Slapping a Star :3
*flies away*
*flies away*
Thanks for the "Slapping s Star"! <3-Nitrous wrote:
Slapping a Star :3
*flies away*
Thanks for the mods!!Pentori wrote:
hi, modding as requested
[Goodbye]
00:26:423 (5) - should be nc'ed for downbeat Fixed
00:39:733 (4,1,2) - such high ds at 00:38:796 (2,3,4) - and then super low ds here. u should increase it New Patterns
00:41:962 (4,1) - swap ncs and put an nc every 3 notes to emphasise the finish Fixed
00:44:306 (7) - lower this note to make a nice curve. or you can use slider to stream tool ikd and I just need to lower the circle and slider only
00:53:048 (4) - missing clap Fixed
01:07:099 (2,3,4,5) - ctrl g the rhythm. follows vocals better. http://puu.sh/pjUxD/4612fa266e.jpg
01:12:912 (1,2) - u should make this 1/2 rhythm. very empty to play 1/1
01:26:412 (1,2) - ctrl g rhythm Fixed
01:37:662 - this is an important vocal note. should be clickable. u can make 01:37:287 (2) - a 1/2 slider I used
01:38:974 (3,4) - ctrl g rhythm Fixed
01:39:724 (6) - make this 2 circles so downbeat can be clicked
01:42:537 (3) - nc every 2 beats like u did for 01:41:787 (1) the vocal force 01:41:787 (1) - so 01:42:162 (1,2,3,4) - at this point theres no need to nc
01:44:037 (5,6) - i don't think its good to stack in kiai time. maybe its ur style but i find it ruins flow Fixed
01:46:474 (1) - remember to be consistent with ur nc's. here you did a nc but didn't here 01:44:974 (4) - or here 01:45:724 (4) -
01:56:224 (1,2) - swap nc Fixed
02:02:224 (5,1) - stacking like this is ok because it leads to downbeat Fixed
02:08:412 (3) - nc
03:04:101 (2,3,4) - make a better triangle Fixed
03:20:976 (5) - consistencies with nc 03:21:164 (1) - it start the vocal here
03:30:726 (4,5) - should be the biggest jump since its downbeat so u should lower the ds of 03:30:914 (5,6) -
03:32:789 (7,1) - swap nc same
03:33:726 (1,2) - ^ Fixed
04:09:522 - the finish should be a clickable object 04:09:522 (4) - vocal is holding
04:12:897 - downbeat ^ Fixed
04:15:709 (1,2) - swap nc
04:34:647 (1) - nc now its weird lol
04:57:518 (1,3) - swap nc
04:58:461 (1) - remove nc
05:03:149 (1,2,3,4,5,6,7) - wtf xd LMAO
05:14:399 (1,4) - stack Fixed
05:27:149 (3,1) - ^ Fixed
05:41:626 (2,4) - overlap more Fixed
05:51:985 - strong downbeat should be clickable
05:54:908 (1) - is this spinner not snapped at the end on purpose? Yeah, thats why i add timing section
anyways. theres still a bit of work to do with nc's in kiai time. i didn't point all of them out. basically just make sure it's consistent with other combos and makes sense. ok thats all, nice song and mapset! gl
Thanks for ur Modding! 2kd <3 and a STAR ofcourse!eclipselotus wrote:
M4M, Not From my Weekend Modding Queue (im trying to promote stuff here .-. /runs)In Indonesian/Bahasa This Mean "Selamat Tinggal"I hate to say goodbye:
• 00:04:532 - since the vocal goes saku~yo, you need to place note here Fixed
• 00:17:421 (2) - same ds with all previous overlap notes feel better
• 00:28:110 (3) - straight slider is fine Okay
• 00:33:735 (1) - blanket last (4) Fixed
• 00:36:921 (1) - rotate 28* and blanket last (2), if you do this i prefer copy it, mirror, and replace current (2) nag I think this is good
• 00:41:775 (3,4) - ctrl+g, sice the slider coming reverse clock (2,3) fell not right Fixed
• 00:42:150 (1,2) - if you apply ^ and feel (4,1) is too close just do same thing, ctrl+g Fixed
• 00:45:150 (1) - curve instead I keep
• 00:45:900 (1) - add same amount of left curve as last (1)
• 00:50:423 (1) - the vocal goes ta~, so this slider need a curve
• 01:00:912 (3) - does this angle really neccesary? idk ._.
• 01:09:537 (4) - mirror (3) instead
• 01:12:912 (5,6) - this feel not fit with the song, prefer change it to 1/1 slider and add a note after
• 01:28:662 (3) - overlap?
• 01:29:037 (4,5) - ctrl+g
• 01:38:412 (1,2,3,4,5,6) - i prefer this http://puu.sh/pzmd0/4d303ec5a8.jpg Fixed
• 01:47:412 (1,2,3) - i feel not really conf with all going down slider, at least make one of (2) or (3) going up
• 01:58:099 (2) - same overlap as 01:57:162 (1) - will feel better Fixed
• 02:02:318 - missing note Fixed
• 02:26:412 (1) - perfect this blanket Fixed
• 02:42:539 (5) - mirror next (5) curve Fixed
• 02:44:414 (1) - i dont see what the angle stands for, middle curve instead
• 02:47:414 (1) - ^
• 03:02:414 (1) - ^ k
• 03:04:101 (2,4) - ctrl+g, then overlap (1) with next (1) Fixed and new patterns
• 03:05:039 (3) - add light up curve
• 03:13:289 (2) - move the end slider to x304 y240 its right
• 03:21:726 (4,1) - too extreme imo
• 03:32:039 (5) - this overlap wont works Fixed
• 03:43:664 (5) - add light down curve and overlap (6) with (4) instead nah, i just added timing points x1`
• 03:47:414 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - do new overlaps each of NC, will make more sense
• 04:29:022 (2) - overlap Fixed
• 04:41:397 (1) - perfect the blanket Fixed
• 04:45:897 (1) - blanket Fixed
• 05:03:149 (1,2,3,4,5,6,7) - i love this OH YES <33333
• 05:15:149 (3) - perfect the blanket Fixed
• 05:30:899 (1,2,3) - feel better when it goes left-right-left Fixed
• 05:36:524 (1,2,3) - i really hope you continue the stream here with higher ds, i mean i want more stream >,<// lol its "Insane" map and supercell dont hav streams .__.
• 05:42:189 (5) - blanket Fixed
• 05:43:876 (4,5) - ctrl+g, why making easy one here? Fixed
There's my mod, good luck
Zhuriel wrote:
from #modreqs
first of all, overall this is pretty well done and fun to play, the only things that really bother me are that some of the jumps feel really overspaced and a bit of overmap. therefore i'll be making one section for spacing stuff that annoys me, one for overmap and one for other stuff.Spacing
- 01:29:412 - 01:35:412 - the spacing increase in this section feels too much, especially since the spacing then is much lower in the musically more intense part right after Dude its Insane, i do more intense patterns xd
- 01:35:412 - 03:11:414 - same for this section
- 03:18:914 (1,2,3) - 03:21:914 (1,2,3) - 03:30:914 (5,6,7) - 03:32:976 (1,2,3) - these all feel overspaced, they aren't really any particularly emphasized pattern in the music (that would be 03:38:414 - 03:41:414 - in this section IMO where you use a lot lower spacing) and aren't consistent with each other - 03:32:976 (1,2,3) - is on a different part in the pattern to all the others This is normal spacious.
- 04:07:631 (1,2,3,1,2,3,4,5) - here you have a sudden drop in spacing despite the music keeping up the intensity Yeah, from small to big cuz of the vocals ah~. then theres the other music makes sounds louder, so small to big
- 04:32:397 (1,2,3,4,5,6,7,8) - i would keep this stream spacing at least the same as the previous stream or use a higher spacing since the music gets more intense here
- 05:03:149 (1,2,3,4,5,6,7) - this is over twice the spacing of the next most spaced jump section, really? it's not even a particularily intense part that needs to be emphasized, and just removing this combo reduces the star rating of the map by 0.3 can u map?
Overmap
- 00:40:952 (7,8,9,10,11) - i don't hear anything for a stream to be mapped to here, only the triple before
- 00:43:837 (2,3,4,5,6,7) - i don't hear anything for a stream to be mapped to here
- 01:47:318 (6) - i don't hear a note here
- 01:59:318 (7) - i don't hear a note here
- 02:19:849 (2,3,4,5,6,7) - i don't hear anything for this stream to be mapped to
- 02:50:320 (6) - i don't hear a note here
- 03:12:820 (6) - i don't hear a note here
- 03:22:945 (5,6,7,8,9) - i don't hear anything for a stream to be mapped to, only the triple before
- 04:17:209 (5,6,1) - i don't hear anything for a triple to be mapped to here
05:43:970 (8,9,10,11,12) - i don't hear anything for a stream to be mapped to, only the triple beforeGeneral
- i'd recommend reducing stack leniency a bit, you have some overlap patterns that look a bit awkward due to stacking imo such as 00:33:735 (1,2) - 01:22:474 (1,3) - 04:24:147 (4,2) -
- 00:20:421 (1) - i really like the spinner hitsounding here idk, it sound better cuz the music start goes up so its good if you dont hitsound.
- 01:21:912 (1,1,3) - this overlap looks really messy, consider overlapping these fully or moving them apart
- 01:23:787 (2) - move this to overlap the start with 01:23:037 (3) - or so that it stacks in the same direction as 01:22:474 (1,3) -
- 03:30:914 (5) - think you forgot an NC here
Zhuriel: You can be a Great Modder somedaySherryCherry wrote:
Hello o/
00:26:985 (3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,1,2,3,4) - Not bad, but a bit boring imo. =v= give me patterns...
01:14:412 (1,2) - blanket? Fixed
01:22:474 (1,2,3,4) - The spacing here just looks really weird to me. Too small. Fixed
01:28:287 (2) - this could be converted into two jumps imo I'll keep this since its
"insane"
01:28:662 (3) - ^
01:42:912 (1,2,3) - It’s not a good choice to use large distance spaces. I’d prefer spaces less moved (1)
04:36:897 (2,1,1,2,1,1,1,1) - best part imo xDD LMAO!
05:02:586 (2,3,4,1,2,3,4,5,6,7,1,2,3,4) - OH MY GOD, KILLER. This spacing is REALY overkil. OVERMAP I get that alot but someday ill remove it c: // or no ._.
good luck~
Applied all, Nice mod <3_Meep_ wrote:
Ze Mods00:04:907 (3) - Rotate this by -5 degrees cuz im OCD and idgaf <3
00:15:238 (1) - Play this at 25% and you'll realise it plays before she says anything
02:07:099 (1,2) - Looks unnatural,close up the distance
02:36:164 (3) - Move this 2 pixels to the left cuz im OCD <3
03:12:820 (6,1) - Move this 3 pixels up cuz Im OCD <3
03:14:226 (4) - Move this one pixel down because my OCD tells me its not right(seriously)
03:16:945 (6) - Move this one pixel up because my OCD tells me it's bad(seriously)
03:20:226 (1) - Consider placing this somewhere?
