Can't stop singing this with your brother :joy:
For all diff:
add sel_l hitsound here 00:37:990 - ? Sample for the easiest diff. Same drum as those 1/1 loud sel_l
I like how the BG size flow~ xD
https://puu.sh/xldm1/3d5cbd2f22.png
For all diff:
add sel_l hitsound here 00:37:990 - ? Sample for the easiest diff. Same drum as those 1/1 loud sel_l
[Harlequin vs. V's Easy]
00:22:536 (22536|2) - Nothing bad here, just maybe move it to the 2nd column for the left hand, since you're having quite a lots of right hand here :
https://osu.ppy.sh/ss/8953938
00:59:445 (59445|1) - I think you forgot your whistle here, to keep it consistent with other difficulty and 00:55:808 (55808|2,56536|1) - , 00:58:717 (58717|3) - .
00:22:536 (22536|2) - Nothing bad here, just maybe move it to the 2nd column for the left hand, since you're having quite a lots of right hand here :
https://osu.ppy.sh/ss/8953938
00:59:445 (59445|1) - I think you forgot your whistle here, to keep it consistent with other difficulty and 00:55:808 (55808|2,56536|1) - , 00:58:717 (58717|3) - .
[Hard]
00:26:717 (26717|3) - I suppose you made the LN longer in easy and normal so that is easier to unhold it on a white stick for player. I think in Hard it should be fine to end it 00:27:990 - like in Insane.
00:49:990 - to 00:52:899 - I honestly hate the gap between normal and hard to hard and insane. This part is nearly the same as insane skillwise and there is also some kind of trill here 00:50:717 (50717|2,50717|1,50899|2,51081|1,51263|2,51445|1) - . Try to nerf it a bit.
01:15:445 (75445|2,75990|2) - Try not to jack these 2 LN, doesn't fit the pitch.
01:17:172 (77172|3) - There isn't any new sound here 01:17:172 - , only the "tss" of the voice, but that isn't what you are trying to match. Delete that note so it follow more the song drum.
01:25:990 (85990|0,85990|1) - I honestly prefer if you change the hitsound here, since there no these drum sound 01:25:748 (85748|1,85869|3,86111|2,86232|0) - . I would recommend "clap" to "bell".
00:26:717 (26717|3) - I suppose you made the LN longer in easy and normal so that is easier to unhold it on a white stick for player. I think in Hard it should be fine to end it 00:27:990 - like in Insane.
00:49:990 - to 00:52:899 - I honestly hate the gap between normal and hard to hard and insane. This part is nearly the same as insane skillwise and there is also some kind of trill here 00:50:717 (50717|2,50717|1,50899|2,51081|1,51263|2,51445|1) - . Try to nerf it a bit.
01:15:445 (75445|2,75990|2) - Try not to jack these 2 LN, doesn't fit the pitch.
01:17:172 (77172|3) - There isn't any new sound here 01:17:172 - , only the "tss" of the voice, but that isn't what you are trying to match. Delete that note so it follow more the song drum.
01:25:990 (85990|0,85990|1) - I honestly prefer if you change the hitsound here, since there no these drum sound 01:25:748 (85748|1,85869|3,86111|2,86232|0) - . I would recommend "clap" to "bell".
[Onii-chan Daisuki!!!]
00:00:536 - to 00:09:445 - This point is not necessarily for consistence, but it could be consistent and a cooler feeling on the drum side.
Example 00:00:536 - and 00:00:717 - same drum, so same note column which is cool . You did the same for 00:06:354 (6354|1,6354|0,6536|1,6536|0,6536|3) - , 00:07:808 (7808|0,7808|3,7808|2,7990|3,7990|0,7990|2) - .
So why not doing it here too 00:01:990 (1990|1,1990|3,1990|2,2172|1,2172|0,2172|3) - , 00:03:445 (3445|1,3445|0,3445|2,3626|3,3626|0,3626|2) - and 00:09:263 (9263|1,9263|0,9263|3,9445|2,9445|3,9445|0) - .
I personally find it more feeling for the drum, and give a nice drum hit note feeling as well xD.
00:13:445 (13445|3,13808|1) - I think you did the hard diff too, make these the same column like in hard, same pitch, way cooler then a random LN trill 00:13:263 (13263|1,13445|3,13808|1) - XD.
And then you can move this 00:14:172 (14172|2) - to left side if you want.
00:16:354 (16354|3,16717|1) -, 00:19:263 (19263|3,19626|2) - ^ Same reason.
00:32:536 (32536|1) - Wonder if you want to end it here like you did on other diff 00:33:990 - , since it does continue a bit longer unlike this one 00:26:717 (26717|2) - .
01:00:172 - No finish hitsound like here 00:57:263 - ? It have a cymbal to finish the stanza. (Apply for all diff)
01:16:899 (76899|1,76899|3,76990|2,77081|0,77172|1,77263|2,77263|3,77354|0,77445|1,77536|2) - Sound cool with the hitsound, but you're completely changing the drum of the song, and sadly this can be DQable. There isn't any new sound here 01:17:172 - , only the "tss" of the voice, but that isn't what you are trying to match. Delete that note so it follow more the song drum.
01:25:990 (85990|0,85990|1) - I honestly prefer if you change the hitsound here, since there no these drum sound 01:25:748 (85748|0,85748|3,85869|2,85869|3,86111|1,86111|2,86232|3,86232|0) - . I would recommend "clap" to "bell".
