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Tokisawa Nao - BRYNHILDR IN THE DARKNESS -Ver. EJECTED- [Osu

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Topic Starter
error_exe777

Virtue- wrote:



General


- Metadata : OK!
- BPM/Offset : OK!
- BG/Video : OK!
- Hitsound : NO!
- Files : OK!

1|2|3|4

  • [HD]
  1. 00:09:981 (9981|3) - move to 1 kay
  2. 00:09:981 (9981|2,10125|3,10269|0,12208|2,12346|3,12484|0) - for this kind of sound, i think its better to make it jack. since the sound is repeating 3x and in the same pitch how? they are LN's, and the third one is a different pitch anyway
  3. 00:13:860 (13860|3,13998|2,14135|1,14273|0,14411|3,14411|1,14548|2,14686|3) - they're kinda hard to push, maybe this will work http://puu.sh/wHm1r/b0bda1518e.jpg i agree, but pitch relevancy works better imo. i did change something to make it easier however
  4. 00:16:613 (16613|1) - move to 4 yep
  5. 00:17:990 (17990|0,18265|3,18265|2,18265|1,18540|3,18678|2) - srsly, it makes me confuse... how about shorten 00:17:990 (17990|0) - to white line, 00:18:265 (18265|1) - extend it to white line, and 00:18:540 (18540|3) - shorten it to red line nope, i applied it from a previous mod and realised it was terrible anyway. Thanks for the reminder
  6. 00:18:816 (18816|0,18816|1) - triple here the sound is too soft
  7. 00:22:670 (22670|3,22808|2,22945|1,23083|0,23221|3,23221|1,23358|2,23496|3) - same as before also same as before
  8. 00:26:524 (26524|3,26524|2,26731|2,26731|3) - wtf is this??!?!?!? 00:26:731 (26731|3,26731|2) - delete this, make another LNs in 00:26:662 - stop at white line, and 00:26:868 (26868|0,26868|1,27075|3,27075|2,27350|0,27350|1) - flip this (ctrl h) keep. if you listen closely and listen to the pitch it works fine
  9. 00:55:156 (55156|0,55202|1,55248|0,55294|1,55385|3,55431|2,55477|3,55523|0) - another wtf, try this http://puu.sh/wHmku/04729c3e21.jpg yeah, the old pattern was pretty stupid. i adapted it slightly from yours though, same principle [NM]
  10. 00:26:524 (26524|0) - make it LN kay
  11. 00:26:662 (26662|0) - delete this yep[
  12. 00:26:731 (26731|2) - extend to blue pls nope. it is correct as it is, listen closely
  13. 01:06:719 (66719|2,66925|1,67132|0) - you can make it LN okay
i guess that's it, good luck!
thank you!
Topic Starter
error_exe777

CrumpetFiddler wrote:

As requested in Crumpey's Mod Queue!


Normal, HD
HD(Mod)

00:07:557 - after here col 2 is ignored for some time agreed but moving any only opens another column

00:15:374 (15374|2) - move to col 4 sure

00:24:735 (24735|0) - move to col 4 and move the other notes around so none overlap can't because the doubles are representing the fading snare thing. i did change a couple before to give the same effect

00:27:625 - im confused you mapped the whole first portion as lns, but the same part comes around and your not using lns anymore? uhh,
variation? its quite drastic. but it's all mapped correctly. if it's such a massive problem i will map with long notes, but it fits better with single, with the drums in the bg


00:50:889 (50889|0,51026|1) - control+G hai

00:59:698 (59698|3,59974|3,60249|3,60524|3) - none of these have the same beat, make them desend, IE cols 4, 3, 2, 1 kay

01:13:877 - i dont understand your usage of kiai time, this section is fine, and highlights the ending but what about the chorus? ( 00:27:625 - ) or even ( 00:54:055 - ) it is the most intense part of the song. yes it isn't the main "chorus" but is the climax of the song. and for me, the most memorable

Normal (Mod)

00:13:860 (13860|0,13998|1,14135|2,14273|3) - control+H and fix the other notes so theres not a jack okay

00:16:751 (16751|3,16889|2,17026|1,17164|0,17164|3,17301|1,17439|2,17577|3) - this doesnt follow the pitch very well changed

00:27:625 - you use lns before now its just super simple patterning? this i am a bit iffy on as well, but mapping the synth may prove difficult. and its a NM, i think its fine. like before, if its a major problem, ill change it later on

00:57:909 (57909|2) - move to col 4 okay

Really dislike the song, the map itself is pretty solid, good job man
sorry you didn't like the song, thanks for the mod :)
[-Star_Lenz-]
Hi Owen ^^

Req mod M4M from your queue

COL : 1|2|3|4

EZ
00:24:735 (24735|3,25148|0) - Delete, your focus drum sound
previous and feel play EZ diff
00:31:480 (31480|1) - move col 1 avoid jack note 1/1 00:32:030

(32030|1) - balanced left hand
00:35:885 (35885|0,36022|1,36160|2) - hmm stairs 1/2 I think it's

very difficult if in EZ, stairs change to LN

https://puu.sh/wJMCL/46ecce480a.png
00:44:694 (44694|1) - move col 1 balanced from hand 00:44:144

(44144|2,44281|1) -
01:01:763 (61763|0) - make to LN follow violin/guitar ? :'v and

01:02:314 - add note
01:05:067 (65067|0) - extend LN 01:05:618 -

NM
00:09:981 (9981|1) - delete LN make to normal note, i'am Testing for

diff is not felt LN
00:14:411 (14411|2) - move col 4 balanced for hand 00:14:686

(14686|2) -
00:18:127 (18127|1) - delete
00:24:184 (24184|2) - move col 4
00:44:144 - recomended https://puu.sh/wJNnZ/fd91a6442e.png your

double note its same boring
00:58:460 (58460|2) - move col 4 balanced
01:01:901 (61901|1) - move col 1 make to mini jack note ?

HD
00:36:022 (36022|2) - move col 4 balanced triple note
00:59:561 - add note plz
01:00:111 - Did you forget to add note here ? make to double note
01:00:662 - add note cymbal
01:19:933 (79933|2) - move col 1 balanced
gud HD

Good Luck bro (y)
BrokenGale
Hello, Owen, I am from your modding queue. Hope you don't mind if I try modding before you respond.

Only modding HD because this is what I am familiar with.
SPOILER
00:16:613 Seems to be a bit over mapped, the sliders don't really correlate well with the music.
00:17:164 - 00:18:816 Same as above.
00:21:982 - 00:22:532 Move sliders left one column to better fit the music since the rightmost slider from the phrase before represented a higher pitch.
00:23:358 Would work better musically if the connecting sliders became an LN
00:26:111 Same as above.
00:26:249 - 00:26:524 Would fit better musically if the sliders were ascending left to right.
00:30:791 - 00:30:067 Would fit better musically if the notes became a triple in the same lane.
00:37:399 - 00:37:674 Same as above.
00:40:840 - 00:40:978 Same as above.
00:43:043 - 00:44:006 The notes are over mapped, please change into sliders if following the music is the priority.
01:06:168 - 01:06:581 Maybe the wub sound could be complemented by some 1/2 sliders with LNs from the instruments and removing some of the notes for the percussion
Topic Starter
error_exe777

[-Star_Lenz-] wrote:

Hi Owen ^^

Req mod M4M from your queue

COL : 1|2|3|4

EZ
00:24:735 (24735|3,25148|0) - Delete, your focus drum sound
previous and feel play EZ diff okay
00:31:480 (31480|1) - move col 1 avoid jack note 1/1 00:32:030 yep

(32030|1) - balanced left hand ..?
00:35:885 (35885|0,36022|1,36160|2) - hmm stairs 1/2 I think it's

very difficult if in EZ, stairs change to LN sure

https://puu.sh/wJMCL/46ecce480a.png
00:44:694 (44694|1) - move col 1 balanced from hand 00:44:144 i think its fine

(44144|2,44281|1) -
01:01:763 (61763|0) - make to LN follow violin/guitar ? :'v and its fine how it is

01:02:314 - add note kay
01:05:067 (65067|0) - extend LN 01:05:618 -why? it is cleary represented


NM
00:09:981 (9981|1) - delete LN make to normal note, i'am Testing for

diff is not felt LN if i did that, i would have to change the entire section, and its fine as it is
00:14:411 (14411|2) - move col 4 balanced for hand 00:14:686 done

(14686|2) -
00:18:127 (18127|1) - delete there is a sound
00:24:184 (24184|2) - move col 4 done
00:44:144 - recomended https://puu.sh/wJNnZ/fd91a6442e.png your

double note its same boring i understand, but it is the same sound, ill keep it
00:58:460 (58460|2) - move col 4 balanced changed
01:01:901 (61901|1) - move col 1 make to mini jack note ? no, it is fine

HD
00:36:022 (36022|2) - move col 4 balanced triple note kay
00:59:561 - add note plz sure
01:00:111 - Did you forget to add note here ? make to double note why should there be a note?
01:00:662 - add note cymbal done
01:19:933 (79933|2) - move col 1 balanced yep
gud HD

Good Luck bro (y)
thank you for the mod!
Topic Starter
error_exe777

BrokenGale wrote:

Hello, Owen, I am from your modding queue. Hope you don't mind if I try modding before you respond.

