and slider acc just makes acc harder to get to those players who are leaning towards mingacc instead of bikkoacc.You must be some kind of autistic troll LUL
and slider acc just makes acc harder to get to those players who are leaning towards mingacc instead of bikkoacc.You must be some kind of autistic troll LUL
Quite the contrary, since you gain 'life' back based on what score you get. 100 gives a lot less than a 300 and on top of that when you complete a colour set on the notes, depending on if you get all 300's or not you will get a different sign resulting in more life. All 300's gives a Geki that restores the most. If you get some 100's but no 50's then you will get Katu if the ending note is a 300 or Katsu if it is a 100. Naturally they restore different values of life. Where this comes in to play is if you add slider accuracy you will get considerably less Geki notes which would in turn lead to faster depletion of health and would make certain maps that use that gimmick very difficult to say the least (maps that have a very fast depleting health bar if you don't hit enough 300's).Reset- wrote:
scorev2 will make 30% acc FCs possible on most maps omg so looking forward to it
i dont have autism, just stating my opinion.[Taiga] wrote:
and slider acc just makes acc harder to get to those players who are leaning towards mingacc instead of bikkoacc.You must be some kind of autistic troll LUL
tl;drAsothin wrote:
Quite the contrary, since you gain 'life' back based on what score you get. 100 gives a lot less than a 300 and on top of that when you complete a colour set on the notes, depending on if you get all 300's or not you will get a different sign resulting in more life. All 300's gives a Geki that restores the most. If you get some 100's but no 50's then you will get Katu if the ending note is a 300 or Katsu if it is a 100. Naturally they restore different values of life. Where this comes in to play is if you add slider accuracy you will get considerably less Geki notes which would in turn lead to faster depletion of health and would make certain maps that use that gimmick very difficult to say the least (maps that have a very fast depleting health bar if you don't hit enough 300's).
B1rd wrote:
Seems a lot of people share my opinion. If score v2 replaced our current system, I'd consider quitting too. After all, 1000 hours of play down the drain once score is obsolete.
Score v2 is for tournaments lol. Also don't necropost pls (/._./)-SD- wrote:
I think the biggest thing for me that ScoreV2 changes, is the fact that score itself is completely restricted. It seems to me that getting 500,000 score is quite the feat for a lot of people when they use ScoreV2. I think if Peppy just fixes it to where combo still matters, at least a little, and he leans farther from sliders being so strictly accurate, then I’m pretty sure more people will be more open to the idea. Over all, I think people are the most upset at the fact that there are such big changes, Peppy simply needs to slow down, that’s it, implement the changes he wants, but not in such a strong way. Make sliders more accuracy based, and make combo less of a factor in score, but don’t completely alter two aspects of the game in such a way that it makes people actively speak out against it, or makes thousands of people threaten to outright quit the game.