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posted
This beatmap was submitted using in-game submission on 2017年9月8日 at 下午 08:21:37

Artist: Project Grimoire
Title: Caliburne ~Story of the Legendary sword~
Source: maimai ORANGE
Tags: Team Grimoire ICE Grimoire of Emerald Brionac ~Lugh Lamhfhata~ Arthur ~once Upon a Time~ -Tochi
BPM: 170
Filesize: 9663kb
Play Time: 05:31
Difficulties Available:
  1. Caliburne (6.55 stars, 1293 notes)


Download: Project Grimoire - Caliburne ~Story of the Legendary sword~
Information: Scores/Beatmap Listing
---------------
DONE!
nice caliburne slider :^)
extended by -Tochi >~<
rest all by myself xd
posted
hi
posted
原來這首有5分鐘可以做app喔==


  1. 00:33:401 (1) - 這滑條頭尾重疊好像unrankble 我看了很多圖,類似這種藝術滑條都不會頭尾重疊
  2. 01:46:730 (1) - 左右是不是不對稱,要不要弄一樣長
  3. 03:41:517 (2,3) - 這裡少了個三連 RIP三角跳
  4. 03:45:306 (2,3) - ^
  5. 03:47:674 (3,1) - 這也有連打音補個Note
  6. 04:10:728 (1) - 410886是不是clickable阿
  7. 05:19:886 (1) - 跟第一點一樣
  8. 05:28:306 (1) - 這邊的音應該從藍線開始才對,而且是1/8


做那麼屌是在靠北
您HW?
posted
hi
From your's modding queue, m4m... you know
00:25:636 (2) - instead of this i would put circle
00:29:166 (1) - ^
00:31:283 (1) - don't reverse please
03:50:834 (1,2,3) - i don't like this, idk this rankable or not, change this for something other slider
04:56:202 (1) - CTRL+G?
05:12:307 (1) - don't reverse
__________________________
Good luck for Hollow Wings your map
posted
hhhh滑条让我想起了HW,跳有点像CRN和三角力量,连打又有点像ror X) 新一轮PP狂潮即将到来?
posted
Right so Kujinn hasn't edited his post on your queue but basically I'm trying to help him get his first ranked set and he didn't know one of the M4Ms was for him. So I'm doing his mod.
  1. 00:01:637 - This section here at the beginning right the way through till 00:33:401 - could be better imo if your emphasized the brighter sounds of the harp/guitar (I'm not sure what instrument) that are on the first beat of each bar with like a bit more spacing. You could go further by relating spacing to pitch (higher = more spacing).
  2. 00:49:888 (1) - These sound here. I think expressing them through 1/2 sliders instead of focusing completely on the drums with 2 circles would make this section better. I just find that cause you're expressing more of the music together rather than just 1 element the rhythm and movement is just more engaging cause it's not just like jump spam flicking your mouse across the screen.
  3. 02:04:572 - Map those maybe? I don't see any reason not to.
  4. 02:26:204 (6,7) - Right so currently what you're doing with these notes in this section is just continuing the motion of the sliders previous to them. If you were to say maybe ctrl+g these then you're causing the player to break from the repetitive motion of the sliders before which I think just expresses those chords here better. Or doing something similar that breaks he motion would also be good. Like just pay attention to your right hand in this section. There's not enough contrast in movement when you look at the contrast in sounds.
  5. 03:21:466 - Same as 00:49:888 -
  6. 03:55:570 - This shit gets boring quick -3- like I thought my slider shape usage was repetitive lol
  7. 04:47:360 (2,1) - You're suddenly going with momentum rather than against it like you did for the previous patterns. Like just https://puu.sh/wohQJ/6961f9e687.png there ya go.
posted
From m4m queue, hope my mod can be useful :D

[Caliburne]

