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Asaka - Edelweiss

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Topic Starter
Nozhomi
This beatmap was submitted using in-game submission on mardi 17 octobre 2017 at 15:05:43

Artist: Asaka
Title: Edelweiss
Source: セントールの悩み
Tags: centaur no nayami ed ending theme tv size 5pb.Records
BPM: 164
Filesize: 19078kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1,63 stars, 100 notes)
  2. Hard (3,67 stars, 280 notes)
  3. Leontopodium (4,71 stars, 322 notes)
  4. Normal (2 stars, 162 notes)
Download: Asaka - Edelweiss
Download: Asaka - Edelweiss (no video)
Information: Scores/Beatmap Listing
---------------
#28
For Sylux6 ~


Anime / Centaur girl
Sylux
makisokk
Hello from #modreqs
maybe useless mod)
[Easy]
  • 00:14:249 (3) - hmm, Can you raise this slider higher? so it looks better. Also it can be combined that between them
    there was an equal line 00:14:249 (3,4) -
    00:30:347 (1) - imo, release below to get a smoother line.
    00:42:054 (1) - it's nc need here?
[Normal]
  • 00:17:908 (6) - I suggest you make it so that the fold is on the red tick, so you will express this strong sound and it looks so much better
    00:25:591 (4,5,6) - imo. If I feel that this is a very bad flow, since beginners sometimes do not bring the sliders to the end, and then they will see a note, and they can get here 100. maybe try Something like??
    00:55:225 (3,4) - ^
[Hard]
  • 00:52:115 (4,1,2,3) - hmm why ingame stack so bad? maybe improve it?
[Leontopodium]
  • 00:16:261 (3) - hmm, In my opinion this is not so convenient to play, can it be better to make a stack with 7? and then you have a repetition on it
Okay it's all
Good luck
Topic Starter
Nozhomi

makisokk wrote:

Hello from #modreqs
maybe useless mod)
[Easy]
  • 00:14:249 (3) - hmm, Can you raise this slider higher? so it looks better. Also it can be combined that between them - I prefer having 00:14:249 (3,4) - as triangle for the next slider, also having them in line imo looks good.
    there was an equal line 00:14:249 (3,4) -
    00:30:347 (1) - imo, release below to get a smoother line. - The line is good I don't know your issue here.
    00:42:054 (1) - it's nc need here? - You mean here 00:42:420 (1) - ? Yes to emphasis the restart of vocal.
[Normal]
  • 00:17:908 (6) - I suggest you make it so that the fold is on the red tick, so you will express this strong sound and it looks so much better - I think I get your idea, and done I hope lol.
    00:25:591 (4,5,6) - imo. If I feel that this is a very bad flow, since beginners sometimes do not bring the sliders to the end, and then they will see a note, and they can get here 100. maybe try Something like?? - The triangle flow is easy to read and player have clearly time to catch the end of that slider before moving to the next object.
    00:55:225 (3,4) - ^ - The flow do a loop here so the movement goes naturally on the next slider.
[Hard]
  • 00:52:115 (4,1,2,3) - hmm why ingame stack so bad? maybe improve it? - Done
[Leontopodium]
  • 00:16:261 (3) - hmm, In my opinion this is not so convenient to play, can it be better to make a stack with 7? and then you have a repetition on it - Nah because the point of that pattern is to repeat the rhythm like the music does, but with a progressive spacing to reflect the intensity of it.
Okay it's all
Good luck
Thx~
Chanyah
Heya m4m -

Leontopodium
  1. 00:54:127 (2) - this can be rotate more up a bit to look better (this is has nothing to do with playability and can be simply ignore)
  2. 01:19:920 (10) - I think this should have less spacing then the previous since it weaker
  3. 01:25:042 (5,6,7) - Having this a bit down to flow a bit better maybe X:141 Y:218 -
Hard
  1. 01:05:835 (1) - this will play more better imo if you put it like this https://imgur.com/a/jnjFe
I can't actually find anything so I hope I did help...

