Hello, I've selected the option where I think it still needs some changes. Personally I really like the idea of having a equalised score across all maps, it gives a bigger picture on how well you are doing personally and how others stand in comparison to you. In other words the numbers displayed hold much greater significance and are a lot easier to understand. The really large sums do feel rather arbitrary at times. But this is where most of the positives end.
I would like to start off with a rather small pet peeve, which are the mod multipliers. Whilst I agree with the increase to double time and hard rock (naturally double time is a lot harder than any of the other modifiers so I would expect it to contribute more), however there has not been much change to hidden and flashlight. Personally I would like them to be more of a clear representation to how much pp you are awarded extra for each mod. Whilst the ratio to pp doesn't have to be perfect, it would be good especially for newer players or casual gamers who are uncertain about how the system works. Naturally it would be more logical to have for ranking too as it will give a more true representation of your score in comparison to difficulty and pp. Although it would cause some shifts in the leader boards if it was to be implemented but I think that way you would be placed in a more appropriate rank.
Aside from that, the change to sliders I think is not very good. Majority of their difficulty is keeping your mouse in the bounds as it is and I think the added requirement for perfect timing will not only ruin certain maps that have slider streams and jumps (especially the ones that happen on 1/4 beat, the quick brown fox comes to mind) but also make it more difficult for newer players, (not to mention making it more difficult for mappers to make fun and enjoyable maps). Also probably my largest concern with changing the way the slider awards points is that it will not allow to carry over the old scores to the new system as every beatmap that has at least 1 slider (so in other words, every ranked beatmap), will have to be redone by everyone to achieve the true new score. That is a lot of hard work that will go to waste and I don't think anyone would be happy with that. Not to mention that majority are used to the current sliders. I found my self messing up the timing even on the easier maps, which I can imagine a few others can relate to. Also adding a mod to turn it off wouldn't work in preventing a full reset either and would be demeaning to the ones who preferred the old sliders. Having them with lower accuracy requirement also gives some breathing room, which is especially beneficial for some of the really hard maps and arguably is more fun
Now, without the slider change that doesn't have to be the case. Adjusting all the other features would still make it feasible to translate the old scores to the new ones with a few tweaks to ratios. Whilst it might be time intensive to update the whole database it would only really be necessary for ranked maps at first anyway, and it is also the only way I see anyone be willing to accept the new system. However, if that is not possible then I would prefer to see no change at all. If it is possible on the other hand I can see a lot more people being more open to the change since from what I seen most are concerned about loosing their progress and score.
Just one final note in regards to maps with very large combo potentials. Since a few have mentioned that they liked seeing very large scores increase with their combo I do propose a solution for that too. A visual mod to remove scaling down of the score would be fairly simple to code for client side only that converts the values to the way the original system would have worked (minus the mod modifiers, but hey that just makes the score even bigger
).
I may have an unpopular opinion but hey if anything I at least have shown a different perspective for people to consider.
TL;DR
I would only agree with the score system change if it keeps and converts the old scores.