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posted
This beatmap was submitted using in-game submission on Thursday, August 31, 2017 at 1:49:18 PM

Artist: MYTH & ROID
Title: JINGO JUNGLE
Source: 幼女戦記
Tags: youjo senki saga of tanya the evil opening 5th single tv size
BPM: 130
Filesize: 28552kb
Play Time: 01:29
Difficulties Available:
  1. Deus Lo Vult (4.77 stars, 388 notes)
  2. Easy (1.26 stars, 81 notes)
  3. Hard (3.01 stars, 237 notes)
  4. Insane (3.97 stars, 359 notes)
  5. Normal (2.11 stars, 149 notes)


Download: MYTH & ROID - JINGO JUNGLE
Download: MYTH & ROID - JINGO JUNGLE (no video)
Information: Scores/Beatmap Listing
---------------
WARNING!
Fast sliders in Insane and Deus Lo Vult difficulties!
Deus Lo Vult is extremely underweighted, do not trust the Star Rating!
Thanks to Cosmolade for metadata and video!
Thanks to Sharkie for hitsound help!
Please play at least once with hitsounds - lots of work went into them. Thank you!
Fun fact - this entire set was mapped within one day
posted
00:03:385 (5,6,7,8,9) - cancer pattern to play at this bpm cuz of the constant back and forth movement especially this early in the song but ur entire map is cancer so lo l
00:17:231 (1) - silence all sliderticks?
00:19:885 (4,5) - bro this is like the only time u do this pattern in the entire fukin map like 00:29:577 (6,7) - even this is spaced out
00:33:846 (1,1) - please Do Not do this its so bad for playability
00:40:538 (1,3) - egeaaaegeagaegaeagaeg
00:47:692 (1,1,2,1,1,2) - i get wanting to intensify this section of the song but this is like the hardest pattern to hit on the map cuz of the circular flow, i'd nerf this or like make these sliders cuz this is pretty dumb
01:01:077 (5) - why doesn't the 1.2x sv start here like last time
01:02:462 (3,4,5) - this is the only time u EVER DID THIS WHy
01:11:923 (1,2,3) - changing rhythm here is kinda awkward imo, i'd just follow the drum instead of vocals here
01:14:231 (1,2) - buff this spacing bro
01:19:192 - map This note
01:21:615 (1,2) - same th ing
01:27:385 (1) - should end on 01:29:538 - aka 1/6 tick (i think)
posted

fieryrage wrote:

00:03:385 (5,6,7,8,9) - cancer pattern to play at this bpm cuz of the constant back and forth movement especially this early in the song but ur entire map is cancer so lo l it's still circular, just sharper xd
00:17:231 (1) -
00:19:885 (4,5) - bro this is like the only time u do this pattern in the entire fukin map like 00:29:577 (6,7) - even this is spaced out yeye
00:33:846 (1,1) - please Do Not do this its so bad for playability isnt notelock fun though
00:40:538 (1,3) - egeaaaegeagaegaeagaeg LLOL oops
00:47:692 (1,1,2,1,1,2) - i get wanting to intensify this section of the song but this is like the hardest pattern to hit on the map cuz of the circular flow, i'd nerf this or like make these sliders cuz this is pretty dumb
01:01:077 (5) - why doesn't the 1.2x sv start here like last time in the first instance where the vocals come after the high pitched vocals they're less intense and a sort of intermission calmer vocal part, as opposed to a buildup in the second instance.
01:02:462 (3,4,5) - this is the only time u EVER DID THIS WHy mbmb changed
01:11:923 (1,2,3) - changing rhythm here is kinda awkward imo, i'd just follow the drum instead of vocals here gonna get more thoughts on this, while the drum rhythm is that of the intro the chorus vocals are what is playing and i wanted to focus on that more instead of the repeating drum patterns.
01:14:231 (1,2) - buff this spacing bro buffed a little, wanted this weaker on purpose though
01:19:192 - map This notekk
01:21:615 (1,2) - same th ing okok
01:27:385 (1) - should end on 01:29:538 - aka 1/6 tick (i think) fixed in all diffs
tyty
posted
Lab Aesthetics Mod!
Results given in [x, y] formats

[Deus Lo Vult]
Object at 00:20:577 - should be placed at: [108, 84] currently at: [111, 84] to blanket slider body at time 00:20:692 -
Object at 00:25:885 - should be placed at: [145, 213] currently at: [146, 218] to blanket slider body at time 00:26:000 -
Object at 00:42:846 - should be placed at: [147, 302] currently at: [148, 303] to move in line with slider at time 00:42:385 -
Object at 00:44:116 - should be placed at: [175, 183] currently at: [175, 185] to move in line with slider at time 00:44:230 -
Object at 00:50:808 - should be placed at: [331, 187] currently at: [326, 185] to blanket slider body at time 00:51:154 -
Object at 00:53:577 - should be placed at: [330, 312] currently at: [332, 317] to blanket slider body at time 00:53:692 -
Object at 00:59:115 - should be placed at: [156, 212] currently at: [159, 212] to blanket slider body at time 00:58:769 -
Object at 01:00:962 - should be placed at: [379, 232] currently at: [380, 228] to blanket slider body at time 01:01:077 -
Object at 01:05:577 - should be placed at: [414, 246] currently at: [414, 252] to blanket slider body at time 01:05:692 -
Object at 01:06:038 - should be placed at: [414, 246] currently at: [414, 252] to blanket slider body at time 01:05:692 -
Object at 01:07:538 - should be placed at: [219, 117] currently at: [226, 115] to blanket slider body at time 01:08:000 -
Object at 01:07:885 - should be placed at: [301, 146] currently at: [308, 151] to blanket slider body at time 01:08:346 -
Object at 01:09:269 - should be placed at: [400, 215] currently at: [402, 220] to blanket slider body at time 01:09:385 -
Object at 01:20:346 - should be placed at: [243, 225] currently at: [251, 224] to blanket slider body at time 01:20:692 -
Object at 01:25:885 - should be placed at: [312, 261] currently at: [313, 258] to blanket slider body at time 01:26:000 -

