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MYTH & ROID - JINGO JUNGLE

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Topic Starter
Plaudible

Jakomo73 wrote:

lazy mod so no format

if you want me to tp i can, just ping me on discord (i'll prob be playing it anyway ;) )
I can also super super aesthetics mod, just ping me again :p o7

general: delete green lines in all diffs that aren't necessary this isnt really important, as long as greenlines don't cause unnecessary volume/sv changes, having extra in lower difficulties isn't problematic
easy:
00:32:000 (3,1) - stackkkkkkkkkkkkkkkk reEEEE wtf
01:21:846 (3) - place down a bit so 2>3 goes with 3's curve kk

normal:
00:07:538 (3,4) - DS error ups
00:12:615 (6,3) - ugle overlap not even noticeable tho
00:17:231 (1) - fix teardrop plz (nazi mod) ok hitler
00:21:154 - maybe add circle here for the voice (or make 5 into slider since it would be weird to introduce 3 1/2 when there are only 2 1/2 in this section)
00:43:308 - ^ these places were the best i could find to add some sort of break here, the 1/2 rhythm goes for pretty long and filling these in is a bit rough
00:54:154 (1) - its ugly :( first half longer than second half fix
00:56:000 (5) - how abt this rhythm? gets more vocals https://puu.sh/xcvtW/6917aff241.png
01:10:769 (4) - should be a slider like 01:08:923 (1) - (drum beat or whatever on the 1/2)
01:22:769 (7) - ^ these were the rhythms i felt could be emphasized best with a 1/1 gap, because 1/2 again is going on for a long time
01:23:231 (8,3) - ew overlap imo, but :subjective: /shrug wont be noticeable in gameplay

hard:
some ugly overlaps in this diff tbh
00:17:231 (1) - teardrop >:( ur gonna make me cry
00:32:923 (3,4,1) - DS kinda big for a 1/4 gap (even if it is really low bpm), imo you should overlap it somewhat like this (or at least overlap them more) https://puu.sh/xcwl2/32247fe04b.jpg
00:47:231 (3,4,5,1) - ^ nerfed sv on first one and shrunk it, but i believe the 2nd is fine
01:07:077 (1,2,3,4) - You use 2 sliders for this rhythm every time later, should be consistent in either alternating circles/sliders or using just sliders my point here was to give the really strong vocals more emphasis with a dense spaced rhythm to match intensity better, the rest changes to simplify instrumentals more for weaker emphasis due to lack of vocals

insane:
AR 8.7? 9 seems a bit high for 4* ar is high on these because of the speed of the map, low AR makes the playfield pretty flooded
00:09:846 (1) - Don't really like the way this slider looks (for the sound) but it's fine. 00:04:308 (1) - this slider is :ok_hand:
00:17:231 (1) - :WEARY: danke :D
00:32:923 (1,2,1,2,1) - Not a huge fan of these being spaced (despite low bpm) in a light insane. Maybe something like this to maintain the general movement? https://puu.sh/xcwY6/6911750f2e.png Same for 00:47:231 (1,2,1,2,1) - sure y not
00:53:231 (3,4) - Kinda awkward movement considering there's a lot of circular flow in the kiai. Same as for 01:02:462 (5,6) - note that i do this on every vocal section like this, like 01:00:962 (4,5,6) - . i wanted them to stand out more
01:26:000 (3,6,7) - should stack 6 on the slider tail instead imo kk

"extra":
00:03:615 (6,8) - I think it would look better with these NC'd, but up to you feels spammy
00:04:769 (3,8) - is it possible to get these to stack while maintaining your patterns? nibba they're so far apart not even noticeable
00:33:269 (4,1) - really awkward movement, should have the second adjusted some
00:34:077 (1,2,3,1,2,3,1,2,3,1,2,1,2) - AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH :heart_eyes: cryp would be proud too star for daddy cryppo
00:34:077 (1) - this isn't stacked with 00:36:384 (3) - btw (noticed when hl'ing the whole pattern lol) oops
01:09:846 (5,6,7,8,9) - I love this pattern, but it seems weird to bring it back when you're using different patterns for the same rhythm in the same section. Plus it's the only time you use it for this section bringing back old rhythm with no vocals, so it's the best i can do for consistency
01:15:385 (3,6) - stack plz (sorry this mod is 90% asking to stack but i fucking love stacks ok) gg
01:20:692 (4,7) - OK THIS ONE MAKE ME ANGER >:( CHECK UR STACKS fix

jingo jungle. gud map
danke <3
Alisia
Hi! I'm here from my modding que.
Easy
00:09:385 A circle enters here.

