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DragonForce - Extraction Zone

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Total Posts
139
Topic Starter
09kami
This beatmap was submitted using in-game submission on 2017年8月24日 at 1:14:57

Artist: DragonForce
Title: Extraction Zone
Tags: rice Herman Li deathstream extra insane speedmetal Maximum Overload
BPM: 200
Filesize: 5771kb
Play Time: 05:01
Difficulties Available:
  1. Legend (6.93 stars, 2017 notes)
Download: DragonForce - Extraction Zone
Information: Scores/Beatmap Listing
---------------
“The World’s Fastest Melodic Speed Power stream

2017
Iolite
哇又一张龙之力
前排资磁
ts8zs
quick check
00:37:024 (4) - remove nc
00:45:799 (10) - overmap?
02:26:074 (2,3,4,5,6,7) - unreadable
03:49:324 (2,3) - https://osu.ppy.sh/ss/5454312
04:07:324 (2,3) - Ctrl+G on rhythm
sample.
_MiaoFUuU_

Legend

  1. 00:18:424 (1) - 结尾放红线吧,然后00:18:724 (2,3) - ctrl+g一下,然后 00:18:799 - 这里放歌圈,你看怎样。
  2. 00:22:474 (6) - 做成短滑条更合适
  3. 00:24:874 (6) - 我建议不要放原来的位置,打的时候不舒服,可以按DS放在连打的前面,或者你都可以叠去连打开头。
  4. 00:41:974 (7) - 这里尽量做出人声拖音,不要3组3连打
  5. 00:46:924 (1,2,1,2,3,4) - 这两组的NC统一一下,如果是故意让颜色好看点的话就无视这一点
  6. 00:52:924 (1) - 可以NC
  7. 01:16:174 (1) - 建议第一个不要放这里,放远一点跳的比较舒服,01:16:774 (5,1) - 同时这个圈不要叠上去,建议滑条也是要跳一下。
  8. 02:26:074 (2,3,4,5,6,7) - 这里改一改,放的这么窄好难读图。
  9. 02:58:624 (1,2,3) - 这里改成这个1/6节奏怎样 https://osu.ppy.sh/ss/5501733
  10. 03:01:924 (1,2,3,4,5,6,7,8,9,10,1,2,3) - 这里用1/6节拍放这样吧 https://osu.ppy.sh/ss/5501908
  11. 03:55:024 (3,4,5,6,7,8,1,2,3,4) - 没必要放1/6,全部放1/4吧

后面懒看了qwq good luck!
Xilver15
hello o/ m4m from my queue

[General]

custom combo colors? :o

[Legend]

00:19:924 (1,1,1) - i think you should remove NC, as it's inconsistent with the first part
00:29:824 (1,1) - same here, also i think you could do a 5 burst stream starting at 00:30:124 - to be consistent with 00:27:724 (3) -
00:50:749 (8) - should NC this and remove NC on 00:50:824 (1) - to be consistent with your other NC (I'm pretty sure you NC to vocals?)
00:50:749 (1) - maybe note here?
01:17:224 (1,1) - you could probably gradually decrease SV here for a nice effect (maybe 0.8 for the first one and 0.6 for the second one?)
https://osu.ppy.sh/ss/5557936
01:21:424 (1,2,3,4,5,6,7) - i don't really hear that stream in the song :( i think you should do the same rhythm you did here 01:19:174 -
01:45:049 (2) - i think you should remove this circle, it creates a better effect for the stream without starting on a blue tick
01:56:224 (1) - NC?
02:13:924 (2) - you should NC this to be consistent with your NC here 02:11:524 (1) -
02:15:424 (1) - most of the times i like your slider shapes but honestly this one is kind of ugly imo :( i made a small something you should consider changing to https://osu.ppy.sh/ss/5557973
02:41:824 (1,2,3,4,5,6,7,8) - this stream is really sudden, maybe put 2 repeat sliders for the first 8 notes instead so it's easier to predict?http://osu.ppy.sh/ss/5557998
02:44:224 (1) - should ctrl j this imo because slider start going down-up is better to play from this angle
02:45:424 (1,2,3,4,5,6,7,8,9,10,11,12) - i don't hear this stream at all. music has a long guitar note, not a stream
02:46:624 (1) - ctrl g? and then move 02:47:074 (2) - to the slider end
03:05:224 (1,2,3,4,5,6,7,8,1) - this part of the stream isn't heard in the song, there's a long guitar chord (which you could replicate using a long slider imo)
03:18:274 (1,2,3,4,5,6,7) - 03:19:474 (4,5,6,7,8,9,10) - can't hear the stream for both of these, i think the rhythm is more like this http://puu.sh/pTBMv/b1553b53c6.jpg
03:22:624 (17) - NC?
03:40:624 (9) - NC?
03:49:324 (2,3) - i think you need to increase spacing of these sliders to fit the big spacing you had in the last stream
03:49:324 (2,3) - also, i'm pretty sure this is a triple and not a slider?
03:53:824 (1,2) - this should be a stream, it's really emphasized to only be covered by 2 sliders
04:01:324 (1,2,3,4,5) - i know that you blanketed this to the stream but the fact that it's so far away from the next stack is really off putting. maybe overlap with one of the notes from the stream? http://osu.ppy.sh/ss/5558067
04:10:624 (1,2,3,4,5,6,7,8,9,10,1) - can't hear the stream here. also i think with how hard the previous streams are you should give players a break and make it have sliders instead http://puu.sh/pTC7g/80edc34198.jpg
04:11:824 (1,2,3,4,5,6,7,8,9,10) - again, don't hear a stream here, this is just a long guitar chord (you could probably use 3 sliders here aswell)
04:17:824 (1) - SV is very anticlimactic, i think you should make these go faster instead (1.5x maybe?)
04:20:224 (17) - NC?
04:30:724 (1) - NC? you did the same thing on previous streams from kiai on 01:36:874 -
04:35:524 (5) - ^
04:50:074 (5) - diagonal slider is ugly imo, maybe try this? https://osu.ppy.sh/ss/5558095 (you could also blanket this with 1)
04:59:074 (1,1) - how about gradually increasing SV on these for better emphasis? i think it'd work nicely (1.2x then 1.4 for example) http://osu.ppy.sh/ss/5558109

