KcHecKa wrote:
I would never map like this.
Meh, you do you bud.
KcHecKa wrote:
I would never map like this.
Thanks for the mod!Emperor of Time wrote:
hello ... M4M HereIndepence Modding1|2|3|4
00:05:190 - move to 2 better xD Moved
00:26:366 - move to 1 Kept
00:30:484 - delete one, it's single tap Done
00:30:631 - add 1 note Added a note + 1 on blue
00:32:910 - i hear note in here, add 1 note Fixed
00:35:998 - ^ Uh, what?
00:35:998 - ^Same thing, what?
00:37:616 - ^Sure
00:37:763 - ^No?
00:38:498 - ^Messes up the flow.
00:38:645 - ^^
00:44:013 - add 1 note here beacause finishing No, that's what the short LN is for.
00:49:895 (49895|2) - move to 2If you look at the pattern there, notice that if I did this, it would be Double RH, LH, RH, Double LH, RH,
LH, RH, Double LH. Very repetitive.
00:50:042 (50042|1) - move to 3^
00:51:072 - add 1 note here beacause finishing, i hear cymbal sound. Again, short LN
00:53:425 - ^^
00:55:778 - ^^
01:00:484 - ^^
01:02:837 - ^^
01:05:190 - add 2 note here uh?
01:07:248 - ^I'm no longer mapping cymbals.
01:07:542 -^ ^
01:09:895 - ^I really don't understand why you think it's ok to put 3 notes here at once in a LN section.
01:13:719 (73719|0) - move to 4It's fine there.
01:13:719 (73719|0) - add 1 note to 4 Not necessary here, again. 3 notes in a LN section aren't something I'm a big fan of. Although to be fair, this one is more justifiable then the other one you suggested.
01:17:690 - delete 1 note No
01:18:572 - ^
01:18:866 - ^
01:19:454 - ^
01:19:748 - ^
01:26:219 - ^
01:27:101 - ^
01:27:984 - ^
01:28:866 - ^
01:29:601 - add 1 note Mapping vocals
01:29:895 - add 2 note
01:30:042 - add 1 note[/color]^
01:31:366 - ^I can agree to this.
01:31:954 - ^
01:32:542 - ^
01:33:131 - ^
01:56:145 - ^ Ruins patern
01:56:440 - ^
02:25:042 - delete 1 note
02:25:925 - ^
02:26:807 - ^
02:27:101 - ^
02:27:690 - ^
02:27:984 - ^
02:34:454 - ^
02:35:337 - ^
02:36:219 - ^
02:37:101 - ^
02:45:925 - move to 1 I actually intended those to be jacks because it fit.
02:47:248 (167248|3,167248|1,167248|0,167346|2,167444|1,167542|0,167542|3,167542|2,167640|1,167739|2,167837|3,167837|0,167837|1,167935|2,168033|1,168131|3,168131|0,168131|2,168229|1,168327|2) - please this pattern like this Pic 1Pic 2Pic 3 I'd rather not do that.
03:46:219 - Delete 1 note
03:47:101 - ^
03:47:984 - ^
03:48:278 - ^
03:48:866 - ^
03:49:160 - ^
03:55:631 - ^
03:56:513 - ^
03:57:395 - ^
03:58:278 - ^
04:05:042 - ^
04:05:925 - ^
04:06:807 - ^
04:07:101 - ^
04:07:690 - ^
04:07:984 - ^
04:16:366 - 04:16:440 - 04:16:513 - 04:16:587 - add 1 note Keeping those as rolls.
Good Luck with your map xD
Mage wrote:
o hi!Independence:Really fun map! Thanks for the complement!
Would be cool if you'll make different hitsounds 00:30:631 - 00:30:484 - for these sounds Not really understanding your intent, I hitsounded both to be the exact same, except one key has the drum sounds while the other has the custom.
00:13:131 (13131|1) - finish this LN 00:13:425 - here, if you listen on 25-50% you'll get why I can't really hear anything for me to make this a finish.
00:18:131 - same ^
00:29:601 (29601|3) - i don't really get what this LN for and why it's 1/2, replace to SN? I placed it to represent the cymbal sound there,
but I went ahead and changed it. Let me know what you think about it please.
00:39:013 (39013|0) - ^ Same thing, I was accenting the cymbals with that note, but if you think it shouldn't be, I'll change it. (Although now that you know my intent, let me know your opinion on this change please.
00:38:645 - don't ignore this sound, add note The only reason why I've been ignoring that one sound is because it honestly stumped me,
I knew what note went where, I just didn't know how to keep the flow going. I did some re arranging and made the kicks doubles. Let me know if I improved the map with this or not please.
00:48:278 - replace to double and 00:48:425 - make triple, cuz finish + add F hitsound I understand the finish hitsound, but what's wrong with it being a triple? Also that would ruin the whole Loud = more and quiet = less notes that I've laid out for the map. I'll add a finish, but I'll keep the notes as is.
00:57:837 - add F I can agree to this.
01:02:101 (62101|2,62248|2,62395|2,62542|2) - try to avoid this Again understandable, I guess a little repetition is better then stacking.
01:07:248 - should be at least double Thanks for spotting that, Missed the Cymbal.
01:15:484 (75484|3,75778|3,76072|3) - remove Fs, 01:16:366 - add F Yeah, I guess I kinda did that one backwards, how did I do that xD.
01:16:807 - 01:17:690 - 01:18:572 - and etc. - why you use triples? I don't see any reason I'm guessing you are suggesting the triple, double, triple, double, triple pattern? I honestly don't see the problem as it is right now, the doubles that I placed in some of those 5 stacks are to avoid from 5 column stacks at once. If you feel REALLY strong about this, I'll probably change it, but again, I kinda want those to be like that.
01:30:778 - 01:35:484 - 01:36:660 - 01:37:837 - 01:47:248 - aaaanddd etttccc. - add F You know what, you actually reminded me what the original hitsound intent was, thanks. I think you'll be happy with the F's that I implemented
01:46:881 - again, add note Same problem as before, so could you check that for me, it should be good now.
01:56:513 - double, 01:56:660 - triple Same thing as the other one, It changes the whole 3=loud, 2=soft volume wise, Since I didn't change the previous one, I can't change this one.
02:05:484 - isn't here should be long 2/1 trill like you did before 00:57:248 The doubles are in the same places, just a different patern.
It would make it extremely repetitious, I would like to avoid that as much as possible. (The only exception are the main chorus' where I placed the Kiai times.