03:22:757 (3) - Move this one pixel down,then one to the right,because my OCD says so
03:48:914 (3,4,1,2,3) - These sound A BIT off,listen to them at 25% and they play pretty early as the piano is hit
03:59:414 (1) - Move this by 1 pixel cuz my OCD says so
04:34:740 (6) - Move this one pixel down cuz my OCD says so
05:15:899 (1) - Move this 4 pixels to the right cuz my OCD is boss
05:54:908 (1) - spinner should end 06:02:708 - i choose this because it ends the music
Sorry if this mod was very OC
D
I just need to tell a pro/nominator, etc Players if this is okay or Reduce.domSaur wrote:
while yes i know this is supposed to be an extra with pp jumps and all that but consider toning down 05:02:399 (1,2,3,4,1,2,3,4,5,6,7) - a bit or at least make the first two triangles smaller.. no actually consider toning them all down a bit... i was able to do the first 2 choruses just fine but this one i feel like i would've failed already if not for hp6... it could probably just be me but it felt rather forced
well as for the map as a whole there's nothing i can point out anyway w
ur just being negative ._. just be positive you'll be a great modder someday =v=Snow-- wrote:
[General][Goodbye]
- i think the timing still has some problem, check it plz. its from here https://osu.ppy.sh/b/925724
good luck and im noob...
- 00:25:298 (2,1) - make the spacing larger Yeah its a slow part, and start of the song =v=
- 01:11:224 (6,1) - there is not enough time to response
- 01:26:974 (2,3) - it looked messy, stack Fixed
- 01:56:037 (5,6) - separate Nahh I just stack
- 02:02:412 (1,2) - make the spacing larger Fixed
- 02:06:349 (2,1) - stack Fixed
- 02:07:474 (2,1,2) - make the spacing identical Fixed ALL PATTERNS
- 02:45:914 (1,3,4,5) - almost overlaped
- 04:23:397 (1,2,3,4) - fix blanket and make the spacing identical Fixed
- 04:26:022 (1,2,3) - ^
- 05:08:399 (1) - finish Added
00:47 zeroallies: hey c:
00:48 Sonnyc: Hi
00:48 zeroallies: can i get a bn check?
00:49 Sonnyc: Not doing any BN checks atm, but I can drop you my opinions if you want
00:49 zeroallies: thanks~
00:49 *zeroallies is listening to [https://osu.ppy.sh/b/965487 supercell - Sayonara Memories]
00:55 Sonnyc: So I've took a look until 02:08:412 - so far
00:55 Sonnyc: Not a bad work, considering you've got no ranked works until now.
00:55 Sonnyc: I can see some pattern organizations you've intended
00:56 Sonnyc: 01:11:412 (1,2,3,4) - Thins like this felt good
00:56 Sonnyc: But the consecutive jumps in the kiai really felt bad compared to other parts
00:56 Sonnyc: simply because they aren't organized as a map.
00:57 Sonnyc: I could hardly feel any intentions were placed behind the placements to form a constructed pattern.
00:57 Sonnyc: 01:41:412 (1,2,1,2,1,2,3,4,1,2,3) - Example would be this and anything similar.
00:58 Sonnyc: The idea of using a jump to bring playability could work good
00:58 Sonnyc: but you should deliver that playability along an organized pattern, more likely visuals, to get considered as a "quality".
00:59 Sonnyc: They kinda feel like randomly scattered objects in the screen, with a certain flow.
01:00 zeroallies: ill remap the kiai jump patterns?
01:00 Sonnyc: 00:48:173 (2,3,1,2,3,4) - 01:06:912 (1,2,3,4,5) - 01:27:912 (1,2,3) - Some same shaped sliders worked fine
01:00 Sonnyc: I personally feel reworking the kiai jumps would work better
01:01 Sonnyc: So, this is a "not bad" from me, but I think you can make some further improvements on your mapping itself.
01:01 Sonnyc: The advice from me would be "distance snapping", which is one of the very basics of mapping.
01:02 Sonnyc: Although it might be not fitting to use a spacing concept in an expert difficulty, using such logic truly makes placement much more organized.
01:02 Sonnyc: 01:05:412 (1,2,3,4) - For example
01:03 Sonnyc: If you look at the heads
01:03 Sonnyc: you can see (1,3,4) is evenly spaced, while (1,2) is quite unbalanced compared to them.
01:04 Sonnyc: Adjusting your pattern to fit the spacing logic made the placement more organized. http://puu.sh/q9say/d008cd35e9.jpg
Sonnyc wrote:
IRC comments.SPOILER00:47 zeroallies: hey c:
00:48 Sonnyc: Hi
00:48 zeroallies: can i get a bn check?
00:49 Sonnyc: Not doing any BN checks atm, but I can drop you my opinions if you want
00:49 zeroallies: thanks~
00:49 *zeroallies is listening to [https://osu.ppy.sh/b/965487 supercell - Sayonara Memories]
00:55 Sonnyc: So I've took a look until 02:08:412 - so far
00:55 Sonnyc: Not a bad work, considering you've got no ranked works until now.
00:55 Sonnyc: I can see some pattern organizations you've intended
00:56 Sonnyc: 01:11:412 (1,2,3,4) - Thins like this felt good
00:56 Sonnyc: But the consecutive jumps in the kiai really felt bad compared to other parts
00:56 Sonnyc: simply because they aren't organized as a map.
00:57 Sonnyc: I could hardly feel any intentions were placed behind the placements to form a constructed pattern.
00:57 Sonnyc: 01:41:412 (1,2,1,2,1,2,3,4,1,2,3) - Example would be this and anything similar.
00:58 Sonnyc: The idea of using a jump to bring playability could work good
00:58 Sonnyc: but you should deliver that playability along an organized pattern, more likely visuals, to get considered as a "quality".
00:59 Sonnyc: They kinda feel like randomly scattered objects in the screen, with a certain flow.
01:00 zeroallies: ill remap the kiai jump patterns?
01:00 Sonnyc: 00:48:173 (2,3,1,2,3,4) - 01:06:912 (1,2,3,4,5) - 01:27:912 (1,2,3) - Some same shaped sliders worked fine
01:00 Sonnyc: I personally feel reworking the kiai jumps would work better
01:01 Sonnyc: So, this is a "not bad" from me, but I think you can make some further improvements on your mapping itself.
01:01 Sonnyc: The advice from me would be "distance snapping", which is one of the very basics of mapping.
01:02 Sonnyc: Although it might be not fitting to use a spacing concept in an expert difficulty, using such logic truly makes placement much more organized.
01:02 Sonnyc: 01:05:412 (1,2,3,4) - For example
01:03 Sonnyc: If you look at the heads
01:03 Sonnyc: you can see (1,3,4) is evenly spaced, while (1,2) is quite unbalanced compared to them.
01:04 Sonnyc: Adjusting your pattern to fit the spacing logic made the placement more organized. http://puu.sh/q9say/d008cd35e9.jpg
thanks for the bpm problemsLince Cosmico wrote:
03:59:414 - Second BPM line is actually unecessary xD
This are unecessary too, since the volume , HS, and SV are the same lol.. but maybe im wrong (idk if the BPM change make a reset on SV)
(ofc NO KDS for this simple thing e_e)
Thanks for the mod!ArtillerySenpai wrote:
Hi. This mod is my request on the mapper zeroallies.
I hope this helps!
supercell - Sayonara Memories
Goodbye:00:14:022 (1) - Move it to 276|100 = it make destroyed the patterns :d
01:14:130 (6) - Make it to two circles it rhymes better = for this one is single tapping
01:57:912 (1,2,3) - Spacing is too far = Fixed, Remapped
02:03:537 (4,5,6,1,2) - Adjust the spacing (make it further away a little bit) = ok
02:26:318 (1) - Change the shape of the slider (make it straight) = the vocal was long so i put a long slider
02:41:882 (2) - Move it to 412|16 for a triangle pattern. It follows the map style. = it think is horrible triangle so i change the patterns
02:47:320 (7) - Make it two circles = nahh :c
02:57:632(1,2,3,4,1,2,3,4) - I suggest do a zigzag pattern. = this is was a line, its like kimi no shiranai monstrata c:
03:44:265 (6) - Put it on 292|152 = simply say overlap on 1
04:23:397(1) - Move it to 176|92 = idk it put to the top eh :c
04:42:897(1) - CHANGE THE SHAPE. awkward slider = nien
05:01:461 - Random Kiai Time = deleted timing part
05:01:930 - Random Kiai Time
05:18:899(2) - Another awkward slider = wats up with the "awkward" slider btw?
Advices: (from a beginner ;_;)![]()
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WAT
1. Needs more patterns outside of chorus
2. The hitsounds of cookiezi's skin fits perfectly on this map = yeah, i dont think its good
3. Don't often use short sliders
Love this map I hope this get ranked on the near future.
Good Luck~!
OH GODCaffeAmericano wrote:
I am mapping this too, we should do an m4m when I complete my set :^)
Thanks for the BIGG MODS!! (but 1 kds .-.)pinataman wrote:
Hi. Randomly found this map and like the song, and I'm in the modding mood, so here's a free mod. Hope this helps.