good luck with your map! this is very cool c:
Toy
[General]
  1. hi kami big fan
  2. You've got some good emphasis using kicksliders on the vocals. Ex: 00:55:324 (1,2) -
    You could try to use this as a motif throughout the map, it feels really stream heavy
  3. Personally I feel like the emphasis on the "extraction zone" streams are misplaced and you should consider revising them but I can see what you're doing right now. If you keep it as is, at least keep it consistent.
    01:37:924 (1,2,1) - some streams have this 1,2,1 pattern and others don't 00:51:724 (1,2,3,4,1) - it's not consistent Ex: 04:30:724 (9,10,1,2) -
  4. a lot of the larger streams/patterns could end on a NC
    03:22:624 (17) - 03:40:624 (9) - 04:20:224 (17) - etc

[Legend]
  1. 00:45:874 (1) - 00:46:099 (4) - NC the downbeat instead?
  2. 00:46:324 (1) - not sure why you NC'd here and not 00:47:425 - here as well
  3. 00:47:074 (1) - instead of emphasizing the vocals with a NC you could make 4 kick sliders that lead into the stream http://puu.sh/pVAdY/7697f0e1a7.jpg something like this but with better placement
  4. 00:51:724 (1,3) - same here. I think it'll help emphasize the vocals
  5. 00:52:924 (13) - could be kickslider
  6. 01:03:724 (1) - remove this NC and then add one every four notes starting here 01:04:024 (1) - to match the guitar
  7. 01:04:174 (7,8,9,10,11) - this is a really sharp angle; consider making it round up and increase spacing instead of relying on such a sharp direction change to emphasize that note considering the rest of this stream is really circular
  8. 01:36:874 (1,2,3) - I don't think the emphasis is on "zone" but rather when the backup vocals come in, it'll probably play cleaner if you start the spacing at the white tick
  9. 01:38:074 (1,2) - same here, I'd consider these to still be part of the .4x spacing and 01:38:224 (3) - be the start of the larger spacing again
  10. 01:40:249 (6,1,2,1) - I know the NCs match the vocals, but it looks odd to have it part of the stream like this
  11. 01:51:124 (1) - I really like this whole stream. Emphasis seems well placed and the sharp direction changes fit and don't feel like they come out of nowhere
  12. 02:26:074 (2,3,4,5,6,7) - careful using such similar spacing to map notes that have different spacings on the timeline
  13. 02:46:624 (1) - ctrl+g this?
  14. 02:51:424 (1) - wow this stream is a beast
  15. 03:01:924 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this section of the stream seems overmapped to what's actually going on in the song
  16. 03:05:374 (3,4,5,6,7,8,1) - same here, there's no sound that supports the end of this stream, maybe make this a long slider or something
  17. 03:11:974 (1) - how come you made such large direction changes at the first 2 NCs then kinda stopped? would be cool if this one also had a sharp direction change to match the others
  18. 04:08:224 (1,1) - these are so cool but holy cow

Man this is so cool, I love the rhythm choices you made after the last kiai
Topic Starter
09kami

ts8zs wrote:

quick check
00:37:024 (4) - remove nc fix
00:45:799 (10) - overmap?
02:26:074 (2,3,4,5,6,7) - unreadable fix
03:49:324 (2,3) - https://osu.ppy.sh/ss/5454312 fix
04:07:324 (2,3) - Ctrl+G on rhythm fix
sample.

thx
Topic Starter
09kami

_MiaoFUuU_ wrote:

Legend

  1. 00:18:424 (1) - 结尾放红线吧,然后00:18:724 (2,3) - ctrl+g一下,然后 00:18:799 - 这里放歌圈,你看怎样。
  2. 00:22:474 (6) - 做成短滑条更合适
  3. 00:24:874 (6) - 我建议不要放原来的位置,打的时候不舒服,可以按DS放在连打的前面,或者你都可以叠去连打开头。
  4. 00:41:974 (7) - 这里尽量做出人声拖音,不要3组3连打 some fix
  5. 00:46:924 (1,2,1,2,3,4) - 这两组的NC统一一下,如果是故意让颜色好看点的话就无视这一点 fix
  6. 00:52:924 (1) - 可以NC fix
  7. 01:16:174 (1) - 建议第一个不要放这里,放远一点跳的比较舒服,01:16:774 (5,1) - 同时这个圈不要叠上去,建议滑条也是要跳一下。 fix
  8. 02:26:074 (2,3,4,5,6,7) - 这里改一改,放的这么窄好难读图。 fix
  9. 02:58:624 (1,2,3) - 这里改成这个1/6节奏怎样 https://osu.ppy.sh/ss/5501733
  10. 03:01:924 (1,2,3,4,5,6,7,8,9,10,1,2,3) - 这里用1/6节拍放这样吧 https://osu.ppy.sh/ss/5501908
  11. 03:55:024 (3,4,5,6,7,8,1,2,3,4) - 没必要放1/6,全部放1/4吧

后面懒看了qwq good luck!
thx
Topic Starter
09kami

Xilver wrote:

hello o/ m4m from my queue

[General]

custom combo colors? :o fix

[Legend]

