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supercell - Sayonara Memories

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Topic Starter
Zallies

eclipselotus wrote:

M4M, Not From my Weekend Modding Queue (im trying to promote stuff here .-. /runs)

In Indonesian/Bahasa This Mean "Selamat Tinggal"
I hate to say goodbye:
• 00:04:532 - since the vocal goes saku~yo, you need to place note here Fixed
• 00:17:421 (2) - same ds with all previous overlap notes feel better
• 00:28:110 (3) - straight slider is fine Okay
• 00:33:735 (1) - blanket last (4) Fixed
• 00:36:921 (1) - rotate 28* and blanket last (2), if you do this i prefer copy it, mirror, and replace current (2) nag I think this is good
• 00:41:775 (3,4) - ctrl+g, sice the slider coming reverse clock (2,3) fell not right Fixed
• 00:42:150 (1,2) - if you apply ^ and feel (4,1) is too close just do same thing, ctrl+g Fixed
• 00:45:150 (1) - curve instead I keep
• 00:45:900 (1) - add same amount of left curve as last (1)
• 00:50:423 (1) - the vocal goes ta~, so this slider need a curve
• 01:00:912 (3) - does this angle really neccesary? idk ._.
• 01:09:537 (4) - mirror (3) instead
• 01:12:912 (5,6) - this feel not fit with the song, prefer change it to 1/1 slider and add a note after
• 01:28:662 (3) - overlap?
• 01:29:037 (4,5) - ctrl+g
• 01:38:412 (1,2,3,4,5,6) - i prefer this http://puu.sh/pzmd0/4d303ec5a8.jpg Fixed
• 01:47:412 (1,2,3) - i feel not really conf with all going down slider, at least make one of (2) or (3) going up
• 01:58:099 (2) - same overlap as 01:57:162 (1) - will feel better Fixed
• 02:02:318 - missing note Fixed
• 02:26:412 (1) - perfect this blanket Fixed
• 02:42:539 (5) - mirror next (5) curve Fixed
• 02:44:414 (1) - i dont see what the angle stands for, middle curve instead
• 02:47:414 (1) - ^
• 03:02:414 (1) - ^ k
• 03:04:101 (2,4) - ctrl+g, then overlap (1) with next (1) Fixed and new patterns
• 03:05:039 (3) - add light up curve
• 03:13:289 (2) - move the end slider to x304 y240 its right
• 03:21:726 (4,1) - too extreme imo
• 03:32:039 (5) - this overlap wont works Fixed
• 03:43:664 (5) - add light down curve and overlap (6) with (4) instead nah, i just added timing points x1`
• 03:47:414 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - do new overlaps each of NC, will make more sense
• 04:29:022 (2) - overlap Fixed
• 04:41:397 (1) - perfect the blanket Fixed
• 04:45:897 (1) - blanket Fixed
• 05:03:149 (1,2,3,4,5,6,7) - i love this OH YES <33333
• 05:15:149 (3) - perfect the blanket Fixed
• 05:30:899 (1,2,3) - feel better when it goes left-right-left Fixed
• 05:36:524 (1,2,3) - i really hope you continue the stream here with higher ds, i mean i want more stream >,<// lol its "Insane" map and supercell dont hav streams .__.
• 05:42:189 (5) - blanket Fixed
• 05:43:876 (4,5) - ctrl+g, why making easy one here? Fixed

There's my mod, good luck
Thanks for ur Modding! 2kd <3 and a STAR ofcourse! ;)
Zhuriel
from #modreqs

first of all, overall this is pretty well done and fun to play, the only things that really bother me are that some of the jumps feel really overspaced and a bit of overmap. therefore i'll be making one section for spacing stuff that annoys me, one for overmap and one for other stuff.

Spacing

  1. 01:29:412 - 01:35:412 - the spacing increase in this section feels too much, especially since the spacing then is much lower in the musically more intense part right after
  2. 01:35:412 - 03:11:414 - same for this section
  3. 03:18:914 (1,2,3) - 03:21:914 (1,2,3) - 03:30:914 (5,6,7) - 03:32:976 (1,2,3) - these all feel overspaced, they aren't really any particularly emphasized pattern in the music (that would be 03:38:414 - 03:41:414 - in this section IMO where you use a lot lower spacing) and aren't consistent with each other - 03:32:976 (1,2,3) - is on a different part in the pattern to all the others
  4. 04:07:631 (1,2,3,1,2,3,4,5) - here you have a sudden drop in spacing despite the music keeping up the intensity
  5. 04:32:397 (1,2,3,4,5,6,7,8) - i would keep this stream spacing at least the same as the previous stream or use a higher spacing since the music gets more intense here
  6. 05:03:149 (1,2,3,4,5,6,7) - this is over twice the spacing of the next most spaced jump section, really? it's not even a particularily intense part that needs to be emphasized, and just removing this combo reduces the star rating of the map by 0.3

Overmap

  1. 00:40:952 (7,8,9,10,11) - i don't hear anything for a stream to be mapped to here, only the triple before
  2. 00:43:837 (2,3,4,5,6,7) - i don't hear anything for a stream to be mapped to here
  3. 01:47:318 (6) - i don't hear a note here
  4. 01:59:318 (7) - i don't hear a note here
  5. 02:19:849 (2,3,4,5,6,7) - i don't hear anything for this stream to be mapped to
  6. 02:50:320 (6) - i don't hear a note here
  7. 03:12:820 (6) - i don't hear a note here
  8. 03:22:945 (5,6,7,8,9) - i don't hear anything for a stream to be mapped to, only the triple before
  9. 04:17:209 (5,6,1) - i don't hear anything for a triple to be mapped to here
    05:43:970 (8,9,10,11,12) - i don't hear anything for a stream to be mapped to, only the triple before

General

  1. i'd recommend reducing stack leniency a bit, you have some overlap patterns that look a bit awkward due to stacking imo such as 00:33:735 (1,2) - 01:22:474 (1,3) - 04:24:147 (4,2) -
  2. 00:20:421 (1) - i really like the spinner hitsounding here
  3. 01:21:912 (1,1,3) - this overlap looks really messy, consider overlapping these fully or moving them apart
  4. 01:23:787 (2) - move this to overlap the start with 01:23:037 (3) - or so that it stacks in the same direction as 01:22:474 (1,3) -
  5. 03:30:914 (5) - think you forgot an NC here
tatemae
Hello o/

00:26:985 (3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,1,2,3,4) - Not bad, but a bit boring imo.
01:14:412 (1,2) - blanket?
01:22:474 (1,2,3,4) - The spacing here just looks really weird to me. Too small.
01:28:287 (2) - this could be converted into two jumps imo
01:28:662 (3) - ^
01:42:912 (1,2,3) - It’s not a good choice to use large distance spaces. I’d prefer spaces less
04:36:897 (2,1,1,2,1,1,1,1) - best part imo xDD
05:02:586 (2,3,4,1,2,3,4,5,6,7,1,2,3,4) - OH MY GOD, KILLER. This spacing is REALY overkil. OVERMAP

good luck~
Topic Starter
Zallies

Zhuriel wrote:

from #modreqs

first of all, overall this is pretty well done and fun to play, the only things that really bother me are that some of the jumps feel really overspaced and a bit of overmap. therefore i'll be making one section for spacing stuff that annoys me, one for overmap and one for other stuff.

Spacing

  1. 01:29:412 - 01:35:412 - the spacing increase in this section feels too much, especially since the spacing then is much lower in the musically more intense part right after Dude its Insane, i do more intense patterns xd
  2. 01:35:412 - 03:11:414 - same for this section
  3. 03:18:914 (1,2,3) - 03:21:914 (1,2,3) - 03:30:914 (5,6,7) - 03:32:976 (1,2,3) - these all feel overspaced, they aren't really any particularly emphasized pattern in the music (that would be 03:38:414 - 03:41:414 - in this section IMO where you use a lot lower spacing) and aren't consistent with each other - 03:32:976 (1,2,3) - is on a different part in the pattern to all the others This is normal spacious.
  4. 04:07:631 (1,2,3,1,2,3,4,5) - here you have a sudden drop in spacing despite the music keeping up the intensity Yeah, from small to big cuz of the vocals ah~. then theres the other music makes sounds louder, so small to big
  5. 04:32:397 (1,2,3,4,5,6,7,8) - i would keep this stream spacing at least the same as the previous stream or use a higher spacing since the music gets more intense here
  6. 05:03:149 (1,2,3,4,5,6,7) - this is over twice the spacing of the next most spaced jump section, really? it's not even a particularily intense part that needs to be emphasized, and just removing this combo reduces the star rating of the map by 0.3 can u map?

Overmap

  1. 00:40:952 (7,8,9,10,11) - i don't hear anything for a stream to be mapped to here, only the triple before
  2. 00:43:837 (2,3,4,5,6,7) - i don't hear anything for a stream to be mapped to here
  3. 01:47:318 (6) - i don't hear a note here
  4. 01:59:318 (7) - i don't hear a note here
  5. 02:19:849 (2,3,4,5,6,7) - i don't hear anything for this stream to be mapped to
  6. 02:50:320 (6) - i don't hear a note here
  7. 03:12:820 (6) - i don't hear a note here
  8. 03:22:945 (5,6,7,8,9) - i don't hear anything for a stream to be mapped to, only the triple before
  9. 04:17:209 (5,6,1) - i don't hear anything for a triple to be mapped to here
    05:43:970 (8,9,10,11,12) - i don't hear anything for a stream to be mapped to, only the triple before

General

  1. i'd recommend reducing stack leniency a bit, you have some overlap patterns that look a bit awkward due to stacking imo such as 00:33:735 (1,2) - 01:22:474 (1,3) - 04:24:147 (4,2) -
  2. 00:20:421 (1) - i really like the spinner hitsounding here idk, it sound better cuz the music start goes up so its good if you dont hitsound.
  3. 01:21:912 (1,1,3) - this overlap looks really messy, consider overlapping these fully or moving them apart
  4. 01:23:787 (2) - move this to overlap the start with 01:23:037 (3) - or so that it stacks in the same direction as 01:22:474 (1,3) -
  5. 03:30:914 (5) - think you forgot an NC here

SherryCherry wrote:

Hello o/

00:26:985 (3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,1,2,3,4) - Not bad, but a bit boring imo. =v= give me patterns...
01:14:412 (1,2) - blanket? Fixed
01:22:474 (1,2,3,4) - The spacing here just looks really weird to me. Too small. Fixed
01:28:287 (2) - this could be converted into two jumps imo I'll keep this since its
"insane"

