From m4m queue, hope my mod can be useful
[Caliburne]
[Caliburne]
00:33:401 (1) - and 05:19:886 (1) - These look really neat, but they are a bit too ambiguous. The first slider might be readable due to slow pace, but second
is probably not fair due to the fast speed of the section.- 00:40:730 (1,2) - odd rhythm here, reverse slider feels like it would make better sense on 00:40:888 - to match the melody.
- 02:24:625 - to 02:50:993 - and 03:55:570 - to 04:06:781 - These sections feel out of place compared to the rest of the map. The contrast between mostly "ordinary" flow and structuring and this highly repetitive flow seems to be too big given the lack of musical contrast. I'll still offer some nitpicking though
- 02:31:967 (8) - why place a note where there is no sound when 02:31:651 - has a sound?
- 02:46:730 (5,6,7,8,9) - ^
- What is the logic behind some of the beats having circles instead of sliders in this section? 02:28:730 (2,3) - and 02:29:677 (6,7) - are a couple examples that stood out to me.
- 04:56:123 -, 04:57:070 - etc. feels a bit odd that these kicksounds aren't mapped somehow, but hitsounds need to be mostly muted to hear this so maybe it's no big deal.
- 03:10:414 (2,3,4,5,6,7) - slightly awkward flow
- 03:54:623 (1) - looks odd
- 04:10:728 (1,1,1) - I found this somewhat hard to read at first glance, it's hard to recognize the length of 04:11:360 (1) -
- 04:37:570 (2,3) - Might represent the song better if 04:37:570 (2) - was stacked under 04:37:255 (1) - to better distinguish the melody at 04:37:728 (3,4,5) -
- 05:04:886 (2,3,4,5,6) - really jarring to have a overmapped triple right before the melody allows for an actual triple (sound at 05:05:281 - )