02:47:542 - 02:47:837 - 02:48:131 - can you explain why here are triples??? You have a point, yet you don't. (Not with my intent that is,
it's sound logic though.) If you hear the rhythm, you can think of it as 2 ways, 1 is 3 sets of 4 counts, or 4 sets of 3 counts (I did 4 sets of 3.) So I bring out every third note starting from the 1st to portray a bunch of triplets, although I'll agree, I might have gone overboard on making them triples, I'll make them doubles.
02:48:425 - 02:53:131 - 02:57:837 - should be triples If I made those triples, how am I supposed to differentiate these from the kicks that randomly appear in this section. I don't think every finish sound should be a triple, that's just me though.
03:06:856 - listen carefully, here starts another sound, so make another pattern So I know what you are talking about, and I did some tweaking, and honestly, I'm not too confident on it. Can you give me feedback on the change here? Thanks!
03:16:268 - same ^
03:11:954 - 03:30:778 - should be triples I disagree with this.
04:14:307 - here starts some 1/2 drum sound, will be better if you'll highlight them instead of vocal I re-hitsounded this part, and added some singles, what do you think?
04:16:660 - should be at least double Ok
04:35:484 (275484|0) - how about extend this LN until 04:35:484 (275484|0) - , would be cool I don't really understand what you were trying to say, you put down the same timing point twice. Probably a mistake?
04:51:660 (291660|0,291807|1) - why 2 1/2 LNs? Replace to 1 1/1 LN My bad
04:53:425 - should be 2 1/2 LNs I'm glad I asked you to mod my map tbh xD, thanks!
04:54:013 - same Aaaay
04:54:307 (294307|2,294601|0) - should be 1 2/1 LN Yep
04:56:366 (296366|0,296513|1) - should be 1 1/1 LNYep
05:01:072 (301072|0,301219|1) - 1 1/1 LNyep! xD
Good luck!
I'm gonna have to deny those 2 changes, I'll tell you why.Mage wrote:
00:13:425 - 00:18:131 - vocal acutely wanes
04:35:484 (275484|0) - i mean, extend this LN to 04:46:072 - , because sound didn't end. (wrong timing sorry haha)
Everything else looks cool
It helped a lot! Thanks!Asherz007 wrote:
Yo. Is me again. (rip modding queue just doing things in any order now lol)
That out of the way, this map is certainly a lot better. Keep going bud.
This was an M4M request, but, er, not really sure what to send you back lol
0|1|2|3 (as per)
[General]
Hitsounds: Going a little overboard with using the finish hitsound there. Try to only use it where there's a crash in the audio since that's what the hitsound is. Also, you could distribute the hitsounds across chords, like 00:29:895 (29895|0,29895|1) could have a hitsound each - now that I notice, swap your hitnormal and hitwhistle, since a kick is technically an addition. Are you talking to switch all the hitnormals and hitwhistles?
because that's going to be a LOT of changes and I think it's fine now.
Finally, there's not really any need to double up on hitsounds like 00:30:631 (30631|2,30631|0). They often become too overpowering when used like that. That was honestly a genuine mistake, thanks.
Tags: Find some eventually lol I don't know anything about this song xD okay? I just grabbed the song file off of standard and used it for mania
Increase HP to match OD; 7 is too lenient. Is that something that will keep the song from being ranked?
Two timing points exist at 00:00:190 with conflicting samplesets and volumes. In any case, you should only need one of them here. Took care of it.
The BG is, uh, questionable... Ok, so I understand what you are saying, Honestly, I didn't notice till you pointed it out, but I don't think it's necessarily breaking the... uh... "Rules?" Reguardless, I probably should change the BG, (I just nabbed it off of the standard ver. as well.) Although I have no idea what would be fitting for this song now (Don't really know how to look things up to get a specific image that would fit this.) Any suggestions?
Short foreword: With the cymbal crashes, accent with heavier chords (triples, or occasionally doubles where they are much quieter), rather than with LNs. A personal opinion, really, but that's how I would be doing it. I'm guessing you are talking about the main chorus. Understandable, but even though a lot of people has complained about them, I feel like they are fine the way they are. Although, I'm kinda surprised you caught my intent there. (Even if it's only a little) Most people feel it to be nonsensical, and they might not be wrong, but I promise there is a method to my madness.Custom diff names lolThanks for taking the time to mod my map, If you don't have a map selected for me, I might chose one at random, but if you do, just send it to me in a response box or pm me in game or here.As I said, not really a fan of vocal/LN mapping, but I'll put that aside for now. Just letting ya know in case something sounds a little biased. The only reason I'm against it in 4K is that can generally clutter the other columns leaving you struggling to put down proper emphasis while still being playable, which can potentially hinder a map. Ok, I'll keep that in mind. I completely understand the fact that LN's take up lots of space in 4K and make mapping things while keeping it interesting is hard, yet I feel that It's necessary in long maps like this. As for mapping vocals, I understand,
that a lot of people don't like it, but it doesn't make it wrong in my opinion. Of course, at the same time, I do think I understand where you come from, again, as stated. It does in fact make the map less interesting. So a lot of people advise against it. (I hate LN's, I think I understand the mass, yet it fits to me)
Layering. Keep it consistent. Sometimes it isn't... I think? Like 00:38:425 (38425|3,38425|0,38425|1,38645|3,38645|0,38866|3) - Three different chords for essentially mapping the same snare. I do see what you are saying, and I'll fix it, although I don't see where you got 3, I see 2 different chords. (2 are the same and 1 is different {the single} Perhapse you are looking at an older version though. Idk.) Hopefully this doesn't effect flow negatively,
as that is what I'm trying to avoid the most (It causes a mini jack if I do things this way, I feel like people will point this out)
(Only mega-critical stuff below, just the first time they appear mostly; trust you can self-mod a bit )That's most of my gripes lol.
- 00:27:837 (27837|2,27837|1) - I feel you really need the triple for the crash at 00:29:601 (29601|0,29601|3), so make one of these a short note (SN).
- 00:32:248 (32248|0) and wherever else this kind of thing happens - This is an open hat, not a crash. Theoretically speaking, these should be 1/1 in length for accuracy, and without the finish hitsound. The problem with this, is as you said, there are only 4 columns. The 2 LN's represent different things, 1 for the vocal, and 1 for the background music. I see what you are saying, but I can't just end one of the LN abruptly while both sounds go throughout the whole sound. Also, If I remove a LN to make up for the space, that part feels off to me. So as much as I would like to do that, it's not possible in 4k. I think a double should work though since it's the start of a new idea and technically all 4 columns are taken.