01:28:662 (3) - ^
01:42:912 (1,2,3) - It’s not a good choice to use large distance spaces. I’d prefer spaces less moved (1)
04:36:897 (2,1,1,2,1,1,1,1) - best part imo xDD LMAO!
05:02:586 (2,3,4,1,2,3,4,5,6,7,1,2,3,4) - OH MY GOD, KILLER. This spacing is REALY overkil. OVERMAP I get that alot but someday ill remove it c: // or no ._.

good luck~
Zhuriel: You can be a Great Modder someday
SherryCherry: Yeah great mod you given me nicely done
Sorry everyone ;-;
Thanks for the Mods!~
_Meep_
Ze Mods
00:04:907 (3) - Rotate this by -5 degrees cuz im OCD and idgaf <3
00:15:238 (1) - Play this at 25% and you'll realise it plays before she says anything
02:07:099 (1,2) - Looks unnatural,close up the distance
02:36:164 (3) - Move this 2 pixels to the left cuz im OCD <3
03:12:820 (6,1) - Move this 3 pixels up cuz Im OCD <3
03:14:226 (4) - Move this one pixel down because my OCD tells me its not right(seriously)
03:16:945 (6) - Move this one pixel up because my OCD tells me it's bad(seriously)
03:20:226 (1) - Consider placing this somewhere?
03:22:757 (3) - Move this one pixel down,then one to the right,because my OCD says so
03:48:914 (3,4,1,2,3) - These sound A BIT off,listen to them at 25% and they play pretty early as the piano is hit
03:59:414 (1) - Move this by 1 pixel cuz my OCD says so
04:34:740 (6) - Move this one pixel down cuz my OCD says so
05:15:899 (1) - Move this 4 pixels to the right cuz my OCD is boss
05:54:908 (1) - spinner should end 06:02:708 -

Sorry if this mod was very O 8-) C 8-) D
domSaur
while yes i know this is supposed to be an extra with pp jumps and all that but consider toning down 05:02:399 (1,2,3,4,1,2,3,4,5,6,7) - a bit or at least make the first two triangles smaller.. no actually consider toning them all down a bit... i was able to do the first 2 choruses just fine but this one i feel like i would've failed already if not for hp6... it could probably just be me but it felt rather forced

well as for the map as a whole there's nothing i can point out anyway w
Topic Starter
Zallies

_Meep_ wrote:

Ze Mods
00:04:907 (3) - Rotate this by -5 degrees cuz im OCD and idgaf <3
00:15:238 (1) - Play this at 25% and you'll realise it plays before she says anything
02:07:099 (1,2) - Looks unnatural,close up the distance
02:36:164 (3) - Move this 2 pixels to the left cuz im OCD <3
03:12:820 (6,1) - Move this 3 pixels up cuz Im OCD <3
03:14:226 (4) - Move this one pixel down because my OCD tells me its not right(seriously)
03:16:945 (6) - Move this one pixel up because my OCD tells me it's bad(seriously)
03:20:226 (1) - Consider placing this somewhere?
03:22:757 (3) - Move this one pixel down,then one to the right,because my OCD says so
03:48:914 (3,4,1,2,3) - These sound A BIT off,listen to them at 25% and they play pretty early as the piano is hit
03:59:414 (1) - Move this by 1 pixel cuz my OCD says so
04:34:740 (6) - Move this one pixel down cuz my OCD says so
05:15:899 (1) - Move this 4 pixels to the right cuz my OCD is boss
05:54:908 (1) - spinner should end 06:02:708 - i choose this because it ends the music

Sorry if this mod was very O 8-) C 8-) D
Applied all, Nice mod <3
Topic Starter
Zallies

domSaur wrote:

while yes i know this is supposed to be an extra with pp jumps and all that but consider toning down 05:02:399 (1,2,3,4,1,2,3,4,5,6,7) - a bit or at least make the first two triangles smaller.. no actually consider toning them all down a bit... i was able to do the first 2 choruses just fine but this one i feel like i would've failed already if not for hp6... it could probably just be me but it felt rather forced

well as for the map as a whole there's nothing i can point out anyway w
I just need to tell a pro/nominator, etc Players if this is okay or Reduce.
Thanks for your Information about that Part :o
Topic Starter
Zallies
05:03:149 - CHANGE IS GOOD. I see, many people it sucks at that part, so I need to remap this part. soo
.
.
.
Goodbye...
Et0iliS
[General]
  1. i think the timing still has some problem, check it plz.
[Goodbye]
  1. 00:25:298 (2,1) - make the spacing larger
  2. 01:11:224 (6,1) - there is not enough time to response
  3. 01:26:974 (2,3) - it looked messy, stack
  4. 01:56:037 (5,6) - separate
  5. 02:02:412 (1,2) - make the spacing larger
  6. 02:06:349 (2,1) - stack
  7. 02:07:474 (2,1,2) - make the spacing identical
  8. 02:45:914 (1,3,4,5) - almost overlaped
  9. 04:23:397 (1,2,3,4) - fix blanket and make the spacing identical
  10. 04:26:022 (1,2,3) - ^
  11. 05:08:399 (1) - finish
good luck and im noob...
Topic Starter
Zallies

Snow-- wrote:

[General]
  1. i think the timing still has some problem, check it plz. its from here https://osu.ppy.sh/b/925724
[Goodbye]
  1. 00:25:298 (2,1) - make the spacing larger Yeah its a slow part, and start of the song =v=
  2. 01:11:224 (6,1) - there is not enough time to response
  3. 01:26:974 (2,3) - it looked messy, stack Fixed
  4. 01:56:037 (5,6) - separate Nahh I just stack
  5. 02:02:412 (1,2) - make the spacing larger Fixed
  6. 02:06:349 (2,1) - stack Fixed
  7. 02:07:474 (2,1,2) - make the spacing identical Fixed ALL PATTERNS
  8. 02:45:914 (1,3,4,5) - almost overlaped
  9. 04:23:397 (1,2,3,4) - fix blanket and make the spacing identical Fixed
  10. 04:26:022 (1,2,3) - ^
  11. 05:08:399 (1) - finish Added
good luck and im noob...
ur just being negative ._. just be positive you'll be a great modder someday =v=
Thanks for the Mods!
Sonnyc
IRC comments.
SPOILER
00:47 zeroallies: hey c:
00:48 Sonnyc: Hi
00:48 zeroallies: can i get a bn check?
00:49 Sonnyc: Not doing any BN checks atm, but I can drop you my opinions if you want
00:49 zeroallies: thanks~
00:49 *zeroallies is listening to [https://osu.ppy.sh/b/965487 supercell - Sayonara Memories]
00:55 Sonnyc: So I've took a look until 02:08:412 - so far
00:55 Sonnyc: Not a bad work, considering you've got no ranked works until now.
00:55 Sonnyc: I can see some pattern organizations you've intended
00:56 Sonnyc: 01:11:412 (1,2,3,4) - Thins like this felt good
00:56 Sonnyc: But the consecutive jumps in the kiai really felt bad compared to other parts
00:56 Sonnyc: simply because they aren't organized as a map.
00:57 Sonnyc: I could hardly feel any intentions were placed behind the placements to form a constructed pattern.
00:57 Sonnyc: 01:41:412 (1,2,1,2,1,2,3,4,1,2,3) - Example would be this and anything similar.
00:58 Sonnyc: The idea of using a jump to bring playability could work good
00:58 Sonnyc: but you should deliver that playability along an organized pattern, more likely visuals, to get considered as a "quality".
00:59 Sonnyc: They kinda feel like randomly scattered objects in the screen, with a certain flow.
01:00 zeroallies: ill remap the kiai jump patterns?
01:00 Sonnyc: 00:48:173 (2,3,1,2,3,4) - 01:06:912 (1,2,3,4,5) - 01:27:912 (1,2,3) - Some same shaped sliders worked fine
01:00 Sonnyc: I personally feel reworking the kiai jumps would work better
01:01 Sonnyc: So, this is a "not bad" from me, but I think you can make some further improvements on your mapping itself.
01:01 Sonnyc: The advice from me would be "distance snapping", which is one of the very basics of mapping.
01:02 Sonnyc: Although it might be not fitting to use a spacing concept in an expert difficulty, using such logic truly makes placement much more organized.
01:02 Sonnyc: 01:05:412 (1,2,3,4) - For example
01:03 Sonnyc: If you look at the heads
01:03 Sonnyc: you can see (1,3,4) is evenly spaced, while (1,2) is quite unbalanced compared to them.
01:04 Sonnyc: Adjusting your pattern to fit the spacing logic made the placement more organized. http://puu.sh/q9say/d008cd35e9.jpg
Topic Starter
Zallies

Sonnyc wrote:

IRC comments.
SPOILER
00:47 zeroallies: hey c:
00:48 Sonnyc: Hi
00:48 zeroallies: can i get a bn check?
00:49 Sonnyc: Not doing any BN checks atm, but I can drop you my opinions if you want
00:49 zeroallies: thanks~
00:49 *zeroallies is listening to [https://osu.ppy.sh/b/965487 supercell - Sayonara Memories]
00:55 Sonnyc: So I've took a look until 02:08:412 - so far
00:55 Sonnyc: Not a bad work, considering you've got no ranked works until now.
00:55 Sonnyc: I can see some pattern organizations you've intended
00:56 Sonnyc: 01:11:412 (1,2,3,4) - Thins like this felt good
00:56 Sonnyc: But the consecutive jumps in the kiai really felt bad compared to other parts
00:56 Sonnyc: simply because they aren't organized as a map.
00:57 Sonnyc: I could hardly feel any intentions were placed behind the placements to form a constructed pattern.
00:57 Sonnyc: 01:41:412 (1,2,1,2,1,2,3,4,1,2,3) - Example would be this and anything similar.
00:58 Sonnyc: The idea of using a jump to bring playability could work good
00:58 Sonnyc: but you should deliver that playability along an organized pattern, more likely visuals, to get considered as a "quality".
00:59 Sonnyc: They kinda feel like randomly scattered objects in the screen, with a certain flow.
01:00 zeroallies: ill remap the kiai jump patterns?
01:00 Sonnyc: 00:48:173 (2,3,1,2,3,4) - 01:06:912 (1,2,3,4,5) - 01:27:912 (1,2,3) - Some same shaped sliders worked fine
01:00 Sonnyc: I personally feel reworking the kiai jumps would work better
01:01 Sonnyc: So, this is a "not bad" from me, but I think you can make some further improvements on your mapping itself.
01:01 Sonnyc: The advice from me would be "distance snapping", which is one of the very basics of mapping.
01:02 Sonnyc: Although it might be not fitting to use a spacing concept in an expert difficulty, using such logic truly makes placement much more organized.
01:02 Sonnyc: 01:05:412 (1,2,3,4) - For example
01:03 Sonnyc: If you look at the heads
01:03 Sonnyc: you can see (1,3,4) is evenly spaced, while (1,2) is quite unbalanced compared to them.
01:04 Sonnyc: Adjusting your pattern to fit the spacing logic made the placement more organized. http://puu.sh/q9say/d008cd35e9.jpg
yeah the kiai part is okay imo =v=
yeah i remapped chorus
Lince Cosmico_old

03:59:414 - Second BPM line is actually unecessary xD

This are unecessary too, since the volume , HS, and SV are the same lol.. but maybe im wrong (idk if the BPM change make a reset on SV)
(ofc NO KDS for this simple thing e_e)
ArtillerySenpai
Hi. This mod is my request on the mapper zeroallies.
I hope this helps!
supercell - Sayonara Memories

Goodbye:
00:14:022 (1) - Move it to 276|100

01:14:130 (6) - Make it to two circles it rhymes better

01:57:912 (1,2,3) - Spacing is too far

02:03:537 (4,5,6,1,2) - Adjust the spacing (make it further away a little bit)

02:26:318 (1) - Change the shape of the slider (make it straight)

02:41:882 (2) - Move it to 412|16 for a triangle pattern. It follows the map style.