I gave a star because I like the map/song
Topic Starter
Nozhomi

DJ Lucky wrote:

Heya m4m -

Leontopodium
  1. 00:54:127 (2) - this can be rotate more up a bit to look better (this is has nothing to do with playability and can be simply ignore) -
    That was the point to do them like this, to have a bigger gap on that side.
  2. 01:19:920 (10) - I think this should have less spacing then the previous since it weaker - I prefer keep a constant spacing on drums here.
  3. 01:25:042 (5,6,7) - Having this a bit down to flow a bit better maybe X:141 Y:218 - - I did smth a bit bigger than your suggestion but yes.
Hard
  1. 01:05:835 (1) - this will play more better imo if you put it like this https://imgur.com/a/jnjFe - Yes
I can't actually find anything so I hope I did help...

I gave a star because I like the map/song
Thx~
Grrum
Hey, saw this in modreqs which promised a M4M. Hope this helps!

[General]

The BG lady's left eye looks like it's about to fall off her face.

What do you think about your spread from Normal to Hard?

[Easy]

00:36:932 (2,3,4) – I really disliked the flow from (2,3). Having to cut back is pretty grating, where as doing something like this felt much more natural: http://puu.sh/xD1Vu/8d7a33474c.jpg . In order to get this to work I needed to perform a few pieces of surgery. You can take all of 00:30:347 (1,2,3,4,1,2,3,4,1,2,3,4) – and move it up some amount (I moved it to 167, 323). I then moved this part a little bit to the left 00:34:737 (3,4,1,2,3,4) – , and finally I moved 00:36:200 (1,2,3,4) – to the right a little. I don't think any of these edits sacrifice too much, and I do like the result (2,3,4) triangle.

01:13:518 (3,3) – overlap isn't ideal.

01:18:639 (2,3) – If you had asked me, I'd say this kind of flow is inappropriate for someone playing the game for the first time. You're the BN, but I don't know that the new player's experience is worth this interesting flow.

[Normal]

nice

[Hard]

00:15:530 (7,8,9) – Just a preference, but since this is a strong/different beat, I like changing the flow here like: http://puu.sh/xD0Kd/3ab29224cf.jpg

00:28:883 (1) – supposed to be a 1/1 slider.

01:05:469 (1,2) – This felt extremely inappropriate for this difficulty (especially given the current spread from Normal). I really didn't expect this to be a ¼ beat. If you are insistent about keeping the ¼, make 01:05:103 (4) – into a ¾ slider with low spacing into (1) so that you clearly convey these two beats are ¼ apart.

01:13:700 (4,5,6) – Why stack this way as opposed to the normal http://puu.sh/xD11m/abadf8e319.jpg? I felt this is a big deviation from the typical kind of stack a player sees, and I don't see what's special about just this one section of the map to make it stand out like this.

[Last]

00:35:469 (4) – Ctrl + H this slider http://puu.sh/xD2Am/ced49ff805.jpg. I was upset that the flow into (5) was uncomfortable and would prefer something smoother, so this minor detail might help that. You could make it more curvy like http://puu.sh/xD06H/74eb75fd90.jpg but I don't think you'll buy that.

00:41:871 (3,1) – This flow didn't feel great/intuitive. Would prefer a more comfortable flow.

00:55:225 (1,2,4) – Make this visual spacing consistent. (in particular, I felt that (1,2) is very close, maybe give a bit of distance)

00:55:591 (2,6) – I get a lot of crap for having these “invisible” overlaps. I don't think this is bad at all though, and I don't think changing it so that these don't overlap will actually improve the map. How would you respond to someone who says you should change this?

01:01:261 (2,4) – seem a bit close.

01:01:261 (2,4) – SV feels excessive, feels like the numbers are too big.

01:15:347 (6,1) – These flow into each other too well. For these strong beats, you usually use a sharper angle, and I feel a sharper angle is more appropriate here.