- 00:57:248 (57248|1,57322|2,57395|1,57469|2,57542|1,57616|2,57690|1,57763|2,57837|1) - Okay. Stacks again. Nothing technically wrong I guess, but it reminds me of very early mania mapping lol. You've got 4 columns, might as well spread the notes out across them (in a playable fashion, preferably, since this one's kinda awkward). That my friend is called a trill. But hey, I guess if you wanna call em stacks, go ahead :3 (And it's also a pattern,
so I don't think it needs to change.) I'm leaving the red here because I still don't think it's bad, but I went ahead and changed up the pattern since your major complaint was flow, and that's what I'm really looking to improve, so hopefully this pattern flows better than the last.- 01:15:484 (75484|0,75484|2,75484|1,75484|3,75778|1,75778|0,75778|2,75778|3,76072|3,76072|2,76072|1,76072|0) - I don't really understand why these are quads. To me, they appear to be for the sake of it I understand that you don't understand why these are quads (sorry, I had too) yet, the main reason wasn't really in the music at this point of time, but in the next 10 seconds, It's there to prepare players for a bunch of triples and a few doubles in said triples. Although, truth to be told, I'm kinda getting sick of the complaints here, so I might change them after all. (I don't like the idea of making them triples or even doubles because triples can't be symmetrical and doubles are just boring when laid out in columns |-|1|2|-|
I'll just wait to see what you think about this though.- 01:16:807 (76807|2,76807|0,76807|1) - My main quarrel really. Overmapping and inconsistencies. Take this chord. There appears only to be vocals here, which leaves me to question why this is a triple. At most, it's a single. Listen at slower speeds throughout the kiai times to see where kicks and snares come, since vocals shouldn't need emphasising this much. Second thing is it creates stacks like 01:18:572 (78572|0,78719|0,78866|0,79013|0) which are awkward to no end to play. Have a think about it. (I would recommend reverting to triple-double-triple-etc. if anything.) Again, I've had a lot of complaints about this section, and I went ahead and answered to the masses, I'll do the 3,2,3,2,3 pattern for the first 2 chorus parts, but for the 3rd, since it's slightly different and the climax of the song, I went ahead and made them all triples for consistency sake to state that this is exciting, therefore harder.
- 01:21:660 (81660|3,81807|2) - I'm a little confused with these LNs. Specifically the second half. I'm not really hearing anything to which LNs could be mapped. LN-wise, I would've thought it would be something like this. It's just a change in mapping style, The LN's actually are there to represent cymbals in a certain way (Before you say anything, keep in mind that this isn't me mapping the song on a set of rules where 1 thing always will = 1. I've seen a lot of ranked maps where the LN's didn't make a lot of sense to me, but they had something to justify them being there. Of course I could be wrong and these LN's could be my downfall, but eh. Also, on the topic of consistency, the first set of LN's are just saying (Hey, I can map weird on purpose as well and make it work, so there are probably more like this later on in the map) Not to mention that this actually feels good to me to play. That is just me though.
Pretty much, I major complaint about mapping, is that there are so many set rules on how a song "Should" be mapped despite it not actually being a rule in the mania section. This does take away from creativity a lot and makes it so that way, all maps are pretty much the same. 2 for kick,
1 for normal, 3 for crash. Everything has a "Uniform" and as a guy who wears one constantly, the excitement of wearing a uniform gets old, and it is no longer exciting. Mapping is less fun, and it's like being in a prison. So I'm not always going to follow the set rules that other "Players" have established unofficially speaking. That's just my full broad opinion on this. Of course, I could just be very stubborn as well. (Rant over xD)- 02:42:690 (162690|2,162837|3,162984|2,163131|3,163278|2,163425|3,163572|2,163719|3,163866|2,164013|3,164160|2) - Pattern variation is key. This is quite a long time to be doing the same thing in a column. My bad, changed the pattern here.
- 02:47:346 (167346|2,167444|1,167542|0,167542|3,167640|1,167739|2,167837|3,167837|0,167935|2,168033|1,168131|0,168131|3,168229|1,168327|2) - These sounds are all mapped to snares, so I'm not quite sure why they don't have the same number of notes for each one. Probably doubles. Same with 03:06:170 (186170|1,186268|0,186366|3,186366|2,186464|1,186562|0,186660|2,186660|3,186758|0). I recently changed it this way because of someone's mod, and they mad a pretty valid reason on why 2 of these snare parts are mapped differently then the other 2. the 2nd and 3rd snare parts sound different then 1 and 4. Therefore, suggest a new pattern. It helps to get rid of repetition and doesn't really hurt flow either.
- 03:15:484 (195484|1,195582|2,195680|1,195778|2,195876|1,195974|2,196072|1,196170|2,196268|1,196366|2,196464|1,196562|2,196660|1) - Looks nice, but doesn't really play that well. I'd suggest a re-patterning. I feel like this pattern is okay, I have a harder time with some of the LN patterns compared to this one.
- 03:25:925 (205925|2) - Incorrectly snapped (Should be on 1/3 right?) That definitely should be snapped to the third, you are right,
I probably accidently dragged it with the touch pad on my laptop, oops. (I disabled it too, but it doesn't like doing what it's told to do though... >.>) I fixed the snap.- 03:42:542 (222542|0,222690|0,222837|0,222984|0,223131|1,223131|0,223278|1,223278|0,223425|1,223425|0,223572|1,223572|0,223719|2,223719|1,223719|0,223866|2,223866|1,223866|0,224013|2,224013|1,224013|0,224160|2,224160|1,224160|0,224307|2,224307|3,224307|1,224307|0,224454|1,224454|0,224454|3,224454|2,224601|2,224601|3,224601|0,224601|1,224748|0,224748|1,224748|3,224748|2) - Oh boy. I get the intention, but this is extremely painful to play, as well as being inaccurate percussion wise. Besides, it's only pitch that's changing rather than intensity, so give this little bit another go. I think I"m going to keep that. I honestly like that part and even though this is a 4* song, I don't really care about star difficulty. A lot of people has made hard 4* maps and 5* maps significantly harder than something half a star harder than it. So star rating to difficulty is over rated. Also, you say you get my intent,
but you don't get the whole intent. (You got most of it though) I was mapping the volume this time, if you listen, there is a crescendo here. (Yes, I'm talking music sheet talk.)- 04:01:366 (241366|1,241513|2,241660|1,241807|2,241954|1,242101|2,242248|1,242395|2,242542|1,242690|2,242837|1,242984|2,243131|1,243278|2,243425|1) - A long time for this. Plays well, but a little monotonous. I'd have to disagree on that, mainly because it's not even 7 seconds long and that there are doubles spread out in there. It's really hard to change patterns with LN (Which is your major complaint) but you probably are aware that I don't plan on changing the LN's. But yeah, I don't think it's monotonous.
Hope this helps, best of luck, and keep it up!