02:47:320 (7) - Make it two circles

02:57:632(1,2,3,4,1,2,3,4) - I suggest do a zigzag pattern.

03:44:265 (6) - Put it on 292|152

04:23:397(1) - Move it to 176|92

04:42:897(1) - CHANGE THE SHAPE. awkward slider

05:01:461 - Random Kiai Time

05:01:930 - Random Kiai Time

05:18:899(2) - Another awkward slider


Advices: (from a beginner ;_;) >:( :( :( :( :(

1. Needs more patterns outside of chorus
2. The hitsounds of cookiezi's skin fits perfectly on this map
3. Don't often use short sliders

Love this map I hope this get ranked on the near future.
Good Luck~!
Topic Starter
Zallies

Lince Cosmico wrote:


03:59:414 - Second BPM line is actually unecessary xD

This are unecessary too, since the volume , HS, and SV are the same lol.. but maybe im wrong (idk if the BPM change make a reset on SV)
(ofc NO KDS for this simple thing e_e)
thanks for the bpm problems

ArtillerySenpai wrote:

Hi. This mod is my request on the mapper zeroallies.
I hope this helps!
supercell - Sayonara Memories

Goodbye:
00:14:022 (1) - Move it to 276|100 = it make destroyed the patterns :d

01:14:130 (6) - Make it to two circles it rhymes better = for this one is single tapping

01:57:912 (1,2,3) - Spacing is too far = Fixed, Remapped

02:03:537 (4,5,6,1,2) - Adjust the spacing (make it further away a little bit) = ok

02:26:318 (1) - Change the shape of the slider (make it straight) = the vocal was long so i put a long slider

02:41:882 (2) - Move it to 412|16 for a triangle pattern. It follows the map style. = it think is horrible triangle so i change the patterns

02:47:320 (7) - Make it two circles = nahh :c

02:57:632(1,2,3,4,1,2,3,4) - I suggest do a zigzag pattern. = this is was a line, its like kimi no shiranai monstrata c:

03:44:265 (6) - Put it on 292|152 = simply say overlap on 1

04:23:397(1) - Move it to 176|92 = idk it put to the top eh :c

04:42:897(1) - CHANGE THE SHAPE. awkward slider = nien

05:01:461 - Random Kiai Time = deleted timing part

05:01:930 - Random Kiai Time

05:18:899(2) - Another awkward slider = wats up with the "awkward" slider btw?


Advices: (from a beginner ;_;) >:( :( :( :( :( WAT

1. Needs more patterns outside of chorus
2. The hitsounds of cookiezi's skin fits perfectly on this map = yeah, i dont think its good
3. Don't often use short sliders

Love this map I hope this get ranked on the near future.
Good Luck~!
Thanks for the mod!
Topic Starter
Zallies
hahaha i just got denied
Lince Cosmico_old

zeroallies wrote:

hahaha i just got denied
lol
CaffeAmericano
I am mapping this too, we should do an m4m when I complete my set :^)
Topic Starter
Zallies

CaffeAmericano wrote:

I am mapping this too, we should do an m4m when I complete my set :^)
OH GOD
Grrum
Hi. Randomly found this map and like the song, and I'm in the modding mood, so here's a free mod. Hope this helps.

00:11:594 (1) – For sliders like this one where the singer is very relaxed, try silencing the sliderslide by using a blank hitsound like this one: http://puu.sh/qwGCD/b52f232c3c.wav

00:23:423 (1,2,3,4,1,2,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,1,2,3,4) – The spacing is pretty small here. I very much agree this is not a high energy section, but right now, the spacing is so low, it rivals at being as low energy as 00:05:855 (1) - . So I think for pacing reasons, you should try to increase the base DS of the map here, and/or add emphasize a few more notes with jump.

00:24:548 (4) – Talk to me about this rhythm since I think what you're doing now isn't as nice as my suggestion. Here is what I would use for this section: http://puu.sh/qwGRN/f21a245ad2.jpg

00:29:423 (1) – This is a strong note. Have you considered increasing the distance into this object?

00:32:048 (2,1) – Be careful of how you transition from one pattern to the next. The angle into the (1) slider doesn't feel as continuous as it could be, so try doing something like this http://puu.sh/qwI45/943c3bc128.jpg. This will smooth out your patterns, which improves your design, which imo will make it easier for you to get ranked.
00:54:548 (4,1) – Again, consider not having such sharp transitions and instead go for stuff like http://puu.sh/qwJ0W/2773b9abec.jpg. That's not to say that this technique can't be used, it just doesn't feel right in these instances when there's not much to emphasize with this technique.

00:33:173 (3,4,1,2) – There's a lot of things I want to talk about here:
  1. 00:33:173 (3,1) – This overlerp doesn't look great and imo presents a design issue with the map. Additionally, (1)'s curvature doesn't match (3)'s curvature, which again doesn't make it look great. There's also an overlap on 00:32:798 (2,1) – which doesn't look great.
  2. 00:33:735 (1,2) – This stack is a bit annoying imo because the slider hides it too much to the point where it's not visible (especially on Hidden).
  3. This one is a lot more subjective, but I feel strongly about it. Observe that the previous combos starting at 00:29:798 (2,3,4,5,6,1,2,1,2,1,2,3,4) - had mostly counterclockwise flow. In the same way you use spacing to emphasize the note at 00:33:735 (1) - , you should also consider directional changes you could add to emphasize certain notes.
  4. In conclusion, all of these things makes me want to change the 00:33:735 (1) – slider, so try something like this http://puu.sh/qwIkr/72c6e3ddf3.jpg . The problem with this is that there is not much room to work with, so the suggestion at 00:29:048 (6,1) – about increasing the distance could help to give this pattern more room.
00:38:233 (6,1) – What's the intention behind stacking these? Test out spacing these objects to emphasize the downbeat. One thing you can do is nerf the spacing at 00:38:046 (5,6) - to provide a little break if you feel that's necessary, so at the very least test out something like this: http://puu.sh/qwSpL/f0150d8a0d.jpg

00:47:423 (1) – I'm actually okay with this long pause, but I can see some people being upset that the note at 00:47:798 – isn't mapped. You could make this a 1/1 slider instead which hits the beat and keeps the map kind of calm. Again, I'm personally fine with either way, but I want to point this out for future reference.

00:50:423 (1,2,3,4) – I have a neat design suggestion, but it's a little complicated. I'd like to be able to talk to you and share screens over skype or discord or any video software of the sort, so talk to me when you have time.
--notes: (2) is flexible, (3,4) should be symmetrical, blanket (1,3) and (1,4), (1,2,3) should be triangle/structure.
Edit: https://www.youtube.com/watch?v=mHdhjecWYTc

01:00:537 (2,3) – I'd like to see this DS be increased since 1.2x is kind of small for what you're doing. However, you've got a lot of structural elements that aren't that flexible, so I can't exactly see an easy way to make this work. Pay attention to this while testing and see if you can find something that might work.

01:02:412 (1) – Consider your distance with what you've been doing. 01:00:912 (3,4) – is small, (4,5) is large, (4,6) is small, so to go with the pattern (6,1) should be large, which also helps to emphasize the downbeat here, so consider increasing the spacing into (1).

01:05:037 (6,1) – This flow and spacing is a little extreme, creating an overall unpleasant transition between patterns. Really consider chaning/adjusting one or both of these to set up a more natural flow here.

01:09:162 (3,1) – This overlap does not look good. I'm guessing there wasn't much thought about this overlap, but you should avoid random overlaps like this by just nudging it over a little
01:10:287 (3,5) – Same thing
01:15:912 (1,4) – I don't want to mention it anymore, so please check your map and fix all stuff like this.

01:27:912 (1,2,3) – This isn't perfect symmetry. Move (2) to 340, 96, and tell me why that is the best position for this slider.

01:29:412 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) – This is a lot of counterclockwise square flow. What does repeating this flow say about the music? Is it possible that using different flows can help emphasize certain downbeats or measures?

01:39:162 (4) – This note has some intensity on it, so I'd like to see a jump into this like: http://puu.sh/qwX8u/45941b5f8a.jpg . Also goes with the next suggestion

01:39:912 - There's some energy here in the music that's missed out on in the map, I think you should find a way to fill in rhythm with this. I don't think you're fond of the vocals, so try just going with the synthesizer with a long slider like maybe: http://puu.sh/qwXc3/29732856c0.jpg

01:48:162 (3,4,1) – Consider moving this way for (4) instead: http://puu.sh/qwWrb/a38c433373.jpg

01:49:849 (5,6,1,2,3,4) – There's a lot of forced flows in these notes. Especially the (3) note. There's not much going on here in the music, and the rapid change in direction given the context doesn't really sit right with me. Try being a bit calmer and smoother here by doing something like: http://puu.sh/qwY1R/d7943f4f6d.jpg . Also consider changing the hard drop off flow on 01:50:224 (6) – by stacking it on 01:50:787 (2) – 's slider end.

01:53:037 (6,1) – Move this so (1) stacks on (5): http://puu.sh/qwS8Q/6170086ef6.jpg

01:56:787 (3,1) – Okay, I realize I'm going to be a bit intrusive on your perspective with this suggestion. I can see exactly what you're going for by not having a note on 01:56:974 - , but I think you should consider a different rhythm/effect to achieve this goal. You see, having such a big pause here keeps me out of the rhythm of the music, so having something to fill the break feels like I'm more engaged with the music. So try having (3) be a ½ slider and make (1) be very close to the slider head to get the same kind of stopped motion by taking of the slider leniency like maybe: http://puu.sh/qwYdz/408b7c4465.jpg

02:07:849 (2) – You'll have more structure if you move this to 152,272 to be in line with 02:07:474 (2,1) -

02:09:162 – and 02:09:912 – it might be nicer to have circles on these strong notes rather than have a break, test it out.