  1. 00:33:401 (1) - and 05:19:886 (1) - These look really neat, but they are a bit too ambiguous. The first slider might be readable due to slow pace, but second
    is probably not fair due to the fast speed of the section.
  2. 00:40:730 (1,2) - odd rhythm here, reverse slider feels like it would make better sense on 00:40:888 - to match the melody.
  3. 02:24:625 - to 02:50:993 - and 03:55:570 - to 04:06:781 - These sections feel out of place compared to the rest of the map. The contrast between mostly "ordinary" flow and structuring and this highly repetitive flow seems to be too big given the lack of musical contrast. I'll still offer some nitpicking though
  4. 02:31:967 (8) - why place a note where there is no sound when 02:31:651 - has a sound?
  5. 02:46:730 (5,6,7,8,9) - ^
  6. What is the logic behind some of the beats having circles instead of sliders in this section? 02:28:730 (2,3) - and 02:29:677 (6,7) - are a couple examples that stood out to me.
  7. 04:56:123 -, 04:57:070 - etc. feels a bit odd that these kicksounds aren't mapped somehow, but hitsounds need to be mostly muted to hear this so maybe it's no big deal.
  8. 03:10:414 (2,3,4,5,6,7) - slightly awkward flow
  9. 03:54:623 (1) - looks odd
  10. 04:10:728 (1,1,1) - I found this somewhat hard to read at first glance, it's hard to recognize the length of 04:11:360 (1) -
  11. 04:37:570 (2,3) - Might represent the song better if 04:37:570 (2) - was stacked under 04:37:255 (1) - to better distinguish the melody at 04:37:728 (3,4,5) -
  12. 05:04:886 (2,3,4,5,6) - really jarring to have a overmapped triple right before the melody allows for an actual triple (sound at 05:05:281 - )
posted
Hello! Here from theM4M queue:

[Caliburne]
Ar feels a little fast for something that's only 190 bpm, maybe like 9.6?
00:17:622 (1,1) - I feel like the first slider should be the reverse slider while the second should be normal
00:40:414 (4) - You don't follow the flute here yet you do with this 00:38:520 (1) and this 00:47:993 (1)
01:46:730 (1) - This slider just looks a little ugly compared to the rest
02:41:520 (7) - Not sure what you're emphasizing with this note
02:43:099 (6) - ^
02:43:888 (2) - ^
02:44:993 (7) - ^
02:46:888 (6) - ^
02:47:046 (7,8,9) - I think these would be better as jumps like you have in the rest of this section, while the jumps should be turned into sliders since they arent really emphasizing anything different
03:55:807 (2) - Same problem with this section, plus these doubles arent very fun to play since you just end up missing the sliderends when you try to go for them
05:12:307 (1) - I'm pretty sure the music is on the 1/4 notes here
05:23:360 (1) - I know it's stacked with the slider, but it's kinda awkward to play when it's so low, maybe centre it in the middle of the sword's pommel instead?

GL!
posted
hello m4m from your queue my part.

Firstly i'll go with subjective slider art modification suggestions, you might apply some of this if you turn out to like my suggestion more:
01:23:993 (1) - simply add an anchor on the end http://i.imgur.com/fj9oj3h.jpg, in its current state how it ends to me is weird
01:29:677 (1) - i suggest a red anchor on the end, to me it looks unappealing http://i.imgur.com/rr2vV2n.jpg something like this idk
01:33:467 (1) - http://i.imgur.com/x1FdBH4.jpg what i did here is the two anchors, i made them to form a circle.
01:42:941 (1) - http://i.imgur.com/c1ODhQ7.jpg curved the end a bit
01:51:467 (1) - and i find this very unappealing.

Some concept suggestions
00:01:283 - the beginning really bored me to death because it all has same spacing between objects, I'd prefer doing some spacing emphasis on stuff or something.
01:54:309 - to 02:23:677 - same. It's an 6.75* I strongly advise to emphasize downbeats.

02:24:625 - okay so this part right here, it has a nice idea. However i feel like its a bit too repetetive and you should add something more to spicen it up a bit. What I'd suggest is: 02:27:467 (4) - CTRL+G such notes.
02:31:256 (4) - ^
02:35:046 (4) - ^ Personally I feel like giving them some form of emphasis would be nice, as i think they seriously deserve some.

04:11:202 (1,1,1) - i totally got confused on playing here, had no idea what slider was what length, and introducing such patterning this late into the map is ughh. Such complex things should be kept in the map consistently, at least thats my opinion for this patterning.