[Easy]
Object at 00:30:154 - should be placed at: [246, 96] currently at: [249, 96] to blanket slider body at time 00:29:231 -
Object at 01:16:308 - should be placed at: [55, 308] currently at: [56, 309] to move in line with slider at time 01:15:385 -

[Hard]
Object at 00:26:462 - should be placed at: [316, 106] currently at: [317, 107] to move in line with slider at time 00:26:000 -
Object at 00:47:115 - should be placed at: [291, 216] currently at: [292, 217] to move in line with slider at time 00:46:769 -
Object at 00:47:231 - should be placed at: [291, 216] currently at: [292, 217] to move in line with slider at time 00:46:769 -
Object at 01:13:538 - should be placed at: [105, 63] currently at: [108, 62] to blanket slider body at time 01:13:770 -

[Insane]
Object at 00:14:000 - should be placed at: [426, 160] currently at: [427, 162] to move in line with slider at time 00:13:538 -
Object at 00:24:038 - should be placed at: [325, 281] currently at: [326, 282] to move in line with slider at time 00:24:154 -
Object at 00:33:385 - should be placed at: [385, 305] currently at: [385, 303] to move in line with slider at time 00:33:615 -
Object at 00:47:231 - should be placed at: [241, 72] currently at: [241, 74] to move in line with slider at time 00:47:692 -
Object at 00:48:962 - should be placed at: [254, 213] currently at: [255, 214] to move in line with slider at time 00:48:385 -
Object at 01:23:115 - should be placed at: [428, 29] currently at: [429, 30] to move in line with slider at time 01:22:769 -
Object at 01:23:231 - should be placed at: [428, 29] currently at: [429, 30] to move in line with slider at time 01:22:769 -

[Normal]
Object at 00:46:308 - should be placed at: [201, 289] currently at: [197, 290] to blanket slider body at time 00:45:846 -
Object at 01:15:385 - should be placed at: [443, 231] currently at: [444, 230] to move in line with slider at time 01:16:538 -
Object at 01:20:692 - should be placed at: [99, 277] currently at: [102, 279] to blanket slider body at time 01:20:923 -

I hope I didn't malfunction!


Sometimes I hear adding new functionality to this thing cuz the outputs just keep getting longer
posted

Arphimigon wrote:

Lab Aesthetics Mod!
Results given in [x, y] formats

[Deus Lo Vult]
Object at 00:20:577 - should be placed at: [108, 84] currently at: [111, 84] to blanket slider body at time 00:20:692 -
Object at 00:25:885 - should be placed at: [145, 213] currently at: [146, 218] to blanket slider body at time 00:26:000 -
Object at 00:42:846 - should be placed at: [147, 302] currently at: [148, 303] to move in line with slider at time 00:42:385 -
Object at 00:44:116 - should be placed at: [175, 183] currently at: [175, 185] to move in line with slider at time 00:44:230 -
Object at 00:50:808 - should be placed at: [331, 187] currently at: [326, 185] to blanket slider body at time 00:51:154 -
Object at 00:53:577 - should be placed at: [330, 312] currently at: [332, 317] to blanket slider body at time 00:53:692 -
Object at 00:59:115 - should be placed at: [156, 212] currently at: [159, 212] to blanket slider body at time 00:58:769 -
Object at 01:00:962 - should be placed at: [379, 232] currently at: [380, 228] to blanket slider body at time 01:01:077 -
Object at 01:05:577 - should be placed at: [414, 246] currently at: [414, 252] to blanket slider body at time 01:05:692 -
Object at 01:06:038 - should be placed at: [414, 246] currently at: [414, 252] to blanket slider body at time 01:05:692 -
Object at 01:07:538 - should be placed at: [219, 117] currently at: [226, 115] to blanket slider body at time 01:08:000 -
Object at 01:07:885 - should be placed at: [301, 146] currently at: [308, 151] to blanket slider body at time 01:08:346 -
Object at 01:09:269 - should be placed at: [400, 215] currently at: [402, 220] to blanket slider body at time 01:09:385 -
Object at 01:20:346 - should be placed at: [243, 225] currently at: [251, 224] to blanket slider body at time 01:20:692 -
Object at 01:25:885 - should be placed at: [312, 261] currently at: [313, 258] to blanket slider body at time 01:26:000 -

[Easy]
Object at 00:30:154 - should be placed at: [246, 96] currently at: [249, 96] to blanket slider body at time 00:29:231 -
Object at 01:16:308 - should be placed at: [55, 308] currently at: [56, 309] to move in line with slider at time 01:15:385 -

[Hard]
Object at 00:26:462 - should be placed at: [316, 106] currently at: [317, 107] to move in line with slider at time 00:26:000 -
Object at 00:47:115 - should be placed at: [291, 216] currently at: [292, 217] to move in line with slider at time 00:46:769 -
Object at 00:47:231 - should be placed at: [291, 216] currently at: [292, 217] to move in line with slider at time 00:46:769 -
Object at 01:13:538 - should be placed at: [105, 63] currently at: [108, 62] to blanket slider body at time 01:13:770 -

