max this is why i shouldnt fix timing stuff o mg
Couldn't notice much else, pretty much flawless! danke :d
[Hard]
00:02:462 (1,2,3) - Alot of sliders should have distance that are at least equivalent of the SV, it feels much better to play if you can drag your cursor to the next slider in the same speed the SV was of the previous slider, and not have to stop with the curosr on every new slider. This is a repeated mistake throughout "Hard" but it could also be something deliberate in order to lower SR so feel free to ignore if that's the case! I don't think it's too big of an issue though I see what you mean since the jumps slow it down a bit, since they're circles they're more timing focused than aim focused so I think that balances this out reasonably.
I would rotate 00:09:846 (1,2) so that this 00:10:308 (2) slider end is a little further away from 00:09:269 (4,5,2) - these guys.
01:03:385 (1,2,3) - Same as above, have the slider end a little further away, damn the circles are getting intimate over here ohh babay ~
01:12:615 (1,2,3) - Same as above but this is overlapping even more circle relationships ~
00:43:884 (4) - Same mistake as two diffs above ^^ do you have stacking on? :thinking:
[Summary]
Sorry I'm not modding your full mapspread! It's just the lower the SR the fewer things I generally notice, and since you're a really good mapper I doubt I can say anything helpful on the lower diffs. Regardless I hope this helped! tysm for the mod and kind words \o/
Good luck getting it to rank! You will definetly not need it! (Get it? So funny! Please laugh...) *breathes air slightly faster through nose*
Maxylan wrote:
I didn't expect anything less than this high quality from a BN <3 aww thx :3
M4M From my queue ~[General]
In "Insane" and "Deus Lo Vult" There's this slider here 00:17:231 (1) - (Deus Lo Vult) 00:17:231 (1) - (Insane)
I think it looks very cool, but the problem I have with it in those two difficulties is that the cursor is moving very fast both because of spacing and SV, therefor the sudden switch to very low SV can make it incredibly easy to sliderbreak if the player continues the cursors fast movement. Personally, the first time I test played both these difficulties I slider broke on those two, the second time around test playing it wasn't so bad because I knew what to expect.
00:16:654 (4,5,6,1) - (Hard) This diff's slider is the same as above, but I think this is done in a much better way because the circles 00:16:654 (4,5,6) - slows down cursor movement before the slider, which intuitively makes it easier to then follow the low SV slider. I can see where you're coming from on this, but there's 2 reasons why I don't think it'll be too big of an issue - #1, it's a big slider out of a section with only 1/4 sliders for the most part. It'll stand out, and since the gameplay has been so fast, naturally this one will click as different - slow. Second, it's not really out of the ordinary since the music follows clear repetitions of musical sections, measure by measure. This is at the end of the second repetition, so it'll be clear to the player that something is changing here. I'll keep it in mind in case it does become problematic since I do have some other ideas in mind but for now I think it's fine
Also cool sound effect on C6, just wanted to point it out! thx
[Deus Lo Vult]
While it is undeniably, very high quality. I think you're pushing the limits of what a 130 BPM map can do a little too far. For example: 00:20:462 (7,8,9,1) - parts like these can feel like an unreadable mess when you're already busy reading where all the other things on the map are. Alot of quick alternating maps like this one usually use more consistent spacing in order to avoid this issue while still using spacing to some extent to emphasize sounds.
Now, too be fair, most sliders do use consistant spacing and so this could just be my general inexperience as an osu! player talking (Since I'm only rank 120k) So feel free to ignore this if you want. Adjusted those two patterns slightly to be more readable. I re-did a lot of the map's 1/4 circle and though the SR got nerfed the gameplay probably got harder if anything in terms of aim, so it'll be a little less of a jumbled mess. (ended up in a huge nerf LOL 4.77 now)
00:27:962 (8) - Overmapped imo, no important sound on blue tick. You could remove the circle entirely or replace 00:27:846 (7) - with a 1/4 slider. My emphasis focus was with the strong hihat here, it's louder than most and the spacing is relatively low. Even if it's sharp motion it fits the intense spacing onto the circle of the next big whtie tick.
