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Roromiya Karuta(Hanazawa Kana) - sweets parade

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_Yiiiii
诶诶诶 Extra像以前那样带1/1停顿的不是挺好的么?咋去掉变成无聊pp图了呢?
Topic Starter
gary00737

_Yiiiii wrote:

诶诶诶 Extra像以前那样带1/1停顿的不是挺好的么?咋去掉变成无聊pp图了呢?

會嗎 可是我覺得現在的比較清楚。之前那個才是為pp而做
Hakurei Yoru
BG好看的

[Hard]
00:01:283 (3,4) - 这两个whistle要不还是压打击点上吧
00:04:050 (5) - 这个可以删了 把后面6叠7上 没什么特别强的音 在Hard里又有点无谓增加难度了
00:18:030 (6,7) - ↑
00:31:137 (2,3,4) - 感觉这里就挺好的……看了一下你上面那里好像要用来踩clap...大概直接删了还不太方便 不然就用这里类似的处理方法吧?

[Insane]
00:08:273 (5) - NC
后面类似的小节都↑
00:35:652 (2) - 这个可以删 毕竟可以突出00:35:215 (1) - 压的两个重音

[117]
M神啊
00:04:050 (2,3,4) - 这全图就这一个地方有俩短滑 整个打下来并没有突出什么 又和全图的风格不太符合的 要不就换了
仔细看了一下这里明显压vocal 可玩性会好很多 这个真的很突兀

[Extra]
00:28:225 (1,2,3,4,5) - 这一节用红点挺丑的

Highest diff is awesome~
其实整个set都很不错拉 要加油!!
Topic Starter
gary00737

Hakurei Yoru wrote:

BG好看的

[Hard]
00:01:283 (3,4) - 这两个whistle要不还是压打击点上吧
00:04:050 (5) - 这个可以删了 把后面6叠7上 没什么特别强的音 在Hard里又有点无谓增加难度了
00:18:030 (6,7) - ↑
00:31:137 (2,3,4) - 感觉这里就挺好的……看了一下你上面那里好像要用来踩clap...大概直接删了还不太方便 不然就用这里类似的处理方法吧?

[Insane]
00:08:273 (5) - NC
后面类似的小节都↑
00:35:652 (2) - 这个可以删 毕竟可以突出00:35:215 (1) - 压的两个重音



[Extra]
00:28:225 (1,2,3,4,5) - 这一节用红点挺丑的 <-留

Highest diff is awesome~
其实整个set都很不错拉 要加油!!

都改了都改了 :) :) 感謝MOD



HeyItsSins

HeyItsSins wrote:

Hi again! another mod from me :D (I really like the song btw)

[Easy]


    1. 00:11:914 (1,3) - These look a bit too close. This pattern would look a lot better with equal spacing between all objects and not just consecutive ones
    2. 00:02:302 (4) - This is on an important sound but it flows really well. Since in Easy's and Normal's you use flow to emphasize certain sounds it would be really nice if you could apply that here. Maybe do something like you did on 00:03:904 (3,1) -
    3. 00:16:574 (1) - Same thing with being on an important sound but flowing pretty well
    4. 00:30:263 (4) - ^
    5. 00:25:603 (4) - ^ (I don't want to be repetitive because I'm guessing you get the idea. Please make sure to look through the diff and check for things like this)
    6. 00:32:885 (1,3) - These two relate even though being on separate and different sounds. Maybe make them relate less?
    7. 00:29:535 (3,2) - ^
[Normal]

    1. 00:11:623 (1) - This slider tail lands on a downbeat (Which is an important sound) maybe make a circle on 00:11:914 -
    2. 00:18:176 (5) - You should keep this stacked with 00:17:594 (3,4) - because the singer's voice does not change till 00:18:322 (6) - and players might confuse 00:18:176 (5) - for a jump or idk
    3. 00:29:244 (3) - Slider tails lands on a noticeably louder sound :( try making 00:29:535 - a circle
    4. 00:02:594 (1,2) - Make these two relate more since they land on similar sounds. Also because you did it on 00:00:264 (1,2) -
    5. 00:04:632 (6) - Why isn't this stacked with 00:04:341 (5) - ? seems odd because you always have a rhythm like this stacked and there is no important sound on 00:04:632 (6) - for you to make it so different
    6. 00:15:846 (5) - This should be stacked with 00:15:555 (4) - because again the singer's voice doesn't change till 00:15:992 (6) -
    7. 00:18:176 (5) - ^
    8. 00:21:234 (1,2) - These two are on similar sounds maybe make them relate like you did with 00:18:904 (1,2) -
    9. 00:30:263 (1) - This slider also lands on a downbeat, make a circle on 00:30:555 -
[Hard]