[Insane]
Object at 00:14:000 - should be placed at: [426, 160] currently at: [427, 162] to move in line with slider at time 00:13:538 -
Object at 00:24:038 - should be placed at: [325, 281] currently at: [326, 282] to move in line with slider at time 00:24:154 -
Object at 00:33:385 - should be placed at: [385, 305] currently at: [385, 303] to move in line with slider at time 00:33:615 -
Object at 00:47:231 - should be placed at: [241, 72] currently at: [241, 74] to move in line with slider at time 00:47:692 -
Object at 00:48:962 - should be placed at: [254, 213] currently at: [255, 214] to move in line with slider at time 00:48:385 -
Object at 01:23:115 - should be placed at: [428, 29] currently at: [429, 30] to move in line with slider at time 01:22:769 -
Object at 01:23:231 - should be placed at: [428, 29] currently at: [429, 30] to move in line with slider at time 01:22:769 -

[Normal]
Object at 00:46:308 - should be placed at: [201, 289] currently at: [197, 290] to blanket slider body at time 00:45:846 -
Object at 01:15:385 - should be placed at: [443, 231] currently at: [444, 230] to move in line with slider at time 01:16:538 -
Object at 01:20:692 - should be placed at: [99, 277] currently at: [102, 279] to blanket slider body at time 01:20:923 -

I hope I didn't malfunction!


Sometimes I hear adding new functionality to this thing cuz the outputs just keep getting longer
this is the coolest thing ever LOL

fixed some, some seemed errorish but for the most part it worked o7
posted
Hi free mod :3c

[General]

those hitsounds are unused
normal-sliderslide2.wav
soft-sliderslide.wav

soft-hitfinish2.wav
soft-hitfinish6.wav
and those have a possible > 5ms delay

http://www.mythd-club.com/#prof
this is there offical webside add tv size and 5th single to tags?

[Easy]

00:09:384 (4) - might delete this to have more emphasis on 00:09:846 (1) - ?
00:13:538 (1,3) - vs 00:06:154 (1,3) - they both have the same sounds so why not different slidershapes?
00:26:462 (1) - make this into 2 circles having the instrumental clickable is good and stuff but having the vocal ignored on the sliderend is kinda meh imo
00:56:923 (3,4) - do something here to have 00:57:846 clickable
01:01:077 (5) - nc for consistency

hope it was helpful good luck owo
posted
easy : The whole is well He has a problem With the slider 00:08:000 (3) - It would be better a little less fold 00:06:154 (1) - 00:55:538 (2,3,4) - the 3 A May need to mount Is shifting the remainder To track flow...

normal : Small detail 01:08:693 (11) - new combo Shall not exceed 10 01:11:231 (5,6,7,1) - Not too glued the slider 01:18:154 (4,5,6) - The previous circle should not appear

hard : 00:54:615 (4,5) - the 4 Is too high

insane : I think it has too many notes I can not tell you anything more I can not analyze I advise you to redo the difficulty for a more professional result...it's your choice..

deus Lo Vult : We can sometimes be inspired by other professional map ^^ It matters a lot of help Otherwise the whole is not bad
posted
SPOILER
Easy is clean
Normal

  1. 01:01:077 Nc ?
  2. 01:07:077 NC ^
  3. 01:15:846 ^
  4. 01:23:231 ^
  5. 00:21:846 this overlap you can do better :P
Hard

  1. 01:04:308 (4)(5)(6) Flow better
  2. 00:45:731 Remove the circle and put the reverse slider away
  3. 00:56:462 Move to X:264 Y:226
  4. 00:56:923 Move to X:356 Y:180
  5. 00:57:154 Move to X:264 Y:226
  6. 00:57:846 Move to X:356 Y:180
  7. 00:58:192 Move to X:308 Y:20
  8. 00:58:308 Move to X:312 Y:24
The rest is very clean , gl with the map <3
posted
respons

My Angel Kanan wrote:

Hi free mod :3c

[General]

those hitsounds are unused
normal-sliderslide2.wav
soft-sliderslide.wav fixd

soft-hitfinish2.wav
soft-hitfinish6.wav
and those have a possible > 5ms delay fixd

http://www.mythd-club.com/#prof
this is there offical webside add tv size and 5th single to tags? sure

[Easy]

00:09:384 (4) - might delete this to have more emphasis on 00:09:846 (1) - ? kk
00:13:538 (1,3) - vs 00:06:154 (1,3) - they both have the same sounds so why not different slidershapes? small diversity, why not
00:26:462 (1) - make this into 2 circles having the instrumental clickable is good and stuff but having the vocal ignored on the sliderend is kinda meh imo dont see it necessary, simplified rhythm and i dont want to overemphasize calm part
00:56:923 (3,4) - do something here to have 00:57:846 clickable focus on vocals here
01:01:077 (5) - nc for consistency kk

hope it was helpful good luck owo danke

niruko wrote:

easy : The whole is well He has a problem With the slider 00:08:000 (3) - It would be better a little less fold 00:06:154 (1) - 00:55:538 (2,3,4) - the 3 A May need to mount Is shifting the remainder To track flow... changed

normal : Small detail 01:08:693 (11) - new combo Shall not exceed 10 01:11:231 (5,6,7,1) - Not too glued the slider 01:18:154 (4,5,6) - The previous circle should not appear kk

hard : 00:54:615 (4,5) - the 4 Is too high nah its not, no hp bar

insane : I think it has too many notes I can not tell you anything more I can not analyze I advise you to redo the difficulty for a more professional result...it's your choice.. high note density is fine lul

deus Lo Vult : We can sometimes be inspired by other professional map ^^ It matters a lot of help Otherwise the whole is not bad ty for mod

victorfernando wrote:

SPOILER
Easy is clean
Normal

  1. 01:01:077 Nc ? n
  2. 01:07:077 NC ^ y
  3. 01:15:846 ^ n
  4. 01:23:231 ^ n
  5. 00:21:846 this overlap you can do better :Poops fixed
Hard

