Normal
01:19:490 (2) - not stacked properly ?
other diff seems fine. gl
01:19:490 (2) - not stacked properly ?
other diff seems fine. gl
fix it thanksKyousukee wrote:
Normal
01:19:490 (2) - not stacked properly ?
other diff seems fine. gl
On most things I agree with and stuff I didn't is replied in red and stuff that been repeating about the same issue that was in red also mean I disagreeKrameer wrote:
Hello, I have some feedback.
Advanced
[00:00:773 - 00:01:542] A single circle followed by a 1/2 slider would make more sense here based on how the syllables of the vocals are stressed. The new slider would finish on 00:01:798
[00:02:311 - 00:02:567] "Chi-wa", vocal emphasis is clearly with a 1/2 slider.
[00:03:849] This should not be a slider, a circle is clearer. The end of the slider you have occurs without a sound. change the begining a bit
[00:04:362] This repeating slider should only last 3/4 of beat not 1. no change
[00:05:901] The strings play for less time than the slider, change from 1 to 1/2 slider. change
[00:06:414] You began mapping the vocals passively with the slider, but a new combo to highlight the change in what is being mapped is more understandable. Either two circles placed 1/2 beat part or a 1/2 would make sense. change
[00:06:926-00:07:696] Two 1/2 sliders would better represent the similar sounds of the lyrics.
[00:07:952] The strings finish their note at the end of this 1/2 slider, but you're following the vocals, since this is a lower difficulty a circle would be easier to understand.
[00:09:747] This is an awkward shape for a lower difficulty, consider following the circular flow here or stacking the two circles. tried to change
[00:10:260] The flute sound occurs at 00:10:516, and is only 3 1/4 rhythms. For consistency, it should be mapped the same as earlier. change
[00:11:029 - 00:11:542] There are 3 sounds here, each 1/2 beat apart.
[00:12:311 - 00:12:824] Mapping the flute here would provide more consistency. change
[00:13:593] This silder end does not occur on a sound, consider a circle instead - at 00:13:080.
[00:15:131 - 00:16:670] Consider some low spacing here, without only 1 new combo for the 4 notes.
[00:17:183] This is the first 1/4 slider used with the vocals, a circle would be more understandable.
[00:18:208] There is no sound where the slider repeats, use a 1 slider instead.
[00:19:234] Same as [00:17:183].
[00:20:773] Only 3 flute notes not 4.
A circle for the vocals would make more sense. it is fine like it is
[00:21:798] (see above)
[00:22:183] There is no sound here.
[00:25:388] This slider would make more sense if it went from bottom to top instead of vice versa. I'm confuse here so no change
[00:26:157] 1/2 slider starting here, there is no sound on 00:26:670.
[00:27:439 - 00:28:465] A 1/2 slider followed by a repeated 1/2 slider would represent the 5 sounds in this section.
[00:28:721] My guess is that this circle was intended to map the end of the strings sound, but the map would be better without it. no change for now
[00:30:260] The previous slider should finish here, instead of mapping a circle here. no it fine like it is
[00:30:388] There is no sound here.
[00:30:516] If your intent is to map the strings here, a new combo would let the player know that your switching from mapping the vocals to the strings.
[00:31:542 - 00:33:080] It is unclear what you are mapping here, a pause or mapping the bells(?) would work. At 00:33:080 there is a basoon(?) that you map as well. change slightly and yes I was mapping to the bells
[00:37:696 - 00:40:773] I'm do not think repeated 1/4 sliders follow the rhythm here. it does sorta but I see what your saying
[00:41:285] These two circles should be away from the slider, since they represent percussive sounds while the slider is strings.
[00:44:362] Use a 1/2 slider without a repeat, then start a slider on the strong vocal sound. So 3 1/2 sliders here instead of 2 repeated 1/2 sliders.
[00:46:670] Same as [00:17:183].
[00:50:003] Using the 1 beat slider, for the "Flip-flop" vocals could be repeated throughout to draw attention to it. I might do that since this is the advanced difficulty but at the same time I pretty much do similar to do that in my normal difficulty and I want to keep this difficulty more challenging than that 1
[00:54:875] Again, 1 circle follows the vocals better than a 1/4 slider. I figure the slider flow better for new players is follow the vocals just as well
[01:03:080] (same as above.)
[01:04:875] Move this slider up a bit, it looks nicer, (very much opinion.) change
[01:06:414] I would like to see you use 1 beat sliders to repeat the idea that you presented earlier with the "Flip-flop" vocals.
[01:11:285] Circle > 1/4 slider.
[01:12:567] The slider here could start 1/2 beat later to follow the vocals instead of the strings. Very much your call.
[01:14:619] It would be better if these 3 circles were the same distance apart, time = distance consistency is important on lower difficulties especially.
[01:18:080] No sound here.
[01:19:619] (see above.)
[01:24:875] No need to new combo each note, could use larger spacing to emphasive that these circles are 1 beat apart instead of 1/2 beat apart. the NC is fine here - if it needs to be change cause of the level of the difficulty than that is when I will do so
I may get around to the other difficulties later.
These are my comments, and thus my opinions so do with them as you will.
~Krameer
Postholder (checking now)rockstarrzz wrote:
Hi, from modreqsNormal00:22:055 (3,4) - make same shape
00:33:593 (1,3) - ^
00:48:465 (1,1,1) - remove nc
00:54:106 (1,2) - awk flow
01:16:670 (1,2) - ^
01:25:388 (1,1) - remove nc
There's not too many specific problems with this map, I just feel some of the note placement and flow looks a bit un-neat and overall it seems a bit too dense rhythm wise, but SR is kept low due to big cs and low spacing.AdvancedAR8 OD6 is far too high for a 2*, AR6 max for an advanced and probably OD5 would work well
00:05:901 (3,4) - parallel flow?
00:11:798 (2,3,4) - distance snap
00:30:260 (2,3,4) - i'd avoid stacking these, make it obvious how many notes there are as you're also stacking 1/2 notes and this could be confusing to a new player
00:33:593 (1,3) - make same shape
00:37:696 (1,2,3) - distance snap
00:39:747 (1,2,3) - copy and paste from previous
00:48:465 (1,1,1) - remove nc
00:47:952 (1,1,1) - equilateral triangle - use create polygon circle tool
00:56:157 (1) - make this curve more gentle then blanket with 00:57:439 (2)
00:57:696 (3,1) - make parallel
01:04:875 (1,1,1) - remove nc
01:08:465 (1) - curve more gentle, blanket with 2
01:12:567 (1) - make symmetrical
01:25:388 (1,1) - remove nc
Decent mapHardConsider AR7, OD6 for this low SR
00:04:362 (1,2,3,4,1) - move a bit closer to previous (3)
00:07:439 (2,3) - same shape
00:07:952 (3) - make sure doesn't go outside play area
00:08:465 (4,5,1) - https://i.gyazo.com/2faef611c1560906840 ... 46296e.png
00:09:490 (2) - Spacing a little bit high?