00:11:594 (1) – For sliders like this one where the singer is very relaxed, try silencing the sliderslide by using a blank hitsound like this one: http://puu.sh/qwGCD/b52f232c3c.wav //
00:23:423 (1,2,3,4,1,2,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,1,2,3,4) – The spacing is pretty small here. I very much agree this is not a high energy section, but right now, the spacing is so low, it rivals at being as low energy as 00:05:855 (1) - . So I think for pacing reasons, you should try to increase the base DS of the map here, and/or add emphasize a few more notes with jump. // ill "add emphasize a few more notes with jump". XD
00:24:548 (4) – Talk to me about this rhythm since I think what you're doing now isn't as nice as my suggestion. Here is what I would use for this section: http://puu.sh/qwGRN/f21a245ad2.jpg // yeah but this part is down (i meant to say the piano). but the last part hmm ill agree on 1/2, so changed
00:29:423 (1) – This is a strong note. Have you considered increasing the distance into this object? // changed into better patterns
00:32:048 (2,1) – Be careful of how you transition from one pattern to the next. The angle into the (1) slider doesn't feel as continuous as it could be, so try doing something like this http://puu.sh/qwI45/943c3bc128.jpg. This will smooth out your patterns, which improves your design, which imo will make it easier for you to get ranked. // changed ehh :d
00:54:548 (4,1) – Again, consider not having such sharp transitions and instead go for stuff like http://puu.sh/qwJ0W/2773b9abec.jpg. That's not to say that this technique can't be used, it just doesn't feel right in these instances when there's not much to emphasize with this technique. // fixed
00:33:173 (3,4,1,2) – There's a lot of things I want to talk about here: // Sorry Big Changes.00:38:233 (6,1) – What's the intention behind stacking these? Test out spacing these objects to emphasize the downbeat. One thing you can do is nerf the spacing at 00:38:046 (5,6) - to provide a little break if you feel that's necessary, so at the very least test out something like this: http://puu.sh/qwSpL/f0150d8a0d.jpg //
- 00:33:173 (3,1) – This overlerp doesn't look great and imo presents a design issue with the map. Additionally, (1)'s curvature doesn't match (3)'s curvature, which again doesn't make it look great. There's also an overlap on 00:32:798 (2,1) – which doesn't look great. //
- 00:33:735 (1,2) – This stack is a bit annoying imo because the slider hides it too much to the point where it's not visible (especially on Hidden). //
- This one is a lot more subjective, but I feel strongly about it. Observe that the previous combos starting at 00:29:798 (2,3,4,5,6,1,2,1,2,1,2,3,4) - had mostly counterclockwise flow. In the same way you use spacing to emphasize the note at 00:33:735 (1) - , you should also consider directional changes you could add to emphasize certain notes. //
- In conclusion, all of these things makes me want to change the 00:33:735 (1) – slider, so try something like this http://puu.sh/qwIkr/72c6e3ddf3.jpg . The problem with this is that there is not much room to work with, so the suggestion at 00:29:048 (6,1) – about increasing the distance could help to give this pattern more room. //
00:47:423 (1) – I'm actually okay with this long pause, but I can see some people being upset that the note at 00:47:798 – isn't mapped. You could make this a 1/1 slider instead which hits the beat and keeps the map kind of calm. Again, I'm personally fine with either way, but I want to point this out for future reference. // its nice if you pause here becuase the flows
00:50:423 (1,2,3,4) – I have a neat design suggestion, but it's a little complicated. I'd like to be able to talk to you and share screens over skype or discord or any video software of the sort, so talk to me when you have time.
--notes: (2) is flexible, (3,4) should be symmetrical, blanket (1,3) and (1,4), (1,2,3) should be triangle/structure. // you hab skills thankss
01:00:537 (2,3) – I'd like to see this DS be increased since 1.2x is kind of small for what you're doing. However, you've got a lot of structural elements that aren't that flexible, so I can't exactly see an easy way to make this work. Pay attention to this while testing and see if you can find something that might work. // ...
01:02:412 (1) – Consider your distance with what you've been doing. 01:00:912 (3,4) – is small, (4,5) is large, (4,6) is small, so to go with the pattern (6,1) should be large, which also helps to emphasize the downbeat here, so consider increasing the spacing into (1). // i litterally out of patterns so, my weakness is change the whole patterns ...
01:05:037 (6,1) – This flow and spacing is a little extreme, creating an overall unpleasant transition between patterns. Really consider chaning/adjusting one or both of these to set up a more natural flow here. // i got this
01:09:162 (3,1) – This overlap does not look good. I'm guessing there wasn't much thought about this overlap, but you should avoid random overlaps like this by just nudging it over a little //
01:10:287 (3,5) – Same thing //
01:15:912 (1,4) – I don't want to mention it anymore, so please check your map and fix all stuff like this. //
01:27:912 (1,2,3) – This isn't perfect symmetry. Move (2) to 340, 96, and tell me why that is the best position for this slider. // ok den
01:29:412 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) – This is a lot of counterclockwise square flow. What does repeating this flow say about the music? Is it possible that using different flows can help emphasize certain downbeats or measures? // i dont sure what im saying, im following the beat of sayonara, also its quiet part so i 1/1 circles and counterclockwise. yeah it help emphasis? .____.
01:39:162 (4) – This note has some intensity on it, so I'd like to see a jump into this like: http://puu.sh/qwX8u/45941b5f8a.jpg . Also goes with the next suggestion // this guy.. is god. how to mod pls
01:39:912 - There's some energy here in the music that's missed out on in the map, I think you should find a way to fill in rhythm with this. I don't think you're fond of the vocals, so try just going with the synthesizer with a long slider like maybe: http://puu.sh/qwXc3/29732856c0.jpg // I just make stack on 1 makes better
01:48:162 (3,4,1) – Consider moving this way for (4) instead: http://puu.sh/qwWrb/a38c433373.jpg //
01:49:849 (5,6,1,2,3,4) – There's a lot of forced flows in these notes. Especially the (3) note. There's not much going on here in the music, and the rapid change in direction given the context doesn't really sit right with me. Try being a bit calmer and smoother here by doing something like: http://puu.sh/qwY1R/d7943f4f6d.jpg . Also consider changing the hard drop off flow on 01:50:224 (6) – by stacking it on 01:50:787 (2) – 's slider end. // I get this point, but your suggestion makes me hard to play it, i little bit change this part.
01:53:037 (6,1) – Move this so (1) stacks on (5): http://puu.sh/qwS8Q/6170086ef6.jpg //
01:56:787 (3,1) – Okay, I realize I'm going to be a bit intrusive on your perspective with this suggestion. I can see exactly what you're going for by not having a note on 01:56:974 - , but I think you should consider a different rhythm/effect to achieve this goal. You see, having such a big pause here keeps me out of the rhythm of the music, so having something to fill the break feels like I'm more engaged with the music. So try having (3) be a ½ slider and make (1) be very close to the slider head to get the same kind of stopped motion by taking of the slider leniency like maybe: http://puu.sh/qwYdz/408b7c4465.jpg // it destroyed the vocal, theres no needed to put a 1/2 slider in 01:56:787 - it turns out it follows the beats.
02:07:849 (2) – You'll have more structure if you move this to 152,272 to be in line with 02:07:474 (2,1) - // I tried using long sliders to measure this.. I still suck it :d
02:09:162 – and 02:09:912 – it might be nicer to have circles on these strong notes rather than have a break, test it out. // will see.
02:21:912 (1,2,3,4,5,1) – Try adding a directional change on the first note of this combo by doing ctrl + H on all these notes: http://puu.sh/qwWF4/ba2e3e2cb8.jpg // i didnt like the struc, because this patterns is circle
Well this is a lot so far, so I'll let you digest this for now and edit this post when I finish the rest. Feel free to ask any questions in game, I'd be happy to help.
Edit: Part 2
00:16:963 (1,1) – Put these somewhere else like 256, 192 to give them a bit more emphasis // sorry i dont get this
00:25:298 (2,1) – Some distances throughout the map are a little odd like this one, this could be a bit bigger to get the 1/1 rhythm across. //
02:14:037 (5,6) – Consider not stacking these since the note at (6) is a little stronger/different 02:13:474 (3) - , which makes me want to use a different technique for a different sound in the music. // this is just the high part beat and low part beat, so its the same XD
02:26:224 (8,1) – The angle between these guys is really sharp and doesn't flow well. Consider something like this: http://puu.sh/qys2B/c92ee4ef0a.jpg . The larger circle might be less aesthetic, but the slider movement follows directly the motion it takes to get there, which plays a lot nicer. Try doing something along these lines even if you have to move around some stuff. OH, like maybe stack the slider end on (7) like: http://puu.sh/qys6R/ffa08f22f8.jpg // hahaha sorry i only change the ds on 4
02:31:099 (2,3,4) – This needs to be symmetrical with each slider. I'm gonna need a video to show you how, so if we can't do this in a skype or google hangout call, I could just post a video on youtube about it. // dude youtube? youre insane .-. ill just add circle in the centre ez blanket XD
03:44:789 (2,3,4) – This one is closer, but could still be more perfect //
02:50:320 (6) – This ¼ note doesn't make sense to me. Try deleting it. // ill try deleting it
02:50:414 (1,3) – Again, overlaps like this are not ideal // edi wow XDDDD
03:05:414 (1) – Same as what I said at 01:29:412 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) – // same as what i said
03:34:476 (1,2,3,4,5,6,7,1) – Ahhh, I'm getting a little lazy here with my mod. Look at the angles between all these notes. They seem to be arbitrary angles. This means you don't have strong structure here, so it looks …. not ideal. But I don't want to fix it cuz I'm getting lazy, so find me in game and I'll try talking about it there. // Well I change into 1/4
03:48:164 (2,3,4,1,2,3,4,1,2,3,4,1,2,1) – You seem to want to make this section super super weak, and I'm perfectly okay with that, but why not delete all this and make it a break if you feel that it should be this restful? // hmmm let me try deleting this part..
04:17:397 (1) – Consider going with the piano instead of the drum here since I think that works a little better with what you have before this. // it seems okay ill try
04:26:022 (1,2,1) – This is a good example of where structure can help you out. Move 04:26:772 (1) – to 122, 202. This makes these three highlighted notes equidistant, which generally has a better design, and the 04:26:209 (2,1) – is parallel with the (3) slider //
04:27:897 (3) – This note is super strong! Try adding a jump into this and similar like 04:28:459 (2) - , and maybe these should be the start of the NC's, though I don't really care about NC's. //
04:39:334 (1,2) – Consider stacking these or make them very close to go with how calm the music is. // k den
05:05:024 (5,6,1) – The angles these make don't look great to me. Try rotating (1) by selection center by ~45: http://puu.sh/qyt0x/4a33a935ef.jpg // its fine im aiming at 1 and 2 to make it "best" structure xd
05:13:086 – There's this drum track here and elsewhere that is kind of strong. Imo, the vocals are not the focus of this section (though you do a good job of highlighting them where appropriate), and the drum really stands out here. Try going with a rhythm like this for this section: http://puu.sh/qyt7P/9f06704c31.jpg // i only change the hitsounding into drum
Okay, so I talked a fair amount of design improvements, some rhythm suggestions, a little about smoother transitions/flows, and a slight bit about emphasizing certain notes with more appropriate DS. I'd like to get more subjective and talk about your pacing. I know you understand it pretty well. You made the strong kiai sections strong with big spacing at 03:17:414 (1) - , and you made the calm sections really slow with slow SV's and small pacing, and there are times where I feel the difficulty/intensity of the map is just right compared to the intensity of the song. However, there are quite a few places I feel aren't paced well. Consider 03:38:414 (1,2,3,4,5,1,2,3,4,5,6,7,8) - . This is the climax of the kiai section, and it has a strong emotional feeling in the music. However, when you compare it to patterns like 03:20:226 (1,2,3,4,5,1,2,3,4,1,2,3) – the pattern during the climax doesn't feel very strong at all. This makes this section not as fun as it could be. Pacing is pretty challenging because it requires you to compare every note of the song and every beat in your map with every other note and every other beat, but I do think you should consider what parts should be strong and exactly how strong they should be a bit more. The more experience you get, the easier it will be. If you have any specific instance you want to get my opinion on, I'd be happy to talk to you about it, but I'll let you come to me instead of pointing more out. // *Still reading* XD
Anyway, great song, I'm glad you mapped it. There were some pretty cool flows that I thought were on point, but overall the map feels like it has a lot more potential, so try getting more mods before asking for BN's. Best of luck!