00:19:924 (1,1,1) - i think you should remove NC, as it's inconsistent with the first part fix
00:29:824 (1,1) - same here, also i think you could do a 5 burst stream starting at 00:30:124 - to be consistent with 00:27:724 (3) - fix
00:50:749 (8) - should NC this and remove NC on 00:50:824 (1) - to be consistent with your other NC (I'm pretty sure you NC to vocals?) fix
00:50:749 (1) - maybe note here? hummm...I need to consider
01:17:224 (1,1) - you could probably gradually decrease SV here for a nice effect (maybe 0.8 for the first one and 0.6 for the second one?)
https://osu.ppy.sh/ss/5557936 fix
01:21:424 (1,2,3,4,5,6,7) - i don't really hear that stream in the song :( i think you should do the same rhythm you did here 01:19:174 - fix
01:45:049 (2) - i think you should remove this circle, it creates a better effect for the stream without starting on a blue tick fix
01:56:224 (1) - NC? fix
02:13:924 (2) - you should NC this to be consistent with your NC here 02:11:524 (1) - fix
02:15:424 (1) - most of the times i like your slider shapes but honestly this one is kind of ugly imo :( i made a small something you should consider changing to https://osu.ppy.sh/ss/5557973 fix
02:41:824 (1,2,3,4,5,6,7,8) - this stream is really sudden, maybe put 2 repeat sliders for the first 8 notes instead so it's easier to predict?http://osu.ppy.sh/ss/5557998 hummm no
02:44:224 (1) - should ctrl j this imo because slider start going down-up is better to play from this angle no
02:45:424 (1,2,3,4,5,6,7,8,9,10,11,12) - i don't hear this stream at all. music has a long guitar note, not a stream fix some
02:46:624 (1) - ctrl g? and then move 02:47:074 (2) - to the slider end fix
03:05:224 (1,2,3,4,5,6,7,8,1) - this part of the stream isn't heard in the song, there's a long guitar chord (which you could replicate using a long slider imo) fix
03:18:274 (1,2,3,4,5,6,7) - 03:19:474 (4,5,6,7,8,9,10) - can't hear the stream for both of these, i think the rhythm is more like this http://puu.sh/pTBMv/b1553b53c6.jpg fix
03:22:624 (17) - NC? fix
03:40:624 (9) - NC? fix
03:49:324 (2,3) - i think you need to increase spacing of these sliders to fit the big spacing you had in the last stream fix
03:49:324 (2,3) - also, i'm pretty sure this is a triple and not a slider? fix
03:53:824 (1,2) - this should be a stream, it's really emphasized to only be covered by 2 sliders fix
04:01:324 (1,2,3,4,5) - i know that you blanketed this to the stream but the fact that it's so far away from the next stack is really off putting. maybe overlap with one of the notes from the stream? http://osu.ppy.sh/ss/5558067 fix
04:10:624 (1,2,3,4,5,6,7,8,9,10,1) - can't hear the stream here. also i think with how hard the previous streams are you should give players a break and make it have sliders instead http://puu.sh/pTC7g/80edc34198.jpg fix
04:11:824 (1,2,3,4,5,6,7,8,9,10) - again, don't hear a stream here, this is just a long guitar chord (you could probably use 3 sliders here aswell) fix
04:17:824 (1) - SV is very anticlimactic, i think you should make these go faster instead (1.5x maybe?) fix
04:20:224 (17) - NC? fix
04:30:724 (1) - NC? you did the same thing on previous streams from kiai on 01:36:874 - fix
04:35:524 (5) - ^ fix
04:50:074 (5) - diagonal slider is ugly imo, maybe try this? https://osu.ppy.sh/ss/5558095 (you could also blanket this with 1) fix?
04:59:074 (1,1) - how about gradually increasing SV on these for better emphasis? i think it'd work nicely (1.2x then 1.4 for example) http://osu.ppy.sh/ss/5558109 fix

good luck with your map! this is very cool c:

thx mod
Shadowa Pinkman
osu! needs more Marc Hudson xD
EncoreW
[General]

Marc Hudson加进标签,另外我比较倾向把Herman Li 也加进去

这首歌的专辑是Maximum Overload,加进标签

DragonForce从标签里去掉,因为artist已经出现过一次了所以没必要

Legend也去掉,因为这已经是难度名了

stream ->deathstream

宽屏支持是啥

[Legend]

00:02:824 (1,2,3,4,1) - 这五个可以把间距一个个缩小下来,2.0x->1.5x->1.0x->0.5x这样

00:04:024 (1) - 这里应该塞个串或者两个1/4折返滑条,00:04:624 - 这里才是长音的开始,应该在这里加一个滑条

00:45:124 (1) - 感觉这段有点太在意放串了,跟vocal 结合的不是很好,虽然vocal 的优先级不是非常靠前

01:16:924 (1,1,1) - 这三个滑条尾的音量应该再小一点,另外我感觉这几个做成折返滑条比较好

01:20:524 (2,3,4,5) - 太近了,看上去有点像1/4

01:26:224 (1,2,3,4,5,6) - 前五个ctrl+g,6和1叠一起

02:20:224 (1,1) - 滑条尾音量太大

02:35:824 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 这种相当于break 的比较慢的地方感觉不太干他妈塞爆比较好

03:18:274 (1) - remove NC

03:34:624 (3) - NC

03:37:024 (1,2,3,4) - 为什么不放Y轴上啊

03:55:024 (1,2,3,4,5,6) - 这地方怎么听都是1/4啊

04:52:174 (1) - 怎么没在白线上

把滑条的音量处理一下应该可以了
Topic Starter
09kami

Toy wrote:

[General]
  1. hi kami big fan
  2. You've got some good emphasis using kicksliders on the vocals. Ex: 00:55:324 (1,2) -
    You could try to use this as a motif throughout the map, it feels really stream heavy
  3. Personally I feel like the emphasis on the "extraction zone" streams are misplaced and you should consider revising them but I can see what you're doing right now. If you keep it as is, at least keep it consistent.
    01:37:924 (1,2,1) - some streams have this 1,2,1 pattern and others don't 00:51:724 (1,2,3,4,1) - it's not consistent Ex: 04:30:724 (9,10,1,2) -
  4. a lot of the larger streams/patterns could end on a NC
    03:22:624 (17) - 03:40:624 (9) - 04:20:224 (17) - etc

