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Lilyanna
From in game reqs

Goodbye

00:05:855 - this inherit point could be here better 00:06:605 - no need for that 1/2 to be slowed
00:17:421 (1) - pretty strong and different sound maybe spaced it more from the previous to emphasized it
00:17:608 - spinner would fit here more than next maybe add 2 spinners in row will fit fine
00:38:796 (2,4) - make like this to avoid the overlap it will look lot cleaner
00:44:400 (4) - nc here 00:44:775 (1) - remove nc 00:45:900 (3) - nv 00:46:275 (1) - remove nc
01:23:787 (2) - maybe move to x6 y218 to avoid overlap also the wierd spacing because
01:27:537 (4) - ctrl g for better flow its strong sound a flow break would fit better
01:35:224 (1) - dont like the 1/4 in strong drum beat maybe try 2 clickable notes and stack on top of 01:35:412 (2) -
01:36:724 (5) - ^ like u did here 01:38:225 (4,5) - just be more consistent about rythm
03:06:914 - u could have change the direction on every downbeat instead of going all circular flow
04:39:522 (2) - nc sv change no one expect that
04:42:897 (1,1,1) - no need nc here imo
05:42:939 (3) - move to x354 y86 and blanket the head with 05:42:189 (1) -

I hope i helped good luck!
Topic Starter
Zallies

Lilyanna wrote:

From in game reqs

Goodbye

00:05:855 - this inherit point could be here better 00:06:605 - no need for that 1/2 to be slowed
00:17:421 (1) - pretty strong and different sound maybe spaced it more from the previous to emphasized it
00:17:608 - spinner would fit here more than next maybe add 2 spinners in row will fit fine
00:38:796 (2,4) - make like this to avoid the overlap it will look lot cleaner
00:44:400 (4) - nc here 00:44:775 (1) - remove nc 00:45:900 (3) - nv 00:46:275 (1) - remove nc
01:23:787 (2) - maybe move to x6 y218 to avoid overlap also the wierd spacing because
01:27:537 (4) - ctrl g for better flow its strong sound a flow break would fit better this is supposedly upward sliders
01:35:224 (1) - dont like the 1/4 in strong drum beat maybe try 2 clickable notes and stack on top of 01:35:412 (2) -
01:36:724 (5) - ^ like u did here 01:38:225 (4,5) - just be more consistent about rythm its okay to have a 1 slider 1/4
03:06:914 - u could have change the direction on every downbeat instead of going all circular flow
04:39:522 (2) - nc sv change no one expect that
04:42:897 (1,1,1) - no need nc here imo
05:42:939 (3) - move to x354 y86 and blanket the head with 05:42:189 (1) -

I hope i helped good luck!
no reply = fixed

Thanks for the Mods~!
laura-
hello o/

00:17:421 (1) - that should be a long good looking slider, the break is weird

00:25:110 (1) - this slider should be more spaced

00:48:173 (2) - this should be the new combo, the circle before still the old combo

01:00:537 (3,4,5,6) - that symetrical square is weird, because the rest of the map isn't symetrical at all

02:58:664 (1,2,3,4,5,1) - i think this would play better if u make it like this https://osu.ppy.sh/ss/6221847

03:03:914 (1,2,3) - why are these circles no jumps?

03:11:226 (1) - could be more spaced

03:15:726 (2,3) - weird to play

03:29:414 (1,2,3) - i think you should switch number 2 and 3 here

03:41:414 (1,2,3,1,2,3) - i really like this pattern and i think it's very good xD just saying

04:07:847 (2) - i think something like this would be better https://osu.ppy.sh/ss/6221900

04:09:897 (1,2,3,4) - these should be jumps too

04:16:459 (1,2,3,4) - switch 2 and 3?

04:18:709 (1,2,3,1) - should be like this https://osu.ppy.sh/ss/6221951

04:21:334 (4,5,6) - i would switch 5 and 6, but it's not that important

04:27:709 (6,1,2,3,4,5,6) - i think a repeating pattern is better in this case https://osu.ppy.sh/ss/6221987

04:29:785 (1,2,3,4,5,6,7,8,9,10,11,12) - it's very weird that you have almost no hitsounds

04:30:910 (1,2,3,4) - 2 reverse arrows are enough since this is only 160bpm, and the reverse arrows are too close: https://osu.ppy.sh/ss/6222035

04:32:397 (1,2,3,4,5,6,7,8) - this stream gets stacked for no reason

04:33:147 (1) - just remove this, or make it at least 1 white tick shorter

04:35:397 (1,1,2,3,1) - i think the circle would be better placed like that https://osu.ppy.sh/ss/6222081

04:42:897 (2) - at the end of this slider you have to go back

04:45:897 (4) - should be more spaced

04:47:425 (1) - should be more spaced

04:50:237 (4) - why is this no circle?

05:21:899 (1,2) - not necessary -> should be a stream

05:22:649 (1,2,3,4,5,6,7,8) - should be way more spaced

05:26:774 (2,3,4) - I would switch 3 and 4. but how to deal with the combo after this?

05:33:899 (1,2) - remove these

05:36:524 (1,2,3) - make slider jumps https://osu.ppy.sh/ss/6222175

05:40:689 (3,4,5,6) - switch 4 and 5?

05:50:032 (4,1) - looks better like this https://osu.ppy.sh/ss/6223292

05:52:870 (2,3,4,5) - switch 2 and 5 to make it more readable

05:54:908 (1) - ends to early

i hope that helped <3 gl on ranking this
btw the jumps are perfect, im very bad at jumping but I almost fc'ed this map
Topic Starter
Zallies

-Tatsuo wrote:

hello o/

00:17:421 (1) - that should be a long good looking slider, the break is weird this should be a title screen

00:25:110 (1) - this slider should be more spaced slider is enough to move more

00:48:173 (2) - this should be the new combo, the circle before still the old combo ill keep, cuz i hate if you nerf the slider to 6 so I do 1-4 number slider only and its good thou

01:00:537 (3,4,5,6) - that symetrical square is weird, because the rest of the map isn't symetrical at all its symmetrical if you take a longer look (lol idk english .-.)

02:58:664 (1,2,3,4,5,1) - i think this would play better if u make it like this https://osu.ppy.sh/ss/6221847 from the past, it should be a line "+" since i added triplet and so there it was. and take a look of 02:59:414 (1,2,3,4) - this

03:03:914 (1,2,3) - why are these circles no jumps? cuz the beat of the song is low, so theres no need to blast jumping

03:11:226 (1) - could be more spaced ds pls

03:15:726 (2,3) - weird to play k

03:29:414 (1,2,3) - i think you should switch number 2 and 3 here too much jump

03:41:414 (1,2,3,1,2,3) - i really like this pattern and i think it's very good xD just saying

04:07:847 (2) - i think something like this would be better https://osu.ppy.sh/ss/6221900 no cuz the beat sounds like 1/3. And if you do a triplet ill just stack them.

04:09:897 (1,2,3,4) - these should be jumps too like i said before

04:16:459 (1,2,3,4) - switch 2 and 3? no its fine to play

04:18:709 (1,2,3,1) - should be like this https://osu.ppy.sh/ss/6221951 past mods they told me its OVERMAP, so i have to reduce it since its a 160bpm

04:21:334 (4,5,6) - i would switch 5 and 6, but it's not that important it is. the song btw

04:27:709 (6,1,2,3,4,5,6) - i think a repeating pattern is better in this case https://osu.ppy.sh/ss/6221987 haha I know the patterns, but i dont want my map to be simple and i dont like repeating patterns. so i changed it.

04:29:785 (1,2,3,4,5,6,7,8,9,10,11,12) - it's very weird that you have almost no hitsounds the song, cant hear the hitsound, so i low the volume

04:30:910 (1,2,3,4) - 2 reverse arrows are enough since this is only 160bpm, and the reverse arrows are too close: https://osu.ppy.sh/ss/6222035 i follow the per beats. and 04:33:147 (1) - here cuz the next part will be many stream ehhh :v

04:32:397 (1,2,3,4,5,6,7,8) - this stream gets stacked for no reason if you love to map a stream maps you;; definitely youll know

04:33:147 (1) - just remove this, or make it at least 1 white tick shorter no

04:35:397 (1,1,2,3,1) - i think the circle would be better placed like that https://osu.ppy.sh/ss/6222081 i prefer this pattern, youll know at my past mods XD

04:42:897 (2) - at the end of this slider you have to go back meni mappers also use this

04:45:897 (4) - should be more spaced nein

04:47:425 (1) - should be more spaced nah its okay to blanket and if you play it, they no idea where are they lol

04:50:237 (4) - why is this no circle? yeah cuz i changed alot after they mods, so added some triple.

05:21:899 (1,2) - not necessary -> should be a stream at the end make it intense but the first 2 slider, is the low and to high

05:22:649 (1,2,3,4,5,6,7,8) - should be way more spaced too much space stream. fun fact, supercell dont have stream songs lol

05:26:774 (2,3,4) - I would switch 3 and 4. but how to deal with the combo after this? its too close to the next pattern to switch them

05:33:899 (1,2) - remove these NO.

05:36:524 (1,2,3) - make slider jumps https://osu.ppy.sh/ss/6222175 dude ITS OVERMAP please stop. and this should be a insane difficulty. And your suggestion? i dude do from supercell songs and no insane diff would do that

05:40:689 (3,4,5,6) - switch 4 and 5? no. why do you always want to switch this kind of pattern?

05:50:032 (4,1) - looks better like this https://osu.ppy.sh/ss/6223292 the slider 4 and the next part is slow pattern so its gonna be reducing now.

05:52:870 (2,3,4,5) - switch 2 and 5 to make it more readable its a slow pattern, you dont need to jump this section

05:54:908 (1) - ends to early btw though. do you map? as you can see here, easy to normal only use to (1 circle/slider 1/2) (but if your diff is hard or high can use 1 slider/circle 1/4)

i hope that helped <3 gl on ranking this
btw the jumps are perfect, im very bad at jumping but I almost fc'ed this map
Sorry!!! i didnt see good enough to your mods :<
keep in mind that be mindful of the mods, it can change the creator patternz
but you did your best! I hope one day you'll be a PRO Modder!
Just think what a player will say to you to your mods
no kd

But..
THANKS FOR YOUR HARD WORK! THANKS FOR THE MODS!~
laura-
lol
hi-mei
i want this ranked
Topic Starter
Zallies

hi-mei wrote:

i want this ranked

ples rank my button
laura-
hey i posted one of my first mods here.. time flies D:
Hectic
hellohello, m4m from #modreqs

theonlydiff:
  1. 00:11:068 (2) - im pretty sure you should fix timing here, slider tail doesn't land on sound properly (listen on slow speed)
  2. 00:22:858 - leaving end of spinner for this sound doesn't feel natural to me, i think you should shorten spinner, silence its end and put note here (also this suggestion would justify two ncs in a row 00:23:046 (1,1) - )
  3. 00:44:775 (2,3,4,5,6,7,1,2,3,4) - are you sure that you don't want to raise space here since sounds become louder? (don't make pp pls, just make first one very short and raise them gradually
  4. 00:47:400 (1) - this stands wrong on timeline (should be first tick of next red section)
  5. 00:47:798 - missing beat here is odd
  6. 00:57:912 (1) - this is too early for this circle
  7. 02:28:568 - you don't miss these sounds usually
  8. 02:33:927 (3) - maybe cool slow slider for guitar?
  9. 03:40:664 (1,2,3,4) - didn't get what this stands for
  10. 04:33:897 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - would be cool if you made spacing raise gradually
Such decent quality! Gj and good luck with this one (cant believe im saying this, i hate pp) (my map for m4m)
Topic Starter
Zallies

Zallies wrote:

hi-mei wrote:

i want this ranked

ples rank my button
ok i change my mind
too hard 4 me

lets do dis

"My Love Story".

