I'm a bit at a loss of words tbh...
Hitsounds, whether they fit the song or not, should represent what the map follows (that's why we need them in the first place. Go make new songs if you like adding sounds together to make them fit, LOL)
@dudehacker
Sorry to say this, but your upside aspects are literally the opposite: you're telling me that without fully hitsounding, as this map does, you, as a player, can't understand the song's structure ?.?
In this particular case the added hitsounds are already in the song, just not as prominent, so the song's structure shouldn't change that much. In general tho, this shouldn't even be the case since the song has its own rhythm, but the map uses only part of that so you shouldn't put SB hitsounds on the map to make it misleading as to what the map follows.
This sort of hitsounding is the same as telling someone ”to reach the station don't take the first road on the left, but the second on the right"
while you could just say "take the second on the right".
You're adding useless information which WILL confuse players, even more at lower levels where they can't distinguish sounds as well as more experienced players. This is not something you should throw away: identifying the mapped sounds in the song requires skill, skill that needs training, training that more inexperienced players won't have for a while.
Hitsound what the map plays, not what the song plays, otherwise you just double the audio track and what benefit is there to have a higher volume of all instruments? LOL