Only modding HD because this is what I am familiar with.
SPOILER
00:16:613 Seems to be a bit over mapped, the sliders don't really correlate well with the music. ive had this converstation with every previous modder lmao, it fits the music fine, despite being slightly odd to play
00:17:164 - 00:18:816 Same as above. ^^
00:21:982 - 00:22:532 Move sliders left one column to better fit the music since the rightmost slider from the phrase before represented a higher pitch. agreed
00:23:358 Would work better musically if the connecting sliders became an LN its fine
00:26:111 Same as above. ^^
00:26:249 - 00:26:524 Would fit better musically if the sliders were ascending left to right. changed
00:30:791 - 00:30:067 Would fit better musically if the notes became a triple in the same lane. lmao i dont understand what this means sorry
00:37:399 - 00:37:674 Same as above. ^^
00:40:840 - 00:40:978 Same as above. ^^
00:43:043 - 00:44:006 The notes are over mapped, please change into sliders if following the music is the priority. why should i? it fits the rest of the theme
01:06:168 - 01:06:581 Maybe the wub sound could be complemented by some 1/2 sliders with LNs from the instruments and removing some of the notes for the percussion seems fine to me
thanks for the mod!

sorry i couldnt mod yours :(
Asherz007
rip my queue (I die too much while mapping lol)

It's actually been a while since I've had a look at anything 4k, so bear with me if anything looks a little weird. Feel free to PM me somewhere if there's something you don't understand.

[General]
All I can say here really is do the hitsounds at some point.

Timing points: Since the BPM does change throughout the song, we need to have some normalising SV values in so that everything scrolls at the same speed. There was a mention of this earlier in the thread, but it appears not to be implemented yet. Firstly, add another uninherited timing point (red line) at 00:11:107 (still at 217.94(?) bpm), else new measure placements fall in the wrong place, highlighted by where the kiai toggles are. Speaking of which, the kiai should be between 00:56:257 and 01:13:877.

00:00:285 - 1.10x
00:09:981 - 1.05x

Here we go!

0|1|2|3 (because that's how they appear pasted from the editor)

EZ
Undermapped a little too much in places, I would say. Personally, I reckon it would be fine to use 1/2 more often/regularly just to help with precision and also variety since the fills appear mostly bland purely due to being covered with LNs to avoid 1/2s.

In general, there's a significant gap in difficulty to NM in places, which I'll highlight as I go through.

Another layering thing, particularly around the kiai. Make sure you know how you want to map particular sounds and patterns, and keep it consistent throughout the song. For example, if you choose to map a snare sound on 1/1s as a double, it's best to map them as doubles for the entire thing. I'll highlight the odd one here or there, but I won't point out everything.

  1. 00:00:285 (285|3,2709|1,3921|2,5133|0,7557|2) - progression-wise, there's too much of a gap between EZ and NM here. Hear the piano on the 1/1s? How about mapping those instead?
  2. 00:10:832 (10832|3) - I'm not quite sure what you want to do regarding this. Pattern-wise fine, but this kind of thing isn't anywhere to be seen in the other two difficulties. Generally speaking, there shouldn't be anything in the easier diffs if they're not there in the harder ones. (If I were changing this I would adapt the other two.)
  3. 00:17:164 (17164|1,17714|2,18265|3) - Mis-emphasis and progression issue to NM here. Something like this to follow the snares and the crashes would be fine. You could map the snares here with singles as well if you wanted to.
  4. 00:25:423 (25423|2,25974|1) - This isn't quite representative of what's going on in the music. Have a think about this one.
  5. 00:26:524 (26524|0) - Patterning-wise (singles for kicks), you might want to remove this.
  6. 00:35:885 (35885|0,36435|0) - Not too fond of this for EZ. Could move the short note (00:36:435 (36435|0) - this thing (SN)) into col 2
  7. 00:44:694 (44694|1,44832|2) - I would move to cols 3 and 0 just for a more even column usage. Plus it plays nicely.
  8. 00:45:107 (45107|1) - Think about removing this note, since it's not overly critical, and it doesn't quite follow the pattern from the small section beforehand. (ie previously it started on a 1/1 while this is on a 1/2)
  9. 01:01:213 (61213|3) - add note in col 2? (double for snare)
  10. 01:13:601 - There's a snare here, yet no note?
  11. Kiai section - The doubles here just feel a little arbitrarily placed at what should be every new measure (get the timing points sorted out...). I'd put them on the snares instead, like at 01:14:427 (74427|2) and 01:15:529 (75529|1).

Alright, gonna skip over NM, but that doesn't mean there's nothing wrong with it! Most of the concepts and ideas will be applicable here as well.

HD
Just going to be providing general feedback for this one, since I feel I'd probably be highlighting about 80% of the notes for suggestions. (Sorry!)

Not a fan of LNs (long notes, which for some reason are classified as sliders by the client), myself. But it works for the most part I guess? The trouble is here, with such a large amount of LNs for a difficulty like this, the playfield can get a little cramped and things can be hard to read, which is certainly an issue here at times, like 00:25:423 (25423|3,25423|1,25423|2,25561|2,25561|1,25561|0,25698|1,25836|2,25836|0,25836|3,25974|1,25974|3,25974|2). Take this into consideration when testplaying (which you should probably be doing, as well as asking others if you can.) and making changes.

The other thing with LNs is properly positioning releases. The most widely accepted method is to have them end at the start of something else, so that they're easy to time. However, sometimes finding somewhere to properly end the LN conveniently isn't possible, or for playability's sake, like around 00:52:128 (52128|2,52265|2,52403|1,52541|1,52678|3,52816|3,52953|0,53045|2,53137|0), you're better off with using SNs, which carry across the same message.

Of course, emphasis layering and consistency is still something that needs considering here. Generally speaking, at this difficulty, we're looking at using doubles for bass kicks, triples for snares and triples for crashes.

Stacks: Unless for a gimmick effect (which isn't really here), having too many consective notes in one column can be a bad thing, as it can put too much strain in one hand. Usually, the maximum length people find comfortable is a stack of 3. So things like 01:01:488 (61488|0,61626|0,61763|0,61901|0) may need rearraging to avoid a stack that's too long. This is often tied to ignoring a column for too long, so make sure notes are fairly spread across the columns.

Other things that I don't know how to categorise:
  1. 00:08:694 (8694|3,8997|2,9072|1,9148|0,9603|0) - I know what you're trying to do with here, but with the sound being so erratic and seemingly random, I think you'd be better off mapping with the single LN like in the other difficulties.
  2. 00:55:156 (55156|0,55202|1,55248|3,55294|2,55339|0,55385|1,55431|3,55477|2,55523|0) - Another erratic sound that is completely unmapped in the other difficulties, I'd simplify this down quite considerably. The other alternative is to delete that section entirely and leave it unmapped like the other diffs.
  3. 01:04:516 (64516|2,64516|0,64585|3,64585|1) - This is one sound, so why there are two seperate chords for it is a little confusing.

Hope this helps and best of luck developing this mapset. :)
Topic Starter
error_exe777

Asherz007 wrote:

rip my queue (I die too much while mapping lol)

It's actually been a while since I've had a look at anything 4k, so bear with me if anything looks a little weird. Feel free to PM me somewhere if there's something you don't understand.

[General]
All I can say here really is do the hitsounds at some point. i will eventually, but i want the map to be of a higher standard before that point

Timing points: Since the BPM does change throughout the song, we need to have some normalising SV values in so that everything scrolls at the same speed. There was a mention of this earlier in the thread, but it appears not to be implemented yet. Firstly, add another uninherited timing point (red line) at 00:11:107 (still at 217.94(?) bpm), else new measure placements fall in the wrong place, highlighted by where the kiai toggles are. Speaking of which, the kiai should be between 00:56:257 and 01:13:877.

00:00:285 - 1.10x
00:09:981 - 1.05x all applied

Here we go!

0|1|2|3 (because that's how they appear pasted from the editor)

EZ
Undermapped a little too much in places, I would say. Personally, I reckon it would be fine to use 1/2 more often/regularly just to help with precision and also variety since the fills appear mostly bland purely due to being covered with LNs to avoid 1/2s.

In general, there's a significant gap in difficulty to NM in places, which I'll highlight as I go through.

Another layering thing, particularly around the kiai. Make sure you know how you want to map particular sounds and patterns, and keep it consistent throughout the song. For example, if you choose to map a snare sound on 1/1s as a double, it's best to map them as doubles for the entire thing. I'll highlight the odd one here or there, but I won't point out everything.

  1. 00:00:285 (285|3,2709|1,3921|2,5133|0,7557|2) - progression-wise, there's too much of a gap between EZ and NM here. Hear the piano on the 1/1s? How about mapping those instead? kay
  2. 00:10:832 (10832|3) - I'm not quite sure what you want to do regarding this. Pattern-wise fine, but this kind of thing isn't anywhere to be seen in the other two difficulties. Generally speaking, there shouldn't be anything in the easier diffs if they're not there in the harder ones. (If I were changing this I would adapt the other two.) moved it over to match the rest of the section
  3. 00:17:164 (17164|1,17714|2,18265|3) - Mis-emphasis and progression issue to NM here. Something like [url=https://osu.ppy.sh/ss/8607363]this to follow the snares and the crashes would be fine. You could map the snares here with singles as well if you wanted to. done
  4. 00:25:423 (25423|2,25974|1) - This isn't quite representative of what's going on in the music. Have a think about this one. applied the snares like before
  5. 00:26:524 (26524|0) - Patterning-wise (singles for kicks), you might want to remove this. yep
  6. 00:35:885 (35885|0,36435|0) - Not too fond of this for EZ. Could move the short note (00:36:435 (36435|0) - this thing (SN)) into col 2 i agree
  7. 00:44:694 (44694|1,44832|2) - I would move to cols 3 and 0 just for a more even column usage. Plus it plays nicely. okay
  8. 00:45:107 (45107|1) - Think about removing this note, since it's not overly critical, and it doesn't quite follow the pattern from the small section beforehand. (ie previously it started on a 1/1 while this is on a 1/2) kay
  9. 01:01:213 (61213|3) - add note in col 2? (double for snare) sure
  10. 01:13:601 - There's a snare here, yet no note? changed
  11. Kiai section - The doubles here just feel a little arbitrarily placed at what should be every new measure (get the timing points sorted out...). I'd put them on the snares instead, like at 01:14:427 (74427|2) and 01:15:529 (75529|1). fixed

Alright, gonna skip over NM, but that doesn't mean there's nothing wrong with it! Most of the concepts and ideas will be applicable here as well.

