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Dreamcatcher - GOOD NIGHT

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I Must Decrease
Natsu... these jumps are rlllllllllllllllllllllllllllllllllllllllly questionable on the top diff.

00:12:344 (2,4,6) - these are overmap.
00:12:344 (2,4,6,4,8) - overmap
00:14:793 (2,4,6) - overmap

This song really isn't that intense to be honest.

01:51:528 (2,3,4,5,6,7) - These kinds of spacings are way too much.
Topic Starter
Natsu

Xexxar wrote:

Natsu... these jumps are rlllllllllllllllllllllllllllllllllllllllly questionable on the top diff.

00:12:344 (2,4,6) - these are overmap. there are guitar sounds O.O
00:12:344 (2,4,6,4,8) - overmap Same the guitar is going in 1/2s
00:14:793 (2,4,6) - overmap ^

This song really isn't that intense to be honest.

01:51:528 (2,3,4,5,6,7) - These kinds of spacings are way too much I can reduce this tho.
I Must Decrease
I disagree, 6 and 8 may have a very tiny reverb on the guitar, but the others do not have any audible beat.
Topic Starter
Natsu

Xexxar wrote:

I disagree, 6 and 8 may have a very tiny reverb on the guitar, but the others do not have any audible beat.



I also have more opinions o.O. tbh I can clearly hear them, anyways I'm going to upload my changes today later
toybot

WORSTPOLACKEU wrote:

toybot's Dusk --

00:13:109 (4) - I feel like everyone of those should be clickable furhter away than stacked, it would give more emphasis and I really felt something missing while playing those sections in the map. I know it's difficult to do without changing sliders that are after because the pattern changes but think about it! // i'd rather keep the emphasis on the upbeat instead, where vocal emphasizes itself

00:54:742 (4) - Here aswell, even more so! // ^

01:07:752 (3,4,5,6) - This pattern stands out since it is so linear, I recommend switching this for more sharp jumps because this is not intuitive and the movement becomes very awkward considering this flow is nowhere else in the map.
Just do this order --> https://wisniowkaxd.s-ul.eu/QhLpiuZl // except this pattern appears multiple times throughout the entire map? i'd rather keep it as its a defining element of the map

01:45:252 (1,2,3,1,2,3,4,1,2) - I do not understand the rhythm choice here, isn't it better to focus on the vocals with the singletaps and add a slider where the actual sound starts later instead of putting a singletap there 01:46:476 (1) - and slider on nothing after it ? It doesn't fit imo. // i kinda wanted to just blend in with the drum beat here

02:00:405 (2,3,4,5,1) - This becomes very weird aswell since it's so linear and the most prominent part here would be the vocal startig on the slider and it doesn't have any spacing to it after the linear jumps, I highly recommend putting some extra spacing on that slider 02:01:017 (1) - // changed



Very solid set I like it a lot, one of the best maps from you Natsu, GL with it I hope I helped a bit :)
thanks! https://0paste.com/13111.txt
Topic Starter
Natsu
Updated!

  1. reduced the spacing at Xexxar suggestions
  2. Confirmed with multiple people that the guitar 1/2 sounds exist (was obvious, but anyways confirmed)
  3. Toybot's changes
  4. Video
  5. Keysounds!
  6. New combo colors~
  7. Clean up at every diff
REDOWNLOAD!
riffy
Posting entirely for easier rechicking purposes