Nice set as long as spread isn't an issue, have a star. Good luck!
tatemae

  • [Leontopodium]
  1. 00:08:030 (5,1) - im not blanket-modder but why not
  2. 00:55:225 (1,2) - I think that here more spacing to better to feel beats. Also players don't finish a slider absolutely, and stop on red lines on a screenchot imo http://puu.sh/xDwZd/1cc58ee8d8.png
    [Hard]
  3. 00:18:274 (4) - I hear that you map but still I hear that it comes to an end on a red tic. And as it not a kiсk-slider that in the top diff, you can reduce reverse to a red tic.
  4. 00:27:969 (3,4) - maybe try to stack it? It follows a vocal better. And also groups a vocal. Also it is played well. Kill the modder pls.
  5. 00:41:688 (1) - i think its 1/2 reverse, beacause downbeats on 1/2 imo imo I listened in 25%
  6. 00:42:054 (2) - huh, its 1/4, but on the last blue tic there is no sound :P
  7. 01:05:560 (2,1) - I know you use ds. Aesthetically, this almost-stack "doesn't approach style of the map". Can u perfect stack pls?
    [Normal]
    fine for me
    [Easy]
  8. 00:39:219 (1) - im so hate short spinners, especially in ez difficulties
  9. 01:11:322 (1) - if u follow the long vocal "mooo", then the slider has to end on a white tic
    the song is very emotional
Topic Starter
Nozhomi

pinataman wrote:

Hey, saw this in modreqs which promised a M4M. Hope this helps!

[General]

The BG lady's left eye looks like it's about to fall off her face. - There's not much good bg of that anime so I kept the one Sylux6 had. If you have better then tell me.

What do you think about your spread from Normal to Hard? - So if you refer to star rating, yes it could be a bit big, but I use a good amount of 1/2 on Normal and mostly 1/2 and some 1/4 on Hard so I don't think the gap is a real problem here.

[Easy]

00:36:932 (2,3,4) – I really disliked the flow from (2,3). Having to cut back is pretty grating, where as doing something like this felt much more natural: http://puu.sh/xD1Vu/8d7a33474c.jpg . In order to get this to work I needed to perform a few pieces of surgery. You can take all of 00:30:347 (1,2,3,4,1,2,3,4,1,2,3,4) – and move it up some amount (I moved it to 167, 323). I then moved this part a little bit to the left 00:34:737 (3,4,1,2,3,4) – , and finally I moved 00:36:200 (1,2,3,4) – to the right a little. I don't think any of these edits sacrifice too much, and I do like the result (2,3,4) triangle. - Didn't done all you said but ended with same result ^^'

01:13:518 (3,3) – overlap isn't ideal. - I would say yes if was visible ingame, but it's not so that's okay.

01:18:639 (2,3) – If you had asked me, I'd say this kind of flow is inappropriate for someone playing the game for the first time. You're the BN, but I don't know that the new player's experience is worth this interesting flow. - I think it was fine but changed anyway just in case.

[Normal]

nice

[Hard]

00:15:530 (7,8,9) – Just a preference, but since this is a strong/different beat, I like changing the flow here like: http://puu.sh/xD0Kd/3ab29224cf.jpg - I definitly prefer my stuff, your idea make sense tho.

00:28:883 (1) – supposed to be a 1/1 slider. - Issues with greenline woops~

01:05:469 (1,2) – This felt extremely inappropriate for this difficulty (especially given the current spread from Normal). I really didn't expect this to be a ¼ beat. If you are insistent about keeping the ¼, make 01:05:103 (4) – into a ¾ slider with low spacing into (1) so that you clearly convey these two beats are ¼ apart. - Thb there's no issues about reading this. Spacing and stacking make it coherent with rest of the map. Will see if get more complain.

01:13:700 (4,5,6) – Why stack this way as opposed to the normal http://puu.sh/xD11m/abadf8e319.jpg? I felt this is a big deviation from the typical kind of stack a player sees, and I don't see what's special about just this one section of the map to make it stand out like this. - It hides less the reverse arrow, and make the movement more fluid from the previous object.

[Last]

00:35:469 (4) – Ctrl + H this slider http://puu.sh/xD2Am/ced49ff805.jpg. I was upset that the flow into (5) was uncomfortable and would prefer something smoother, so this minor detail might help that. You could make it more curvy like http://puu.sh/xD06H/74eb75fd90.jpg but I don't think you'll buy that. - Only CTRL+H.