h4d0uk3n1 wrote:

theonlydiff:
  1. 00:11:068 (2) - im pretty sure you should fix timing here, slider tail doesn't land on sound properly (listen on slow speed)
  2. 00:22:858 - leaving end of spinner for this sound doesn't feel natural to me, i think you should shorten spinner, silence its end and put note here (also this suggestion would justify two ncs in a row 00:23:046 (1,1) - ) i get that alot
  3. 00:44:775 (2,3,4,5,6,7,1,2,3,4) - are you sure that you don't want to raise space here since sounds become louder? (don't make pp pls, just make first one very short and raise them gradually uu
  4. 00:47:400 (1) - this stands wrong on timeline (should be first tick of next red section)
  5. 00:47:798 - missing beat here is odd est vocal
  6. 00:57:912 (1) - this is too early for this circle why?
  7. 02:28:568 - you don't miss these sounds usually
  8. 02:33:927 (3) - maybe cool slow slider for guitar?
  9. 03:40:664 (1,2,3,4) - didn't get what this stands for
  10. 04:33:897 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - would be cool if you made spacing raise gradually
no re = fix
Ataraxia
eae bocetinha

mi lov stori

03:32:414 (1,2,3) - i think this not fit so good, for real, i think u only made this to use the clap in 03:32:789 - but u break the flow like that (and very hurt)

u could do the classic "pause-stack" (idk how name that xd) , but is That

rank pleaz
-Zeraora
i suc at modding
[My Love Story]
  1. 00:11:594 (1) - I would suggest having a different slider shape for this one. Like, say... A simple curve. imo, with that it can highlight the vocal in a way. Also for differentiation.
  2. 00:22:858 - Would be nice if the sounds here were to be played actively. I think what can be done here is by moving the spinner end to the white tick prior, lowering its volume, and putting a circle on where the end was.
  3. 00:28:110 (2,3) - Increase the spacing for consistency? (Reference: 00:27:735 (1) - having an increased DS together with the sound)
  4. 00:28:485 (3,4) - It seems that the piano thingy is followed more here. If so, the more appropriate patterning, imo, would be a 1/2 slider for 00:28:485 (3) - and a circle at 00:28:860 - .
  5. 00:39:171 (4,5) - Decrease spacing for consistency with 00:36:171 (4,5) - .
  6. 00:51:923 (1,2,3,4) - Just a minor suggestion. If the vocal is the main thing followed here, maybe try to have a different slider shape for 00:51:923 (1) - to "separate" it, in a way, with 00:52:298 (2,3,4) - . This may be applied to the others.
  7. 01:09:912 (1,2) - A normal 1/1, just like the others, should've been alright.
  8. 01:29:412 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - <3
  9. 01:44:412 (1,2,3,4) - Emphasis on notes here could be improved imo. Move 01:44:787 (3,4) - in a way that 01:44:787 (3) - could be highligheted.
  10. 01:43:662 (2,3,4) - 01:46:662 (2,3,4) - ... - This may cause a little bit of confusion. 01:46:662 (2,3) - is a 1/4 stack while 01:46:755 (3,4) - is 1/2. Players may, in some occassions, interpret 01:47:224 (4) - as a 1/4 note. I'm mentioning it just for a precaution. You could leave it as is if you want.
  11. 02:03:724 (2,1) - Could use a bit more space in between.
  12. 02:14:412 (1,2,3,4) - Making this part look more of a "Z" would be nice for aesthetics.
  13. 02:23:412 (1,1,2) - Remove NC at 02:24:162 (1) - . (Reference: 00:47:423 (1,2,3) - )
  14. 02:35:976 (2,3) - The current section of the map tends to not use the stacks like this one, unlike the prior. Consider unstacking for consistency.
  15. 03:11:226 (1) - Kinda weird to see a sudden 1/4 slider here, it kinda doesn't fit in this part. A triple would be nice. Buuuut that's all imo xd
  16. 03:32:601 (2) - Hm... I think try to do this slider thing on to 01:56:787 (3) - as well.
  17. 04:09:147 (2,3) - Lower the spacing? With the previous ones, the first two seem to have more.
  18. 04:14:022 (5) - Break down into circles like the others?
  19. 05:54:788 (1) - <3
holy shit this is really nice
RANK PLS
Hope it helped ;w;

Good luck! :D
Topic Starter
Zallies

Ataraxia wrote:

mi lov stori

03:32:414 (1,2,3) - i think this not fit so good, for real, i think u only made this to use the clap in 03:32:789 - but u break the flow like that (and very hurt) change to 2 circles 1 slider

u could do the classic "pause-stack" (idk how name that xd) , but is That would be weird with no claps on it

-Harpuia- wrote:

[notice][My Love Story]
  1. 00:11:594 (1) - I would suggest having a different slider shape for this one. Like, say... A simple curve. imo, with that it can highlight the vocal in a way. Also for differentiation. using back and forth kaya hindi
  2. 00:22:858 - Would be nice if the sounds here were to be played actively. I think what can be done here is by moving the spinner end to the white tick prior, lowering its volume, and putting a circle on where the end was. sige na ngaa
  3. 00:28:110 (2,3) - Increase the spacing for consistency? (Reference: 00:27:735 (1) - having an increased DS together with the sound)
  4. 00:28:485 (3,4) - It seems that the piano thingy is followed more here. If so, the more appropriate patterning, imo, would be a 1/2 slider for 00:28:485 (3) - and a circle at 00:28:860 - .
  5. 00:39:171 (4,5) - Decrease spacing for consistency with 00:36:171 (4,5) - .
  6. 00:51:923 (1,2,3,4) - Just a minor suggestion. If the vocal is the main thing followed here, maybe try to have a different slider shape for 00:51:923 (1) - to "separate" it, in a way, with 00:52:298 (2,3,4) - . This may be applied to the others. no
  7. 01:09:912 (1,2) - A normal 1/1, just like the others, should've been alright. vocal on it red should be slider to make more intense but smh no
  8. 01:29:412 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - <3 <3
  9. 01:44:412 (1,2,3,4) - Emphasis on notes here could be improved imo. Move 01:44:787 (3,4) - in a way that 01:44:787 (3) - could be highligheted. i dont like making correct star but ill improve smh
  10. 01:43:662 (2,3,4) - 01:46:662 (2,3,4) - ... - This may cause a little bit of confusion. 01:46:662 (2,3) - is a 1/4 stack while 01:46:755 (3,4) - is 1/2. Players may, in some occassions, interpret 01:47:224 (4) - as a 1/4 note. I'm mentioning it just for a precaution. You could leave it as is if you want. theyre extras so i did was to stack becuase its too annoying
  11. 02:03:724 (2,1) - Could use a bit more space in between. overkill tbh
  12. 02:14:412 (1,2,3,4) - Making this part look more of a "Z" would be nice for aesthetics. this 02:14:787 (2,4) - im really following their closed up
  13. 02:23:412 (1,1,2) - Remove NC at 02:24:162 (1) - . (Reference: 00:47:423 (1,2,3) - ) gg i have to fix all nc from the end
  14. 02:35:976 (2,3) - The current section of the map tends to not use the stacks like this one, unlike the prior. Consider unstacking for consistency. its called pattern to make, its not like if you dont stack and the other section dont stack.
  15. 03:11:226 (1) - Kinda weird to see a sudden 1/4 slider here, it kinda doesn't fit in this part. A triple would be nice. Buuuut that's all imo xd hahah
  16. 03:32:601 (2) - Hm... I think try to do this slider thing on to 01:56:787 (3) - as well. weird no claps on it
  17. 04:09:147 (2,3) - Lower the spacing? With the previous ones, the first two seem to have more. nope should be big/increased
  18. 04:14:022 (5) - Break down into circles like the others?
  19. 05:54:788 (1) - <3 <3
HAHAHAH BAKIT AYAW MO TAGALOG ? !

noreply=good
-Zeraora

Zallies wrote:

HAHAHAH BAKIT AYAW MO TAGALOG ? !
Wala lang xd
frogyfro
m4m from #modreqs

very repetitive song so a lot of what i say applies to many locations, im just going to post the timestamp of the first one to avoid clutter

00:03:605 (1,2,3,4,5) - so you used straight sliders for the first measure, then curvy sliders for the first half of the second measure, and then straight sliders for the last half. i'd either make 00:03:605 (1,2) - straight or 00:05:105 (4,5) - curvy just so you're dealing with this a bit more consisently

00:08:159 (3,4) - not sure these slider shapes are justified. sliders w/ red points like this are really harsh looking and it really doesnt fit how relaxing this part of the song is

00:11:068 (2,1) - i love the gradual slowing down but i feel like the last slider here is a bit too slow compared to the first two. speed up 1 or slow down 2

00:11:594 (1) - pretty sure this is mistimed, feels like it should be a bit later

00:17:421 (1) - this is a super sudden note, would make sense to break the established pattern. i'd go as far as to drag this note all the way to one of the corners

00:24:548 (4) - the piano sound on the red tick is held, so it would make more sense to do this part with a circle then a slider, rather than one 1/2 slider and a 1/1 pause

00:36:733 (5) - uncomfortable movement into this note gives it a ton of emphasis, but its just a hi hat sound. feels like the slider tail of 4 is much more deserving of emphasis than this note. maybe change 4 into a 1/2 slider, and then change 5 into two stacked circles?

00:39:171 (4,5) - although not uncomfortable movement, my same criticism applies with giving 5 too much emphasis. same goes for every reptition of this rhythm

00:48:173 (2) - just a general suggestion for this whole part, maybe you could try something where all notes with vocals are cuved sliders, and then all notes that are just drums/accompaniment are straight? it'd give the vocals a little bit more attention which i think would fit nicely

00:48:923 (1,2,3,4) - curves in these sliders dont make much sense to me. i'd sooner just do straight up and down sliders with each pointing into the next for comfortable movement

00:51:173 (3,4) - tilt these a liiiitle bit more up imo

00:51:923 (1,2,3,4) - these sliders break flow for no good reason. id change this pattern to have every slider flow into the next

01:17:974 (2,3,4) - i feel like this pattern puts emphasis on 3 which the song doesnt support. the other iterations of this rhythm do a good job keep emphasis about the same for each of the drum hits.

01:29:412 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - nothing really wrong with this section, i just feel like you could do a lot more here than just mapping the bass drum. again there's nothing technically wrong here so feel free to deny this

01:47:412 (1,2,3,4,1,2,3,4,1,2,3,4) - the vocals here change from being on every 1/2 to being every 2/1, yet the way you map these jumps feels exactly the same. check out the pattern at 01:19:125 (1,2,3,4,1,2,3,4,1,2,3,4) - in this map: https://osu.ppy.sh/b/844134 , i think something along these lines would really fit this part well. regardless of what pattern you choose to use, make sure it repeats every 4 circles to give emphasis to the vocals

01:56:787 (3,1) - i'd keep filler rhythm going and turn this into a 1/2 slider. really feels like these two notes are lacking the intensity that the rest of the chorus has

02:34:864 (1) - increase sv even more for this one or decrease sv for the prior slider just to exaggerate the contrast between the two

04:18:709 (1,2,3) - nc spam for emphasis?

04:24:147 (3,4) - dont hear any instrument playing on every white tick. doesn't make much sense for 3 to be representing two bass drums and then 4 to be representing one snare. should look visually different to highlight the difference between the sounds.

05:54:788 (1) - i feel like this slider should end on the white tick and not the blue tick. just change sv slightly to get it to snap to white tick

good luck!
Topic Starter
Zallies

frogyfro wrote:

00:03:605 (1,2,3,4,5) - so you used straight sliders for the first measure, then curvy sliders for the first half of the second measure, and then straight sliders for the last half. i'd either make 00:03:605 (1,2) - straight or 00:05:105 (4,5) - curvy just so you're dealing with this a bit more consisently 00:00:605 - 1,3 are the same, 00:03:605 - 1,2 and 4,5 arent known as vocal change

00:08:159 (3,4) - not sure these slider shapes are justified. sliders w/ red points like this are really harsh looking and it really doesnt fit how relaxing this part of the song is oh straight slider?

00:11:068 (2,1) - i love the gradual slowing down but i feel like the last slider here is a bit too slow compared to the first two. speed up 1 or slow down 2 speeding up destroy rhythm tbh

00:11:594 (1) - pretty sure this is mistimed, feels like it should be a bit later no its fine

00:17:421 (1) - this is a super sudden note, would make sense to break the established pattern. i'd go as far as to drag this note all the way to one of the corners this is where the title started

00:24:548 (4) - the piano sound on the red tick is held, so it would make more sense to do this part with a circle then a slider, rather than one 1/2 slider and a 1/1 pause 00:25:110 - red tick is high rather than sliderend is the high

00:36:733 (5) - uncomfortable movement into this note gives it a ton of emphasis, but its just a hi hat sound. feels like the slider tail of 4 is much more deserving of emphasis than this note. maybe change 4 into a 1/2 slider, and then change 5 into two stacked circles? insane can make different pattern but not hard

00:39:171 (4,5) - although not uncomfortable movement, my same criticism applies with giving 5 too much emphasis. same goes for every reptition of this rhythm yes becuase the music is also repetition

00:48:173 (2) - just a general suggestion for this whole part, maybe you could try something where all notes with vocals are cuved sliders, and then all notes that are just drums/accompaniment are straight? it'd give the vocals a little bit more attention which i think would fit nicely no need to make all fit perfectly, such as pro mappers who don't need to fit every patterns

00:48:923 (1,2,3,4) - curves in these sliders dont make much sense to me. i'd sooner just do straight up and down sliders with each pointing into the next for comfortable movement just because you didnt agree the repeated slider with curve doesnt make not uncomfortable

00:51:173 (3,4) - tilt these a liiiitle bit more up imo change through top also next pattern

00:51:923 (1,2,3,4) - these sliders break flow for no good reason. id change this pattern to have every slider flow into the next downward pattern, why you always react on curvy slider

01:17:974 (2,3,4) - i feel like this pattern puts emphasis on 3 which the song doesnt support. the other iterations of this rhythm do a good job keep emphasis about the same for each of the drum hits. doesnt support? white tick which is high next is low so i stack rather do a jump

01:29:412 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - nothing really wrong with this section, i just feel like you could do a lot more here than just mapping the bass drum. again there's nothing technically wrong here so feel free to deny this

01:47:412 (1,2,3,4,1,2,3,4,1,2,3,4) - the vocals here change from being on every 1/2 to being every 2/1, yet the way you map these jumps feels exactly the same. check out the pattern at 01:19:125 (1,2,3,4,1,2,3,4,1,2,3,4) - in this map: https://osu.ppy.sh/b/844134 , i think something along these lines would really fit this part well. regardless of what pattern you choose to use, make sure it repeats every 4 circles to give emphasis to the vocals why you showed me an unrankable beatmap? tried to make higher ds modder didnt agree because its too overmap/overkill, and yea its also the same from vocal 1/2 at 1/1 looks like 1/1 vocal trying her best to get through the top so i make same pattern as before aka intense vocal 1/1.