  1. 01:04:308 (4)(5)(6) Flow better
  2. 00:45:731 Remove the circle and put the reverse slider away strong congas
  3. 00:56:462 Move to X:264 Y:226
  4. 00:56:923 Move to X:356 Y:180
  5. 00:57:154 Move to X:264 Y:226
  6. 00:57:846 Move to X:356 Y:180
  7. 00:58:192 Move to X:308 Y:20
  8. 00:58:308 Move to X:312 Y:24 no need for pattern change i think
The rest is very clean , gl with the map <3 [/color]


ty 4 modz
posted
I didn't expect anything less than this high quality from a BN <3
M4M From my queue ~
[General]
In "Insane" and "Deus Lo Vult" There's this slider here 00:17:231 (1) - (Deus Lo Vult) 00:17:231 (1) - (Insane)
I think it looks very cool, but the problem I have with it in those two difficulties is that the cursor is moving very fast both because of spacing and SV, therefor the sudden switch to very low SV can make it incredibly easy to sliderbreak if the player continues the cursors fast movement. Personally, the first time I test played both these difficulties I slider broke on those two, the second time around test playing it wasn't so bad because I knew what to expect.
00:16:654 (4,5,6,1) - (Hard) This diff's slider is the same as above, but I think this is done in a much better way because the circles 00:16:654 (4,5,6) - slows down cursor movement before the slider, which intuitively makes it easier to then follow the low SV slider.
Also cool sound effect on C6, just wanted to point it out!

[Deus Lo Vult]
While it is undeniably, very high quality. I think you're pushing the limits of what a 130 BPM map can do a little too far. For example: 00:20:462 (7,8,9,1) - parts like these can feel like an unreadable mess when you're already busy reading where all the other things on the map are. Alot of quick alternating maps like this one usually use more consistent spacing in order to avoid this issue while still using spacing to some extent to emphasize sounds.
Now, too be fair, most sliders do use consistant spacing and so this could just be my general inexperience as an osu! player talking (Since I'm only rank 120k) So feel free to ignore this if you want.

00:27:962 (8) - Overmapped imo, no important sound on blue tick. You could remove the circle entirely or replace 00:27:846 (7) - with a 1/4 slider.
00:31:077 (5) - Because the repeat slider's repeat arrow is inside 00:30:615 (3) 's slider end I found it to be incredibly hard to read that it was a repeat slider during playthroughs, so I got 100 on it every tim :(
00:42:038 (5) - No sound on blue tick here either, overmapped.
00:48:154 (1,2,1,2) - I think this square pattern doesn't fit with the theme you've mapped the song in up until that point, but your call.
00:53:231 (3) - Not sure if this goes outside of map? Didn't really notice it during playthroughs it was first when I opened the editor I noticed. Once again your call ^^
01:04:423 - Blue tick noise, would recommend doing like you did here 01:02:462 (3,4)
01:26:231 (4,5) - I find this an uncomfortable snap (obviously that's the point of it lol) but still since it's a quick song I'd recommend changing up the angles or curve the sliders to make it a little more obvious since it's only a 1/4 time gap.

Sidenote: Amazing difficulty <3 I hope to see this ranked so I can smash my tablet after sliderbreaking 5 times and never getting FC!
[Insane]
00:20:923 (1,4,6) - Small overlaps that make it look aesthetically unnappealing (It's nothing significant but I've been traumatized by modders on my maps ;_;)
00:26:231 (8,3) - ^^ I'll not point this out anymore after this one I promise
00:42:038 (5) - Same as last difficulty ^^ no sound on blue tick so overmapped imo
Oh, oh my. You've forgotten to check AiMod on this diff! (If only AIMod could get kudos)


Couldn't notice much else, pretty much flawless!
[Hard]
00:02:462 (1,2,3) - Alot of sliders should have distance that are at least equivalent of the SV, it feels much better to play if you can drag your cursor to the next slider in the same speed the SV was of the previous slider, and not have to stop with the curosr on every new slider. This is a repeated mistake throughout "Hard" but it could also be something deliberate in order to lower SR so feel free to ignore if that's the case!

I would rotate 00:09:846 (1,2) so that this 00:10:308 (2) slider end is a little further away from 00:09:269 (4,5,2) - these guys.
01:03:385 (1,2,3) - Same as above, have the slider end a little further away, damn the circles are getting intimate over here ohh babay ~
01:12:615 (1,2,3) - Same as above but this is overlapping even more circle relationships ~
00:43:884 (4) - Same mistake as two diffs above ^^
[Summary]
Sorry I'm not modding your full mapspread! It's just the lower the SR the fewer things I generally notice, and since you're a really good mapper I doubt I can say anything helpful on the lower diffs. Regardless I hope this helped!

Good luck getting it to rank! You will definetly not need it! (Get it? So funny! Please laugh...)
posted
You expected a mod, but it was me! Dio! Cosmo!
haha sorry but I cant find anything too bad here :c

btw the custom-hitsound you put in everynote here 00:17:231 (1) - is amazing xD I like it a lot!

sooo, only some little things I found, like some blankets in the Easy can be more perfect, like > 00:13:077 (4,1) - or 00:17:231 (1,1) - etc, idk if they are intentional or not :thinking:
- 00:29:231 (4,1,2,3,4,1) - you can move them a little to the right to make (1) & (3) in the center maybe? (Y axis) o:

In the Normal I'm not a really fan of the stacks in 1/2 notes, I prefer them no stacked, but the rest is fine
- 00:42:154 (3) - maybe you can delete this note to follow the vocals more clearly?
- 00:56:000 (5) - I see more rhythmical sense if this slider have a repeat, because it fit better with vocals in that way

Hard
Nice diff <3
- 00:21:846 (5) - Blue tick o: (I know is correct, just joking xD) but maybe you're missing a whistle in the reverse? for the pitch in the vocals o: or maybe not, idk D: *explodes because I suck at hitsounding*

