Are you sure about diffname? Just asking (If can give me a rankable reason owo)
just read the previous pagesKittyAdventure wrote:
Are you sure about diffname? Just asking (If can give me a rankable reason owo)
Bakari wrote:
[toybot's Sunset]
- yet you don't really justify the spacing in any way, so it looks like you are not using jumps just for the sake of making patterns different, rather than to follow the song. // the patterns are rather vain - they try their hardest to be different by using eccentric spacing that doesn't seem to follow proper spacing conventions based on the song. but really, i just focus much more on visual patterning than playability, and i don't see how it creates a major problem with the difficulty. it's just inherently different from the start.
- that does not really sound as a valid reason to me. you are justifying rhythmican inconsistency with visual patterning. And now, when you have already changed two sliders keeping the third one makes it even more inconsistent. // honestly, the 3/4 sliders are already a compromise. just leave inconsistency to be, since it doesnt have an overall detrimental effect to the playing experience. like, no one's going to go ponder back to this pattern and think "wow, that map was complete shit since it wasnt consistent".
mmm I don't think removing a diff is something that should be do, tbh you put time and effort on it, what about discussing it more?toybot wrote:
then Natsu, delete the diff from the set if you want to use this BN. i'm fine with it.
Regraz wrote:
M4M~
[Genera]
What's the stack leniency 2 thingy? It's just to avoid bad stacks
[Midnight]
01:17:242 (1,2,3,4,5,6,7) - Personally I think it is a bit boring to place them with same DS. There are some variations on music so it would be great if you could reflect that in your patterns. ah I really like this pattern, if posible I want to keep it, since under my logic the pattern is a really nice intro for the next part.
[Daytime]
00:13:109 (4,1) - Hmm i think it is too hard to overlap note with slidertails in this level of difficulty. it's fine for a hard diff, even the combo colors are different, so it shouldn't be hard to read at all
[Morning]
01:57:037 (6) - It plays a bit weird that a loud "clap" sound is placed on the end of a slider. It should be a circle, for me. my rhythm mostly follows the vocals, so mapping the drum would be kinda inconsistent with the rest of the map
D:Euny wrote:
이중잣대보솤ㅋㅋ
축하해이르빙 ^_^