02:21:912 (1,2,3,4,5,1) – Try adding a directional change on the first note of this combo by doing ctrl + H on all these notes: http://puu.sh/qwWF4/ba2e3e2cb8.jpg

Well this is a lot so far, so I'll let you digest this for now and edit this post when I finish the rest. Feel free to ask any questions in game, I'd be happy to help.

Edit: Part 2

00:16:963 (1,1) – Put these somewhere else like 256, 192 to give them a bit more emphasis

00:25:298 (2,1) – Some distances throughout the map are a little odd like this one, this could be a bit bigger to get the 1/1 rhythm across.

02:14:037 (5,6) – Consider not stacking these since the note at (6) is a little stronger/different 02:13:474 (3) - , which makes me want to use a different technique for a different sound in the music.

02:26:224 (8,1) – The angle between these guys is really sharp and doesn't flow well. Consider something like this: http://puu.sh/qys2B/c92ee4ef0a.jpg . The larger circle might be less aesthetic, but the slider movement follows directly the motion it takes to get there, which plays a lot nicer. Try doing something along these lines even if you have to move around some stuff. OH, like maybe stack the slider end on (7) like: http://puu.sh/qys6R/ffa08f22f8.jpg

02:31:099 (2,3,4) – This needs to be symmetrical with each slider. I'm gonna need a video to show you how, so if we can't do this in a skype or google hangout call, I could just post a video on youtube about it. -- Edit: https://www.youtube.com/watch?v=eWAWR6OYXsw
03:44:789 (2,3,4) – This one is closer, but could still be more perfect

02:50:320 (6) – This ¼ note doesn't make sense to me. Try deleting it.

02:50:414 (1,3) – Again, overlaps like this are not ideal

03:05:414 (1) – Same as what I said at 01:29:412 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) –

03:34:476 (1,2,3,4,5,6,7,1) – Ahhh, I'm getting a little lazy here with my mod. Look at the angles between all these notes. They seem to be arbitrary angles. This means you don't have strong structure here, so it looks …. not ideal. But I don't want to fix it cuz I'm getting lazy, so find me in game and I'll try talking about it there.

03:48:164 (2,3,4,1,2,3,4,1,2,3,4,1,2,1) – You seem to want to make this section super super weak, and I'm perfectly okay with that, but why not delete all this and make it a break if you feel that it should be this restful?

04:17:397 (1) – Consider going with the piano instead of the drum here since I think that works a little better with what you have before this.

04:26:022 (1,2,1) – This is a good example of where structure can help you out. Move 04:26:772 (1) – to 122, 202. This makes these three highlighted notes equidistant, which generally has a better design, and the 04:26:209 (2,1) – is parallel with the (3) slider

04:27:897 (3) – This note is super strong! Try adding a jump into this and similar like 04:28:459 (2) - , and maybe these should be the start of the NC's, though I don't really care about NC's.

04:39:334 (1,2) – Consider stacking these or make them very close to go with how calm the music is.

05:05:024 (5,6,1) – The angles these make don't look great to me. Try rotating (1) by selection center by ~45: http://puu.sh/qyt0x/4a33a935ef.jpg

05:13:086 – There's this drum track here and elsewhere that is kind of strong. Imo, the vocals are not the focus of this section (though you do a good job of highlighting them where appropriate), and the drum really stands out here. Try going with a rhythm like this for this section: http://puu.sh/qyt7P/9f06704c31.jpg

Okay, so I talked a fair amount of design improvements, some rhythm suggestions, a little about smoother transitions/flows, and a slight bit about emphasizing certain notes with more appropriate DS. I'd like to get more subjective and talk about your pacing. I know you understand it pretty well. You made the strong kiai sections strong with big spacing at 03:17:414 (1) - , and you made the calm sections really slow with slow SV's and small pacing, and there are times where I feel the difficulty/intensity of the map is just right compared to the intensity of the song. However, there are quite a few places I feel aren't paced well. Consider 03:38:414 (1,2,3,4,5,1,2,3,4,5,6,7,8) - . This is the climax of the kiai section, and it has a strong emotional feeling in the music. However, when you compare it to patterns like 03:20:226 (1,2,3,4,5,1,2,3,4,1,2,3) – the pattern during the climax doesn't feel very strong at all. This makes this section not as fun as it could be. Pacing is pretty challenging because it requires you to compare every note of the song and every beat in your map with every other note and every other beat, but I do think you should consider what parts should be strong and exactly how strong they should be a bit more. The more experience you get, the easier it will be. If you have any specific instance you want to get my opinion on, I'd be happy to talk to you about it, but I'll let you come to me instead of pointing more out.

Anyway, great song, I'm glad you mapped it. There were some pretty cool flows that I thought were on point, but overall the map feels like it has a lot more potential, so try getting more mods before asking for BN's. Best of luck!
Ireiisu
Some notes to take

Offset problem


Note 80 bpm = 160 bpm ( such that if a 160 bpm song is mapped to only the white tick , it should be 80 bpm and vice versa ). <off point stuff idk and according to the ranking criteria (under timing ) : ''Uninherited timing sections cannot be used to manipulate slider speeds. These can be very unexpected for the player while also disrupting the main menu pulse and slightly changing the overall timing of the map. '' so its currently unrankable. (try playing the song from the start and listening to the pulse in the main menu and you would hear the difference. tldr : theres probably something wrong with your offsets and do not use multiple timing points.


There is also some overmapping such as 00:43:837 (2,3,4,5,6,7) - , there isnt a beat on the blue ticks (3) (5) (7)


A small but huge mistake that is affecting it from being rankable

and note if your going to copy from a map's offsets and other timing points , copy it from a ranked map.
Topic Starter
Zallies

pinataman wrote:

Hi. Randomly found this map and like the song, and I'm in the modding mood, so here's a free mod. Hope this helps.

00:11:594 (1) – For sliders like this one where the singer is very relaxed, try silencing the sliderslide by using a blank hitsound like this one: http://puu.sh/qwGCD/b52f232c3c.wav //

00:23:423 (1,2,3,4,1,2,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,1,2,3,4) – The spacing is pretty small here. I very much agree this is not a high energy section, but right now, the spacing is so low, it rivals at being as low energy as 00:05:855 (1) - . So I think for pacing reasons, you should try to increase the base DS of the map here, and/or add emphasize a few more notes with jump. // ill "add emphasize a few more notes with jump". XD

00:24:548 (4) – Talk to me about this rhythm since I think what you're doing now isn't as nice as my suggestion. Here is what I would use for this section: http://puu.sh/qwGRN/f21a245ad2.jpg // yeah but this part is down (i meant to say the piano). but the last part hmm ill agree on 1/2, so changed

00:29:423 (1) – This is a strong note. Have you considered increasing the distance into this object? // changed into better patterns

00:32:048 (2,1) – Be careful of how you transition from one pattern to the next. The angle into the (1) slider doesn't feel as continuous as it could be, so try doing something like this http://puu.sh/qwI45/943c3bc128.jpg. This will smooth out your patterns, which improves your design, which imo will make it easier for you to get ranked. // changed ehh :d
00:54:548 (4,1) – Again, consider not having such sharp transitions and instead go for stuff like http://puu.sh/qwJ0W/2773b9abec.jpg. That's not to say that this technique can't be used, it just doesn't feel right in these instances when there's not much to emphasize with this technique. // fixed

00:33:173 (3,4,1,2) – There's a lot of things I want to talk about here: // Sorry Big Changes.
  1. 00:33:173 (3,1) – This overlerp doesn't look great and imo presents a design issue with the map. Additionally, (1)'s curvature doesn't match (3)'s curvature, which again doesn't make it look great. There's also an overlap on 00:32:798 (2,1) – which doesn't look great. //
  2. 00:33:735 (1,2) – This stack is a bit annoying imo because the slider hides it too much to the point where it's not visible (especially on Hidden). //
  3. This one is a lot more subjective, but I feel strongly about it. Observe that the previous combos starting at 00:29:798 (2,3,4,5,6,1,2,1,2,1,2,3,4) - had mostly counterclockwise flow. In the same way you use spacing to emphasize the note at 00:33:735 (1) - , you should also consider directional changes you could add to emphasize certain notes. //
  4. In conclusion, all of these things makes me want to change the 00:33:735 (1) – slider, so try something like this http://puu.sh/qwIkr/72c6e3ddf3.jpg . The problem with this is that there is not much room to work with, so the suggestion at 00:29:048 (6,1) – about increasing the distance could help to give this pattern more room. //
00:38:233 (6,1) – What's the intention behind stacking these? Test out spacing these objects to emphasize the downbeat. One thing you can do is nerf the spacing at 00:38:046 (5,6) - to provide a little break if you feel that's necessary, so at the very least test out something like this: http://puu.sh/qwSpL/f0150d8a0d.jpg //

00:47:423 (1) – I'm actually okay with this long pause, but I can see some people being upset that the note at 00:47:798 – isn't mapped. You could make this a 1/1 slider instead which hits the beat and keeps the map kind of calm. Again, I'm personally fine with either way, but I want to point this out for future reference. // its nice if you pause here becuase the flows

00:50:423 (1,2,3,4) – I have a neat design suggestion, but it's a little complicated. I'd like to be able to talk to you and share screens over skype or discord or any video software of the sort, so talk to me when you have time.
--notes: (2) is flexible, (3,4) should be symmetrical, blanket (1,3) and (1,4), (1,2,3) should be triangle/structure. // you hab skills thankss

01:00:537 (2,3) – I'd like to see this DS be increased since 1.2x is kind of small for what you're doing. However, you've got a lot of structural elements that aren't that flexible, so I can't exactly see an easy way to make this work. Pay attention to this while testing and see if you can find something that might work. // ...

01:02:412 (1) – Consider your distance with what you've been doing. 01:00:912 (3,4) – is small, (4,5) is large, (4,6) is small, so to go with the pattern (6,1) should be large, which also helps to emphasize the downbeat here, so consider increasing the spacing into (1). // i litterally out of patterns so, my weakness is change the whole patterns ...

01:05:037 (6,1) – This flow and spacing is a little extreme, creating an overall unpleasant transition between patterns. Really consider chaning/adjusting one or both of these to set up a more natural flow here. // i got this

01:09:162 (3,1) – This overlap does not look good. I'm guessing there wasn't much thought about this overlap, but you should avoid random overlaps like this by just nudging it over a little //
01:10:287 (3,5) – Same thing //
01:15:912 (1,4) – I don't want to mention it anymore, so please check your map and fix all stuff like this. //

01:27:912 (1,2,3) – This isn't perfect symmetry. Move (2) to 340, 96, and tell me why that is the best position for this slider. // ok den

01:29:412 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) – This is a lot of counterclockwise square flow. What does repeating this flow say about the music? Is it possible that using different flows can help emphasize certain downbeats or measures? // i dont sure what im saying, im following the beat of sayonara, also its quiet part so i 1/1 circles and counterclockwise. yeah it help emphasis? .____.