Normal
01:01:077 (8) Should be vocal to NC.

Hard
00:17:231 (1) Please do not use such a slider. HP gone.

Good Luck!
Shunao
o/

  • Easy
  1. Check Aimod for DS
  2. Remove Widescreen
  3. 00:16:770 (4,1) - tbh this blanket is weird xd
  4. 00:19:077 (1,3) - not very stacking
  5. 00:32:692 - should be cool if you could emphasis drums with a 3/2 slider renverse
  6. 01:18:154 (3,2) - stack them?
  • Normal
  1. 00:44:923 (1,2) - stack them like you did at 00:41:231 (1,2)
  2. 00:49:769 (7) - this slider should be better like this for a better transition with the circle https://puu.sh/xdKgX/34b247983f.png
  3. 00:54:154 (1,2,3,4,5) - at this moment, i think you emphasize vocals so maybe right? so it's should be cool if you emphasis these vocals on 00:56:231
  4. 01:00:154 (6,7) - why isn't similar as 00:52:769 (6) - ?
  • Hard
  1. umm seem fine~
  • Deus Lo Vult
  1. 00:41:231 (1,2,3,4,5,6,7,8,9,10) - this pattern need a nc somewhere to be consistent with the others pattern at slow part so i suggest maybe here? 00:42:154 (6) - but i saw this pattern is similar as 00:44:923 (1,2,3,4,5,6,7,8,9) - but here vocals change and they are a little more intense so i think you should add a nc how i told you
call me back~ (jk)

gl!
LowAccuracySS
wtf plaudible your recent maps are getting ridiculously fun to play :P
also those hitsounds :O

i may or may not mod soon, school is being mean :^)
Topic Starter
Plaudible

sers zgk wrote:

Hi! I'm here from my modding que.
Easy
00:09:385 A circle enters here. the break here is on purpose to avoid extremely dense rhythms

Normal
01:01:077 (8) Should be vocal to NC. NC's go consistently throughout every measure, don't want an extra for no reason.

Hard
00:17:231 (1) Please do not use such a slider. HP gone. wha

Good Luck! ty :)

ShogunMoon wrote:

o/

  • Easy
  1. Check Aimod for DS fixd
  2. Remove Widescreen oops
  3. 00:16:770 (4,1) - tbh this blanket is weird xd oops
  4. 00:19:077 (1,3) - not very stacking oops
  5. 00:32:692 - should be cool if you could emphasis drums with a 3/2 slider renverse still strong beats on red ticks ;(
  6. 01:18:154 (3,2) - stack them?ee too far enough to matter
  • Normal
  1. 00:44:923 (1,2) - stack them like you did at 00:41:231 (1,2) the vocals intensify, i want the gameplay to as well
  2. 00:49:769 (7) - this slider should be better like this for a better transition with the circle https://puu.sh/xdKgX/34b247983f.png
  3. 00:54:154 (1,2,3,4,5) - at this moment, i think you emphasize vocals so maybe right? so it's should be cool if you emphasis these vocals on 00:56:231 agree, made reverse
  4. 01:00:154 (6,7) - why isn't similar as 00:52:769 (6) - ? ok
  • Hard
  1. umm seem fine~
  • Deus Lo Vult
  1. 00:41:231 (1,2,3,4,5,6,7,8,9,10) - this pattern need a nc somewhere to be consistent with the others pattern at slow part so i suggest maybe here? 00:42:154 (6) - but i saw this pattern is similar as 00:44:923 (1,2,3,4,5,6,7,8,9) - but here vocals change and they are a little more intense so i think you should add a nc how i told you wow my ncs are a mess fixed this section up
call me back~ (jk) bubl pls thx

gl! thx shogun :D
and thx [ space ] <3 would be much appreciated, ty for the kind words
Kanzaki H Aria
Hi from my queue. ( ^ω^)ノシ