00:10:003 (4,1) - make sure 4 flows into 1
00:10:516 (1) - could remove NC, not sure
00:18:978 (6) - stack perfectly on 4
00:20:773 (6,7,8,9,1) - curve a bit neater
00:24:875 (4,1) - make flow - you have to remember that streaming isn't common at this star difficulty so try and make it as simple as possible
00:27:183 (7,1) - ^
00:29:490 (1) - lower the height a bit, looks a bit crap atm https://i.gyazo.com/35645e6c72c1691eb2c ... 26ae56.png
00:30:260 (2,3) - don't stack, be consistent and use the same spacing as before
00:32:055 (1,1) - remove nc
00:35:131 (1,1) - that's a bit mean
00:36:157 (3,4,5) - space out a little
00:37:952 (1) - remove nc
00:39:234 (1) - ^
00:40:003 (1) - ^
00:41:285 (1) - ^
00:48:465 (1,1) - ^
00:49:490 (1,2,3,4) - keep same spacing as before
01:04:875 (1,1,1) - remove nc
01:04:362 (1,1) - could increase SV on these 2, if you do keep NC on 01:04:875 (1)
01:15:644 (1) - stack on 3 and remove nc
01:19:490 (1,2) - don't stack I am not changing it because it look weird and awkward it isn't
01:20:516 (1) - remove nc
01:24:106 (4,5,6) - don't stack nope - the reason is because I don't normal have these circle unstack unless it was along side a slider and it will look off putting to suddenly do this at the end of the map
01:25:388 (1,1) - remove nc
Decent map, has potential, just fix some inconsistency issues and calm it on the NCs lol
thanks for the modEggsGone wrote:
- NM request
[Normal]
- 01:22:824 (1,2,3) - Inconsistent distance.
- 00:00:773 (1,3) - Just make them similar. Just ctrl+c ; ctrl+v; ctrl+<(2x) and ctrl+g and you done.
- 00:02:824 (1,2,3,4) - You can try here a peel motion placement http://i.imgur.com/tKnUeBG.png http://i.imgur.com/GsWv4jr.png Just check this guide if you wanna know more about them.
- 00:05:901 (3,4) - D I S T A N C E pls.
- 00:07:952 (3,4) - could blanket this.
- 00:08:978 (1,2) - ^ you can improve this too.
- 00:11:029 (1) - a neat sliderwave should look like this http://i.imgur.com/GSCbYOs.png
- 00:12:311 (4,1) - Blanket.
- 00:19:234 (1,2) - check the distance again.
- 00:40:773 (3,4) - ^
- 00:41:798 (1,2) - ^
- 00:52:824 (2,3) - ^
- 01:04:362 (1,2) - ^
- 00:33:593 (1) - Make it neat.
- 00:34:619 (1) - ^
- 00:58:208 (1) - ^
- 00:56:157 (1) - You could make this symmetrical.
- 01:02:311 (1) - ^
- 00:37:696 (1,2,3) - 00:39:747 (1,2,3) - If it's hard to make this pattern more organised, you can try peel motion placement again.
- 00:47:952 (1,2) - This pattern doesn't look symmetrical. To make this just copy paste first slider into second and flip it in horizontally axis and ctrl+g don't forget.
- 01:19:747 (1) - Slider is overlaping himself.
- 01:25:901 (3) - Place it on x:293 Y:373 to make more perfect triangle pattern. ^^
Nothing I disagree
[Advanced]- 00:09:747 (2,3,4) - I think you can make jumps smaller.
- 00:12:055 (3,4) - Just keep spacing same as these 00:11:798 (2,3) - because music is similar here 00:09:747 (2,3,4,5) - but doesn't have huge jump at the third note.
- 00:17:183 (1,2) - Just make a 1/1 slider to follow pitch sound.rather have it like it is
- 00:34:362 (2,3) - Stack it properly. Move slider on X:50 Y:177there isn't nothing wrong here
- 00:38:721 (3,1) - I don't think it's good idea to make a 1/4 jump.my bad here - didn't realize it was like that so change
- 00:40:772 (3,1) - ^ this is even bigger. same
- 00:54:106 (1) - Improve sliderwave. change
- 01:10:516 (1) - ^ change
- 00:56:157 (1,2) - You can improve a blanket a bit.
- 01:12:567 (1) - You can make this symmetrical.
- 01:19:490 (1,2) - Looks like you never did 1/4 thing with circles before, how about to switch into slider.
- 01:24:875 (1,1,1) - combo inconsistensy with normal difficulty. Normal diff is like that so it be easier to read - this is like this to be prepare for hard difficulty
[Hard]- 00:10:516 (5,6,7,8) - fourh doesn't look that smooth maybe try to convert it from slider with ctrl+shift+f
- 00:21:798 (3,4,5) - How about to make more symmetrical design here?
- 00:34:619 (3) - Sliderwave isn't ok. adjusted
- 01:18:721 (1) - 01:19:747 (3) - 01:02:311 (1) - Slidertail is overlaped by sliderhead a bit. nothing wrong here - it suppose to look like that to since I thought it fit with the music
- 00:46:414 (3,4,5) - 01:11:029 (2,3,4) - 01:17:696 (5,6,7) - 00:08:465 (4,5,1) - 00:30:516 (4,5,6) - DS Inconsistency. all changed
- 00:56:670 (2,3,4,5,6) - Star pattern not even neat. Use ctrl+shift+d. change
Thanks for the modmgmn wrote:
hey~
From my modding queue![Normal]Some obvious things
I think you want to go for rank, so you still need an Easy difficulty.Things that could be changedThe combo colour fit in with the background. if I remember correctly, they should build a contrast and not be the same.
Maybe use Black or Dark Blue.
Change all the colors to be darker - the colors was for a different background that was darker colors so it fitted at the time
01:04:362 (1,2) - I think the spacing could be closer together. change
Really good diff.
[Advanced]Things that could be changedThis diff is decent.00:04:362 (4) - Too many reverses may be confusing for people just starting out with the game.
00:17:183 (1) - I don't think the 1/4 thingy here is a good idea here. Maybe something like this?