    1. 00:02:011 (6) - This slider tail lands on an important sound. Make 00:02:302 - a circle?
    2. 00:10:021 (2,3) - Why aren't these spaced and 00:11:185 (6,7) - are? You seem to be prioritizing the vocals so making 00:10:166 (3) - stacked is very underwhelming :o
    3. 00:11:331 (7) - This slider tail is also on a very strong sound. I think you should listen carefully through the diff and fix any sliders that are like this. I don't want to be repetitive and point every single one out but this is a very big issue
    4. 00:11:768 (8,1) - Again this is very underwhelming for 00:11:914 (1) - since it is the stronger sound try distancing it away from 00:11:768 (8) - like what you did with 00:10:895 (5,6,7) -
    5. 00:18:030 (6) - Nc here?
    6. 00:25:894 (1) - Space this away from 00:25:748 (7) - because 00:25:894 (1) - is more of an important sound and spacing emphasis blah blah.. you get it
    7. 00:36:527 (2,3) - These both have slider tails on important sounds
    8. Ar 7 for this seems a bit slow imo. Try 8 or 7.5-ish~
[117's Insane]

    1. 00:01:283 (1) - The slider tail of this lands on a louder vocal. This should be a stack
    2. 00:05:797 (6) - This is very underwhelmed considering that you are prioritizing vocals. The player jumps to 00:05:652 (4) - and barely has to move to hit 00:05:725 (5,6) - I would consider changing this rhythm to make 00:05:797 (6) - a jump and removing 00:05:725 (5) - basically making it 1/2 rhythm
    3. 00:03:322 (4,5,6) - Same thing here
    4. 00:31:283 (2,3,4) - Same
    5. 00:04:487 (5,6,7,2,3) - Why do these blanket when they are on completely different sounds. This doesn't represent the music well
    6. 00:04:924 (1,2) - You should make these two relate because they actually are on sounds that are similar. It also would be consistent with what you did previously 00:00:555 (2,3) - for example.
    7. 00:29:244 (1) - This slider tail is on a louder sound as well I think you should listen carefully through the diff and fix any sliders that are like this. I don't want to be repetitive and point every single one out but this is a very big issue
    8. 00:29:681 (2,4) - You're prioritizing vocals but the jump to 00:29:681 (2) - from 00:29:244 (1) - is a lot larger than from 00:29:827 (3) - to 00:29:972 (4) - even though 00:29:972 (4) - is a vocal, and a lot louder than 00:29:681 (2) -. I suggest that you make the jump to 00:29:972 (4) - larger so it is clear that you're prioritizing vocals
    9. 00:04:924 (1,2) - Looking back at this I realized that this rhythm is very odd considering for every other situation 00:04:924 (1) - would be a 3/4 slider. 00:02:594 (1,2) - for example. Since the song doesn't change on the sounds they are mapped on I think it is really odd to suddenly change the rhythm. Try being more consistent?
    10. 00:08:710 (2) - Be more consistent. This slider tail is on a vocal and a loud one at that. This makes it hard to tell what you're prioritizing so just make it 2 circle
    11. 00:09:584 (1) - Considering that this a downbeat there is barely any spacing emphasis here at all even though 00:09:584 (1) is louder than 00:09:438 (7) -
    12. 00:09:875 (2,1) - Why do these blanket when they are on different sounds?
    13. 00:13:516 (3,4) - 00:13:516 (3) - isn't as loud as 00:13:662 (4) - so why is it's spacing so large :cry:
[Extra]