Through the mapset really perfect, so I might not say too much. Forgive me ;_;

General

Background: bg.jpg is 1920x1079, which differs from the recommended size of 1024x768.
Folder Size: This folder's size is 28.9 MB, which is greater than the allowed size of 20.0 MB with video.
Inconsistency Kiai Time: [Insane] starts on 00:50:346 ends on 01:08:808
From Easy to Hard

Nothing to see.
Insane

00:13:308 (4) - move to [96, 212] and this one 00:13:423 (5) - move to [90, 196]
Unsnapped green lines sections
00:17:113 - snap to 00:17:115
00:33:959 - snap to 00:33:962
00:44:805 - snap to 00:44:808
00:48:497 - snap to 00:48:500
00:49:651 - snap to 00:49:654
00:53:574 - snap to 00:53:577
00:57:728 - snap to 00:57:731
Sorry for my poor skill, I'll shoot a star for you.
Love it , good luck with the map.
Joe Castle
Hi! Im here from my modding queueueueueueueueue (?) since you requested a mod :)

From the little talk we had on forum pm, i will only mod the 2 highest diffs :o so lets see what you made

Insane
1. 00:04:308 (1) - i know this will sound very, very stupid, but you should move the first red dot to x:436-y:76, so the curve can look more in the center and it can look/flow a bit better?

2. 00:08:000 (1,2,1,2) - im not pretty sure about 00:08:462 (1,2)... maybe control+G? that way it would flow better... or control+G with 00:08:000 (1,2)? you can choose one of those part and use control+g, but idk, youre the mapper here, not me :p

3. 00:12:385 (4) - make this a curve instead of just a line, it will work better, trust me uwuwuwuwu (if you want to keep it like that, then just make it like the slider at 00:05:000 (4) maybe?)

4. 00:45:154 (2,3,4) - place the circle 3 on x:224-y:360, so the whole combo can looks a bit more clean

5. 01:25:538 (1) - my problem with this slider is that it looks like it starts inside itself... and thats not good, maybe moving the start of the slider a little bit to the left?

DEUS VULT!
1. 00:35:000 (1,2,3) - why not doing something like you did at 00:38:692 (1,2,3) - so it can brake the mold a bit more :o

2. 01:07:077 (1,2,3,4,5,6,7,8,9) - everything looked good... except for 01:07:769 (4,5) i mean... that combo has some nice big spacings... but 01:07:769 (4,5) doesnt flow well with that little spacing, considering the spacings at 01:07:538 (3,4) - 01:08:000 (5,6,7) and 01:08:346 (7,8,9). So why not increasing the spacing in 4,5? so it can flow equally with the rest of the combo

3. 01:25:077 (7) - control+G? can give some nice spice


S O L I D M A P M Y B O Y ! ! !
Topic Starter
Plaudible

KanpanRin wrote:

Hi from my queue. ( ^ω^)ノシ

Through the mapset really perfect, so I might not say too much. Forgive me ;_; no worries, everything helps! :) tysm

General

Background: bg.jpg is 1920x1079, which differs from the recommended size of 1024x768.dafuq oops, fixed
Folder Size: This folder's size is 28.9 MB, which is greater than the allowed size of 20.0 MB with video. guidelines focus on making it <30 MB, which it is so this is fine
Inconsistency Kiai Time: [Insane] starts on 00:50:346 ends on 01:08:808
whoopsies, fixed
From Easy to Hard

Nothing to see.
Insane

00:13:308 (4) - move to [96, 212] and this one 00:13:423 (5) - move to [90, 196] much better, thx :)
Unsnapped green lines sections
00:17:113 - snap to 00:17:115
00:33:959 - snap to 00:33:962
00:44:805 - snap to 00:44:808
00:48:497 - snap to 00:48:500
00:49:651 - snap to 00:49:654
00:53:574 - snap to 00:53:577
00:57:728 - snap to 00:57:731 fixed all, timing issues screw my life over i swear
Sorry for my poor skill, I'll shoot a star for you. thank you so much! <3
Love it , good luck with the map.