00:19:234 (1,2) - Maybe try to find a way to go around those 1/4s. They are too fast for new players.
00:21:798 (2,3,4) - ^
00:30:260 (2,3) - ^
There are many more of those 1/4 things in the map, I don't list them all here. I would change them but it almost defeats the purpose of me making an advanced difficulty - Hard has 1/4 - Advanced has 1/4 but it isn't as hard - Normal uses just 1/2 - Also I have an Easy difficulty now that uses just 1/1 - If I get rid of the 1/4 , then Advanced would just be another normal - meaning I would have to make another difficulty so I hope you understand
[Hard]
Great difficulty.
Just a few tips.
00:46:670 (2,3) - Here are jumps, but 01:15:644 (4,5) are sliders. Just replace the sliders with similar jumps as the music is basically the same. did some rearrangements but not much I can do here I think but I might come up with something
01:16:670 (1,2,3) - This "stream" seems forced. Delete 2 and you have a nice alternative. Not really because there is a sound on the blue and - I might change it to be a bit softer
All in all a very nice map.
Hope you can rank this!
thanks for the mod and star!salchow wrote:
Easy00:14:619 (2) - better to use repeat slider instead change and change other section like this
(spacing on easy diff sould be the same distance! Its just example down there. Just like your normal diff )
00:03:849 (3) - Move this object x:240 y:288
00:18:208 (2) - Move this object x:224 y:296
00:22:311 (2) - Move this object x:128 y:98 adjusted the sliders hereNormalPerfectAdvanced00:03:849 (3) - move this slider to x:416 y:320 change
00:05:901 (3,4,5) - to big jumps reduce jump slightly
would peffer to move this slider 00:08:465 (4) at x:48 y:224 change a bit
00:35:644 (1,2,3,4) - can you make equal distance between the circles? no change for now because I will considerHardmeh to lazy
Cant wait this in ranked section
thanks for the modMoge-ko wrote:
smol mod lul
Hard I dont really want to check the other diffs cuz i'm not used to low diffs xd
- 00:11:029 (1) - it looks kinda weird like the stream shape doesnt fit to well to the slider. if u copy the slider and continue the shape of the curve while u take the other slider as reference like https://osu.ppy.sh/ss/8950741 and then convert that longer slider as a stream and delete the unnecessary circles u get a perfect stream that fits to the curve of the slider like https://osu.ppy.sh/ss/8950760 adjusted it
- 00:13:593 (2) - the rythmn of it feels kinda weird maybe change it to http://prntscr.com/gdogx4 that way it feels more fitting to the vocals
- 00:38:465 (3) - why does the stream start on the red tick? theres no strong sound or anything u might want to make it start at a white tick ... and uh why is there a stream in the first place seems overmapped to me... or maybe i just dont hear what u are mapping to idk...tbh there isn't really no easy way to map this part tbh - I rather have the stream start there because adding another reverse slider would be harder and making the 1 I already got longer - would just be a bit annoying for an hard difficulty - It is not overmap here btw
- 01:20:516 (1,3) - uh unorganized overlap i guess u didnt planned to place them like that maybe put 01:21:542 (3) - between 01:20:516 (1,1) - these 2 objects fixed
Well... That song and map is neat so good luck with your mapset! ; 3;
thanks for the modAyato_k wrote:
Hi from my mod queue o/
[Normal]
//Aprox PP gain SS = 12pp
00:21:029 (4,1,2) - This pattern doesn't fit You should do one circle then one slider like you always do for that sound change because I haven't realize how different it was
00:37:696 - Try something like that here : https://osu.ppy.sh/ss/8966630 and well on all the other same part as well if you like it , i mean it's purely subjective
keeping it like it is
[Hard]
//Aprox PP gain SS = 46pp
00:22:824 (6) - For the flow , i think this slider should be just a bit more at the bottom of the playfield to align with 00:22:311 (5) - change
00:34:619 (3,1) - Time / distance isn't good plus with 00:35:644 (1) - stacked , this pattern is unreadable (well for the players this diff is aimed towards)
I already said in the front page that this difficulty is really the insane diff - This diff may be low sr but it not made to be just a hard difficulty it just called that - the stack is perfectly fine like it is and I have an advanced difficulty so it wouldn't be an issue for new players to just play that before playing this
00:54:362 (2) - you should put this circle away and make a jump before the slider 00:54:619 (3) - might change but keeping it like it is
00:56:670 (2,3,4,5,6) - This patterns doesn't fits the song, it's a random pattern for the sake of it :/ disagree and agree - I disagree that the pattern doesn't fit and I didn't make it for the sake of it but I have to change it only cause it was hard to adjust every other pattern around it so just use sliders here until I figure it out or keep the same
[Overall]
You may want to re-ajust NC , since this : 00:47:952 (1,1,1) - isn't really justified How so? it literally a build up before the kiai as the distance is getting longer while the sound is getting louder -
You should try to adjust Slider velocity on certain parts like chorus . you always use the same I actually haven't realize this until now
- I will increase kiai velocity in hard difficulty to 1.1x - The slow part of the song to .8x and keep everything else the same)
- Not Increasing kiai on advanced - the he slow part will be decrease like how hard is but more slowly getting to the original speed (.8x then .9x then 1x) so it be easier for new players to adjusted - I may change my mind about not doing nothing to kiai
- Nothing for Easy and Normal because they the lowest difficulties
- The way I did this might need to be adjusted but i'll leave that for more mods
Good luck with your map dude !
I kept getting confused which nc I agree to got rid so...:ChuuritsuTv wrote:
[General]
Add in source: フリップフラッパーズ k will do
[Easy]
01:20:773 (1) - why nc? Imo it isn't needful
[Normal]
01:19:747 (1) - ^
[Advanced]
00:16:670 (1) - ^
00:17:952 (4, 6) - move these circles to x= 275 y= 80 no point
00:19:875 (4) - move this cirlcle to x= 379 y= 136 same ^ - give a reason rather than telling me to just move
00:33:080 (1) - why nc? Imo it isn't needful00:39:234 (1) - ^
00:41:285 (1) - ^
00:48:465 (1) - ^
00:48:978 (1) - ^
00:49:490 (1) - ^
01:04:875 (1) - ^
01:05:388 (1) - ^
01:05:901 (1) - ^
01:19:490 (1) - ^
01:25:388 (1) - ^
01:25:901 (1) - ^
[Hard]
00:16:670 (1) - ^
00:33:080 (1) - ^
00:35:131 (1) - ^
00:39:234 (1) - ^
00:48:465 (1) - ^
00:48:978 (1) - ^
00:49:490 (1) - ^
01:02:311 (1) - ^
01:04:875 (1) - ^
01:05:388 (1) - ^
01:19:490 (1) - ^
01:20:516 (1) - ^
01:25:388 (1) - ^
01:25:901 (1) - ^
except these I don't found anything demanding improvement.