01:26:354 (86354|0,86354|3,86899|1,87081|2) - The idea is cool, but I feel this sound 01:27:445 - is kinda confusing to play, is so clear, how about end the LN here 01:27:445 - like other diff? Since that's where all the instrument matching the LN stop, while the voice "hito-riiiiiiiiiiiiiiiiiiiiiiiiiii" end here 01:28:172 - xD.
01:27:717 (87717|1,87717|0,87717|3,87717|2) - Hey, I like the way you end it, really cool, but um, I don't know if is 100% fitting, I mean in seeing, is probably the best and player can kinda know what you were trying to do. My biggest issue with this is that the declining sound start here : 01:28:081 - , like you notice on your Hard diff. So it will be like this https://osu.ppy.sh/ss/8953816. My other suggestion is I was wondering, how about make this 01:27:717 (87717|3) - long to 01:28:536 - just like the other diff, for consistency and also for ending at the end of the sound . I find it fitting 3 stairs then a longer one, your choice owo.
Just a comment on the diff, this is your first map to rank, so I'll kinda let it pass, since it will basically mean maybe remapping what I'm about to point out, and so far is not really a big issue, but is something you might want to put attention on your future map.
You've been having a lots of LN end + 3 notes, which make it nearly a 4 notes hold on part with clap. and most drum you vary it this way : clap-whistle-clap-whistle-etc. My biggest concern is that not necessarily how it work, yes on most map and song it work this way, but not all. For example : 00:16:536 - and 00:16:899 - , same sound and same drum, but since you put clap, you turn it into a different drum, which is not what happening in the song. Is nearly like 80% of the diff, so I won't tell you to change it, since it still sound nice, but something to be careful in the future.
00:00:536 - to 00:09:445 - This point is not necessarily for consistence, but it could be consistent and a cooler feeling on the drum side.
Example 00:00:536 - and 00:00:717 - same drum, so same note column which is cool . You did the same for 00:06:354 (6354|1,6354|0,6536|1,6536|0,6536|3) - , 00:07:808 (7808|0,7808|3,7808|2,7990|3,7990|0,7990|2) - .
So why not doing it here too 00:01:990 (1990|1,1990|3,1990|2,2172|1,2172|0,2172|3) - , 00:03:445 (3445|1,3445|0,3445|2,3626|3,3626|0,3626|2) - and 00:09:263 (9263|1,9263|0,9263|3,9445|2,9445|3,9445|0) - .
I personally find it more feeling for the drum, and give a nice drum hit note feeling as well xD.
00:13:445 (13445|3,13808|1) - I think you did the hard diff too, make these the same column like in hard, same pitch, way cooler then a random LN trill 00:13:263 (13263|1,13445|3,13808|1) - XD.
And then you can move this 00:14:172 (14172|2) - to left side if you want.
00:16:354 (16354|3,16717|1) -, 00:19:263 (19263|3,19626|2) - ^ Same reason.
00:32:536 (32536|1) - Wonder if you want to end it here like you did on other diff 00:33:990 - , since it does continue a bit longer unlike this one 00:26:717 (26717|2) - .
01:00:172 - No finish hitsound like here 00:57:263 - ? It have a cymbal to finish the stanza. (Apply for all diff)
01:16:899 (76899|1,76899|3,76990|2,77081|0,77172|1,77263|2,77263|3,77354|0,77445|1,77536|2) - Sound cool with the hitsound, but you're completely changing the drum of the song, and sadly this can be DQable. There isn't any new sound here 01:17:172 - , only the "tss" of the voice, but that isn't what you are trying to match. Delete that note so it follow more the song drum.
01:25:990 (85990|0,85990|1) - I honestly prefer if you change the hitsound here, since there no these drum sound 01:25:748 (85748|0,85748|3,85869|2,85869|3,86111|1,86111|2,86232|3,86232|0) - . I would recommend "clap" to "bell".
01:26:354 (86354|0,86354|3,86899|1,87081|2) - The idea is cool, but I feel this sound 01:27:445 - is kinda confusing to play, is so clear, how about end the LN here 01:27:445 - like other diff? Since that's where all the instrument matching the LN stop, while the voice "hito-riiiiiiiiiiiiiiiiiiiiiiiiiii" end here 01:28:172 - xD.
01:27:717 (87717|1,87717|0,87717|3,87717|2) - Hey, I like the way you end it, really cool, but um, I don't know if is 100% fitting, I mean in seeing, is probably the best and player can kinda know what you were trying to do. My biggest issue with this is that the declining sound start here : 01:28:081 - , like you notice on your Hard diff. So it will be like this https://osu.ppy.sh/ss/8953816. My other suggestion is I was wondering, how about make this 01:27:717 (87717|3) - long to 01:28:536 - just like the other diff, for consistency and also for ending at the end of the sound . I find it fitting 3 stairs then a longer one, your choice owo.
Just a comment on the diff, this is your first map to rank, so I'll kinda let it pass, since it will basically mean maybe remapping what I'm about to point out, and so far is not really a big issue, but is something you might want to put attention on your future map.
You've been having a lots of LN end + 3 notes, which make it nearly a 4 notes hold on part with clap. and most drum you vary it this way : clap-whistle-clap-whistle-etc. My biggest concern is that not necessarily how it work, yes on most map and song it work this way, but not all. For example : 00:16:536 - and 00:16:899 - , same sound and same drum, but since you put clap, you turn it into a different drum, which is not what happening in the song. Is nearly like 80% of the diff, so I won't tell you to change it, since it still sound nice, but something to be careful in the future.
I like how the BG size flow~ xD
https://puu.sh/xldm1/3d5cbd2f22.png