HD
Just going to be providing general feedback for this one, since I feel I'd probably be highlighting about 80% of the notes for suggestions. (Sorry!)

Not a fan of LNs (long notes, which for some reason are classified as sliders by the client), myself. But it works for the most part I guess? The trouble is here, with such a large amount of LNs for a difficulty like this, the playfield can get a little cramped and things can be hard to read, which is certainly an issue here at times, like 00:25:423 (25423|3,25423|1,25423|2,25561|2,25561|1,25561|0,25698|1,25836|2,25836|0,25836|3,25974|1,25974|3,25974|2). Take this into consideration when testplaying (which you should probably be doing, as well as asking others if you can.) and making changes. i'm a bit iffy on this section. it is hard to play, but i'm not a great player so i can't say. if it is too awkward and not fun to play, i will remap it with SN's like afterwards.
Overall, i wanted a better map than that piece of crap that was ranked, so i will do if need be


The other thing with LNs is properly positioning releases. The most widely accepted method is to have them end at the start of something else, so that they're easy to time. However, sometimes finding somewhere to properly end the LN conveniently isn't possible, or for playability's sake, like around 00:52:128 (52128|2,52265|2,52403|1,52541|1,52678|3,52816|3,52953|0,53045|2,53137|0), you're better off with using SNs, which carry across the same message. i guess, but ill keep it because the synth sound seems to finish early, and it plays well. i see where you're coming from though

Of course, emphasis layering and consistency is still something that needs considering here. Generally speaking, at this difficulty, we're looking at using doubles for bass kicks, triples for snares and triples for crashes. i see, i will probably rule that out through self mods n shit

Stacks: Unless for a gimmick effect (which isn't really here), having too many consective notes in one column can be a bad thing, as it can put too much strain in one hand. Usually, the maximum length people find comfortable is a stack of 3. So things like 01:01:488 (61488|0,61626|0,61763|0,61901|0) may need rearraging to avoid a stack that's too long. This is often tied to ignoring a column for too long, so make sure notes are fairly spread across the columns. i made them random to fit the nature of the music. and it doesn't repeat a row more than 3 times

Other things that I don't know how to categorise:
  1. 00:08:694 (8694|3,8997|2,9072|1,9148|0,9603|0) - I know what you're trying to do with here, but with the sound being so erratic and seemingly random, I think you'd be better off mapping with the single LN like in the other difficulties. i agree
  2. 00:55:156 (55156|0,55202|1,55248|3,55294|2,55339|0,55385|1,55431|3,55477|2,55523|0) - Another erratic sound that is completely unmapped in the other difficulties, I'd simplify this down quite considerably. The other alternative is to delete that section entirely and leave it unmapped like the other diffs. gonna have to disagree because i think it fits well, and on paper is the most difficult part of the map. i understand where you are coming from though
  3. 01:04:516 (64516|2,64516|0,64585|3,64585|1) - This is one sound, so why there are two seperate chords for it is a little confusing. i mean, the first SN's are the kick sound, and the LN's are the wubby thing, but it's debatable

Hope this helps and best of luck developing this mapset. :)
lmao forgot i requested a mod from you

it was very useful, thank you!
Litharrale
Hello my m4m is finally here!
1|2|3|4

hitsound your map

HD
00:00:285 (285|2) - add a note for the significantly stronger sound
00:05:133 (5133|1) - Could do here and 00:07:557 (7557|1) - here as well

00:08:769 (8769|3) - this LN doesnt feel like it makes a lot of sense. The beep boop robot noises cut in and out and the vocal starts here 00:08:618 (8618|0) -

00:09:981 (9981|2,10125|3) - this is actually only one sound

00:10:557 (10557|2,10694|3) - ctrl-j for pitch

00:10:969 (10969|2) - this actually ends where the double does on the white tick, the sound after is just an echo. Plays better as a 1/2 anyway



what da fuq

00:19:090 (19090|0) - also only 1/2 long, i'll stop mentioning these here

00:32:167 (32167|2,32305|1) - could implement a jack theme here and in other spots with a ctrl-j (matches pitch)

00:44:143 (44143|2,44143|0,44143|1,44281|0,44281|2,44281|1) - different pitches so consider moving a note on the second one to col 4
00:44:694 (44694|0,44694|3,44694|1,44831|3,44831|0,44831|1) - ^

01:13:601 (73601|2,73601|3) - this is very different from the sounds before it, change to a single note, maybe in col 1

EZ
still dont know what those red lines are for

00:00:285 (285|0) - this whole section should be remapped for pitch

00:04:224 (4224|3) - col 4 is very empty in the intro

00:08:769 (8769|1) - LN issue again

00:18:815 (18815|3) - consider moving to 2 to avoid the anchor

00:44:143 (44143|2,44281|1,44694|3,44831|0) - these are singles but the other times where it's been the same sound you've used doubles

00:59:285 (59285|3,59560|2,59836|0,59836|1,60111|3,60386|2,60661|1,60661|0,60937|3,61212|2,61212|3) - this section is a huge difficulty spike for this diff

GL!
Topic Starter
error_exe777

Litharrale wrote:

Hello my m4m is finally here!
1|2|3|4

hitsound your map

HD
00:00:285 (285|2) - add a note for the significantly stronger sound i agree
00:05:133 (5133|1) - Could do here and mm, not as strong as before 00:07:557 (7557|1) - here as well again not as strong

00:08:769 (8769|3) - this LN doesnt feel like it makes a lot of sense. The beep boop robot noises cut in and out and the vocal starts here 00:08:618 (8618|0) - i was recommended by my previous mod that the "beep boop robot noises" (lmaooo) were too erratic and didn't fit very well. debatable tho i did change it to the vocal tho

00:09:981 (9981|2,10125|3) - this is actually only one sound how the fuck did i not notice this

00:10:557 (10557|2,10694|3) - ctrl-j for pitch changed

00:10:969 (10969|2) - this actually ends where the double does on the white tick, the sound after is just an echo. Plays better as a 1/2 anyway changed



what da fuq HSAHA right. please can you read the previous mod on the red ticks. apparently it was there to realign the timing to account for the newly implemented SV's (well, making the scroll speed the same). whether that extra tick is needed i don't know, but it works at the moment so we'll see

00:19:090 (19090|0) - also only 1/2 long, i'll stop mentioning these here all changed

00:32:167 (32167|2,32305|1) - could implement a jack theme here and in other spots with a ctrl-j (matches pitch) i agree, all done

00:44:143 (44143|2,44143|0,44143|1,44281|0,44281|2,44281|1) - different pitches so consider moving a note on the second one to col 4 i mean, its a drum, but yaknow i applied it anyway, im going off your word
00:44:694 (44694|0,44694|3,44694|1,44831|3,44831|0,44831|1) - ^ ^

01:13:601 (73601|2,73601|3) - this is very different from the sounds before it, change to a single note, maybe in col 1 ya okay

EZ
still dont know what those red lines are for explained before

00:00:285 (285|0) - this whole section should be remapped for pitch done

00:04:224 (4224|3) - col 4 is very empty in the intro fixed with the remap

00:08:769 (8769|1) - LN issue again changed to vocal

00:18:815 (18815|3) - consider moving to 2 to avoid the anchor hai

00:44:143 (44143|2,44281|1,44694|3,44831|0) - these are singles but the other times where it's been the same sound you've used doubles changed

00:59:285 (59285|3,59560|2,59836|0,59836|1,60111|3,60386|2,60661|1,60661|0,60937|3,61212|2,61212|3) - this section is a huge difficulty spike for this diff changed

GL!
thank you very much!
Salty Mermaid
Hi M4M from my queue

0|1|2|3 for the columns

HD
  1. Try to be more consistent with Lns. For example, 00:10:269 (10269|0) - is the same sound as 00:19:090 (19090|0) - , yet there aren't the same lenght. There's a lot like that that are pretty obvious, so I won't mention them.
  2. 00:25:422 (25422|2,25422|1,25422|3,25560|2,25560|0,25560|1,25698|1,25835|3,25835|2,25835|0,25973|3,25973|1,25973|2,26111|2,26111|0) - I just don't know about that. It feels weird to play. Tho i'm not really sure what else to propose the way you map this part.
  3. 00:55:155 (55155|0,55201|1,55247|3,55293|2,55339|0,55385|1,55431|3,55477|2,55522|0) - Yes, I do hear why you put these notes in 1/6, but when you I actually play it, I just can't hear the sounds in 1/6. You should map the little "wee-wee" sounds, maybe somthing like this.
  4. This also means that there's a note at 00:55:534;
  5. That this one 00:56:102 (56102|3) - goes to 00:56:084;
  6. And that, as weird as it might looks, 00:56:188 (56188|2) - goes to 00:56:17. Indeed, because if you listen well, 00:56:084 (56084|3,56171|2,56257|3) - those three sounds are at equal distance.
  7. 01:01:487 This feels more comfortable to play.
  8. 01:04:585 (64585|1,64585|3) - Shouldn't they end at 01:04:722?