I know my english isn't good
Oh sorry, it's for hard, not advanced. Reason is spacing between slider behind and after this circleDJ Lucky wrote:
ChuuritsuTv wrote:
00:17:952 (4, 6) - move these circles to x= 275 y= 80 no point
00:19:875 (4) - move this cirlcle to x= 379 y= 136 same ^ - give a reason rather than telling me to just move
ok then I changed the first 1 but kept the 2nd one because jump. Thanks againChuuritsuTv wrote:
Oh sorry, it's for hard, not advanced. Reason is spacing between slider behind and after this circle
Thanks for the modtutuhaha wrote:
Hi~ o(* ̄▽ ̄*)ブ
Close Widescreen Support? they wasn't enabled on all difficulties... fixed
[Easy]
00:14:619 (2,3) - blanket?
00:19:234 (3,4) - move left litter bit, is already out of the screen
00:31:029 (2,3,4) - Check the spacing between these elements
00:32:567 (4) - move right litter bit, is already out of the screen
00:49:490 (4) - out of the screen and already touch HP bar...
00:50:003 (1) - finish
00:54:106 (1) - finish
01:02:311 (1) - ...out of the screen
01:06:414 (1) - finish
01:10:516 (1) - ^
01:14:619 (1) - ^
01:20:773 (1) - I suggest delete NC here and add NC on 01:22:824 (3) -rather not because this part is strong and I thought to break away from the consistentsy I had wouldn't hurt even for this difficulties
Just make sure, if you choose to fix the hitsound part, do it for all diff <3
[Normal]
00:10:260 (4,1) - blanket plz~
00:26:157 (2,3) - already out of the screen and touch the HP bar, so try to move it down litter bit
00:33:593 (1) - ^
00:36:670 (3,4,5,1) - space doesn't look same...
00:43:849 (1,2,3) - ^
00:46:670 (2,3,4) - ^
01:17:952 (4) - already out of the screen and touch the HP bar, so try to move it down litter bit
[Advanced]
00:04:362 (4) - I think the rhythm should be
https://puu.sh/xnD9m/99fed5efef.jpg
00:05:901 (3,4,5) - I think jump should put between 00:06:670 (5,1) - , no here
00:20:773 (5) - same with 00:04:362 (4) -
00:17:183 (1,2) - 00:19:234 (1,2) - hmmm....feeling werid for me...I suggest just use 1/2 will be enough for this part
00:33:080 (1) - tooooo much finish
00:37:696 (1,2,3,4,1,2,3,4) - tooooooo much whistle, and even is really simple for me, I still no agree put it in Advanced diff... this is the hard difficulty and not really just an advanced - Ya know what it time to change the names - I made sure this part isn't too hard
00:52:055 (1,2,3) - unite distance
00:54:875 (2) - hmmmmmm...still, I think 1/2 is enough to shown this part of rhythm
01:16:157 (5) - move to x128 y304 will looks better I think adjusted
01:18:721 (1) - lonely NC ;-; got rid of the nc after this so it won't be lonely anymore
[Hard]
00:04:747 (7) - delete, same like what I said on Advanced diff
00:10:901 (8) - ^ got rid of this 1 because there really wasn't nothing here... shame ;c
00:12:952 (8) - ^
00:21:157 (9) - ^
00:36:285 (4) - ^(If you are following with vocal)
00:39:106 (6) - delete and then add note on 00:39:490 (x) - will feel better for rhythm I think
00:41:157 (6) - delete
00:52:183 (2) - delete if you are following with vocal
01:05:388 (1,2,3,4,5,6,7,8,1) - ...I suggest delete all clap on here, clap is tooooo strong and noise.. delete all but 1
01:14:619 (1) - finish add
01:20:773 (1) - delete nc fine..
That's all for me, GL ლ(′◉❥◉`ლ)!
I didn't reply too much on hitsounds because I didn't realize how many mistake I did with them which I will change soon in the next updateDTM9 Nowa wrote:
From modreqs
Easy
00:08:978 (1,2) - Could be nice to have the 1 flow to the 2 so the pattern would only involve around this back and forth swinging movement you have represented with 00:10:516 (2,3,4) -
00:16:157 (3,4) - Spacing should be reduced to 1.0x
00:23:337 (3,4,1) - It would be much better for the map's aesthetics if you'd consider the structure a bit and not leave this kind of visible overlaps
00:29:490 (5) - NC for the consistent 2/1 NCing?
00:39:747 (1,3) - 00:43:849 (1,3) - Swap the NCs on these two occasion for the consistency again change them - Might got slightly confused so I will look back to this
01:09:490 - Shouldn't this be a whistle and this 01:10:003 - be a clap?
Normal
00:01:798 (1) - Remove NC
00:09:747 (2,3,4,1) - Idk do you have the hit animations on or something but this looks, structure wise, quite messy I do have hit animation and know but couldn't figure a way to make it less messy - I clean up a bit with less overlaps than it did before
00:21:798 (2,3,4,1) - Movement wise this pattern feels kinda weird. None of the sliders really form any kind of flow with the other sliders which creates this snappy kind of movement for the sliders... which is quite uncomfortable. Something like this https://puu.sh/xojj4/e99803fead.png (sorry if the pic is unclear) would be a ton better imo Change this
00:35:131 - Clap would be a lot better than a finish
00:52:824 (2,3,4,1) - I would really consider the structure :s (or atleast having hit animations off and mapping so it does not look totally messy)
01:05:901 - The sound on this white tick is really, really strong. Strong enough you deem it clickable in the easy difficulty, so imo it's weird that it is under a slider's reverse point. I would recommend this https://puu.sh/xojvQ/0ea17e48ac.png kind of rhythm, the 1/1 slider is there to show the difference in the intensity since the part where i put the 1/2 sliders is a lot more intense than the two beats before it. Also the 1/1 slider would cover the hold sound better
I ain't doing nothing to this yet - the only reason why Easy is like it is because I wanted to keep it simple for easy since I only used white 1/1 beat on that diff - I will change just not yet
01:09:490 (3) - Why is the clap on the head? It'd be much better on the tailpoint
01:16:670 - Finish?