    1. 00:00:700 (2,3) - You should make the spacing of 00:00:846 (3) - larger instead of the same since you're prioritizing vocals here
    2. 00:02:011 (7) - The slider tail of this is on a pretty loud sound. Make it 2 circles
    3. 00:15:992 (9) - Same here
    4. 00:12:933 (5,8) - Why do these blanket when they are on completely different sounds? Make these relate less
    5. 00:17:011 (2,3,4,5,6) - These are all the same distance apart, basically implying that the singer sings in the same intensity throughout these notes which isn't the case. Use spacing emphasis to reduce or add spacing appropriately to represent the actual intensity of the singer here.
    6. 00:18:176 (2,3,4,5,6) - Same here but's it's not as bad
    7. 00:23:419 (10) - Why is the spacing for this so large? There's no sound that supports spacing as large as this
    8. 00:22:545 (6) - NC
    9. 00:10:895 (7) - Same
    10. 00:05:943 (5,6) - Why are these spaced out so much compared to 00:01:283 (4,5) - even though the song remains around the same intensity in this section? Try nerfing these
    11. 00:00:700 (2,3) - Same thing. Compare it to 00:02:885 (2,3) -
    12. 00:36:963 (4) - This is the loudest sound but the spacing is very small compared to 00:36:526 (1,2,3) - Make the spacing larger

[Walao's Extra]

    1. 00:01:283 (1) - This slider tail is on a louder vocal
    2. 00:02:302 (6) - This is a loud vocal but it is barely emphasized at all because it's stacked. Maybe delete 00:02:230 (5) - and make 00:02:302 (6) - a large jump
    3. 00:02:594 (1,2) - What's with the sudden change or rhythm from 00:00:264 (1,2) - ?
    4. 00:03:322 (4,5,6) - You don't have to move to hit 00:03:467 (6) - which is actually an important sound. Make this spaced because right now it's really underwhelming
    5. 00:05:652 (4,5,6) - Same here
    6. 00:06:817 (5,6,7) - ^
    7. 00:05:506 (3) - This is an important sound but has barely any spacing emphasis on it. 00:05:215 (2) - Is spaced farther and isn't as important. I think you should try to space it out more
    8. 00:08:273 (1) - The slider tail lands on a louder vocals (again)
    9. 00:05:943 (1) - Same here (But It's less noticeable) I think you should listen carefully through the diff and fix any sliders that are like this. I don't want to be repetitive and point every single one out but this is a very big issue (copy and paste)
    10. 00:11:914 (1,2) - These are on similar sounds make them relate more :o
    11. 00:14:244 (1,2) - Same I'm not going to point all of them out so please make sure to look through this diff and fix any I don't mention

Song was a lot shorter than I thought so I got to finish it all today ^^ ; gl! also sorry for the trash mod. I'm really biased in this. Maybe in the future I will improve :)

thnak you for modding!! :) :) :) :)
Otosaka-Yu
勁楸
newton-
hi, from q

[ light insane]
  1. maybe nc every 1 measure instead of 2 since the combos seem a bit too long
  2. 00:08:273 (1) - i think an extended slider doesnt fit here
  3. 00:14:972 (2,3,4) - triple is inconsistent with 00:10:166 (3,4) - since theyre the same sounds but theyre mapped differently
  4. 00:29:972 (9,1) - looks kind of like a 1/2 gap
[ 117's insane]
  1. 00:13:807 (5,6,7,8) - could be kicksliders instead so that the similar sound on 00:04:050 (2,3,4) - doesnt stand out too much
  2. 00:32:302 (1,1,1) - this stands out too much in comparison to the rest of the map even though its the same sounds as 00:22:982 (5,6,7,8,1) -
  3. 00:36:817 (4,5) - ctrlg to give more emphasis to the last beat?
[ extra]
  1. 00:07:254 (1,2,3,4) - this could be read as 1/2, this happens in similar places with extended sliders too
  2. 00:08:710 (2,4,7) - move 7 to make triangle neater
  3. 00:36:671 (2,3) - ctrlg to keep the same direction of flow?
good luck!
Topic Starter
gary00737

newton- wrote:

hi, from q

[ light insane]
  1. maybe nc every 1 measure instead of 2 since the combos seem a bit too long it will too short
  2. 00:08:273 (1) - i think an extended slider doesnt fit here
  3. 00:14:972 (2,3,4) - triple is inconsistent with 00:10:166 (3,4) - since theyre the same sounds but theyre mapped differently UM... i don't think it is same
  4. 00:29:972 (9,1) - looks kind of like a 1/2 gapkepp