Ireiisu wrote:
Some notes to take
Offset problem
Note 80 bpm = 160 bpm ( such that if a 160 bpm song is mapped to only the white tick , it should be 80 bpm and vice versa ). <off point stuff idk and according to the ranking criteria (under timing ) : ''Uninherited timing sections cannot be used to manipulate slider speeds. These can be very unexpected for the player while also disrupting the main menu pulse and slightly changing the overall timing of the map. '' so its currently unrankable. (try playing the song from the start and listening to the pulse in the main menu and you would hear the difference. tldr : theres probably something wrong with your offsets and do not use multiple timing points. // ... watnaeormga idk. but they said its okay to have a multiple (x2; divide into 2) XD
There is also some overmapping such as 00:43:837 (2,3,4,5,6,7) - , there isnt a beat on the blue ticks (3) (5) (7) // i dont think so this is isnt overmapping and its in the beat.
A small but huge mistake that is affecting it from being rankable
and note if your going to copy from a map's offsets and other timing points , copy it from a ranked map. // I only see old rank in sayonara memories ehh .-.
*I seriously Needed hitsound modder.*domSaur wrote:
(`・ヮ・´)
Goodbyelooks nice tbh but rly needs alot of work on your rhythm, flow and your bloody spacing.
- 00:16:921 (1) - not snapped // f
- 00:31:860 (6) - stack it properly // yes
- 01:00:162 (1) - remove clap on tail // youll probably understand when your playing it
- 01:04:662 (3,4,5) - why not copy 01:03:912 (1) - instead then convert to slider to make 01:04:662 (3,4,5,6) - symmetrical or identical with 01:03:912 (1,2) -
- 01:12:912 (1) - moving this away from (4) makes better emphasis // uhh i didnt get this, moving away?
- 01:43:662 (2,3,4) - distance this further.. this could be better emphasized more can you give me some suggestion?
- 02:26:412 (1) - you've been nagging in the past posts about how dis is an extra and should be just harder but then you have this... srsly, cut it out. and you didn't do this on the succeeding sections either anyway why not gib me some patterns suggestion?
- 02:41:039 (6) - maybe move this further as well // ok
- 03:14:976 (1,2) - maybe you could switch these as well. that a waste of white tick // fixed
- 03:19:664 (2,3,4) - what i've said about 01:43:662 (2,3,4) - // ...mhhh
- 03:20:226 (1) - remove nc. do it to 03:20:414 (2) - instead
- 05:02:586 (2,3,4,1,2,3,4,1,2,3,1,2,3,4) - ..... //
- 05:04:461 (1) - at the very least space this a bit further as well.. going ham on jumps and then suddenly going small feels overwhelming // hahaha
dunno if these are of any help but eh ¯\_(ツ)_/¯
no kd for a simple modCaffeAmericano wrote:
Noticed one timing stuff
Stream is out of sync with the music
Consider using
03:14:414 - 158 bpm // let me think about it, if you choosing this part, i think there many sync out the music. can you say all the sync?
03:15:932 - 162 bpm //
03:17:413 - 160 bpm //
:3
O-Moei wrote:
Hehe !, 💑M4M request.
Icon Explanations :
✨ = Suggestion
💧 = Uuhhh?
💥 = Warning !!!
Here we go...
General :
⏳Timing, uhhh never saw timing like this xD (dont judge lol, me bad timer xd)
🌁BG oke
🔊HS oke
📝Diff stats oke, but try HP5 since it's a lovely song. Not kind of rushy song
✉Can reduce filesize ?
urrgh xD
Goodbye :
✨01:11:224 (6) - Middle dot is at x225y207 and end dot is at x243y203 to point up the next combo perfectly // yes boss
✨01:11:037 (5,3) - Won't make them stack-placed ? // boss i think it will destroyed the ds
✨02:05:974 (1,2,1) - ^ // the music loud part, so its a blast
✨03:20:414 (2,2) - ^ // let me think about it
✨01:51:724 (1) - Remove NC and start NC here 01:51:912 (2) - (Because of same applied here : 03:27:726 (8,1) - ) // yes boss
✨01:57:162 (1) - Try at x228y143 // ill stack it XD
💧02:00:162 (3,1) - Imperfect blanketing :3 // u pro
✨02:35:414 (1,2) - Try to replace their place each other (Tempo and the placement). Lovely played.If you agreed, don't forget to re-put the HS // let me get more mods about this, plus i think its too mainstream if you 1/2 slider again lo
💧02:39:539 (4,5,1) - Yea, unexpected triplet placement in the calmy part x'D // lel you vocal start to oh~ to down voice so this is a triplet
✨02:48:726 - Here feels a bit empty while there's a lovely sound. How about place a circle at x58y120 ? // okay
✨03:33:164 (2) - Try at x482y318 for consistency increasing spacing jumpy (Triangle flay 03:31:664 (2,3,4,6,2) - [this is not important xD]) // yeah thanks :v
✨04:36:897 (2) - NC //
✨04:41:397 (1) - Add one more white dot in the end for blanket perfection // nahh this is good XD
💧05:02:399 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4) - I can tell it's a copy-pasted xD same as before xD // LOL LET ME FIX THIS LATER
✨05:37:274 (3) - Move to x217y243 //
d
✨05:51:983 (7) - NC and remove NC here 05:52:200 (1) - //
✨05:54:788 (1) - This better stacked with the sliderend before. Spice for ending//
That's all from me. All the best xD
Daymn, fack that xD Like the map, love the song,take me star // WOW THANKS~!
Thanks for the Mods!Ataraxia wrote:
Hi, from my queue
OMG THIS SOOOOOOOOONG <3 <3 // <3 thanksss
Goodbyefor me is all, i really like the map, hope to see its ranked !
- 00:17:421 (1) - do the little overlap have you done in 00:14:141 (1,1,2,1) -
// changed
00:27:548 (4) - blanket with 00:26:985 (3) - (this will be good because the little increase of the Distance of 00:27:548 (4) - to 00:27:735 (1) - will be great in this moment !) // okay den
01:29:412 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - you should do a little nerf,i understand what you want on this patten, but the DS is much high, look this moment of the music, he's relaxings 1/1, try to control S and decrease all you think is good :p // this is relaxing and relaxing making it intense at the end
01:57:349 (2) - is important to you increase the DS her, to player don't be confused because of the "tiny" ds her, think x228 y328 is done // let me try this circle placing
02:26:412 (1) - to be since... this is so random :s , you don't have done this in 00:50:423 (1) - , you should follow the drum likes you have made in 00:50:423 (1) - // please gib me suggestion patterns :d
02:33:927 (3) - NC ? // every circles at line intersection, so its a little too mainstream to line again. whats in my mind i like i need 2 lines lel
03:05:414 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - do the same thing (you can let this if you applied the previous thing) // same
03:16:476 (3) - NC // the vocal was up and down, shes holding her voice, so no nc
04:19:834 (1) - ends in blue tick (the flow will be good !) // its weird if you have a custom hitsound. Makes confusing
04:22:834 (1) - ^ // ^
05:54:908 (1) - is too much to ask a dedication of love for a Epic Slide? >ww< i can help you if you understand// hahahaha you too? XDD
GJ !
u can mod 3 diffs you want in my map xd // lol i choose one c:
Amazing mods you make THANKS~!!Shiratoi wrote:
nm from q
idk ive been getting even more lazier by the day so sorry for short modGoodbye ~00:00:605 - beginning was kind of boring imo. instead of stacking the notes, let there be movement on each noteee? // i dont sure if this nice but can you gib me patterns? =w=
00:05:095 - clickablee maybe note here 00:04:907 - and 1/2 slider after // this is a slow part, like bpm=80 they cant do it :d
00:05:855 (1,2,3) - ee ds to make it easier to read? i get youre trying to emphasize 1 but it shouldnt be too big of a problem since this part is soft. also its basically the same spacing as the 1/4 notes you had before so space em out // yes boss
00:09:764 (7,8) - another ds problem. the notes are so close but theres a 1/4 break. either stack it on the slider end or just move it out // okay den
00:17:421 (1) - holy that was suprising o-o to emphasize this, i would just move it downwards instead of stack : https://osu.ppy.sh/ss/5936734 // this is 1/3 but theres a problem with the timing so i clear it out // yes
00:17:796 - no spinnder? ;; // basically this is the part of showing the title of the song and idk how to do it :d
00:23:046 (1,1,2) - try to put 2 in the middle instead of closer to the first one // ok
00:24:548 (4,1) - dsdsdsds the notes might be read as 1/2 notes // if you ds it, it will destroyed the patterns
00:29:798 - why stacks ;( i read it off one of my mods before but for stacks, the large beat should be the 2nd note on the stack note the first? // many changes
00:33:735 (1) - try : https://osu.ppy.sh/ss/5936757 matches the song better imo then you can blanket the next note on the end // lol i seriously like yours =w=
00:35:421 (1,3) - blanket could be better // change into 2 circles
00:35:421 (1,1) - + maybe stack //
00:38:421 (1) - instead of a stack, you should make it a jump for emphasis // so many changes
00:40:483 (3,4) - wat is dis spacing 2hard2read considering the sr // ...
00:40:483 (3,2) - stack // changed
00:46:650 (4,5) - de spacing. theyre the same sound but they have the same spacing as 00:47:423 (1) - < this should have more emphasis so maybe try moving the 2 kick sliders closer // ok
00:48:923 (1,2) - this kind of breaks to flow imo. you were going for the circular flow with the triangle but now its back ;; try this for the last 3 sliders : https://osu.ppy.sh/ss/5936788 // yeah i didnt like your suggestion but i change patterns
00:52:298 (2,3) - i think you should differentiate from these sliders to 00:51:173 (3,4,1) - since its the vocals. maybe make them linear? //
00:54:173 (3,4) - and maybe make this curved // ill stick to this pattern
00:57:173 (5,6) - shouldnt have a bigger spacing than 00:57:735 (8,1) - // yea
00:59:037 (3,1) - another half spacing pls fix // fixed
01:01:662 (5,6) - dis shouldnt be so close if youre building momentum with the linear sliders beforehand // changed !
01:02:412 (1) - and this is smaller spacing than 01:01:287 (4,5) - which shouldnt be the case //
01:03:912 (1,2) - again, differentiate between vocals and instruments//
01:07:099 (2,3,4) - these sound better when starting on the white tick. just add a note 01:07:099 - and move everything to the white and delete 01:08:224 (5) - // nien
01:09:912 (1,3) - blanket improvements //
01:11:224 (6,1) - again randomspacing. there werent any signals that it was going to be 1/4. i would do something like : https://osu.ppy.sh/ss/5936817 it has enough emphasis bc of the curve and im pretty sure anyone can read a triplet if theyre doing 5* maps // ...