01:56:787 (3,1) - i'd keep filler rhythm going and turn this into a 1/2 slider. really feels like these two notes are lacking the intensity that the rest of the chorus has red tick has nothing

02:34:864 (1) - increase sv even more for this one or decrease sv for the prior slider just to exaggerate the contrast between the two1,1 is a same music tbh

04:18:709 (1,2,3) - nc spam for emphasis? no its abuse

04:24:147 (3,4) - dont hear any instrument playing on every white tick. doesn't make much sense for 3 to be representing two bass drums and then 4 to be representing one snare. should look visually different to highlight the difference between the sounds. extra as much need to be highlighted, sometimes insane doesnt need to they focus on easy patterns.

05:54:788 (1) - i feel like this slider should end on the white tick and not the blue tick. just change sv slightly to get it to snap to white tick fix
updaet
Nikakis
~Hello Zallies!

ah i love dat sonk

My Love Story


  1. 00:14:141 (1,2) - : The timing here is off 00:15:238 (2) - .The second note should land on the red tick instead and not on the blue one, which simply means that the bpm is wrong and not the offset. Try putting 76,40.
  2. 00:15:713 (1,2) - : Uh, exact same issue. Try putting 69,75 for bpm.
  3. 00:17:379 - , 00:20:421 - : Those bpm changes make no sense since the bpm is already 160 from 00:17:379. Re-adjust the timing from there to 160 bpm with the right offset.
  4. 00:17:421 - 00:20:421 - : Such an akward pause there, you should definitely map the held vocals.If you don't want, at least put a spinner to keep a rhythmically cohesion with the violins 00:20:421 (1) - .

  5. 00:26:329 (5) - : I don't hear any finish sound there to map an actual triple.If you put 25% speed,the actual finish sounds are located here 00:26:235 - and here 00:26:423 - which is a held one, there isn't any finish sound on the blue tick to differentiate the rhythm.Simply delete it and don't forget to unstack the circle cause different sound.

  6. 00:32:329 (6,1) - : Exact same issue.
  7. 00:32:985 (4) - : Why equal spacing with those 00:32:610 (2,3) - , you could emphasize it better.
  8. 00:35:796 (2,3) - , 00:38:796 (2,3) - : When you map a song, always keep the same emphasizing and spacing for specific sounds, for example these.You can't say ''oh i don't like this note's position here,let me space it out even if im abusing the sounds' emphasizing''.
  9. 00:36:733 (5,1) - : I don't hear any extraordinary rhythm change here for this huge jump, just place it a bit higher or something.
  10. 00:49:673 (3,4,1) - : You could emphasize those better with bigger spacing even if it's a calm part.
  11. 01:18:537 - : Hello?Held vocal?1/2 slider?

  12. 01:21:537 - : Completely bad decision to ignore the vocal's priority here and stop the whole rhythm for those beats' pause, trust me.Also what is this mapped to 01:22:287 (3) - ?What is it following?This is how you should map this whole part from 01:21:537 - to 01:23:037 -


  13. 01:24:537 - : Why dude lol, place a 1/2 slider for god's sake, it's a held one, you can't abuse the rhythm like that.
  14. 01:26:037 - : ^
  15. 01:29:412 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - : I don't understand your mindset here with this monotonous part.The vocals here are shouting at you ''MAP US'', why would you only map the repeatable beats here that the only reason that they exist is to keep the metronome in balance?Your song is all about the VOCALS :!: .
  16. 01:36:537 - : This should be clickable because it's a white tick and the tempo is getting more powerful.


  17. 01:43:474 (1,2,3) - : Completely wrong snapping here.This is a held vocal 01:43:474 (1,2) -and should be mapped as 1/2 slider with the second held vocal also, which is starting from the red tick - 01:43:849 - , not on the blue one.(put 50% or 25% speed to notice it).Overall, this is the correct way on how you should map this part



  18. 01:46:474 (1,2,3) - : I won't write the explanation twice, from now on i will just type ^ for those.
  19. 01:49:474 (4,1,2) - : ^
  20. 01:55:474 (1,2,3) - : ^
  21. 01:58:474 (1,2,3) - : ^
  22. 02:01:474 (4,1,2) - : ... ^
  23. 01:52:474 (3,4) - : You should map a 1/2 slider here since you already mapped the vocals 01:51:912 (1) -.
  24. 01:52:849 (5,6) - : Ctrl + G
  25. 02:16:287 (3,1) - : You should map a 1/2 slider here since you already mapped the guitar sounds 02:13:287 (3) - ,02:14:412 (1) - .
  26. 02:28:568 (3) - : What is it mapped to?This is overmapping, delete it.
  27. 02:31:662 (3) - : lol same, there aren't any drums to place reverse ticks, map 1/2 slider
  28. 02:35:414 - : The offset is off, it should be 155.441.Don't forget to snap the notes later
  29. 02:39:820 - : You should definitely take advantage of the vocal's effect here and add a note for triple.
  30. 02:40:664 (3,4,5) - : Just do this please, never start sliders on blue ticks


    I can't type again the explanation behind the pauses so yeah
  31. 02:46:664 (4,5) - - : Do this
  32. 02:54:726 - : Add circle then make those as 1/2 slider 02:54:914 (1,2) -
  33. 02:57:539 (5,1,2,3) - : These should be like this
  34. 03:00:539 (5) - : Please 1/2 slider
  35. 03:05:414 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - : Yeah again these, rewatch the line for this from above
  36. 03:19:476 (1,2,3) - : God damn again these, you need to remap them dude, so lets start, ^
  37. 03:22:476 (1,2,3) - : ^
  38. 03:25:476 (4,1,2) - : ^
  39. 03:28:851 (5,6) - : Ctrl + G
  40. 03:31:476 (1,2,3) - : ^
  41. 03:32:414 (1,2,3) - : Ctrl + G
  42. 03:34:476 (4,1,2) - : ^
  43. 03:37:476 (4,1,2) - :... ^
  44. 03:47:441 - : Again, the offset is off, put 227.441
  45. 04:08:434 - : Offset should be 248.434
  46. 05:04:461 (1,2,3) - : And it keeps going ... ^
  47. 05:07:461 (4,1,2) - : ^
  48. 05:25:649 (3,4,5) - : Simply do this
  49. 05:28:649 (4,5,6) - : Same thing
  50. 05:29:399 (1,2) - : You should map two 1/2 sliders here.
  51. 05:48:157 (4,5) - : They should be clickable too aswell
  52. 05:54:788 (1) - : 💟, it should end here 06:02:468 - .

omfg finally i finished,i feel drained

~Overall it's a beautiful map but on some parts, the rhythm needs some rework, that's why i wanted to mod your map. Gl!
Kibbleru
believe it or not i was actually gunna mod this when u first showed me this map.

but i didnt because these kinds of sliders 00:36:171 (4) - 01:08:412 (1) - 01:53:412 (1) - 02:06:537 (3) - etc
that have just one anchor point that is just BARELY curved tilt the FUK out of me LOL

so if u change all those sliders i might come and mod this :^)

u have some 3 options to fix them, make them a normal curved slider, straight slider, or curve them more so that the anchor point actually does something

PS 01:11:412 (1,3) - space this more
Chihara Minori
can I help me?

00:11:594 - figure how to make this by urself https://gyazo.com/6f7a9d6b23b51d4285a60665e9c2ba5b and if you do, move the spinner start to 00:20:514 -
00:34:673 (1,2) - use reverse by break the flow itself will make stronger impact to emphasis itself which by easily move (1) to 00:32:985 (4) - tail and (2) to 00:23:046 (2) - tail
01:26:037 (4) - this totally diffrent with last 2 tail stack, try at 01:25:287 (2) - head, much better imo
01:49:474 (4) - stack with 01:48:537 (3) - instead, which not only become better flow, it also emphasis the vocal that get higer overwith the ds
02:08:412 (1) - oh cmon make better slider art would you?
02:58:101 (2) - why not on 02:58:664 (4) - tail instead?
03:02:039 (4) - same as before
03:16:851 (1,2,3,4,5,6) - play the volume
05:08:211 (3) - coz this was last reff this kind of stack would be unneccesary imo
Topic Starter
Zallies
Nikakis

Nikakis wrote:

My Love Story


  1. 00:14:141 (1,2) - : The timing here is off 00:15:238 (2) - .The second note should land on the red tick instead and not on the blue one, which simply means that the bpm is wrong and not the offset. Try putting 76,40. lets see
  2. 00:15:713 (1,2) - : Uh, exact same issue. Try putting 69,75 for bpm.
  3. 00:17:379 - , 00:20:421 - : Those bpm changes make no sense since the bpm is already 160 from 00:17:379. Re-adjust the timing from there to 160 bpm with the right offset.
  4. 00:17:421 - 00:20:421 - : Such an akward pause there, you should definitely map the held vocals.If you don't want, at least put a spinner to keep a rhythmically cohesion with the violins 00:20:421 (1) - . keeping this for a pause, for opening title. to show

  5. 00:26:329 (5) - : I don't hear any finish sound there to map an actual triple.If you put 25% speed,the actual finish sounds are located here 00:26:235 - and here 00:26:423 - which is a held one, there isn't any finish sound on the blue tick to differentiate the rhythm.Simply delete it and don't forget to unstack the circle cause different sound.

  6. 00:32:329 (6,1) - : Exact same issue.
  7. 00:32:985 (4) - : Why equal spacing with those 00:32:610 (2,3) - , you could emphasize it better.
  8. 00:35:796 (2,3) - , 00:38:796 (2,3) - : When you map a song, always keep the same emphasizing and spacing for specific sounds, for example these.You can't say ''oh i don't like this note's position here,let me space it out even if im abusing the sounds' emphasizing''. its high distance snap,
    also what kind of patterns uwu
  9. 00:36:733 (5,1) - : I don't hear any extraordinary rhythm change here for this huge jump, just place it a bit higher or something. reduce
  10. 00:49:673 (3,4,1) - : You could emphasize those better with bigger spacing even if it's a calm part.
  11. 01:18:537 - : Hello?Held vocal?1/2 slider? rhythm of instrument would be nice

  12. 01:21:537 - : Completely bad decision to ignore the vocal's priority here and stop the whole rhythm for those beats' pause, trust me.Also what is this mapped to 01:22:287 (3) - ?What is it following?This is how you should map this whole part from 01:21:537 - to 01:23:037 - not the kind of vocals over instrument cuz im in to the instrument for the flow of the song unlike Yukiyo of Sayonara Memories almost every sections are vocals


  13. 01:24:537 - : Why dude lol, place a 1/2 slider for god's sake, it's a held one, you can't abuse the rhythm like that. hitsound stopped here so
  14. 01:26:037 - : ^
  15. 01:29:412 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - : I don't understand your mindset here with this monotonous part.The vocals here are shouting at you ''MAP US'', why would you only map the repeatable beats here that the only reason that they exist is to keep the metronome in balance?Your song is all about the VOCALS :!: . need to make relax on point that chorus makes you hype
  16. 01:36:537 - : This should be clickable because it's a white tick and the tempo is getting more powerful. idk on red tick doesnt have instrument or vocal it is just holding


  17. 01:43:474 (1,2,3) - : Completely wrong snapping here.This is a held vocal 01:43:474 (1,2) -and should be mapped as 1/2 slider with the second held vocal also, which is starting from the red tick - 01:43:849 - , not on the blue one.(put 50% or 25% speed to notice it).Overall, this is the correct way on how you should map this part
    no white + blue has instrument that has a flow on it. putting clap on sliderend is a weird emphasizing


  18. 01:46:474 (1,2,3) - : I won't write the explanation twice, from now on i will just type ^ for those.
  19. 01:49:474 (4,1,2) - : ^
  20. 01:55:474 (1,2,3) - : ^
  21. 01:58:474 (1,2,3) - : ^
  22. 02:01:474 (4,1,2) - : ... ^
  23. 01:52:474 (3,4) - : You should map a 1/2 slider here since you already mapped the vocals 01:51:912 (1) -. the hype would be a goner / claps shouldnt be sliderends
  24. 01:52:849 (5,6) - : Ctrl + G finish hitsound is not emphasis on sliderends
  25. 02:16:287 (3,1) - : You should map a 1/2 slider here since you already mapped the guitar sounds 02:13:287 (3) - ,02:14:412 (1) - . u didnt notice on 00:40:296 (3,1) -, red tick changed also had the finish hitsound on it
  26. 02:28:568 (3) - : What is it mapped to?This is overmapping, delete it. no
  27. 02:31:662 (3) - : lol same, there aren't any drums to place reverse ticks, map 1/2 slider the low finish hitsound has its own
  28. 02:35:414 - : The offset is off, it should be 155.441.Don't forget to snap the notes later by ur offset is really late tbh
  29. 02:39:820 - : You should definitely take advantage of the vocal's effect here and add a note for triple. said someone that remove triple its not needed what?
  30. 02:40:664 (3,4,5) - : Just do this please, never start sliders on blue ticks
    huh?