[ extra]
  1. 00:07:254 (1,2,3,4) - this could be read as 1/2, this happens in similar places with extended sliders too
  2. 00:08:710 (2,4,7) - move 7 to make triangle neater
  3. 00:36:671 (2,3) - ctrlg to keep the same direction of flow?


good luck!

thank you for moddING! :) :)
Log Off Now
a friend linked me this map and i liked it so im gonna do a quick mod on the lower difficulties

this songs catchy af

[Easy]

00:12:497 (2,3) - DS here is just sliightly out, would suggest moving it a tiny bit closer
00:35:506 (2) - I feel like moving this note to the left would make this pattern a bit more engaging to play. Linear patterns like this are also quite hard for people to play at this skill level, so moving it to the left and then making 00:35:797 (3) - blanket it might be a cool thing to do. screenshot

[Normal]

00:11:623 (1) - I would prefer this if you stuck to your current pattern of making the downbeat clickable like you did here 00:02:011 (5,6,1) - / 00:04:341 (5,6,1) - maybe try using a similar rhythm to those?
00:17:594 (3,4) - If you wanted to put some more emphasis on the vocal here, whilst hitting the slightly different drum patterning here you could try a rhythm like this? That way you follow the held vocal note between where (3,4) was previously and also hit the snares ghost notes afterwards
00:30:263 (1) - Same comment as 00:11:623 (1)
00:35:215 (1,2) - If you wanted to make the switch to the second vocal note clickable you could try a rhythm like this to better match the vocals whilst still hitting all of the main drum parts. I think it would just tie the rest of the map together since you seem to put a lot of emphasis on the vocals throughout

[Hard]

00:01:574 (4) - Misplaced hitsound? It's a bass kick in the drums here not a snare :p the snare comes on the slider end
00:09:001 (4,5,6) - I would prefer it if you ctrl + g'd this rhythm, as its clearly audible in the song that the last two snares are louder than the first 2, but you don't have them both clickable
00:20:215 (4) - Same comment as 00:01:574 (4) -
00:27:641 (4,5,6) - Same comment as 00:09:001 (4,5,6) -
00:28:225 (1,2) - This is the first and only time you use 2 1/2 sliders for this vocal rhythm. I think it fits really well especially since you can hear the song building up to an ending at this point, however it's inconsistent with the rest of the maps rhythms. I would really like it if you used this rhythm more often towards the end of the song, for example in places like these 00:30:554 (1) - 00:32:884 (1) - just to help emphasise that gradual buildup in the song

gl with the set!
Topic Starter
gary00737

Log Off Now wrote:

a friend linked me this map and i liked it so im gonna do a quick mod on the lower difficulties

this songs catchy af

[Easy]

00:12:497 (2,3) - DS here is just sliightly out, would suggest moving it a tiny bit closer
00:35:506 (2) - I feel like moving this note to the left would make this pattern a bit more engaging to play. Linear patterns like this are also quite hard for people to play at this skill level, so moving it to the left and then making 00:35:797 (3) - blanket it might be a cool thing to do. screenshot


[Normal]

00:11:623 (1) - I would prefer this if you stuck to your current pattern of making the downbeat clickable like you did here 00:02:011 (5,6,1) - / 00:04:341 (5,6,1) - maybe try using a similar rhythm to those?
00:17:594 (3,4) - If you wanted to put some more emphasis on the vocal here, whilst hitting the slightly different drum patterning here you could try a rhythm like this? That way you follow the held vocal note between where (3,4) was previously and also hit the snares ghost notes afterwardsi think now is ok , becase it not complex.
00:30:263 (1) - Same comment as 00:11:623 (1)
00:35:215 (1,2) - If you wanted to make the switch to the second vocal note clickable you could try a rhythm like this to better match the vocals whilst still hitting all of the main drum parts. I think it would just tie the rest of the map together since you seem to put a lot of emphasis on the vocals throughoutkeep , becsae it will Intensive


[Hard]