00:41:871 (3,1) – This flow didn't feel great/intuitive. Would prefer a more comfortable flow. - From testplay I had, I never saw anyone having an issue here.

00:55:225 (1,2,4) – Make this visual spacing consistent. (in particular, I felt that (1,2) is very close, maybe give a bit of distance) - A bit more, but not much or the gap would be too huge.

00:55:591 (2,6) – I get a lot of crap for having these “invisible” overlaps. I don't think this is bad at all though, and I don't think changing it so that these don't overlap will actually improve the map. How would you respond to someone who says you should change this? - They're not visible in game,
and don't affect the gameplay in any way so I don't think they're worth to change.


01:01:261 (2,4) – seem a bit close. - Less close.

01:01:261 (2,4) – SV feels excessive, feels like the numbers are too big. - You probably paste the wrong timestamp, and if you're talking about 01:05:103 (1,2) - then no it's fine.

01:15:347 (6,1) – These flow into each other too well. For these strong beats, you usually use a sharper angle, and I feel a sharper angle is more appropriate here. - A good flow is good, and I don't think smth sharper would make it better.

Nice set as long as spread isn't an issue, have a star. Good luck!

Loreley wrote:


  • [Leontopodium]
  1. 00:08:030 (5,1) - im not blanket-modder but why not - I don't see any problem with this one ._.
  2. 00:55:225 (1,2) - I think that here more spacing to better to feel beats. Also players don't finish a slider absolutely, and stop on red lines on a screenchot imo http://puu.sh/xDwZd/1cc58ee8d8.png - Increased a bit since you were 2 to complain about it, but not that much.
    [Hard]
  3. 00:18:274 (4) - I hear that you map but still I hear that it comes to an end on a red tic. And as it not a kiсk-slider that in the top diff, you can reduce reverse to a red tic. - It definitly end on the blue tic.
  4. 00:27:969 (3,4) - maybe try to stack it? It follows a vocal better. And also groups a vocal. Also it is played well. Kill the modder pls. -
    Imo no because vocal change + piano.
  5. 00:41:688 (1) - i think its 1/2 reverse, beacause downbeats on 1/2 imo imo I listened in 25% - There's drum elements on blue tics.
  6. 00:42:054 (2) - huh, its 1/4, but on the last blue tic there is no sound :P - That's true, but to ensure to not trouble the player I think keeping it like previous reverse is better, also it works with the breath of vocal.
  7. 01:05:560 (2,1) - I know you use ds. Aesthetically, this almost-stack "doesn't approach style of the map". Can u perfect stack pls? -
    I think it was before but I changed it from a previous mod. Well redo the stack ^^'