Moderation
00:59:362 (1,2) - obligation fix blanket to have at least 1 green
01:09:467 (5,6) - only 5 to 6 which is placed right next to each other, needs more spacing.\
01:17:993 (5,6) - actually this one too.
02:56:835 (3) - ugh you're ignoring the white tick that you always follow with this slider, please make it 1/1.
03:10:098 - shouldn't you copy paste 03:10:414 (2,3,4,5,6,7) - and rotate / inverse, having different flow on similarly looking patterns is a bit confusing.
03:29:992 (1,2,3) - isn't this a bit overspaced, especially compared to 03:26:203 (1,2,3) -
03:42:306 (1,2,3,1,2,3,1,2,3,4,5,6) - could you make this clockwise please, since the previous triangles were anti-clockwise.
03:53:676 (1,2,3,4,5,6,7,8,9,10,11,12,1) - ugh i don't agree with this spacing, it's too wide for what its following, and i don't even find the part that important, and what makes me dislike this is the fact that you stacked kick streams here 03:43:412 (2,3,4,5,6) -
04:24:939 (1,2,3,4,5,6,7,8,9,10,11,12) - okay, 0 spacing suddenly, vs 04:08:834 (1,2,3,4,5,6,7,8,9,10,11,12) - but why
04:26:518 (3) - think into making this into 2 circles? 04:28:413 (3,4) - one reason is you did it here, second is that its end sounds really clickable
04:50:518 (1) - make it into a slider as all downbeat beats in this short section are sliders.
04:59:992 (1,2,3,4,5,6,7,8,9,10,11,12) - if you listen closely the intensity of the 1/4 in the background is falling down, therefore reduce spacing on each white tick? 05:00:781 (11,12) - except these 2
05:00:939 (1,1) - ugh overlap
05:09:465 (1) - more emphasis on this note?
05:17:992 (1,2,3,4,5) - yeah when i listen in slowmotion i can clearly hear that these 5 are loudest, and the rest of the stream is lower but same.



p.s. would be nice if you choose a more epic bg
posted
我永遠S不到這首歌的Expert。。。
posted

Hey lululu wrote:

原來這首有5分鐘可以做app喔==


  1. 00:33:401 (1) - 這滑條頭尾重疊好像unrankble 我看了很多圖,類似這種藝術滑條都不會頭尾重疊
  2. 01:46:730 (1) - 左右是不是不對稱,要不要弄一樣長
  3. 03:41:517 (2,3) - 這裡少了個三連 RIP三角跳
  4. 03:45:306 (2,3) - ^
  5. 03:47:674 (3,1) - 這也有連打音補個Note
  6. 04:10:728 (1) - 410886是不是clickable阿 NO
  7. 05:19:886 (1) - 跟第一點一樣
  8. 05:28:306 (1) - 這邊的音應該從藍線開始才對,而且是1/8


做那麼屌是在靠北
您HW?

DefendeRDjulus wrote:

hi
From your's modding queue, m4m... you know
00:25:636 (2) - instead of this i would put circle why
00:29:166 (1) - ^
00:31:283 (1) - don't reverse please why?
03:50:834 (1,2,3) - i don't like this, idk this rankable or not, change this for something other slider us rankable
04:56:202 (1) - CTRL+G? wuold break the flow
05:12:307 (1) - don't reverse why?
__________________________
Good luck for Hollow Wings your map

Yoges wrote:

Right so Kujinn hasn't edited his post on your queue but basically I'm trying to help him get his first ranked set and he didn't know one of the M4Ms was for him. So I'm doing his mod.k
  1. 00:01:637 - This section here at the beginning right the way through till 00:33:401 - could be better imo if your emphasized the brighter sounds of the harp/guitar (I'm not sure what instrument) that are on the first beat of each bar with like a bit more spacing. You could go further by relating spacing to pitch (higher = more spacing).well personally i would prefer use constant ds in the calm part, like the all other maps ive done recently
  2. 00:49:888 (1) - These sound here. I think expressing them through 1/2 sliders instead of focusing completely on the drums with 2 circles would make this section better. I just find that cause you're expressing more of the music together rather than just 1 element the rhythm and movement is just more engaging cause it's not just like jump spam flicking your mouse across the screen. the main rhythm of this song is drum, and this part is rly intense as well, so imo using 1/2 spam jumps can express much better them 1/2 sliders, 1/2 sliders just cant express the drum well since sliderend isnt clickable
  3. 02:04:572 - Map those maybe? I don't see any reason not to. gonna redo this part
  4. 02:26:204 (6,7) - Right so currently what you're doing with these notes in this section is just continuing the motion of the sliders previous to them. If you were to say maybe ctrl+g these then you're causing the player to break from the repetitive motion of the sliders before which I think just expresses those chords here better. Or doing something similar that breaks he motion would also be good. Like just pay attention to your right hand in this section. There's not enough contrast in movement when you look at the contrast in sounds.breaking the flow wouldnt be a good choice, as u said, i would rather keep the flow instead of breaking them
  5. 03:21:466 - Same as 00:49:888 - same
  6. 03:55:570 - This shit gets boring quick -3- like I thought my slider shape usage was repetitive lol
  7. 04:47:360 (2,1) - You're suddenly going with momentum rather than against it like you did for the previous patterns. Like just https://puu.sh/wohQJ/6961f9e687.png there ya go. do it another way

waefwerf wrote:

From m4m queue, hope my mod can be useful :D

[Caliburne]

  1. 00:33:401 (1) - and 05:19:886 (1) - These look really neat, but they are a bit too ambiguous. The first slider might be readable due to slow pace, but second
    is probably not fair due to the fast speed of the section. i actually ask amount of testplayers and they all got pretty fine with this part
  2. 00:40:730 (1,2) - odd rhythm here, reverse slider feels like it would make better sense on 00:40:888 - to match the melody. hmm ture
  3. 02:24:625 - to 02:50:993 - and 03:55:570 - to 04:06:781 - These sections feel out of place compared to the rest of the map. The contrast between mostly "ordinary" flow and structuring and this highly repetitive flow seems to be too big given the lack of musical contrast. I'll still offer some nitpicking though im mainly copying maimai's concept here, i wanna bring the map in maimai to here actually, and this is how they make this part
  4. 02:31:967 (8) - why place a note where there is no sound when 02:31:651 - has a sound? for more impact in gameplay and emphasis the finishing sound
  5. 02:46:730 (5,6,7,8,9) - ^ ^
  6. What is the logic behind some of the beats having circles instead of sliders in this section? 02:28:730 (2,3) - and 02:29:677 (6,7) - are a couple examples that stood out to me. maimai's logic lul
  7. 04:56:123 -, 04:57:070 - etc. feels a bit odd that these kicksounds aren't mapped somehow, but hitsounds need to be mostly muted to hear this so maybe it's no big deal. mainly following drums
  8. 03:10:414 (2,3,4,5,6,7) - slightly awkward flow
  9. 03:54:623 (1) - looks odd ok
  10. 04:10:728 (1,1,1) - I found this somewhat hard to read at first glance, it's hard to recognize the length of 04:11:360 (1) - well the NC separate the sv changed, and the testplayers doesnt have a problems so i keep the struecture
  11. 04:37:570 (2,3) - Might represent the song better if 04:37:570 (2) - was stacked under 04:37:255 (1) - to better distinguish the melody at 04:37:728 (3,4,5) - nah
  12. 05:04:886 (2,3,4,5,6) - really jarring to have a overmapped triple right before the melody allows for an actual triple (sound at 05:05:281 - )

Shogud wrote:

Hello! Here from theM4M queue:

[Caliburne]
Ar feels a little fast for something that's only 190 bpm, maybe like 9.6?
00:17:622 (1,1) - I feel like the first slider should be the reverse slider while the second should be normal nah
00:40:414 (4) - You don't follow the flute here yet you do with this 00:38:520 (1) and this 00:47:993 (1)
01:46:730 (1) - This slider just looks a little ugly compared to the rest k
02:41:520 (7) - Not sure what you're emphasizing with this note gives great impact in gameplay
02:43:099 (6) - ^
02:43:888 (2) - ^
02:44:993 (7) - ^
02:46:888 (6) - ^
02:47:046 (7,8,9) - I think these would be better as jumps like you have in the rest of this section, while the jumps should be turned into sliders since they arent really emphasizing anything different this is emphasizing the finish of this section
03:55:807 (2) - Same problem with this section, plus these doubles arent very fun to play since you just end up missing the sliderends when you try to go for them same
05:12:307 (1) - I'm pretty sure the music is on the 1/4 notes here
05:23:360 (1) - I know it's stacked with the slider, but it's kinda awkward to play when it's so low, maybe centre it in the middle of the sword's pommel instead? would be uglier imo

GL!

MaridiuS wrote:

hello m4m from your queue my part.

Firstly i'll go with subjective slider art modification suggestions, you might apply some of this if you turn out to like my suggestion more:
01:23:993 (1) - simply add an anchor on the end http://i.imgur.com/fj9oj3h.jpg, in its current state how it ends to me is weird in order to blanket, keeping this
01:29:677 (1) - i suggest a red anchor on the end, to me it looks unappealing http://i.imgur.com/rr2vV2n.jpg something like this idk
01:33:467 (1) - http://i.imgur.com/x1FdBH4.jpg what i did here is the two anchors, i made them to form a circle.
01:42:941 (1) - http://i.imgur.com/c1ODhQ7.jpg curved the end a bit
01:51:467 (1) - and i find this very unappealing.