00:01:574 (4) - Misplaced hitsound? It's a bass kick in the drums here not a snare :p the snare comes on the slider end
00:09:001 (4,5,6) - I would prefer it if you ctrl + g'd this rhythm, as its clearly audible in the song that the last two snares are louder than the first 2, but you don't have them both clickable
00:20:215 (4) - Same comment as 00:01:574 (4) -
00:27:641 (4,5,6) - Same comment as 00:09:001 (4,5,6) -
00:28:225 (1,2) - This is the first and only time you use 2 1/2 sliders for this vocal rhythm. I think it fits really well especially since you can hear the song building up to an ending at this point, however it's inconsistent with the rest of the maps rhythms. I would really like it if you used this rhythm more often towards the end of the song, for example in places like these 00:30:554 (1) - 00:32:884 (1) - just to help emphasise that gradual buildup in the song

gl with the set!

thank you for modding :) :)
Sidetail
hi, just nitpicks

[light insane]
00:09:001 (4) - would shorten slider to red tick and add a note where it originally ended. that seems better in terms of following the song
00:11:331 (8) - ^ this time you completely missed out for some reason
00:13:662 (7) - I can hear the castanets well just like 00:04:632 (9) - but you didn't implement that there
00:17:885 (5,8) - this works ok, but slightly bothers me how rest of the map are well stacked / half-stacked but this one is an exception

[insane]
00:34:196 (2,3) - feels off when this doesnt have hs, atleast sampleset normal seems ok

[extra]
for me, this diff looks rather easy in terms of note density, it doesnt follow percussion where even light insane did so it seems a bit bland overall. Perhaps you can put more character into this diff?
also nc seems bit inconsistent from my perspective, as an example, here is two similar parts with different nc 00:25:895 (1,2,3,4,5,6,7,8,9,10) - and 00:07:254 (1,2,3,4,1,2,3,4,5,6,7) -


not much since it's a really nicely polished map. good luck
Topic Starter
gary00737

Sidetail wrote:

hi, just nitpicks

[light insane]
00:09:001 (4) - would shorten slider to red tick and add a note where it originally ended. that seems better in terms of following the song
00:11:331 (8) - ^ this time you completely missed out for some reasonthis song i have 2part 00:00:264 (1) - to00:18:759 (8) - &00:18:904 (1) - to 00:36:963 (4) -
um.. i have make 2 part different. let this map not boring.

00:13:662 (7) - I can hear the castanets well just like 00:04:632 (9) - but you didn't implement that there^
00:17:885 (5,8) - this works ok, but slightly bothers me how rest of the map are well stacked / half-stacked but this one is an exception

[insane]
00:34:196 (2,3) - feels off when this doesnt have hs, atleast sampleset normal seems ok

[extra]
for me, this diff looks rather easy in terms of note density, it doesnt follow percussion where even light insane did so it seems a bit bland overall. Perhaps you can put more character into this diff?
also nc seems bit inconsistent from my perspective, as an example, here is two similar parts with different nc 00:25:895 (1,2,3,4,5,6,7,8,9,10) - and 00:07:254 (1,2,3,4,1,2,3,4,5,6,7) -



not much since it's a really nicely polished map. good luck


thank you for modding !! :) :)
Joe Castle
hi! came here from #modreqs to see if i can help you with your map!
your map has been modded several times, and im not sure if my mod can really help, but i hope the best!

Easy, Normal and Hard look good for me, so they dont need mod :)


Light Insane:

1. 00:00:264 (1,2,3) - move the first slider a bit up like this https://osu.ppy.sh/ss/8306317

2. 00:05:506 (3,4) - you should rotate slider "4" because it kinda look too close to the slider "3" and makes it look weird

3. 00:16:574 (1,2,3) - make this objects have the same spacing between them, since the circle looks out of place


117 Insane:

1. 00:03:322 (4,5,6) - move this part to x:419-y:182, it will add a bit more of flow and spice to the diff

2. 00:32:885 (1,2,3) - the circle looks very strange there... why not putting it like this? https://osu.ppy.sh/ss/8306397


Extra:

1. 00:07:254 (1,2,3) - you should put the slider "3" more to the left, this way they will have the same spacing and they will flow better http://osu.ppy.sh/ss/8306433 like this?


Walao Extra:

1. 00:04:050 (2,3,4,5,6,7,8) - i could recommend that this star pattern should be a bit more wider and with the same spacing between the circles, since it doesnt really has a star shape, and it doesnt really flow that well...