Joe Castle wrote:

Hi! Im here from my modding queueueueueueueueue (?) since you requested a mod :) danks danks

From the little talk we had on forum pm, i will only mod the 2 highest diffs :o so lets see what you made

Insane
1. 00:04:308 (1) - i know this will sound very, very stupid, but you should move the first red dot to x:436-y:76, so the curve can look more in the center and it can look/flow a bit better? i like it, sure

2. 00:08:000 (1,2,1,2) - im not pretty sure about 00:08:462 (1,2)... maybe control+G? that way it would flow better... or control+G with 00:08:000 (1,2)? you can choose one of those part and use control+g, but idk, youre the mapper here, not me :p been suggested before but i want the kick with the intense vocals to have a little more sharp flow in this pattern,, it's still circular but it just intensifies here a bit ^^

3. 00:12:385 (4) - make this a curve instead of just a line, it will work better, trust me uwuwuwuwu (if you want to keep it like that, then just make it like the slider at 00:05:000 (4) maybe?) made cUrVy

4. 00:45:154 (2,3,4) - place the circle 3 on x:224-y:360, so the whole combo can looks a bit more clean kk

5. 01:25:538 (1) - my problem with this slider is that it looks like it starts inside itself... and thats not good, maybe moving the start of the slider a little bit to the left?
actually really like this, changed in top diff too

DEUS VULT!
1. 00:35:000 (1,2,3) - why not doing something like you did at 00:38:692 (1,2,3) - so it can brake the mold a bit more :o HAXORUS BREAKS THE MO- okay, so the point here was to represent the vocals mostly through spacing. the spacing/patterning isnt different in the first instance you linked because the vocals repeat, simply at a different pitch. in the second instance though, the vocals change, so does the movement too

2. 01:07:077 (1,2,3,4,5,6,7,8,9) - everything looked good... except for 01:07:769 (4,5) i mean... that combo has some nice big spacings... but 01:07:769 (4,5) doesnt flow well with that little spacing, considering the spacings at 01:07:538 (3,4) - 01:08:000 (5,6,7) and 01:08:346 (7,8,9). So why not increasing the spacing in 4,5? so it can flow equally with the rest of the combo done

3. 01:25:077 (7) - control+G? can give some nice spice naww


S O L I D M A P M Y B O Y ! ! ! T H A N K S ! ! ! <3
ty for mods guys :D
Dashyy-
2017-08-21 16:41 Plaudible: post in thread for koduso