Some concept suggestions
00:01:283 - the beginning really bored me to death because it all has same spacing between objects, I'd prefer doing some spacing emphasis on stuff or something. is normal to keep the constant ds in calm part
01:54:309 - to 02:23:677 - same. It's an 6.75* I strongly advise to emphasize downbeats. same reason as above

02:24:625 - okay so this part right here, it has a nice idea. However i feel like its a bit too repetetive and you should add something more to spicen it up a bit. What I'd suggest is: 02:27:467 (4) - CTRL+G such notes. would break the whole patterns
02:31:256 (4) - ^
02:35:046 (4) - ^ Personally I feel like giving them some form of emphasis would be nice, as i think they seriously deserve some.

04:11:202 (1,1,1) - i totally got confused on playing here, had no idea what slider was what length, and introducing such patterning this late into the map is ughh. Such complex things should be kept in the map consistently, at least thats my opinion for this patterning.its fine with all of the testplayer ive asked tho, prob just ur problem

Moderation
00:59:362 (1,2) - obligation fix blanket to have at least 1 green
01:09:467 (5,6) - only 5 to 6 which is placed right next to each other, needs more spacing.\keeping consistent with the patterns
01:17:993 (5,6) - actually this one too. same
02:56:835 (3) - ugh you're ignoring the white tick that you always follow with this slider, please make it 1/1. hmm keeping first, this follows the rhythm better
03:10:098 - shouldn't you copy paste 03:10:414 (2,3,4,5,6,7) - and rotate / inverse, having different flow on similarly looking patterns is a bit confusing.
03:29:992 (1,2,3) - isn't this a bit overspaced, especially compared to 03:26:203 (1,2,3) -
03:42:306 (1,2,3,1,2,3,1,2,3,4,5,6) - could you make this clockwise please, since the previous triangles were anti-clockwise.
03:53:676 (1,2,3,4,5,6,7,8,9,10,11,12,1) - ugh i don't agree with this spacing, it's too wide for what its following, and i don't even find the part that important, and what makes me dislike this is the fact that you stacked kick streams here 03:43:412 (2,3,4,5,6) - hmm intense part isnt important lol
04:24:939 (1,2,3,4,5,6,7,8,9,10,11,12) - okay, 0 spacing suddenly, vs 04:08:834 (1,2,3,4,5,6,7,8,9,10,11,12) - but why hows the previous structure and the music bring out
04:26:518 (3) - think into making this into 2 circles? 04:28:413 (3,4) - one reason is you did it here, second is that its end sounds really clickable unnecessary
04:50:518 (1) - make it into a slider as all downbeat beats in this short section are sliders. unnecessary
04:59:992 (1,2,3,4,5,6,7,8,9,10,11,12) - if you listen closely the intensity of the 1/4 in the background is falling down, therefore reduce spacing on each white tick? 05:00:781 (11,12) - except these 2 nah decreasing the spacing here would give a great emphasis on the music
05:00:939 (1,1) - ugh overlap
05:09:465 (1) - more emphasis on this note? for?
05:17:992 (1,2,3,4,5) - yeah when i listen in slowmotion i can clearly hear that these 5 are loudest, and the rest of the stream is lower but same.
p.s. would be nice if you choose a more epic bg
thx
no reply = fix
posted
for those who feel 02:24:625 - 03:55:570 - out of place or w/e u think
im using the concept of maimai's maps, cuz yea since its a maimai's song, i actually want to bring some of the concept/idea into osu!
u can check out how the maps was done in maimai
posted

Firis Mistlud wrote:

我永遠S不到這首歌的Expert。。。
正在朝紫譜努力 :
posted
hello, m4m
00:09:048 (2) - better option i think? https://puu.sh/wzlUC/fc5af85f85.png
00:16:953 - i think its misstimed? 00:17:424 - 00:17:181 - actual timing of these notes
and i can tell you that the pattern u chose isnt matching these, cuz the time difference between
00:16:953 - 00:17:417 - 00:17:181 - isnt equal, means you cant use reverse sldier there, only 3 notes, or slider +note
you cant even use 1/12 there, its impossible to use reverse shit
00:18:237 - 00:18:419 - misstimed as well
00:26:695 (3,1) - stack it for "empty" effect?
00:38:195 - map this as well?
00:54:862 - 00:55:177 - for stuff like this i would prefer to use soft hit-normal, cuz druml-hitnormal is acting badly on 5% volume
00:55:809 - etc.
01:02:835 - take a look on this rhythm, im not sure when u use slider on such sounds, and why u use a note here 01:05:677 -
01:23:993 - just my opinion, but this slider section is ugly as fuck
01:36:309 (1,1,1) - blanket distance should equal huh?
02:05:204 - why this isnt mapped?
02:07:098 - 02:07:177 - etc
02:26:099 - make it like that? https://puu.sh/wzmpD/8e30e149af.jpg for preset of flow/structure change?
yea i basically disagree with entire section, that doesnt make sense to me,
like you play these jump sliders and then you got the jump out of nowhere, it comes to each sound phrase here till 02:37:730 - , also dont see any logical structure in these last, since you put the previous patterns in very restricted flow shit
02:51:151 - way better
03:34:097 (3) - miss stack with 03:30:939 (1) - 03:35:202 (2) - sasme
well you broke ur own polygon structure there lol

