thx modMrSergio wrote:
too bad there are no modding coffee houses in Italy
04:19:024 - this stream can be reduced in spacing to make it fit with the decreased volume in hitsounds fix
not a big problem, but you should try to make your patterns fit with the hitsounding. I saw some parts where strong hitsounds were doing a rhythm which was simply expressed with a stream in the map.
That is surely not the best, since the map is one, yet you seem to have divided your map into 2 distinct layers: hitsounds and patterns I seem to understand the difference you're trying to say, because the hit and sound effects of this map are done separately from patterns .some to 01:04:024 (1) - 01:16:624 (4) - In this, I try to tune the music to the sound, not the patterns.. If you think these places need to be changed, I'll try it. But I also want to keep those thoughts, because it's an attempt
Anyway, I won't ask to redo them, since only some streams seem to do that (04:32:224 - dynamic hitsounds) while some do it better (03:41:824 - static hitsounds) fix to 04:32:224 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
Dynamic hitsounds: when the base line, aka the strong drum beats of your hitsounding, follows a specific and varied rhythm.
Static hitsound: when your drum hitsounds only support the song, usually following the default 4/4 metric.
Keep it in mind for next maps
of course
What's with "rsi" in tags? I don't like memes, you know... ("rice" and "insane" too seem unrelated to the map imo) fix
The map's design is not bad at all, but tbh those hitsounds kinda go against my philosophy
edit : About RSI .is Repetitive Strain Injury or Repetitive Motion Syndrome
@MrSergio