Insane
I love the sliders here <33
- 00:08:462 (1,2) - You can Ctrl+G this two, next ctrl+G individually to make the flow between (2) & (1) better (circle flow yeeey), and for fix the next (3) slider you can ctrl+G it too, fixing the shape, so now we have a jump between (3) & (4) with more DS. I dont know if you actually like this, but is only a suggestion :)you can poke me in-game if you dont undertands this(? I'm so bad at explaining things @_@

Deus Lo Vult (´◦ω◦`):
Nothing to say here, because I suck at mapping Extra and I think is already too awesome XD

I shoot a star o/
GL!
posted
max

Maxylan wrote:

I didn't expect anything less than this high quality from a BN <3 aww thx :3
M4M From my queue ~
[General]
In "Insane" and "Deus Lo Vult" There's this slider here 00:17:231 (1) - (Deus Lo Vult) 00:17:231 (1) - (Insane)
I think it looks very cool, but the problem I have with it in those two difficulties is that the cursor is moving very fast both because of spacing and SV, therefor the sudden switch to very low SV can make it incredibly easy to sliderbreak if the player continues the cursors fast movement. Personally, the first time I test played both these difficulties I slider broke on those two, the second time around test playing it wasn't so bad because I knew what to expect.
00:16:654 (4,5,6,1) - (Hard) This diff's slider is the same as above, but I think this is done in a much better way because the circles 00:16:654 (4,5,6) - slows down cursor movement before the slider, which intuitively makes it easier to then follow the low SV slider. I can see where you're coming from on this, but there's 2 reasons why I don't think it'll be too big of an issue - #1, it's a big slider out of a section with only 1/4 sliders for the most part. It'll stand out, and since the gameplay has been so fast, naturally this one will click as different - slow. Second, it's not really out of the ordinary since the music follows clear repetitions of musical sections, measure by measure. This is at the end of the second repetition, so it'll be clear to the player that something is changing here. I'll keep it in mind in case it does become problematic since I do have some other ideas in mind but for now I think it's fine :)
Also cool sound effect on C6, just wanted to point it out! thx :D

[Deus Lo Vult]
While it is undeniably, very high quality. I think you're pushing the limits of what a 130 BPM map can do a little too far. For example: 00:20:462 (7,8,9,1) - parts like these can feel like an unreadable mess when you're already busy reading where all the other things on the map are. Alot of quick alternating maps like this one usually use more consistent spacing in order to avoid this issue while still using spacing to some extent to emphasize sounds.
Now, too be fair, most sliders do use consistant spacing and so this could just be my general inexperience as an osu! player talking (Since I'm only rank 120k) So feel free to ignore this if you want. Adjusted those two patterns slightly to be more readable. I re-did a lot of the map's 1/4 circle and though the SR got nerfed the gameplay probably got harder if anything in terms of aim, so it'll be a little less of a jumbled mess. (ended up in a huge nerf LOL 4.77 now)

00:27:962 (8) - Overmapped imo, no important sound on blue tick. You could remove the circle entirely or replace 00:27:846 (7) - with a 1/4 slider. My emphasis focus was with the strong hihat here, it's louder than most and the spacing is relatively low. Even if it's sharp motion it fits the intense spacing onto the circle of the next big whtie tick.
00:31:077 (5) - Because the repeat slider's repeat arrow is inside 00:30:615 (3) 's slider end I found it to be incredibly hard to read that it was a repeat slider during playthroughs, so I got 100 on it every tim :(LOL this is borderline unrankable too, moved it
00:42:038 (5) - No sound on blue tick here either, overmapped. Strong bingo bongo drum soundo here
00:48:154 (1,2,1,2) - I think this square pattern doesn't fit with the theme you've mapped the song in up until that point, but your call. And I agree 100%, haven't found an alternative but I think I figured something out that works better
00:53:231 (3) - Not sure if this goes outside of map? Didn't really notice it during playthroughs it was first when I opened the editor I noticed. Once again your call ^^ It's within playfield, just a bit high but it's not touching anything
01:04:423 - Blue tick noise, would recommend doing like you did here 01:02:462 (3,4) aa oops
01:26:231 (4,5) - I find this an uncomfortable snap (obviously that's the point of it lol) but still since it's a quick song I'd recommend changing up the angles or curve the sliders to make it a little more obvious since it's only a 1/4 time gap. ctrl+g'd 4

Sidenote: Amazing difficulty <3 I hope to see this ranked so I can smash my tablet after sliderbreaking 5 times and never getting FC! LOL tyty
[Insane]
00:20:923 (1,4,6) - Small overlaps that make it look aesthetically unnappealing (It's nothing significant but I've been traumatized by modders on my maps ;_;) fixd
00:26:231 (8,3) - ^^ I'll not point this out anymore after this one I promise I've tried to fix this one but it's far away enough to not really be bothersome and I just can't figure out a way to adjust this that im happy with for the life of me
00:42:038 (5) - Same as last difficulty ^^ no sound on blue tick so overmapped imo sam
Oh, oh my. You've forgotten to check AiMod on this diff! (If only AIMod could get kudos)
AiMod][img
https://i.gyazo.com/d984fa43554b50c2f251fed3b737fc84.png[/img:1337]
this is why i shouldnt fix timing stuff o mg

Couldn't notice much else, pretty much flawless! danke :d
[Hard]
00:02:462 (1,2,3) - Alot of sliders should have distance that are at least equivalent of the SV, it feels much better to play if you can drag your cursor to the next slider in the same speed the SV was of the previous slider, and not have to stop with the curosr on every new slider. This is a repeated mistake throughout "Hard" but it could also be something deliberate in order to lower SR so feel free to ignore if that's the case! I don't think it's too big of an issue though I see what you mean since the jumps slow it down a bit, since they're circles they're more timing focused than aim focused so I think that balances this out reasonably.