NM
  1. 00:11:107 (11107|2) - Move it to col 1.
  2. 00:11:244 (11244|1) - Move it to col 2.
  3. You could make a jack with those two Lns by moving 00:26:730 (26730|2) - to col 3.
  4. 00:31:479 You could male a triple here, the sound is loud enough for that. Do the same for the sounds like those in the parts that are like that.
  5. 00:40:289 ^
  6. 00:45:107 (45107|1) - To col 0.
  7. 00:45:107 (45107|2) - To col 3.
  8. 00:45:244 (45244|0) - To col 1.
  9. 00:45:244 (45244|3) - To col 2.

EZ
  1. 00:10:832 (10832|2) - I think it should be a Ln, 00:13:034 (13034|0) - and 00:15:236 (15236|1) - .
  2. 00:35:884 (35884|2) - If you wanna keep that Ln, put another Ln at 00:36:159, in col 1, probably.
  3. 00:44:143 (44143|1,44143|0,44281|2,44281|3) - They are the same sound as 00:44:694 (44694|3,44694|2,44831|1,44831|0) - and there's a missing double at 00:45:107. Do this.

That's my mod! Hope you like it.
Topic Starter
error_exe777

_Stronger_ wrote:

Hi M4M from my queue

0|1|2|3 for the columns

HD
  1. Try to be more consistent with Lns. For example, 00:10:269 (10269|0) - is the same sound as 00:19:090 (19090|0) - , yet there aren't the same lenght. There's a lot like that that are pretty obvious, so I won't mention them. will do in self mods
  2. 00:25:422 (25422|2,25422|1,25422|3,25560|2,25560|0,25560|1,25698|1,25835|3,25835|2,25835|0,25973|3,25973|1,25973|2,26111|2,26111|0) - I just don't know about that. It feels weird to play. Tho i'm not really sure what else to propose the way you map this part. ppppffft it works well to represent the song. personally i find it really fun to play so ima keep it
  3. 00:55:155 (55155|0,55201|1,55247|3,55293|2,55339|0,55385|1,55431|3,55477|2,55522|0) - Yes, I do hear why you put these notes in 1/6, but when you I actually play it, I just can't hear the sounds in 1/6. You should map the little "wee-wee" sounds, maybe somthing like this. nah i like it
  4. This also means that there's a note at 00:55:534;
  5. That this one 00:56:102 (56102|3) - goes to 00:56:084;
  6. And that, as weird as it might looks, 00:56:188 (56188|2) - goes to 00:56:17. Indeed, because if you listen well, 00:56:084 (56084|3,56171|2,56257|3) - those three sounds are at equal distance. i couldn't figure out what time that was snapped to so i deleted them altogether lmao
  7. 01:01:487 This feels more comfortable to play. okay
  8. 01:04:585 (64585|1,64585|3) - Shouldn't they end at 01:04:722? didn't see that, thanks

NM
  1. 00:11:107 (11107|2) - Move it to col 1.
  2. 00:11:244 (11244|1) - Move it to col 2. both done
  3. You could make a jack with those two Lns by moving 00:26:730 (26730|2) - to col 3. okay
  4. 00:31:479 You could male a triple here, the sound is loud enough for that. Do the same for the sounds like those in the parts that are like that.
  5. 00:40:289 ^ okay
  6. 00:45:107 (45107|1) - To col 0.
  7. 00:45:107 (45107|2) - To col 3.
  8. 00:45:244 (45244|0) - To col 1.
  9. 00:45:244 (45244|3) - To col 2. all fixed

EZ
  1. 00:10:832 (10832|2) - I think it should be a Ln, 00:13:034 (13034|0) - and 00:15:236 (15236|1) - .all fixed
  2. 00:35:884 (35884|2) - If you wanna keep that Ln, put another Ln at 00:36:159, in col 1, probably. okay
  3. 00:44:143 (44143|1,44143|0,44281|2,44281|3) - They are the same sound as 00:44:694 (44694|3,44694|2,44831|1,44831|0) - and there's a missing double at 00:45:107. Do this. done

That's my mod! Hope you like it.
thank you!
Syadow-
mod mod owo
EZ
00:17:714 - avoid double note with interval 1/2 beat owo, it hard to hit, i suggest like this https://osu.ppy.sh/ss/8660366

00:25:422 - same ^ like this http://osu.ppy.sh/ss/8660380 n why i remove the LN cuz u haven't map the synth sound like 00:18:264 - n emphasis 00:26:524 (26524|3) -
00:35:884 - okay the LN can be remove cuz not fit with the sound ._. n add note 00:36:022 - 00:36:159 - 00:35:884 - like this https://osu.ppy.sh/ss/8660389

00:44:143 (44143|1,44281|3,44694|2,44831|1,45107|0) - remove owo, a bit hard in this diff

00:59:010 (59010|0,59285|2) - what is dis owo ? how about this http://osu.ppy.sh/ss/8660421

01:13:876 - i assume that u use single in cymbal ._. okay

01:13:876 - move col 2

01:21:585 (81585|1) - move col 1
NM
00:11:657 (11657|1,11795|2) - not fit in stair pattern owo ctrl h

00:20:467 (20467|3,20605|2) - move col 1 n 4

00:26:730 (26730|3) - single owo, LN make hard to hit

00:51:852 - i suggest to cover 1/4 with LN uwu n like this http://osu.ppy.sh/ss/8660475
HD
00:27:074 (27074|3) - seems gud if the LN extend to 00:27:556 -

00:59:836 - triple like 00:59:010 (59010|1) -

01:19:933 (79933|1) - move col 3
good luck >w<)b
Topic Starter
error_exe777

Syadow- wrote:

mod mod owo
EZ
00:17:714 - avoid double note with interval 1/2 beat owo, it hard to hit, i suggest like this https://osu.ppy.sh/ss/8660366 i agree,
now i've got to fight with the angry modders who think they should be doubles like before. its changed loads


00:25:422 - same ^ like this http://osu.ppy.sh/ss/8660380 n why i remove the LN cuz u haven't map the synth sound like 00:18:264 - n emphasis 00:26:524 (26524|3) - okay
00:35:884 - okay the LN can be remove cuz not fit with the sound ._. n add note 00:36:022 - 00:36:159 - 00:35:884 - like this https://osu.ppy.sh/ss/8660389 all done

00:44:143 (44143|1,44281|3,44694|2,44831|1,45107|0) - remove owo, a bit hard in this diff okay

00:59:010 (59010|0,59285|2) - what is dis owo ? how about this http://osu.ppy.sh/ss/8660421 all done

01:13:876 - i assume that u use single in cymbal ._. okay oops fixed that

01:13:876 - move col 2 changed

01:21:585 (81585|1) - move col 1 changed
NM
00:11:657 (11657|1,11795|2) - not fit in stair pattern owo ctrl h done

00:20:467 (20467|3,20605|2) - move col 1 n 4 okay

00:26:730 (26730|3) - single owo, LN make hard to hit sure

00:51:852 - i suggest to cover 1/4 with LN uwu n like this http://osu.ppy.sh/ss/8660475 okay
HD
00:27:074 (27074|3) - seems gud if the LN extend to 00:27:556 - lol what. if you mean both sliders, there is a pitch change, and if you mean the one slider you selected, it makes no sense lmao

00:59:836 - triple like 00:59:010 (59010|1) - okay

01:19:933 (79933|1) - move col 3 kay
good luck >w<)b
thank you very much!
Akunosu
From my queue


General :
  1. I love the song, Would be good if this beatmap have a difficulty MX
 EZ:
  1. All is fine to me ^^
 NM :
  1. 00:08:466 (8466|2) - move in the position to 00:08:769 - , for it is similar like the "EZ"and "HD"
 HD :
  1. 00:18:402 (18402|2) - this part don't have sound, you should erased it; IMO this hold 00:18:264 (18264|3) - must hold on 00:18:609 -
  2. 01:16:079 (76079|1) - move to the column |4|

well, that is all

GL!
Topic Starter
error_exe777

Acnos wrote:

From my queue


General :
  1. I love the song, Would be good if this beatmap have a difficulty MX mm, i agree, but due to the nature of the song, it would be hard to get anything above the HD without overmapping tons. and it's way too late lol
 EZ:
  1. All is fine to me ^^ that's reassuring
 NM :
  1. 00:08:466 (8466|2) - move in the position to 00:08:769 - , for it is similar like the "EZ"and "HD" fixed
 HD :
  1. 00:18:402 (18402|2) - this part don't have sound, you should erased it; IMO this hold 00:18:264 (18264|3) - must hold on 00:18:609 - i agree ish. there are two sounds, shown by the slight dip in volume when listening at 25%. it is also clear at 100% anyway
  2. 01:16:079 (76079|1) - move to the column |4| okay, fixed whole section

well, that is all

GL!
thank youuuuuu
AHHHHHHHHHHHHHH
I'm lazy...
0|1|2|3
EZ
00:08:466 (8466|1,8466|2) - Why is this a double?
00:25:835 (25835|2) - I know that this is an EZ diff but the main sound isn't at 00:25:835 (25835|2) but at 00:25:698 . You should
+) Place a note at 00:25:698(25698|2) and move 00:25:835 (25835|2) to 1 or
+) Move 00:25:835 (25835|2) to 00:25:698 (25698|2)
00:26:248 (26248|1) - You mapped the violin(?) notes before so you should add some notes here to represent the violin sound here
00:45:107 (45107|0) - Same problem with 00:25:835(25835|2)
00:46:896 (46896|3) - The main sound start at 00:47:034
01:13:463 (73463|3) - Same problem with 00:25:835(25835|2)
NM
00:26:799 (26799|2) - There's a sound here
00:29:277 (29277|2) - Move to 1 to avoid anchor
00:32:030 (32030|3) - Move to 2 ^
00:33:682 (33682|1,34232|1) - Move to 2 ^
01:03:965 (63965|0,63965|2) - The previous ones are triples, why is this one a double?
01:10:022 (70022|1,70022|3) - The snare is here and you decided to make this a double and 01:09:471 (69471|2,69471|3,69471|1) a triple. Switch it
01:11:123 (71123|0,71123|1) - ^
01:12:224 (72224|2,72224|0) - ^
HD
00:47:447 (47447|2) - Make this a double
00:49:649 (49649|3) - ^
Well, I don't see a lot of problem in this diff so yeah... sry for the short mod in this diff
Very gud song choice. Hope this help and GL
Topic Starter
error_exe777

