Hi from your M4M queue! I didn't know I was supposed to mod first until now fucking end me adfsdfpifj
Good luck with the mapset! I actually really enjoyed analyzing it, and I've never said that before about lower difficulties. Hope some of this was helpful to you!
[Easy]
- 00:34:158 (1) - No reason not to blanket, IMO, even if the next slider is identical since it's not directly symmetric.
- 00:47:794 (1,2) - The overlap would be more aesthetic if it was more than just barely the tip. This isn't necessary considering you have a lot of slight overlaps in this, though, but considering this overlaps the slider body instead of a circle, it wouldn't hurt to change.
- 00:47:794 (1,2) - I personally disagree with the rhythm choice for 1/1 gaps like this and 00:53:249 (1,2) due to not perfectly matching up with the vocals like 00:50:521 (4,5), but more importantly, the drum and the bass guitar note also change exactly on the blue tick 1/4 right before, so the second slider is essentially mapped to nothing. I'd suggest making these 1/2 gaps with the second slider still extended to a 1/2 gap after so that it at least makes the changing vocal pitch clickable. I know this is heavily recurring throughout the map, but do think about changing it.
- 01:06:885 (4) - Consider making this exactly symmetrical like 01:07:908 (5).
- 02:31:431 (1) - Perhaps overlap this more too since 02:34:158 (3,4) - is much more so as well.
- 02:32:794 (2) - Speaking of which, please blanket with this. heil blanket mods
- 03:02:453 (6) - This is somewhat subjective, but I think this slider (and this applies to most 4 point sliders) looks better if the middle segment was shorter so that the slider looks longer as opposed to wider.
- 03:25:294 (7) - This overlap's a bit too much, on the other hand, considering it covers more than half of the slider body compared to the majority of your overlaps being at the tips of sliders.
- 03:51:203 (5) - Feels a bit boring (well, passive may be a better word in an Easy) due to ignoring the last bit of the vocal. Perhaps make 03:50:521 (4) - a repeat and make the vocal clickable after a 1/2 gap? After looking at other difficulties, though, I realize this is mapped to the synthesizer, so I guess it's fine in that case (still would map the vocals since you can't map the synthesizer clearly without 3/4)
- CS 4.5 Normal and CS 5 Hard? That's unrankbul wat a trahss map reEeEeEEEeEeee
- I actually appreciate this as it's unique and fits well with the slow BPM, though!
- 00:12:340 (1,2) - Rhythm choice feels a bit odd as vocals don't start on 00:12:340 (1), but they're still on the repeat and the end, unlike 00:15:067 (1) where it's sustained throughout the whole slider. I think a circle, a 1/2 slider, a circle, and then a repeated 1/2 slider at 00:13:703 would fit much better due to the descending vocal that still stays the same in tone.
- 00:29:726 (2) - This time, the overlap does seem inconsistently too small. Perhaps make it a bit more?
- 00:40:635 (2,3) - This would be more fun and be more consistent as another triple like 00:39:271 (4,5,1).
- 00:51:885 (3,4) - IMO, the angle of these sliders look a bit weird/askew, so consider blanketing with 00:52:567 (4), or just use a straight slider as you did with 00:51:203 (2) to make the progression consistent.
- 01:02:453 (2) - Same thing regarding overlaps. Doesn't have to be too much, but slight ones like these right after something like 01:00:749 (5,6,1) seems visually inconsistent.
- 01:27:339 (3) - Blanket 01:28:703 (1) - properly. I'm going to hell for this
- 01:51:544 (2) - Consider making the curve of this slider identical to 01:50:521 (1) since it looks a bit random right now.
- 02:27:340 (3) - Maybe just make this identical with the last two, considering you did so in the last pattern. If not, make the second one flipped instead of the third one so it looks visually consistent.
- After looking at this diff, I think you could lower the AR of the whole mapset since it's actually rather high for such a slow BPM compared to other maps of their difficulty. So, perhaps something like AR 3 > 5 > 7 instead of 4 > 6 > 8.
- 00:10:124 (2) - Blanket kds and kms pls
- 00:31:090 (6) - Consider making the blue-tick vocal clickable; two circles, perhaps.
- 00:39:612 (1) - Heil loctav (on the bright side, you know a map's good when the majority of things you said about it so far are only blankets)
- 00:46:431 (1,2,3,4,5) - There's nothing wrong with this, but I feel as though difficulty spikes a bit too much, considering you haven't spaced 1/4's out at all aside from slider/circle combinations. Perhaps buff spacing a bit more before so newer players won't be caught off guard immediately.
- 01:01:431 (1) - This overlap also needs to be significantly more since you can barely call it that right now. Px
- 01:28:703 (1) - You even blanketed 01:27:681 (6) I came
- 01:50:521 (1) - Wave sliders (all sliders in fact) don't look too good when diagonal by themselves due to feeling askew/lopsided, so consider making it more horizontal.
- 01:52:908 (5) - Like this, for instance, but how about making this a 120 degree rotation of 01:52:567 (4) (since it's already pretty close to it, so not sure how you got this slider) and putting 01:53:249 (6) for a triangle pattern?
- 01:54:612 (1,2,3,4,5) - These linear jumps would look more appealing if combo'ed by 2 instead of 5, despite being inconsistent with 00:46:431 (1,2,3,4,5).
- 02:02:794 (5) - This is so nazi, but make the middle segment of the wave slider bit of this slider shorter to make the curves softer like this.
- 02:04:669 (2,3) - I think this might be the first time you didn't stack a 1/4 aside from the drum jumps before each kiai, so stack it for consistency.
- 02:22:737 (5,6) - Consider spacing these from 02:22:567 (4) since vocals start here.
- 02:30:067 (4,5,6,7) - I'd suggest making these 1/4 jumps as they're the exact same snare sound before each kiai, or something similar to it for consistent intensity.
- 02:33:135 (5,6) - Don't really like this overlap as the sliderhead of 5 and 6's edge are barely touching, so I'd suggest pulling them slightly apart more.
- 03:08:249 (2) - Guess you forgot to NC this?
- 03:08:249 (2,3,4,5,6) - Also, speaking of these jumps: I've said this already, but you should really try to bring intensity up in other areas of the map since spacing anywhere else doesn't come close to this. When all these jumps before each kiais are removed, the SR goes from 3.04* to 2.37*, and that's not a very nice diff spike.
Good luck with the mapset! I actually really enjoyed analyzing it, and I've never said that before about lower difficulties. Hope some of this was helpful to you!