19:47 MapleSyrup-: 00:30:631 - 00:31:954 - no matter how many times i keep replaying this
19:47 MapleSyrup-: it always feel awkward for my hands
19:47 MapleSyrup-: the transition makes it awkward for me
19:48 Incendent: ah, ok
19:48 Incendent: I'll take note of this
19:48 Incendent: (It looked good on paper)
19:48 MapleSyrup-: 04:16:660 - 04:30:484 - maybe buff this part a little?
19:49 MapleSyrup-: cause it feels weak after the kiai
19:49 Incendent: Buff it?
19:50 MapleSyrup-: probably add some extra notes
19:50 MapleSyrup-: maybe LNs
19:51 Incendent: Hmm
19:51 Incendent: I'll figure it out, but I guess I could do more to that part
19:51 Incendent: I'm worried about overmapping though
19:52 MapleSyrup-: worrying about overmapping when there are harder patterns in other parts of the map
19:52 MapleSyrup-: ;^)
19:52 Incendent: yeah, I know, all those tripple jacks though xD
19:52 Incendent: I was like TRIPPLES EVERYWHERE
19:53 Incendent: and everyone hated me for it
19:53 Incendent: and I was like
19:53 Incendent: Nope, not getting rid of them
19:53 MapleSyrup-: what are triples again
19:54 Incendent: 3 notes
19:54 Incendent: 3 note hammers
19:54 Incendent: I call those tripples
19:54 MapleSyrup-: o
19:54 Incendent: or hands
19:54 Incendent: what ever term you use
19:54 Incendent: everyone uses different terms, it's confusing
19:54 MapleSyrup-: yeah
19:55 MapleSyrup-: you used triples to emphasize on vocal and drums right?
19:55 Incendent: yeah, It felt appropriate because it was the exciting part of the song, which means no limits on mapping, as long as it's not stupid
19:55 Incendent: So I put it on the edge of almost being stupid, but not quite
19:55 MapleSyrup-: same
19:56 Incendent: and the last one was more intense then the first 2, so I was like
19:56 Incendent: welll
19:56 Incendent: all tripples
19:56 MapleSyrup-: i agree !
19:56 MapleSyrup-: are you trying to rank this?
19:56 Incendent: Yes
19:56 Incendent: I've got a total of 11 mods on it, it's my 2nd attempt at mapping
19:57 Incendent: the 1st one wasn't bad for a first attempt, but in comparison, it's pretty lackluster to this one
19:57 Incendent: (Not to mention the fact that it was just 30 seconds shy of a marathon, so because I mapped insane first, I had to map a hard and a NM
19:57 Incendent: which sucked
19:58 Incendent: and I got burnt out, and lost translation on what I wanted to do with it
19:58 Incendent: so I just binned it and focused on this one, which is 9 seconds longer than the required leingth for a marathon xD
19:58 Incendent: so win
19:58 MapleSyrup-: o i didnt notice this was 5 min
19:59 Incendent: just barely xD
19:59 Incendent: I like marathons because I dont have to map multiple difficulties
19:59 Incendent: where as my first map was 4:26
19:59 *Incendent is listening to [https://osu.ppy.sh/b/1330767 Helblinde - C204]
20:00 Incendent: it wasn't bad, but it wasn't good either
20:02 Incendent: So, the first thing, i just went ahead and changed it to normal broken stairs (I think that's the correct term) Like the rest of them
20:02 MapleSyrup-: well wanna make this an irc mod or smth
20:02 MapleSyrup-: im hungry for kds
20:02 Incendent: sure xD
20:03 MapleSyrup-: wanna make 00:31:366 - 00:31:954 - http://puu.sh/wQ8hG/d4bc14c8b5.jpg
20:03 Incendent: I'm hungry for str prty
20:03 MapleSyrup-: for better transition i guess
20:05 MapleSyrup-: 01:06:881 - add note here
20:05 Incendent: How does that really make it better, back and forth stairs are easy to play and simple to read. I'll try it and figure it out, but yeah
20:05 MapleSyrup-: then move this note 01:06:954 (66954|0) - to column three
20:05 MapleSyrup-: pitch relevancy
20:06 Incendent: 01:06:881 wouldn't that wreck flow though (I get it, but yeah)
20:06 MapleSyrup-: 01:06:954 (66954|0) - cause starting here it's a different pitch
20:06 Incendent: oops
20:06 MapleSyrup-: and consecutive 12431243 makes it awkward for me
20:06 Incendent: ah, ok
20:08 MapleSyrup-: 01:15:484 (75484|0,75484|2,75484|1,75484|3,75778|1,75778|0,75778|2,75778|3,76072|3,76072|2,76072|1,76072|0) - 4 notes for this part might be a bit overkill
20:09 Incendent: `Ok, a lot of people has been saying that, but I felt that it was a prepatory transition for the next set, but I'll go ahead and reduce them to triples at least
20:09 MapleSyrup-: you can prob add an LN here at 01:14:307 - , 01:15:190 - , and 01:15:484 - (just a consideration)
20:09 MapleSyrup-: yeah triples are fine
20:10 Incendent: you think a 1/4 ln is good there?
20:10 Incendent: oh
20:10 Incendent: nvm
20:11 Incendent: I feel like the bass doesn't stick out enough to map though
20:11 MapleSyrup-: oh
20:11 MapleSyrup-: then use vocals?
20:12 Incendent: Wouldn't that make for an awkward transition though?
20:12 Incendent: It's not that I don't want to put anything there, but it just feels like it would be trying to hard to fill every gap
20:14 MapleSyrup-: i know what you mean but its like my finger wants to press something in that part
20:14 MapleSyrup-: especially with that eargasmic vocal
20:15 Incendent: Well, if I mapped the lyrics, I'm going to have to place a hold in the tripples to make it work
20:15 Incendent: and make the last tripple a double
20:15 MapleSyrup-: not exactly
20:16 Incendent: or just make them all doubles to make those grace notes flow well
20:16 MapleSyrup-: if you can give a good justification to why you map a part like that, then you can get away with it
20:16 Incendent: I guess so
20:17 Incendent: Like, a lot of people will bash the LN"s in sections like 01:21:660- and my defense is that it's a gimmick, xD
20:17 Incendent: not really a solid defense, but I felt like it was a nice touch and actually made this part stick out
20:17 Incendent: make it differently mapped then other parts
20:18 Incendent: Do a lot of people agree with it, no. But eh
20:18 MapleSyrup-: true
20:18 MapleSyrup-: having diversity makes a map fun
20:18 MapleSyrup-: having the same patterns over and over again makes it bland
20:18 Incendent: What about you, Did you like my little LN parts here, it wasn't mapped "Exactly" to the song, but it made it different
20:19 Incendent: yeah, I had a few mods that was like "I wouldn't have mapped the song like this (as a general statement) and that was the mod. And I"m here like, well, you aren't mapping it
20:19 Incendent: xD
20:19 MapleSyrup-: o i thought it was fitting
20:19 Incendent: ok, cool, I'm not the only one, phew
20:22 Incendent: Ok, so I'm sending up an update, tell me how the newly mapped part works out please
20:22 MapleSyrup-: o okay
20:22 Incendent: I haven't implemented the first stairs yet
20:22 Incendent: just an fyi
20:22 *MapleSyrup- is playing [https://osu.ppy.sh/b/1329775 Kushi - Sakura no Zenya (Speed up Ver.) [Independence]] <osu!mania> |4K|
20:22 MapleSyrup-: oki
20:30 MapleSyrup-: its great
20:31 Incendent: great
20:31 Incendent: I just implemented the new stairs and it feels good, but quick question
20:31 MapleSyrup-: o
20:32 Incendent: 00:30:631- I know you said it was awkward, but shouldn't I keep this a double for consistency?