fix

[Legend]
  1. 00:45:874 (1) - 00:46:099 (4) - NC the downbeat instead? fix
  2. 00:46:324 (1) - not sure why you NC'd here and not 00:47:425 - here as well fix
  3. 00:47:074 (1) - instead of emphasizing the vocals with a NC you could make 4 kick sliders that lead into the stream http://puu.sh/pVAdY/7697f0e1a7.jpg something like this but with better placement fix
  4. 00:51:724 (1,3) - same here. I think it'll help emphasize the vocals fix
  5. 00:52:924 (13) - could be kickslider fix
  6. 01:03:724 (1) - remove this NC and then add one every four notes starting here 01:04:024 (1) - to match the guitar fix
  7. 01:04:174 (7,8,9,10,11) - this is a really sharp angle; consider making it round up and increase spacing instead of relying on such a sharp direction change to emphasize that note considering the rest of this stream is really circular fix
  8. 01:36:874 (1,2,3) - I don't think the emphasis is on "zone" but rather when the backup vocals come in, it'll probably play cleaner if you start the spacing at the white tick emmm but I think this cool
  9. 01:38:074 (1,2) - same here, I'd consider these to still be part of the .4x spacing and 01:38:224 (3) - be the start of the larger spacing again
  10. 01:40:249 (6,1,2,1) - I know the NCs match the vocals, but it looks odd to have it part of the stream like this me too.But I haven't found a better way. I don't want to change this stream
  11. 01:51:124 (1) - I really like this whole stream. Emphasis seems well placed and the sharp direction changes fit and don't feel like they come out of nowhere THX! > <
  12. 02:26:074 (2,3,4,5,6,7) - careful using such similar spacing to map notes that have different spacings on the timeline fix
  13. 02:46:624 (1) - ctrl+g this? fix
  14. 02:51:424 (1) - wow this stream is a beast
  15. 03:01:924 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this section of the stream seems overmapped to what's actually going on in the song emmm...I need more mod this
  16. 03:05:374 (3,4,5,6,7,8,1) - same here, there's no sound that supports the end of this stream, maybe make this a long slider or something fix
  17. 03:11:974 (1) - how come you made such large direction changes at the first 2 NCs then kinda stopped? would be cool if this one also had a sharp direction change to match the others fix.I added a little space
  18. 04:08:224 (1,1) - these are so cool but holy cow fix

Man this is so cool, I love the rhythm choices you made after the last kiai
lol.long mod.But I replied to it now .thx!
Topic Starter
09kami

Speechless wrote:

[General]

Marc Hudson加进标签,另外我比较倾向把Herman Li 也加进去 fix

这首歌的专辑是Maximum Overload,加进标签 fix

DragonForce从标签里去掉,因为artist已经出现过一次了所以没必要 fix

Legend也去掉,因为这已经是难度名了 fix

stream ->deathstream fix

宽屏支持是啥 emmm...这个可以打开吧

[Legend]

00:02:824 (1,2,3,4,1) - 这五个可以把间距一个个缩小下来,2.0x->1.5x->1.0x->0.5x这样 fix

00:04:024 (1) - 这里应该塞个串或者两个1/4折返滑条,00:04:624 - 这里才是长音的开始,应该在这里加一个滑条 按我现在对图的理解我改了下这里

00:45:124 (1) - 感觉这段有点太在意放串了,跟vocal 结合的不是很好,虽然vocal 的优先级不是非常靠前 same

01:16:924 (1,1,1) - 这三个滑条尾的音量应该再小一点,另外我感觉这几个做成折返滑条比较好 fix

01:20:524 (2,3,4,5) - 太近了,看上去有点像1/4 fix

01:26:224 (1,2,3,4,5,6) - 前五个ctrl+g,6和1叠一起 same

02:20:224 (1,1) - 滑条尾音量太大 same

02:35:824 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 这种相当于break 的比较慢的地方感觉不太干他妈塞爆比较好 same

03:18:274 (1) - remove NC fix

03:34:624 (3) - NC fix

03:37:024 (1,2,3,4) - 为什么不放Y轴上啊 不用啊 放Y轴的话 后面的稍微偏一点会不就有强迫症了吗

03:55:024 (1,2,3,4,5,6) - 这地方怎么听都是1/4啊 fix

04:52:174 (1) - 怎么没在白线上 fix

把滑条的音量处理一下应该可以了
thx mod
pw384

Legend

  1. 00:31:324 (1,2) - 掉个位置好不好啊
  2. 00:46:024 - 这一段finish的音效太轻了,不带感
  3. 00:57:649 - 加个note在00:57:724 (5) - 的头上?
  4. 01:06:874 (1) - 去掉nc,因为后面类似的地方都没加
  5. 01:17:224 (1) - ctrl+G? 一方面强制要求鼠标有更大的移动,来回地玩着更带感,另一方面01:17:224 (1) - 的吉他只出现在右声道,01:17:524 (1) - 只出现在左声道,所以这两个slider的方向如果反过来的话好像更带点劲(?)
  6. 01:32:224 (1,2) - 弯过来?如图
  7. 02:20:224 (1) - 建议缩小1/2到白线,因为02:20:824 - 有个音,刻意跳过这个音而把结尾落在更轻的02:20:974 - 是不太合理的
  8. 03:07:024 (1,2) - 观察 前后的pattern,感觉这里间距最好和03:06:874 (2,1) - 一样
  9. 03:11:899 (6,1) - 为啥spacing是在这里断开的。。。
  10. 03:38:824 (3,4) - 间距再大一点啊
  11. 03:39:424 (1,2,3,4,5,6) - 卧槽这个有点灭绝人性啊,看到1~5是个大钝角已经很难打了,结果6又突然折返往上走了,最好改一下6的位置啊
  12. 04:07:324 (2) - 缩小到1/2,因为04:07:474 - 有个更重的音;(前面那个3/4就不用缩小了,因为04:07:249 - 这个被对上了)
  13. 04:25:624 (1,2) - 这间距很容易看成1/4,拉大一点
美丽
Topic Starter
09kami

pw384 wrote:

Legend

  1. 00:31:324 (1,2) - 掉个位置好不好啊 fix
  2. 00:46:024 - 这一段finish的音效太轻了,不带感 fix
  3. 00:57:649 - 加个note在00:57:724 (5) - 的头上? 这个我倒是感觉没必要
  4. 01:06:874 (1) - 去掉nc,因为后面类似的地方都没加 fix
  5. 01:17:224 (1) - ctrl+G? 一方面强制要求鼠标有更大的移动,来回地玩着更带感,另一方面01:17:224 (1) - 的吉他只出现在右声道,01:17:524 (1) - 只出现在左声道,所以这两个slider的方向如果反过来的话好像更带点劲(?) fix

  6. 01:32:224 (1,2) - 弯过来?如图 fix
  7. 02:20:224 (1) - 建议缩小1/2到白线,因为02:20:824 - 有个音,刻意跳过这个音而把结尾落在更轻的02:20:974 - 是不太合理的 这里是故意为之的 因为如果跟02:20:824 - 这个白线的话 那想必02:20:674 - 这个音也不能漏掉 这样的话不太符合这一段比较休闲的部分了
  8. 03:07:024 (1,2) - 观察 前后的pattern,感觉这里间距最好和03:06:874 (2,1) - 一样 fix
  9. 03:11:899 (6,1) - 为啥spacing是在这里断开的。。。 因为考虑到TOY的MOD 我开始是想把这里再弄个尖锐的转折点 但好像那么做的话不太好看 于是就缩写妥协了下 把这里拉远了 想了下 我把前面56这两个点改成了一个滑条 然后把1的距离拉远了一点 应该没问题了
  10. 03:38:824 (3,4) - 间距再大一点啊 fix
  11. 03:39:424 (1,2,3,4,5,6) - 卧槽这个有点灭绝人性啊,看到1~5是个大钝角已经很难打了,结果6又突然折返往上走了,最好改一下6的位置啊 fix
  12. 04:07:324 (2) - 缩小到1/2,因为04:07:474 - 有个更重的音;(前面那个3/4就不用缩小了,因为04:07:249 - 这个被对上了) fix
  13. 04:25:624 (1,2) - 这间距很容易看成1/4,拉大一点 fix
美丽

thx mod
7ambda
  1. 00:18:424 (1) - Having it land on the kick would be more accurate of the rhythm.
  2. 00:22:174 (2,3,4,5,6,1,2,3,4,5,6,7) - I question whether you're actually following the rhythm by mapping this as all 1/4s. The measure on 25% playback doesn't sound like constant 1/4 beat repetition.
  3. 00:27:949 (6) - It seems like you're trying to follow the vocal, but this isn't mapped to a distinct sound of the vocal. Even if you're following the background instruments, placing a note here reduces emphasis on the kick.
  4. 00:45:424 (5,6,7,8,9,10,11,12) - "Zone" should receive more emphasis than "extraction," because it's a more intense part of the vocal. Therefore, I wouldn't agree with equally-large spacing in the gray combo, especially for the buildup into the main part of the kiai. Just do what you did for 01:36:124 (1,2,3,4,5,6,7,8,9,10).
  5. 01:16:774 (5) - This could be spaced closer to (4) since the guitar starts dropping pitch.
  6. 01:33:274 (6) - Off with the pattern's structure; move to x:244 y:320.
  7. 01:34:774 (2) - accidental whistle
  8. 01:46:324 (1,2,3,4,1) - The strength of this doesn't die down after the lavender combo. In fact, I would say that the vocalist is increasing in volume.
  9. 02:36:424 (1,2,3,4,5) - At least follow the same curve as 02:35:824 (1,2,3,4,5) or have it in a straight line. Curving the end toward 02:37:024 (1) looks plain ugly.
  10. 03:16:024 (1) - Fix placement in relation to 03:15:574 (2,1,2).
  11. 03:22:699 (1) - The song sounds like it briefly pauses at 03:27:124 before continuing at the next measure. Perhaps end the spinner at 03:27:124 to indicate that?
  12. 03:39:424 (1,2,3,4) - Pattern placement is poorly executed. Since it looks like you want to form a pentagon, you could just do what Monstrata does when he creates polygons. You should be able to get a cleaner pattern like this (you might consider readjusting the square's placement).
    1. Copy/paste (1,2)
    2. Rotate 72 degrees
    3. Delete (3)
    4. Drag the new (3) on to the white tick
    5. Repeat the copy/paste method, but with (2,3)
  13. 03:40:624 (9) - The shape doesn't look like it fits with the pattern. In addition to that, the angle creates questionable flow due to right-angle movement.
  14. 04:01:024 (1,2,3,1,2,3,1,1,2,3,4,5,1,2,3) - You can place this better using the method I gave above.
  15. 04:18:424 (1) - The pitch doesn't even drop that much to justify a whole 1.0x difference.
Shadowa Pinkman
Random mod I have concerns about hitsounds and felt like I have to share it since I'm big DF fan :v

00:46:099 (2,1) - Having finishes here is really weird, it doesn't fit to the drum and makes irritating sounds. Hitsounds in stream at 00:46:024 - should have followed a hitsound line like "finish, finish, finish-whistle(because of snare), finish, finish, finish, finish-whistle" according to your custom hitsounds. You may reject this suggestion but at least review hitsounds of this part, it goes totally wrong imo.
Topic Starter
09kami

F1r3tar wrote:

  1. 00:18:424 (1) - Having it land on the kick would be more accurate of the rhythm. emmmm...I did this place on purpose
  2. 00:22:174 (2,3,4,5,6,1,2,3,4,5,6,7) - I question whether you're actually following the rhythm by mapping this as all 1/4s. The measure on 25% playback doesn't sound like constant 1/4 beat repetition. ↑ There are times when rhythm is diverse and we just have to make the player feel reasonable
  3. 00:27:949 (6) - It seems like you're trying to follow the vocal, but this isn't mapped to a distinct sound of the vocal. Even if you're following the background instruments, placing a note here reduces emphasis on the kick. no
  4. 00:45:424 (5,6,7,8,9,10,11,12) - "Zone" should receive more emphasis than "extraction," because it's a more intense part of the vocal. Therefore, I wouldn't agree with equally-large spacing in the gray combo, especially for the buildup into the main part of the kiai. Just do what you did for 01:36:124 (1,2,3,4,5,6,7,8,9,10). fix
  5. 01:16:774 (5) - This could be spaced closer to (4) since the guitar starts dropping pitch. fix
  6. 01:33:274 (6) - Off with the pattern's structure; move to x:244 y:320. well...In fact, there is no structure here... Just jump...
  7. 01:34:774 (2) - accidental whistle fix
  8. 01:46:324 (1,2,3,4,1) - The strength of this doesn't die down after the lavender combo. In fact, I would say that the vocalist is increasing in volume. no
  9. 02:36:424 (1,2,3,4,5) - At least follow the same curve as 02:35:824 (1,2,3,4,5) or have it in a straight line. Curving the end toward 02:37:024 (1) looks plain ugly. fix
  10. 03:16:024 (1) - Fix placement in relation to 03:15:574 (2,1,2). no
  11. 03:22:699 (1) - The song sounds like it briefly pauses at 03:27:124 before continuing at the next measure. Perhaps end the spinner at 03:27:124 to indicate that? emmmm.....no
  12. 03:39:424 (1,2,3,4) - Pattern placement is poorly executed. Since it looks like you want to form a pentagon, you could just do what Monstrata does when he creates polygons. You should be able to get a cleaner pattern like this (you might consider readjusting the square's placement). fix
    1. Copy/paste (1,2)
    2. Rotate 72 degrees
    3. Delete (3)
    4. Drag the new (3) on to the white tick
    5. Repeat the copy/paste method, but with (2,3)
  13. 03:40:624 (9) - The shape doesn't look like it fits with the pattern. In addition to that, the angle creates questionable flow due to fixright-angle movement.
  14. 04:01:024 (1,2,3,1,2,3,1,1,2,3,4,5,1,2,3) - You can place this better using the method I gave above. no
  15. 04:18:424 (1) - The pitch doesn't even drop that much to justify a whole 1.0x difference. ....0.75X

thx mod
Topic Starter
09kami

zigizigiefe wrote:

Random mod I have concerns about hitsounds and felt like I have to share it since I'm big DF fan :v

00:46:099 (2,1) - Having finishes here is really weird, it doesn't fit to the drum and makes irritating sounds. Hitsounds in stream at 00:46:024 - should have followed a hitsound line like "finish, finish, finish-whistle(because of snare), finish, finish, finish, finish-whistle" according to your custom hitsounds. You may reject this suggestion but at least review hitsounds of this part, it goes totally wrong imo.
I'll think about it, but I'm not going to change it for the time being .At least I don't think they're wrong at the moment
Kibbleru
03:22:324 (1,2,3,4,1) - increase spacing? that seemed to be your intention
00:10:474 (7,8,9,10,11,12,13,14,15,16) - why the random direction change :/
00:19:624 (1) - why NC :/
00:43:924 (1,2,3,1) - 00:44:524 (1,2,3,1) - maybe u could gradually increase spacing?
Topic Starter
09kami

Kibbleru wrote:

03:22:324 (1,2,3,4,1) - increase spacing? that seemed to be your intention fix
00:10:474 (7,8,9,10,11,12,13,14,15,16) - why the random direction change :/ fix
00:19:624 (1) - why NC :/ fix
00:43:924 (1,2,3,1) - 00:44:524 (1,2,3,1) - maybe u could gradually increase spacing? color=#FF0000]fix[/color]
thx mod .lol
Kencho
meetup with the creator and fix some pattern issues, also hitsounds
02:21:124 (1,2,3) -
02:37:624 (2,3,4,5) -
03:16:024 (1,2,1,2) -
03:52:399 (4,5,6) -
And now looks good, go ahead
Bubbled!
Mun
These are some pretty questionable stream designs, hitsounds, and rhythm choices.
Surono
hel yeh 8-)

#TEAMWEEBSFORCE
Kilabarus
agree with Mun
AncuL
Was the meetup on Guangzhou? Just wondering
Topic Starter
09kami

AncuL wrote:

Was the meetup on Guangzhou? Just wondering
yup
Kibbleru
coffee house modding team
Seijiro
too bad there are no modding coffee houses in Italy

04:19:024 - this stream can be reduced in spacing to make it fit with the decreased volume in hitsounds
not a big problem, but you should try to make your patterns fit with the hitsounding. I saw some parts where strong hitsounds were doing a rhythm which was simply expressed with a stream in the map.
That is surely not the best, since the map is one, yet you seem to have divided your map into 2 distinct layers: hitsounds and patterns

Anyway, I won't ask to redo them, since only some streams seem to do that (04:32:224 - dynamic hitsounds) while some do it better (03:41:824 - static hitsounds)
Dynamic hitsounds: when the base line, aka the strong drum beats of your hitsounding, follows a specific and varied rhythm.
Static hitsound: when your drum hitsounds only support the song, usually following the default 4/4 metric.
Keep it in mind for next maps


What's with "rsi" in tags? I don't like memes, you know... ("rice" and "insane" too seem unrelated to the map imo)

The map's design is not bad at all, but tbh those hitsounds kinda go against my philosophy
Topic Starter
09kami

MrSergio wrote:

too bad there are no modding coffee houses in Italy

04:19:024 - this stream can be reduced in spacing to make it fit with the decreased volume in hitsounds fix
not a big problem, but you should try to make your patterns fit with the hitsounding. I saw some parts where strong hitsounds were doing a rhythm which was simply expressed with a stream in the map.
That is surely not the best, since the map is one, yet you seem to have divided your map into 2 distinct layers: hitsounds and patterns I seem to understand the difference you're trying to say, because the hit and sound effects of this map are done separately from patterns .some to 01:04:024 (1) - 01:16:624 (4) - In this, I try to tune the music to the sound, not the patterns.. If you think these places need to be changed, I'll try it. But I also want to keep those thoughts, because it's an attempt