03:47:043 (1,2,3) - suddenly difficulty drop? i think it would be better https://puu.sh/wzmEA/034335f0a6.jpg
03:55:570 (1,2,3) - wtf, i like it but idk how it plays
05:13:097 (6,1) - 05:13:413 (3,4) - diff drop, i think you should increase the distance between last two
05:28:442 - this is mistimed, 05:28:442 - somewhere here?


thats it!
posted
这图我可能点不动。。

00:38:520 (1) - 00:40:888 (2) - etc这种地方感觉有些太模糊了,1/4 1/6分不大清楚,尤其是在尾巴(00:46:256 - )这边会有颤音,1/4
总感觉不合适。像00:47:993 (1) - 滑条第三个音显然在00:48:151 - 之前。感觉unsnap了。
00:48:625 - 而且这种滑条 滑条尾是重音。。打起来很奇怪orz
01:20:204 (1,2) - 滑条更好,01:20:362 - 并没有音,比01:20:677 - 轻多了。你也可以考虑01:20:204 (1,2,3) - 换节奏
01:22:098 (1,2,3,4,5,6) - 间距突然变大,这边音没有明显变化,太突兀了。。
中间一段纯粹复制黏贴。。总感觉有点偷懒orz
02:57:151 - 滑条这边停止吧,后面圈
03:04:414 (1) - same
03:06:309 (1,3) - etc same
03:12:705 (4,6) - 这种地方1/4音太轻了,没必要overmap吧
03:47:992 (1,2,3,4,5,6) - 明显calm音乐强行大间距啊,03:51:781 (1,2,3,4,5,6) - 这边还好因为有强鼓点
03:55:570 - 开始又一段复制。。其实想法是好的,但是做一个小节就行了,没必要上下左右各来一节,略无聊
04:48:465 (4) - stack在3上面
05:12:307 (1,2,3,4) - 感觉节奏不对,折返滑条每个音都和05:12:544 - 一样
05:28:442 (1) - unsnap?第一个音明显在05:28:442 - 后

感觉图稍微乱了点(主要是大跳),然后中间两大段复制黏贴不是很合适。其他的还不错。
posted
well first of all both u guys should look this post b4 modding lol

hi-mei wrote:

hello, m4m
00:09:048 (2) - better option i think? https://puu.sh/wzlUC/fc5af85f85.png well it doesnt rly matter since it a calm part imo
00:16:953 - i think its misstimed? 00:17:424 - 00:17:181 - actual timing of these notes oku
and i can tell you that the pattern u chose isnt matching these, cuz the time difference between wat u mean by this point, timing here pretty match all notes
00:16:953 - 00:17:417 - 00:17:181 - isnt equal, means you cant use reverse sldier there, only 3 notes, or slider +note it would be too complex at this part, i usually dont like to used complex structure in calm part, espeically this is 1/3 instead of normal 1/2
you cant even use 1/12 there, its impossible to use reverse shit
00:18:237 - 00:18:419 - misstimed as well well it sound pretty nice to me here
00:26:695 (3,1) - stack it for "empty" effect? well it doesnt rly matter when it comes to gameplay
00:38:195 - map this as well? hmm small pause here is wat im trying to make tho
00:54:862 - 00:55:177 - for stuff like this i would prefer to use soft hit-normal, cuz druml-hitnormal is acting badly on 5% volume well do some fixed
00:55:809 - etc.
01:02:835 - take a look on this rhythm, im not sure when u use slider on such sounds, and why u use a note here 01:05:677 - just a varity of structure
01:23:993 - just my opinion, but this slider section is ugly as fuck sry
01:36:309 (1,1,1) - blanket distance should equal huh? well...
02:05:204 - why this isnt mapped? ops
02:07:098 - 02:07:177 - etc cuz of structured
02:26:099 - make it like that? https://puu.sh/wzmpD/8e30e149af.jpg for preset of flow/structure change? prefer keeping the flow
yea i basically disagree with entire section, that doesnt make sense to me,
like you play these jump sliders and then you got the jump out of nowhere, it comes to each sound phrase here till 02:37:730 - , also dont see any logical structure in these last, since you put the previous patterns in very restricted flow shit read the head line
02:51:151 - way better
03:34:097 (3) - miss stack with 03:30:939 (1) - 03:35:202 (2) - sasme is different shape tho, and its way too long after the notes
well you broke ur own polygon structure there lol