01:39:162 (4) – This note has some intensity on it, so I'd like to see a jump into this like: http://puu.sh/qwX8u/45941b5f8a.jpg . Also goes with the next suggestion // this guy.. is god. how to mod pls

01:39:912 - There's some energy here in the music that's missed out on in the map, I think you should find a way to fill in rhythm with this. I don't think you're fond of the vocals, so try just going with the synthesizer with a long slider like maybe: http://puu.sh/qwXc3/29732856c0.jpg // I just make stack on 1 makes better

01:48:162 (3,4,1) – Consider moving this way for (4) instead: http://puu.sh/qwWrb/a38c433373.jpg //

01:49:849 (5,6,1,2,3,4) – There's a lot of forced flows in these notes. Especially the (3) note. There's not much going on here in the music, and the rapid change in direction given the context doesn't really sit right with me. Try being a bit calmer and smoother here by doing something like: http://puu.sh/qwY1R/d7943f4f6d.jpg . Also consider changing the hard drop off flow on 01:50:224 (6) – by stacking it on 01:50:787 (2) – 's slider end. // I get this point, but your suggestion makes me hard to play it, i little bit change this part.

01:53:037 (6,1) – Move this so (1) stacks on (5): http://puu.sh/qwS8Q/6170086ef6.jpg //

01:56:787 (3,1) – Okay, I realize I'm going to be a bit intrusive on your perspective with this suggestion. I can see exactly what you're going for by not having a note on 01:56:974 - , but I think you should consider a different rhythm/effect to achieve this goal. You see, having such a big pause here keeps me out of the rhythm of the music, so having something to fill the break feels like I'm more engaged with the music. So try having (3) be a ½ slider and make (1) be very close to the slider head to get the same kind of stopped motion by taking of the slider leniency like maybe: http://puu.sh/qwYdz/408b7c4465.jpg // it destroyed the vocal, theres no needed to put a 1/2 slider in 01:56:787 - it turns out it follows the beats.

02:07:849 (2) – You'll have more structure if you move this to 152,272 to be in line with 02:07:474 (2,1) - // I tried using long sliders to measure this.. I still suck it :d

02:09:162 – and 02:09:912 – it might be nicer to have circles on these strong notes rather than have a break, test it out. // will see.

02:21:912 (1,2,3,4,5,1) – Try adding a directional change on the first note of this combo by doing ctrl + H on all these notes: http://puu.sh/qwWF4/ba2e3e2cb8.jpg // i didnt like the struc, because this patterns is circle

Well this is a lot so far, so I'll let you digest this for now and edit this post when I finish the rest. Feel free to ask any questions in game, I'd be happy to help.

Edit: Part 2

00:16:963 (1,1) – Put these somewhere else like 256, 192 to give them a bit more emphasis // sorry i dont get this

00:25:298 (2,1) – Some distances throughout the map are a little odd like this one, this could be a bit bigger to get the 1/1 rhythm across. //

02:14:037 (5,6) – Consider not stacking these since the note at (6) is a little stronger/different 02:13:474 (3) - , which makes me want to use a different technique for a different sound in the music. // this is just the high part beat and low part beat, so its the same XD

02:26:224 (8,1) – The angle between these guys is really sharp and doesn't flow well. Consider something like this: http://puu.sh/qys2B/c92ee4ef0a.jpg . The larger circle might be less aesthetic, but the slider movement follows directly the motion it takes to get there, which plays a lot nicer. Try doing something along these lines even if you have to move around some stuff. OH, like maybe stack the slider end on (7) like: http://puu.sh/qys6R/ffa08f22f8.jpg // hahaha sorry i only change the ds on 4

02:31:099 (2,3,4) – This needs to be symmetrical with each slider. I'm gonna need a video to show you how, so if we can't do this in a skype or google hangout call, I could just post a video on youtube about it. // dude youtube? youre insane .-. ill just add circle in the centre ez blanket XD
03:44:789 (2,3,4) – This one is closer, but could still be more perfect //

02:50:320 (6) – This ¼ note doesn't make sense to me. Try deleting it. // ill try deleting it

02:50:414 (1,3) – Again, overlaps like this are not ideal // edi wow XDDDD

03:05:414 (1) – Same as what I said at 01:29:412 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) – // same as what i said

03:34:476 (1,2,3,4,5,6,7,1) – Ahhh, I'm getting a little lazy here with my mod. Look at the angles between all these notes. They seem to be arbitrary angles. This means you don't have strong structure here, so it looks …. not ideal. But I don't want to fix it cuz I'm getting lazy, so find me in game and I'll try talking about it there. // Well I change into 1/4

03:48:164 (2,3,4,1,2,3,4,1,2,3,4,1,2,1) – You seem to want to make this section super super weak, and I'm perfectly okay with that, but why not delete all this and make it a break if you feel that it should be this restful? // hmmm let me try deleting this part..

04:17:397 (1) – Consider going with the piano instead of the drum here since I think that works a little better with what you have before this. // it seems okay ill try

04:26:022 (1,2,1) – This is a good example of where structure can help you out. Move 04:26:772 (1) – to 122, 202. This makes these three highlighted notes equidistant, which generally has a better design, and the 04:26:209 (2,1) – is parallel with the (3) slider //

04:27:897 (3) – This note is super strong! Try adding a jump into this and similar like 04:28:459 (2) - , and maybe these should be the start of the NC's, though I don't really care about NC's. //

04:39:334 (1,2) – Consider stacking these or make them very close to go with how calm the music is. // k den

05:05:024 (5,6,1) – The angles these make don't look great to me. Try rotating (1) by selection center by ~45: http://puu.sh/qyt0x/4a33a935ef.jpg // its fine im aiming at 1 and 2 to make it "best" structure xd

05:13:086 – There's this drum track here and elsewhere that is kind of strong. Imo, the vocals are not the focus of this section (though you do a good job of highlighting them where appropriate), and the drum really stands out here. Try going with a rhythm like this for this section: http://puu.sh/qyt7P/9f06704c31.jpg // i only change the hitsounding into drum

Okay, so I talked a fair amount of design improvements, some rhythm suggestions, a little about smoother transitions/flows, and a slight bit about emphasizing certain notes with more appropriate DS. I'd like to get more subjective and talk about your pacing. I know you understand it pretty well. You made the strong kiai sections strong with big spacing at 03:17:414 (1) - , and you made the calm sections really slow with slow SV's and small pacing, and there are times where I feel the difficulty/intensity of the map is just right compared to the intensity of the song. However, there are quite a few places I feel aren't paced well. Consider 03:38:414 (1,2,3,4,5,1,2,3,4,5,6,7,8) - . This is the climax of the kiai section, and it has a strong emotional feeling in the music. However, when you compare it to patterns like 03:20:226 (1,2,3,4,5,1,2,3,4,1,2,3) – the pattern during the climax doesn't feel very strong at all. This makes this section not as fun as it could be. Pacing is pretty challenging because it requires you to compare every note of the song and every beat in your map with every other note and every other beat, but I do think you should consider what parts should be strong and exactly how strong they should be a bit more. The more experience you get, the easier it will be. If you have any specific instance you want to get my opinion on, I'd be happy to talk to you about it, but I'll let you come to me instead of pointing more out. // *Still reading* XD

Anyway, great song, I'm glad you mapped it. There were some pretty cool flows that I thought were on point, but overall the map feels like it has a lot more potential, so try getting more mods before asking for BN's. Best of luck!
Thanks for the BIGG MODS!! (but 1 kds .-.)
can you help me find BN? Im bad at it :(

Ireiisu wrote:

Some notes to take

Offset problem


Note 80 bpm = 160 bpm ( such that if a 160 bpm song is mapped to only the white tick , it should be 80 bpm and vice versa ). <off point stuff idk and according to the ranking criteria (under timing ) : ''Uninherited timing sections cannot be used to manipulate slider speeds. These can be very unexpected for the player while also disrupting the main menu pulse and slightly changing the overall timing of the map. '' so its currently unrankable. (try playing the song from the start and listening to the pulse in the main menu and you would hear the difference. tldr : theres probably something wrong with your offsets and do not use multiple timing points. // ... watnaeormga idk. but they said its okay to have a multiple (x2; divide into 2) XD


There is also some overmapping such as 00:43:837 (2,3,4,5,6,7) - , there isnt a beat on the blue ticks (3) (5) (7) // i dont think so this is isnt overmapping and its in the beat.


A small but huge mistake that is affecting it from being rankable

and note if your going to copy from a map's offsets and other timing points , copy it from a ranked map. // I only see old rank in sayonara memories ehh .-.
domSaur
(`・ヮ・´)

Goodbye
  1. 00:16:921 (1) - not snapped
  2. 00:31:860 (6) - stack it properly
  3. 01:00:162 (1) - remove clap on tail
  4. 01:04:662 (3,4,5) - why not copy 01:03:912 (1) - instead then convert to slider to make 01:04:662 (3,4,5,6) - symmetrical or identical with 01:03:912 (1,2) -
  5. 01:12:912 (1) - moving this away from (4) makes better emphasis
  6. 01:43:662 (2,3,4) - distance this further.. this could be better emphasized more
  7. 02:26:412 (1) - you've been nagging in the past posts about how dis is an extra and should be just harder but then you have this... srsly, cut it out. and you didn't do this on the succeeding sections either anyway
  8. 02:41:039 (6) - maybe move this further as well
  9. 03:14:976 (1,2) - maybe you could switch these as well. that a waste of white tick
  10. 03:19:664 (2,3,4) - what i've said about 01:43:662 (2,3,4) -
  11. 03:20:226 (1) - remove nc. do it to 03:20:414 (2) - instead
  12. 05:02:586 (2,3,4,1,2,3,4,1,2,3,1,2,3,4) - .....
  13. 05:04:461 (1) - at the very least space this a bit further as well.. going ham on jumps and then suddenly going small feels overwhelming
looks nice tbh but rly needs alot of work on your rhythm, flow and your bloody spacing.
dunno if these are of any help but eh ¯\_(ツ)_/¯
Topic Starter
Zallies

domSaur wrote:

(`・ヮ・´)