    I can't type again the explanation behind the pauses so yeah
  31. 02:46:664 (4,5) - - : Do this
  32. 02:54:726 - : Add circle then make those as 1/2 slider 02:54:914 (1,2) -
  33. 02:57:539 (5,1,2,3) - : These should be like this
  34. 03:00:539 (5) - : Please 1/2 slider
  35. 03:05:414 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - : Yeah again these, rewatch the line for this from above
  36. 03:19:476 (1,2,3) - : God damn again these, you need to remap them dude, so lets start, ^ saem
  37. 03:22:476 (1,2,3) - : ^
  38. 03:25:476 (4,1,2) - : ^
  39. 03:28:851 (5,6) - : Ctrl + G
  40. 03:31:476 (1,2,3) - : ^
  41. 03:32:414 (1,2,3) - : Ctrl + G
  42. 03:34:476 (4,1,2) - : ^
  43. 03:37:476 (4,1,2) - :... ^
  44. 03:47:441 - : Again, the offset is off, put 227.441
  45. 04:08:434 - : Offset should be 248.434
  46. 05:04:461 (1,2,3) - : And it keeps going ... ^
  47. 05:07:461 (4,1,2) - : ^
  48. 05:25:649 (3,4,5) - : Simply do this red tick doesnt have anything
  49. 05:28:649 (4,5,6) - : Same thing
  50. 05:29:399 (1,2) - : You should map two 1/2 sliders here. added feature
  51. 05:48:157 (4,5) - : They should be clickable too aswell huh?
  52. 05:54:788 (1) - : 💟, it should end here 06:02:468 - .

Kibb

Kibbleru wrote:

believe it or not i was actually gunna mod this when u first showed me this map.

but i didnt because these kinds of sliders 00:36:171 (4) - 01:08:412 (1) - 01:53:412 (1) - 02:06:537 (3) - etc
that have just one anchor point that is just BARELY curved tilt the FUK out of me LOL

so if u change all those sliders i might come and mod this :^)

u have some 3 options to fix them, make them a normal curved slider, straight slider, or curve them more so that the anchor point actually does something

PS 01:11:412 (1,3) - space this more fixed
all applied and yes c:

eclipselotus

Time Capsule wrote:

can I help me? please help u :<

00:11:594 - figure how to make this by urself https://gyazo.com/6f7a9d6b23b51d4285a60665e9c2ba5b and if you do, move the spinner start to 00:20:514 - since its the start of the song im thinking no cuz when you start it makes it weird sliders on start of song
00:34:673 (1,2) - use reverse by break the flow itself will make stronger impact to emphasis itself which by easily move (1) to 00:32:985 (4) - tail and (2) to 00:23:046 (2) - tail aesthetics zz
01:26:037 (4) - this totally diffrent with last 2 tail stack, try at 01:25:287 (2) - head, much better imo lets try going for 1 that the next slider wouldn't abuse because theyre close much also overlap on 2(?)
01:49:474 (4) - stack with 01:48:537 (3) - instead, which not only become better flow, it also emphasis the vocal that get higer overwith the ds a really big ds isnt rankable
02:08:412 (1) - oh cmon make better slider art would you? :d this is good enough for mee
02:58:101 (2) - why not on 02:58:664 (4) - tail instead? i put it on top becuase has a space for a circle
03:02:039 (4) - same as before tail on 1 c:
03:16:851 (1,2,3,4,5,6) - play the volume added
05:08:211 (3) - coz this was last reff this kind of stack would be unneccesary imo

noreply/green=good
Thanks for the Mods !!
improvbed
Kibbleru
alright this is a lot less tilting to look at

00:44:775 (2,4) - i think ctrl g makes this pattern nicer imo
00:57:912 (1) - imo its better to place this in the middle
01:46:474 (1) - the finish hitsound kind of lacks impact imo, maybe stack it with a clap too?
same for everything else that is similar to this one ^
02:00:912 (1,2,3,4) - um. how do i explain this. i think you should keep this jump as a part of the same area of the playfield as the previous stuff? 01:59:412 (1,2,3,4,1,2,3,4) - (bottom left corner?)
02:28:568 (3) - whats with the random triplet here? if anything a triplet could do here 02:29:318 - cuz of this sound 02:29:224 -
03:04:664 (5,7) - space this more

05:00:524 (2) - woaah i suggest u get somebody to help you do some timing stuff. it gets wayyy off here.
some red lines probably needed

ok as i said on irc, i suggest you rework a few of the jumps in the kiai (ofc this applies for all the kiais)
sorting by priority here
02:02:412 (1,2,3,1,2,3,1,2,1,2,3,4,5,6,7,8) -
01:59:412 (1,2,3,4,1,2,3,4,1,2,3,4) - 01:47:412 (1,2,3,4,1,2,3,4,1,2,3,4) -
at the very least do something about the first one in the list. and ofc do the same to the other kiais.

i hope you can make some more structured jumps.
what do i mean by more structured? like the kind of stuff skystar does (you can check USAO - pendulum for some references)

actually ill just make u an example isntead
i replaced this jump pattern here 02:02:412 - until 02:05:412 -
SPOILER
380,115,122412,5,12,0:1:0:0:
187,230,122599,1,2,0:0:0:0:
373,335,122787,1,2,0:0:0:0:
88,88,122974,5,12,0:1:0:0:
282,212,123162,1,2,0:0:0:0:
108,311,123349,1,2,0:0:0:0:
221,138,123537,69,12,0:1:0:0:
247,305,123724,1,2,0:0:0:0:
312,94,123912,5,14,0:1:0:0:
131,167,124099,1,0,0:0:0:0:
306,190,124287,1,8,0:0:0:0:
148,71,124474,1,8,0:0:0:0:
115,256,124662,5,10,0:0:0:0:
312,94,124849,1,8,0:0:0:0:
396,271,125037,1,8,0:0:0:0:
264,11,125224,1,8,0:0:0:0:
MapleDialga

Kibbleru wrote:

alright this is a lot less tilting to look at

00:44:775 (2,4) - i think ctrl g makes this pattern nicer imo
00:57:912 (1) - imo its better to place this in the middle
01:46:474 (1) - the finish hitsound kind of lacks impact imo, maybe stack it with a clap too?
same for everything else that is similar to this one ^
02:00:912 (1,2,3,4) - um. how do i explain this. i think you should keep this jump as a part of the same area of the playfield as the previous stuff? 01:59:412 (1,2,3,4,1,2,3,4) - (bottom left corner?)
02:28:568 (3) - whats with the random triplet here? if anything a triplet could do here 02:29:318 - cuz of this sound 02:29:224 -
03:04:664 (5,7) - space this more

05:00:524 (2) - woaah i suggest u get somebody to help you do some timing stuff. it gets wayyy off here.
some red lines probably needed

ok as i said on irc, i suggest you rework a few of the jumps in the kiai (ofc this applies for all the kiais)
sorting by priority here
02:02:412 (1,2,3,1,2,3,1,2,1,2,3,4,5,6,7,8) -
01:59:412 (1,2,3,4,1,2,3,4,1,2,3,4) - 01:47:412 (1,2,3,4,1,2,3,4,1,2,3,4) -
at the very least do something about the first one in the list. and ofc do the same to the other kiais.

i hope you can make some more structured jumps.
what do i mean by more structured? like the kind of stuff skystar does (you can check USAO - pendulum for some references)

actually ill just make u an example isntead
i replaced this jump pattern here 02:02:412 - until 02:05:412 -
SPOILER
380,115,122412,5,12,0:1:0:0:
187,230,122599,1,2,0:0:0:0:
373,335,122787,1,2,0:0:0:0:
88,88,122974,5,12,0:1:0:0:
282,212,123162,1,2,0:0:0:0:
108,311,123349,1,2,0:0:0:0:
221,138,123537,69,12,0:1:0:0:
247,305,123724,1,2,0:0:0:0:
312,94,123912,5,14,0:1:0:0:
131,167,124099,1,0,0:0:0:0:
306,190,124287,1,8,0:0:0:0:
148,71,124474,1,8,0:0:0:0:
115,256,124662,5,10,0:0:0:0:
312,94,124849,1,8,0:0:0:0:
396,271,125037,1,8,0:0:0:0:
264,11,125224,1,8,0:0:0:0:
05:00:524 (2) - With this, do you mean that it's off the 'ka' vocal or that it's off in general?
Kibbleru
the entire section gets fukd in general, listen for urself lol
Topic Starter
Zallies

Kibbleru wrote:

alright this is a lot less tilting to look at

00:44:775 (2,4) - i think ctrl g makes this pattern nicer imo fine ill switch it
00:57:912 (1) - imo its better to place this in the middle keeping at the left that when i placed on middle, distance snap destroyed so i keep on the left
01:46:474 (1) - the finish hitsound kind of lacks impact imo, maybe stack it with a clap too? added clap
same for everything else that is similar to this one ^
02:00:912 (1,2,3,4) - um. how do i explain this. i think you should keep this jump as a part of the same area of the playfield as the previous stuff? 01:59:412 (1,2,3,4,1,2,3,4) - (bottom left corner?)
02:28:568 (3) - whats with the random triplet here? if anything a triplet could do here 02:29:318 - cuz of this sound 02:29:224 - just as same as 00:26:233 (4) - and 00:32:046 (5) - it is supposedly that part is a high ds becuase of that silent finish.
03:04:664 (5,7) - space this more got it

05:00:524 (2) - woaah i suggest u get somebody to help you do some timing stuff. it gets wayyy off here.
some red lines probably needed found someone ! !

ok as i said on irc, i suggest you rework a few of the jumps in the kiai (ofc this applies for all the kiais)
sorting by priority here
02:02:412 (1,2,3,1,2,3,1,2,1,2,3,4,5,6,7,8) -
01:59:412 (1,2,3,4,1,2,3,4,1,2,3,4) - 01:47:412 (1,2,3,4,1,2,3,4,1,2,3,4) -
at the very least do something about the first one in the list. and ofc do the same to the other kiais. oh yea the other parts of kiai 2 too okok

i hope you can make some more structured jumps.
what do i mean by more structured? like the kind of stuff skystar does (you can check USAO - pendulum for some references) skystar has some really big ds, ill try my best to make more structured jumps ! i know its a loved map, but its also rankable jumpy

actually ill just make u an example isntead
i replaced this jump pattern here 02:02:412 - until 02:05:412 -
SPOILER
380,115,122412,5,12,0:1:0:0:
187,230,122599,1,2,0:0:0:0:
373,335,122787,1,2,0:0:0:0:
88,88,122974,5,12,0:1:0:0:
282,212,123162,1,2,0:0:0:0:
108,311,123349,1,2,0:0:0:0:
221,138,123537,69,12,0:1:0:0:
247,305,123724,1,2,0:0:0:0:
312,94,123912,5,14,0:1:0:0:
131,167,124099,1,0,0:0:0:0:
306,190,124287,1,8,0:0:0:0:
148,71,124474,1,8,0:0:0:0:
115,256,124662,5,10,0:0:0:0:
312,94,124849,1,8,0:0:0:0:
396,271,125037,1,8,0:0:0:0:
264,11,125224,1,8,0:0:0:0:
overall i rework a few times of jumps at kiai parts. so here it is!
and fix some broken patterns

Updaet'd !
MapleDialga
Zallies, were the red lines starting from 05:00:570 in the latest beatmap update or in an earlier one? There's been a lot of changes so I just need to make sure of some things.
Mir
hello
[General]
Unused hs:
Old\drum-hitclap.wav
Old\drum-hitfinish.wav
Old\drum-hitwhistle.wav
Old\soft-hitclap.wav
Old\soft-hitfinish.wav
Old\soft-hitwhistle.wav
Old\soft-sliderslide.wav
Old\soft-sliderslide2.wav
Old\soft-slidertick2.wav

