GeneralI'm going to go pretty nazi on you. However, for the sake of our time and sanity I won't comment on every single rounding error or imperfect blanket I found. I'll just point out the most obvious ones. If you want to fix your blankets there are specific modqueues for that.
Duel Master 00:04:637 (3,4,5) - The hitcircles are not evenly spaced. (I would suggest duplicating 00:04:637 (3,4) - rotating by 45 and properly resnapping your 5)
00:05:143 (6,7,1) - The angle of these is more acute than 00:02:446 (6,7,1) - and 00:07:839 (6,7,1) - for some reason.
00:05:143 (6,1) - Also make sure they properly blanket 00:04:469 (2) - next time
00:07:334 (3,4,5) - Same as first point (just a few pixels off)
00:11:379 (4,5,6,7,8) - the streams in this section are full of rounding erros (00:11:631 (7) - is off place for ex). In fact they're so off I'm not sure if it's even rounded errors or you moved something by accident and then started copying the mistake around. (in short, fix pls)
00:16:266 (1) - I think this should be on y:31 along with 00:16:098 (10,11) -
00:20:817 (3,1,2) - This is a pain to read, it looks quite like a 1/2 jump with more spacing emphasis. Maybe make 00:20:817 (3) - a slider?? *shurgs*
00:23:008 (1) - Fix blanket
00:29:412 (3) - is not stacked under the sliderend of 00:29:749 (1) - properly
00:40:536 (1,2,3,4,5,6,7,8) - These feel a bit dead to me even though they should have quite the impact. The perpetrator of course is not the jumps themselves (they are quite spaced in fact), but the previous jumps 00:37:839 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - that make the following jumps 00:40:536 (1,2,3,4,5,6,7,8,1) - stand out less
00:42:390 (3) - aaaaa blanket
00:44:244 (5) - not properly stacked under 00:45:086 (2) - 's sliderernd
00:56:547 (7,1) - This played just fine, however it is a bit strange that there is such a large spacing increase and in the complete opposite direction of the kickslider
00:57:727 (4) - uhhhh did you mess up the hitsounds on the sliderend? cause this sounds strange
00:57:727 (4,5) - also this jump felt kinda awkward to me, nothing unplayable I just didn't feel very comfortable hitting it
01:15:424 (5,1) - this jump is pretty large you went from 3.3 to 3 to 2.7 to 3 then 3.7 and suddenly jumped up to 5 (6.26 if you don't remove the green tick)
01:35:480 (4,5,1,2,3,4,5,6,7,8) - I don't like these, and this entire "slow" section for that matter. You not only have many consecutive singletaps (in fact they are as oven more than most continuous single taps on the kiai section (excluding the jumps at the very end of said section). It would be fine if they had circular flow or something less angular, bu they are pretty much back and forth jumps. And the spacing although small, it becomes rather significant due the the sheer amount of jumps. To be fair due the song climaxing 01:43:907 (1,2,3,4,5,6,7,8,1) - 01:46:603 (1,2,1,2,1,2,1,2) - these should be fine imo (I would consider buffing the latter ones tho). I understand why you placed jumps (the bass in the background increases in pitch), however imo it takes off the calmness of that part.
02:00:929 (1,2,3,4,5,6,1) - this stream looks kinda ugly. Plays fine but maybe try to play around with the curve to make it more pretty. I also tried this
and it played just fine to me (also has a bit more of a modern aesthetic and emphasizes 02:01:098 (3) - more).
02:12:221 (1) - The hitsounding on this didn't quite excite me. Maybe increase hitsound volume? Or have some sound play on the slider body?
02:26:884 (5,1) - This wasn't very comfortable, the sliderfollow circle is large enough and it won't result to breaks (at least not without HR, with HR it's another story). That's mostly cause because the "curve" of 02:27:053 (1) - is opposite to the circular flow you gain from the slider 02:26:884 (5) - .
02:29:749 (1,2,3,1,2,3) - At first I couldn't tell why these and not the other similar patterns you have, are so awkward to play. I think the reason is because of the direction of the sliders, all sliders face outward whereas say 02:40:536 (1,2,3,1,2,3) - here sliders face inwards to the pattern and here 02:18:963 (1,2,3,1,2,3) - at least one set of sliders (the second one) faces inward. I'm not sure why it makes it more comfortable to play but I assume is because circular flow tends to lead the player to the interior of the pattern.
02:54:693 (2,3,4,5,6,7) - this flows very awkward, try rotating by 45 degrees starting the stream at 02:54:946 (4) - s position. That way 02:54:693 (2,3,4) - will not have linear flow (which is quite awkward to play). Players will tend to change direction after jumps, even if it's a jump into a stream (of course there exist exceptions).
Something like this played very well to me
and the larger distance between 02:54:693 (2,3) - is also more comfortable since the player has a lot of momentum.
03:16:771 (6,1) - not a big fun of the flow in this jump (again slider followcircle saves the day tho).
03:31:435 (2) - uhh hitsounding off again on sliderend? Not sure if you're doing this on purpose
03:44:412 (2,1,2,3,4,5) - I feel like the emphasis through the jump angle could be better. I think it was more properly done here 01:29:581 (2,1,2,3,4,5,1) -
03:44:581 (1,2,3,4,5) - Fix blanket while we're at it too
04:05:480 (1,2,3,4) - This is not that important but I think these sliders kinda kill the intensity that has been built up through the jumps. Listen to the sound in the background, it's still increasing in pitch and the vocals are still there even though it's a constant note, the climax is still raising imo so I would prefer some sliders like in 02:07:502 (1,2,1,2,1,2) - but that's up to you. See what works better.
04:24:356 (1) - BLANKETS >:CCCCCCC
04:57:221 (3) - Not directly under 04:57:727 (5) - sliderend
05:03:963 (3) - No matter how many times I played this I always wanted to click the white tick 05:04:131 - same goes for 05:02:615 (3) - (although in less of an extent that the one I mentioned for some reason). I don't see much of a reason to change your rhythm at that point and if you want to, at least make the white tick clickable, it feels better.
05:33:120 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I'm not a fan of these streams, you've done it a couple more times but this is the worst one. 05:33:709 (4,1,4,1) - Those jumps because they follow circular flow play at pretty much a constant cursor speed without even needing to change flow/direction. The difference is only visual and I found myself play it like it was a simple DMC style circle stream.
05:42:558 (1,2) - 2 Is not directly in front of 1, it's slightly off.
05:53:345 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This stream played the best out of pretty much every other one in the map (imo).
Final NotesNot a fan of the hitsounds used on the streams though (04:27:053 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - )
(I probably forgot to write something here but oh well mod is long enough)
Map was pretty fun to play.
Good luck