Hey lululu wrote:
原來這首有5分鐘可以做app喔==
甲做那麼屌是在靠北
- 00:33:401 (1) - 這滑條頭尾重疊好像unrankble 我看了很多圖,類似這種藝術滑條都不會頭尾重疊
- 01:46:730 (1) - 左右是不是不對稱,要不要弄一樣長
- 03:41:517 (2,3) - 這裡少了個三連 RIP三角跳
- 03:45:306 (2,3) - ^
- 03:47:674 (3,1) - 這也有連打音補個Note
- 04:10:728 (1) - 410886是不是clickable阿 NO
- 05:19:886 (1) - 跟第一點一樣
- 05:28:306 (1) - 這邊的音應該從藍線開始才對,而且是1/8
您HW?
DefendeRDjulus wrote:
hi
From your's modding queue, m4m... you know
00:25:636 (2) - instead of this i would put circle why
00:29:166 (1) - ^
00:31:283 (1) - don't reverse please why?
03:50:834 (1,2,3) - i don't like this, idk this rankable or not, change this for something other slider us rankable
04:56:202 (1) - CTRL+G? wuold break the flow
05:12:307 (1) - don't reverse why?
__________________________
Good luck for Hollow Wings your map
Yoges wrote:
Right so Kujinn hasn't edited his post on your queue but basically I'm trying to help him get his first ranked set and he didn't know one of the M4Ms was for him. So I'm doing his mod.k
- 00:01:637 - This section here at the beginning right the way through till 00:33:401 - could be better imo if your emphasized the brighter sounds of the harp/guitar (I'm not sure what instrument) that are on the first beat of each bar with like a bit more spacing. You could go further by relating spacing to pitch (higher = more spacing).well personally i would prefer use constant ds in the calm part, like the all other maps ive done recently
- 00:49:888 (1) - These sound here. I think expressing them through 1/2 sliders instead of focusing completely on the drums with 2 circles would make this section better. I just find that cause you're expressing more of the music together rather than just 1 element the rhythm and movement is just more engaging cause it's not just like jump spam flicking your mouse across the screen. the main rhythm of this song is drum, and this part is rly intense as well, so imo using 1/2 spam jumps can express much better them 1/2 sliders, 1/2 sliders just cant express the drum well since sliderend isnt clickable
- 02:04:572 - Map those maybe? I don't see any reason not to. gonna redo this part
- 02:26:204 (6,7) - Right so currently what you're doing with these notes in this section is just continuing the motion of the sliders previous to them. If you were to say maybe ctrl+g these then you're causing the player to break from the repetitive motion of the sliders before which I think just expresses those chords here better. Or doing something similar that breaks he motion would also be good. Like just pay attention to your right hand in this section. There's not enough contrast in movement when you look at the contrast in sounds.breaking the flow wouldnt be a good choice, as u said, i would rather keep the flow instead of breaking them
- 03:21:466 - Same as 00:49:888 - same
- 03:55:570 - This shit gets boring quick -3- like I thought my slider shape usage was repetitive lol
- 04:47:360 (2,1) - You're suddenly going with momentum rather than against it like you did for the previous patterns. Like just https://puu.sh/wohQJ/6961f9e687.png there ya go. do it another way
waefwerf wrote:
From m4m queue, hope my mod can be useful
[Caliburne]
00:33:401 (1) - and 05:19:886 (1) - These look really neat, but they are a bit too ambiguous. The first slider might be readable due to slow pace, but second
is probably not fair due to the fast speed of the section. i actually ask amount of testplayers and they all got pretty fine with this part- 00:40:730 (1,2) - odd rhythm here, reverse slider feels like it would make better sense on 00:40:888 - to match the melody. hmm ture
- 02:24:625 - to 02:50:993 - and 03:55:570 - to 04:06:781 - These sections feel out of place compared to the rest of the map. The contrast between mostly "ordinary" flow and structuring and this highly repetitive flow seems to be too big given the lack of musical contrast. I'll still offer some nitpicking though im mainly copying maimai's concept here, i wanna bring the map in maimai to here actually, and this is how they make this part
- 02:31:967 (8) - why place a note where there is no sound when 02:31:651 - has a sound? for more impact in gameplay and emphasis the finishing sound
- 02:46:730 (5,6,7,8,9) - ^ ^
- What is the logic behind some of the beats having circles instead of sliders in this section? 02:28:730 (2,3) - and 02:29:677 (6,7) - are a couple examples that stood out to me. maimai's logic lul
- 04:56:123 -, 04:57:070 - etc. feels a bit odd that these kicksounds aren't mapped somehow, but hitsounds need to be mostly muted to hear this so maybe it's no big deal. mainly following drums
- 03:10:414 (2,3,4,5,6,7) - slightly awkward flow
- 03:54:623 (1) - looks odd ok
- 04:10:728 (1,1,1) - I found this somewhat hard to read at first glance, it's hard to recognize the length of 04:11:360 (1) - well the NC separate the sv changed, and the testplayers doesnt have a problems so i keep the struecture
- 04:37:570 (2,3) - Might represent the song better if 04:37:570 (2) - was stacked under 04:37:255 (1) - to better distinguish the melody at 04:37:728 (3,4,5) - nah
- 05:04:886 (2,3,4,5,6) - really jarring to have a overmapped triple right before the melody allows for an actual triple (sound at 05:05:281 - )
Shogud wrote:
Hello! Here from theM4M queue:
[Caliburne]
Ar feels a little fast for something that's only 190 bpm, maybe like 9.6?