Timing line conflicts:
00:47:423 - (volume level)
00:57:912 - (volume level)
02:32:427 - (custom set number)
04:32:397 - (volume level)
04:47:425 - (volume level)
05:50:997 - (volume level)
[My Love Story]
- 00:09:764 (1,1) - You can make some cooler sliders here imo, since these sounds stand out a lot. Even subtle wave sliders or something work.
- 00:24:546 (4) - Either two circles or circle + slider work here since the red is actually stronger here imo // 00:30:546 (5) -
- 00:30:921 (1,2,3,4) - Aesthetic stuff like this can be easily corrected if you moved 4 a bit to the right to form a nice square.
- 00:36:171 (4,5) - I think two 1/2 sliders work nicer since 00:36:733 - isn't very strong and 00:36:546 - is so covering this with a sliderhead and 00:36:733 - with an end works. You can apply this to all rhythms with 00:39:171 (4,5) - etc
- 00:44:775 (2,3,4,5,6,7,1,2,3,4) - Would be nice to see some snare emphasis instead of just.. constant jumps at the same DS relatively.
- 00:51:923 (1,2,3,4) - Not a fan of how 1, without vocals, gets put into a pattern consisting of otherwise only vocal sliders. I think you can make 1 stand out differently. // 00:54:923 (1,2,3,4) -
- 00:57:912 (1) - Timing is off here and continues for the whole map. This song has massive drifts in BPM so you need to time it accordingly. Either take it from the ranked set with permission from the person who timed it initially, or get someone to time this.
- 01:27:349 (3,4) - Could use more emphasis on 4 imo.
- 01:27:912 (1,2,3,4,5,6,7,8,1) - The music is increasing in intensity but all the jumps have similar DS. :/
- 01:36:912 (1,2) - One has two vocals the other doesn't, the first should be two circles at least imo.
- 01:39:724 (1) - I think this sliderend should be clickable since it's a lot stronger than the head.
- 01:43:755 (3) - Snare on head clickable snare on tail not clickable is ?? I think both should be clickable lol
- 02:02:412 (1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4) - Emphasis on the finishes are quite lackluster imo, you can make more contrast here I think by nerfing/buffing spacing on non-finish/finishes respectively.
- 02:18:162 (2,3,1) - Again finish has the least emphasis why? This happens throughout the map so look at all of your jump sections and make sure they have emphasis otherwise it just looks like jump-spam for no reason.
- 02:22:474 (4,1) - Swapping NCs here seems appropriate considering the snare.
- 02:32:427 (1,2,1,2,1,2,1,2) - There's so much spacing here for such soft sounds.. you can do like, stacks or really low spacing overlapped 1/2?
- 03:03:914 (1,2,3,4,5,6,7,8) - Emphasissssssssssssssssssssss...
- 04:59:211 (1) - Also think this should be clickable too.
- 05:54:788 (1) - End on the downbeat would sound better.
[ ]
Your jumps really need more emphasis atm they have like none, they're just jumps. And your rhythm is very plain and uninteresting when you put so many things as unclickable when they're strong in the song too. Work on these please.

Good luck!
Topic Starter
Zallies
MapleDialga

MapleDialga wrote:

Zallies, were the red lines starting from 05:00:570 in the latest beatmap update or in an earlier one? There's been a lot of changes so I just need to make sure of some things.

Mir

Mir wrote:

[General]
Unused hs:
Old\drum-hitclap.wav
Old\drum-hitfinish.wav
Old\drum-hitwhistle.wav
Old\soft-hitclap.wav
Old\soft-hitfinish.wav
Old\soft-hitwhistle.wav
Old\soft-sliderslide.wav
Old\soft-sliderslide2.wav
Old\soft-slidertick2.wav

Timing line conflicts:
00:47:423 - (volume level)
00:57:912 - (volume level)
02:32:427 - (custom set number) supposedly, not custom hitsounds
04:32:397 - (volume level)
04:47:425 - (volume level)
05:50:997 - (volume level)
[My Love Story]
- 00:09:764 (1,1) - You can make some cooler sliders here imo, since these sounds stand out a lot. Even subtle wave sliders or something work.
- 00:24:546 (4) - Either two circles or circle + slider work here since the red is actually stronger here imo // 00:30:546 (5) - by the end of it,
00:25:108 - this red tick is a main, so idk if you add 1/1 to circle, since this part is important to flow the sliders

- 00:30:921 (1,2,3,4) - Aesthetic stuff like this can be easily corrected if you moved 4 a bit to the right to form a nice square.
- 00:36:171 (4,5) - I think two 1/2 sliders work nicer since 00:36:733 - isn't very strong and 00:36:546 - is so covering this with a sliderhead and 00:36:733 - with an end works. You can apply this to all rhythms with 00:39:171 (4,5) - etc
- 00:44:775 (2,3,4,5,6,7,1,2,3,4) - Would be nice to see some snare emphasis instead of just.. constant jumps at the same DS relatively. ill high it
- 00:51:923 (1,2,3,4) - Not a fan of how 1, without vocals, gets put into a pattern consisting of otherwise only vocal sliders. I think you can make 1 stand out differently. // 00:54:923 (1,2,3,4) - its just something that makes it other patterns so i tried to put down all sliders
- 00:57:912 (1) - Timing is off here and continues for the whole map. This song has massive drifts in BPM so you need to time it accordingly. Either take it from the ranked set with permission from the person who timed it initially, or get someone to time this. add new timing sec
- 01:27:349 (3,4) - Could use more emphasis on 4 imo.
- 01:27:912 (1,2,3,4,5,6,7,8,1) - The music is increasing in intensity but all the jumps have similar DS. :/
- 01:36:912 (1,2) - One has two vocals the other doesn't, the first should be two circles at least imo.
- 01:39:724 (1) - I think this sliderend should be clickable since it's a lot stronger than the head.
- 01:43:755 (3) - Snare on head clickable snare on tail not clickable is ?? I think both should be clickable lol actually if i add 2 1/2 sliders it would be a kickslider like skystar's pendulum, overall i choose this 3/4
- 02:02:412 (1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4) - Emphasis on the finishes are quite lackluster imo, you can make more contrast here I think by nerfing/buffing spacing on non-finish/finishes respectively.
- 02:18:162 (2,3,1) - Again finish has the least emphasis why? This happens throughout the map so look at all of your jump sections and make sure they have emphasis otherwise it just looks like jump-spam for no reason. okay every this sections fixed for emphasis, i did a V then < to ^ to > etc.
- 02:22:474 (4,1) - Swapping NCs here seems appropriate considering the snare. the violin + white tick can be good other than claps
- 02:32:427 (1,2,1,2,1,2,1,2) - There's so much spacing here for such soft sounds.. you can do like, stacks or really low spacing overlapped 1/2?
it destroyed the emphasis of overlapping and the flow of the song
- 03:03:914 (1,2,3,4,5,6,7,8) - Emphasissssssssssssssssssssss...
- 04:59:211 (1) - Also think this should be clickable too.
- 05:54:788 (1) - End on the downbeat would sound better.
[ ]
Your jumps really need more emphasis atm they have like none, they're just jumps. And your rhythm is very plain and uninteresting when you put so many things as unclickable when they're strong in the song too. Work on these please. also my jumps at kiai (i just rework my patterns there D:)
then ill try to fix my jump w emphasis


Good luck!
noreply = fixed

hoping that ill this will be succes
thanks for the mods !
Ametrin
nm from my q

I looked at Mir's mod and decide to find something about jumps xd

00:26:233 (4) - do u really think there should have a note? like 00:29:233 - is ok since it's not clickable
00:30:171 - this should be clickable as music get a bit more intense here (and all the same part later)
00:36:546 (5) - ctrl+g
00:38:233 (7) - put it stack with 4 will make more sense
00:44:025 (3,1) - too close imo. just put 3 away like 491|27
00:45:150 (4) - stack with 2
00:51:923 (1) - ctrl+g to emphasize 00:52:298 (2) -
00:56:048 (4) - ctrl+g? up to u lol
01:42:747 (4) - put at 01:42:935 (1) - , while 01:42:935 (1) - stack with 01:42:560 (3) - (or somewhere like 332|107), then 01:43:122 (2,3) - ctrl+h to fit the flow
01:47:435 (1,2,3,4,1,2,3,4,1,2,3,4) - uhhh... too random imo :?
01:56:810 (3) - just put a slider here? blank at 01:56:810 (3) - in the intense part feels so weird
01:59:435 (1,2,3,4,1,2,3,4,1,2,3,4) - x_x

:skip some part since they are almost same as previous:

04:12:147 (3) - ctrl+g. i cant see the reason why it keep the same direction as 04:11:397 (1) -
04:54:925 (1,2,3,4,5,6,7) - bad geometry

uhhh lazy (run
Kibbleru
wenever ur redy
Topic Starter
Zallies

Ametrin wrote:

00:26:233 (4) - do u really think there should have a note? like 00:29:233 - is ok since it's not clickable thers a hit finished
00:30:171 - this should be clickable as music get a bit more intense here (and all the same part later) piano is still playing/tried to 1/1 flow on the piano
00:36:546 (5) - ctrl+g making the ds too small
00:38:233 (7) - put it stack with 4 will make more sense guitar rise, making the ds too close
00:44:025 (3,1) - too close imo. just put 3 away like 491|27 woah i though making like ( ) srsly no
00:45:150 (4) - stack with 2 rhythm arent doing the repeated
00:51:923 (1) - ctrl+g to emphasize 00:52:298 (2) -
00:56:048 (4) - ctrl+g? up to u lol ^ same
01:42:747 (4) - put at 01:42:935 (1) - , while 01:42:935 (1) - stack with 01:42:560 (3) - (or somewhere like 332|107), then 01:43:122 (2,3) - ctrl+h to fit the flow making the ds arent so good every new nc, make a new jump pattern
01:47:435 (1,2,3,4,1,2,3,4,1,2,3,4) - uhhh... too random imo :? tried to make "= jump" xd
01:56:810 (3) - just put a slider here? blank at 01:56:810 (3) - in the intense part feels so weird vocal stopped ikr
01:59:435 (1,2,3,4,1,2,3,4,1,2,3,4) - x_x saem

:skip some part since they are almost same as previous:

04:12:147 (3) - ctrl+g. i cant see the reason why it keep the same direction as 04:11:397 (1) - sure
04:54:925 (1,2,3,4,5,6,7) - bad geometry
noreply_good

thans fr mdding !
Kibbleru
Unused hitsounds:
Old\drum-hitclap.wav
Old\drum-hitfinish.wav
Old\drum-hitwhistle.wav
Old\soft-hitclap.wav
Old\soft-hitfinish.wav
Old\soft-hitwhistle.wav
Old\soft-sliderslide.wav
Old\soft-sliderslide2.wav
Old\soft-slidertick2.wav

Timings:
00:57:935 (volume level)
02:32:427 (custom set number)
04:32:397 (volume level)
04:47:425 (volume level)

make sure the red line and green line are the same volume and custom sample number!
Topic Starter
Zallies

Kibbleru wrote:

Unused hitsounds:
Old\drum-hitclap.wav
Old\drum-hitfinish.wav
Old\drum-hitwhistle.wav
Old\soft-hitclap.wav
Old\soft-hitfinish.wav
Old\soft-hitwhistle.wav
Old\soft-sliderslide.wav
Old\soft-sliderslide2.wav
Old\soft-slidertick2.wav already done removing all of it

Timings:
00:57:935 (volume level)
02:32:427 (custom set number) guitar on the default of soft-hitwhistle
04:32:397 (volume level)
04:47:425 (volume level)

make sure the red line and green line are the same volume and custom sample number!
nore_ply= fix

fix some patterns for aesthetics
and fix the inherited volumes

thanks !
Kibbleru
Timings:
02:32:427 (custom set number)
Mithia
Holy... is very cool <3 I love it :)
Topic Starter
Zallies
almost forgot hehehe done xd
Kibbleru
b
-Zeraora
!!!
Mir
04:11:397 - Timing from this point on is slightly off. Notes like 04:11:772 - 04:12:147 - 04:12:522 - etc etc are all off.
05:41:439 - Additionally off-timed section.

I really think this map needs way more intricate timing. supercell songs usually have very bad tempo consistency. Try to ask some people that are proficient with timing.

Yukiyo's map has a lot more complex timing. Maybe you can ask to use that timing from pimpG?

Oh yeah provided that gets fixed just get a rebubble.
MapleDialga

Mir wrote:

04:11:397 - Timing from this point on is slightly off. Notes like 04:11:772 - 04:12:147 - 04:12:522 - etc etc are all off.
05:41:439 - Additionally off-timed section.

I really think this map needs way more intricate timing. supercell songs usually have very bad tempo consistency. Try to ask some people that are proficient with timing.

Yukiyo's map has a lot more complex timing. Maybe you can ask to use that timing from pimpG?

Oh yeah provided that gets fixed just get a rebubble.
Timer here.