I would rotate 00:09:846 (1,2) so that this 00:10:308 (2) slider end is a little further away from 00:09:269 (4,5,2) - these guys.
01:03:385 (1,2,3) - Same as above, have the slider end a little further away, damn the circles are getting intimate over here ohh babay ~
01:12:615 (1,2,3) - Same as above but this is overlapping even more circle relationships ~
00:43:884 (4) - Same mistake as two diffs above ^^ do you have stacking on? :thinking:
[Summary]
Sorry I'm not modding your full mapspread! It's just the lower the SR the fewer things I generally notice, and since you're a really good mapper I doubt I can say anything helpful on the lower diffs. Regardless I hope this helped! tysm for the mod and kind words \o/

Good luck getting it to rank! You will definetly not need it! (Get it? So funny! Please laugh...) *breathes air slightly faster through nose*
cosmopolitan

Cosmolade wrote:

You expected a mod, but it was me! Dio! Cosmo!
haha sorry but I cant find anything too bad here :c

btw the custom-hitsound you put in everynote here 00:17:231 (1) - is amazing xD I like it a lot! WUUUUB *rattlerattle*

sooo, only some little things I found, like some blankets in the Easy can be more perfect, like > 00:13:077 (4,1) - or 00:17:231 (1,1) - etc, idk if they are intentional or not :thinking: oopsies fixed
- 00:29:231 (4,1,2,3,4,1) - you can move them a little to the right to make (1) & (3) in the center maybe? (Y axis) o: Damages pentagon structure at http://puu.sh/xc5uX/8b69b5776e.jpg

In the Normal I'm not a really fan of the stacks in 1/2 notes, I prefer them no stacked, but the rest is fine hey technically its both :^)
- 00:42:154 (3) - maybe you can delete this note to follow the vocals more clearly?
- 00:56:000 (5) - I see more rhythmical sense if this slider have a repeat, because it fit better with vocals in that way

Hard
Nice diff <3 ty :D
- 00:21:846 (5) - Blue tick o: (I know is correct, just joking xD) but maybe you're missing a whistle in the reverse? for the pitch in the vocals o: or maybe not, idk D: *explodes because I suck at hitsounding* i copied hitsounds so it didnt have any but i think it'd fit, added whistles

Insane
I love the sliders here <33 <3
- 00:08:462 (1,2) - You can Ctrl+G this two, next ctrl+G individually to make the flow between (2) & (1) better (circle flow yeeey), and for fix the next (3) slider you can ctrl+G it too, fixing the shape, so now we have a jump between (3) & (4) with more DS. I dont know if you actually like this, but is only a suggestion :)you can poke me in-game if you dont undertands this(? I'm so bad at explaining things @_@ i think i understand, though i do want some sharper but circular flow here to fit. any changes would require a bit of overhaul here because 00:09:846 (1) - is spaced so far :T

Deus Lo Vult (´◦ω◦`):
Nothing to say here, because I suck at mapping Extra and I think is already too awesome XD thanks!!

I shoot a star o/ tysm and thanks for mod ^^
GL!
posted
lazy mod so no format

if you want me to tp i can, just ping me on discord (i'll prob be playing it anyway ;) )
I can also super super aesthetics mod, just ping me again :p

general: delete green lines in all diffs that aren't necessary

easy:
00:32:000 (3,1) - stackkkkkkkkkkkkkkkk reEEEE
01:21:846 (3) - place down a bit so 2>3 goes with 3's curve

normal:
00:07:538 (3,4) - DS error
00:12:615 (6,3) - ugle overlap
00:17:231 (1) - fix teardrop plz (nazi mod)
00:21:154 - maybe add circle here for the voice (or make 5 into slider since it would be weird to introduce 3 1/2 when there are only 2 1/2 in this section)
00:43:308 - ^
00:54:154 (1) - its ugly :( first half longer than second half
00:56:000 (5) - how abt this rhythm? gets more vocals https://puu.sh/xcvtW/6917aff241.png
01:10:769 (4) - should be a slider like 01:08:923 (1) - (drum beat or whatever on the 1/2)
01:22:769 (7) - ^
01:23:231 (8,3) - ew overlap imo, but :subjective:

hard:
some ugly overlaps in this diff tbh
00:17:231 (1) - teardrop >:(
00:32:923 (3,4,1) - DS kinda big for a 1/4 gap (even if it is really low bpm), imo you should overlap it somewhat like this (or at least overlap them more) https://puu.sh/xcwl2/32247fe04b.jpg
00:47:231 (3,4,5,1) - ^
01:07:077 (1,2,3,4) - You use 2 sliders for this rhythm every time later, should be consistent in either alternating circles/sliders or using just sliders

insane:
AR 8.7? 9 seems a bit high for 4*
00:09:846 (1) - Don't really like the way this slider looks (for the sound) but it's fine. 00:04:308 (1) - this slider is :ok_hand:
00:17:231 (1) - :WEARY:
00:32:923 (1,2,1,2,1) - Not a huge fan of these being spaced (despite low bpm) in a light insane. Maybe something like this to maintain the general movement? https://puu.sh/xcwY6/6911750f2e.png Same for 00:47:231 (1,2,1,2,1) -
00:53:231 (3,4) - Kinda awkward movement considering there's a lot of circular flow in the kiai. Same as for 01:02:462 (5,6) -
01:26:000 (3,6,7) - should stack 6 on the slider tail instead imo