01:12:912 (1,2) - farther pls. almost same spacing as 01:09:162 (3,4) - but its 1/1 // uhh
01:14:224 (6,1) - same thing as before // ill ds
01:16:662 (4,1) - possible blanket //
01:27:537 (4,3) - stack //
01:29:412 (1,2) - again with spacing // ^
01:36:724 (5,1) - ^ //
01:39:912 - should make this clickable. note here 01:39:724 - long slider on white tick //
01:44:412 (1) - this flows weirddd maybe : https://osu.ppy.sh/ss/5936837 you can come up with something better //
01:51:162 (3,4,5,1) - no more crazy jumps? // fixed
01:52:287 (3,4) - ^ especially this part // ok den
02:00:162 (3,1) - better blanket // fixed
02:00:162 (3,2) - ^ //
ok im done im ded // ;w;
the god blanket! JOKE XD[ Kohioma ] wrote:
Hi
Goodbye:Nice map, good luck
- 00:03:605 (1,2) - blanket?
00:29:985 (3) - move up a little for the better blanket
00:31:485 (4) - ^
00:45:525 (1) - move left for the better flow
00:59:787 (5) - correct blanket
01:14:037 (5,1) - ^
01:23:787 (2) - move this up to avoid overlap
01:36:724 (5,1) - blanket
01:36:724 (5,1) - ^
02:20:412 (1,1) - ^
02:29:037 (5,1) - correct this
02:41:039 (6,1) - blanket maybe
02:41:039 (6,1) - ^
03:37:851 (5) - move right a little for the better flow
04:17:772 (2,4) - correct blanket
04:24:522 (5,1) - ^
04:47:425 (1) - move left for the better blanket
05:00:524 (2,3) - blanket
05:00:524 (2,3) - ^
05:15:149 (3,4) - ^
05:26:211 (5,2) - ^
05:26:211 (5,3) - ^ too maybe
no reply = fixed-himei wrote:
ayyyyyyyyyyyyyyy here we go
m4m
00:14:141 (1,2,1,2,1) - these seemed inconsistent for me, i dont really understand the placement you choose there...
00:23:046 (1) - do you really need that slider? i think you shud delete it from reasons of to keep the melody following cuz i follow the flow and emphasizing
00:24:548 (4,1) - ds seems inconsistent here
00:38:046 (5,2) - overlap?
00:50:423 (1,3,4) - can you place the (1) in the middle between 3 and 4? i think it will look better nein
01:36:162 (4,5) - you can make the blanket with sliderstart of (5) to the (4) slider
01:48:162 (3) - place it in the middle of the screen with 90% angle? i mean you got 01:47:412 (1,2) - these things mirrored tho what i did there is make them a line and 5 degree.
02:35:052 (2,3) - what sound you emphasizing with these? seems overmapped
03:21:726 (4,2,1) - these ones seemed inconsistent
04:50:425 (1,2) - make them stacked?
Overall i like this song.
Some parts are overmapped, but i think its a good map!
good luck
no reply = fixedLilyanna wrote:
From in game reqs
Goodbye
00:05:855 - this inherit point could be here better 00:06:605 - no need for that 1/2 to be slowed
00:17:421 (1) - pretty strong and different sound maybe spaced it more from the previous to emphasized it
00:17:608 - spinner would fit here more than next maybe add 2 spinners in row will fit fine
00:38:796 (2,4) - make like this to avoid the overlap it will look lot cleaner
00:44:400 (4) - nc here 00:44:775 (1) - remove nc 00:45:900 (3) - nv 00:46:275 (1) - remove nc
01:23:787 (2) - maybe move to x6 y218 to avoid overlap also the wierd spacing because
01:27:537 (4) - ctrl g for better flow its strong sound a flow break would fit better this is supposedly upward sliders
01:35:224 (1) - dont like the 1/4 in strong drum beat maybe try 2 clickable notes and stack on top of 01:35:412 (2) -
01:36:724 (5) - ^ like u did here 01:38:225 (4,5) - just be more consistent about rythm its okay to have a 1 slider 1/4
03:06:914 - u could have change the direction on every downbeat instead of going all circular flow
04:39:522 (2) - nc sv change no one expect that
04:42:897 (1,1,1) - no need nc here imo
05:42:939 (3) - move to x354 y86 and blanket the head with 05:42:189 (1) -
I hope i helped good luck!
Sorry!!! i didnt see good enough to your mods :<-Tatsuo wrote:
hello o/
00:17:421 (1) - that should be a long good looking slider, the break is weird this should be a title screen
00:25:110 (1) - this slider should be more spaced slider is enough to move more
00:48:173 (2) - this should be the new combo, the circle before still the old combo ill keep, cuz i hate if you nerf the slider to 6 so I do 1-4 number slider only and its good thou
01:00:537 (3,4,5,6) - that symetrical square is weird, because the rest of the map isn't symetrical at all its symmetrical if you take a longer look (lol idk english .-.)
02:58:664 (1,2,3,4,5,1) - i think this would play better if u make it like this https://osu.ppy.sh/ss/6221847 from the past, it should be a line "+" since i added triplet and so there it was. and take a look of 02:59:414 (1,2,3,4) - this
03:03:914 (1,2,3) - why are these circles no jumps? cuz the beat of the song is low, so theres no need to blast jumping
03:11:226 (1) - could be more spaced ds pls
03:15:726 (2,3) - weird to play k
03:29:414 (1,2,3) - i think you should switch number 2 and 3 here too much jump
03:41:414 (1,2,3,1,2,3) - i really like this pattern and i think it's very good xD just saying
04:07:847 (2) - i think something like this would be better https://osu.ppy.sh/ss/6221900 no cuz the beat sounds like 1/3. And if you do a triplet ill just stack them.
04:09:897 (1,2,3,4) - these should be jumps too like i said before
04:16:459 (1,2,3,4) - switch 2 and 3? no its fine to play
04:18:709 (1,2,3,1) - should be like this https://osu.ppy.sh/ss/6221951 past mods they told me its OVERMAP, so i have to reduce it since its a 160bpm
04:21:334 (4,5,6) - i would switch 5 and 6, but it's not that important it is. the song btw
04:27:709 (6,1,2,3,4,5,6) - i think a repeating pattern is better in this case https://osu.ppy.sh/ss/6221987 haha I know the patterns, but i dont want my map to be simple and i dont like repeating patterns. so i changed it.
04:29:785 (1,2,3,4,5,6,7,8,9,10,11,12) - it's very weird that you have almost no hitsounds the song, cant hear the hitsound, so i low the volume
04:30:910 (1,2,3,4) - 2 reverse arrows are enough since this is only 160bpm, and the reverse arrows are too close: https://osu.ppy.sh/ss/6222035 i follow the per beats. and 04:33:147 (1) - here cuz the next part will be many stream ehhh :v
04:32:397 (1,2,3,4,5,6,7,8) - this stream gets stacked for no reason if you love to map a stream maps you;; definitely youll know
04:33:147 (1) - just remove this, or make it at least 1 white tick shorter no
04:35:397 (1,1,2,3,1) - i think the circle would be better placed like that https://osu.ppy.sh/ss/6222081 i prefer this pattern, youll know at my past mods XD
04:42:897 (2) - at the end of this slider you have to go back meni mappers also use this
04:45:897 (4) - should be more spaced nein
04:47:425 (1) - should be more spaced nah its okay to blanket and if you play it, they no idea where are they lol
04:50:237 (4) - why is this no circle? yeah cuz i changed alot after they mods, so added some triple.
05:21:899 (1,2) - not necessary -> should be a stream at the end make it intense but the first 2 slider, is the low and to high
05:22:649 (1,2,3,4,5,6,7,8) - should be way more spaced too much space stream. fun fact, supercell dont have stream songs lol
05:26:774 (2,3,4) - I would switch 3 and 4. but how to deal with the combo after this? its too close to the next pattern to switch them
05:33:899 (1,2) - remove these NO.
05:36:524 (1,2,3) - make slider jumps https://osu.ppy.sh/ss/6222175 dude ITS OVERMAP please stop. and this should be a insane difficulty. And your suggestion? i dude do from supercell songs and no insane diff would do that
05:40:689 (3,4,5,6) - switch 4 and 5? no. why do you always want to switch this kind of pattern?
05:50:032 (4,1) - looks better like this https://osu.ppy.sh/ss/6223292 the slider 4 and the next part is slow pattern so its gonna be reducing now.
05:52:870 (2,3,4,5) - switch 2 and 5 to make it more readable its a slow pattern, you dont need to jump this section
05:54:908 (1) - ends to early btw though. do you map? as you can see here, easy to normal only use to (1 circle/slider 1/2) (but if your diff is hard or high can use 1 slider/circle 1/4)
i hope that helped <3 gl on ranking this
btw the jumps are perfect, im very bad at jumping but I almost fc'ed this map
hi-mei wrote:
i want this ranked
ok i change my mindZallies wrote:
hi-mei wrote:
i want this ranked
ples rank my button
no re = fixh4d0uk3n1 wrote:
theonlydiff:
- 00:11:068 (2) - im pretty sure you should fix timing here, slider tail doesn't land on sound properly (listen on slow speed)
- 00:22:858 - leaving end of spinner for this sound doesn't feel natural to me, i think you should shorten spinner, silence its end and put note here (also this suggestion would justify two ncs in a row 00:23:046 (1,1) - ) i get that alot
- 00:44:775 (2,3,4,5,6,7,1,2,3,4) - are you sure that you don't want to raise space here since sounds become louder? (don't make pp pls, just make first one very short and raise them gradually uu
- 00:47:400 (1) - this stands wrong on timeline (should be first tick of next red section)
- 00:47:798 - missing beat here is odd est vocal
- 00:57:912 (1) - this is too early for this circle why?
- 02:28:568 - you don't miss these sounds usually
- 02:33:927 (3) - maybe cool slow slider for guitar?
- 03:40:664 (1,2,3,4) - didn't get what this stands for
- 04:33:897 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - would be cool if you made spacing raise gradually
Ataraxia wrote:
mi lov stori
03:32:414 (1,2,3) - i think this not fit so good, for real, i think u only made this to use the clap in 03:32:789 - but u break the flow like that (and very hurt) change to 2 circles 1 slider
u could do the classic "pause-stack" (idk how name that xd) , but is That would be weird with no claps on it
HAHAHAH BAKIT AYAW MO TAGALOG ? !-Harpuia- wrote:
[notice][My Love Story]
- 00:11:594 (1) - I would suggest having a different slider shape for this one. Like, say... A simple curve. imo, with that it can highlight the vocal in a way. Also for differentiation. using back and forth kaya hindi
- 00:22:858 - Would be nice if the sounds here were to be played actively. I think what can be done here is by moving the spinner end to the white tick prior, lowering its volume, and putting a circle on where the end was. sige na ngaa
- 00:28:110 (2,3) - Increase the spacing for consistency? (Reference: 00:27:735 (1) - having an increased DS together with the sound)
- 00:28:485 (3,4) - It seems that the piano thingy is followed more here. If so, the more appropriate patterning, imo, would be a 1/2 slider for 00:28:485 (3) - and a circle at 00:28:860 - .