    [Normal]
    fine for me
    [Easy]
  8. 00:39:219 (1) - im so hate short spinners, especially in ez difficulties - Changed for a slider + circle.
  9. 01:11:322 (1) - if u follow the long vocal "mooo", then the slider has to end on a white tic - It would create a polarity issue and I want to avoid that.
    the song is very emotional
Thx both~
Pachiru
[Easy]
  1. 00:30:347 (1,2,3) - Je suis pas trés fan du flow ici, vu comment le deuxieme slider part dans un sens complètement opposé a celui-ci: 00:30:347 (1,2) - surtout que dans le passage que j'ai cité y'a pas vraiment de quoi faire des flow comme ça.
  2. 00:50:835 (1) - Donne une forme a ce slider je pense, pour que ce soit plus simple a jouer, genre une légère courbe, pour que ça mène le joueur vers le prochain slider.
  3. 01:08:396 (1,2,3) - Pareil ici, je suis pas fan du flow que tu as mis la, je pense que pour un débutant, ça doit pas être trés agréable a jouer. Essaie de donner une courbe aux deux autres sliders, et a les mettre un peu moins vers le bas.
  4. 01:19:188 (3,1) - Pareil ici, je trouve que le flow est pas vraiment adapté pour les débutants. Donne lui une courbe, tout en gardant un petit "cassage de flow" (je sais pas si on dit ça comme ça lol) jouable pour les débutant, vu qu'il y a quand même un son important ici.
[Normal]
  1. 00:06:932 (1,2) - Pareil que pour la Easy, je trouve que le flow ici, il est pas ouf, je pense que si tu courbais les sliders droits, ça donnerait un effet beaucoup plus agréable quand tu le joues.
  2. 00:41:505 (2) - Je trouve que c'est pas ouf de mettre un reverse ici, vu qu'en général sur la Normal tu te base sur le vocal, et la c'est plus sur le beat en fond qui est pas assez mis en avant dans la musique pour le mapper je trouve. Je pense qu'un slider simple suffirait, qui irait de la 00:41:505 - a la 00:42:054 -
  3. 00:46:810 (4,5) - Ici aussi je trouve que par rapport au rythme que tu choisis dans les précédents patterns, celui-ci a l'air d'être basé sur un truc qui est pas assez évident pour une Normal.
  4. 01:04:737 (6,1,2) - La aussi je trouve que le rythme est assez compliqué a comprendre pour un joueur normal, vu qu'il y a un reverse → cercle → slider et il risque de mal comprendre et de miss facilement.
[Hard]
  1. 00:07:481 (2) - Fais gaffe au DS ici, on voit la différence de spacing ici.
  2. 00:12:420 (5) - Je trouve que ça sonne mieux si tu mets ce slider en 1/2 au lieu du 1/3.
  3. 00:32:908 (5,6) - Par contre la, je trouve que l'overlap, ça peut grave induire en erreur vu que c'est le même combo, et en plus de ça, le flow est pas vraiment propre ici, comparé au reste de la map.
  4. Les NC dans le kiai a la fin, je comprends pas trop, je pense que ça peut induire facilement en erreur le joueur :(
  5. Je trouve que la difficulté entre la Normal diff et la Hard est assez grand, donc je sais pas si tu auras besoin de faire une Advanced, mais je pense qu'il serait préférable.
:D
Topic Starter
Nozhomi

Pachiru wrote:

[Easy]
  1. 00:30:347 (1,2,3) - Je suis pas trés fan du flow ici, vu comment le deuxieme slider part dans un sens complètement opposé a celui-ci: 00:30:347 (1,2) - surtout que dans le passage que j'ai cité y'a pas vraiment de quoi faire des flow comme ça.
  2. 00:50:835 (1) - Donne une forme a ce slider je pense, pour que ce soit plus simple a jouer, genre une légère courbe, pour que ça mène le joueur vers le prochain slider.
  3. 01:08:396 (1,2,3) - Pareil ici, je suis pas fan du flow que tu as mis la, je pense que pour un débutant, ça doit pas être trés agréable a jouer. Essaie de donner une courbe aux deux autres sliders, et a les mettre un peu moins vers le bas.
  4. 01:19:188 (3,1) - Pareil ici, je trouve que le flow est pas vraiment adapté pour les débutants. Donne lui une courbe, tout en gardant un petit "cassage de flow" (je sais pas si on dit ça comme ça lol) jouable pour les débutant, vu qu'il y a quand même un son important ici.
    - Dsl mais j'ai tout rejeté, je ne pense pas qu'il y ai un quelconque problème de flow / lisibilité dans tout ce que tu as cité.
[Normal]
  1. 00:06:932 (1,2) - Pareil que pour la Easy, je trouve que le flow ici, il est pas ouf, je pense que si tu courbais les sliders droits, ça donnerait un effet beaucoup plus agréable quand tu le joues. - Franchement non, c'est un genre de pattern que j'aime bien utilisé et il n'y a pas de problème de flow / lecture dessus :/
  2. 00:41:505 (2) - Je trouve que c'est pas ouf de mettre un reverse ici, vu qu'en général sur la Normal tu te base sur le vocal, et la c'est plus sur le beat en fond qui est pas assez mis en avant dans la musique pour le mapper je trouve. Je pense qu'un slider simple suffirait, qui irait de la 00:41:505 - a la 00:42:054 - - Laisser les drums sur un long slider serait pas ouf et rendrait le passage assez bizarre à jouer.
  3. 00:46:810 (4,5) - Ici aussi je trouve que par rapport au rythme que tu choisis dans les précédents patterns, celui-ci a l'air d'être basé sur un truc qui est pas assez évident pour une Normal. - Same
  4. 01:04:737 (6,1,2) - La aussi je trouve que le rythme est assez compliqué a comprendre pour un joueur normal, vu qu'il y a un reverse → cercle → slider et il risque de mal comprendre et de miss facilement. - Changé pour circle -> reverse -> slider
[Hard]
  1. 00:07:481 (2) - Fais gaffe au DS ici, on voit la différence de spacing ici. - Woops.
  2. 00:12:420 (5) - Je trouve que ça sonne mieux si tu mets ce slider en 1/2 au lieu du 1/3. - Il est surtout unsnaped par rapport à la musique LOL
  3. 00:32:908 (5,6) - Par contre la, je trouve que l'overlap, ça peut grave induire en erreur vu que c'est le même combo, et en plus de ça, le flow est pas vraiment propre ici, comparé au reste de la map. - Je pense qu'il y a assez de temps entre les 2 passages pour que ce soit suffisamment lisible.
  4. Les NC dans le kiai a la fin, je comprends pas trop, je pense que ça peut induire facilement en erreur le joueur :( - Ca emphasis les beats,
    je ne pense pas que ça influe la lisibilité, mais on verra si ça râle plus dessus.
  5. Je trouve que la difficulté entre la Normal diff et la Hard est assez grand, donc je sais pas si tu auras besoin de faire une Advanced, mais je pense qu'il serait préférable. - Nan la densité d'objets / rythme est assez linéaire pour ça, ne te laisse pas influencer par le SR.
:D
Honk~
Mir
Hiya~