I asked Yukiyo for using the timing, but I haven't got a reply, just in case anyone's wondering.
Kibbleru
o wtf

yeah that part is so off, whoops didnt notice till i played with 25%
Topic Starter
Zallies
dafuq jus hapeen
pimp
sup

yes you can use my timing but i suggest you to also use yukiyo's mp3 file.
MapleDialga

pimpG wrote:

sup

yes you can use my timing but i suggest you to also use yukiyo's mp3 file.

MapleDialga wrote:

Mir wrote:

04:11:397 - Timing from this point on is slightly off. Notes like 04:11:772 - 04:12:147 - 04:12:522 - etc etc are all off.
05:41:439 - Additionally off-timed section.

I really think this map needs way more intricate timing. supercell songs usually have very bad tempo consistency. Try to ask some people that are proficient with timing.

Yukiyo's map has a lot more complex timing. Maybe you can ask to use that timing from pimpG?

Oh yeah provided that gets fixed just get a rebubble.
Timer here.

I asked Yukiyo for using the timing, but I haven't got a reply, just in case anyone's wondering.
pimp
dude I was asked by the mapper for permission to use the timing I created from scratch for Yukiyo's mapset.

btw Zallies i'm suggesting this because there is a lot more off sections than the BN mentioned, and there is no way i'm doing full timing for that song again (i'm adapting some small parts to fit the new mapset but that's it).


timing points for yukiyo's mp3
690,747.663551401869,4,2,0,40,1,0
690,-100,4,2,0,40,0,0
6297,776.699029126214,4,2,0,40,1,0
6685,755.667506297229,4,2,0,40,1,0
7440,789.473684210526,4,2,0,40,1,0
8229,800,4,2,0,40,1,0
8629,769.230769230769,4,2,0,40,1,0
9013,826.446280991736,4,2,0,40,1,0
9839,845.070422535211,4,2,0,40,1,0
10684,902.255639097744,4,2,0,10,1,0
11135,1064.77373558119,4,2,0,40,1,0
11135,-89.2857142857143,4,2,0,35,0,0
11667,1325.96685082873,4,2,0,40,1,0
11667,-200,4,2,0,35,0,0
13655,1131.00848256362,4,2,0,5,1,0
13655,-133.333333333333,4,2,0,5,0,0
14220,785.340314136126,4,2,0,40,1,0
15398,-100,4,2,0,20,0,0
15790,827.586206896552,4,2,0,40,1,0
17031,959.232613908873,4,2,0,40,1,0
17510,375,4,2,0,60,1,0
17510,-100,4,2,0,40,0,0
22760,342.857142857143,4,2,0,40,1,0
22931,348.837209302326,4,2,1,40,1,0
22931,-100,4,2,1,70,0,0
23105,405.405405405405,4,2,1,70,1,0
23307,398.671096345515,4,2,1,70,1,0
23506,375,4,2,1,60,1,0
23506,-133.333333333333,4,2,1,60,0,0
31943,375,4,2,1,60,1,0
32130,370.37037037037,4,2,1,80,1,0
32130,-133.333333333333,4,2,1,80,0,0
32500,375,4,2,1,80,1,0
32500,-133.333333333333,4,2,1,80,0,0
34750,-100,4,2,1,60,0,0
34937,369.230769230769,4,2,1,80,1,0
35490,385.852090032154,4,2,1,80,1,0
35875,375,4,2,1,80,1,0
41125,360.902255639098,4,2,1,80,1,0
41485,375,4,2,1,80,1,0
46735,368.098159509202,4,2,1,80,1,0
47103,397.350993377483,4,2,1,80,1,0
47500,375,4,2,1,80,1,0
47500,-133.333333333333,4,2,1,50,0,0
53125,390.879478827362,4,2,1,80,1,0
53125,-133.333333333333,4,2,1,50,0,0
53320,380.952380952381,4,2,1,80,1,0
53510,375,4,2,1,80,1,0
53510,-133.333333333333,4,2,1,50,0,0
54072,387.096774193548,4,2,1,80,1,0
54265,375,4,2,1,80,1,0
54265,-133.333333333333,4,2,1,50,0,0
55390,360.36036036036,4,2,1,80,1,0
55390,-133.333333333333,4,2,1,50,0,0
55750,375,4,2,1,80,1,0
55750,-133.333333333333,4,2,1,50,0,0
56312,346.820809248555,4,2,1,50,1,0
56485,392.156862745098,4,2,1,80,1,0
56485,-133.333333333333,4,2,1,50,0,0
56877,375,4,2,1,80,1,0
56877,-133.333333333333,4,2,1,50,0,0
57814,382.165605095541,4,2,1,80,1,0
58005,375,4,2,1,80,1,0
58005,-111.111111111111,4,2,1,50,0,0
58942,372.093023255814,4,2,1,80,1,0
59500,375,4,2,1,80,1,0
59500,-111.111111111111,4,2,1,60,0,0
62500,368.098159509202,4,2,1,80,1,0
62500,-111.111111111111,4,2,1,60,0,0
62868,389.61038961039,4,2,1,80,1,0
63062,375,4,2,1,80,1,0
63062,-111.111111111111,4,2,1,60,0,0
64749,370.37037037037,4,2,1,80,1,0
64749,-111.111111111111,4,2,1,60,0,0
65304,393.44262295082,4,2,1,80,1,0
65500,375,4,2,1,80,1,0
65500,-111.111111111111,4,2,1,60,0,0
66250,363.636363636364,4,2,1,80,1,0
66250,-111.111111111111,4,2,1,60,0,0
66613,387.096774193548,4,2,1,80,1,0
66613,-111.111111111111,4,2,1,60,0,0
67000,375,4,2,1,80,1,0
67000,-111.111111111111,4,2,1,60,0,0
70750,298.507462686567,4,2,1,80,1,0
70750,-111.111111111111,4,2,1,60,0,0
70824,401.33779264214,4,2,1,60,1,0
70824,-111.111111111111,4,2,1,60,0,0
71125,375,4,2,1,80,1,0
71500,370.37037037037,4,2,1,80,1,0
71500,-100,4,2,1,60,0,0
71870,384.615384615385,4,2,1,80,1,0
72254,363.636363636364,4,2,1,80,1,0
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308485,382.165605095541,4,2,1,100,1,1
308485,-90.9090909090909,4,2,1,80,0,1
309631,365.853658536585,4,2,1,100,1,1
309631,-90.9090909090909,4,2,1,80,0,1
309996,375,4,2,1,100,1,1
310746,368.098159509202,4,2,1,100,1,1
311114,381.558028616852,4,2,1,100,1,1
311114,-90.9090909090909,4,2,1,80,0,1
311495,375,4,2,1,80,1,0
311495,-111.111111111111,4,2,1,60,0,0
315245,387.096774193548,4,2,1,80,1,0
315245,-111.111111111111,4,2,1,60,0,0
315825,361.990950226244,4,2,1,80,1,0
316005,368.098159509202,4,2,1,75,1,0
316005,-100,4,2,1,60,0,0
316189,-100,4,2,1,40,0,0
316741,365.853658536585,4,2,1,85,1,0
316741,-100,4,2,1,50,0,0
317106,-100,4,2,1,60,0,0
317381,416.666666666667,4,2,1,85,1,0
317485,377.358490566038,4,2,1,80,1,0
317485,-133.333333333333,4,2,1,60,0,0
318994,357.675111773472,4,2,1,85,1,0
318994,-133.333333333333,4,2,1,60,0,0
319530,410.958904109589,4,2,1,85,1,0
319735,384.615384615385,4,2,1,85,1,0
319735,-133.333333333333,4,2,1,60,0,0
320311,368.098159509202,4,2,1,85,1,0
320495,375,4,2,1,85,1,0
320495,-100,4,2,1,60,0,0
321245,350.877192982456,4,2,1,85,1,0
321595,385.852090032154,4,2,1,85,1,0
322366,372.670807453416,4,2,1,85,1,0
323484,375,4,2,1,85,1,0
323484,-100,4,2,1,60,0,1
323859,389.61038961039,4,2,1,85,1,1
324248,372.670807453416,4,2,1,85,1,1
324620,377.358490566038,4,2,1,85,1,1
324997,377.358490566038,4,2,1,85,1,1
326506,368.098159509202,4,2,1,85,1,1
326874,381.558028616852,4,2,1,85,1,1
327255,361.44578313253,4,2,1,85,1,1
327616,384.615384615385,4,2,1,85,1,1
328000,375,4,2,1,85,1,1
329125,390.117035110533,4,2,1,80,1,1
329515,370.37037037037,4,2,1,70,1,0
329515,-133.333333333333,4,2,1,60,0,0
330626,375,4,2,1,70,1,0
330626,-133.333333333333,4,2,1,60,0,0
331001,375,4,2,1,70,1,0
331001,-133.333333333333,4,2,1,60,0,0
332126,431.654676258993,4,2,1,70,1,0
332341,338.983050847458,4,2,1,70,1,0
332510,375,4,2,1,70,1,0
332510,-100,4,2,1,60,0,1
332885,375,4,2,1,30,1,0
332885,-100,4,2,1,15,0,1
333260,-100,4,2,1,20,0,1
333635,-100,4,2,1,25,0,1
333916,359.281437125748,4,2,1,33,1,0
334005,375,4,2,1,36,1,0
334005,-100,4,2,1,30,0,1
334380,-100,4,2,1,35,0,1
334755,-100,4,2,1,40,0,1
335130,-100,4,2,1,45,0,1
335411,379.746835443038,4,2,1,43,1,0
335505,365.853658536585,4,2,1,45,1,0
335870,-100,4,2,1,55,0,1
336236,-100,4,2,1,60,0,1
336602,-100,4,2,1,65,0,1
336879,382.165605095541,4,2,1,70,1,0
336974,370.37037037037,4,2,1,70,1,0
336974,-100,4,2,1,70,0,1
337344,-100,4,2,1,80,0,1
337621,459.770114942529,4,2,1,80,1,0
337735,379.746835443038,4,2,0,60,1,0
337735,-200,4,2,0,40,0,0
338494,379.746835443038,4,2,1,80,1,0
338494,-100,4,2,1,60,0,1
339253,370.37037037037,4,2,1,80,1,0
339623,387.096774193548,4,2,1,80,1,0
340010,370.37037037037,4,2,1,80,1,0
340380,375,4,2,1,80,1,0
341130,387.096774193548,4,2,1,80,1,0
341517,361.44578313253,4,2,1,80,1,0
341878,379.746835443038,4,2,1,80,1,0
342257,365.853658536585,4,2,1,80,1,0
342622,383.386581469649,4,2,1,80,1,0
343005,368.098159509202,4,2,1,80,1,0
344109,391.517128874388,4,2,1,80,1,0
344500,375,4,2,1,80,1,0
346375,370.37037037037,4,2,1,80,1,0
346745,357.142857142857,4,2,1,80,1,0
346923,416.666666666667,4,2,1,80,1,0
347130,355.029585798817,4,2,1,80,1,0
347485,372.670807453416,4,2,1,80,1,0
350093,397.350993377483,4,2,1,80,1,0
350490,379.746835443038,4,2,1,70,1,0
350490,-133.333333333333,4,2,1,50,0,0
351059,413.793103448276,4,2,1,70,1,0
351059,-133.333333333333,4,2,1,50,0,0
351265,394.736842105263,4,2,1,70,1,0
351265,-133.333333333333,4,2,1,50,0,0
351659,359.281437125748,4,2,1,70,1,0
351659,-133.333333333333,4,2,1,50,0,0
351838,434.782608695652,4,2,1,70,1,0
352055,444.444444444444,4,2,1,60,1,0
352055,-133.333333333333,4,2,1,50,0,0
352277,422.535211267606,4,2,1,60,1,0
352277,-133.333333333333,4,2,1,50,0,0
352699,474.308300395257,4,2,1,50,1,0
352936,451.127819548872,4,2,1,50,1,0
352936,-133.333333333333,4,2,1,50,0,0
353161,459.770114942529,4,2,1,50,1,0
353390,508.474576271186,4,2,1,40,1,0
353644,422.535211267606,4,2,1,40,1,0
353855,500,4,2,1,30,1,0
353855,-133.333333333333,4,2,1,50,0,0
354855,476.190476190476,4,2,1,25,1,0
354855,-200,4,2,1,50,0,0
356759,-200,4,2,1,45,0,0
358664,-200,4,2,1,40,0,0
360569,-200,4,2,1,30,0,0
362474,-100,4,2,0,25,0,0

what i did was basically removing all of your current red lines, removing yukiyo's green lines then merging them together and resnapped the green lines to new offsets

for now you will have to fix your kiai, volume and double check the sample changes. i can do that myself but i suppose Zallies can do it faster because the mapper knows the mapset better.

i will be back tomorrow.
pimp
made some improvements here and there...

your difficulty for yukiyo's mp3: https://puu.sh/xDXgS/122225b7e9.txt

that's all i can do for you until you fix the kiai, volume, recheck the sample changes

now your heart slider will sound better having the slider end in the white tick, remember to fix it too.

also 00:11:135 (2) - on your original timing this note ends on a 1/8 tick, and this was totally not right. when using my timing the correct spot was in the blue tick, so the conversion made it unsnapped. in order to make it end on the blue tick without changing your slider structure, i had to add a custom slider velocity multiplier for it as a temporary fix. it's up to you to keep the custom slider speed for that single note or to remove it and snap it with the main slider velocity multiplier of this section.

i would like to recheck before bubble.