Hard
HP 5.5 or 5? 6 is quite a lot (and same as the insane atm). You might want to turn down the drain on normal aswell a bit if you change it for hard to create a linear "spread" in the drain aswell
Huh? I'm sorry but the HP is 5 already and it always was 5 so not quite sure what you mean unless you looking at Insane since that is 6
00:17:183 (1,2) - I don't know about this kind of patterns really. They are actually really hard for anyone who is starting with this level of difficulty
00:35:131 - Clap instead of finish?
00:37:952 (2,3,4) - I'd recommend to make the movement intuitive so the sliders lead to each other ( https://puu.sh/xolvx/c5f976ac6b.png ), which would make it easier for newer players It actually was suppose to be like that in the get go... my bad and fix it lol
00:49:490 (1) - The finish on the second reverse point sounds bit too much for what the song has to offer since there isn't really anything too specific on the red tick that would deserve change
01:04:875 (1) - I feel like this is somewhat unnecessary I was going to say something but then I realize that their isn't much difference between the spacing compare to the way I did it for Insane so changed
01:09:490 (3) - The clap does not fit here, place it here 01:10:003 - instead
Insane
00:01:285 (2,3,5) - Poor structureHmm what so poor bout this? anyway I did adjusted so maybe it better
00:33:080 (1,2,3,4,1) - Imo it would look nicer if the 4|1 would have the similar spacing as the other objects have fixed
00:35:131 (1) - Remove NC, clap instead of finish people get confused because the previous slider is on a blue tick following the vocals and it people would think this is just a normal slider rather than a jump so I am keeping the NC - the kept clap but add a finish
00:36:670 (6,7) - This looks extremely odd as a pattern since it doesn't really have any structure and the movement is not really supported through the mapping choice eh ur right
00:37:696 (1,2,1,2,3,4,5,6,1) - This does not need this many NCs Removed 2 - kept the others
00:49:747 (3) - Same as hard
00:54:619 (2,3,4) - Aesthetically it would look better if the 2 would be precisely connected to the curve formed by 3 and 4 instead of this extremely loose kind of style or have the slidertail2|3|sliderhead4 in a straight line like here 01:11:029 (2,3,4) - change it to be like the other 1
01:04:875 (1) - Unnecessary NC it isn't here because vocals is getting stronger while the beat is too hence the need for a NC as I change the distance compare to usually for the upcoming stream
Good luck~
Gonna go ahead and do something to easy but with all these changes I did - I am going to update now then do easy laterJennglebells wrote:
as requested from my queue
[Insane]
- 00:00:773 (1,2,3,4) - cluster, its bad for visual effect, my suggestion for this is to unstack 1 and 4, as it looks messy as well. 00:01:285 (3,5,6) - the spacing for these 3 should be adjusted even to make it prettier as well change everything here so it don't look as cluster (I thought it look fine tbh but I have a feeling it be bad to keep it like it is)
- 00:11:798 (3,4) - to me this stack is unnecessary: so far the movement of the map has been back and forth motion, this stack interrupts the flowing motion
I had a feeling I was have to change it I did- 00:24:875 (4) - could you copy 3 and use it for this instead? No Because the last 1 has a stronger vocal and I didn't want the slider to look like the previous 1
- 00:31:542 (1,2,3) - make them even distanced change
- 00:40:516 (1,2,3,4,5,6,1) - use the slider to stream tool to actually make this circular change
- 00:57:952 (4) - could you stack this? if you think its going to runin the pattern afterward simply just move them by a little, should fit in rather not tbh - Might change it around to look better in general
- 01:00:773 (2,3,4) - could you do something about the visual distance between 2 and 4? it really bothers me to see them so close like this (extra note, i think the map would look so much more organized if visually things are the same distance apart for each section, one of these places is the one i pointed out; 01:16:670 (1,2,3,4,5,6,7) - is another )
I am a bit confused what you just said but I did adjusted above- 01:07:952 (4) - and 01:09:234 (4,5) - , please do something about this; it looks super messy with this overlap, i think it was intentional (increasing the spacing between 4 and 4-5 so its not stacked etc) but this could have been done better changed it
i looked through the easy diff as well, mostly i think you should use the same slider shape more instead of changing it every slider or so, additionally some sliders look too curvy imo. good luck
thanks for the modMilar001 wrote:
Hi, from my queue
[Easy]
00:19:234 (3) - This slidershape is hardly rankable on easy change into a simple slider shape just in case
[Normal]
00:54:875 (2) - Instead of this make it a circle + slider, it will better represent vocals
01:03:080 (2,3) - Better should be circle on 01:03:080 - and 01:04:106 - and slider from 01:03:337 - to 01:03:849 -
01:11:285 (2) - ^^
No change here - the reason why it is what it is because 00:55:003 - right here is a sound on the blue tick - it a bubble sound (I don't what to call it) but it is a normal so I can't map it - so instead of mapping it - I turn the slider in a reverse slider so it may not exactly mapped to that bubble part - but I just wanted to make it feel that way - I hope what just said made sense...
[Hard]
00:24:875 (4,5,1) - If you stack 3 objects here player may think it's a stream, so it can be problematic I didn't get what you mean until I realize I made all the other ones like this into triple stacks - Fix it
00:39:490 - Fill the sound ain't even that noticeable for me to ruin the pattern with 1 more circle
Hope it will be helpful
thanks for the modjosh1024 wrote:
From M4M:To Save SpaceEasyNormal
- 00:13:080 (1,2,3,4) I prefer this rhythm (cursor on 00:14:619) bcuz of vocal on 00:15:131 kept the same for now - may or may not change it later
- 00:31:542 ^ maybe not a slider end here.
- 01:08:465 (3,4) might be a good place for a blanket. adjusted but remember this is an easy so can't have exactly a blanket
change
- 00:15:131 (1,1,1) isn't the most comfortable. maybe do zigzag rather than a wide angle. adjusted
- 00:54:875 (2) imo 00:50:773 (2,3) is better cuz you can still click on 00:51:029 but there's no action on 00:55:131
- 01:11:285 (2) ^ I would emphasize the "flip flap" I mean it is the title. No change but might change since had a few had bring this up
- 01:24:875 (1,2,3) maybe have them like this? right now they seem a bit crammed.
