) - move to x:168 y:161
  3. 00:29:427 (1) - I'd better make more curvy, but that's only for aestetics
  4. 00:41:672 (1,4) - copy and move to x:273 y:45
  5. 00:43:356 (3) - overlap
  6. 00:56:825 (1,2,3,4,5,1,2,3,4) - https://i.imgur.com/IZo6TXX.png
  7. 01:23:458 (2) - I'd better move a bit higher
  8. 02:19:019 (1,2,3,4) - Maybe would be nice if you do them like 02:17:795 (1,2,3,4)


Virtuosu!


  1. 00:42:131 (1) - make spacing between 00:42:131 (1,1) equal to spacing between 00:42:131 (1,2)
  2. Wow, this diff is almost perfect. Anyway, would be nice if you find somebody (or do it by yourself) to keysound streams
Pachiru
@3mplify, didn't fixed the position cause it was fine as it is.

@MrMenda, didn't change it cause: - the overlap is not a problem, since it's abrely noticeable
- the jumping part was thought like this, to give more emphasis on the strong beat placed on the 7.
- the kiai is made with reversed 1/4 cause it would be too hard with 5 notes bursts, and would be as complicated as the Extra, and it's something I don't want to. I wanted to make something I could play.
- the last part, i preferd to emphasis the decreasing sound with a progresive descreasing spacing instead. and for the very last part of it, i don't agree with the idea of circles, cause i wanted to represent the intensity of the whole part with spacing and sliders.

@Yusomi, didn't changed the jumps suggestions, cause they're already big jumps here. fixed the rest.

@bigfrog, changed the first suggestion to polish the map, but denied the rest, cause to me, the suggestions wouldn't fix issues.
- the second one would harm the flow and the structure of this section.
- the latter one would be too hard if i was ctrl+g this pattern, cause 3 would be too far from the previous object.
glad you liked the map though :)

@Gordon123, fixed all.

@YukiZura-, fixed all.

[]

Thanks guys for modding, I appreciate the help~
Topic Starter
Nozhomi

Gordon123 wrote:

heey from my q ^^

[General]
[Collab Extra]

  • 00:22:999 (4) - maybe make it x:292 y:172 for a great circle between 00:22:693 (3,1) - these objects - Nah I want that emphasis for snare and stack with 00:24:070 (4) -
    00:28:203 (1) - can be omitted this object a little lower in order to show a small gap between 00:27:897 (3) - and (1) (for difference in distance) - The NC make it easier to get, and people from that lvl won't have any issue reading that rhythm change.
    00:51:162 (7) - x:484 y:120 and 00:51:468 (1) - x:296 y:124 i think looks better (imo) - 1st one yes, 2nd one no that's way to down on the grind and pattern.
    00:58:432 (4,1) - make a smoother transition between circles - That's the point of not doing it smooth, to emphasis the rhythm acceleration.
    01:25:294 (5) - make a curve? https://puu.sh/zRkV7/b1a9f1ceeb.jpg - That's the kind of pattern I like, it flows well and looks cute.
    01:53:917 (1) - why this slider repeats only once? it looks weird and unclear! - Is it ? Unclear I don't think, weird that's questionnable. And why this slider couldn't be done only one time ?
    02:11:978 (4) - x:180 y:104 - Stack with 02:10:754 (5) -
[Hard]

  • 00:25:754 (4,6) - same ^ - Nah I like that different direction to match the speedup of the song.
    00:41:519 (8,1) - maybe blanket? - Never intended to be blanket.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)

bigfrog wrote:

hi, m4m from pm :>

[Genera]
  1. seems fine
[Easy]
  1. 00:37:386 (2) - maybe can try this pattern - So your idea is nice indeed, but since both sliders cover the same type of sound, I want them to stay the same.
  2. 00:46:111 (3,1,2) - make the same distance between seems more neat imo - Yes but distance spacing rip so no.
  3. 00:49:019 (1,3) - blanket? looks nice :> - Wasn't intended to be blanket so no need to.
  4. 01:09:836 (3) - i guess the red dot can be put at the curve place of the slider, 01:10:448 - I put it here to fit the drum hit here like on the start.
  5. 02:08:612 (3,4) - seems more fit to use a long slider & circle in this part imo xD it's fine to use two slider too tho - Yeah could work, but will keep consistency with 01:58:816 (3,4) - .
[Normal]
  1. 00:24:223 (4,3) - stack? just suggestion lol - Would kill all the patterns for not much so nah I won't.
  2. 01:27:897 (6) - i think it's more fit to use a slider here to emphasize the tight rhythm :> - Imo would be a bit too hard, we'll see if more complain about it.
  3. 01:44:122 (4) - hmm i'm not sure but a little stack the blood strip while playing -wat
  4. 02:07:387 (1) - same as 01:44:122 (4) -wat
[Hard]
  1. 02:08:000 (2,3) - parallel? - They are, unless you mean parallel the other way but no they're nice like that.
[Collab Extra]
i may give all subjective suggestion so feel free to just reply rejected lol
  1. 00:12:131 (4) - stack on 00:11:060 (1) - head? - I feel like flow would be too broken.
  2. 00:28:050 - hmm feel a little pity to make a blank here ;u; - There's nothing interesting to play here, and that small blank emphasis more the next sound.
  3. 00:48:713 (5,6,7,8,1) - i guess this pattern can be placed better by moving 00:49:019 (1) - to the correct place, i think you want to make the flow to - Tell me the correct place next time XD
    00:49:172 (2,3) - so i also recommend to put (2,3) to 00:48:254 (3) - tail :3 - Don't like the flow it create and ruin spacing.
  4. 01:34:019 (5,6) - ctrl+g the place? same reason as 00:41:978 (2,3) - Imo don't work this time.
  5. 01:56:213 (1,2) - umm seems very confused ;u; maybe just to me.. - It just follow the movement from before, nothing hard.
[Virtuosu!]
sry i'm not good at modding high star diff but i'll try xD
  1. 00:27:284 (5) - ummm seems not very beauty for me maybe can try this way - Will end out of screen and ruin the flow.
  2. 00:37:386 (6,7) - using stream here maybe more fit this diff imo lol - There's no stream possible here, only 1212 and I don't want that.
  3. 01:40:448 (1,3) - blanket? - It is already.
that all i guess xD and i think maybe you can check the hitsound by looking through whole map :3
GL for rank!!
Thx
Will answer rest of the mods when back the 19th.
CXu
Lol I suck I had way less time during Easter than I thought and then I kinda forgot, so sorry I'm like a billion years late.

[General]
  1. Fine
[Virtuosu!]
  1. 00:17:182 (1) - The speed-up on this slider comes a bit abrupt as it's head still follows the piano like 00:14:733 (1,2,3) - and whatnot, and it's not obvious if it's supposed to follow the increasing sound in the background. Imo just keeping the same speed here as the previous sliders would work better.
  2. 00:26:519 (3,1) - Add soft-whistle to both of these? For the high pitched piano.
  3. 00:36:774 (1,2,3,4,5,6,7) - Consider something like this maybe? https://files.catbox.moe/kg7B7b.png It feels odd to have (6) as a slider when there's an added emphasis for the heads on (5,7) in the music, and the stream using 1/4's would emphasize the stronger drum-sounds better as well.
  4. 00:41:672 (1) - Possibly lower SV for this, then increase it for 00:42:897 (1) - , to fit with how you've been increasing/decreasing SV based on pitch of that noisething?
  5. 00:57:591 (1) - I would change this to 2 notes instead, as at this point you'll be hitting every piano-note at 00:57:897 (1,1,1,1,1,1) - .
  6. 00:58:815 - Nice stream.
  7. 01:19:172 (4) - This is kinda close to (3) and could look like a 1/4, so maybe space it out a bit more.
  8. 01:20:856 (1) - Well same things as previous part, so if you decide to do that, then do the same here.
  9. 01:44:887 (3,4,5,1) - Same whistles as 00:26:519, and if you didn't do that, at least add a whistle on (4) for consistency I guess.
  10. 01:55:142 (1,2,3,4,5,6,7) - Hey look it's the same thing again, so apply here too if you did the previous one.
  11. 02:00:040 (1,2,3,4,5) - I feel like this rhythm would be more appropriate considering the added drums in this section: https://files.catbox.moe/buu7TB.png