Hitsounds
- 00:56:688 - Drum finish?

Leontopodium
- 00:05:103 (4) - Dunno bout you but probably nicer to ctrl+g this to keep the flow change on 00:05:469 (1) - instead?
- 00:07:481 (2,3,4,5,1) - https://i.imgur.com/DXLML2I.png :(
- 00:09:859 (1,2,3) - Can space these a bit further away from 1, they look kinda cluttered.
- 01:05:011 (6) - I would just put a hitsound here to make the stream not feel so weird. Maybe another drum clap.
- 01:14:615 (2,3,4,5,6) - https://i.imgur.com/lsKpPcP.jpg :(
- 01:21:932 (3,1,2) - Emphasis is more on the 2 than the 1 because the linear pattern emphasizes usually only the third note and onwards.
- 01:22:664 (1,2,1) - hhmhmhmhmhm 01:23:030 - less emphasis than 2 but 1 is strongerrr

Hard
- 00:15:713 - 00:17:908 - Weird to have this clickable but not 00:16:261 - 00:16:810 - 00:17:359 - ?
- 00:56:688 (1,2,3,4,5,1) - As much as this pattern is cool it looks really inconsistent when you didn't use any patterns with concepts like this anywhere else especially not for 01:08:396 (1,2,3,4,5). I would recommend changing it or making the other one follow a similar concept.
- 01:10:591 (4,5,1) - Space 1 a bit further away, looks again a bit cluttered.

Easy
- 00:52:847 - How about trying to make this clickable?

Chu.~
Topic Starter
Nozhomi

Mir wrote:

Hiya~

Hitsounds
- 00:56:688 - Drum finish? - Yes

Leontopodium
- 00:05:103 (4) - Dunno bout you but probably nicer to ctrl+g this to keep the flow change on 00:05:469 (1) - instead? - Yes
- 00:07:481 (2,3,4,5,1) - https://i.imgur.com/DXLML2I.png :( - Yes
- 00:09:859 (1,2,3) - Can space these a bit further away from 1, they look kinda cluttered. - Yes a bit.
- 01:05:011 (6) - I would just put a hitsound here to make the stream not feel so weird. Maybe another drum clap. - Yes
- 01:14:615 (2,3,4,5,6) - https://i.imgur.com/lsKpPcP.jpg :( - Didn't wanted a real star pattern to have 01:14:615 (2,5) - close. That was on purpose.
- 01:21:932 (3,1,2) - Emphasis is more on the 2 than the 1 because the linear pattern emphasizes usually only the third note and onwards. -
I prefer emphasis with the small jump 01:22:115 (1) - because of the snare who is above other drum elements imo.