HardInsane
- 00:05:901 (3,4,5) feels unnecessarily far apart. this part has pretty much the same intensity as 00:01:798 (3,4)
- 00:09:747 (2,3,4) dunno why circle 4 gets a larger gap than 2 3. because after that note is a jump and I still wanted four to be on top of it so I had to represent it like that - I will change maybe
- 00:47:311 add note here? Not really following vocals so no change
- 00:56:157 (1,2,3) blanket? change
- 00:35:131 (1) doesn't seem like a note which deserves a hitsound, large spacing, nc and overlap at the same time. maybe change this. no change - if I didn't do it like this the whole finish and all will lose the emphasis that it originally had
- 00:47:311 same as in Hard add a note cuz there's vocal here. no change - same reason before
- 00:59:234 (3,5) consider not overlapping these? rather have it like it is
thanks for modNeoskylove wrote:
Q
[Insane]
00:00:773 (1,4) - try to avoid this linear overlap. fix
00:26:926 (6,7,1) - weird flow.
00:28:978 (6,7,1) - ^ adjusted both but nothing more
00:30:388 (3) - delete this beat. there is a sound here (bubble type one)
01:04:875 (1,1) - Unnecessary NC here. I already explain this before so no
01:11:414 (3) - why you added a beat here? this part doesn't have any beat. same reason as the first 1 u told to delete
01:20:516 (1,2,3) - stack. fix
GL
Thank you for the modSuissie wrote:
hoi. Sry for the late m4m.
Some things first. I think your spread is not balanced enough between Hard and Normal, they almost share the same Object number.
The Normal has a too dense rhythm density from what I can see. Im not good in low diffs so I wont mod them. I have too many mixed feeling for Normal to change it - Hard is more jumpy and has 1/4 in it while Normal used consistently low DS - Even though the object number is similar - Normal is still much easier to play than Hard
[Insane]
Stuff like 00:10:516 (5,6,7) - 00:12:567 (5,6,7) - 00:17:183 (1,2,3) - 00:19:234 (1,2,3) - 00:25:388 (1,2,3) - and so on flow kind akward. It would give more emphasize if you would stack them because it forces a stop motion which creates contrast to the rest movement since its also not the thing you mainly follow in the rhythm too. That also makes it more comfortable to play especially on this slow tempo. I did stack the first 2 but the others one wells the bubble sound (you 1 you basically hear in majority) is not getting the emphasis if it stacked tbh - I know it is strange but I rather change the rhythm
00:04:362 (4,5,6,7) - same for stuff like there. But there I would suggest just to lower the spacing, that spacing is rly awkward at this speed.
that because I change some stuff here... This will be fixed
Generally your maps seems to focus on 90° angel sliders. Its not well executed tho if that's the case. On problem would be some sliders like 00:01:798 (4) - do not look perfectly vertical while this one 00:00:773 (1) - perfectly horizontal is. 00:19:490 (3,5) - Like those two seem to be horizontal flipped, well made. Also this 00:21:798 (3,5) - and this 00:42:824 (1,1) - yeah I hope you get what I mean. You could solve that problem by copy and rotate sliders by 90.
been going back in forth working on this map so yea everything isn't completely polish like it was before
second problem would be that you don't seem to use sliders forms consistently. 00:00:773 (1,4,1,3) - those are all the same shape while you change it there 00:04:875 (1) - . Also I don't quite get why this on 00:06:926 (1) - suddenly changes in form. It looks inconsistent. That angle 00:08:978 (1) - also pops out of nowhere and looks out of place. Try to copy and rotate you sliders more and get a logic behind changing sliders form so that it looks cleaner and more structured. same as above - they was copy&paste (at least majority) but I had to rearrange patterns so yea...
Im not quite sure if you create your streams 00:20:773 (6,7,8,9,1) - 00:33:080 (1,2,3,4,1) - 00:38:465 (3,4,5,6,7,8,1) - 00:40:516 (3,4,5,6,7,8,1) - 01:05:388 (1,2,3,4,5,6,7,8) - with the slider to stream tool. They look not clean to me sometimes. clean them up
00:29:490 (1) - That slider is kinda out of place since you never use that concept in that map. change it to a curve slider since your right
00:41:798 (1,1) - That overlap looks kinda disturbing, also you never use this kind of pattern in the map. Something like this already would look more consistent imo http://puu.sh/xrtHE/7887ce1a6f.jpg I have use that pattern in the begining but I had to change it up because gave good points about it - the reason why I did here and kept it because I thought it was more fitting and actually works - I did however adjusted the overlap and may change it later
00:43:849 (1,2,3,4) - That pattern looks a bit random because you overlap those 00:44:362 (2,4) - but not those 00:43:849 (1,3) - . Something like this http://puu.sh/xrtNp/b99eed1ad8.jpg would already look more like a actual pattern dont you agree ? because it uses symmetry
I i'm not to found of this pattern
01:03:849 (4,1,1) - Pattern looks not well executed because there 01:03:849 (4,1) - you change angle but there 01:04:362 (1,1) - not.
adjusted
01:12:567 (1) - That slider is weird because you never use this shape also are you skipping the vocal on the red tick which you always emphasize usually.
Will likely change
Its kinda sad that you the kiai doesn't rly distinguish from the rest of the map besides using more spacing. Rhythm density looks quite similar. I mean it works but yeah kinda weak. I'd suggest to use a bit more 1/2 circles in the kiai like replacing 00:53:593 (6) - with two circles would solve the problem and also give more emphasize on the next downbeat because circle to slider has more contrast. Some examples: 00:55:644 (5) - reverse and 3 circles from there 00:56:414 - there 00:58:208 (1,2,3,4,5,6) - you did well actually. 01:09:490 (5,6) - replacing with circles good idea imo and so on. I do know the Kiai can be harder but since I didn't map it like that in the get go - I don't want to force change anything for the sake of making it harder - I am most likely ain't going to change this
01:08:465 (1,2,3) - There kinda isn't a triple actually, just a weird bubble noise which you dont notice anyway. Wouldn't map it tbh.
but I been mapping the bubble noise for almost all the triples in the map so I don't see how this is any different
01:16:670 (1,2,3) - I think this is not so good because triples emphasize on the last note and you have a strong vocal on the downbeat. Also yeah there isn't rly a triple from what I can hear. it is and I had change this because of someone telling their was (and me confirming it) so it either staying or going but for it is what it is
Well yeah. Cute map. I like your use of wide angles. Makes the map more interesting to play but the map can Improve in structure and variation.