[B A D] wrote:

I'm lazy...
0|1|2|3
EZ
00:08:466 (8466|1,8466|2) - Why is this a double? one for the synth thing, the other for the vocal. doesn't really work without both
00:25:835 (25835|2) - I know that this is an EZ diff but the main sound isn't at 00:25:835 (25835|2) but at 00:25:698 . You should
+) Place a note at 00:25:698(25698|2) and move 00:25:835 (25835|2) to 1 or
+) Move 00:25:835 (25835|2) to 00:25:698 (25698|2) lol what. it don't hear any major sound there. even so, i wouldn't change it as it's EZ
00:26:248 (26248|1) - You mapped the violin(?) notes before so you should add some notes here to represent the violin sound here what violin lmao
00:45:107 (45107|0) - Same problem with 00:25:835(25835|2) oh here, it's to emphasise the drums.
00:46:896 (46896|3) - The main sound start at 00:47:034 no it isn't
01:13:463 (73463|3) - Same problem with 00:25:835(25835|2) again, emphasis
NM
00:26:799 (26799|2) - There's a sound here represented by the slider, if there is another one, it's to quiet
00:29:277 (29277|2) - Move to 1 to avoid anchor
00:32:030 (32030|3) - Move to 2 ^
00:33:682 (33682|1,34232|1) - Move to 2 ^ you kinda contradicted yourself with these haflway through, but i did change it
01:03:965 (63965|0,63965|2) - The previous ones are triples, why is this one a double? fixed
01:10:022 (70022|1,70022|3) - The snare is here and you decided to make this a double and 01:09:471 (69471|2,69471|3,69471|1) a triple. Switch it
01:11:123 (71123|0,71123|1) - ^
01:12:224 (72224|2,72224|0) - ^ again, i got a bit muddled up but i think i fixed it
HD
00:47:447 (47447|2) - Make this a double
00:49:649 (49649|3) - ^ lol why. if it's the vocals, no thanks
Well, I don't see a lot of problem in this diff so yeah... sry for the short mod in this diff not many problems? i'm glad to hear that
Very gud song choice. Hope this help and GL


thanks for the help!
Envory
Hi Owen!
Here your req!
Sorry for delaying..



|1|2|3|4|







General
Your Background are too larger..make it smaller~





NM
00:10:269 (10269|2) - Didn't this LN end at 00:10:413 - ?? like HD diff
00:10:557 (10557|3) - Move to col 1
00:10:694 (10694|0) - move to col 2
00:43:042 (43042|1) - move 1 note at col 2 to col 3
01:02:864 (62864|0,62864|1) - Delete 1 note at col 2 ( that hit aren't too loud)
01:03:965 (63965|3) - same here ^ at col 3





HD
00:27:625 (27625|2) - Move 1 note at col 3 to col 4 (make it readable for 1st playing)
01:08:370 (68370|0) - same like before.. put 3 notes are too excessive i think if the sound just like that so del 1 note at col 1




Ok GL Owen! :D :D :D
Topic Starter
error_exe777

Envory wrote:

Hi Owen!
Here your req!
Sorry for delaying..



|1|2|3|4|







General
Your Background are too larger..make it smaller~ done, thanks for pointing it out





NM
00:10:269 (10269|2) - Didn't this LN end at 00:10:413 - ?? like HD diff no because it's representing the bass sound thing
00:10:557 (10557|3) - Move to col 1 okay
00:10:694 (10694|0) - move to col 2 okay
00:43:042 (43042|1) - move 1 note at col 2 to col 3 done
01:02:864 (62864|0,62864|1) - Delete 1 note at col 2 ( that hit aren't too loud) i agree
01:03:965 (63965|3) - same here ^ at col 3 fixed





HD
00:27:625 (27625|2) - Move 1 note at col 3 to col 4 (make it readable for 1st playing) okay
01:08:370 (68370|0) - same like before.. put 3 notes are too excessive i think if the sound just like that so del 1 note at col 1 because it's a HD i will keep it. and the drums are strong enough anyway




Ok GL Owen! :D :D :D
thank you very much!
Unpredictable
ok some anime stuff, let's give this a shot >:]

1|2|3|4

EZ
- 01:10:022 (70022|0) - I think this should be moved to column 2 and 01:10:572 (70572|1) - this to column 1 because I think that for new players, it's more easier tapping to a column that wasn't recent just used
- 01:14:702 (74702|3) - I would move this to column 2 to avoid this three way 01:14:151 (74151|3,74702|3,75253|3) - which may be harder for starting players.

NM
- 00:57:908 (57908|3) - I don't agree with this being here because it creates this mess of 00:57:358 (57358|3,57633|3,57908|3) - which I think is unneeded for a NM diff imo. I would change 00:57:908 (57908|3) - this to column 1 and 00:58:184 (58184|0) - this to column 3

HD
- 00:08:618 (8618|0) - Would move this to column 2 as it avoid the overuse of column in this section. ex. 00:08:012 (8012|0,8315|0,8618|0) -

alright, enjoy :)
Topic Starter
error_exe777

Unpredictable wrote:

ok some anime stuff, let's give this a shot >:]

1|2|3|4

EZ
- 01:10:022 (70022|0) - I think this should be moved to column 2 and 01:10:572 (70572|1) - this to column 1 because I think that for new players, it's more easier tapping to a column that wasn't recent just used
- 01:14:702 (74702|3) - I would move this to column 2 to avoid this three way 01:14:151 (74151|3,74702|3,75253|3) - which may be harder for starting players.

NM
- 00:57:908 (57908|3) - I don't agree with this being here because it creates this mess of 00:57:358 (57358|3,57633|3,57908|3) - which I think is unneeded for a NM diff imo. I would change 00:57:908 (57908|3) - this to column 1 and 00:58:184 (58184|0) - this to column 3

HD
- 00:08:618 (8618|0) - Would move this to column 2 as it avoid the overuse of column in this section. ex. 00:08:012 (8012|0,8315|0,8618|0) -

alright, enjoy :)
applied all of them. thank you very much!
booty
NM from my Modding Queue


1|2|3|4


HD

00:15:374 (15374|3,15511|2,15511|0) - This LN could realistically start at 00:15:236 (15236|2) - as the prominent sound starts there
00:18:677 (18677|3) - Delete this LN
00:18:540 (18540|1) - Extend this LN to finish when ^ that LN did
00:24:734 (24734|3,24734|2,25147|3,25147|2) - I don't believe these two doubles are necessary, replacing them with two singles and proper hitsounding is a better alternative. This is a suggestion cause 00:25:422 (25422|2,25422|1) - this also is a double but is much louder and warrants one
00:25:973 (25973|1,25973|2) - ^
00:26:111 (26111|0) - I can't hear what this is note is mapped too, might be on my side though

Short mod but I felt this was fairly well mapped, 00:27:625 (27625|2,27625|3) - I do feel this section starting from here could use some LN's but that ultimately your decision if you want to add them
Topic Starter
error_exe777

booty wrote:

NM from my Modding Queue


1|2|3|4


HD

00:15:374 (15374|3,15511|2,15511|0) - This LN could realistically start at 00:15:236 (15236|2) - as the prominent sound starts there what.
no it isn't

00:18:677 (18677|3) - Delete this LN
00:18:540 (18540|1) - Extend this LN to finish when ^ that LN did they are different. there is a dip in volume suggesting the change. plus,
it's clear to hear at full speed

00:24:734 (24734|3,24734|2,25147|3,25147|2) - I don't believe these two doubles are necessary, replacing them with two singles and proper hitsounding is a better alternative. This is a suggestion cause 00:25:422 (25422|2,25422|1) - this also is a double but is much louder and warrants one mm,
i agree ish. i agree the other ones are louder, but it suits better with doubles as it's more prominent and you would realise it's representing the drums without it.