aaaa
2017-08-21 15:56 Plaudible: d ashyyy
2017-08-21 15:56 Dashyy-: p laudible
2017-08-21 15:57 Plaudible: can u give me an electric modaloo
2017-08-21 15:57 Dashyy-: wots that
2017-08-21 15:57 Plaudible: i need a mod on this ;-;
2017-08-21 15:57 Plaudible: ACTION is listening to [https://osu.ppy.sh/b/1385941 MYTH & ROID - JINGO JUNGLE]
2017-08-21 15:58 Dashyy-: ok
2017-08-21 15:59 Plaudible: danke danke
2017-08-21 15:59 Plaudible: i need 1 more good modder can u suggest anyone
2017-08-21 16:00 Dashyy-: uber
2017-08-21 16:00 Plaudible: pls
2017-08-21 16:00 Plaudible: me no ma eno
2017-08-21 16:01 Dashyy-: he made harumachi he knows what he's doing
2017-08-21 16:01 Dashyy-: can we irc i'm better at doing that
2017-08-21 16:03 Plaudible: o
2017-08-21 16:03 Plaudible: sure
2017-08-21 16:03 Dashyy-: ok so from taking a quick look at easy
2017-08-21 16:03 Dashyy-: it seems too dense
2017-08-21 16:04 Dashyy-: like there's not enough 2/1 sliders and gaps
2017-08-21 16:04 Plaudible: o lawd ur gonna hate the normal
2017-08-21 16:04 Plaudible: i woulda included more but
2017-08-21 16:04 Plaudible: it's 130 bpm 1/1s yknow
2017-08-21 16:04 Plaudible: pretty easy on its own
2017-08-21 16:05 Dashyy-: i guess its fine since its slow
2017-08-21 16:05 Dashyy-: but maybe just put some 2/1 sliders in there
2017-08-21 16:05 Dashyy-: for good measure
2017-08-21 16:06 Plaudible: i'll see if i can squeeze some in
2017-08-21 16:07 Dashyy-: 00:48:615 (1) - this is gonna contradict what i just said but i feel like a 3/2 repeat would work here
2017-08-21 16:07 Dashyy-: sounds better than 2/1
2017-08-21 16:08 Plaudible: if i do 3/2 its too long
2017-08-21 16:08 Plaudible: ;_;
2017-08-21 16:08 Plaudible: i can do 3/4 reverse which i did in the normal with a circle
2017-08-21 16:08 Dashyy-: thats what i meanr
2017-08-21 16:08 Dashyy-: im not good with measures :(
2017-08-21 16:09 Plaudible: strong sound is on uh
2017-08-21 16:09 Plaudible: 00:48:962 -
2017-08-21 16:09 Plaudible: if i did a reverse it would hit that
2017-08-21 16:09 Dashyy-: yea
2017-08-21 16:09 Dashyy-: ik
2017-08-21 16:09 Plaudible: but i made the slider kinks do that instead cause i dont wanna do the 3/4 and 3/2 is longy
2017-08-21 16:10 Dashyy-: oh ya and if ur gonna do cool slider thing make it perfect
2017-08-21 16:10 Dashyy-: https://gyazo.com/563f82cbd3df14ec2fff1c1deaebd8a3
2017-08-21 16:11 Plaudible: nbiba
2017-08-21 16:11 Dashyy-: same with red tick
2017-08-21 16:11 Plaudible: slidertick doesnt have strong soundy
2017-08-21 16:12 Dashyy-: no i meant the thing where the slider changes direction on strong sound
2017-08-21 16:12 Plaudible: o ok
2017-08-21 16:12 Plaudible: will make perfecter
2017-08-21 16:14 Plaudible: done
2017-08-21 16:14 Dashyy-: uhhhhhh try to get someone to compress video
2017-08-21 16:14 Dashyy-: https://gyazo.com/fe8e8014298c60b8cf84430d669c7a13
2017-08-21 16:17 Dashyy-: 00:57:385 (4) - should be clickable cuz Strong Sound
2017-08-21 16:17 Plaudible: d'aww
2017-08-21 16:17 Plaudible: kk
2017-08-21 16:19 Plaudible: what diff
2017-08-21 16:19 Dashyy-: ez
2017-08-21 16:20 Plaudible: `ye u right
2017-08-21 16:20 Plaudible: done
2017-08-21 16:20 Dashyy-: https://gyazo.com/94e43f23301125245eb14023612b996c make slider like this it's more comfortable
2017-08-21 16:20 Dashyy-: to flow into
2017-08-21 16:20 Dashyy-: in hard btw
2017-08-21 16:23 Plaudible: srry internet is popping ina nd out
2017-08-21 16:23 Dashyy-: nah its bancho
2017-08-21 16:23 Dashyy-: being stupid
2017-08-21 16:24 Dashyy-: 00:49:769 (1) - why is this slow shouldn't it be faster
2017-08-21 16:24 Dashyy-: since high vocals
2017-08-21 16:24 Dashyy-: (hard diff btw)
2017-08-21 16:26 Plaudible: no other instruments
2017-08-21 16:26 Plaudible: vocals are the only layer
2017-08-21 16:26 Plaudible: so i want it to be tinee
2017-08-21 16:26 Dashyy-: 00:57:154 (6) - spacing error????
2017-08-21 16:27 Plaudible: no but as i was watching thru it did feel small xD
2017-08-21 16:27 Plaudible: i'll space it out more
2017-08-21 16:33 Dashyy-: in insane pretty sure u should avoid staxcking slider tails
2017-08-21 16:33 Dashyy-: people at this level are still learning how to read advanced patterns and those kinda eeeeeeee
2017-08-21 16:34 Plaudible: to be fair
2017-08-21 16:34 Plaudible: it's underweighted af
2017-08-21 16:35 Plaudible: if sr was more accurate it'd be closer to 4.5
2017-08-21 16:35 Plaudible: which i think is reasonable enough to make pattenrs like that with
2017-08-21 16:40 Dashyy-: uhhhhhhhhhhhhhhhh canm't fuinmd anything else shiet
2017-08-21 16:40 Dashyy-: gud map
2017-08-21 16:41 Plaudible: hyep
2017-08-21 16:41 Plaudible: tysm \o/
2017-08-21 16:41 Dashyy-: n p 1 1 1 1!!!!!!!!!!!!!!!!!!!!!!!!!
Uber
dash told me to mod and i did it