Good luck ~
thanks for the modMy Angel Kanan wrote:
henlo
#dedreeqs
[General]
Hard and Insane AR+1 because those current ones are too slow imo and easy ar -1 since ar4 don't make sense eh I change this because the ar was said to be high... - I don't see what is wrong with ar 4 since I have seen easy with similar bpm with this
[Easy]you really need more mods on this diff it's pretty bad at it's current state ya know I actually forgot that I was gonna change this difficulty... I already know that I undermap it too much - I can easily fix this without the need of mods (except for minor issues) as I already know the problems at hand
- okay tbh the current rhythm is a mess as example this 00:02:311 (2) - ignores the rhythm the music provides here skipping the big white tick is not good would make it like this: Circle , Slider , Circle and so on not always circle , slider , circle but I hope you get it what I mean reworking it -might not be how you said though
- actual map
- the sv you use here is 1.20 im okay with that since low bpm but on the other side is 1.00ds with this sv way too huge spaced with this ds ds'ing all objects with 0.80ds would be easier for new players eh I am on a disagreement - as u said that this is low bpm and I think that .8x is too low even for this difficulty - What will do to balance things out is to lower the sv to 1.10 and keep the same ds
- 00:23:337 (3,1) - overlap map getting rework
- 00:26:414 (2,4) - don't do sliders like these they might be hard to follow
- 00:34:619 (2) - ^
- 00:32:055 (3,4,5) - a reverse 1/1 would fit more imo since this is like one of the calmest parts in the map and emphasing that with 3 circles is way too dense eh I am a bit on a disagree but I might consider
- 00:58:208 (1,3) - make this one 01:00:260 (3) - consistent with this one 00:58:208 (1) -
- 01:24:362 (4,1,2,3) - would make this a square instead
[Insane]gonna end here even the mod is short but take a look at all of your diffs and look at things like I pointed out
- 00:04:747 (7) - here isn't any sound
- 00:08:849 (5) - ^ There actually is 1 so I didn't got rid of
- 00:21:157 (9) - ^ pls look at them yourself don't wanna point any overmapped point out Eh I already went through this and as much as I like to keep them - I will change them because it most likely me that is hearing things - I will change all that really need to be
- 00:24:362 (3) - just copy this one it ill look aestheticely better sure
- 01:03:337 (3) - make this consistent with 01:02:311 (1) - No because there is additional sounds right there which is why they are different
Gl with the Map
Thanks for the modAsuka_- wrote:
nm
im not good at english sorry xd
Easy
looks fine
Normal
01:11:285 (2) - 00:54:875 (2) - super questionable rhythm.
Clickable objects (sliderheads, circles) give a lot more feedback as they require player to press a button, whereas spinners and slidertails (as well as reverse-arrows) give less feedback as they require a lot less accuacy and action. I was doing the reverse to represent the bubble sound but at the same time I figure that I might as well change since it really isn't a problem
Hard
HP is too high. 5 better. ugh then I gotta change Normal too D: - Done
00:37:183 (4) - hm Why is this a right curve? lol https://i.gyazo.com/487478d68ece7722264 ... 272180.png
01:11:285 (2,3,4) - stackmiss
01:18:208 (5,4) - ugly overlap. pls stack them fix all above
Insane
00:34:619 (3,1) - players may confuse 1/2 gap. maybe https://i.gyazo.com/71e732e2949b02ac77b ... 36860c.png I believe that ur right and it better to change before I have to force change if a BN ever look at it - did something similar to the picture
01:04:362 (1,1) - vs 01:03:849 (4) - not same pattern. pls change placement of them. maybe https://i.gyazo.com/046f4c1691e2af095f84fe7c1e20764b.png
Yea I didn't even thought about it when I mapped it but I change the 4 into a Curve and change the direction so it won't be confuse as the same pattern since (4) is mapped to the instrumental
01:14:747 (2) - remove better. jump match music here imo. eh I rather not
ok insane need 2~3 mod i think. good luck.
2017-09-12 11:37 FinL: hello
2017-09-12 11:38 DJ Lucky: hey
2017-09-12 11:38 FinL: I saw you needed modding in #modreqs
2017-09-12 11:38 FinL: Even though you asked for specific people or w/e, I'm glad to help out if I can. :)
2017-09-12 11:39 FinL: I'm mostly just doing this to learn myself tbh, so yeah. xd
2017-09-12 11:39 DJ Lucky: if ya want to mod - go ahead :D I don't mind any type of help
2017-09-12 11:40 FinL: sick!
2017-09-12 11:40 FinL: I'm looking at your flip flap song rn
2017-09-12 11:40 FinL: ACTION is editing [https://osu.ppy.sh/b/1150384 TO-MAS feat.Chima - FLIP FLAP FLIP FLAP [Insane]]
2017-09-12 11:40 DJ Lucky: k
2017-09-12 11:41 FinL: I gots a question btw cause I see its obviously your view of the map, but is there a reason why you're using a VERY slight slider in the opposite way of some hitcircles
2017-09-12 11:41 FinL: 00:01:798 (1,2) and 00:02:824 (1,2) are some examples
2017-09-12 11:41 FinL: :|
2017-09-12 11:41 FinL: lemme fix that
2017-09-12 11:41 FinL: 00:01:798 (1,2) -
2017-09-12 11:41 DJ Lucky: give me a sec so I can see
2017-09-12 11:41 FinL: 00:02:824 (1,2)
2017-09-12 11:42 FinL: those are some examples, and it does it throughout the entire map I was just curious
2017-09-12 11:44 DJ Lucky: ah i'm bad at explaing but it just a way I map mostly
2017-09-12 11:44 FinL: okie, it would make a bit more sense to have them curve towards the next note, even if its such a slight curve
2017-09-12 11:44 FinL: 00:00:773 (1,2) -
2017-09-12 11:45 FinL: thats an example where you had it curve towards the next circle
2017-09-12 11:45 FinL: 00:03:337 (2,3) - this one too it curves towards each respective slider
2017-09-12 11:45 DJ Lucky: Oh that a problem - I can easily change that
2017-09-12 11:46 DJ Lucky: no problem*
2017-09-12 11:46 FinL: I can list the ones that I see real fast
2017-09-12 11:46 FinL: I'm gonna spam notes real fast. xd
2017-09-12 11:46 FinL: 00:04:875 (1) -
2017-09-12 11:47 FinL: 00:05:901 (4) - hmm... this one is different though
2017-09-12 11:47 FinL: Actually... nvm about that one
2017-09-12 11:47 FinL: 00:12:055 (4)
2017-09-12 11:47 FinL: 00:13:080 (1) - theres a lot of them. sry ;w;
2017-09-12 11:48 FinL: this would probably be less annoying if I posted on the forum. XD
2017-09-12 11:48 DJ Lucky: ah I think the problem with them is that I forgot to flip them when I copy the sliders..