00:25:973 (25973|1,25973|2) - ^
00:26:111 (26111|0) - I can't hear what this is note is mapped too, might be on my side though oh shit didn't notice this thanks

Short mod but I felt this was fairly well mapped, 00:27:625 (27625|2,27625|3) - I do feel this section starting from here could use some LN's but that ultimately your decision if you want to add them ahA i was waiting for someone to pick this up. right, i'm keeping it. mostly because it give more emphasis on the new drums in this section. next, it differs in the song in a way. it would make sense if i added the OP's video, and you could see the change. i represented this through variation. two birds with one stone. finally, if i mapped the LN's, there would be quads due to the triples from the drums and i want to avoid that lmao
thanks for the mod!
Raveille
from rrm

|1|2|3|4|

EZ
00:51:852 (51852|3,54054|0) - swap these for PR (ctrl+h)

NM
00:08:315 (8315|0) - move this to 4 and 00:08:618 (8618|3) - remove this because it shouldnt be a double here
00:47:447 (47447|2) - this shd be at 4 for PR

HD
00:08:618 (8618|1) - remove this because it shouldnt be a double
00:20:054 (20054|2,20192|1) - shift these one column to the left to prevent jack
00:24:321 (24321|2) - move this to 1 to prevent jack
00:35:196 (35196|1) - move this to 3 to prevent jack
00:57:358 - this shouldnt be a triple LOL make it a double instead, remove col 3
01:00:111 - 01:00:386 - should have notes here for the strings
01:15:941 (75941|0) - move to 2 to prevent jack

idk why you would try to create a few random jacks in HD but it doesnt help with flow so check them again. good luck dude :3
Topic Starter
error_exe777

Raveille wrote:

from rrm

|1|2|3|4|

EZ
00:51:852 (51852|3,54054|0) - swap these for PR (ctrl+h) okay

NM
00:08:315 (8315|0) - move this to 4 and 00:08:618 (8618|3) - remove this because it shouldnt be a double here okay
00:47:447 (47447|2) - this shd be at 4 for PRokay

HD
00:08:618 (8618|1) - remove this because it shouldnt be a double yep
00:20:054 (20054|2,20192|1) - shift these one column to the left to prevent jack okay
00:24:321 (24321|2) - move this to 1 to prevent jack no, because the doubles are representing the snare thing, so i want them in the same column
00:35:196 (35196|1) - move this to 3 to prevent jack okay
00:57:358 - this shouldnt be a triple LOL make it a double instead, remove col 3 why not? it's way stronger than anything heard before this
01:00:111 - 01:00:386 - should have notes here for the strings nah i prefer it as it is
01:15:941 (75941|0) - move to 2 to prevent jack cool didn't notice that thanks

idk why you would try to create a few random jacks in HD but it doesnt help with flow so check them again. as in like, 00:27:625 to 00:45:244 ? if so you're wrong, it's representing pitch. but if you're talking about the ones you mentioned then yeah you're right good luck dude :3
thank you!
Mirea
halo owen
mod request from queue


EZ
01:03:139 - add 1 note for drum, col 4 is my recommendation to make it balance

01:04:791 (64791|2) - replace with 1/2 LN for the synth, consistency with them 01:05:066 (65066|0,65342|1) -

01:16:079 - should be 2 notes here, similar with 01:13:876 - there are a drum and cymbal,

01:18:281 - ^

01:20:483 - ^

NM
00:08:618 (8618|0) - these LN should be starts here 00:08:769 - hear it with playrate 25%

00:10:969 (10969|3) - 00:13:171 (13171|2) - 00:15:374 (15374|3) - unsure but i think those 1/2 LNs should be starts at white thick
i heard it clearly with 25% the violin starts there, kinda weird for me if u put them on red thick

00:16:750 (16750|0,16888|1,17026|2,17301|2,17439|1,17576|0) - i dont understand whats this notes stands for,
i think i doesnt fit the beat, also the violin.

should be LN at 00:16:613 - 00:16:888 - 00:17:163 - 00:17:439 - thats how u mapped the violin
make it more simple at pattern because its still normal diff
u can map the violin with 1/2 normal notes like u do at 00:16:750 - for the violins like 00:22:669 - 00:23:082 -

00:27:625 - 00:28:175 - 00:29:277 - 00:30:378 - heeyy its getting overmapped, really. and the other above as well.
still in NM diff, u dont need to put 3 notes there.

00:28:726 - i think all of kick sounds like this one should be 1 notes only, and put 2 notes for snare+cymbal.

00:27:625 - for this one, look at ur hard diff, there are only 2 notes in HD diff

00:27:625 - until 00:44:143 - that was realllyy empty, u can map the violin with normal note like the previous stanza,
it would be boring pattern if u ignore the violin there

00:45:244 - 1 LN is enough maybe :/

00:44:969 - add a note here? to increase the emphasize

00:52:127 - 00:53:916 - those notes, i think u dont need to map the synth in this diff because u only map the vocal with LN
such as 00:45:244 (45244|2,46896|1,47447|3,49649|0,51852|3) - and ignored the synth
00:51:852 (51852|3) - these LN should end here 00:54:054 - for the long vocal

well thats all from me
pls do not overmapping >.>

goodluck <3
Topic Starter
error_exe777

chouyaa wrote:

halo owen
mod request from queue


EZ
01:03:139 - add 1 note for drum, col 4 is my recommendation to make it balance okay

01:04:791 (64791|2) - replace with 1/2 LN for the synth, consistency with them 01:05:066 (65066|0,65342|1) - they are different sounds.
the LNs' sound is not there with the ones before


01:16:079 - should be 2 notes here, similar with 01:13:876 - there are a drum and cymbal, nah, because it's EZ and doing that would put that section on par with NM.

01:18:281 - ^

01:20:483 - ^

NM
00:08:618 (8618|0) - these LN should be starts here 00:08:769 - hear it with playrate 25% uhh, no it doesn't, it starts there lol.
it fits better there than at the white tick


00:10:969 (10969|3) - 00:13:171 (13171|2) - 00:15:374 (15374|3) - unsure but i think those 1/2 LNs should be starts at white thick
i heard it clearly with 25% the violin starts there, kinda weird for me if u put them on red thick because it's representing the long bass sound thing in the bg. it's faint, but it's there. if it's too faint it lines up with the violin anyway

00:16:750 (16750|0,16888|1,17026|2,17301|2,17439|1,17576|0) - i dont understand whats this notes stands for,
i think i doesnt fit the beat, also the violin. the violin lmao. it's too fast to be all LNs. and a bit of variation

should be LN at 00:16:613 - 00:16:888 - 00:17:163 - 00:17:439 - thats how u mapped the violin
make it more simple at pattern because its still normal diff as i said before, its fine
u can map the violin with 1/2 normal notes like u do at 00:16:750 - for the violins like 00:22:669 - 00:23:082 - eh

00:27:625 - 00:28:175 - 00:29:277 - 00:30:378 - heeyy its getting overmapped, really. and the other above as well.
still in NM diff, u dont need to put 3 notes there. ya i agree kinda. it puts more emphasis on the drums introduced in this section but is slightly boring i agree. plus, the 3 notes are okay. making them all doubles doesn't work, and doubles and singles is too little. if this section is too much of a problem, then i've got a BN modding this soon so yaknow ill wait for their word lmao

00:28:726 - i think all of kick sounds like this one should be 1 notes only, and put 2 notes for snare+cymbal.

00:27:625 - for this one, look at ur hard diff, there are only 2 notes in HD diff sHIT thanks for pointing that out

00:27:625 - until 00:44:143 - that was realllyy empty, u can map the violin with normal note like the previous stanza,
it would be boring pattern if u ignore the violin there as i said, waiting on BN

00:45:244 - 1 LN is enough maybe :/ what. it already is

00:44:969 - add a note here? to increase the emphasize no. bc it's already a double and doesn't call for a triple

00:52:127 - 00:53:916 - those notes, i think u dont need to map the synth in this diff because u only map the vocal with LN
such as 00:45:244 (45244|2,46896|1,47447|3,49649|0,51852|3) - and ignored the synth
00:51:852 (51852|3) - these LN should end here 00:54:054 - for the long vocal the synths are most prominent when i mapped them,
so it's fine. also, this slider 00:51:852 (51852|3) is representing the 1/4, so doesn't need extending

well thats all from me
pls do not overmapping >.>

goodluck <3
thank youuuuuuuuuuuuu
dkingo
Hi, NM from my queue, this map is pretty well done, so there's nothing much to mention

>.<
1|2|3|4

EZ
  1. 00:36:985 (36985|0) - This mini jack is avoidable so move it to col 3
  2. 00:37:536 (37536|2) - Move to col 1 if you applied the previous one
  3. 00:39:188 (39188|1) - I don't like same chord appears twice, move to col 3 and rearrange this section a bit
NM
  1. 00:44:694 (44694|1,44831|3) - Ctrl+G, first it can avoid the jacks on col 1 and col 4, and the same pattern doesn't appears twice
  2. 00:59:836 (59836|3,60111|3,60386|3) - Maybe rearrange this? There is no reason to use jack here
  3. 01:04:240 - Remove a note, it's too hard on NM diff

Good luck!
Topic Starter
error_exe777

dkingo wrote:

Hi, NM from my queue, this map is pretty well done, so there's nothing much to mention

>.<
1|2|3|4

EZ
  1. 00:36:985 (36985|0) - This mini jack is avoidable so move it to col 3
  2. 00:37:536 (37536|2) - Move to col 1 if you applied the previous one
  3. 00:39:188 (39188|1) - I don't like same chord appears twice, move to col 3 and rearrange this section a bit
    I rearranged everything to apply them
NM
  1. 00:44:694 (44694|1,44831|3) - Ctrl+G, first it can avoid the jacks on col 1 and col 4, and the same pattern doesn't appears twice i like the current pattern
  2. 00:59:836 (59836|3,60111|3,60386|3) - Maybe rearrange this? There is no reason to use jack here done
  3. 01:04:240 - Remove a note, it's too hard on NM diff okay