03:47:043 (1,2,3) - suddenly difficulty drop? i think it would be better https://puu.sh/wzmEA/034335f0a6.jpg doesnt prefer the flow, bit i make the spacing bigger instead
03:55:570 (1,2,3) - wtf, i like it but idk how it plays not dat hard lo
05:13:097 (6,1) - 05:13:413 (3,4) - diff drop, i think you should increase the distance between last two this is large enough to me tho
05:28:442 - this is mistimed, 05:28:442 - somewhere here? dat impossible tho i copy the timing from the rank set lol
thats it!

My Angel Azusa wrote:

这图我可能点不动。。為何 lol

00:38:520 (1) - 00:40:888 (2) - etc这种地方感觉有些太模糊了,1/4 1/6分不大清楚,尤其是在尾巴(00:46:256 - )这边会有颤音,1/4
总感觉不合适。像00:47:993 (1) - 滑条第三个音显然在00:48:151 - 之前。感觉unsnap了。把有問題的改成2個圈圈了
00:48:625 - 而且这种滑条 滑条尾是重音。。打起来很奇怪orz
01:20:204 (1,2) - 滑条更好,01:20:362 - 并没有音,比01:20:677 - 轻多了。你也可以考虑01:20:204 (1,2,3) - 换节奏
01:22:098 (1,2,3,4,5,6) - 间距突然变大,这边音没有明显变化,太突兀了。。改了
中间一段纯粹复制黏贴。。总感觉有点偷懒orz 看https://osu.ppy.sh/forum/p/6090403
02:57:151 - 滑条这边停止吧,后面圈 恩..現在這樣感覺比較好
03:04:414 (1) - same
03:06:309 (1,3) - etc same
03:12:705 (4,6) - 这种地方1/4音太轻了,没必要overmap吧 仔細聽 有鋼琴聲
03:47:992 (1,2,3,4,5,6) - 明显calm音乐强行大间距啊,03:51:781 (1,2,3,4,5,6) - 这边还好因为有强鼓点 主要是強調正在漸強的音樂
03:55:570 - 开始又一段复制。。其实想法是好的,但是做一个小节就行了,没必要上下左右各来一节,略无聊 恩...我主要是想要跟前面那段作整合 但又不想一樣 所以這邊改了一下整體結構
04:48:465 (4) - stack在3上面
05:12:307 (1,2,3,4) - 感觉节奏不对,折返滑条每个音都和05:12:544 - 一样 修了
05:28:442 (1) - unsnap?第一个音明显在05:28:442 - 后 修了

感觉图稍微乱了点(主要是大跳)-這我倒是蠻想問的 我大跳哪邊擺太亂xd?,然后中间两大段复制黏贴不是很合适 -原因在 p/6090403。其他的还不错。
恩...你可能有你的標準這我尊重 不過既然你說大跳有點亂可以點出來嗎 我再去做些修正:>
thx for mod
posted
  1. Pretty sure those green combo colors aren't a good fit with the current bg's palette. Converting them to blues might work better.
  2. Speaking of BGs... why do I get the feeling the BG has nothing to do with the song.. ?
    I mean, alright, we have a sword but the song suggests like something with more greenery, like people adventuring into a magic forest or something of that sort.
    What are these heavy weapon girls here for?
  3. 00:01:283 - 00:33:401 - not sure you noticed the big gap between SV and DS in this section. Sliders are way faster than your spacings, making it feel strange whenever we hit a slider. You should decrease the SV to match the speed of each spacing.
    Otherwise you can also increase spacing too, but that wouldn't be a good choice to make the calm intro, right?
  4. 00:38:166 - by adding a 3/4 slider here would make more sense to tap on 00:38:520 (1) - imo, since it works like an intro to this section, yet you cut it off.
    You did it for 00:45:783 (6) - btw
  5. 00:54:625 (1,3) - I won't really keep telling you that not using stacking in editor is a good thing, but you should
  6. 01:23:993 (1,1) - and all the other sliders except 01:39:151 (1) - : the 1/4 jump is quite strong for such soft rhythms here. The only justified jump would be 01:39:151 (1) - since there is a strong kick on it, but all the others would fit way better with no spacing at all from slider to slider imo
    (I won't go in detail as to whether slider arts are being abused here, although I find them random)
  7. 02:04:572 (2,3) - following your spacing logic, these should be stacked under 02:03:783 (1) -
  8. 02:19:730 (2,3) - same ^
  9. 02:24:625 - I saw your reason post you linked before, but I honestly don't think the impact is justified here. I bet you disagree with me tho, so let's leave at that. The core issue I have with it is that at this point it looks like 2 maps just merged together instead of having an homogeneous map.
    Think of it this way: why did you pick just one part of the song to make it look like the original maimai Orange arcade and not the whole map?
  10. btw, stuff like 03:55:570 (1,2,3) - is really hard to play, not to mention how awkward it is among the whole map (you map simple stuff everywhere else and suddenly decide to add Skystar-like concepts because why not here... <.<)
    You basically introduce a really hard concept right away in the hardest part with the highest spacing. I think trying to implement some sort of introduction to such pattern in calmer parts would help here
  11. 05:19:886 (1) - I believe the sound wave of that sound ends around 05:22:728 - , hence why I felt awkward the transition at 05:23:360 (1) - . I believe it is not a big deal to speed up the slider here, right?