Goodbye
  1. 00:16:921 (1) - not snapped // f
  2. 00:31:860 (6) - stack it properly // yes
  3. 01:00:162 (1) - remove clap on tail // youll probably understand when your playing it
  4. 01:04:662 (3,4,5) - why not copy 01:03:912 (1) - instead then convert to slider to make 01:04:662 (3,4,5,6) - symmetrical or identical with 01:03:912 (1,2) -
  5. 01:12:912 (1) - moving this away from (4) makes better emphasis // uhh i didnt get this, moving away?
  6. 01:43:662 (2,3,4) - distance this further.. this could be better emphasized more can you give me some suggestion?
  7. 02:26:412 (1) - you've been nagging in the past posts about how dis is an extra and should be just harder but then you have this... srsly, cut it out. and you didn't do this on the succeeding sections either anyway why not gib me some patterns suggestion?
  8. 02:41:039 (6) - maybe move this further as well // ok
  9. 03:14:976 (1,2) - maybe you could switch these as well. that a waste of white tick // fixed
  10. 03:19:664 (2,3,4) - what i've said about 01:43:662 (2,3,4) - // ...mhhh
  11. 03:20:226 (1) - remove nc. do it to 03:20:414 (2) - instead
  12. 05:02:586 (2,3,4,1,2,3,4,1,2,3,1,2,3,4) - ..... //
  13. 05:04:461 (1) - at the very least space this a bit further as well.. going ham on jumps and then suddenly going small feels overwhelming // hahaha
looks nice tbh but rly needs alot of work on your rhythm, flow and your bloody spacing.
dunno if these are of any help but eh ¯\_(ツ)_/¯
*I seriously Needed hitsound modder.*
Thanks For The Mods
CaffeAmericano
Noticed one timing stuff

Stream is out of sync with the music

Consider using

03:14:414 - 158 bpm

03:15:932 - 162 bpm

03:17:413 - 160 bpm

:3
Topic Starter
Zallies

CaffeAmericano wrote:

Noticed one timing stuff

Stream is out of sync with the music

Consider using

03:14:414 - 158 bpm // let me think about it, if you choosing this part, i think there many sync out the music. can you say all the sync?

03:15:932 - 162 bpm //

03:17:413 - 160 bpm //

:3
no kd for a simple mod
O-Moei
Hehe !, 💑M4M request.

Icon Explanations :
✨ = Suggestion
💧 = Uuhhh?
💥 = Warning !!!

Here we go...

General :
⏳Timing, uhhh never saw timing like this xD (dont judge lol, me bad timer xd)

🌁BG oke

🔊HS oke

📝Diff stats oke, but try HP5 since it's a lovely song. Not kind of rushy song

✉Can reduce filesize ?

urrgh xD

Goodbye :
✨01:11:224 (6) - Middle dot is at x225y207 and end dot is at x243y203 to point up the next combo perfectly

✨01:11:037 (5,3) - Won't make them stack-placed ?

✨02:05:974 (1,2,1) - ^

✨03:20:414 (2,2) - ^

✨01:51:724 (1) - Remove NC and start NC here 01:51:912 (2) - (Because of same applied here : 03:27:726 (8,1) - )

✨01:57:162 (1) - Try at x228y143

💧02:00:162 (3,1) - Imperfect blanketing :3

✨02:35:414 (1,2) - Try to replace their place each other (Tempo and the placement). Lovely played :).If you agreed, don't forget to re-put the HS

💧02:39:539 (4,5,1) - Yea, unexpected triplet placement in the calmy part x'D

✨02:48:726 - Here feels a bit empty while there's a lovely sound. How about place a circle at x58y120 ?

✨03:33:164 (2) - Try at x482y318 for consistency increasing spacing jumpy (Triangle flay 03:31:664 (2,3,4,6,2) - [this is not important xD])

✨04:36:897 (2) - NC

✨04:41:397 (1) - Add one more white dot in the end for blanket perfection

💧05:02:399 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4) - I can tell it's a copy-pasted xD same as before xD

✨05:37:274 (3) - Move to x217y243

✨05:51:983 (7) - NC and remove NC here 05:52:200 (1) -

✨05:54:788 (1) - This better stacked with the sliderend before. Spice for ending :)


That's all from me. All the best xD
Daymn, fack that xD Like the map, love the song,take me star
Ataraxia
Hi, from my queue
OMG THIS SOOOOOOOOONG <3 <3

Goodbye

  • 00:17:421 (1) - do the little overlap have you done in 00:14:141 (1,1,2,1) - :)

    00:27:548 (4) - blanket with 00:26:985 (3) - (this will be good because the little increase of the Distance of 00:27:548 (4) - to 00:27:735 (1) - will be great in this moment !)

    01:29:412 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - you should do a little nerf,i understand what you want on this patten, but the DS is much high, look this moment of the music, he's relaxings 1/1, try to control S and decrease all you think is good :p

    01:57:349 (2) - is important to you increase the DS her, to player don't be confused because of the "tiny" ds her, think x228 y328 is done

    02:26:412 (1) - to be since... this is so random :s , you don't have done this in 00:50:423 (1) - , you should follow the drum likes you have made in 00:50:423 (1) -

    02:33:927 (3) - NC ?

    03:05:414 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - do the same thing (you can let this if you applied the previous thing)

    03:16:476 (3) - NC

    04:19:834 (1) - ends in blue tick (the flow will be good !)

    04:22:834 (1) - ^

    05:54:908 (1) - is too much to ask a dedication of love for a Epic Slide? >ww< i can help you if you understand :)
for me is all, i really like the map, hope to see its ranked !

GJ !

u can mod 3 diffs you want in my map xd
Shira
nm from q
idk ive been getting even more lazier by the day so sorry for short mod

Goodbye
~
00:00:605 - beginning was kind of boring imo. instead of stacking the notes, let there be movement on each noteee?
00:05:095 - clickablee maybe note here 00:04:907 - and 1/2 slider after
00:05:855 (1,2,3) - ee ds to make it easier to read? i get youre trying to emphasize 1 but it shouldnt be too big of a problem since this part is soft. also its basically the same spacing as the 1/4 notes you had before so space em out
00:09:764 (7,8) - another ds problem. the notes are so close but theres a 1/4 break. either stack it on the slider end or just move it out
00:17:421 (1) - holy that was suprising o-o to emphasize this, i would just move it downwards instead of stack : https://osu.ppy.sh/ss/5936734
00:17:796 - no spinnder? ;;
00:23:046 (1,1,2) - try to put 2 in the middle instead of closer to the first one
00:24:548 (4,1) - dsdsdsds the notes might be read as 1/2 notes
00:29:798 - why stacks ;( i read it off one of my mods before but for stacks, the large beat should be the 2nd note on the stack note the first?
00:33:735 (1) - try : https://osu.ppy.sh/ss/5936757 matches the song better imo then you can blanket the next note on the end
00:35:421 (1,3) - blanket could be better
00:35:421 (1,1) - + maybe stack
00:38:421 (1) - instead of a stack, you should make it a jump for emphasis
00:40:483 (3,4) - wat is dis spacing 2hard2read considering the sr
00:40:483 (3,2) - stack
00:46:650 (4,5) - de spacing. theyre the same sound but they have the same spacing as 00:47:423 (1) - < this should have more emphasis so maybe try moving the 2 kick sliders closer
00:48:923 (1,2) - this kind of breaks to flow imo. you were going for the circular flow with the triangle but now its back ;; try this for the last 3 sliders : https://osu.ppy.sh/ss/5936788
00:52:298 (2,3) - i think you should differentiate from these sliders to 00:51:173 (3,4,1) - since its the vocals. maybe make them linear?
00:54:173 (3,4) - and maybe make this curved
00:57:173 (5,6) - shouldnt have a bigger spacing than 00:57:735 (8,1) -
00:59:037 (3,1) - another half spacing pls fix
01:01:662 (5,6) - dis shouldnt be so close if youre building momentum with the linear sliders beforehand
01:02:412 (1) - and this is smaller spacing than 01:01:287 (4,5) - which shouldnt be the case
01:03:912 (1,2) - again, differentiate between vocals and instruments :)
01:07:099 (2,3,4) - these sound better when starting on the white tick. just add a note 01:07:099 - and move everything to the white and delete 01:08:224 (5) -
01:09:912 (1,3) - blanket improvements
01:11:224 (6,1) - again randomspacing. there werent any signals that it was going to be 1/4. i would do something like : https://osu.ppy.sh/ss/5936817 it has enough emphasis bc of the curve and im pretty sure anyone can read a triplet if theyre doing 5* maps
01:12:912 (1,2) - farther pls. almost same spacing as 01:09:162 (3,4) - but its 1/1
01:14:224 (6,1) - same thing as before
01:16:662 (4,1) - possible blanket
01:27:537 (4,3) - stack
01:29:412 (1,2) - again with spacing
01:36:724 (5,1) - ^
01:39:912 - should make this clickable. note here 01:39:724 - long slider on white tick
01:44:412 (1) - this flows weirddd maybe : https://osu.ppy.sh/ss/5936837 you can come up with something better
01:51:162 (3,4,5,1) - no more crazy jumps?
01:52:287 (3,4) - ^ especially this part
02:00:162 (3,1) - better blanket
02:00:162 (3,2) - ^
ok im done im ded
Topic Starter
Zallies

O-Moei wrote:

Hehe !, 💑M4M request.

Icon Explanations :
✨ = Suggestion
💧 = Uuhhh?
💥 = Warning !!!

Here we go...

General :
⏳Timing, uhhh never saw timing like this xD (dont judge lol, me bad timer xd)

🌁BG oke

🔊HS oke

📝Diff stats oke, but try HP5 since it's a lovely song. Not kind of rushy song

✉Can reduce filesize ?

urrgh xD

Goodbye :
✨01:11:224 (6) - Middle dot is at x225y207 and end dot is at x243y203 to point up the next combo perfectly // yes boss

✨01:11:037 (5,3) - Won't make them stack-placed ? // boss i think it will destroyed the ds

✨02:05:974 (1,2,1) - ^ // the music loud part, so its a blast

✨03:20:414 (2,2) - ^ // let me think about it

✨01:51:724 (1) - Remove NC and start NC here 01:51:912 (2) - (Because of same applied here : 03:27:726 (8,1) - ) // yes boss

✨01:57:162 (1) - Try at x228y143 // ill stack it XD

💧02:00:162 (3,1) - Imperfect blanketing :3 // u pro

✨02:35:414 (1,2) - Try to replace their place each other (Tempo and the placement). Lovely played :).If you agreed, don't forget to re-put the HS // let me get more mods about this, plus i think its too mainstream if you 1/2 slider again lo

💧02:39:539 (4,5,1) - Yea, unexpected triplet placement in the calmy part x'D // lel you vocal start to oh~ to down voice so this is a triplet

✨02:48:726 - Here feels a bit empty while there's a lovely sound. How about place a circle at x58y120 ? // okay

✨03:33:164 (2) - Try at x482y318 for consistency increasing spacing jumpy (Triangle flay 03:31:664 (2,3,4,6,2) - [this is not important xD]) // yeah thanks :v

✨04:36:897 (2) - NC //

✨04:41:397 (1) - Add one more white dot in the end for blanket perfection // nahh this is good XD

💧05:02:399 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4) - I can tell it's a copy-pasted xD same as before xD // LOL LET ME FIX THIS LATER :P

✨05:37:274 (3) - Move to x217y243 //
d
✨05:51:983 (7) - NC and remove NC here 05:52:200 (1) - //

✨05:54:788 (1) - This better stacked with the sliderend before. Spice for ending :) //


That's all from me. All the best xD
Daymn, fack that xD Like the map, love the song,take me star // WOW THANKS~!