IRC log
20:09 Bakari: do you have an hour or so to go through your diffs?
20:10 Natsu: yeah
20:10 Bakari: awesome!
20:10 Bakari: let me redl the set and quickly scan for general stuff
20:10 Natsu: yeah because new video and some awesome hitsounds
20:10 Natsu: !
20:13 Bakari: everything is okay wit hthe hitsounds
20:14 Bakari: btw, do you want to keep the current bg? last time we were checking it, you wanted to try something different, if i'm not mistaken
20:14 Natsu: I tried to find alternatives, but i failed to get a better one LOL
20:14 Natsu: but I changed the combo colors, there is no more bright white
20:15 Bakari: video and metadata are also fine
20:17 Bakari: well, as long as you're happy with the existing BG, I'm fine with it
20:17 Natsu: yeah, tbh I didn't find a better one
20:17 Natsu: the reason I wanted to change it, was because other map is using it
20:17 Bakari: meh, not our problem :D
20:18 Natsu: hahahahaa
20:18 Bakari: okay, general stuff is good to go!
20:19 Bakari: kinda irrelevant, but I'll ask anyway
20:19 Bakari: have you seen TWICE's Signal?
20:20 Natsu: Euny is searching for new BG for me, so maybe I'll change it
20:20 Natsu: I don't like it
20:20 Natsu: but because it's like mainstream k pop and i like different things hahha
20:20 Natsu: but it's a fine song
20:20 Bakari: practically none of my friends do :D
20:21 Natsu: it's that kind of song that you need to listen much for end loving it
20:21 Natsu: but at first isn't much nice
20:21 Bakari: yeah, exactly!
20:22 Bakari: 00:45:252 (2,3) - oh, they are not exactly parallel
20:22 Natsu: https://www.youtube.com/watch?v=xL7kIdoPep4
20:23 Natsu: what diff
20:23 Bakari: Sunrise
20:24 Natsu: done
20:25 Bakari: not a single girl with short hair, clearly they're not becoming my fav group
20:25 Bakari: 00:35:150 (2,3) - what if we ctrl+G these two
20:25 Bakari: and remove the circle
20:26 Bakari: basically, we'd be following the instruments and using more 2/1s to make this part less tense in comparison with kiais
20:26 Natsu: but the 2 vocals 00:35:456 (3) - qq
20:27 Bakari: well, depends on what we intend to do with the rhythm
20:27 Bakari: we either keep it more consistent
20:28 Bakari: or we try to vary it a little and make each part slightly different to give a better feel of the song
20:28 Bakari: subjectuvely better*
20:28 Natsu: also the normal is super dense ;o
20:29 Bakari: that we can change as well :p
20:29 Bakari: 01:39:130 (2,3) - i'm sure a player wouldn't notice this little imprefection
20:30 Natsu: btw 01:39:130 (2) - I'll make this a 2/1 slider
20:31 Natsu: http://osu.ppy.sh/ss/8125591
20:32 Bakari: I'd rather try something like https://osu.ppy.sh/ss/8125598
20:33 Natsu: 01:40:048 (3) - that kills the Oh oh together, tbh
20:33 Natsu: maybe 01:39:130 (2) - 2/1
20:33 Natsu: and two circles 01:40:048 (3) - ¿
20:33 Natsu: ?*
20:34 Bakari: 02:08:517 (3) - I would rather stick to the guitar here, https://osu.ppy.sh/ss/8125615 it's kinda tricky, but it'd work as a bridge between the two parts. this would apply to Normal as well
20:35 Bakari: the 2/1 slider sorta kills the vocals on 01:39:588 -
20:35 Bakari: so, following the "oh oh" and ignoring the previous tihng is kind of illogical, i think
20:36 Natsu: maybe I just keep it like it's xD
20:36 Bakari: you can also try this https://osu.ppy.sh/ss/8125641
20:36 Bakari: but it feels artificial imo
20:37 Natsu: yeah, mmm the current way is less dense and fit the vocals better
20:37 Natsu: tbh thhis song is kinda hard to map for an easy LOL
20:38 Bakari: 02:26:884 (1) - i feel really confused about this slider
20:39 Bakari: shouldn't it end on 02:27:956 - ?
20:39 Bakari: or at least have a curve of some kind
20:40 Natsu: mm in a perfect rhythm it should end at the blue tick to keep all the voice and a click in the downbeat, but in the easy I really need to finish it there
20:40 Natsu: about the shape is not that nice LOL
20:40 Natsu: BUT GRID ennd QQ
20:41 Bakari: it ends on the red tick in the Daytime difficulty, though
20:41 Natsu: MAYBE https://osu.ppy.sh/ss/8125690 ?
20:41 Natsu: because I can use 1/2 transitions there
20:42 Natsu: but in easy would be super overkill to have a circle in the white tick
20:42 Bakari: we could just ignore the other part that starts on the white tick after