i don't like generic maps...
posted
i thought you didnt have combocolors at first
posted

MrSergio wrote:

  1. Pretty sure those green combo colors aren't a good fit with the current bg's palette. Converting them to blues might work better.
  2. Speaking of BGs... why do I get the feeling the BG has nothing to do with the song.. ?
    I mean, alright, we have a sword but the song suggests like something with more greenery, like people adventuring into a magic forest or something of that sort.
    What are these heavy weapon girls here for?
  3. 00:01:283 - 00:33:401 - not sure you noticed the big gap between SV and DS in this section. Sliders are way faster than your spacings, making it feel strange whenever we hit a slider. You should decrease the SV to match the speed of each spacing. slider doesnt rly effect in gameplay at this section, and tbh u said sv is a bit fast however i think it fit more to the music
    Otherwise you can also increase spacing too, but that wouldn't be a good choice to make the calm intro, right?
  4. 00:38:166 - by adding a 3/4 slider here would make more sense to tap on 00:38:520 (1) - imo, since it works like an intro to this section, yet you cut it off.
    You did it for 00:45:783 (6) - btw
  5. 00:54:625 (1,3) - I won't really keep telling you that not using stacking in editor is a good thing, but you should
  6. 01:23:993 (1,1) - and all the other sliders except 01:39:151 (1) - : the 1/4 jump is quite strong for such soft rhythms here. The only justified jump would be 01:39:151 (1) - since there is a strong kick on it, but all the others would fit way better with no spacing at all from slider to slider imo isnt rly effect in gameplay tbh, and there are still sound to support the spacing since there all at downbeat
    (I won't go in detail as to whether slider arts are being abused here, although I find them random) blamethemusic
  7. 02:04:572 (2,3) - following your spacing logic, these should be stacked under 02:03:783 (1) -
  8. 02:19:730 (2,3) - same ^
  9. 02:24:625 - I saw your reason post you linked before, but I honestly don't think the impact is justified here. I bet you disagree with me tho, so let's leave at that. The core issue I have with it is that at this point it looks like 2 maps just merged together instead of having an homogeneous map. well.. its a new section lol
    Think of it this way: why did you pick just one part of the song to make it look like the original maimai Orange arcade and not the whole map? actually ur wrong here, i tried to copy as much as i can from maimais map, cuz this is my main propose of mapping this, however some of it isnt copyable, like 04:10:728 - , and most of it just fit to the map, in other word, only this part is rly prominent, so ppl focus on this part instead of others
  10. btw, stuff like 03:55:570 (1,2,3) - is really hard to play, not to mention how awkward it is among the whole map (you map simple stuff everywhere else and suddenly decide to add Skystar-like concepts because why not here... <.<)
    You basically introduce a really hard concept right away in the hardest part with the highest spacing. I think trying to implement some sort of introduction to such pattern in calmer parts would help here there is nowhere i can use the same concept tho
  11. 05:19:886 (1) - I believe the sound wave of that sound ends around 05:22:728 - , hence why I felt awkward the transition at 05:23:360 (1) - . I believe it is not a big deal to speed up the slider here, right? well it pretty fine to me tho, and the current end sound much better to me since if u heard closely u can still heard the sound going till 05:23:202 -


i don't like generic maps...
posted
Oh my god, 6.66 xD
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