Ataraxia wrote:

Hi, from my queue
OMG THIS SOOOOOOOOONG <3 <3 // <3 thanksss

Goodbye

  • 00:17:421 (1) - do the little overlap have you done in 00:14:141 (1,1,2,1) - :) // changed

    00:27:548 (4) - blanket with 00:26:985 (3) - (this will be good because the little increase of the Distance of 00:27:548 (4) - to 00:27:735 (1) - will be great in this moment !) // okay den

    01:29:412 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - you should do a little nerf,i understand what you want on this patten, but the DS is much high, look this moment of the music, he's relaxings 1/1, try to control S and decrease all you think is good :p // this is relaxing and relaxing making it intense at the end :D

    01:57:349 (2) - is important to you increase the DS her, to player don't be confused because of the "tiny" ds her, think x228 y328 is done // let me try this circle placing

    02:26:412 (1) - to be since... this is so random :s , you don't have done this in 00:50:423 (1) - , you should follow the drum likes you have made in 00:50:423 (1) - // please gib me suggestion patterns :d

    02:33:927 (3) - NC ? // every circles at line intersection, so its a little too mainstream to line again. whats in my mind i like i need 2 lines lel

    03:05:414 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - do the same thing (you can let this if you applied the previous thing) // same

    03:16:476 (3) - NC // the vocal was up and down, shes holding her voice, so no nc

    04:19:834 (1) - ends in blue tick (the flow will be good !) // its weird if you have a custom hitsound. Makes confusing

    04:22:834 (1) - ^ // ^

    05:54:908 (1) - is too much to ask a dedication of love for a Epic Slide? >ww< i can help you if you understand :) // hahahaha you too? XDD
for me is all, i really like the map, hope to see its ranked !

GJ !

u can mod 3 diffs you want in my map xd // lol i choose one c:
Thanks for the Mods!
shiratoi let me quote another post lel i think hes useful mod :VVVVVVVV
Topic Starter
Zallies

Shiratoi wrote:

nm from q
idk ive been getting even more lazier by the day so sorry for short mod

Goodbye
~
00:00:605 - beginning was kind of boring imo. instead of stacking the notes, let there be movement on each noteee? // i dont sure if this nice but can you gib me patterns? =w=
00:05:095 - clickablee maybe note here 00:04:907 - and 1/2 slider after // this is a slow part, like bpm=80 they cant do it :d
00:05:855 (1,2,3) - ee ds to make it easier to read? i get youre trying to emphasize 1 but it shouldnt be too big of a problem since this part is soft. also its basically the same spacing as the 1/4 notes you had before so space em out // yes boss
00:09:764 (7,8) - another ds problem. the notes are so close but theres a 1/4 break. either stack it on the slider end or just move it out // okay den
00:17:421 (1) - holy that was suprising o-o to emphasize this, i would just move it downwards instead of stack : https://osu.ppy.sh/ss/5936734 // this is 1/3 but theres a problem with the timing so i clear it out // yes
00:17:796 - no spinnder? ;; // basically this is the part of showing the title of the song and idk how to do it :d
00:23:046 (1,1,2) - try to put 2 in the middle instead of closer to the first one // ok
00:24:548 (4,1) - dsdsdsds the notes might be read as 1/2 notes // if you ds it, it will destroyed the patterns
00:29:798 - why stacks ;( i read it off one of my mods before but for stacks, the large beat should be the 2nd note on the stack note the first? // many changes
00:33:735 (1) - try : https://osu.ppy.sh/ss/5936757 matches the song better imo then you can blanket the next note on the end // lol i seriously like yours =w=
00:35:421 (1,3) - blanket could be better // change into 2 circles
00:35:421 (1,1) - + maybe stack //
00:38:421 (1) - instead of a stack, you should make it a jump for emphasis // so many changes :D
00:40:483 (3,4) - wat is dis spacing 2hard2read considering the sr // ...
00:40:483 (3,2) - stack // changed
00:46:650 (4,5) - de spacing. theyre the same sound but they have the same spacing as 00:47:423 (1) - < this should have more emphasis so maybe try moving the 2 kick sliders closer // ok
00:48:923 (1,2) - this kind of breaks to flow imo. you were going for the circular flow with the triangle but now its back ;; try this for the last 3 sliders : https://osu.ppy.sh/ss/5936788 // yeah i didnt like your suggestion but i change patterns
00:52:298 (2,3) - i think you should differentiate from these sliders to 00:51:173 (3,4,1) - since its the vocals. maybe make them linear? //
00:54:173 (3,4) - and maybe make this curved // ill stick to this pattern
00:57:173 (5,6) - shouldnt have a bigger spacing than 00:57:735 (8,1) - // yea
00:59:037 (3,1) - another half spacing pls fix // fixed
01:01:662 (5,6) - dis shouldnt be so close if youre building momentum with the linear sliders beforehand // changed !
01:02:412 (1) - and this is smaller spacing than 01:01:287 (4,5) - which shouldnt be the case //
01:03:912 (1,2) - again, differentiate between vocals and instruments :) //
01:07:099 (2,3,4) - these sound better when starting on the white tick. just add a note 01:07:099 - and move everything to the white and delete 01:08:224 (5) - // nien
01:09:912 (1,3) - blanket improvements //
01:11:224 (6,1) - again randomspacing. there werent any signals that it was going to be 1/4. i would do something like : https://osu.ppy.sh/ss/5936817 it has enough emphasis bc of the curve and im pretty sure anyone can read a triplet if theyre doing 5* maps // ...
01:12:912 (1,2) - farther pls. almost same spacing as 01:09:162 (3,4) - but its 1/1 // uhh
01:14:224 (6,1) - same thing as before // ill ds
01:16:662 (4,1) - possible blanket //
01:27:537 (4,3) - stack //
01:29:412 (1,2) - again with spacing // ^
01:36:724 (5,1) - ^ //
01:39:912 - should make this clickable. note here 01:39:724 - long slider on white tick //
01:44:412 (1) - this flows weirddd maybe : https://osu.ppy.sh/ss/5936837 you can come up with something better //
01:51:162 (3,4,5,1) - no more crazy jumps? // fixed
01:52:287 (3,4) - ^ especially this part // ok den
02:00:162 (3,1) - better blanket // fixed
02:00:162 (3,2) - ^ //
ok im done im ded // ;w;
Amazing mods you make THANKS~!!
SUPER BIG CHANGES
**I need hs modder***
[ Kohioma ]
Hi
Goodbye:
  • 00:03:605 (1,2) - blanket?
    00:29:985 (3) - move up a little for the better blanket
    00:31:485 (4) - ^
    00:45:525 (1) - move left for the better flow
    00:59:787 (5) - correct blanket
    01:14:037 (5,1) - ^
    01:23:787 (2) - move this up to avoid overlap
    01:36:724 (5,1) - blanket
    01:36:724 (5,1) - ^
    02:20:412 (1,1) - ^
    02:29:037 (5,1) - correct this
    02:41:039 (6,1) - blanket maybe
    02:41:039 (6,1) - ^
    03:37:851 (5) - move right a little for the better flow
    04:17:772 (2,4) - correct blanket
    04:24:522 (5,1) - ^
    04:47:425 (1) - move left for the better blanket
    05:00:524 (2,3) - blanket
    05:00:524 (2,3) - ^
    05:15:149 (3,4) - ^
    05:26:211 (5,2) - ^
    05:26:211 (5,3) - ^ too maybe
Nice map, good luck
hi-mei
ayyyyyyyyyyyyyyy here we go
m4m
00:14:141 (1,2,1,2,1) - these seemed inconsistent for me, i dont really understand the placement you choose there...
00:23:046 (1) - do you really need that slider? i think you shud delete it from reasons of to keep the melody following
00:24:548 (4,1) - ds seems inconsistent here
00:38:046 (5,2) - overlap?
00:50:423 (1,3,4) - can you place the (1) in the middle between 3 and 4? i think it will look better
01:36:162 (4,5) - you can make the blanket with sliderstart of (5) to the (4) slider
01:48:162 (3) - place it in the middle of the screen with 90% angle? i mean you got 01:47:412 (1,2) - these things mirrored tho
02:35:052 (2,3) - what sound you emphasizing with these? seems overmapped
03:21:726 (4,2,1) - these ones seemed inconsistent
04:50:425 (1,2) - make them stacked?

Overall i like this song.
Some parts are overmapped, but i think its a good map!
good luck
Topic Starter
Zallies

[ Kohioma ] wrote:

Hi
Goodbye:
  • 00:03:605 (1,2) - blanket?
    00:29:985 (3) - move up a little for the better blanket
    00:31:485 (4) - ^
    00:45:525 (1) - move left for the better flow
    00:59:787 (5) - correct blanket
    01:14:037 (5,1) - ^
    01:23:787 (2) - move this up to avoid overlap
    01:36:724 (5,1) - blanket
    01:36:724 (5,1) - ^
    02:20:412 (1,1) - ^
    02:29:037 (5,1) - correct this
    02:41:039 (6,1) - blanket maybe
    02:41:039 (6,1) - ^
    03:37:851 (5) - move right a little for the better flow
    04:17:772 (2,4) - correct blanket
    04:24:522 (5,1) - ^
    04:47:425 (1) - move left for the better blanket
    05:00:524 (2,3) - blanket
    05:00:524 (2,3) - ^
    05:15:149 (3,4) - ^
    05:26:211 (5,2) - ^
    05:26:211 (5,3) - ^ too maybe
Nice map, good luck
the god blanket! JOKE XD

Lets just say that all the blankets fixed and the other non blankets are few mods that i fixed
but ofcourse, Thanks for the MODS!! its helpful as always
Topic Starter
Zallies

-himei wrote:

ayyyyyyyyyyyyyyy here we go
m4m
00:14:141 (1,2,1,2,1) - these seemed inconsistent for me, i dont really understand the placement you choose there...
00:23:046 (1) - do you really need that slider? i think you shud delete it from reasons of to keep the melody following cuz i follow the flow and emphasizing
00:24:548 (4,1) - ds seems inconsistent here
00:38:046 (5,2) - overlap?
00:50:423 (1,3,4) - can you place the (1) in the middle between 3 and 4? i think it will look better nein
01:36:162 (4,5) - you can make the blanket with sliderstart of (5) to the (4) slider
01:48:162 (3) - place it in the middle of the screen with 90% angle? i mean you got 01:47:412 (1,2) - these things mirrored tho what i did there is make them a line and 5 degree.
02:35:052 (2,3) - what sound you emphasizing with these? seems overmapped
03:21:726 (4,2,1) - these ones seemed inconsistent
04:50:425 (1,2) - make them stacked?