Good luck!
thank you!
Oscyy
Wtf how many star have you shoot? This isnt for loved right? D:
Madoka2574
Hello :D From your modding queue t/615159

EZ
00:30:928 (30928|3,31479|2) - Ctrl+G
00:33:131 (33131|2,33682|0,33682|3,34232|0,34783|1,34783|3) - like this https://puu.sh/wYyrE/ee13b51be6.png
00:40:839 (40839|2) - column 2 and 00:41:390 (41390|3) - column 3
00:41:390 (41390|0,41390|3,41941|1,42491|3,42491|2,43042|1,43593|3,43593|0) - like this https://puu.sh/wYyzQ/43c90fcae8.png
The reason for the changes above:
only when there's a finish sound should the notes be at column 1 and 4.And to avoid anchor as possible.
01:16:079 - 01:18:281 - 01:20:483 - should be double and then 1.37 stars,it is still Easy diff.
01:00:111 - 01:00:386 - full 1/2 please
01:03:139 (63139|1) - move to column 1.So many notes here 01:03:139 (63139|1,63414|1,63690|1,63965|1,64240|1) -
NM
00:10:125 - I think it is OK to add a note here and in similar parts.It won't be too hard...
00:52:953 - It is okay to add 1/3,since you made it LNs in HD diff and that is harder of course.
00:58:734 - 1/2 like HD diff also feels good.Well it depends on yourself
01:03:139 - add a note at column 2
01:13:601 (73601|1) - I think you can delete it because the previous notes are only for drum.
HD
00:08:769 - there can be more notes XD well it doesn't matter
00:27:350 (27350|0,27350|1) - 1/1 LN feels better to me.
00:50:750 - a sound here,add a note.
01:08:095 (68095|0) - move to 4 and 01:08:645 (68645|1) - move to 1
01:10:848 (70848|2) - move to 2

In general I think it is really a nice map(The map that is already ranked really sucks to play with SVs and jacks)
Good luck ;)
Topic Starter
error_exe777

OscarRickyH02 wrote:

Wtf how many star have you shoot? This isnt for loved right? D:

lol idk, felt like it. i'm not the only one tho. i'm probably gonna stop now anyway.
Topic Starter
error_exe777

Madoka2574 wrote:

Hello :D From your modding queue t/615159

EZ
00:30:928 (30928|3,31479|2) - Ctrl+G
00:33:131 (33131|2,33682|0,33682|3,34232|0,34783|1,34783|3) - like this https://puu.sh/wYyrE/ee13b51be6.png
00:40:839 (40839|2) - column 2 and 00:41:390 (41390|3) - column 3
00:41:390 (41390|0,41390|3,41941|1,42491|3,42491|2,43042|1,43593|3,43593|0) - like this https://puu.sh/wYyzQ/43c90fcae8.png
The reason for the changes above:
only when there's a finish sound should the notes be at column 1 and 4.And to avoid anchor as possible. okay ill make sure
01:16:079 - 01:18:281 - 01:20:483 - should be double and then 1.37 stars,it is still Easy diff.
01:00:111 - 01:00:386 - full 1/2 please
01:03:139 (63139|1) - move to column 1.So many notes here 01:03:139 (63139|1,63414|1,63690|1,63965|1,64240|1) - accepted all
NM
00:10:125 - I think it is OK to add a note here and in similar parts.It won't be too hard... ill pass because i think this section is fine now. took a while to rule out inconsistencies so ima keep it
00:52:953 - It is okay to add 1/3,since you made it LNs in HD diff and that is harder of course. eh, no thanks
00:58:734 - 1/2 like HD diff also feels good.Well it depends on yourself it's completely different so ima keep it
01:03:139 - add a note at column 2 oh shit yeah thanks
01:13:601 (73601|1) - I think you can delete it because the previous notes are only for drum. nah because there is a sound behind it
HD
00:08:769 - there can be more notes XD well it doesn't matter eh. i used to have notes but it ruined the map. the sounds too erratic honestly.
00:27:350 (27350|0,27350|1) - 1/1 LN feels better to me. okay
00:50:750 - a sound here,add a note. no there isn't, for what im charting anyways
01:08:095 (68095|0) - move to 4 and 01:08:645 (68645|1) - move to 1 kay
01:10:848 (70848|2) - move to 2 sure

In general I think it is really a nice map(The map that is already ranked really sucks to play with SVs and jacks) YESSS OH MY GOD somebody other than me who thought that map was bad. i made this make on the sole reason that i wanted a better version than that omg
Good luck ;)
thank you very much!
genkicho
NM+ From My Mod Que


col 1 2 3 4

HD
sorry i cant give pattern suggestion, the song is so repetitiveee
btw is something wrong with the timing? i couldnt mod well >.>

00:10:125 - missing note (?)
00:10:694 (10694|3,10969|3) - theyre different sound, i suggest you to move col like 00:39:325 (39325|2,39601|1,39876|1) - and apply it to whole map >.>
00:14:548 (14548|1,14685|3) - the sound is descending, i suggest move them to 2|1 cuz theyre ascending
00:13:584 (13584|2) - move to 1 cuz the descending sound is to left side ( look at 00:13:860 (13860|3,13997|2,14135|1,14273|0) - )
00:16:062 (16062|3) - move to 3
00:16:200 (16200|1) - move to 4
00:16:337 (16337|1) - move to 2
00:20:605 (20605|0) - move to 4
00:20:742 (20742|3) - move to 2
aww anyway the point is to sync the note with the music
00:24:734 (24734|0) - no beat (?)
00:28:864 (28864|2) - im sure this is no beat, cuz theyre not the same interval like this one 00:29:414 (29414|2,29552|1) -
00:31:101 (31101|3,31238|1) - ok this one seems ok compared to 00:28:864 (28864|2,29001|1) - i suggest keep consistency,,,
00:29:827 (29827|1,29965|1) - this one follow the pitch, but 00:27:762 (27762|0,27900|1) - they dont follow, sometime ignoring consistency is ok, but the pattern is so simple that i suggest dont ignore consistency
00:31:479 (31479|2,31754|2,32030|2,32305|2,32580|2) - i suggest avoid this cuz you hav many space to move the notes, like move 00:32:305 (32305|2) - to 2
00:33:269 (33269|3,33406|2) - i think wrong timing like before
Now im sure dis map has timing issue, sorry i cant help with timingg
01:00:248 (60248|1,60524|0,60661|1,60661|2) - recheck this part (?) im sure something is wrong here
01:03:139 (63139|1,63414|1,63690|1,63965|1,64240|1) - avoid (?) by moving 01:03:690 (63690|1) - to 1
00:35:333 (35333|1,35471|2) - whats dis

i think thats all, i cant mod muchh with this timing issue and repetitive song >.>
Topic Starter
error_exe777

genkicho wrote:

NM+ From My Mod Que


col 1 2 3 4

HD
sorry i cant give pattern suggestion, the song is so repetitiveee
btw is something wrong with the timing? i couldnt mod well >.>

00:10:125 - missing note (?) no. it's one sound if you listen closely
00:10:694 (10694|3,10969|3) - theyre different sound, i suggest you to move col like 00:39:325 (39325|2,39601|1,39876|1) - and apply it to whole map >.> nah it's fine. i would explain my logic but cba
00:14:548 (14548|1,14685|3) - the sound is descending, i suggest move them to 2|1 cuz theyre ascending okay
00:13:584 (13584|2) - move to 1 cuz the descending sound is to left side ( look at 00:13:860 (13860|3,13997|2,14135|1,14273|0) - ) okay
00:16:062 (16062|3) - move to 3
00:16:200 (16200|1) - move to 4
00:16:337 (16337|1) - move to 2
00:20:605 (20605|0) - move to 4
00:20:742 (20742|3) - move to 2 all done
aww anyway the point is to sync the note with the music
00:24:734 (24734|0) - no beat (?) shiT DIDN'T SEE THAT thanks
00:28:864 (28864|2) - im sure this is no beat, cuz theyre not the same interval like this one 00:29:414 (29414|2,29552|1) - it's there, listen at 25%
00:31:101 (31101|3,31238|1) - ok this one seems ok compared to 00:28:864 (28864|2,29001|1) - i suggest keep consistency,,, okay i changed all the ones i thought were correct
00:29:827 (29827|1,29965|1) - this one follow the pitch, but 00:27:762 (27762|0,27900|1) - they dont follow, sometime ignoring consistency is ok, but the pattern is so simple that i suggest dont ignore consistency i was going to keep the first set as an exception bc of the LN's before but i found a way to implement it while it being playable
00:31:479 (31479|2,31754|2,32030|2,32305|2,32580|2) - i suggest avoid this cuz you hav many space to move the notes, like move 00:32:305 (32305|2) - to 2 okay
00:33:269 (33269|3,33406|2) - i think wrong timing like before
Now im sure dis map has timing issue, sorry i cant help with timingg eh, it's just that part
01:00:248 (60248|1,60524|0,60661|1,60661|2) - recheck this part (?) im sure something is wrong here i tried to find something but i'm sure it's fine
01:03:139 (63139|1,63414|1,63690|1,63965|1,64240|1) - avoid (?) by moving 01:03:690 (63690|1) - to 1 sure
00:35:333 (35333|1,35471|2) - whats dis it's representing the same sound as the LN's above, but it's less intense so has one LN instead of two

i think thats all, i cant mod muchh with this timing issue and repetitive song >.>
thank youuuuuuuuuuuuuuuuuu
KcHecKa
dont like song

HD:

00:31:101 (31101|3,31238|1) - i dont think so. , just map it to 1/4
01:00:111 - why not map note to this tick mark

NM:
00:05:133 (5133|2) - this could be a jump
00:19L641 - put a note on this tick mark
same for 00:21:843 -


ok i think i saying enough :(
Topic Starter
error_exe777

KcHecKa wrote:

dont like song

HD:

00:31:101 (31101|3,31238|1) - i dont think so. , just map it to 1/4 eh this whole section with these is iffy. i'll wait for a BN's word
01:00:111 - why not map note to this tick mark bc i'm representing a different sound

NM:
00:05:133 (5133|2) - this could be a jump what
00:19L641 - put a note on this tick mark no, i'm only charting the synth thing
same for 00:21:843 - ^^

ok i think i saying enough :(
sorry, no kudos. thanks for the effort tho lmao
Rivals_7
M4M
1234

[HD]

00:24:046 (24046|3,24321|3,24321|2,24459|2,24734|2,24734|3,24872|2,25147|3,25147|2) - a little bit too much for the right hand dont you think?