Easy
57:846 should be clickable, all other instances of this sound are

Normal
00:10:769 (3) - should remove overlap from to be consistent with 00:12:154 (5,6) -
00:33:385 (7,1) - would look nicer if 1 followed the curve from 7

Hard
00:57:154 (6) - should have larger spacing because it's a unique sound
01:02:923 (5) - would look cleaner if followed the path from 4's slider body

Insane
00:08:462 (1,2) - should be rotated 90 degrees like you do with all other instances with these vocals
00:24:962 (2,3,4) - flows significantly differently than 00:23:115 (2,3,4) -
00:47:231 (1,2,1,2,1) - should make these not spaced, they felt harder than anything else in the map

Dues Lo Vault
fun diff
Joe Castle

Dashyy- wrote:

2017-08-21 15:59 Plaudible: i need 1 more good modder can u suggest anyone
2017-08-21 16:00 Dashyy-: uber
2017-08-21 16:00 Plaudible: pls
2017-08-21 16:00 Plaudible: me no ma eno
2017-08-21 16:01 Dashyy-: he made harumachi he knows what he's doing
A R E Y O U S U R E A B O U T T H A T ! ?
Mir
he knows what he's doing

[Easy]
- 00:52:308 (3,4) - To go with the vocals kinda being back-and-forth ish why not make this a reverse? You can then do some nice contrasting rhythm with 00:53:692 (5,1) - to get the downbeat clickable (if you wish)

[Normal]
- 00:10:308 (2,3) - wen u cant centre overlap
- 00:21:846 (1,2) - STACKING
- 00:48:615 (5) - What do you think about NCing this?

[Hard]
- 00:56:000 (1,2,3,4,5) - I have a feeling this is almost a star but not quite a star did you use ctrl+shift+d?
- 01:04:538 (5,6) - 6 has a kick on it but 5 has nothing yet gets more emphasis. :(

[Insane]
- 00:21:154 (2,3,4) - re this isn't perfect >>:

[Deus something]
- 00:02:923 (3,4) - Could make 3 same as 4 cuz the 4 atm stands out a lot and the 3 looks like part of 00:03:385 (5,6,7,8,9) - when it shouldn't be
- 00:39:615 (1,2,3,1,2,3) - Why not just literally copypaste the second 1,2,3 cuz she says the same thing twice, having that repetitive movement would be spicy and 00:41:231 (1) - would stand out a lot more.
- 01:06:385 (6,7) - Really think these should be spaced cuz 01:10:076 (6,7) - spacing here is in a weaker section.
- 01:11:923 (1,2,3) - How about reversing flow rather than keeping it constant here instead, feels like it blends too much with 01:10:769 (1,2,3,4,5) - with rotation.

wow psoted noti even FUIISHED call me back.
Topic Starter
Plaudible

Mir wrote:

he knows what he's doing

[Easy]
- 00:52:308 (3,4) - To go with the vocals kinda being back-and-forth ish why not make this a reverse? You can then do some nice contrasting rhythm with 00:53:692 (5,1) - to get the downbeat clickable (if you wish) i like this yes

[Normal]
- 00:10:308 (2,3) - wen u cant centre overlap donezo
- 00:21:846 (1,2) - STACKING ups
- 00:48:615 (5) - What do you think about NCing this? sure