- 00:39:171 (4,5) - Decrease spacing for consistency with 00:36:171 (4,5) - .
- 00:51:923 (1,2,3,4) - Just a minor suggestion. If the vocal is the main thing followed here, maybe try to have a different slider shape for 00:51:923 (1) - to "separate" it, in a way, with 00:52:298 (2,3,4) - . This may be applied to the others. no
- 01:09:912 (1,2) - A normal 1/1, just like the others, should've been alright. vocal on it red should be slider to make more intense but smh no
- 01:29:412 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - <3 <3
- 01:44:412 (1,2,3,4) - Emphasis on notes here could be improved imo. Move 01:44:787 (3,4) - in a way that 01:44:787 (3) - could be highligheted. i dont like making correct star but ill improve smh
- 01:43:662 (2,3,4) - 01:46:662 (2,3,4) - ... - This may cause a little bit of confusion. 01:46:662 (2,3) - is a 1/4 stack while 01:46:755 (3,4) - is 1/2. Players may, in some occassions, interpret 01:47:224 (4) - as a 1/4 note. I'm mentioning it just for a precaution. You could leave it as is if you want. theyre extras so i did was to stack becuase its too annoying
- 02:03:724 (2,1) - Could use a bit more space in between. overkill tbh
- 02:14:412 (1,2,3,4) - Making this part look more of a "Z" would be nice for aesthetics. this 02:14:787 (2,4) - im really following their closed up
- 02:23:412 (1,1,2) - Remove NC at 02:24:162 (1) - . (Reference: 00:47:423 (1,2,3) - ) gg i have to fix all nc from the end
- 02:35:976 (2,3) - The current section of the map tends to not use the stacks like this one, unlike the prior. Consider unstacking for consistency. its called pattern to make, its not like if you dont stack and the other section dont stack.
- 03:11:226 (1) - Kinda weird to see a sudden 1/4 slider here, it kinda doesn't fit in this part. A triple would be nice. Buuuut that's all imo xd hahah
- 03:32:601 (2) - Hm... I think try to do this slider thing on to 01:56:787 (3) - as well. weird no claps on it
- 04:09:147 (2,3) - Lower the spacing? With the previous ones, the first two seem to have more. nope should be big/increased
- 04:14:022 (5) - Break down into circles like the others?
- 05:54:788 (1) - <3 <3
Wala lang xdZallies wrote:
HAHAHAH BAKIT AYAW MO TAGALOG ? !
updaetfrogyfro wrote:
00:03:605 (1,2,3,4,5) - so you used straight sliders for the first measure, then curvy sliders for the first half of the second measure, and then straight sliders for the last half. i'd either make 00:03:605 (1,2) - straight or 00:05:105 (4,5) - curvy just so you're dealing with this a bit more consisently 00:00:605 - 1,3 are the same, 00:03:605 - 1,2 and 4,5 arent known as vocal change
00:08:159 (3,4) - not sure these slider shapes are justified. sliders w/ red points like this are really harsh looking and it really doesnt fit how relaxing this part of the song is oh straight slider?
00:11:068 (2,1) - i love the gradual slowing down but i feel like the last slider here is a bit too slow compared to the first two. speed up 1 or slow down 2 speeding up destroy rhythm tbh
00:11:594 (1) - pretty sure this is mistimed, feels like it should be a bit later no its fine
00:17:421 (1) - this is a super sudden note, would make sense to break the established pattern. i'd go as far as to drag this note all the way to one of the corners this is where the title started
00:24:548 (4) - the piano sound on the red tick is held, so it would make more sense to do this part with a circle then a slider, rather than one 1/2 slider and a 1/1 pause 00:25:110 - red tick is high rather than sliderend is the high
00:36:733 (5) - uncomfortable movement into this note gives it a ton of emphasis, but its just a hi hat sound. feels like the slider tail of 4 is much more deserving of emphasis than this note. maybe change 4 into a 1/2 slider, and then change 5 into two stacked circles? insane can make different pattern but not hard
00:39:171 (4,5) - although not uncomfortable movement, my same criticism applies with giving 5 too much emphasis. same goes for every reptition of this rhythm yes becuase the music is also repetition
00:48:173 (2) - just a general suggestion for this whole part, maybe you could try something where all notes with vocals are cuved sliders, and then all notes that are just drums/accompaniment are straight? it'd give the vocals a little bit more attention which i think would fit nicely no need to make all fit perfectly, such as pro mappers who don't need to fit every patterns
00:48:923 (1,2,3,4) - curves in these sliders dont make much sense to me. i'd sooner just do straight up and down sliders with each pointing into the next for comfortable movement just because you didnt agree the repeated slider with curve doesnt make not uncomfortable
00:51:173 (3,4) - tilt these a liiiitle bit more up imo change through top also next pattern
00:51:923 (1,2,3,4) - these sliders break flow for no good reason. id change this pattern to have every slider flow into the next downward pattern, why you always react on curvy slider
01:17:974 (2,3,4) - i feel like this pattern puts emphasis on 3 which the song doesnt support. the other iterations of this rhythm do a good job keep emphasis about the same for each of the drum hits. doesnt support? white tick which is high next is low so i stack rather do a jump
01:29:412 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - nothing really wrong with this section, i just feel like you could do a lot more here than just mapping the bass drum. again there's nothing technically wrong here so feel free to deny this
01:47:412 (1,2,3,4,1,2,3,4,1,2,3,4) - the vocals here change from being on every 1/2 to being every 2/1, yet the way you map these jumps feels exactly the same. check out the pattern at 01:19:125 (1,2,3,4,1,2,3,4,1,2,3,4) - in this map: https://osu.ppy.sh/b/844134 , i think something along these lines would really fit this part well. regardless of what pattern you choose to use, make sure it repeats every 4 circles to give emphasis to the vocals why you showed me an unrankable beatmap? tried to make higher ds modder didnt agree because its too overmap/overkill, and yea its also the same from vocal 1/2 at 1/1 looks like 1/1 vocal trying her best to get through the top so i make same pattern as before aka intense vocal 1/1.
01:56:787 (3,1) - i'd keep filler rhythm going and turn this into a 1/2 slider. really feels like these two notes are lacking the intensity that the rest of the chorus has red tick has nothing
02:34:864 (1) - increase sv even more for this one or decrease sv for the prior slider just to exaggerate the contrast between the two1,1 is a same music tbh
04:18:709 (1,2,3) - nc spam for emphasis? no its abuse
04:24:147 (3,4) - dont hear any instrument playing on every white tick. doesn't make much sense for 3 to be representing two bass drums and then 4 to be representing one snare. should look visually different to highlight the difference between the sounds. extra as much need to be highlighted, sometimes insane doesnt need to they focus on easy patterns.
05:54:788 (1) - i feel like this slider should end on the white tick and not the blue tick. just change sv slightly to get it to snap to white tick fix
Nikakis wrote:
My Love Story
- 00:14:141 (1,2) - : The timing here is off 00:15:238 (2) - .The second note should land on the red tick instead and not on the blue one, which simply means that the bpm is wrong and not the offset. Try putting 76,40. lets see
- 00:15:713 (1,2) - : Uh, exact same issue. Try putting 69,75 for bpm.
- 00:17:379 - , 00:20:421 - : Those bpm changes make no sense since the bpm is already 160 from 00:17:379. Re-adjust the timing from there to 160 bpm with the right offset.
- 00:17:421 - 00:20:421 - : Such an akward pause there, you should definitely map the held vocals.If you don't want, at least put a spinner to keep a rhythmically cohesion with the violins 00:20:421 (1) - . keeping this for a pause, for opening title. to show
- 00:26:329 (5) - : I don't hear any finish sound there to map an actual triple.If you put 25% speed,the actual finish sounds are located here 00:26:235 - and here 00:26:423 - which is a held one, there isn't any finish sound on the blue tick to differentiate the rhythm.Simply delete it and don't forget to unstack the circle cause different sound.
- 00:32:329 (6,1) - : Exact same issue.
- 00:32:985 (4) - : Why equal spacing with those 00:32:610 (2,3) - , you could emphasize it better.
- 00:35:796 (2,3) - , 00:38:796 (2,3) - : When you map a song, always keep the same emphasizing and spacing for specific sounds, for example these.You can't say ''oh i don't like this note's position here,let me space it out even if im abusing the sounds' emphasizing''. its high distance snap,
also what kind of patterns uwu- 00:36:733 (5,1) - : I don't hear any extraordinary rhythm change here for this huge jump, just place it a bit higher or something. reduce
- 00:49:673 (3,4,1) - : You could emphasize those better with bigger spacing even if it's a calm part.
- 01:18:537 - : Hello?Held vocal?1/2 slider? rhythm of instrument would be nice
- 01:21:537 - : Completely bad decision to ignore the vocal's priority here and stop the whole rhythm for those beats' pause, trust me.Also what is this mapped to 01:22:287 (3) - ?What is it following?This is how you should map this whole part from 01:21:537 - to 01:23:037 -
not the kind of vocals over instrument cuz im in to the instrument for the flow of the song unlike Yukiyo of Sayonara Memories almost every sections are vocals
- 01:24:537 - : Why dude lol, place a 1/2 slider for god's sake, it's a held one, you can't abuse the rhythm like that. hitsound stopped here so
- 01:26:037 - : ^
- 01:29:412 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - : I don't understand your mindset here with this monotonous part.The vocals here are shouting at you ''MAP US'', why would you only map the repeatable beats here that the only reason that they exist is to keep the metronome in balance?Your song is all about the VOCALS
. need to make relax on point that chorus makes you hype
- 01:36:537 - : This should be clickable because it's a white tick and the tempo is getting more powerful. idk on red tick doesnt have instrument or vocal it is just holding
- 01:43:474 (1,2,3) - : Completely wrong snapping here.This is a held vocal 01:43:474 (1,2) -and should be mapped as 1/2 slider with the second held vocal also, which is starting from the red tick - 01:43:849 - , not on the blue one.(put 50% or 25% speed to notice it).Overall, this is the correct way on how you should map this part
no white + blue has instrument that has a flow on it. putting clap on sliderend is a weird emphasizing
- 01:46:474 (1,2,3) - : I won't write the explanation twice, from now on i will just type ^ for those.