20:32 Incendent: or make it a part of the stair
20:33 MapleSyrup-: oh yeah you can keep that
20:33 Incendent: Ok, let me update it one more time and test play it myself
20:33 MapleSyrup-: what made it awkward for me was actually this 00:30:631 (30631|0,30704|1,30778|3,30851|2,30925|0,30998|1,31072|3,31145|2,31219|0,31292|1,31366|3,31440|2,31513|0,31587|1) -
20:34 Incendent: I think keeping the lower half and changing the top half is actually very interesting
20:35 MapleSyrup-: yeah that was my point lol
20:35 Incendent: gotcha
20:36 Incendent: After I test play, I gotta see if I accidently slid any notes or accidently got rid of hitsounds, so I'll do that on my own
20:36 Incendent: unless you wanna help with that too xD
20:36 MapleSyrup-: i cant hitsound LOL
20:37 Incendent: xD
20:37 MapleSyrup-: reason why i cant rank maps smh
20:37 Incendent: Hitsounding was a lot of work, I actually hitsounded this map twice, but the first time, I had to remove every hitsound and timing point (I hitsounded EVERY note, so it was over hitsounded)
20:37 Incendent: every line has a hitsound now, but it's not as overboard and more fitting to the song
20:40 MapleSyrup-: o last suggestion btw 02:22:542 - make this the same as the last kiai but turn the notes into triples instead of doubles(just a consideration, dont have to implement this)
20:45 Incendent: I'll try it
20:46 MapleSyrup-: okay i gtg now w
20:46 MapleSyrup-: gl with rank
20:46 Incendent: alright! o.
20:46 Incendent: o/
20:46 Incendent: thanks man :)
I don't give out free Kudosu if that's what you want.KcHecKa wrote:
Kid.
i dont understand why did u said it with those rude words,KcHecKa wrote:
I would never map like this.
One more thing, this just makes you look unprofessional. Next time you criticize my maps, how about you put something constructive for once, it would be more then welcomed if that was the case. Thanks.KcHecKa wrote:
I'm really about to get on your ass.
Well, I'm going to go ahead and take that as a threat.
"Hi! I'm indecent. I'm friends with skill"
Name calling and mockery, noted.
"Kid."
More name calling.
"I would never map like this."
Ok, Non-constructive criticism and Nonsensical posting, cool.
Also, talk about spamming a thread, and being an instigator.
Yeah, I'll just report and let the mods handle this one. Thanks for the mod (That I didn't ask for by the way, my friend just offered up.)
Ok, now this is fair criticism. Am I going to look at it at this very minute? Not now, but when I do, I'll shoot you a Kudosu star.KcHecKa wrote:
everything i dont like about this map
00:09:307 (9307|3,9601|1,9601|0,9895|2,10190|3,10190|1,10484|2,10631|0,10778|3,10778|1,11072|0,11366|3,11366|2) - the usage of ln reflects the vocals
00:11:954 (11954|3,11954|0,12248|2,12542|0,12542|3,12837|0,13131|2,13131|1,13425|3,13572|0,13719|2,13719|3,13866|1) - but right after you decide to do your own thing?
00:13:131 (13131|2,13131|1,13425|3) - specifically here, you acknowledge the vocal but its so inconsistent with what previously occurred
imo i would never even use ln like this but hey man its whatever
01:16:660 (76660|3,76660|2,76660|0,76807|0,76807|1,76954|3,76954|2,76954|0,77101|1,77101|3,77248|2,77248|0,77248|3,77542|0,77542|1,77542|3,77690|1,77690|2,77837|0,77837|1,77837|3,77984|1,77984|2,78131|3,78131|2,78131|0,78425|1,78425|2,78425|3,78572|2,78572|1,78719|0,78719|2,78719|3,78866|3,78866|1,79013|0,79013|2,79013|3,79307|0,79307|2,79307|3,79454|3,79454|2,79601|0,79601|1,79601|2,79748|0,79748|3,79895|3,79895|1,79895|0) -
im really not a fan of this stop-go style of mapping found in mania osumania maps, but hey at least youre fitting in
01:21:660 (81660|3,81660|1,81807|2,81954|0,81954|1,82101|3,82248|2,82248|0,82395|1,82542|2,82542|3,82690|1,82837|2,82837|0,82984|3,83131|1,83131|2,83278|0,83425|1,83425|3,83572|0) - none of these fucking lns make sense whatsoever
what are you mapping to? vocals? because theyre also prevalent here for example 01:21:366 (81366|0,81366|1,81513|2) -
the whole usage of ln throughout the entire map is wonky as fuck
"I would never map like this" hence.
01:26:072 (86072|2,86072|3,86072|0,86219|0,86219|1,86366|0,86366|1,86366|3,86513|3,86513|2,86660|1,86660|2,86660|0,86954|3,86954|2,86954|1,87101|1,87101|3,87248|1,87248|0,87248|2,87395|3,87395|0,87542|1,87542|3,87542|0,87837|1,87837|2,87837|0,87984|3,87984|0,88131|0,88131|1,88131|3,88278|2,88278|1,88425|3,88425|2,88425|0,88719|2,88719|3,88719|1,88866|0,88866|1,89013|3,89013|2,89013|0,89160|1,89160|2,89307|1) - more of this shit lmaao
why did you choose to have only one note here? 01:29:307 (89307|1) -
clearly there is drum noise
the entirety of 01:29:307 to 01:32:837 is completely undermapped as fuck (seeing as its the kiai time of the song???)