GL
Topic Starter
Zallies

pimpG wrote:

dude I was asked by the mapper for permission to use the timing I created from scratch for Yukiyo's mapset.

btw Zallies i'm suggesting this because there is a lot more off sections than the BN mentioned, and there is no way i'm doing full timing for that song again (i'm adapting some small parts to fit the new mapset but that's it).


timing points for yukiyo's mp3
690,747.663551401869,4,2,0,40,1,0
690,-100,4,2,0,40,0,0
6297,776.699029126214,4,2,0,40,1,0
6685,755.667506297229,4,2,0,40,1,0
7440,789.473684210526,4,2,0,40,1,0
8229,800,4,2,0,40,1,0
8629,769.230769230769,4,2,0,40,1,0
9013,826.446280991736,4,2,0,40,1,0
9839,845.070422535211,4,2,0,40,1,0
10684,902.255639097744,4,2,0,10,1,0
11135,1064.77373558119,4,2,0,40,1,0
11135,-89.2857142857143,4,2,0,35,0,0
11667,1325.96685082873,4,2,0,40,1,0
11667,-200,4,2,0,35,0,0
13655,1131.00848256362,4,2,0,5,1,0
13655,-133.333333333333,4,2,0,5,0,0
14220,785.340314136126,4,2,0,40,1,0
15398,-100,4,2,0,20,0,0
15790,827.586206896552,4,2,0,40,1,0
17031,959.232613908873,4,2,0,40,1,0
17510,375,4,2,0,60,1,0
17510,-100,4,2,0,40,0,0
22760,342.857142857143,4,2,0,40,1,0
22931,348.837209302326,4,2,1,40,1,0
22931,-100,4,2,1,70,0,0
23105,405.405405405405,4,2,1,70,1,0
23307,398.671096345515,4,2,1,70,1,0
23506,375,4,2,1,60,1,0
23506,-133.333333333333,4,2,1,60,0,0
31943,375,4,2,1,60,1,0
32130,370.37037037037,4,2,1,80,1,0
32130,-133.333333333333,4,2,1,80,0,0
32500,375,4,2,1,80,1,0
32500,-133.333333333333,4,2,1,80,0,0
34750,-100,4,2,1,60,0,0
34937,369.230769230769,4,2,1,80,1,0
35490,385.852090032154,4,2,1,80,1,0
35875,375,4,2,1,80,1,0
41125,360.902255639098,4,2,1,80,1,0
41485,375,4,2,1,80,1,0
46735,368.098159509202,4,2,1,80,1,0
47103,397.350993377483,4,2,1,80,1,0
47500,375,4,2,1,80,1,0
47500,-133.333333333333,4,2,1,50,0,0
53125,390.879478827362,4,2,1,80,1,0
53125,-133.333333333333,4,2,1,50,0,0
53320,380.952380952381,4,2,1,80,1,0
53510,375,4,2,1,80,1,0
53510,-133.333333333333,4,2,1,50,0,0
54072,387.096774193548,4,2,1,80,1,0
54265,375,4,2,1,80,1,0
54265,-133.333333333333,4,2,1,50,0,0
55390,360.36036036036,4,2,1,80,1,0
55390,-133.333333333333,4,2,1,50,0,0
55750,375,4,2,1,80,1,0
55750,-133.333333333333,4,2,1,50,0,0
56312,346.820809248555,4,2,1,50,1,0
56485,392.156862745098,4,2,1,80,1,0
56485,-133.333333333333,4,2,1,50,0,0
56877,375,4,2,1,80,1,0
56877,-133.333333333333,4,2,1,50,0,0
57814,382.165605095541,4,2,1,80,1,0
58005,375,4,2,1,80,1,0
58005,-111.111111111111,4,2,1,50,0,0
58942,372.093023255814,4,2,1,80,1,0
59500,375,4,2,1,80,1,0
59500,-111.111111111111,4,2,1,60,0,0
62500,368.098159509202,4,2,1,80,1,0
62500,-111.111111111111,4,2,1,60,0,0
62868,389.61038961039,4,2,1,80,1,0
63062,375,4,2,1,80,1,0
63062,-111.111111111111,4,2,1,60,0,0
64749,370.37037037037,4,2,1,80,1,0
64749,-111.111111111111,4,2,1,60,0,0
65304,393.44262295082,4,2,1,80,1,0
65500,375,4,2,1,80,1,0
65500,-111.111111111111,4,2,1,60,0,0
66250,363.636363636364,4,2,1,80,1,0
66250,-111.111111111111,4,2,1,60,0,0
66613,387.096774193548,4,2,1,80,1,0
66613,-111.111111111111,4,2,1,60,0,0
67000,375,4,2,1,80,1,0
67000,-111.111111111111,4,2,1,60,0,0
70750,298.507462686567,4,2,1,80,1,0
70750,-111.111111111111,4,2,1,60,0,0
70824,401.33779264214,4,2,1,60,1,0
70824,-111.111111111111,4,2,1,60,0,0
71125,375,4,2,1,80,1,0
71500,370.37037037037,4,2,1,80,1,0
71500,-100,4,2,1,60,0,0
71870,384.615384615385,4,2,1,80,1,0
72254,363.636363636364,4,2,1,80,1,0
72799,403.361344537815,4,2,1,80,1,0
73000,375,4,2,1,80,1,0
76000,382.165605095541,4,2,1,80,1,0
76382,359.281437125748,4,2,1,80,1,0
76920,387.096774193548,4,2,1,80,1,0
77113,367.534456355283,4,2,1,80,1,0
77480,395.387149917628,4,2,1,80,1,0
77480,-111.111111111111,4,2,1,60,0,0
77875,375,4,2,1,80,1,0
77875,-111.111111111111,4,2,1,60,0,0
80500,375,4,2,1,80,1,0
80500,-111.111111111111,4,2,1,60,0,0
86875,355.029585798817,4,2,1,80,1,0
87052,375,4,2,1,80,1,0
87052,-111.111111111111,4,2,1,60,0,0
87989,370.37037037037,4,2,1,80,1,0
89285,400,4,2,1,80,1,0
89485,382.165605095541,4,2,1,80,1,0
89485,-133.333333333333,4,2,1,40,0,0
90440,370.37037037037,4,2,1,80,1,0
90625,368.098159509202,4,2,1,80,1,0
90993,377.358490566038,4,2,1,80,1,0
91370,372.670807453416,4,2,1,80,1,0
92115,380.952380952381,4,2,1,80,1,0
92495,375,4,2,1,80,1,0
93807,387.096774193548,4,2,1,80,1,0
94000,375,4,2,1,80,1,0
95312,-111.111111111111,4,2,1,50,0,0
95406,337.078651685393,4,2,1,80,1,0
95490,375,4,2,1,80,1,0
95490,-111.111111111111,4,2,1,50,0,0
98115,419.58041958042,4,2,1,80,1,0
98324,333.333333333333,4,2,1,80,1,0
98490,375,4,2,1,80,1,0
98490,-100,4,2,1,70,0,0
100552,415.22491349481,4,2,1,80,1,0
100759,352.941176470588,4,2,1,80,1,0
101376,497.92531120332,4,2,1,80,1,0
101500,375,4,2,1,100,1,1
101500,-90.9090909090909,4,2,1,80,0,1
125500,-133.333333333333,4,2,0,60,0,0
127937,384.615384615385,4,2,0,60,1,0
127937,-133.333333333333,4,2,0,60,0,0
128321,398.671096345515,4,2,0,60,1,0
128520,375,4,2,1,60,1,0
128520,-200,4,2,1,60,0,0
130395,355.029585798817,4,2,1,60,1,0
130750,359.281437125748,4,2,1,60,1,0
131378,491.803278688525,4,2,1,60,1,0
131500,375,4,2,1,80,1,0
131500,-100,4,2,1,60,0,0
136375,387.096774193548,4,2,1,80,1,0
136762,359.281437125748,4,2,1,80,1,0
137121,379.746835443038,4,2,1,80,1,0
137500,375,4,2,1,80,1,0
138437,392.156862745098,4,2,1,80,1,0
138829,375,4,2,1,80,1,0
139766,363.636363636364,4,2,1,80,1,0
140493,375,4,2,1,80,1,0
141805,361.44578313253,4,2,1,80,1,0
141985,348.837209302326,4,2,1,80,1,0
142159,392.156862745098,4,2,1,80,1,0
142355,370.37037037037,4,2,1,80,1,0
142540,396.039603960396,4,2,1,80,1,0
142738,375,4,2,1,80,1,0
143394,425.531914893617,4,2,1,80,1,0
143500,375,4,2,1,80,1,0
143500,-125,4,2,1,50,0,0
144250,370.37037037037,4,2,1,80,1,0
144250,-125,4,2,1,50,0,0
144990,370.37037037037,4,2,1,80,1,0
144990,-125,4,2,1,50,0,0
145360,394.736842105263,4,2,1,80,1,0
145360,-125,4,2,1,50,0,0
145754,372.670807453416,4,2,1,80,1,0
145754,-125,4,2,1,50,0,0
146126,-125,4,2,1,50,0,0
146406,416.666666666667,4,2,1,50,1,0
146510,375,4,2,1,80,1,0
146510,-125,4,2,1,50,0,0
152510,-133.333333333333,4,2,0,30,0,0
154010,-200,4,2,1,30,0,0
154947,-100,4,2,1,60,0,0
155322,333.333333333333,4,2,1,80,1,0
155488,392.156862745098,4,2,1,80,1,0
155880,380.952380952381,4,2,1,80,1,0
156260,368.098159509202,4,2,1,80,1,0
156812,397.350993377483,4,2,1,80,1,0
157010,360.36036036036,4,2,1,80,1,0
157370,390.879478827362,4,2,1,80,1,0
157760,367.534456355283,4,2,1,80,1,0
158127,375,4,2,1,80,1,0
158502,372.670807453416,4,2,1,80,1,0
158874,386.473429951691,4,2,1,80,1,0
159260,363.636363636364,4,2,1,80,1,0
159623,387.096774193548,4,2,1,80,1,0
160010,355.029585798817,4,2,1,80,1,0
160187,375,4,2,1,80,1,0
160374,371.517027863777,4,2,1,80,1,0
160745,292.682926829268,4,2,1,80,1,0
160818,402.684563758389,4,2,1,80,1,0
161120,380.348652931854,4,2,1,80,1,0
161500,375,4,2,1,80,1,0
163000,375,4,2,1,80,1,0
164500,375,4,2,1,80,1,0
166000,365.853658536585,4,2,1,80,1,0
166365,384.615384615385,4,2,1,80,1,0
166750,365.853658536585,4,2,1,80,1,0
167480,400,4,2,1,80,1,0
167880,372.670807453416,4,2,1,80,1,0
168811,379.746835443038,4,2,1,80,1,0
169000,375,4,2,1,80,1,0
169937,357.142857142857,4,2,1,80,1,0
170115,375,4,2,1,80,1,0
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171242,365.853658536585,4,2,1,80,1,0
171607,365.853658536585,4,2,1,80,1,0
171789,402.010050251256,4,2,1,80,1,0
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173115,394.088669950739,4,2,1,80,1,0
173312,317.460317460317,4,2,1,80,1,0
173470,394.736842105263,4,2,1,80,1,0
173470,-111.111111111111,4,2,1,60,0,0
173864,342.857142857143,4,2,1,80,1,0
174035,377.358490566038,4,2,1,80,1,0
174035,-111.111111111111,4,2,1,60,0,0
174412,406.779661016949,4,2,1,80,1,0
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327255,361.44578313253,4,2,1,85,1,1
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328000,375,4,2,1,85,1,1
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344109,391.517128874388,4,2,1,80,1,0
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347130,355.029585798817,4,2,1,80,1,0
347485,372.670807453416,4,2,1,80,1,0
350093,397.350993377483,4,2,1,80,1,0
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351659,-133.333333333333,4,2,1,50,0,0
351838,434.782608695652,4,2,1,70,1,0
352055,444.444444444444,4,2,1,60,1,0
352055,-133.333333333333,4,2,1,50,0,0
352277,422.535211267606,4,2,1,60,1,0
352277,-133.333333333333,4,2,1,50,0,0
352699,474.308300395257,4,2,1,50,1,0
352936,451.127819548872,4,2,1,50,1,0
352936,-133.333333333333,4,2,1,50,0,0
353161,459.770114942529,4,2,1,50,1,0
353390,508.474576271186,4,2,1,40,1,0
353644,422.535211267606,4,2,1,40,1,0
353855,500,4,2,1,30,1,0
353855,-133.333333333333,4,2,1,50,0,0
354855,476.190476190476,4,2,1,25,1,0
354855,-200,4,2,1,50,0,0
356759,-200,4,2,1,45,0,0
358664,-200,4,2,1,40,0,0
360569,-200,4,2,1,30,0,0
362474,-100,4,2,0,25,0,0

what i did was basically removing all of your current red lines, removing yukiyo's green lines then merging them together and resnapped the green lines to new offsets

for now you will have to fix your kiai, volume and double check the sample changes. i can do that myself but i suppose Zallies can do it faster because the mapper knows the mapset better.

i will be back tomorrow.

pimpG wrote:

made some improvements here and there...

your difficulty for yukiyo's mp3: https://puu.sh/xDXgS/122225b7e9.txt

that's all i can do for you until you fix the kiai, volume, recheck the sample changes

now your heart slider will sound better having the slider end in the white tick, remember to fix it too.

also 00:11:135 (2) - on your original timing this note ends on a 1/8 tick, and this was totally not right. when using my timing the correct spot was in the blue tick, so the conversion made it unsnapped. in order to make it end on the blue tick without changing your slider structure, i had to add a custom slider velocity multiplier for it as a temporary fix. it's up to you to keep the custom slider speed for that single note or to remove it and snap it with the main slider velocity multiplier of this section. its okay, ill just remove and do it smaller slider instead

i would like to recheck before bubble.