- 01:49:474 (4,1,2) - : ^
- 01:55:474 (1,2,3) - : ^
- 01:58:474 (1,2,3) - : ^
- 02:01:474 (4,1,2) - : ... ^
- 01:52:474 (3,4) - : You should map a 1/2 slider here since you already mapped the vocals 01:51:912 (1) -. the hype would be a goner / claps shouldnt be sliderends
- 01:52:849 (5,6) - : Ctrl + G finish hitsound is not emphasis on sliderends
- 02:16:287 (3,1) - : You should map a 1/2 slider here since you already mapped the guitar sounds 02:13:287 (3) - ,02:14:412 (1) - . u didnt notice on 00:40:296 (3,1) -, red tick changed also had the finish hitsound on it
- 02:28:568 (3) - : What is it mapped to?This is overmapping, delete it. no
- 02:31:662 (3) - : lol same, there aren't any drums to place reverse ticks, map 1/2 slider the low finish hitsound has its own
- 02:35:414 - : The offset is off, it should be 155.441.Don't forget to snap the notes later by ur offset is really late tbh
- 02:39:820 - : You should definitely take advantage of the vocal's effect here and add a note for triple. said someone that remove triple its not needed what?
- 02:40:664 (3,4,5) - : Just do this please, never start sliders on blue ticks
huh?
I can't type again the explanation behind the pauses so yeah- 02:46:664 (4,5) - - : Do this
- 02:54:726 - : Add circle then make those as 1/2 slider 02:54:914 (1,2) -
- 02:57:539 (5,1,2,3) - : These should be like this
- 03:00:539 (5) - : Please 1/2 slider
- 03:05:414 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - : Yeah again these, rewatch the line for this from above
- 03:19:476 (1,2,3) - : God damn again these, you need to remap them dude, so lets start, ^ saem
- 03:22:476 (1,2,3) - : ^
- 03:25:476 (4,1,2) - : ^
- 03:28:851 (5,6) - : Ctrl + G
- 03:31:476 (1,2,3) - : ^
- 03:32:414 (1,2,3) - : Ctrl + G
- 03:34:476 (4,1,2) - : ^
- 03:37:476 (4,1,2) - :... ^
- 03:47:441 - : Again, the offset is off, put 227.441
- 04:08:434 - : Offset should be 248.434
- 05:04:461 (1,2,3) - : And it keeps going ... ^
- 05:07:461 (4,1,2) - : ^
- 05:25:649 (3,4,5) - : Simply do this red tick doesnt have anything
- 05:28:649 (4,5,6) - : Same thing
- 05:29:399 (1,2) - : You should map two 1/2 sliders here. added feature
- 05:48:157 (4,5) - : They should be clickable too aswell huh?
- 05:54:788 (1) - : 💟, it should end here 06:02:468 - .
all applied and yes c:Kibbleru wrote:
believe it or not i was actually gunna mod this when u first showed me this map.
but i didnt because these kinds of sliders 00:36:171 (4) - 01:08:412 (1) - 01:53:412 (1) - 02:06:537 (3) - etc
that have just one anchor point that is just BARELY curved tilt the FUK out of me LOL
so if u change all those sliders i might come and mod this :^)
u have some 3 options to fix them, make them a normal curved slider, straight slider, or curve them more so that the anchor point actually does something
PS 01:11:412 (1,3) - space this more fixed
Time Capsule wrote:
can I help me? please help u :<
00:11:594 - figure how to make this by urself https://gyazo.com/6f7a9d6b23b51d4285a60665e9c2ba5b and if you do, move the spinner start to 00:20:514 - since its the start of the song im thinking no cuz when you start it makes it weird sliders on start of song
00:34:673 (1,2) - use reverse by break the flow itself will make stronger impact to emphasis itself which by easily move (1) to 00:32:985 (4) - tail and (2) to 00:23:046 (2) - tail aesthetics zz
01:26:037 (4) - this totally diffrent with last 2 tail stack, try at 01:25:287 (2) - head, much better imo lets try going for 1 that the next slider wouldn't abuse because theyre close much also overlap on 2(?)
01:49:474 (4) - stack with 01:48:537 (3) - instead, which not only become better flow, it also emphasis the vocal that get higer overwith the ds a really big ds isnt rankable
02:08:412 (1) - oh cmon make better slider art would you? :d this is good enough for mee
02:58:101 (2) - why not on 02:58:664 (4) - tail instead? i put it on top becuase has a space for a circle
03:02:039 (4) - same as before tail on 1 c:
03:16:851 (1,2,3,4,5,6) - play the volume added
05:08:211 (3) - coz this was last reff this kind of stack would be unneccesary imo
380,115,122412,5,12,0:1:0:0:
187,230,122599,1,2,0:0:0:0:
373,335,122787,1,2,0:0:0:0:
88,88,122974,5,12,0:1:0:0:
282,212,123162,1,2,0:0:0:0:
108,311,123349,1,2,0:0:0:0:
221,138,123537,69,12,0:1:0:0:
247,305,123724,1,2,0:0:0:0:
312,94,123912,5,14,0:1:0:0:
131,167,124099,1,0,0:0:0:0:
306,190,124287,1,8,0:0:0:0:
148,71,124474,1,8,0:0:0:0:
115,256,124662,5,10,0:0:0:0:
312,94,124849,1,8,0:0:0:0:
396,271,125037,1,8,0:0:0:0:
264,11,125224,1,8,0:0:0:0:
05:00:524 (2) - With this, do you mean that it's off the 'ka' vocal or that it's off in general?Kibbleru wrote:
alright this is a lot less tilting to look at
00:44:775 (2,4) - i think ctrl g makes this pattern nicer imo
00:57:912 (1) - imo its better to place this in the middle
01:46:474 (1) - the finish hitsound kind of lacks impact imo, maybe stack it with a clap too?
same for everything else that is similar to this one ^
02:00:912 (1,2,3,4) - um. how do i explain this. i think you should keep this jump as a part of the same area of the playfield as the previous stuff? 01:59:412 (1,2,3,4,1,2,3,4) - (bottom left corner?)
02:28:568 (3) - whats with the random triplet here? if anything a triplet could do here 02:29:318 - cuz of this sound 02:29:224 -
03:04:664 (5,7) - space this more
05:00:524 (2) - woaah i suggest u get somebody to help you do some timing stuff. it gets wayyy off here.
some red lines probably needed
ok as i said on irc, i suggest you rework a few of the jumps in the kiai (ofc this applies for all the kiais)
sorting by priority here
02:02:412 (1,2,3,1,2,3,1,2,1,2,3,4,5,6,7,8) -
01:59:412 (1,2,3,4,1,2,3,4,1,2,3,4) - 01:47:412 (1,2,3,4,1,2,3,4,1,2,3,4) -
at the very least do something about the first one in the list. and ofc do the same to the other kiais.
i hope you can make some more structured jumps.
what do i mean by more structured? like the kind of stuff skystar does (you can check USAO - pendulum for some references)
actually ill just make u an example isntead
i replaced this jump pattern here 02:02:412 - until 02:05:412 -SPOILER380,115,122412,5,12,0:1:0:0:
187,230,122599,1,2,0:0:0:0:
373,335,122787,1,2,0:0:0:0:
88,88,122974,5,12,0:1:0:0:
282,212,123162,1,2,0:0:0:0:
108,311,123349,1,2,0:0:0:0:
221,138,123537,69,12,0:1:0:0:
247,305,123724,1,2,0:0:0:0:
312,94,123912,5,14,0:1:0:0:
131,167,124099,1,0,0:0:0:0:
306,190,124287,1,8,0:0:0:0:
148,71,124474,1,8,0:0:0:0:
115,256,124662,5,10,0:0:0:0:
312,94,124849,1,8,0:0:0:0:
396,271,125037,1,8,0:0:0:0:
264,11,125224,1,8,0:0:0:0:
overall i rework a few times of jumps at kiai parts. so here it is!Kibbleru wrote:
alright this is a lot less tilting to look at
00:44:775 (2,4) - i think ctrl g makes this pattern nicer imo fine ill switch it
00:57:912 (1) - imo its better to place this in the middle keeping at the left that when i placed on middle, distance snap destroyed so i keep on the left
01:46:474 (1) - the finish hitsound kind of lacks impact imo, maybe stack it with a clap too? added clap
same for everything else that is similar to this one ^
02:00:912 (1,2,3,4) - um. how do i explain this. i think you should keep this jump as a part of the same area of the playfield as the previous stuff? 01:59:412 (1,2,3,4,1,2,3,4) - (bottom left corner?)
02:28:568 (3) - whats with the random triplet here? if anything a triplet could do here 02:29:318 - cuz of this sound 02:29:224 - just as same as 00:26:233 (4) - and 00:32:046 (5) - it is supposedly that part is a high ds becuase of that silent finish.
03:04:664 (5,7) - space this more got it
05:00:524 (2) - woaah i suggest u get somebody to help you do some timing stuff. it gets wayyy off here.
some red lines probably needed found someone ! !
ok as i said on irc, i suggest you rework a few of the jumps in the kiai (ofc this applies for all the kiais)
sorting by priority here
02:02:412 (1,2,3,1,2,3,1,2,1,2,3,4,5,6,7,8) -
01:59:412 (1,2,3,4,1,2,3,4,1,2,3,4) - 01:47:412 (1,2,3,4,1,2,3,4,1,2,3,4) -
at the very least do something about the first one in the list. and ofc do the same to the other kiais. oh yea the other parts of kiai 2 too okok
i hope you can make some more structured jumps.
what do i mean by more structured? like the kind of stuff skystar does (you can check USAO - pendulum for some references) skystar has some really big ds, ill try my best to make more structured jumps ! i know its a loved map, but its also rankable jumpy
actually ill just make u an example isntead
i replaced this jump pattern here 02:02:412 - until 02:05:412 -SPOILER380,115,122412,5,12,0:1:0:0:
187,230,122599,1,2,0:0:0:0:
373,335,122787,1,2,0:0:0:0:
88,88,122974,5,12,0:1:0:0:
282,212,123162,1,2,0:0:0:0:
108,311,123349,1,2,0:0:0:0:
221,138,123537,69,12,0:1:0:0:
247,305,123724,1,2,0:0:0:0:
312,94,123912,5,14,0:1:0:0:
131,167,124099,1,0,0:0:0:0:
306,190,124287,1,8,0:0:0:0:
148,71,124474,1,8,0:0:0:0:
115,256,124662,5,10,0:0:0:0:
312,94,124849,1,8,0:0:0:0:
396,271,125037,1,8,0:0:0:0:
264,11,125224,1,8,0:0:0:0:
MapleDialga wrote:
Zallies, were the red lines starting from 05:00:570 in the latest beatmap update or in an earlier one? There's been a lot of changes so I just need to make sure of some things.