i like the section from 01:37:837 and forward, some other parts of the map were also having these patterns. p cool <3
01:44:895 (104895|3,105042|1,105190|2,105190|0,105337|1,105410|2,105484|0,105484|1,105631|2,105778|3,105851|2,105925|1,105925|3,106072|2,106219|0,106219|1,106366|3,106513|1,106587|0,106660|3,106807|0) - this is acceptable. lovely gg
all of 02:06:072 (126072|2,126072|3,126219|1,126366|0,126366|2,126513|2,126660|1,126660|0,126807|2,126954|1,127101|0,127175|2,127248|1,127395|2,127395|3,127542|0,127690|3,127837|0,127837|2,127984|3,128057|2,128131|0,128278|3,128278|2,128425|0,128572|2,128719|1,128719|3,128866|1,129013|2,129013|3,129160|1,129307|2,129454|1,129528|2,129601|3,129748|2,129748|0,129895|2,130042|1,130190|0,130190|2,130337|1,130410|0,130410|2,130484|1,130631|0,130631|2,130778|1,130925|3,131072|0,131072|2,131219|0,131366|2,131366|3,131513|0,131660|3,131807|2,131807|0,131881|3,131954|2,132101|1,132101|0,132248|3,132395|0,132542|1,132542|3,132690|0,132763|2,132837|3,132984|2,132984|0,133131|0,133278|2,133425|3,133572|2,133719|3,133719|1,133866|0,134013|2,134160|1,134160|0,134234|2,134307|1,134454|3,134454|2,134601|0,134748|2,134895|3,134895|0,135042|1,135116|2,135190|3,135337|1,135337|2,135484|3,135631|2,135778|0,135925|1,136072|0,136072|2) -
and a little bit later, i wouldve mapped differently, giving more emphases to other songs.
Ln usage.. ehh
02:29:895 (149895|2,149895|0,150042|1,150190|3,150190|2,150337|0,150484|3,150484|1,150631|2,150778|1,150778|0,150925|2,151072|3,151072|1,151219|0,151366|2,151366|1,151513|3,151660|0,151660|2,151807|3,151954|1,151954|2) - hilarious
the rest of the map is fairly similar.
its up to you what to do,. kid
KcHecKa wrote:
everything i dont like about this map
00:09:307 (9307|3,9601|1,9601|0,9895|2,10190|3,10190|1,10484|2,10631|0,10778|3,10778|1,11072|0,11366|3,11366|2) - the usage of ln reflects the vocals yep
00:11:954 (11954|3,11954|0,12248|2,12542|0,12542|3,12837|0,13131|2,13131|1,13425|3,13572|0,13719|2,13719|3,13866|1) - but right after you decide to do your own thing? No idea what you are talking about here, I mapped vocals
00:13:131 (13131|2,13131|1,13425|3) - specifically here, you acknowledge the vocal but its so inconsistent with what previously occurred I mapped the vocals here as well (looking at the rest of your mod, was your ver. of my map up to date?
imo i would never even use ln like this but hey man its whatever There's always more then 1 way to map a song, that's what I like about mapping. So hey, it'd make sense that someone wouldn't map the same way I would, logically speaking)
01:16:660 (76660|3,76660|2,76660|0,76807|0,76807|1,76954|3,76954|2,76954|0,77101|1,77101|3,77248|2,77248|0,77248|3,77542|0,77542|1,77542|3,77690|1,77690|2,77837|0,77837|1,77837|3,77984|1,77984|2,78131|3,78131|2,78131|0,78425|1,78425|2,78425|3,78572|2,78572|1,78719|0,78719|2,78719|3,78866|3,78866|1,79013|0,79013|2,79013|3,79307|0,79307|2,79307|3,79454|3,79454|2,79601|0,79601|1,79601|2,79748|0,79748|3,79895|3,79895|1,79895|0) -
im really not a fan of this stop-go style of mapping found in mania osumania maps, but hey at least youre fitting in 1: I don't really see too many maps with this kind of thing, You probably just played more then me, but I'd have to say it's relatively uncommon.
2: It does fit the song though.
01:21:660 (81660|3,81660|1,81807|2,81954|0,81954|1,82101|3,82248|2,82248|0,82395|1,82542|2,82542|3,82690|1,82837|2,82837|0,82984|3,83131|1,83131|2,83278|0,83425|1,83425|3,83572|0) - none of these fucking lns make sense whatsoever Yeah, and neither does the beginning of your post. They are there to flavor the map and it flows nice. It's just my gimmick.
what are you mapping to? vocals? because theyre also prevalent here for example 01:21:366 (81366|0,81366|1,81513|2) - I'm doing my own thing... ;)
the whole usage of ln throughout the entire map is wonky as fuck
"I would never map like this" hence.
01:26:072 (86072|2,86072|3,86072|0,86219|0,86219|1,86366|0,86366|1,86366|3,86513|3,86513|2,86660|1,86660|2,86660|0,86954|3,86954|2,86954|1,87101|1,87101|3,87248|1,87248|0,87248|2,87395|3,87395|0,87542|1,87542|3,87542|0,87837|1,87837|2,87837|0,87984|3,87984|0,88131|0,88131|1,88131|3,88278|2,88278|1,88425|3,88425|2,88425|0,88719|2,88719|3,88719|1,88866|0,88866|1,89013|3,89013|2,89013|0,89160|1,89160|2,89307|1) - more of this shit lmaao
*Complains about inconsistency, Then proceeds to complain about consistency. #logic
why did you choose to have only one note here? 01:29:307 (89307|1) - No idea what map you are looking at, that's always been a tripple.
clearly there is drum noise Apparently i'm deaf.
the entirety of 01:29:307 to 01:32:837 is completely undermapped as fuck (seeing as its the kiai time of the song???) Yes, let me make this Kiai section nothing but tripples... oh and the last one nothing but quads! YOU'RE A GENIUS!!! Nah, I'm good.
i like the section from 01:37:837 and forward, some other parts of the map were also having these patterns. p cool <3 <--- You just got creepy.