00:17:622 (1,1) - I feel like the first slider should be the reverse slider while the second should be normal nah
00:40:414 (4) - You don't follow the flute here yet you do with this 00:38:520 (1) and this 00:47:993 (1)
01:46:730 (1) - This slider just looks a little ugly compared to the rest k
02:41:520 (7) - Not sure what you're emphasizing with this note gives great impact in gameplay
02:43:099 (6) - ^
02:43:888 (2) - ^
02:44:993 (7) - ^
02:46:888 (6) - ^
02:47:046 (7,8,9) - I think these would be better as jumps like you have in the rest of this section, while the jumps should be turned into sliders since they arent really emphasizing anything different this is emphasizing the finish of this section
03:55:807 (2) - Same problem with this section, plus these doubles arent very fun to play since you just end up missing the sliderends when you try to go for them same
05:12:307 (1) - I'm pretty sure the music is on the 1/4 notes here
05:23:360 (1) - I know it's stacked with the slider, but it's kinda awkward to play when it's so low, maybe centre it in the middle of the sword's pommel instead? would be uglier imo
GL!
thxMaridiuS wrote:
hello m4m from your queue my part.
Firstly i'll go with subjective slider art modification suggestions, you might apply some of this if you turn out to like my suggestion more:
01:23:993 (1) - simply add an anchor on the end http://i.imgur.com/fj9oj3h.jpg, in its current state how it ends to me is weird in order to blanket, keeping this
01:29:677 (1) - i suggest a red anchor on the end, to me it looks unappealing http://i.imgur.com/rr2vV2n.jpg something like this idk
01:33:467 (1) - http://i.imgur.com/x1FdBH4.jpg what i did here is the two anchors, i made them to form a circle.
01:42:941 (1) - http://i.imgur.com/c1ODhQ7.jpg curved the end a bit
01:51:467 (1) - and i find this very unappealing.
Some concept suggestions
00:01:283 - the beginning really bored me to death because it all has same spacing between objects, I'd prefer doing some spacing emphasis on stuff or something. is normal to keep the constant ds in calm part
01:54:309 - to 02:23:677 - same. It's an 6.75* I strongly advise to emphasize downbeats. same reason as above
02:24:625 - okay so this part right here, it has a nice idea. However i feel like its a bit too repetetive and you should add something more to spicen it up a bit. What I'd suggest is: 02:27:467 (4) - CTRL+G such notes. would break the whole patterns
02:31:256 (4) - ^
02:35:046 (4) - ^ Personally I feel like giving them some form of emphasis would be nice, as i think they seriously deserve some.
04:11:202 (1,1,1) - i totally got confused on playing here, had no idea what slider was what length, and introducing such patterning this late into the map is ughh. Such complex things should be kept in the map consistently, at least thats my opinion for this patterning.its fine with all of the testplayer ive asked tho, prob just ur problem
Moderation
00:59:362 (1,2) - obligation fix blanket to have at least 1 green
01:09:467 (5,6) - only 5 to 6 which is placed right next to each other, needs more spacing.\keeping consistent with the patterns
01:17:993 (5,6) - actually this one too. same
02:56:835 (3) - ugh you're ignoring the white tick that you always follow with this slider, please make it 1/1. hmm keeping first, this follows the rhythm better
03:10:098 - shouldn't you copy paste 03:10:414 (2,3,4,5,6,7) - and rotate / inverse, having different flow on similarly looking patterns is a bit confusing.
03:29:992 (1,2,3) - isn't this a bit overspaced, especially compared to 03:26:203 (1,2,3) -
03:42:306 (1,2,3,1,2,3,1,2,3,4,5,6) - could you make this clockwise please, since the previous triangles were anti-clockwise.
03:53:676 (1,2,3,4,5,6,7,8,9,10,11,12,1) - ugh i don't agree with this spacing, it's too wide for what its following, and i don't even find the part that important, and what makes me dislike this is the fact that you stacked kick streams here 03:43:412 (2,3,4,5,6) - hmm intense part isnt important lol
04:24:939 (1,2,3,4,5,6,7,8,9,10,11,12) - okay, 0 spacing suddenly, vs 04:08:834 (1,2,3,4,5,6,7,8,9,10,11,12) - but why hows the previous structure and the music bring out
04:26:518 (3) - think into making this into 2 circles? 04:28:413 (3,4) - one reason is you did it here, second is that its end sounds really clickable unnecessary
04:50:518 (1) - make it into a slider as all downbeat beats in this short section are sliders. unnecessary
04:59:992 (1,2,3,4,5,6,7,8,9,10,11,12) - if you listen closely the intensity of the 1/4 in the background is falling down, therefore reduce spacing on each white tick? 05:00:781 (11,12) - except these 2 nah decreasing the spacing here would give a great emphasis on the music
05:00:939 (1,1) - ugh overlap
05:09:465 (1) - more emphasis on this note? for?
05:17:992 (1,2,3,4,5) - yeah when i listen in slowmotion i can clearly hear that these 5 are loudest, and the rest of the stream is lower but same.
p.s. would be nice if you choose a more epic bg
no reply = fix