Mir wrote:
[General]
Unused hs:
Old\drum-hitclap.wav
Old\drum-hitfinish.wav
Old\drum-hitwhistle.wav
Old\soft-hitclap.wav
Old\soft-hitfinish.wav
Old\soft-hitwhistle.wav
Old\soft-sliderslide.wav
Old\soft-sliderslide2.wav
Old\soft-slidertick2.wav
Timing line conflicts:
00:47:423 - (volume level)
00:57:912 - (volume level)
02:32:427 - (custom set number) supposedly, not custom hitsounds
04:32:397 - (volume level)
04:47:425 - (volume level)
05:50:997 - (volume level)
[My Love Story]
- 00:09:764 (1,1) - You can make some cooler sliders here imo, since these sounds stand out a lot. Even subtle wave sliders or something work.
- 00:24:546 (4) - Either two circles or circle + slider work here since the red is actually stronger here imo // 00:30:546 (5) - by the end of it,
00:25:108 - this red tick is a main, so idk if you add 1/1 to circle, since this part is important to flow the sliders
- 00:30:921 (1,2,3,4) - Aesthetic stuff like this can be easily corrected if you moved 4 a bit to the right to form a nice square.
- 00:36:171 (4,5) - I think two 1/2 sliders work nicer since 00:36:733 - isn't very strong and 00:36:546 - is so covering this with a sliderhead and 00:36:733 - with an end works. You can apply this to all rhythms with 00:39:171 (4,5) - etc
- 00:44:775 (2,3,4,5,6,7,1,2,3,4) - Would be nice to see some snare emphasis instead of just.. constant jumps at the same DS relatively. ill high it
- 00:51:923 (1,2,3,4) - Not a fan of how 1, without vocals, gets put into a pattern consisting of otherwise only vocal sliders. I think you can make 1 stand out differently. // 00:54:923 (1,2,3,4) - its just something that makes it other patterns so i tried to put down all sliders
- 00:57:912 (1) - Timing is off here and continues for the whole map. This song has massive drifts in BPM so you need to time it accordingly. Either take it from the ranked set with permission from the person who timed it initially, or get someone to time this. add new timing sec
- 01:27:349 (3,4) - Could use more emphasis on 4 imo.
- 01:27:912 (1,2,3,4,5,6,7,8,1) - The music is increasing in intensity but all the jumps have similar DS. :/
- 01:36:912 (1,2) - One has two vocals the other doesn't, the first should be two circles at least imo.
- 01:39:724 (1) - I think this sliderend should be clickable since it's a lot stronger than the head.
- 01:43:755 (3) - Snare on head clickable snare on tail not clickable is ?? I think both should be clickable lol actually if i add 2 1/2 sliders it would be a kickslider like skystar's pendulum, overall i choose this 3/4
- 02:02:412 (1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4) - Emphasis on the finishes are quite lackluster imo, you can make more contrast here I think by nerfing/buffing spacing on non-finish/finishes respectively.
- 02:18:162 (2,3,1) - Again finish has the least emphasis why? This happens throughout the map so look at all of your jump sections and make sure they have emphasis otherwise it just looks like jump-spam for no reason. okay every this sections fixed for emphasis, i did a V then < to ^ to > etc.
- 02:22:474 (4,1) - Swapping NCs here seems appropriate considering the snare. the violin + white tick can be good other than claps
- 02:32:427 (1,2,1,2,1,2,1,2) - There's so much spacing here for such soft sounds.. you can do like, stacks or really low spacing overlapped 1/2?
it destroyed the emphasis of overlapping and the flow of the song
- 03:03:914 (1,2,3,4,5,6,7,8) - Emphasissssssssssssssssssssss...
- 04:59:211 (1) - Also think this should be clickable too.
- 05:54:788 (1) - End on the downbeat would sound better.
[ ]
Your jumps really need more emphasis atm they have like none, they're just jumps. And your rhythm is very plain and uninteresting when you put so many things as unclickable when they're strong in the song too. Work on these please. also my jumps at kiai (i just rework my patterns there D:)
then ill try to fix my jump w emphasis
Good luck!
noreply_goodAmetrin wrote:
00:26:233 (4) - do u really think there should have a note? like 00:29:233 - is ok since it's not clickable thers a hit finished
00:30:171 - this should be clickable as music get a bit more intense here (and all the same part later) piano is still playing/tried to 1/1 flow on the piano
00:36:546 (5) - ctrl+g making the ds too small
00:38:233 (7) - put it stack with 4 will make more sense guitar rise, making the ds too close
00:44:025 (3,1) - too close imo. just put 3 away like 491|27 woah i though making like ( ) srsly no
00:45:150 (4) - stack with 2 rhythm arent doing the repeated
00:51:923 (1) - ctrl+g to emphasize 00:52:298 (2) -
00:56:048 (4) - ctrl+g? up to u lol ^ same
01:42:747 (4) - put at 01:42:935 (1) - , while 01:42:935 (1) - stack with 01:42:560 (3) - (or somewhere like 332|107), then 01:43:122 (2,3) - ctrl+h to fit the flow making the ds arent so good every new nc, make a new jump pattern
01:47:435 (1,2,3,4,1,2,3,4,1,2,3,4) - uhhh... too random imotried to make "= jump" xd
01:56:810 (3) - just put a slider here? blank at 01:56:810 (3) - in the intense part feels so weird vocal stopped ikr
01:59:435 (1,2,3,4,1,2,3,4,1,2,3,4) - x_x saem
:skip some part since they are almost same as previous:
04:12:147 (3) - ctrl+g. i cant see the reason why it keep the same direction as 04:11:397 (1) - sure
04:54:925 (1,2,3,4,5,6,7) - bad geometry
nore_ply= fixKibbleru wrote:
Unused hitsounds:
Old\drum-hitclap.wav
Old\drum-hitfinish.wav
Old\drum-hitwhistle.wav
Old\soft-hitclap.wav
Old\soft-hitfinish.wav
Old\soft-hitwhistle.wav
Old\soft-sliderslide.wav
Old\soft-sliderslide2.wav
Old\soft-slidertick2.wav already done removing all of it
Timings:
00:57:935 (volume level)
02:32:427 (custom set number) guitar on the default of soft-hitwhistle
04:32:397 (volume level)
04:47:425 (volume level)
make sure the red line and green line are the same volume and custom sample number!
Timer here.Mir wrote:
04:11:397 - Timing from this point on is slightly off. Notes like 04:11:772 - 04:12:147 - 04:12:522 - etc etc are all off.
05:41:439 - Additionally off-timed section.
I really think this map needs way more intricate timing. supercell songs usually have very bad tempo consistency. Try to ask some people that are proficient with timing.
Yukiyo's map has a lot more complex timing. Maybe you can ask to use that timing from pimpG?
Oh yeah provided that gets fixed just get a rebubble.
pimpG wrote:
sup
yes you can use my timing but i suggest you to also use yukiyo's mp3 file.
MapleDialga wrote:
Timer here.Mir wrote:
04:11:397 - Timing from this point on is slightly off. Notes like 04:11:772 - 04:12:147 - 04:12:522 - etc etc are all off.
05:41:439 - Additionally off-timed section.
I really think this map needs way more intricate timing. supercell songs usually have very bad tempo consistency. Try to ask some people that are proficient with timing.
Yukiyo's map has a lot more complex timing. Maybe you can ask to use that timing from pimpG?
Oh yeah provided that gets fixed just get a rebubble.
I asked Yukiyo for using the timing, but I haven't got a reply, just in case anyone's wondering.
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358664,-200,4,2,1,40,0,0
360569,-200,4,2,1,30,0,0
362474,-100,4,2,0,25,0,0
pimpG wrote:
dude I was asked by the mapper for permission to use the timing I created from scratch for Yukiyo's mapset.
btw Zallies i'm suggesting this because there is a lot more off sections than the BN mentioned, and there is no way i'm doing full timing for that song again (i'm adapting some small parts to fit the new mapset but that's it).timing points for yukiyo's mp3690,747.663551401869,4,2,0,40,1,0
690,-100,4,2,0,40,0,0
6297,776.699029126214,4,2,0,40,1,0
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335411,379.746835443038,4,2,1,43,1,0
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340010,370.37037037037,4,2,1,80,1,0
340380,375,4,2,1,80,1,0
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353161,459.770114942529,4,2,1,50,1,0
353390,508.474576271186,4,2,1,40,1,0
353644,422.535211267606,4,2,1,40,1,0
353855,500,4,2,1,30,1,0
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354855,476.190476190476,4,2,1,25,1,0
354855,-200,4,2,1,50,0,0
356759,-200,4,2,1,45,0,0
358664,-200,4,2,1,40,0,0
360569,-200,4,2,1,30,0,0
362474,-100,4,2,0,25,0,0
what i did was basically removing all of your current red lines, removing yukiyo's green lines then merging them together and resnapped the green lines to new offsets
for now you will have to fix your kiai, volume and double check the sample changes. i can do that myself but i suppose Zallies can do it faster because the mapper knows the mapset better.
i will be back tomorrow.
all of its volume, timing, and extra (inherited points) were removed/addedpimpG wrote:
made some improvements here and there...
your difficulty for yukiyo's mp3: https://puu.sh/xDXgS/122225b7e9.txt
that's all i can do for you until you fix the kiai, volume, recheck the sample changes
now your heart slider will sound better having the slider end in the white tick, remember to fix it too.
also 00:11:135 (2) - on your original timing this note ends on a 1/8 tick, and this was totally not right. when using my timing the correct spot was in the blue tick, so the conversion made it unsnapped. in order to make it end on the blue tick without changing your slider structure, i had to add a custom slider velocity multiplier for it as a temporary fix. it's up to you to keep the custom slider speed for that single note or to remove it and snap it with the main slider velocity multiplier of this section. its okay, ill just remove and do it smaller slider instead
i would like to recheck before bubble.
GL
all fix all readypimpG wrote:
glad you liked it
don't give me a 3rd kudosu (actually you should not have given me the 2nd either) LOL i didnt know and also u gib effort on my map so i gib more kdsDD
Wait, don't you just need a heart icon next?Zallies wrote:
but im still looking for another bubble guy(
nagtanong na ako, tas ayaw HAH-Harpuia- wrote:
Wait, don't you just need a heart icon next?Zallies wrote:
but im still looking for another bubble guy(
Can't you ask Mir again?Zallies wrote:
woah its been a month now..
but im still looking for another bubble guy(
!!
He might not want to nominate though if I saw correctlyMapleDialga wrote:
Can't you ask Mir again?Zallies wrote:
woah its been a month now..
but im still looking for another bubble guy(
!!
RShields wrote:
Right now, there are 799 timing points, of which 480 are redlines. That's way too many, and not because it's a big number. Get rid of the redlines that literally land on the same as what a normal red tick or white tick would be, unless it has a clear and justifiable purpose.
(Note that you tend to NC on the downbeats, which should be the big white ticks. Anything that causes your NCs to desync with the big white ticks is suspicious.)
(Fun fact: ALIEN has 329 timing points, of which 185 are redlines.)