20:43 Bakari: and then have both of these vocal notes mapped in Morning
20:43 Natsu: my game crashed, sorry
20:43 Bakari: do you still have the changes we've made so far?
20:44 Natsu: yeah
20:44 Natsu: I ctrl s every change
20:45 Natsu: i made the slider shape like this https://osu.ppy.sh/ss/8125730
20:45 Bakari: then I'd really want you to change the daytime diff as well
20:46 Bakari: essentially, we have 3 different ways to map the same vocals
20:47 Natsu: day time is hard tho :l, there isn't mch problem to have 1/2s, but in easy I can't, because I didn't used a single 1/2 transition
20:47 Natsu: in normal i can change it to 1/2 and circle
20:47 Bakari: yeah, let's change it in Normal then
20:47 Bakari: so, it'll be like some kind of rhythm progression
20:48 Natsu: yeah
20:49 Bakari: i swear, these easy/normal diffs are the hardest to map/mod
20:49 Bakari: but yeah, I'm happy with the rhythm we've got
20:49 Natsu: tbh u can't make good rhythms at easy, when vocalist and instruments aren't at the same beats
20:50 Bakari: It's still easier than making a Hard for me gustas tu :D
20:50 Natsu: i'll map that song, tbh I didn't because someone was about to rank it
20:51 Natsu: but seems that he gave up
20:51 Bakari: somebody actually thought that mixing 1/4s and 1/3s was a good idea @.@
20:51 Natsu: and adding spanish with korean lol
20:52 Bakari: "so ye, we mixing different snappings, why not mix Spanish as well"
20:52 Bakari: anyways
20:52 *Bakari is editing [https://osu.ppy.sh/b/1286105 Dreamcatcher - GOOD NIGHT [Morning]]
20:52 Natsu: tbh they notice that k-pop is becoming super popular in america
20:53 Natsu: maybe that's why
20:53 Bakari: 00:20:762 (4,5) - let's place 4-5 higher, so there is some kind of diagonal. it looks like you wanted to do it with 2-3 and then just gave up with 4 https://bakarisu.s-ul.eu/tln5xDJx.jpg
20:53 Bakari: oh, perhaps, yeah, I've seen EXID coming to Canada, so it's quite clear that k-pop is growing bigger
20:54 Natsu: done
20:54 Natsu: yeah in my country there was some kind of k pop even too lol
20:55 Natsu: I was wonder, because it was bigger than japanese anime ones
20:55 Bakari: because anime sucks :^)
20:55 Natsu: i like old anime tho
20:55 Natsu: like samurai x, dbz, evangelion etc
20:55 Bakari: yeah, detective conan <3
20:56 Bakari: 00:51:986 (2,3,4) - similar diagonal concept here, btw
20:57 Natsu: done
20:57 Natsu: keep with it, gonna get water fast
20:57 Bakari: 00:48:925 (1,3) - I've already asked this, I think. but anyway, are you sure you don't want to blanket (1)? https://bakarisu.s-ul.eu/lo6tDTki.jpg
21:00 Natsu: oh the zigzag flow plays better than a linear one
21:01 Natsu: i mean noobs follow all the slider body, so it's better to change the flow of sliders imo
21:02 Bakari: alrighty then
21:05 Bakari: 01:40:659 (1,2,3) - the rhythm is kind of incosistent with Sunrise, is it intentional
21:06 Natsu: just because I can make 1/2 transitions here
21:06 Natsu: so i can keep 1/1s
21:07 Natsu: same with 01:42:038 (3,1) -
21:08 Bakari: 02:09:742 - how about a ciecle here? you could finish the slider 1/2 earlier
21:10 Natsu: mmmm i had like that before, but some how I feels that the slider cover all the guitar sounds, the 1/4s there too
21:10 Bakari: alright then
21:10 Natsu: https://www.pixiv.net/member_illust.php ... d=24456725
21:10 Natsu: what do u think about that bg?
21:11 Bakari: let's check the Daytime diff, then I'll recheck the three difficulties we've changed
21:11 Bakari: and move on to the next ones
21:11 Bakari: so, it's easier to recheck
21:11 Bakari: eww, anime
21:11 Natsu: haha
21:11 Bakari: I like the nightmarish feel of the current BG
21:12 Bakari: random anime girl doesn't have that feel
21:14 Natsu: yeah
21:14 Bakari: so, daytime
21:18 Bakari: 00:23:517 (1) - kinda random, but what do you thing about Ctrl+G'ing this one
21:18 Bakari: (1) feels like some kind of a rewind sound
21:18 Bakari: and a reversed slider would stress that
21:20 Natsu: oh i wanted the player to stop the cursor movent at 00:23:517 (1) - and just release it with the tiny guitar sound at 00:23:517 (1) -
21:20 Natsu: the do a counter flow at 00:23:976 (2) -
21:21 Bakari: as long as it works for you, that's cool
21:23 Bakari: 01:13:262 (5,1) - shouldn't there be a jump for the instruments going really loud
21:23 Bakari: this would stress the end of kiai
