added video, toybot fixes and I changed the diff names, I'm going to add the keysounds today later.
Xexxar wrote:
Natsu... these jumps are rlllllllllllllllllllllllllllllllllllllllly questionable on the top diff.
00:12:344 (2,4,6) - these are overmap. there are guitar sounds O.O
00:12:344 (2,4,6,4,8) - overmap Same the guitar is going in 1/2s
00:14:793 (2,4,6) - overmap ^
This song really isn't that intense to be honest.
01:51:528 (2,3,4,5,6,7) - These kinds of spacings are way too much I can reduce this tho.
Xexxar wrote:
I disagree, 6 and 8 may have a very tiny reverb on the guitar, but the others do not have any audible beat.
thanks! https://0paste.com/13111.txtWORSTPOLACKEU wrote:
toybot's Dusk --
00:13:109 (4) - I feel like everyone of those should be clickable furhter away than stacked, it would give more emphasis and I really felt something missing while playing those sections in the map. I know it's difficult to do without changing sliders that are after because the pattern changes but think about it! // i'd rather keep the emphasis on the upbeat instead, where vocal emphasizes itself
00:54:742 (4) - Here aswell, even more so! // ^
01:07:752 (3,4,5,6) - This pattern stands out since it is so linear, I recommend switching this for more sharp jumps because this is not intuitive and the movement becomes very awkward considering this flow is nowhere else in the map.
Just do this order --> https://wisniowkaxd.s-ul.eu/QhLpiuZl // except this pattern appears multiple times throughout the entire map? i'd rather keep it as its a defining element of the map
01:45:252 (1,2,3,1,2,3,4,1,2) - I do not understand the rhythm choice here, isn't it better to focus on the vocals with the singletaps and add a slider where the actual sound starts later instead of putting a singletap there 01:46:476 (1) - and slider on nothing after it ? It doesn't fit imo. // i kinda wanted to just blend in with the drum beat here
02:00:405 (2,3,4,5,1) - This becomes very weird aswell since it's so linear and the most prominent part here would be the vocal startig on the slider and it doesn't have any spacing to it after the linear jumps, I highly recommend putting some extra spacing on that slider 02:01:017 (1) - // changed
Very solid set I like it a lot, one of the best maps from you Natsu, GL with it I hope I helped a bit
thanks! https://0paste.com/13168.txtBakari wrote:
Posting entirely for easier rechicking purposes
[toybot's Sunset]Call me back.
- 00:36:068 (1) - I don't think that the slider works here. Generally, these are used to create a slowdown without SV manipulation, but in the context of this difficulty you manipulate SV a lot, so it should be fine to replace this one with just a slower slider. // rethinking it, you're probably right
- 00:59:639 (4,1) - the spacing feels unreasonably low when we consider the intensity of the instruments and vocals on this beat.
Note: same would apply to 01:02:088 (5,1) - 01:15:099 (3,1) - 01:31:017 (3,4) - and similar patterns. // i don't want my map to be another one of those that revolve almost entirely on emphasis through spacing, it gets boring at a certain point- 02:39:129 (1,2,3) - previously these sliders were mapped with 3/4 sliders, any reasons to change that rhythm? // i changed first two to 3/4 sliders, having the 3rd one be a 3/4 slider would ruin the flow into the next pattern
The density of the last kiai in general is a little lower, is there a reason for that/ If so, would you, please, elaborate your ideas so that we can understand them better? // imo it's not such a drastic change in density in comparison to the first two choruses. i use slightly less 1/4, but the constant shifts in direction to make the map flow less straightforward keeps the intensity up
toybot wrote:
[toybot's Sunset]
- 00:59:639 (4,1) - i don't want my map to be another one of those that revolve almost entirely on emphasis through spacing, it gets boring at a certain point // yet you don't really justify the spacing in any way, so it looks like you are not using jumps just for the sake of making patterns different, rather than to follow the song.
- 02:39:129 (1,2,3) - i changed first two to 3/4 sliders, having the 3rd one be a 3/4 slider would ruin the flow into the next pattern // that does not really sound as a valid reason to me. you are justifying rhythmican inconsistency with visual patterning. And now, when you have already changed two sliders keeping the third one makes it even more inconsistent.
just read the previous pagesKittyAdventure wrote:
Are you sure about diffname? Just asking (If can give me a rankable reason owo)
Bakari wrote:
[toybot's Sunset]
- yet you don't really justify the spacing in any way, so it looks like you are not using jumps just for the sake of making patterns different, rather than to follow the song. // the patterns are rather vain - they try their hardest to be different by using eccentric spacing that doesn't seem to follow proper spacing conventions based on the song. but really, i just focus much more on visual patterning than playability, and i don't see how it creates a major problem with the difficulty. it's just inherently different from the start.
- that does not really sound as a valid reason to me. you are justifying rhythmican inconsistency with visual patterning. And now, when you have already changed two sliders keeping the third one makes it even more inconsistent. // honestly, the 3/4 sliders are already a compromise. just leave inconsistency to be, since it doesnt have an overall detrimental effect to the playing experience. like, no one's going to go ponder back to this pattern and think "wow, that map was complete shit since it wasnt consistent".
mmm I don't think removing a diff is something that should be do, tbh you put time and effort on it, what about discussing it more?toybot wrote:
then Natsu, delete the diff from the set if you want to use this BN. i'm fine with it.
Regraz wrote:
M4M~
[Genera]
What's the stack leniency 2 thingy? It's just to avoid bad stacks
[Midnight]
01:17:242 (1,2,3,4,5,6,7) - Personally I think it is a bit boring to place them with same DS. There are some variations on music so it would be great if you could reflect that in your patterns. ah I really like this pattern, if posible I want to keep it, since under my logic the pattern is a really nice intro for the next part.
[Daytime]
00:13:109 (4,1) - Hmm i think it is too hard to overlap note with slidertails in this level of difficulty. it's fine for a hard diff, even the combo colors are different, so it shouldn't be hard to read at all
[Morning]
01:57:037 (6) - It plays a bit weird that a loud "clap" sound is placed on the end of a slider. It should be a circle, for me. my rhythm mostly follows the vocals, so mapping the drum would be kinda inconsistent with the rest of the map
D:Euny wrote:
이중잣대보솤ㅋㅋ
축하해이르빙 ^_^