01:44:895 (104895|3,105042|1,105190|2,105190|0,105337|1,105410|2,105484|0,105484|1,105631|2,105778|3,105851|2,105925|1,105925|3,106072|2,106219|0,106219|1,106366|3,106513|1,106587|0,106660|3,106807|0) - this is acceptable. lovely gg Oh god, even more creepier, can't tell if you are sarcastic or not, but yeah.
all of 02:06:072 (126072|2,126072|3,126219|1,126366|0,126366|2,126513|2,126660|1,126660|0,126807|2,126954|1,127101|0,127175|2,127248|1,127395|2,127395|3,127542|0,127690|3,127837|0,127837|2,127984|3,128057|2,128131|0,128278|3,128278|2,128425|0,128572|2,128719|1,128719|3,128866|1,129013|2,129013|3,129160|1,129307|2,129454|1,129528|2,129601|3,129748|2,129748|0,129895|2,130042|1,130190|0,130190|2,130337|1,130410|0,130410|2,130484|1,130631|0,130631|2,130778|1,130925|3,131072|0,131072|2,131219|0,131366|2,131366|3,131513|0,131660|3,131807|2,131807|0,131881|3,131954|2,132101|1,132101|0,132248|3,132395|0,132542|1,132542|3,132690|0,132763|2,132837|3,132984|2,132984|0,133131|0,133278|2,133425|3,133572|2,133719|3,133719|1,133866|0,134013|2,134160|1,134160|0,134234|2,134307|1,134454|3,134454|2,134601|0,134748|2,134895|3,134895|0,135042|1,135116|2,135190|3,135337|1,135337|2,135484|3,135631|2,135778|0,135925|1,136072|0,136072|2) -
and a little bit later, i wouldve mapped differently, giving more emphases to other songs. Thanks for not being so rude on this one, although I don't really see what you are envisioning here, so I'm going to keep it here. If you want, you are free to make suggestions (As long as you are serious about it.)
Ln usage.. ehh I'm not really big on the stereotypical LN usage, but I feel that it works?
02:29:895 (149895|2,149895|0,150042|1,150190|3,150190|2,150337|0,150484|3,150484|1,150631|2,150778|1,150778|0,150925|2,151072|3,151072|1,151219|0,151366|2,151366|1,151513|3,151660|0,151660|2,151807|3,151954|1,151954|2) - hilarious Thanks, I've been working on my sit down commedy for the last 2:29:894- minutes, I thought this would be a good punchline.
the rest of the map is fairly similar.
its up to you what to do,. kid
Well, I didn't notice it untill you pointed it out, but I think the image of my map is very similar to this one.KcHecKa wrote:
Completely irresponsible.
Thanks for finding these for me! I went ahead and implemented them!Kurai wrote:
METADATA CHECK
Official metadata source:
Nico Video, Kushi's channel: http://www.nicovideo.jp/watch/sm10456879
Kushi's Twitter: https://twitter.com/kushi94/status/28490166094
Artist: Φ串Φ
Artist (romanised): Kushi (romanising it to PHIKushiPHI would be rather inappropriate in my opinion, the Φ are mostly added for decoration and are not pronounced, not 100% sure about this though)
Title: サクラノ前夜 (Speed Up Ver.)
Title (romanised): Sakura no Zenya (Speed Up Ver.)
Add "Hatsune Miku", "初音ミク", "Utaite" and "歌い手" in the tags as well?
reason : You map difficult is Insane, only easy and normal difficult can use 2 hitsound at 1 note. so make sure, if you want to make insane mod. you must think about how many note and hitsound do you needI'll mod your map IF :
Your hitsound and your note is equal.Actually, i want to mod your map because you got nice song, but this problem is too many. so. if you want to need my mod and hitsound. you should fix that problem. if you done. you can pm me for request again
Example : You use 2 Hitsounds or more to 1 note like this
you must fix it, like this
and
OscarRickyH02 wrote:
yo o/
NM from Team Frontline Modding Queue
nice song, just helping with few suggestion since you pretty much map vocal here and its not really my style, but i'll do my best
oh yeah, and BG quite unsafe but idk If a QAT tells me that it's bad, I'll change it, but I've seen a lot of ranked BG's and I'd have to say that this one isn't all that bad.modI can get behind that reasoning, done.00:30:778 - have you played a piano? im sure you follow piano here and i suggest you to put a 1 note trill pattern here since its have better representatons of that sounds like https://osu.ppy.sh/ss/8759187 or something that the note is always changing from left-right-left-right hand but im not sure its safe or not since its 204 bpm so its your choice I get the "Why" and the "Intent" But your concern is also right, the bpm is too fast for this pattern and would kill the flow.
00:32:248 (32248|0) - this is an open hit hat right? i dont think its good if its mapped as 1/4 ln since the sound is completely 1 beat so my sugestion is make it ends in white line Well, a counter argument is that even though the cymbal is a single, the sound last longer then the other singles, there fore should be longer, but not as long as the usual LN notes. So I changed the note to represent the cymbals. Again, I get what you are getting at here,
but I'd have to dissagree.
00:33:940 (33940|1,33940|3) - what is this? if its piano, i should be on white line, if its snare i think the sound is too weak to mapped as double and the note in white line should be double because of piano and since you have 00:33:719 (33719|0,33719|3) - I'm going to disagree with this too,
because I'm mapping the percussion. I change mapping styles depending on what's being played at the moment and when there is a new Idea *In this section, the percussion is new) I'll map that while keeping the old feel around just to make it nice. If you listen to the song and 100% speed without any of the hitsounds, you can hear the percussion, so I think it's fine.
00:36:954 (36954|0) - yep remember my critic about hithat? since i found many of this, im not gonna point out again from here. Just recheck the whole map if you agree with my suggestion You already know my answer to this
00:37:175 (37175|2,37763|3) - idk i dont hear any sound Yeah, I see, I'll remap that part to reflect percussion more, nice catch!
00:57:837 - i think the long ln follow the chord of the bass yes? i have a suggestion which i think it'd be coller if you change that long ln bass to short ln for bg keyboard (which is 1/2 ln) I don't really want to do that because I feel like it would be uncomfortable to play. I might be wrong though.
00:58:131 - a little bit inconsistent if you dont map open hit hat with ln again Fair point, I'll play with this section some more and see what I like/dont like. So I might change one or the other.
01:00:484 - ^
01:02:837 - ^
01:05:190 - ^
01:07:028 - i might be half-deaf but im sure i heard closed hat You did, I will try to play around with this area a little bit as well, I'm trying to avoid very note dense sections to make it awkward, but I do hear what you are hearing and I'll consider this change.
01:29:895 (89895|1,90042|0) - not doubles? since they must be emphasized equally with 01:29:748 - at least I feel like this will effect flow,
but I'll consider it since it's a valid point.
01:30:190 - and by the reason above, here must be double as well (add 1 more note) If I change one, I'll change the other as well.
song repeats
02:14:454 (134454|3,134454|2) - i thought double was only for snare This part definitely needs some self modding actually, I noticed it a while ago when I was re hitsounding my map and I kinda rage quit when I lost all of my progress, but I'll fix this.
02:23:719 - no, opened hat is definitely NOT worth for mapped as triples, even for increasing feel of the song for the player, i suggest only 1 note I'll lower them to doubles, but the sound is too loud for singles.
02:38:425 - add 1 more note will you? I'll have to play around with this for flow, but I'll most likely add a note here.
02:45:631 (165631|0,165925|1) - snare is getting louder, add 1 more note for both? I'm working with limited space, so instead of making those doubles, I turned them into jacks.
