Easy
- 00:54:612 (2) - add whistle to slider end? because you did at counterparts like 02:02:794 (2) - , 03:16:431 (2) -
- 03:00:749 (4,5) - this pattern is like one of few times where the slider tails touch each other. perhaps you can readjust this a little so they don't touch?. another one at 03:17:794 (4,5) -
- 03:43:362 (2) - I feel as though this circle should be at 03:44:726 - instead because you didn't map it at the next instance at 03:47:794 (1,2) - but instead at 03:50:181 (3) -
- 00:03:476 (4) - move a little lower for "curved flow" at 00:02:794 (3,4,5) - ? you rarely use this "linear flow" in the diff so making them all curved would tie the diff up a bit better. The only other time this occurs is at 00:44:385 (3) -
- 00:08:249 (3) - try curving this so the flow feels more natural to 00:08:931 (4) - ?
- 02:22:567 (4) - move to x:354 y:48? with stacking turned on, this circle is a lot closer to circle 5 than intended. same at 02:28:021 (4) -
- 03:28:703 (1,2) - readjust slider 2 so slider 1 tail is equidistant to each slider end of slider 2? you tend to do this for else type of overlaps, such as the one at 00:40:976 (3,1) -
- 00:10:635 (3) - besides to make that pattern, the increased spacing here doesn't fit in too well with the music as the red tick is rather weak.
- 00:50:521 (1,2,3,4,5) - be a bit more careful with spacing here because auto-stacking caused this
- 01:51:544 (2) - move to somewhere like x:137 y:115? would flow better here
- 02:23:931 (3,4) - ingame auto-stacking is causing these two to overlap
- 02:25:976 (1,2,3) - make these all the same shape like this? I don't really get why these slider shapes have to be different for this pattern when 02:20:521 (1,2,3) - wasn't
- 03:23:249 (1,2) - same thing as at 02:23:931 (3,4) -