[Hard]
- 00:56:000 (1,2,3,4,5) - I have a feeling this is almost a star but not quite a star did you use ctrl+shift+d? yeha
- 01:04:538 (5,6) - 6 has a kick on it but 5 has nothing yet gets more emphasis. :( fixd

[Insane]
- 00:21:154 (2,3,4) - re this isn't perfect >>: oops

[Deus something]
- 00:02:923 (3,4) - Could make 3 same as 4 cuz the 4 atm stands out a lot and the 3 looks like part of 00:03:385 (5,6,7,8,9) - when it shouldn't be agree
- 00:39:615 (1,2,3,1,2,3) - Why not just literally copypaste the second 1,2,3 cuz she says the same thing twice, having that repetitive movement would be spicy and 00:41:231 (1) - would stand out a lot more. i dont want to completely copy paste stack, since it'd feel odd with 00:34:077 (1,2,3,1,2,3) - having a similar concept but i moved it for similar effect
- 01:06:385 (6,7) - Really think these should be spaced cuz 01:10:076 (6,7) - spacing here is in a weaker section. spaced
- 01:11:923 (1,2,3) - How about reversing flow rather than keeping it constant here instead, feels like it blends too much with 01:10:769 (1,2,3,4,5) - with rotation. kk

wow psoted noti even FUIISHED call me back.

Uber wrote:

dash told me to mod and i did it

Easy
57:846 should be clickable, all other instances of this sound are fixed in past mod

Normal
00:10:769 (3) - should remove overlap from to be consistent with 00:12:154 (5,6) - don't think this is necessary, small aesthetic choice that doesn't really need that sort of consistency
00:33:385 (7,1) - would look nicer if 1 followed the curve from 7 based on 72 rotations of the sliders

Hard
00:57:154 (6) - should have larger spacing because it's a unique sound already fixed
01:02:923 (5) - would look cleaner if followed the path from 4's slider body focused on triangle pattern here, dont want everything in line like that so the awkward flow better emphasises vocal changes

Insane
00:08:462 (1,2) - should be rotated 90 degrees like you do with all other instances with these vocals first instance has stronger spacing to compensate, it's similar enough for emphasis.
00:24:962 (2,3,4) - flows significantly differently than 00:23:115 (2,3,4) - still sharp circular flow vs sharp back and forth, not enough difference imo
00:47:231 (1,2,1,2,1) - should make these not spaced, they felt harder than anything else in the map the point is to develop that separation in the 1/4 motion with the sliders upcoming, it's not that difficult either since spacing is relatively low so i think it works fine to do what it needs to

Dues Lo Vault
fun diff
Mir
I stole this set from 🅱🅱🅱🅱🅱🅱2 hehehe.

Metadata: http://www.mythd-club.com/

Catlogs:
SPOILER
03:41 Mir: metadata where
03:41 Plaudible: o
03:41 Plaudible: uhh
03:42 Plaudible: um
03:42 Plaudible: i stole it from another set LOL
03:42 Mir: .
03:42 Mir: where did they get it from
03:42 Plaudible: uguuu
03:42 Plaudible: uhh
03:43 Plaudible: im so bad at meta
03:43 Plaudible: http://www.mythd-club.com/
03:43 Mir: ://////////////////////////////////////
03:43 Plaudible: best i got
03:43 Plaudible: scrol down
03:44 Mir: ah its a single
03:44 Mir: checks out i believe
03:44 Plaudible: ye
03:44 Plaudible: kwan can always fix otherwise but i think that's eet
03:48 Mir: im gonna booble
03:48 Mir: are you read
03:48 Mir: y
03:48 Plaudible: hai hai i think so