"extra":
00:03:615 (6,8) - I think it would look better with these NC'd, but up to you
00:04:769 (3,8) - is it possible to get these to stack while maintaining your patterns?
00:33:269 (4,1) - really awkward movement, should have the second
00:34:077 (1,2,3,1,2,3,1,2,3,1,2,1,2) - AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH :heart_eyes: cryp would be proud
00:34:077 (1) - this isn't stacked with 00:36:384 (3) - btw (noticed when hl'ing the whole pattern lol)
01:09:846 (5,6,7,8,9) - I love this pattern, but it seems weird to bring it back when you're using different patterns for the same rhythm in the same section. Plus it's the only time you use it for this section
01:15:385 (3,6) - stack plz (sorry this mod is 90% asking to stack but i fucking love stacks ok)
01:20:692 (4,7) - OK THIS ONE MAKE ME ANGER >:( CHECK UR STACKS

jingo jungle. gud map
posted

Jakomo73 wrote:

lazy mod so no format

if you want me to tp i can, just ping me on discord (i'll prob be playing it anyway ;) )
I can also super super aesthetics mod, just ping me again :p o7

general: delete green lines in all diffs that aren't necessary this isnt really important, as long as greenlines don't cause unnecessary volume/sv changes, having extra in lower difficulties isn't problematic
easy:
00:32:000 (3,1) - stackkkkkkkkkkkkkkkk reEEEE wtf
01:21:846 (3) - place down a bit so 2>3 goes with 3's curve kk

normal:
00:07:538 (3,4) - DS error ups
00:12:615 (6,3) - ugle overlap not even noticeable tho
00:17:231 (1) - fix teardrop plz (nazi mod) ok hitler
00:21:154 - maybe add circle here for the voice (or make 5 into slider since it would be weird to introduce 3 1/2 when there are only 2 1/2 in this section)
00:43:308 - ^ these places were the best i could find to add some sort of break here, the 1/2 rhythm goes for pretty long and filling these in is a bit rough
00:54:154 (1) - its ugly :( first half longer than second half fix
00:56:000 (5) - how abt this rhythm? gets more vocals https://puu.sh/xcvtW/6917aff241.png
01:10:769 (4) - should be a slider like 01:08:923 (1) - (drum beat or whatever on the 1/2)
01:22:769 (7) - ^ these were the rhythms i felt could be emphasized best with a 1/1 gap, because 1/2 again is going on for a long time
01:23:231 (8,3) - ew overlap imo, but :subjective: /shrug wont be noticeable in gameplay

hard:
some ugly overlaps in this diff tbh
00:17:231 (1) - teardrop >:(ur gonna make me cry
00:32:923 (3,4,1) - DS kinda big for a 1/4 gap (even if it is really low bpm), imo you should overlap it somewhat like this (or at least overlap them more) https://puu.sh/xcwl2/32247fe04b.jpg
00:47:231 (3,4,5,1) - ^ nerfed sv on first one and shrunk it, but i believe the 2nd is fine
01:07:077 (1,2,3,4) - You use 2 sliders for this rhythm every time later, should be consistent in either alternating circles/sliders or using just sliders my point here was to give the really strong vocals more emphasis with a dense spaced rhythm to match intensity better, the rest changes to simplify instrumentals more for weaker emphasis due to lack of vocals

insane:
AR 8.7? 9 seems a bit high for 4* ar is high on these because of the speed of the map, low AR makes the playfield pretty flooded
00:09:846 (1) - Don't really like the way this slider looks (for the sound) but it's fine. 00:04:308 (1) - this slider is :ok_hand:
00:17:231 (1) - :WEARY: danke :D
00:32:923 (1,2,1,2,1) - Not a huge fan of these being spaced (despite low bpm) in a light insane. Maybe something like this to maintain the general movement? https://puu.sh/xcwY6/6911750f2e.png Same for 00:47:231 (1,2,1,2,1) - sure y not
00:53:231 (3,4) - Kinda awkward movement considering there's a lot of circular flow in the kiai. Same as for 01:02:462 (5,6) - note that i do this on every vocal section like this, like 01:00:962 (4,5,6) - . i wanted them to stand out more
01:26:000 (3,6,7) - should stack 6 on the slider tail instead imo kk

"extra":
00:03:615 (6,8) - I think it would look better with these NC'd, but up to you feels spammy
00:04:769 (3,8) - is it possible to get these to stack while maintaining your patterns? nibba they're so far apart not even noticeable
00:33:269 (4,1) - really awkward movement, should have the second adjusted some
00:34:077 (1,2,3,1,2,3,1,2,3,1,2,1,2) - AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH :heart_eyes: cryp would be proud too star for daddy cryppo
00:34:077 (1) - this isn't stacked with 00:36:384 (3) - btw (noticed when hl'ing the whole pattern lol) oops
01:09:846 (5,6,7,8,9) - I love this pattern, but it seems weird to bring it back when you're using different patterns for the same rhythm in the same section. Plus it's the only time you use it for this section bringing back old rhythm with no vocals, so it's the best i can do for consistency
01:15:385 (3,6) - stack plz (sorry this mod is 90% asking to stack but i fucking love stacks ok) gg
01:20:692 (4,7) - OK THIS ONE MAKE ME ANGER >:( CHECK UR STACKS fix

jingo jungle. gud map
danke <3
posted
Hi! I'm here from my modding que.
Easy
00:09:385 A circle enters here.

Normal
01:01:077 (8) Should be vocal to NC.

Hard
00:17:231 (1) Please do not use such a slider. HP gone.