00:31:077 (5) - Because the repeat slider's repeat arrow is inside 00:30:615 (3) 's slider end I found it to be incredibly hard to read that it was a repeat slider during playthroughs, so I got 100 on it every tim LOL this is borderline unrankable too, moved it
00:42:038 (5) - No sound on blue tick here either, overmapped. Strong bingo bongo drum soundo here
00:48:154 (1,2,1,2) - I think this square pattern doesn't fit with the theme you've mapped the song in up until that point, but your call. And I agree 100%, haven't found an alternative but I think I figured something out that works better
00:53:231 (3) - Not sure if this goes outside of map? Didn't really notice it during playthroughs it was first when I opened the editor I noticed. Once again your call ^^ It's within playfield, just a bit high but it's not touching anything
01:04:423 - Blue tick noise, would recommend doing like you did here 01:02:462 (3,4) aa oops
01:26:231 (4,5) - I find this an uncomfortable snap (obviously that's the point of it lol) but still since it's a quick song I'd recommend changing up the angles or curve the sliders to make it a little more obvious since it's only a 1/4 time gap. ctrl+g'd 4
Sidenote: Amazing difficulty <3 I hope to see this ranked so I can smash my tablet after sliderbreaking 5 times and never getting FC! LOL tyty
[Insane]
00:20:923 (1,4,6) - Small overlaps that make it look aesthetically unnappealing (It's nothing significant but I've been traumatized by modders on my maps ;_;) fixd
00:26:231 (8,3) - ^^ I'll not point this out anymore after this one I promise I've tried to fix this one but it's far away enough to not really be bothersome and I just can't figure out a way to adjust this that im happy with for the life of me
00:42:038 (5) - Same as last difficulty ^^ no sound on blue tick so overmapped imo sam
Oh, oh my. You've forgotten to check AiMod on this diff! (If only AIMod could get kudos)
[box=AiMod]
Couldn't notice much else, pretty much flawless! danke :d
[Hard]
00:02:462 (1,2,3) - Alot of sliders should have distance that are at least equivalent of the SV, it feels much better to play if you can drag your cursor to the next slider in the same speed the SV was of the previous slider, and not have to stop with the curosr on every new slider. This is a repeated mistake throughout "Hard" but it could also be something deliberate in order to lower SR so feel free to ignore if that's the case! I don't think it's too big of an issue though I see what you mean since the jumps slow it down a bit, since they're circles they're more timing focused than aim focused so I think that balances this out reasonably.
I would rotate 00:09:846 (1,2) so that this 00:10:308 (2) slider end is a little further away from 00:09:269 (4,5,2) - these guys.
01:03:385 (1,2,3) - Same as above, have the slider end a little further away, damn the circles are getting intimate over here ohh babay ~
01:12:615 (1,2,3) - Same as above but this is overlapping even more circle relationships ~
00:43:884 (4) - Same mistake as two diffs above ^^ do you have stacking on? :thinking:
[Summary]
Sorry I'm not modding your full mapspread! It's just the lower the SR the fewer things I generally notice, and since you're a really good mapper I doubt I can say anything helpful on the lower diffs. Regardless I hope this helped! tysm for the mod and kind words \o/
Good luck getting it to rank! You will definetly not need it! (Get it? So funny! Please laugh...) *breathes air slightly faster through nose*
cosmopolitan
Cosmolade wrote:
You expected a mod, but it was me!Dio!Cosmo!
haha sorry but I cant find anything too bad here :c
btw the custom-hitsound you put in everynote here 00:17:231 (1) - is amazing xD I like it a lot! WUUUUB *rattlerattle*
sooo, only some little things I found, like some blankets in the Easy can be more perfect, like > 00:13:077 (4,1) - or 00:17:231 (1,1) - etc, idk if they are intentional or not :thinking: oopsies fixed
- 00:29:231 (4,1,2,3,4,1) - you can move them a little to the right to make (1) & (3) in the center maybe? (Y axis) o: Damages pentagon structure at http://puu.sh/xc5uX/8b69b5776e.jpg
In the Normal I'm not a really fan of the stacks in 1/2 notes, I prefer them no stacked, but the rest is fine hey technically its both :^)
- 00:42:154 (3) - maybe you can delete this note to follow the vocals more clearly?
- 00:56:000 (5) - I see more rhythmical sense if this slider have a repeat, because it fit better with vocals in that way
Hard
Nice diff <3 ty
- 00:21:846 (5) - Blue tick o: (I know is correct, just joking xD) but maybe you're missing a whistle in the reverse? for the pitch in the vocals o: or maybe not, idk D: *explodes because I suck at hitsounding* i copied hitsounds so it didnt have any but i think it'd fit, added whistles
Insane
I love the sliders here <33 <3
- 00:08:462 (1,2) - You can Ctrl+G this two, next ctrl+G individually to make the flow between (2) & (1) better (circle flow yeeey), and for fix the next (3) slider you can ctrl+G it too, fixing the shape, so now we have a jump between (3) & (4) with more DS. I dont know if you actually like this, but is only a suggestion you can poke me in-game if you dont undertands this(? I'm so bad at explaining things @_@ i think i understand, though i do want some sharper but circular flow here to fit. any changes would require a bit of overhaul here because 00:09:846 (1) - is spaced so far :T
Deus Lo Vult (´◦ω◦`):
Nothing to say here, because I suck at mapping Extra and I think is already too awesome XD thanks!!
I shoot a star o/ tysm and thanks for mod ^^
GL!