2017-09-12 11:48 FinL: Could be owo
2017-09-12 11:49 FinL: 00:17:439 (3) - this note I would personally make it look like [https://osu.ppy.sh/ss/9075380 this]
2017-09-12 11:50 DJ Lucky: I change it
2017-09-12 11:53 FinL: 00:19:490 (3) - Maybe have it look like [https://osu.ppy.sh/ss/9075394 this]? Or something similar (My slider looks wack imo >w<)
2017-09-12 11:54 DJ Lucky: change and I gonna change the others too
2017-09-12 11:59 DJ Lucky: alrighty I think I fix majority of what ya pointed out and more
2017-09-12 11:59 FinL: okie
2017-09-12 11:59 FinL: I'm gonna give it a testplay real quick
2017-09-12 11:59 FinL: see how it plays on dt :^)
2017-09-12 12:00 DJ Lucky: k lol
2017-09-12 12:02 FinL: lol this song is so hard to acc xp
2017-09-12 12:02 FinL: Its the song, you had the offset right
2017-09-12 12:02 FinL: There are two other flip flap maps that are ranked, and the full version there isn't even a hddt ss on it yet
2017-09-12 12:02 FinL: Its just a slow bpm that most players can't really acc for some reason. its funny xp
2017-09-12 12:03 DJ Lucky: really? lol I thought this song is is an easy map to hddt
2017-09-12 12:03 FinL: tbh it is
2017-09-12 12:03 FinL: but its just hard to acc just cause of the song's nature
2017-09-12 12:04 FinL: that and you have the od at 6 so it might be easier to acc
2017-09-12 12:04 DJ Lucky: ah I see - it was od 7 at first I think
2017-09-12 12:05 FinL: I'm an acc player tbh, so I'm bias over od
2017-09-12 12:05 FinL: I honestly think 7 is good for an insane
2017-09-12 12:05 FinL: but I'm an acc player xp
2017-09-12 12:06 DJ Lucky: hmm I could change it back - it isn't a big deal to me
2017-09-12 12:09 FinL: Okie
2017-09-12 12:17 FinL: 00:47:952 (3) - on your easy diff, I would remove the nc
2017-09-12 12:18 FinL: 01:20:773 (1) - ^
2017-09-12 12:19 FinL: 01:22:824 (5) - nc
2017-09-12 12:19 DJ Lucky: ah I did even realize how short they was lol
2017-09-12 12:19 FinL: 01:24:875 (3) - remove nc
2017-09-12 12:19 FinL: :3
2017-09-12 12:19 DJ Lucky: change them all
2017-09-12 12:20 FinL: other than that I saw no problems really for that diff myself
2017-09-12 12:21 FinL: Now for the normal diff, you're generally starting a new combo too early imo, like after every 4th note
2017-09-12 12:21 FinL: 00:02:824 (1) - like here
2017-09-12 12:21 FinL: 00:06:926 (1) - and here and so forth. you know what I mean
2017-09-12 12:22 FinL: 00:11:029 (1) - this one is fine though since its after that melody or w/e the flute or w/e it is. LOL
2017-09-12 12:22 FinL: 00:15:131 (5) - remove nc
2017-09-12 12:22 FinL: 00:16:670 (6) - ^
2017-09-12 12:23 FinL: and then there are some other ones in there that I'm sure you'll pin point too with how I'm pointing out these notes
2017-09-12 12:23 DJ Lucky: I figure it was fine to start them like normal on this diff
2017-09-12 12:23 FinL: It could be, I'm just saying that I would do that, but its your map :p
2017-09-12 12:24 FinL: like you can keep it unless a bunch of others find it as an issue
2017-09-12 12:24 DJ Lucky: I will get rid of the extra ncs on the map
2017-09-12 12:25 FinL: okie
2017-09-12 12:25 FinL: Like the way I see it is you should put a nc at the tallest white bar on top or w/e its called. xd
2017-09-12 12:26 FinL: other than that no issues with the normal diff that I see
2017-09-12 12:26 DJ Lucky: That what did here lol (I think they call downbeats)
2017-09-12 12:27 FinL: you're putting nc on the 2nd tallest white bar
2017-09-12 12:27 FinL: actually they're the same size. lol
2017-09-12 12:27 DJ Lucky: yea lol
2017-09-12 12:28 FinL: Most maps that I see in normal diffs they start a nc on every 2nd downbeat
2017-09-12 12:28 FinL: if that makes sense
2017-09-12 12:29 DJ Lucky: I know what u mean
2017-09-12 12:30 DJ Lucky: The Normal is a bit dense compare to other normals since it was the first diff so it the reason it like that
2017-09-12 12:31 FinL: ahh :p
2017-09-12 12:31 DJ Lucky: I can change it if it is a problem to others
2017-09-12 12:31 FinL: thats fine
2017-09-12 12:34 FinL: and the nc issue that I have is also in the hard diff, but its subjective unless others bring it up as an issue
2017-09-12 12:35 FinL: 0uhh other than that I don't see anything else
2017-09-12 12:35 DJ Lucky: oh it been brought on Hard lol...
2017-09-12 12:35 DJ Lucky: up*
2017-09-12 12:35 FinL: ahh okie
2017-09-12 12:36 FinL: 01:20:773 (1) - ctrl+g
2017-09-12 12:36 DJ Lucky: I think it fine since it harder than Normal
2017-09-12 12:36 FinL: 01:20:516 (5)- and this one too
2017-09-12 12:36 DJ Lucky: oh k i'll do that
2017-09-12 12:36 FinL: oh lemme look at it real fast
2017-09-12 12:36 FinL: That might fuck up the flow. xd
2017-09-12 12:37 FinL: oh wait
2017-09-12 12:37 FinL: ...
2017-09-12 12:37 FinL: like here gimme a second
2017-09-12 12:37 DJ Lucky: k - I will consider since it bad at it current state
2017-09-12 12:37 FinL: https://osu.ppy.sh/ss/9075721 like maybe like that??? o.o
2017-09-12 12:38 FinL: but the problem with that is the spacing is too close x.x
2017-09-12 12:39 DJ Lucky: it ain't no problem - all it take is a bit rearranging
2017-09-12 12:39 FinL: yeah for sure
2017-09-12 12:39 FinL: There NOW I don't think I have anything else. XDDDD
2017-09-12 12:40 DJ Lucky: k I finish with that lol - thanks for the help :D
2017-09-12 12:40 DJ Lucky: if ya want - ya can post this on the forum to get kd
2017-09-12 12:40 FinL: Yeah no problem man. Thanks for letting my noob ass mod this for ya. xd
2017-09-12 12:40 FinL: I can do that. no worries