- 01:22:664 (1,2,1) - hhmhmhmhmhm 01:23:030 - less emphasis than 2 but 1 is strongerrr - Because of this 01:23:030 (1,2,3,1,2,3) - .
And it works okay tbh.


Hard
- 00:15:713 - 00:17:908 - Weird to have this clickable but not 00:16:261 - 00:16:810 - 00:17:359 - ? - Well I understand your point, but I prefer having them paired as a slider to also fit the drums here, and the overall rhythm give the opportunity to do that nice pattern, that's why I choosed that.
- 00:56:688 (1,2,3,4,5,1) - As much as this pattern is cool it looks really inconsistent when you didn't use any patterns with concepts like this anywhere else especially not for 01:08:396 (1,2,3,4,5). I would recommend changing it or making the other one follow a similar concept. - Is that an issue to wanting to do things differently to not make the map boring by following a single concept ? I don't think so, I don't really want to change them.
- 01:10:591 (4,5,1) - Space 1 a bit further away, looks again a bit cluttered. - Yes

Easy
- 00:52:847 - How about trying to make this clickable? - Yes (circle + slider to end on it).

Chu.~
~~
Mir
Looks good.



Metadata: http://asaka1007.jp/discography/edelweiss/

Bubbled!
sahuang
Easy
01:09:859 (2,3) - id make them parallel

Hard
00:16:078 (1,1) - kind of sad you put downbeats at slider end and use so many NCs..
I strongly suggest you use http://puu.sh/xX9rv/b8c3c4507b.jpg
00:17:176 (1) - 2 circles here as they are very loud.
00:26:688 (6) - why suddenly this shape
00:51:932 (3,4,5) - aesthetics?

L
00:08:030 (5,1) - ocd
00:16:078 (2) - maybe NC, up to u
00:17:725 (1,2,3) - adjust by turning on stacking.
00:26:688 (6) - same as in hard
01:18:274 (6,5,6,7) - stacking

ok
Topic Starter
Nozhomi

sahuang wrote:

Easy
01:09:859 (2,3) - id make them parallel - ;w;

Hard
00:16:078 (1,1) - kind of sad you put downbeats at slider end and use so many NCs..
I strongly suggest you use http://puu.sh/xX9rv/b8c3c4507b.jpg - Sounds super bad like this ewww, and NCs works nicely to emphasis each sounds.
00:17:176 (1) - 2 circles here as they are very loud. - They sounds similar to 00:16:078 (1,1) - so I prefer assembling as a group of 3.
00:26:688 (6) - why suddenly this shape - Because it's cute ? I wanted a change direction and it works fine.
00:51:932 (3,4,5) - aesthetics? - 00:51:749 (2,3,4,5) - is build like 00:52:115 (4,5) - is a 45° rotation of the 1st two circle. It's k imo.

L
00:08:030 (5,1) - ocd - Adjusted a bit but don't see much more problem.
00:16:078 (2) - maybe NC, up to u - Yes to be like Hard diff.
00:17:725 (1,2,3) - adjust by turning on stacking. - Woops missing this one.
00:26:688 (6) - same as in hard - Cute²
01:18:274 (6,5,6,7) - stacking - Yes

ok
Ok
sahuang
Ok good to go
Topic Starter
Nozhomi
You have my love~
tatemae
You have my suki~
Gaia
but they aren't catgirls!!!!
Topic Starter
Nozhomi

Gaia wrote:

but they aren't catgirls!!!!
The catgirl map is on the way ~
bite you death
missing hs at 00:36:200 (1) - or am i just stupid
Naxess
as requested
Topic Starter
Nozhomi

bite you death wrote:

missing hs at 00:36:200 (1) - or am i just stupid
I'm the one stoopid lol
updated~
Naxess
back
bite you death
wb xd
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