21:23 Bakari: this would apply to all similar parts tho
21:25 Natsu: yeah, tbh I'm using the jumps at the really fast parts, if I add a jump there, then I'd need to add to all this parts 00:36:680 (1) -
21:26 Bakari: 01:14:639 (1,1) - are you sure about this one then?
21:29 Natsu: mmm yeah
21:29 Natsu: i'll make one at 02:50:150 (1,1) -
21:29 Natsu: for consistency if you want
21:29 Bakari: yeah, that'd make more sense
21:30 Natsu: kk done
21:30 Bakari: alright, update, I'll recheck
21:30 Bakari: we'll take a break for 5 or 10 minutes
21:31 Bakari: and do the other 3 diffs
21:31 Natsu: kk
21:31 Natsu: gonna keep searching bg
21:35 Bakari: updated? :v
21:36 Natsu: uploading
21:36 Natsu: what about https://www.pixiv.net/member_illust.php ... d=35913716
21:36 Natsu: btw
21:37 Bakari: idk, I'm generally kinda negative about those animu grills
21:37 Natsu: updated done
IRC log (part 2)
22:00 Bakari: okay, here we are
22:02 Natsu: kk
22:04 *Bakari is editing [https://osu.ppy.sh/b/1283463 Dreamcatcher - GOOD NIGHT [Afternoon]]
22:06 Natsu: owo
22:07 Bakari: 00:18:466 - I feel like this should've been clickable
22:09 Bakari: I feel like throwing 1/2s intensely is a bit of an overkill after relaxed 1/1 slider
22:09 Bakari: let's keep it easy? https://bakarisu.s-ul.eu/TzMA6oNk.jpg
22:10 Natsu: nop the guitat starts at 00:18:313 (1) -
22:10 Natsu: drums are filler rhythm that's why they aren't click'abble
22:12 Natsu: also that 2 starts on a low guitar sound :o
22:12 Bakari: ohhh, that explains a lot
22:17 Bakari: 01:43:721 (4,1) - 00:49:844 (4,1) - nazi department called, they want equal spacing
22:19 Natsu: fixed
22:22 Bakari: nazi department called back
22:22 Bakari: they are satisfied with the difficulty
22:22 *Bakari is editing [https://osu.ppy.sh/b/1282279 Dreamcatcher - GOOD NIGHT [Evening]]
22:23 Natsu: they=
22:23 Natsu: ?
22:24 Bakari: yeah, I have a team of qualified nazi modders here
22:26 Natsu: what
22:26 Natsu: who xDDD
22:27 Bakari: a bunch of no name mappers, I keep them in the basement here
22:27 Bakari: anyway
22:28 Bakari: 00:12:497 (3,4) - isn't that a bit too much for the intro of the song?
22:29 Natsu: YEAH
22:29 Bakari: HELL YEAH
22:29 Bakari: I DON'T KNOW WHAT IS SO EXCITING
22:29 Bakari: BUT I LOVE SPACING CHANGES
22:29 Natsu: lol
22:30 Natsu: i reduce 1234
22:30 Bakari: sometimes modding gets emotional
22:31 Natsu: yeah xDDD
22:39 Bakari: I like the evening diff a lot
22:40 Bakari: to be fair, I like the idea of the difficulty progression and the way you implement the same ideas
22:40 Bakari: but the diff itself is also cool
22:40 *Bakari is editing [https://osu.ppy.sh/b/1275831 Dreamcatcher - GOOD NIGHT [Midnight]]
22:40 Natsu: yeah I always do that in my sets, so people who advanced in each diff notice the stuff is similar but harder
22:41 Natsu: just like guitar hero ahaha
22:44 Bakari: btw, can you help me a bit?
22:44 Bakari: I'm doing a BN survey #3
22:44 Bakari: https://docs.google.com/forms/d/e/1FAIp ... 121331=Yes
22:44 Natsu: sure
22:45 Natsu: what
22:46 Bakari: important information
22:46 Natsu: lol
22:47 Bakari: 00:46:170 (1,2) - 00:47:548 (1,2) -
22:47 Bakari: might be just me, but I would lower the spacing on the second pattern
22:47 Bakari: so that the first one would stand out more
22:49 Natsu: they are sliders so should be fine, tbh the blankets 00:47:548 (1,1) - 00:47:854 (2,2) - QQ
22:55 Bakari: 02:14:027 (1,1) - do we rally need these two new combos?
22:55 Bakari: the same time interval, same spacing
22:56 Bakari: it should be quite easy, and HP Drain is low
22:56 Natsu: let me test with HR
22:56 Natsu: tbh I added because HR xD
22:57 Bakari: there's no way this can be HRable
22:58 Bakari: okay
22:58 Bakari: that's about it
22:58 Natsu: Yeah hp get really down with hr
22:58 Natsu: btw a person already fc it with hd hr
22:58 Natsu: LOL
22:58 Bakari: D:
22:59 Bakari: anyways
22:59 Bakari: what about the BG? do we keep this one?
22:59 Natsu: I changed it, euny really love that girl and she uses some korean dress and it's on the forest
23:00 Natsu: so I'll follow her with it ahha
23:00 Bakari: okay then
23:00 Bakari: hit me up when I can recheck
23:00 Natsu: did u check toybot
23:00 Natsu: stuff aat kiais?
23:01 Bakari: not yet
23:01 Bakari: I'll post it with the whole log
23:01 Bakari: just like I did the last tme