GL
all of its volume, timing, and extra (inherited points) were removed/added
im sure that all of the inherited points are accurate.. cuz i re-volume and add the timing+inherited points

a big thank u! you did great, you've fixed all the timings !! <3
pimp
glad you liked it

don't give me a 3rd kudosu (actually you should not have given me the 2nd either)

00:11:667 - volume conflicts between green and red lines.
00:17:510 - ^
00:22:931 - ^
01:17:875 - ^
02:10:395 - custom sample conflicts between green and red lines
03:46:010 - volume conflicts between green and red lines
03:59:480 - ^
04:10:713 - ^
04:10:900 - ^
04:11:105 - ^
04:11:480 - ^
04:56:500 - ^
05:17:485 - ^
05:18:994 - ^
05:19:735 - ^
05:20:495 - ^
05:23:484 - ^
05:52:699 - ^
05:54:855 - ^

fix this and you should be ready.
Topic Starter
Zallies

pimpG wrote:

glad you liked it

don't give me a 3rd kudosu (actually you should not have given me the 2nd either) LOL i didnt know and also u gib effort on my map so i gib more kds :DDD
all fix all ready
Mir
The heart at the end looks a bit lopsided now but meh.

Seems fine now, go get your rebub.
Kibbleru
sure
Rumia-
damn i really love this song i had this dl'd from last year and it changed really lot~ (in a good way of course)!
gogogo
Enon
A N O T H E R O N E
Topic Starter
Zallies
woah its been a month now..

but im still looking for another bubble guy :((

!!
-Zeraora

Zallies wrote:

but im still looking for another bubble guy :((
Wait, don't you just need a heart icon next?
Topic Starter
Zallies

-Harpuia- wrote:

Zallies wrote:

but im still looking for another bubble guy :((
Wait, don't you just need a heart icon next?
nagtanong na ako, tas ayaw HAH :(( well im doing my best..
MapleDialga

Zallies wrote:

woah its been a month now..

but im still looking for another bubble guy :((

!!
Can't you ask Mir again?
_DT3

MapleDialga wrote:

Zallies wrote:

woah its been a month now..

but im still looking for another bubble guy :((

!!
Can't you ask Mir again?
He might not want to nominate though if I saw correctly
RShields
Right now, there are 799 timing points, of which 480 are redlines. That's way too many, and not because it's a big number. Get rid of the redlines that literally land on the same as what a normal red tick or white tick would be, unless it has a clear and justifiable purpose.

(Note that you tend to NC on the downbeats, which should be the big white ticks. Anything that causes your NCs to desync with the big white ticks is suspicious.)

(Fun fact: ALIEN has 329 timing points, of which 185 are redlines.)
Topic Starter
Zallies

RShields wrote:

Right now, there are 799 timing points, of which 480 are redlines. That's way too many, and not because it's a big number. Get rid of the redlines that literally land on the same as what a normal red tick or white tick would be, unless it has a clear and justifiable purpose.

(Note that you tend to NC on the downbeats, which should be the big white ticks. Anything that causes your NCs to desync with the big white ticks is suspicious.)

(Fun fact: ALIEN has 329 timing points, of which 185 are redlines.)


fun fact: how about this ranked map? https://osu.ppy.sh/s/525260
RShields

Zallies wrote:

fun fact: how about this ranked map? https://osu.ppy.sh/s/525260
That map has 935 timing points, of which 383 are redlines.
(Someone else noted that you could steal the timing from a ranked map. If you want to steal the timing from that map, go for it.)
Note that neither having lots of timing points nor having lots of redlines is unrankable. But most of modding isn't about things that are unrankable. I submitted a suggestion that you're free to ignore if you feel that it wouldn't work. To repeat that suggestion,
Remove the timing points that have no impact and change existing ones that could be done more efficiently.

(Also, that's not a fun fact. Don't ruin the sanctity of fun facts.)
Topic Starter
Zallies

RShields wrote:

Note that neither having lots of timing points nor having lots of redlines is unrankable

RShields wrote:

Right now, there are 799 timing points, of which 480 are redlines. That's way too many, and not because it's a big number. Get rid of the redlines that literally land on the same as what a normal red tick or white tick would be, unless it has a clear and justifiable purpose.
ay, @pimpG also did ranked map's timing so i ask to borrow some timing and he helps me and I got my Bubble back
just pm him and ask why are so many redline.

RShields wrote:

(Note that you tend to NC on the downbeats, which should be the big white ticks. Anything that causes your NCs to desync with the big white ticks is suspicious.)
you should follow the music's rhythm, how it ends and how they start on downbeats

thanks for modding, even I didn't ask
pimp
no need to fight guys :)

RShields wrote:

Fun fact: ALIEN has 329 timing points, of which 185 are redlines.)
different song = different number of timing points required
also another timing checker timed the song, so he may just time songs in a different way than i do.

RShields wrote:

Someone else noted that you could steal the timing from a ranked map. If you want to steal the timing from that map, go for it.
stealing timing, mp3, background, video and stuff like this is irrelevant because the mappers don't really own these things.
i don't even need to be credited as the person who timed the song (i would not like to see someone pretending to have timed the song by himself but still, there is nothing i could really do about it).
-Atri-
When newbie mappers who only have few posts trying to argue is still a thing :thinking:
hi-mei
cmon rank it, 100% deserved

and increase AR to 9.4 please.
pishifat
00:37:000 - add a red line here with the same bpm as the previous line. metronome is off by a beat
04:00:990 - same

with timing this gross, u should compensate to make gameplay less gross (even if it's technically less accurate):
03:05:107 (7,8,1) - delete the line on 8 and change 7's bpm to 157. current timing change is too unpredicable and song isn't off enough to be worth having
01:29:285 (8,1) - delete line on 8, add one on 7 with 156bpm
01:41:500 (1) - use a slider. guaranteed 100 because of timing shift otherwise
01:56:312 (4,5,1) - delete line on 5, change line on 4 to 154bpm
03:16:954 (1,2,3,4,5,6,1) - even out timing so that 1-6 is same interval as 6,1 at the end, or use a slider on 03:17:490 -
03:34:197 (2,3) - delete red lines on both of thse
04:04:740 (4,5,6,7,1) - delete line 7, add on 4 with 157.7bpm
04:15:240 (3,4,5) - delete all the reds
04:35:100 (5,6,7,8,1) - delete lines on 5 and 8
05:02:115 (2,3,4,5,1) - delete line on 5 and change 2's bpm to 167, or use a slider on 1

use a different soft-finish, like http://puu.sh/B8kz5/f12d062434.wav
being the same sample as the hitnormal makes for overlapping sounds which is terrible to listen to

00:11:667 (1) - silence slide through volume changes, like http://puu.sh/B8kxW/a2ff6bad60.png (need sampleset change or the volume won't actually apply)
05:54:855 (1) - change sampleset on each green line for same reason as above
02:26:126 (4) - would leave out the finishes like 02:31:760 (3) -
05:47:857 (2) - 05:48:975 (1) - 05:49:534 (1) - claps

call me and the other bn back!!
Topic Starter
Zallies
its tuesday here, so I’ll do it on saturday because of School Works!! working on it! c:
domSaur
sugio
Kibbleru
how do i bubble maps again
Ashton
o:o:o: modding v1
Topic Starter
Zallies
OMG I DIDNT POST MY ANSWER!!! OMG
ILL DO IT LATER
Topic Starter
Zallies

Zallies wrote:

OMG I DIDNT POST MY ANSWER!!! OMG
ILL DO IT LATER

pishifat wrote:

00:37:000 - add a red line here with the same bpm as the previous line. metronome is off by a beat didnt see that the metronome is off, applied
04:00:990 - same

with timing this gross, u should compensate to make gameplay less gross (even if it's technically less accurate):
03:05:107 (7,8,1) - delete the line on 8 and change 7's bpm to 157. current timing change is too unpredicable and song isn't off enough to be worth having I want to call PimpG but since its not a big deal doing timing since its still the same, therefore APPLIED
01:29:285 (8,1) - delete line on 8, add one on 7 with 156bpm
01:41:500 (1) - use a slider. guaranteed 100 because of timing shift otherwise it would be destroyed of vocal's flow when you make it intense, also sad if you make the vocal on the sliderend so the sliderend is a must clickable
01:56:312 (4,5,1) - delete line on 5, change line on 4 to 154bpm
03:16:954 (1,2,3,4,5,6,1) - even out timing so that 1-6 is same interval as 6,1 at the end, or use a slider on 03:17:490 - same as from the above
03:34:197 (2,3) - delete red lines on both of thse
04:04:740 (4,5,6,7,1) - delete line 7, add on 4 with 157.7bpm
04:15:240 (3,4,5) - delete all the reds
04:35:100 (5,6,7,8,1) - delete lines on 5 and 8
05:02:115 (2,3,4,5,1) - delete line on 5 and change 2's bpm to 167, or use a slider on 1

use a different soft-finish, like http://puu.sh/B8kz5/f12d062434.wav
being the same sample as the hitnormal makes for overlapping sounds which is terrible to listen to removed and added to new hitsound, please redownload it again

00:11:667 (1) - silence slide through volume changes, like http://puu.sh/B8kxW/a2ff6bad60.png (need sampleset change or the volume won't actually apply) yeah since the slider isnt need the hitsound threfore applied
05:54:855 (1) - change sampleset on each green line for same reason as above its not the same as above, voice and music is a close fading
02:26:126 (4) - would leave out the finishes like 02:31:760 (3) - its kinda sad if you leave out on the music's hitsound
05:47:857 (2) - 05:48:975 (1) - 05:49:534 (1) - claps applied

call me and the other bn back!!
no reply = fixed
this should be okay now !

Thanks for modding!
pishifat

Zallies wrote:

00:11:667 (1) - silence slide through volume changes, like http://puu.sh/B8kxW/a2ff6bad60.png (need sampleset change or the volume won't actually apply) yeah since the slider isnt need the hitsound threfore applied
05:54:855 (1) - change sampleset on each green line for same reason as above its not the same as above, voice and music is a close fading
i think there was some misundersstanding here. osu has a glitch where sliderslide volume changes don't apply unless green lines switch sampleset (so going from S to S:C1 or anything like that). because your 40% and 5% lines are both using the same sampleset, sliderslide volume doesn't change during gameplay

so for these mid-slider volume changes, you gotta switch between samplesets to fix the issue
Topic Starter
Zallies

pishifat wrote:

Zallies wrote:

00:11:667 (1) - silence slide through volume changes, like http://puu.sh/B8kxW/a2ff6bad60.png (need sampleset change or the volume won't actually apply) yeah since the slider isnt need the hitsound threfore applied
05:54:855 (1) - change sampleset on each green line for same reason as above its not the same as above, voice and music is a close fading
i think there was some misundersstanding here. osu has a glitch where sliderslide volume changes don't apply unless green lines switch sampleset (so going from S to S:C1 or anything like that). because your 40% and 5% lines are both using the same sampleset, sliderslide volume doesn't change during gameplay

so for these mid-slider volume changes, you gotta switch between samplesets to fix the issue
i replied on a thread, applied all, fixed all problems
Kibbleru
rebb

edit: reb
pishifat
does mapfeed track this anymore
Uta
can i pop in v1, o wait qf :(


gl with the mapset!
Topic Starter
Zallies

pishifat wrote:

does mapfeed track this anymore

Uta wrote:

can i pop in v1, o wait qf :(


gl with the mapset!
Thanks for qualifying !!
1 week for ranked ! <3
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