00:25:422 (25422|1,25422|3,25422|2,25560|1,25560|2,25560|0,25835|3,25835|0,25835|2,25973|3,25973|2,25973|1) - holy celestia there's no way this is comfortable in 218 bpm lol. at least reduce the LN i guess

00:34:232 - would do something like - https://puu.sh/x0yhw/5b7ede2385.png - becus pitch xd

00:37:536 (37536|1,37696|0,37834|1,38086|1,38224|0,38362|1,38637|1,38775|1) - k somehow, majority of this diff are on the hand balancing stuff (this one is many of them). try to rearrange them

00:50:613 (50613|0) - to - 00:51:576 (51576|1) - i feel like there's something missing around here

00:55:155 (55155|0,55201|1,55247|3,55293|2,55339|0,55385|1,55431|3,55477|2,55522|0) - i dont hear anything relevant to 1/6 burst at alll lmao but eh this is really hard to map

This visualizes all the noise in this part (on 1/12). they're not straight 1/6, some are exist 1/12
maybe try to figure out things here (pls dont use old ranked map as an excuse. we're in 2017 and thats totally irrelevant)

01:00:111 - add note for kicks. you did that everywhere else so why not here? looks inconsistent

01:01:487 (61487|2,61625|2,61763|0,61763|2,61900|0,61900|1,62038|1,62038|2,62176|2,62176|3,62313|3) - god no, all the one handed jacks and random triple jacks makes me wanna quit w
suggestion i think


01:03:965 (63965|1,63965|0,63965|2) - tfw no snare but three noter. so how do you explain - 01:02:864 (62864|2,62864|3) - ? they're the same
01:08:370 (68370|3,68370|0,68370|2) - same
01:09:471 (69471|2,69471|0,69471|1) - smea
01:10:572 (70572|3,70572|2,70572|1) - jeff

01:14:427 (74427|2,74702|2,74977|2) - :thonk: pls at least avoid stacks like this. not aesthetic man

01:17:914 (77914|1,78006|0,78097|1,78281|0,78281|1) - kms tbh (the heck you handle 1/6 mini LN trill lol)

-------------------------------------------

about the snapping you ask for, I found most of violin melody are not landed correctly in 1/4. ex: - 00:30:516 (30516|0,30791|3) - they should be moved to 1/6 line above ( - 00:30:561 - 00:30:837 - respectively).
00:31:101 (31101|3,31238|1) - this as well

considering the snapping are kinda irrational due to song nature, the lower diff might be simplifed under 1/4 snaps to avoid issues of using relatively high snap in easier diff as they need more proper timing to hit and most newbies ofc cant do that
-----------------------------------------

[NM]

01:17:455 (77455|0,77730|1,78006|0,78281|1,78556|0,78832|1) - if i must say, not really aesthetic imo. plays kinda bland too. maybe something like


pmuch thats the only thing i could tell

[EZ]

spread is kinda lel

from here you see EZ -> NM difference. firstly, Look at LN position between them. Not consistent
secondly, the gap between them is suprisingly huge despite the SR being reasonable but i dont think any BN will let this through. This make the newbies who want to progress from EZ will definitely having a hard time passing the NM itself. on the other hand, the difference between NM and HD arent really huge

some of the NM's short notes are only converted into LN in HD. you also want to see hows do you manage the LN as well there

two solution. buff the EZ diff, or add a new diff between them.

also near the last section

why is EZ had an equal density with NM??

nothing to say about the pattern tho as you might remap some of the section to buff it anyways

GL o/
Topic Starter
error_exe777

Rivals_7 wrote:

M4M
1234

[HD]

00:24:046 (24046|3,24321|3,24321|2,24459|2,24734|2,24734|3,24872|2,25147|3,25147|2) - a little bit too much for the right hand dont you think? changed it to balance

00:25:422 (25422|1,25422|3,25422|2,25560|1,25560|2,25560|0,25835|3,25835|0,25835|2,25973|3,25973|2,25973|1) - holy celestia there's no way this is comfortable in 218 bpm lol. at least reduce the LN i guess alright, i kept the LN's inbetween the doubles to make gameplay easier

00:34:232 - would do something like - https://puu.sh/x0yhw/5b7ede2385.png - becus pitch xd mm, okay. changed for both sections

00:37:536 (37536|1,37696|0,37834|1,38086|1,38224|0,38362|1,38637|1,38775|1) - k somehow, majority of this diff are on the hand balancing stuff (this one is many of them). try to rearrange them okay, thanks

00:50:613 (50613|0) - to - 00:51:576 (51576|1) - i feel like there's something missing around here personally, i don't. however, it may be down to the main sound dropping out and making the vocal more prominent, so this section is fine honestly.

00:55:155 (55155|0,55201|1,55247|3,55293|2,55339|0,55385|1,55431|3,55477|2,55522|0) - i dont hear anything relevant to 1/6 burst at alll lmao but eh this is really hard to map

This visualizes all the noise in this part (on 1/12). they're not straight 1/6, some are exist 1/12
maybe try to figure out things here (pls dont use old ranked map as an excuse. we're in 2017 and thats totally irrelevant HAHAHA that map is a dumpster fire, honestly. i made this map because that map let this song down, and i wanted a better set. anyway i digress) ugh this section is a pain in the ass. i made those previous 1/6 bursts into LN's as it sounds at full speed, and added two 1/6 notes for a different sound. i swear this part has been mention in every mod omg

01:00:111 - add note for kicks. you did that everywhere else so why not here? looks inconsistent initally i couldn't hear them so i didn't implement them. i can hear them now somehow so i added them

01:01:487 (61487|2,61625|2,61763|0,61763|2,61900|0,61900|1,62038|1,62038|2,62176|2,62176|3,62313|3) - god no, all the one handed jacks and random triple jacks makes me wanna quit w
suggestion i think
hahahahah calm down it's not that bad. but okay i changed it to what you said

01:03:965 (63965|1,63965|0,63965|2) - tfw no snare but three noter. so how do you explain - 01:02:864 (62864|2,62864|3) - ? they're the same
01:08:370 (68370|3,68370|0,68370|2) - same
01:09:471 (69471|2,69471|0,69471|1) - smea
01:10:572 (70572|3,70572|2,70572|1) - jeff alright alright i get my doubles and triples mixed up when LN's are involved. i fixed these

01:14:427 (74427|2,74702|2,74977|2) - :thonk: pls at least avoid stacks like this. not aesthetic man okay, i listened to this section 16 times to make sure each column didn't have stacks more than 2

01:17:914 (77914|1,78006|0,78097|1,78281|0,78281|1) - kms tbh (the heck you handle 1/6 mini LN trill lol) okay, i changed them to avoid that part you highlighted. i don't find it awkward to play but okayy

-------------------------------------------

about the snapping you ask for, I found most of violin melody are not landed correctly in 1/4. ex: - 00:30:516 (30516|0,30791|3) - they should be moved to 1/6 line above ( - 00:30:561 - 00:30:837 - respectively).
00:31:101 (31101|3,31238|1) - this as well

considering the snapping are kinda irrational due to song nature, the lower diff might be simplifed under 1/4 snaps to avoid issues of using relatively high snap in easier diff as they need more proper timing to hit and most newbies ofc cant do that gah thank you
-----------------------------------------

[NM]

01:17:455 (77455|0,77730|1,78006|0,78281|1,78556|0,78832|1) - if i must say, not really aesthetic imo. plays kinda bland too. maybe something like
okay changed

pmuch thats the only thing i could tell pfft really. that's reassuring

[EZ]

spread is kinda lel

from here you see EZ -> NM difference. firstly, Look at LN position between them. Not consistent
secondly, the gap between them is suprisingly huge despite the SR being reasonable but i dont think any BN will let this through. This make the newbies who want to progress from EZ will definitely having a hard time passing the NM itself. on the other hand, the difference between NM and HD arent really huge

some of the NM's short notes are only converted into LN in HD. you also want to see hows do you manage the LN as well there

two solution. buff the EZ diff, or add a new diff between them.

also near the last section

why is EZ had an equal density with NM??

nothing to say about the pattern tho as you might remap some of the section to buff it anyways i 'buffed' it. basically, i mapped 1/1s for the main synth sound, and a couple other changed. when compared to NM it's fine now, and it only added minimal SR. the one bit i didn't change was the last section. i had to map the cymbal as i can't avoid it in the EZ. there is a difference so ima keep it. if another BN says no then i'll change it lmao

GL o/


gahhhh thank youuuuuuuuuuuuuuuuuuuuuuuuuuuuu where do i get more BN's pls
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