Good Luck!
posted
o/

  • Easy
  1. Check Aimod for DS
  2. Remove Widescreen
  3. 00:16:770 (4,1) - tbh this blanket is weird xd
  4. 00:19:077 (1,3) - not very stacking
  5. 00:32:692 - should be cool if you could emphasis drums with a 3/2 slider renverse
  6. 01:18:154 (3,2) - stack them?
  • Normal
  1. 00:44:923 (1,2) - stack them like you did at 00:41:231 (1,2)
  2. 00:49:769 (7) - this slider should be better like this for a better transition with the circle https://puu.sh/xdKgX/34b247983f.png
  3. 00:54:154 (1,2,3,4,5) - at this moment, i think you emphasize vocals so maybe right? so it's should be cool if you emphasis these vocals on 00:56:231
  4. 01:00:154 (6,7) - why isn't similar as 00:52:769 (6) - ?
  • Hard
  1. umm seem fine~
  • Deus Lo Vult
  1. 00:41:231 (1,2,3,4,5,6,7,8,9,10) - this pattern need a nc somewhere to be consistent with the others pattern at slow part so i suggest maybe here? 00:42:154 (6) - but i saw this pattern is similar as 00:44:923 (1,2,3,4,5,6,7,8,9) - but here vocals change and they are a little more intense so i think you should add a nc how i told you


call me back~ (jk)

gl!
posted
wtf plaudible your recent maps are getting ridiculously fun to play :P
also those hitsounds :O

i may or may not mod soon, school is being mean :^)
posted

sers zgk wrote:

Hi! I'm here from my modding que.
Easy
00:09:385 A circle enters here. the break here is on purpose to avoid extremely dense rhythms

Normal
01:01:077 (8) Should be vocal to NC. NC's go consistently throughout every measure, don't want an extra for no reason.

Hard
00:17:231 (1) Please do not use such a slider. HP gone. wha

Good Luck! ty :)

ShogunMoon wrote:

o/

  • Easy
  1. Check Aimod for DS fixd
  2. Remove Widescreen oops
  3. 00:16:770 (4,1) - tbh this blanket is weird xd oops
  4. 00:19:077 (1,3) - not very stacking oops
  5. 00:32:692 - should be cool if you could emphasis drums with a 3/2 slider renverse still strong beats on red ticks ;(
  6. 01:18:154 (3,2) - stack them?ee too far enough to matter
  • Normal
  1. 00:44:923 (1,2) - stack them like you did at 00:41:231 (1,2) the vocals intensify, i want the gameplay to as well
  2. 00:49:769 (7) - this slider should be better like this for a better transition with the circle https://puu.sh/xdKgX/34b247983f.png
  3. 00:54:154 (1,2,3,4,5) - at this moment, i think you emphasize vocals so maybe right? so it's should be cool if you emphasis these vocals on 00:56:231 agree, made reverse
  4. 01:00:154 (6,7) - why isn't similar as 00:52:769 (6) - ? ok
  • Hard
  1. umm seem fine~
  • Deus Lo Vult
  1. 00:41:231 (1,2,3,4,5,6,7,8,9,10) - this pattern need a nc somewhere to be consistent with the others pattern at slow part so i suggest maybe here? 00:42:154 (6) - but i saw this pattern is similar as 00:44:923 (1,2,3,4,5,6,7,8,9) - but here vocals change and they are a little more intense so i think you should add a nc how i told you wow my ncs are a mess fixed this section up


call me back~ (jk) bubl pls thx

gl! thx shogun :D
and thx [ space ] <3 would be much appreciated, ty for the kind words
posted
Hi from my queue. ( ^ω^)ノシ

Through the mapset really perfect, so I might not say too much. Forgive me ;_;

General
Background: bg.jpg is 1920x1079, which differs from the recommended size of 1024x768.
Folder Size: This folder's size is 28.9 MB, which is greater than the allowed size of 20.0 MB with video.
Inconsistency Kiai Time: [Insane] starts on 00:50:346 ends on 01:08:808
From Easy to Hard
Nothing to see.
Insane
00:13:308 (4) - move to [96, 212] and this one 00:13:423 (5) - move to [90, 196]
Unsnapped green lines sections
00:17:113 - snap to 00:17:115
00:33:959 - snap to 00:33:962
00:44:805 - snap to 00:44:808
00:48:497 - snap to 00:48:500
00:49:651 - snap to 00:49:654
00:53:574 - snap to 00:53:577
00:57:728 - snap to 00:57:731
Sorry for my poor skill, I'll shoot a star for you.
Love it , good luck with the map.
posted
Hi! Im here from my modding queueueueueueueueue (?) since you requested a mod :)

From the little talk we had on forum pm, i will only mod the 2 highest diffs :o so lets see what you made

Insane
1. 00:04:308 (1) - i know this will sound very, very stupid, but you should move the first red dot to x:436-y:76, so the curve can look more in the center and it can look/flow a bit better?

2. 00:08:000 (1,2,1,2) - im not pretty sure about 00:08:462 (1,2)... maybe control+G? that way it would flow better... or control+G with 00:08:000 (1,2)? you can choose one of those part and use control+g, but idk, youre the mapper here, not me :p

3. 00:12:385 (4) - make this a curve instead of just a line, it will work better, trust me uwuwuwuwu (if you want to keep it like that, then just make it like the slider at 00:05:000 (4) maybe?)

4. 00:45:154 (2,3,4) - place the circle 3 on x:224-y:360, so the whole combo can looks a bit more clean

5. 01:25:538 (1) - my problem with this slider is that it looks like it starts inside itself... and thats not good, maybe moving the start of the slider a little bit to the left?
DEUS VULT!
1. 00:35:000 (1,2,3) - why not doing something like you did at 00:38:692 (1,2,3) - so it can brake the mold a bit more :o

2. 01:07:077 (1,2,3,4,5,6,7,8,9) - everything looked good... except for 01:07:769 (4,5) i mean... that combo has some nice big spacings... but 01:07:769 (4,5) doesnt flow well with that little spacing, considering the spacings at 01:07:538 (3,4) - 01:08:000 (5,6,7) and 01:08:346 (7,8,9). So why not increasing the spacing in 4,5? so it can flow equally with the rest of the combo

3. 01:25:077 (7) - control+G? can give some nice spice



S O L I D M A P M Y B O Y ! ! !
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