Anyway, I won't ask to redo them, since only some streams seem to do that (04:32:224 - dynamic hitsounds) while some do it better (03:41:824 - static hitsounds) fix to 04:32:224 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
Dynamic hitsounds: when the base line, aka the strong drum beats of your hitsounding, follows a specific and varied rhythm.
Static hitsound: when your drum hitsounds only support the song, usually following the default 4/4 metric.
Keep it in mind for next maps
of course

What's with "rsi" in tags? I don't like memes, you know... ("rice" and "insane" too seem unrelated to the map imo) fix

The map's design is not bad at all, but tbh those hitsounds kinda go against my philosophy
thx mod

edit : About RSI .is Repetitive Strain Injury or Repetitive Motion Syndrome
@MrSergio
Seijiro
If you can explain me the reason why you tried to make this "innovation" by dividing hitsounds and patterns I can probably come to understand it too, but right now it feels like "hey, let's try to do this because sounds like fun" without actually having a real reason behind it. (that's what I understand from :arrow: "In this, I try to tune the music to the sound, not the patterns.. ")

Also, I know what RSI means lol, that's why I considered it a meme x)
Topic Starter
09kami

MrSergio wrote:

If you can explain me the reason why you tried to make this "innovation" by dividing hitsounds and patterns I can probably come to understand it too, but right now it feels like "hey, let's try to do this because sounds like fun" without actually having a real reason behind it. (that's what I understand from :arrow: "In this, I try to tune the music to the sound, not the patterns.. ")

Also, I know what RSI means lol, that's why I considered it a meme x)

well. I would like to explain to him, but my English is not good. So it may not be very clear. Don't mind .
First 00:00:424 (1) - 00:36:124 (5) - This paragraph is normal hitsound. I don't think it's necessary to explain it .
00:36:424 (1) - 00:44:974 (2) - This is an accelerated tempo. It's the acceleration phase before Kiai .
00:45:124 (1) - 00:55:324 (1) - Stream stage .I don't think there's a need for intensive drums .because too noisy. It makes the player feel strange .So I chose to place the drum in each stream acceleration section .
00:55:024 (1) - 01:04:024 (1) - I understand this section as a deceleration zone .not because of pattern. just because of the music part .In fact, when I was doing this, I didn't totally put note in. I just thought, "if I were the drummer, how would I play this piece of music?" That's why I have 01:05:224 (1) - 01:17:524 (1) -
(emmmm....In fact, this paragraph is outstanding, there is another reason .04:49:024 (1) - 04:59:524 (1) - Here, I don't repeat the hitsounds. exactly as in the previous section .I don't think the ending needs passionate hitsounds.If you think it's consistent, I'll add hitsounds to it )
The following patterns. is almost the same as above. If you think I need to explain anything else, please let me know. I'd be happy to answer .maybe there are a lot of strange answers to this question... I'm not sure if Google is very clear about what I mean :o :o

edit : I did not deliberately distinguish between whistle, finsish, clap, three kinds of sound effects .Since this is just the code for three sounds, I think it can be done with the flexibility to use it
squirrelpascals
was looking through this map and i thought i'd bring this up while your bubble is popped

04:19:024 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - you completely skipped hitsounds on this stream. Pretty confusing because the stream before it is very heavily hitsounded.

no kd :)


Nevermind I'm dumb, my map want updated. Ignore this
Topic Starter
09kami

squirrelpascals wrote:

was looking through this map and i thought i'd bring this up while your bubble is popped

04:19:024 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - you completely skipped hitsounds on this stream. Pretty confusing because the stream before it is very heavily hitsounded.

no kd :)


Nevermind I'm dumb, my map want updated. Ignore this
lol.but Thank
Seijiro
hopefully hitsounds are now reasonable during the stream parts.
~
Circle
Not saying this is an issue, but I just felt that the song being so quiet in this section 01:51:424 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - was weird. It's part of the song but I just wasn't expecting the volume to go down in that section?

The map looks fun to play. If only I could play it. :(
Topic Starter
09kami

Circle wrote:

Not saying this is an issue, but I just felt that the song being so quiet in this section 01:51:424 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - was weird. It's part of the song but I just wasn't expecting the volume to go down in that section? emmm....I'm not quite sure what you mean. Do you mean the song itself?I didn't reduce this part of the sound volume o.o I just reduced the density

The map looks fun to play. If only I could play it. :(
Aistre
Just coming to say that I think the normal-hitnormal is very overpowering during the stream sections, I had to reduce the effect volume to actually hear the song properly.

Congrats and nice map anyway!
Hpocks
Why are these streams so ugly? Did you even use slider to stream?

Topic Starter
09kami

Hpocks wrote:

Why are these streams so ugly? Did you even use slider to stream?

no.all of the streams is done manually .actually, in test, it's not particularly ugly here .emmm.....at least I think so .I can't guarantee that everyone thinks it looks good
fieryrage
playability > aesthetics

edit: ok there's actually things wrong with this map, wtf is wrong with the hitsounding and ncs and what are the streams even following lol

goes from vocals to guitars to drums and where is the consistency hello
Pachiru
aesthetics is pretty subjective
Turquoise-
it does look kinda weird but it fits the song
Shadowa Pinkman
Congratz for another ranked DF ^^
fieryrage
ok i have to make a separate post for this

  • 1) why are your finish hitsounds overused in the kiais? it makes playing this song without your hitsounds feel like complete ass because all i can hear is just "pop pop pop pop" where there should be vocals and, you know, not finishes

    2) on the topic of hitsounds, WHY are the whistles substitute clap hitsounds? what is even the purpose of doing that, just make them actual whistles or some other sound besides a snare

    3) why do your streams in the kiai follow vocals at some points in terms of spacing changes but then go to drums like 01:01:624 (1) - here during this entire stream?