03:01:366 - snare is getting stronger from here, add one more note from here to 03:02:248 - I would if this was 5k, but again, limited space. There are louder notes than these, which would imply that those would then be under mapped, but can not be mapped any more, so I did some work with the HS to draw an illusion of the notes having a bigger impact.
03:06:072 - um, i more prefer to emphasize double as snare, and single as tom since tom sounds weaker I understand, but i'm going to have to reject this because for me, flow is more important here. I also change the pattern here to imply a different sound. And in a way, bass are heavy sounds, despite volume.
03:15:484 - ^
03:24:895 - here is ok but 03:25:925 (205925|2) - wut? That wasn't supposed to be there, it was supposed to be on a 1/3 tick. thanks for catching that.
04:08:278 (248278|3) - double?
i think thats all i can catch
_Stronger_ wrote:
HI!! Sorry for the late mod, I was pretty busy irl, so I couldn't mod it earlier. Worst mod ever[*]00:32:248 (32248|0) - Not sure what this Ln is for. The only sound that I think could go with the Ln ends at 00:32:542. Same goes for the other short Lns like this one. They are for the hats
[*]00:33:792 (33792|0) - Missing a note here. But, I see that you haven't mapped this kind of sound for that little section, so I guess you intentionally omit to map them. So I won'T mention it for this sound again. Maybe if this was 5K plus, but 4k makes this hard
[*]00:39:307 (39307|0,39307|2) - If you put a double there, then you should add quite a lot of double up until the Ln part, which would take quite a while to rearrange all the notes, so you'd better just make it a single note. That's actually supposed to be a hat, I'll change it to my intent
[*]00:57:763 (57763|2) - Delete that note, no sounds goes with ti. Oh, ok
[*]01:21:807 (81807|2) - Those Lns, I think they should be simple notes. It's a bit of a gimmick
[*]01:24:895 (84895|2,85190|2,85484|2,85778|2,86072|2) - Watch out for things like this, anchors. It's kinkda something we can consider as bad, so you can just move a few things around to avoid them as much as possible, meaning of course some patterns can make them pretty hard to avoid. I guess try not ot make them more then three notes long. I did a little bit of rearranging and testing to make it not awkward while fixing the anchors
[*]02:05:998 (125998|0) - Delete that note. Done
[*]02:24:895 (144895|1,145042|1,145190|1,145337|1,145484|1) - This, tho, is avoidable. Something like this I guess, or anything like the patterns your making there. Fixed
[*]02:29:895 This Ln part. At least, make the a similar pattern as the previous part like that. There should be a space with no Lns between the Lns. Again, it's a bit of a gimmick[*][*][*][*][*]02:27:837 (147837|2,148131|2,148425|2,148719|2,149013|2,149307|2,149601|2,149895|2,150190|2) - Exemple of a big anchor that can be avoidable and should be avoided. I'm trying to avoid jacks, but I'll fix it
[*]02:46:072 (166072|2) - Woaaaah, this should totally be a Ln for the voice, a big whole there just doesn't fit with the song. In my opinion. I get what you are saying now, but i'm gonna hold off, I don't really know how to comfortably implement that LN so I'll mess around with it
[*]03:51:072 (231072|3,231366|2) - THIS is what you should do for the other part like that in the songs. Long Lns for the voice. I understand your intent, but again, this just another version of the gimmick. I'm doing different variations of LN's in these parts as to not wreck flow, and I feel like it is fun to play, a few others agree as well, So I'm pretty positive that it's a good addition
[*]03:54:895 (234895|0) - This Ln, shouldn't it end at 03:55:190? If it's for the voice. Ok, yeah, someone told me to change that 2nd Ln into a single because it was odd to play and I changed it, but I agree, it should be longer, so I reverted back to the old mapping
[*]04:01:366 (241366|1,241660|1,241954|1,242248|1,242542|1,242837|1,243131|1,243425|1,243719|1,244013|1,244307|1,244601|1) - Another exemple of anchor, really big one.Ok, I understand your intent, but think about it this way, I only have 3 columns for notes, I think that without making a lot of jacks, I can avoid the anchors. So this one is staying. but I'll keep this part in mind
[*]04:15:925 (255925|2,256219|1) - Shouldn't be Lns. My maps gimmick
[*]04:30:484 (270484|1,270484|0,270484|3) - Why do you suddenly put triples on those sounds? Keep the triples for this sound 04:30:778 (270778|0,270778|3,270778|1) - I changed the first one to a double, but the music changed here, so I started mapping mainly percussion 1 note for bass, 1 note for snare, 1 note for hats
[*]Consedering the way you are mapping, 04:52:984 (292984|2) - 04:52:984 (292984|2,297542|1,297690|3) - 05:02:395 (302395|2) - should all be Lns. Yeah, I'll change that, thanks
[*]05:03:719 (303719|2) - End this Ln at 05:04:013 Yep
[*]05:06:954 to 05:09:013 Again because of the way you mapped, shouldn't there be Lns here? I didn't map the beginning like that, the resolution was mapped to be similar to the intro
[*]05:08:866 (308866|3) - There shouldn't be a note there. Or if you wanna keep it, add one at 04:51:807 | 04:58:278 | 05:01:219 | 05:05:925, because the pitch of her voice, just like there 05:08:866 (308866|3) -, slightly changes at those timing. I'm not really too sure what you are talking about here, her voice changes pitch there, which is why that note is there (And you didn't point it out in the intro), 05:01:219 is not a changing note, 04:51:807 does have a bit of a pitch change, but it isn't noticeable enough to me to map it, 04:51:807 is not a changing note as well, there is a slight pitch change, yes,
but it wasn't intended by the singer I'm sure. 05:05:925 is also meant to be a non-pitch changing note. At 05:08:866, the pitch change was intentional there,
there for, I mapped it. This is just my analysis of the song though, I might be wrong, but now you know why I didn't map those pitch changes.Done for my mod. I hope it'll be useful! This beatmap has great potential and I really like the song, so here my star. Thanks a lot for the star! Your mod was really useful, and it helped out a lot. I'm glad I didn't request a BN yet, but it's almost ready for one.
Also because of the late reply
Ok, I'll wait and see how your hitsound difficulty looks when you are done with it. I went ahead and did my own hitsound homework as well, I'll give you a kudosu regardless if I use your hitsound mod or not because of the amount of effort it takes to hitsound a map. So that's a guarantee from me!dudehacker wrote:
I think you are using clap hitsound for both kick and snare a lot.
you shouldn't use whistle for hat, because you use this hitsound a lot, its better to leave it as normal so it is easier to hitsound.
whistle should be used for kick instead.
I am making a new hitsound difficulty right now, you can decide whether u want to use it after or not.