-this was a really great help, i did most of your recommendations and tweaked a bit with some of them to fit what i would like to happen,Delis wrote:
you should gather more mods so i can bubble it
or I'd rather give you the points where need to be polished
so, at first the rhythm is often being messed in general. for example, 00:01:127 (2) - the slider end isn't supported for any sound in the music which is a bad idea especially in the calm section. 00:01:984 (1) - is not following the vocal when you had catched the vocals one measure back, so 00:01:984 (1) - should end at 00:02:305 - to clarify what the rhythm is following now.
as I've provided an example for rhythm, you could reconsider your rhythm choice in entire mapset, if you don't really understand what to do with it, feel free to ask me.
[General]
can you reduce the volume like the pic above, atm it's too loud to listen to
so accordingly the volume of next quiet part (00:25:984 -) would be like something similar. maybe 50%
[Insane]
00:12:270 (1,2,3,4) - as I told you earlier the main problem of the map is rhythm. like here you made a stream of 5 which doesn't really fit to the song best, you know there's consistent sound that keeps playing in 1/4s, so trying to catch them as well as possible is not the best way to make a map imo lol.
here the best way to resolve it is, only try to follow the important sound so players can feel that the map plays the song itself. so, 00:12:377 (2,3) - remove them and only follow the guitar 00:12:591 - here. the slider 00:12:698 (3) - is fine as is since it still follows the guitar sound + the drum by its head and tail. http://osu.ppy.sh/ss/8579263 here's an example of it with how to make the pattern working nice, since there'll be a 3/4 gap between (1) and (2) an enough space is cool for this kind of rhythm in general.
00:13:555 (6,7,8) - ok next, this is also not really good for now because, a louder sound is at 00:13:877 - not 00:13:662 - plus usually people don't feel comfy with a triplet which starts from a white tick compared to a triplet which starts from a red tick. https://osu.ppy.sh/ss/8579284 so this would be an ideal rhythm here I'd suggest.
00:15:698 (1,2,3,4,5) - this is also the same thing where I pointed out first 00:12:270 (1,2,3,4) - maybe doing something like I did or you did on 00:13:984 (1,2) - is much better. this applies to the rest so I won't mention it anymore.
00:20:412 (5) - this doesn't look good and flows neither. perhaps stack it on 00:19:770 (3) - or try something different here. https://osu.ppy.sh/ss/8579298
00:27:270 (5) - a bit suspicious rhythm here, but I think it wouldn't be considered as a "problem" because it somehow fits to the hi-hats. but remember there's a vocal at 00:27:484 - so a 1/2 slider instead of 3/4 is a better choice for generic map. this kind of overmapping is hated in the mapping meta so would suggest avoiding for new mappers but whatever.
00:31:127 (1) - a jump would be prefered here, because you did it 00:30:698 (6,7) - for the piano, and it still goes to here. also 00:31:555 (3,4,5) - rhythm here could be improved a bit, by making a 1/1 slider 00:31:770 - here for the piano then a circle at 00:32:412 - so http://osu.ppy.sh/ss/8579326 is the way how I would fix the problem here, it improves the feedback a lot better.
00:34:555 (1) - in the case would be better following the vocal. http://osu.ppy.sh/ss/8579335
00:38:841 (3,4,5,6,7) - https://osu.ppy.sh/ss/8579347 smaller spacing for the stream somehow fits better imo.
00:50:841 (3) - maybe avoid overlapping with 00:49:984 (1) - ? at least make the sliderhead more clear to see because this currently looks not good in visual wise.
01:12:270 (1) - you perhaps wanna avoid overlapping with 01:11:412 (5) - so slightly looking nicer! https://osu.ppy.sh/ss/8579364
01:15:912 (2,3,4,5,6) - I think this jump is kinda too much jumpy here, and therefore the flow 01:16:555 (6,7,8) - here feels bad in comparison. I think you can give a try making it smaller and the flow better while keep doing what you wanted to do here. https://osu.ppy.sh/ss/8579376 though you probably can make it better since I did it kinda bad xD.
01:21:270 (3) - might wanna use the same slider shape as 01:20:841 (1) - for better visual here. when you use straight sliders in a row, using different slider styles (yet both are sliders) could cause a bad aesthetic.
01:24:270 - circle for the strong sound! 01:24:270 (1) - and extend the spinner to make it fitting to the end of the guitar? this currently ended like the guitar (or the echo) were still playing so doesn't feel best to people. also maybe set an inherited point with 5% volume since there's no sound on the spinner ends, it's a bit annoying.
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ok so I modded only Insane difficulty for now, maybe you can recheck all difficulties about the rhythm and apply the rhythm knowledge I gave here to the other diffs. once you're done with it I'll be back to mod the rest. edit: your patterning was cool so didn't really mention, good job with that!
i'll go ahead and check on my other diffs and fix the rhythm problems as well