Okay, looks good! Bubbled.
Natsu
placeholder

general

  1. soft-hitfinish6 has like 4 ms delay, would be nice if cut it.
Deus Lo Vult

  1. 00:06:154 (1,2) - move this a bit to the right, to have a better blanket between 2 and the previous 9
  2. 00:29:000 (4,6,7) - this pattern doesn't looks nice visually talking, maybe overlap 6 with the center of 7? https://osu.ppy.sh/ss/8966180
  3. 00:32:923 (1,2,3,4) - the spacing isn't the same, even if just a little different it looks weird
  4. 00:34:077 (1,2,3) - it's a bit hard to hear the hs at these objects, increase the volume for them? if you do, then do the same for every diff
  5. 00:35:923 (1,2,3) - I don't get why you're using a different spacing, the 3 beats sounds the same and the previous ones are mapped with the same spacing
  6. 00:38:692 (1,2,3) - ^
  7. 00:48:615 (1,1,1) - try to stack them better
insane

  1. 00:14:462 (3,5) - the stack is off
  2. 00:34:077 (2) - same as the top diff
  3. 00:51:154 (4,6,7) - the stack leniency of 6 and 7 ruins the stack with 4, maybe try a manual stack
  4. 01:08:462 (7,1) - stack them better
hard

  1. 00:49:308 (3,4) - why is the spacing shorter than 00:48:615 (1,2,3) - ?
normal

  1. 01:00:154 (6,7) - the flow is uncomfortable for a normal diff, I'm sure that normal diff players are going to break combo here, also is the only time you used something like this.
call me back xd
Topic Starter
Plaudible

Natsu wrote:

placeholder

general

  1. soft-hitfinish6 has like 4 ms delay, would be nice if cut it. cut
Deus Lo Vult

  1. 00:06:154 (1,2) - move this a bit to the right, to have a better blanket between 2 and the previous 9 kk
  2. 00:29:000 (4,6,7) - this pattern doesn't looks nice visually talking, maybe overlap 6 with the center of 7? https://osu.ppy.sh/ss/8966180 nicer, agree, done
  3. 00:32:923 (1,2,3,4) - the spacing isn't the same, even if just a little different it looks weird odd, fixed
  4. 00:34:077 (1,2,3) - it's a bit hard to hear the hs at these objects, increase the volume for them? if you do, then do the same for every diff i tried a volume fadeout sorta thing, let me know if that works for ya! it goes 100%, 75%, 55%, then i upped the rest to 45% and 65%.
  5. 00:35:923 (1,2,3) - I don't get why you're using a different spacing, the 3 beats sounds the same and the previous ones are mapped with the same spacing i really wanted to focus on the changes in vocal patterning. the two other instances of 1-2-3 here are are doing a back and forth in pitch, but these are going down and then back up, and so some change in movement helps out here to emphasize that
  6. 00:38:692 (1,2,3) - ^ this ones stupid tho fixed
  7. 00:48:615 (1,1,1) - try to stack them better ya
insane

  1. 00:14:462 (3,5) - the stack is off fi
  2. 00:34:077 (2) - same as the top diff xed
  3. 00:51:154 (4,6,7) - the stack leniency of 6 and 7 ruins the stack with 4, maybe try a manual stack o yeah gross, oops
  4. 01:08:462 (7,1) - stack them better deskadiddly done my dude
hard

  1. 00:49:308 (3,4) - why is the spacing shorter than 00:48:615 (1,2,3) - ? oops
normal

  1. 01:00:154 (6,7) - the flow is uncomfortable for a normal diff, I'm sure that normal diff players are going to break combo here, also is the only time you used something like this. made less rough
call me back xd
Izzywing
mir stealing all the good maps
Cosmolade
xd
Natsu
anime
Weber
grats now srsly keijo next thx
Cosmolade
Gratz!!!
Shunao
GrAtS!!~
Topic Starter
Plaudible
thanks guys <3

realized i didnt respond to uber's mod but the important things he mentioned were already changed in mir/natsu mod, rest properly responded to so should be k
Uber
i am no longer virgin
Topic Starter
Plaudible
tfw popped kudosu cherry
Kanzaki H Aria
Gratz~

sliders so much fun!
bite you death
i love this map
Kyouren
Congratulations! <3
schoolboy
really fun, congrats!!
Myxo
Amazing map, late congratz :D
Topic Starter
Plaudible
thanks all!!
Pachiru
The hitsounds are so perfect *-*
Very nice work Plaudible!
Azinlen
Very late grats!
My favorite map!
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