[Collab Extra]
  1. 00:07:386 (4) - Maybe ctrl+g and rotate it like this? https://files.catbox.moe/nb85sB.png The more linear flow of the pattern leads better into the slider this way.
  2. 00:16:570 (2) - Move the end to 371;188 to line up the slider-body with (1)?
  3. 00:26:978 (1,2,3) - Uhm? If this is intentional, it doesn't look like it. Would just space this regularly.
  4. 00:28:050 - Just having a gap here is pretty weird, and also you don't really use these kind of pauses in other parts of this section, and there's still a piano going on that note. Consider adding a note here, maybe by stacking it on 00:28:203 (1) - , then ctrl+g'ing 00:27:897 (3,4) - If not, at least do something with the spacing as the sudden 1/1 kind of comes out of nowhere in a sea of 1/2's.
  5. 00:31:876 (1) - This slidershape looks kind of out of place compared to like every other slider. Consider just making it one of those round sliders, since you've been using fairly curved sliders in general through the map.
  6. 00:36:774 - I get that it's on the sharper drum that you jump out, but at least imo this should really be NC'd as https://files.catbox.moe/5A0lyC.png, and grouping them with stacks on the (1,2)'s while not on the (3,4), if that makes sense. Basically like this https://files.catbox.moe/xXOCx7.png (as in the logic, not the pattern; that's just some random placing I did for the screenshot.) If you want to keep your current logic going, I'd place 00:37:999 (2) - in the stack as well, since it has the same sound as the other ones, instead of this random note out in the middle of nowhere.
  7. 00:56:825 (1) - Not really a need for an NC here, and is inconsistent with your previous NCing.
  8. 00:56:825 (1,2,3,4,5) - Also, maybe fix the star pattern so it's an even star? It kinda just looks sloppy righ tnow.
  9. 01:03:407 (3) - Make this a note stacked on 01:03:713 (1) - like you do at 01:00:958 (3,1) - and 01:10:754 (3,1) - ?
  10. 01:27:897 (5,6,7,8,1) - Straight line pls
  11. 01:43:968 (5,6,1) - Maybe point these in the direction of (4) so they lead into the slider better?
  12. 01:46:417 - Same as before
  13. 01:49:019 (6) - NC
  14. 01:55:142 - Same as before
  15. 02:06:009 - Same as before
  16. 02:06:392 - Would add a note here to follow the drums more properly, since you already have 02:06:698 (3) -, so the pattern is following the drums.
  17. 02:10:295 (2,3) - Kind of a random triple that isn't really following anything.
  18. 02:14:733 - Well, same as before, NC patterning and whatnot should be 4-4-1 imo.
[Pachiru's Insane]
  1. 00:23:764 (2) - Would shorten this to a 1/2 starting at 00:23:917 - , then adding a note at 00:23:764 - to follow the drums here.
  2. 00:30:040 (3,4) - I get the extended sliders, but personally would prefer that you don't skip the drum at 00:30:193 - . You also don't extend them at 01:48:407 (3,4) - or 02:07:999 (3,4) - , so it would be more consistent as well.
  3. 00:33:560 (2) - Same as 00:23:764
  4. 00:37:999 (1,2,3,4) - Slightly increase SV for every slider? Since the music is increasing in pitch and whatnot.
  5. 00:38:917 (4) - Well, I guess it's not really a problem, but I do think it would be better to either reduce repeats by 1, or moving this closer to 00:39:223 (1) - (or the other way around). Same with other big 1/4 jumps after repeats like 00:59:733 (4,1) - and 01:02:794 (2,3) - etc.
  6. 00:49:325 (2) - Turn this into two notes to be consistent with 00:51:774 (2,3) - ?
  7. 01:36:774 (1,2,3,4) - Same as 00:37:999
  8. 01:42:131 (2,3) - drum-hitnormal on (2) sliderend and (3)
  9. 01:46:876 (2) - Shorten this to 01:47:029 - and add a note at 01:47:106 - so you don't skip the piano sound at 01:47:029?
  10. 01:56:366 (1,2,3,4) - Same as 00:37:999
  11. 02:14:733 (1,2,3,4,5,1,2,3) - Could you make this star more star-like xd
[Hard]
  1. 00:27:284 (3,4,5) - Move these so that (2,3,5) form a triangle like this https://files.catbox.moe/xnBorh.png ? Will also make spacing between 00:27:131 (2,3) - look more consistent with 00:26:519 (6,1) - and 00:27:284 (3,4) -
  2. 00:37:999 (6) - NC here, since you similarly break your NCing pattern at 00:28:203 - and every other place where you go into like a new section of the music.
  3. 00:48:713 (7) - Everything should probably have drum-hitnormal on this repeatslider.
  4. 00:51:009 (8) - Would stack this on (7) instead so you get two doubles rather than a single + a triple stack.
  5. 00:52:386 (3) - Curve this? Looks better in the overall pattern imo https://files.catbox.moe/73Om8p.png
  6. 01:11:978 (1) - Remove NC for consistency.
  7. 01:27:897 (7) - Same as 00:48:713
  8. 01:30:040 (7,8,9,10) - Same as 00:51:009
  9. 01:37:080 (2) - Curve this as well? It's like the only straight slider in the combo, so it kinda stands out.
  10. 02:01:877 (5) - drum-hitnormal on end
  11. 02:03:714 (5,7) - Missing normal-hitnormal on (5) end and (7) repeat.
  12. 02:11:826 (7) - Missing normal-hitnormal on end here too. Might be some hitsounds that're missing that I missed (lol nice sentence) so you should probably just listen through it and add whatever's not there.
  13. 02:13:510 (5) - ^
  14. 02:14:733 (1,2,3,4,5,6,7,8) - Well, as you probably figured from the other diffs, I think (4) should stand alone then have (5,6) as a double stack instead: https://files.catbox.moe/h48nqv.png
  15. 02:20:856 (3) - I think it would be appropriate to NC here too, since the piano gets significantly stronger and you break the pattern of those repeatsliders here.
[Normal]
  1. 00:57:591 (4) - Maybe move this up a bit so it's not as close to 00:56:366 (1) -
  2. 01:34:478 (1) - I get that the spinner is following that sound that's increasing in volume and whatnot, but eh, the piano melody here is really strong and in the center, so I think it would be better to map this part rather than just throwing in a spinner.
  3. 02:00:653 (2) - Missing normal-hitnormal on end.
  4. 02:13:510 (3) - ^
  5. 02:19:631 (1,3) - From the way the anchor points look it seems like they're supposed to be symmetrical, but they kinda aren't (and also I personally don't think they look that great, nor do they really fit with the general slider-design of the diff). You also kind of don't capture the difference in intensity for the piano here, like you do in the other diffs. I'd suggest just remapping the pattern in some other way tbf, unless you really, really like how it looks xd
[Easy]
  1. 00:22:080 (1) - 00:24:529 (1) - 00:31:876 (1) - etc. should have a soft-hitwhistle on their ends for that piano note. Also makes the hitsounding not sound as boring/bland since you have to skip a lot of the drum-sounds that you use in higher diffs.
  2. 01:00:040 (3) - ctrl+g this? The flow from (1,2) suggests entering the slider from the top for a newer player.
  3. 01:46:571 (3) - Curve this so it makes a circle with 01:47:795 (1) - around (4)?
  4. 02:20:856 (4) - I would personally NC here too just because it's so different from the other 3 sliders :P
Pachiru
[quote="CXu"]