Overall i like this song.
Some parts are overmapped, but i think its a good map!
good luck
no reply = fixed
ty for mods~
Lilyanna
From in game reqs

Goodbye

00:05:855 - this inherit point could be here better 00:06:605 - no need for that 1/2 to be slowed
00:17:421 (1) - pretty strong and different sound maybe spaced it more from the previous to emphasized it
00:17:608 - spinner would fit here more than next maybe add 2 spinners in row will fit fine
00:38:796 (2,4) - make like this to avoid the overlap it will look lot cleaner
00:44:400 (4) - nc here 00:44:775 (1) - remove nc 00:45:900 (3) - nv 00:46:275 (1) - remove nc
01:23:787 (2) - maybe move to x6 y218 to avoid overlap also the wierd spacing because
01:27:537 (4) - ctrl g for better flow its strong sound a flow break would fit better
01:35:224 (1) - dont like the 1/4 in strong drum beat maybe try 2 clickable notes and stack on top of 01:35:412 (2) -
01:36:724 (5) - ^ like u did here 01:38:225 (4,5) - just be more consistent about rythm
03:06:914 - u could have change the direction on every downbeat instead of going all circular flow
04:39:522 (2) - nc sv change no one expect that
04:42:897 (1,1,1) - no need nc here imo
05:42:939 (3) - move to x354 y86 and blanket the head with 05:42:189 (1) -

I hope i helped good luck!
Topic Starter
Zallies

Lilyanna wrote:

From in game reqs

Goodbye

00:05:855 - this inherit point could be here better 00:06:605 - no need for that 1/2 to be slowed
00:17:421 (1) - pretty strong and different sound maybe spaced it more from the previous to emphasized it
00:17:608 - spinner would fit here more than next maybe add 2 spinners in row will fit fine
00:38:796 (2,4) - make like this to avoid the overlap it will look lot cleaner
00:44:400 (4) - nc here 00:44:775 (1) - remove nc 00:45:900 (3) - nv 00:46:275 (1) - remove nc
01:23:787 (2) - maybe move to x6 y218 to avoid overlap also the wierd spacing because
01:27:537 (4) - ctrl g for better flow its strong sound a flow break would fit better this is supposedly upward sliders
01:35:224 (1) - dont like the 1/4 in strong drum beat maybe try 2 clickable notes and stack on top of 01:35:412 (2) -
01:36:724 (5) - ^ like u did here 01:38:225 (4,5) - just be more consistent about rythm its okay to have a 1 slider 1/4
03:06:914 - u could have change the direction on every downbeat instead of going all circular flow
04:39:522 (2) - nc sv change no one expect that
04:42:897 (1,1,1) - no need nc here imo
05:42:939 (3) - move to x354 y86 and blanket the head with 05:42:189 (1) -

I hope i helped good luck!
no reply = fixed

Thanks for the Mods~!
laura-
hello o/

00:17:421 (1) - that should be a long good looking slider, the break is weird

00:25:110 (1) - this slider should be more spaced

00:48:173 (2) - this should be the new combo, the circle before still the old combo

01:00:537 (3,4,5,6) - that symetrical square is weird, because the rest of the map isn't symetrical at all

02:58:664 (1,2,3,4,5,1) - i think this would play better if u make it like this https://osu.ppy.sh/ss/6221847

03:03:914 (1,2,3) - why are these circles no jumps?

03:11:226 (1) - could be more spaced

03:15:726 (2,3) - weird to play

03:29:414 (1,2,3) - i think you should switch number 2 and 3 here

03:41:414 (1,2,3,1,2,3) - i really like this pattern and i think it's very good xD just saying

04:07:847 (2) - i think something like this would be better https://osu.ppy.sh/ss/6221900

04:09:897 (1,2,3,4) - these should be jumps too

04:16:459 (1,2,3,4) - switch 2 and 3?

04:18:709 (1,2,3,1) - should be like this https://osu.ppy.sh/ss/6221951

04:21:334 (4,5,6) - i would switch 5 and 6, but it's not that important

04:27:709 (6,1,2,3,4,5,6) - i think a repeating pattern is better in this case https://osu.ppy.sh/ss/6221987

04:29:785 (1,2,3,4,5,6,7,8,9,10,11,12) - it's very weird that you have almost no hitsounds

04:30:910 (1,2,3,4) - 2 reverse arrows are enough since this is only 160bpm, and the reverse arrows are too close: https://osu.ppy.sh/ss/6222035

04:32:397 (1,2,3,4,5,6,7,8) - this stream gets stacked for no reason

04:33:147 (1) - just remove this, or make it at least 1 white tick shorter

04:35:397 (1,1,2,3,1) - i think the circle would be better placed like that https://osu.ppy.sh/ss/6222081

04:42:897 (2) - at the end of this slider you have to go back

04:45:897 (4) - should be more spaced

04:47:425 (1) - should be more spaced

04:50:237 (4) - why is this no circle?

05:21:899 (1,2) - not necessary -> should be a stream

05:22:649 (1,2,3,4,5,6,7,8) - should be way more spaced

05:26:774 (2,3,4) - I would switch 3 and 4. but how to deal with the combo after this?

05:33:899 (1,2) - remove these

05:36:524 (1,2,3) - make slider jumps https://osu.ppy.sh/ss/6222175

05:40:689 (3,4,5,6) - switch 4 and 5?

05:50:032 (4,1) - looks better like this https://osu.ppy.sh/ss/6223292

05:52:870 (2,3,4,5) - switch 2 and 5 to make it more readable

05:54:908 (1) - ends to early

i hope that helped <3 gl on ranking this
btw the jumps are perfect, im very bad at jumping but I almost fc'ed this map
Topic Starter
Zallies

-Tatsuo wrote:

hello o/

00:17:421 (1) - that should be a long good looking slider, the break is weird this should be a title screen

00:25:110 (1) - this slider should be more spaced slider is enough to move more

00:48:173 (2) - this should be the new combo, the circle before still the old combo ill keep, cuz i hate if you nerf the slider to 6 so I do 1-4 number slider only and its good thou

01:00:537 (3,4,5,6) - that symetrical square is weird, because the rest of the map isn't symetrical at all its symmetrical if you take a longer look (lol idk english .-.)

02:58:664 (1,2,3,4,5,1) - i think this would play better if u make it like this https://osu.ppy.sh/ss/6221847 from the past, it should be a line "+" since i added triplet and so there it was. and take a look of 02:59:414 (1,2,3,4) - this

03:03:914 (1,2,3) - why are these circles no jumps? cuz the beat of the song is low, so theres no need to blast jumping

03:11:226 (1) - could be more spaced ds pls

03:15:726 (2,3) - weird to play k

03:29:414 (1,2,3) - i think you should switch number 2 and 3 here too much jump

03:41:414 (1,2,3,1,2,3) - i really like this pattern and i think it's very good xD just saying

04:07:847 (2) - i think something like this would be better https://osu.ppy.sh/ss/6221900 no cuz the beat sounds like 1/3. And if you do a triplet ill just stack them.

04:09:897 (1,2,3,4) - these should be jumps too like i said before

04:16:459 (1,2,3,4) - switch 2 and 3? no its fine to play

04:18:709 (1,2,3,1) - should be like this https://osu.ppy.sh/ss/6221951 past mods they told me its OVERMAP, so i have to reduce it since its a 160bpm

04:21:334 (4,5,6) - i would switch 5 and 6, but it's not that important it is. the song btw

04:27:709 (6,1,2,3,4,5,6) - i think a repeating pattern is better in this case https://osu.ppy.sh/ss/6221987 haha I know the patterns, but i dont want my map to be simple and i dont like repeating patterns. so i changed it.

04:29:785 (1,2,3,4,5,6,7,8,9,10,11,12) - it's very weird that you have almost no hitsounds the song, cant hear the hitsound, so i low the volume

04:30:910 (1,2,3,4) - 2 reverse arrows are enough since this is only 160bpm, and the reverse arrows are too close: https://osu.ppy.sh/ss/6222035 i follow the per beats. and 04:33:147 (1) - here cuz the next part will be many stream ehhh :v

04:32:397 (1,2,3,4,5,6,7,8) - this stream gets stacked for no reason if you love to map a stream maps you;; definitely youll know

04:33:147 (1) - just remove this, or make it at least 1 white tick shorter no

04:35:397 (1,1,2,3,1) - i think the circle would be better placed like that https://osu.ppy.sh/ss/6222081 i prefer this pattern, youll know at my past mods XD

04:42:897 (2) - at the end of this slider you have to go back meni mappers also use this

04:45:897 (4) - should be more spaced nein

04:47:425 (1) - should be more spaced nah its okay to blanket and if you play it, they no idea where are they lol

04:50:237 (4) - why is this no circle? yeah cuz i changed alot after they mods, so added some triple.

05:21:899 (1,2) - not necessary -> should be a stream at the end make it intense but the first 2 slider, is the low and to high

05:22:649 (1,2,3,4,5,6,7,8) - should be way more spaced too much space stream. fun fact, supercell dont have stream songs lol

05:26:774 (2,3,4) - I would switch 3 and 4. but how to deal with the combo after this? its too close to the next pattern to switch them

05:33:899 (1,2) - remove these NO.

05:36:524 (1,2,3) - make slider jumps https://osu.ppy.sh/ss/6222175 dude ITS OVERMAP please stop. and this should be a insane difficulty. And your suggestion? i dude do from supercell songs and no insane diff would do that

05:40:689 (3,4,5,6) - switch 4 and 5? no. why do you always want to switch this kind of pattern?

05:50:032 (4,1) - looks better like this https://osu.ppy.sh/ss/6223292 the slider 4 and the next part is slow pattern so its gonna be reducing now.

05:52:870 (2,3,4,5) - switch 2 and 5 to make it more readable its a slow pattern, you dont need to jump this section

05:54:908 (1) - ends to early btw though. do you map? as you can see here, easy to normal only use to (1 circle/slider 1/2) (but if your diff is hard or high can use 1 slider/circle 1/4)

i hope that helped <3 gl on ranking this
btw the jumps are perfect, im very bad at jumping but I almost fc'ed this map
Sorry!!! i didnt see good enough to your mods :<
keep in mind that be mindful of the mods, it can change the creator patternz
but you did your best! I hope one day you'll be a PRO Modder!
Just think what a player will say to you to your mods
no kd

But..
THANKS FOR YOUR HARD WORK! THANKS FOR THE MODS!~
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