    4) what's wrong with your nc's like 00:51:724 (1,1) - this literally screams unpolished

    5) 00:55:624 (1,2,3,4,5) - where is the emphasis on literally any of these patterns? because 00:57:124 (1,2,3,4) - you seem 00:58:024 (1,2,3,4,5) - to be 00:59:524 (2,3,4,5,6,7) - changing 01:07:624 (1,2) - emphasis 01:19:024 (1,2,3,4) - quite 01:20:524 (2,3,4,5,6,7,8) - a 01:22:324 (1,2,3,4,5) - lot

    6) 01:19:924 (6,7,8,9) - this is not straight, unpolished, although this is more of a minor thing anyway

    7) 01:22:624 (4) - nc every downbeat but then this isn't? what?

    8) 01:28:624 (1,2,3,4,5,6,7,8) - this blatantly ignores rhythm for no reason, same thing with the next pattern, you could be following vocals or guitar here but it's just 1/4 spam???

    9) 02:15:424 (1) - what the absolute fuck is this

    10) 02:25:024 (1) - hitsounds randomly get 30% louder here??

    11) 02:28:024 (2,3) - 02:29:224 (2,3) - these are the same distance but different gaps in rhythm, why?

    12) 02:41:824 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8) - don't you think this is a TINY bit overmapped considering the part before it?

    12) 02:45:274 (4,1) - why? no, like, genuinely, why? how do you imagine this as a playable pattern? you're introducing a concept like this 3 minutes into the map, you are LITERALLY asking for people to break here

    13) 02:51:424 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - i've legitimately seen more structured stream patterns from unranked mappers, like 02:51:724 (5) - why isn't the direction change on the white ticks? it shouldn't be on the blue ticks, that ignores rhythm entirely

    14) 02:55:624 (1,2,3) - yeah, no, please actually stop doing this, your map is unplayable at this point
not to mention the fact that the 100 bpm sections aren't even warranted considering the only things mapped in those sections are spinners, it should be a consistent 200 bpm throughout the entire song

i seriously can't be bothered to look at this map more, it's not ready for ranking at all. the fact this even was considered as anything near a rankable map basically just proves the existence of a double-standard in the mapping community, as if it weren't proven already by monstrata being able to rank literally fucking anything

why did this get through with like 10 mods it so very clearly needs a LOT more than that?
idke
at this point, its not about aesthetics, its about playability.

half of the map's streams are so inconsistent with itself, turning on note 16 or the downbeat on 1, with no patterns with switching or anything, purely random.

not to mention, this map is actually very unbalanced in many parts with sections that dont deserve 7 star space streams, and parts that do deserve those spikes in difficulty. if you wanted to try so hard to keep the tradition of dragonforce songs, you shouldve known that harder streams are supposed to be the highlight of every single solo section, which it isnt. it doesnt help that the song is completely mappable to streams, but also cannot be justified because there is very little difference in difficulty with the solo and the entire song

i believe this can be ranked someday, but not now especially with many questionable flaws included in the map. i feel like many things are overlooked and this map was only bubbled due to certain conditions of friendship and own personal tastes, rather than the actual quality of the map considered.
Topic Starter
09kami

fieryrage wrote:

playability > aesthetics

edit: ok there's actually things wrong with this map, wtf is wrong with the hitsounding and ncs and what are the streams even following lol

goes from vocals to guitars to drums and where is the consistency hello

this is a very general question. if u point out the specific object, i can answer u . and about sound effects. I talked with MrSergio about a very long text. I don't think there's a problem now
Topic Starter
09kami

idke wrote:

i believe this can be ranked someday, but not now especially with many questionable flaws included in the map.
You can put forward detailed suggestions. But I can also refute you. This map has been prepared for a year, each mapper's style is not the same. I have my own understanding and explanation for the map, I can't guarantee that you will agree with me, but I can promise to tell you what I think.
I Must Decrease
01:55:474 (7,8,1) - isnt this just emphasizing 8 because u simply ran out of room in the editor due to poor stream placement management

02:51:649 (4,8,12,16) - vs 02:53:524 (13) - what is the reason for this difference is stream design?

03:42:274 (7) - red tick vs 03:42:949 (16) - blue tick in the same combo ??

i dont rly care how you want to prioritize rhythms, whether that be forcing direction change after the blue tick to emphasize a change in movement before the white tick / red, or if you want highlight it by making the red / white tick be the corner of the stream, but you need to be consistent with it and especially shouldnt be doing these changes in the same combo.

04:58:324 (7,8,1) - this flow makes me a sad boy
Topic Starter
09kami

Xexxar wrote:

01:55:474 (7,8,1) - isnt this just emphasizing 8 because u simply ran out of room in the editor due to poor stream placement management
01:55:024 (1,2,3,4,5,6,7,8) - 01:55:624 (1,2,3,4,5,6,7,8) - In fact, this is a set of accelerated sounds .about this sharp angle. I don't think there is any problem. because 01:54:949 (16,1,8,1) - Here, as the beginning of the acceleration, it is also an acute angle . but this looks, is not very molimen

02:51:649 (4,8,12,16) - vs 02:53:524 (13) - what is the reason for this difference is stream design? lol..I think this should be a classic part, not a mistake. This paragraph follows the guitar.Toy's Mod mentioned it here .and I like it

03:42:274 (7) - red tick vs 03:42:949 (16) - blue tick in the same combo ?? 03:42:274 (7) - watch the difference in guitar 03:42:949 (16,1) -The definition of the turning point of the tail and head is very vague .Because they're turning at the point of stress, In fact, I can explain that since 03:43:024 (1) is stress, it is connected to the acute part .and 03:42:274 (7) - I can explain that it's stressed, so I'm just pausing for a shot, and then connecting the acute angle. It doesn't make sense because they're all in the spinning part

i dont rly care how you want to prioritize rhythms, whether that be forcing direction change after the blue tick to emphasize a change in movement before the white tick / red, or if you want highlight it by making the red / white tick be the corner of the stream, but you need to be consistent with it and especially shouldnt be doing these changes in the same combo. But about turning, I'm not thinking about defining the stress as the center, or the head at the next sharp angle .In my opinion, they just need to do something about the turning point

04:58:324 (7,8,1) - this flow makes me a sad boy :o emmm.....If you want, i can really drop 04:58:474 (8) - a little .But now I don't feel necessary
emmmm....
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