[Pachiru's Insane]
  1. 00:23:764 (2) - Would shorten this to a 1/2 starting at 00:23:917 - , then adding a note at 00:23:764 - to follow the drums here.
  2. 00:30:040 (3,4) - I get the extended sliders, but personally would prefer that you don't skip the drum at 00:30:193 - . You also don't extend them at 01:48:407 (3,4) - or 02:07:999 (3,4) - , so it would be more consistent as well.
  3. 00:33:560 (2) - Same as 00:23:764
  4. 00:37:999 (1,2,3,4) - Slightly increase SV for every slider? Since the music is increasing in pitch and whatnot. I prefer to keep it like this, not really fan of the idea of SV changes x_x
  5. 00:38:917 (4) - Well, I guess it's not really a problem, but I do think it would be better to either reduce repeats by 1, or moving this closer to 00:39:223 (1) - (or the other way around). Same with other big 1/4 jumps after repeats like 00:59:733 (4,1) - and 01:02:794 (2,3) - etc.
  6. 00:49:325 (2) - Turn this into two notes to be consistent with 00:51:774 (2,3) - ?
  7. 01:36:774 (1,2,3,4) - Same as 00:37:999 Same as above
  8. 01:42:131 (2,3) - drum-hitnormal on (2) sliderend and (3)
  9. 01:46:876 (2) - Shorten this to 01:47:029 - and add a note at 01:47:106 - so you don't skip the piano sound at 01:47:029? I really like how this pattern is doing, and I think it's reprensenting the song in my own way, even if it skip a piano sound.
  10. 01:56:366 (1,2,3,4) - Same as 00:37:999 Same as above
  11. 02:14:733 (1,2,3,4,5,1,2,3) - Could you make this star more star-like xd
MV1 FORMATTING UHHHHHHHHHHHHH

https://pachiru.s-ul.eu/78TzsGZN
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