[toybot's Sunset]
  1. 00:36:068 (1) - I don't think that the slider works here. Generally, these are used to create a slowdown without SV manipulation, but in the context of this difficulty you manipulate SV a lot, so it should be fine to replace this one with just a slower slider.
  2. 00:59:639 (4,1) - the spacing feels unreasonably low when we consider the intensity of the instruments and vocals on this beat.
    Note: same would apply to 01:02:088 (5,1) - 01:15:099 (3,1) - 01:31:017 (3,4) - and similar patterns.
  3. 02:39:129 (1,2,3) - previously these sliders were mapped with 3/4 sliders, any reasons to change that rhythm?

    The density of the last kiai in general is a little lower, is there a reason for that/ If so, would you, please, elaborate your ideas so that we can understand them better?
Call me back.
toybot

Bakari wrote:

Posting entirely for easier rechicking purposes

[toybot's Sunset]
  1. 00:36:068 (1) - I don't think that the slider works here. Generally, these are used to create a slowdown without SV manipulation, but in the context of this difficulty you manipulate SV a lot, so it should be fine to replace this one with just a slower slider. // rethinking it, you're probably right
  2. 00:59:639 (4,1) - the spacing feels unreasonably low when we consider the intensity of the instruments and vocals on this beat.
    Note: same would apply to 01:02:088 (5,1) - 01:15:099 (3,1) - 01:31:017 (3,4) - and similar patterns. // i don't want my map to be another one of those that revolve almost entirely on emphasis through spacing, it gets boring at a certain point
  3. 02:39:129 (1,2,3) - previously these sliders were mapped with 3/4 sliders, any reasons to change that rhythm? // i changed first two to 3/4 sliders, having the 3rd one be a 3/4 slider would ruin the flow into the next pattern

    The density of the last kiai in general is a little lower, is there a reason for that/ If so, would you, please, elaborate your ideas so that we can understand them better? // imo it's not such a drastic change in density in comparison to the first two choruses. i use slightly less 1/4, but the constant shifts in direction to make the map flow less straightforward keeps the intensity up
Call me back.
thanks! https://0paste.com/13168.txt
Topic Starter
Natsu
done~
riffy

toybot wrote:

[toybot's Sunset]
  1. 00:59:639 (4,1) - i don't want my map to be another one of those that revolve almost entirely on emphasis through spacing, it gets boring at a certain point // yet you don't really justify the spacing in any way, so it looks like you are not using jumps just for the sake of making patterns different, rather than to follow the song.
  2. 02:39:129 (1,2,3) - i changed first two to 3/4 sliders, having the 3rd one be a 3/4 slider would ruin the flow into the next pattern // that does not really sound as a valid reason to me. you are justifying rhythmican inconsistency with visual patterning. And now, when you have already changed two sliders keeping the third one makes it even more inconsistent.
Kyouren
Are you sure about diffname? Just asking (If can give me a rankable reason owo)
Topic Starter
Natsu

KittyAdventure wrote:

Are you sure about diffname? Just asking (If can give me a rankable reason owo)
just read the previous pages
toybot

Bakari wrote:

[toybot's Sunset]
  1. yet you don't really justify the spacing in any way, so it looks like you are not using jumps just for the sake of making patterns different, rather than to follow the song. // the patterns are rather vain - they try their hardest to be different by using eccentric spacing that doesn't seem to follow proper spacing conventions based on the song. but really, i just focus much more on visual patterning than playability, and i don't see how it creates a major problem with the difficulty. it's just inherently different from the start.
  2. that does not really sound as a valid reason to me. you are justifying rhythmican inconsistency with visual patterning. And now, when you have already changed two sliders keeping the third one makes it even more inconsistent. // honestly, the 3/4 sliders are already a compromise. just leave inconsistency to be, since it doesnt have an overall detrimental effect to the playing experience. like, no one's going to go ponder back to this pattern and think "wow, that map was complete shit since it wasnt consistent".
riffy
I just don't really see any point in using something just for the sake of being different, nor do I see any kind of explanation of how your patterns reflect the song. As far as the inconsistency is concerned, I am dead set on having it changed. It is noticeable and it does feel random. I am absolutely against having it bubbled in its current state.

If the patterns stay, I am unable to push the map any further. My apologies.
toybot
then Natsu, delete the diff from the set if you want to use this BN. i'm fine with it.
Topic Starter
Natsu

toybot wrote:

then Natsu, delete the diff from the set if you want to use this BN. i'm fine with it.
mmm I don't think removing a diff is something that should be do, tbh you put time and effort on it, what about discussing it more?

maybe you can explain how the map works, I think bakari mostly wants a deep explain about it and about the last slider maybe you can make it 3/4 too? for consistency and also it wouldn't affect the gameplay that much, (or maybe make the other two kiais 1/2 too).
riffy
I certainly want nothing but a clear and musically-based explanation on why/how the patterning you use works. It should be just a quick discussion.
CXu
Here to receive my free kds.

SPOILER
23:34 CXu: the struggle xd
23:34 Natsu: xD
00:09 CXu: more pp best pp
00:12 Natsu: haha tbh i really hope that chase me situation, don't happen with this too
00:12 *Natsu is editing [https://osu.ppy.sh/b/1275831 Dreamcatcher - GOOD NIGHT [Midnight]]
00:13 CXu: 7/10 too much straight line 00:09:742 (1,1,2,1,2,3,4,5) - pls fix
00:13 CXu: xddd
00:14 CXu: btw 00:24:435 (1,2,3,4,5,6,7,8) - these go like right->left jumps in pairs of 2, maybe do the same for 00:26:884 (1,2,3,4,5,6,7,8) - and 00:29:333 (1,2,3,4,5,6,7) - ? since now they're more standard circular pattern
00:15 CXu: 00:53:823 (1,2,3) - nice sliderart :D
00:16 Natsu: yeah maybe the first pattern is more comfortable than the squares
00:16 CXu: squares? xD
00:17 CXu: I just think the more flat arrangement fit better with the sound than the circular flow kind of thing xd
00:17 Natsu: https://osu.ppy.sh/ss/8221918
00:17 Natsu: they are squares BD lvl x2
00:17 CXu: oh
00:17 CXu: didnt even notice LOL
00:18 Natsu: xDDD
00:18 CXu: since the order you play them in it just feels like triangles xD
00:19 Natsu: Yeah
00:19 CXu: 02:29:333 - this section needs soft-hitnormal like idk 19-25 or something
00:19 CXu: xD
00:20 Natsu: oh there are kseysounds xD, but they are too similar to the music, I'll make them louder
00:21 CXu: no
00:21 CXu: I mean I hear the keysounds
00:21 CXu: but because I have custom hitsounds in my skin, I get pingpong sounds in the background LOL
00:21 Natsu: oh lol
00:22 Natsu: ah yeah
00:22 Natsu: I forgot to add the soft-hinormal to thee piano sets
00:22 CXu: looks like a fun map though :D love the writing sliderart and that thing in the middle of kiai. and dreamcatcher is amazing
00:22 CXu: yupp
00:23 CXu: ok gonna go make some food I'm dying xD
00:23 CXu: gl with map ~~
00:23 Natsu: post for free kudo if u want
00:23 Natsu: kk
00:36 CXu: sure why not xD
Topic Starter
Natsu
Toybot made some changes
I added some extra hitsounds, hitnormal-19 to 25
I keeped the square patterns, because that melody repeats a lot and having the same pattern over and over will be bored and I keeped the linear one at the beginning, you know I like that stuff
riffy
It wasn't too much of a change, but that definitely feels a lot better, don't you agree? :)

Bubbled!
Mafumafu
M4M~

[Genera]

What's the stack leniency 2 thingy?

[Midnight]
00:17:395 (2) - Try NC this? Better reading and also sv changes here.
01:17:242 (1,2,3,4,5,6,7) - Personally I think it is a bit boring to place them with same DS. There are some variations on music so it would be great if you could reflect that in your patterns.

[Evening]
00:48:466 (2) - Why not make it the same as 01:42:344 (2,3) - ? It matches the vocal better.
00:52:293 (1,1) - I think larger spacing should be here. 01:46:171 (1,1) - Same.
02:10:354 (2,3) - Consider a blanket here?

[toybot's Sunset]
02:52:293 (1,2) - I think this is really over-emphasized. It's anti-flow and with super large spaced notes.

[Afternoon]
00:49:537 (3) - Ctrl+G?
02:24:129 (2,3) - Seems that they are not perfectly paralleled?

[Daytime]
00:13:109 (4,1) - Hmm i think it is too hard to overlap note with slidertails in this level of difficulty.

[Morning]
00:20:762 (4,5) - Blanket
01:00:864 (6,1) - ^
01:57:037 (6) - It plays a bit weird that a loud "clap" sound is placed on the end of a slider. It should be a circle, for me.
02:17:088 (1,2) - Consider something like this https://puu.sh/wps1D/56ab864d80.png ? So that the placement wont feel imbalanced to one side.
02:33:619 (3) - Rhythm should be like: https://puu.sh/wps5C/f2f0d873a5.png
Topic Starter
Natsu

Regraz wrote:

M4M~

[Genera]

What's the stack leniency 2 thingy? It's just to avoid bad stacks

[Midnight]
01:17:242 (1,2,3,4,5,6,7) - Personally I think it is a bit boring to place them with same DS. There are some variations on music so it would be great if you could reflect that in your patterns. ah I really like this pattern, if posible I want to keep it, since under my logic the pattern is a really nice intro for the next part.


[Daytime]
00:13:109 (4,1) - Hmm i think it is too hard to overlap note with slidertails in this level of difficulty. it's fine for a hard diff, even the combo colors are different, so it shouldn't be hard to read at all

[Morning]
01:57:037 (6) - It plays a bit weird that a loud "clap" sound is placed on the end of a slider. It should be a circle, for me. my rhythm mostly follows the vocals, so mapping the drum would be kinda inconsistent with the rest of the map
toybot
https://0paste.com/13636.txt this should be ok, its not so anti-flow. but i think the spacing emphasis is deserved because these last few beats are strongest in the entire section, so i kinda kept that aspect
Mafumafu
meow meow meow
nyan nyan nyan
Euny
이중잣대보솤ㅋㅋ

축하해이르빙 ^_^
Topic Starter
Natsu
thanks :p
Mafumafu

Euny wrote:

이중잣대보솤ㅋㅋ

축하해이르빙 ^_^
D:
-Sh1n1-
Gratz!! :3
tutuhaha
RUN RUN RUN \:D/
nanda2009
sexy
Topic Starter
Natsu
thanks
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