2. 00:18:904 (1,2) - the second slider doesnt feel that good where it is... why not doing this instead? https://osu.ppy.sh/ss/8306517

thats all, i hope this mods helps you at leats a bit :P
Topic Starter
gary00737

Joe Castle wrote:

hi! came here from #modreqs to see if i can help you with your map!
your map has been modded several times, and im not sure if my mod can really help, but i hope the best!

Easy, Normal and Hard look good for me, so they dont need mod :)


Light Insane:

1. 00:00:264 (1,2,3) - move the first slider a bit up like this https://osu.ppy.sh/ss/8306317

^^ i follow the 2nd slider ;)

2. 00:05:506 (3,4) - you should rotate slider "4" because it kinda look too close to the slider "3" and makes it look weird

3. 00:16:574 (1,2,3) - make this objects have the same spacing between them, since the circle looks out of place



Extra:

1. 00:07:254 (1,2,3) - you should put the slider "3" more to the left, this way they will have the same spacing and they will flow better http://osu.ppy.sh/ss/8306433 like this?


thats all, i hope this mods helps you at leats a bit :P

it is helpful for me >< thank you for modding~
DreaM117er
@Suzuki_1112: 前兩條還可以,我稍微改了flow,這樣的張黨是沒什麼問題的。還有疊不疊尾巴的部分,如果有很嚴重影響實際讀圖的話我會改掉,如果單純你的強迫症我不會改它們;箭頭遮擋那邊,我有測試過,不會。
@Sinon Asada: 一樣啊,沒有嚴重影響讀圖我不會更動
@leo16834: 改了,這裡確實讀圖會有點麻煩
@Ryuusei Aika: OK
@Mir: you're right. I don't know why I map this at that time... :?

HeyItsSins wrote:

Hi again! another mod from me :D (I really like the song btw)

[117's Insane]

    1. 00:01:283 (1) - The slider tail of this lands on a louder vocal. This should be a stack >why?? it doesn't effect playing...
    2. 00:05:797 (6) - This is very underwhelmed considering that you are prioritizing vocals. The player jumps to 00:05:652 (4) - and barely has to move to hit 00:05:725 (5,6) - I would consider changing this rhythm to make 00:05:797 (6) - a jump and removing 00:05:725 (5) - basically making it 1/2 rhythm >well...I think I can change to reverse slider some part. This is good mod for me.
    3. 00:03:322 (4,5,6) - Same thing here >only this place I would keep it.
    4. 00:31:283 (2,3,4) - Same
    5. 00:04:487 (5,6,7,2,3) - Why do these blanket when they are on completely different sounds. This doesn't represent the music well >it doesn't matter. I only do a easy reading pattern here.
    6. 00:04:924 (1,2) - You should make these two relate because they actually are on sounds that are similar. It also would be consistent with what you did previously 00:00:555 (2,3) - for example.
    7. 00:29:244 (1) - This slider tail is on a louder sound as well I think you should listen carefully through the diff and fix any sliders that are like this. I don't want to be repetitive and point every single one out but this is a very big issue >keep it for now. I think this one have to get more mod to let me think
    8. 00:29:681 (2,4) - You're prioritizing vocals but the jump to 00:29:681 (2) - from 00:29:244 (1) - is a lot larger than from 00:29:827 (3) - to 00:29:972 (4) - even though 00:29:972 (4) - is a vocal, and a lot louder than 00:29:681 (2) -. I suggest that you make the jump to 00:29:972 (4) - larger so it is clear that you're prioritizing vocals >a little change
    9. 00:04:924 (1,2) - Looking back at this I realized that this rhythm is very odd considering for every other situation 00:04:924 (1) - would be a 3/4 slider. 00:02:594 (1,2) - for example. Since the song doesn't change on the sounds they are mapped on I think it is really odd to suddenly change the rhythm. Try being more consistent? >all 3/4 slider fixed to 1/2, I think it's a good way to resolve the problem.
    10. 00:08:710 (2) - Be more consistent. This slider tail is on a vocal and a loud one at that. This makes it hard to tell what you're prioritizing so just make it 2 circle >but its change 2 circles, this pattern would be get more harder. I want to keep slider here
    11. 00:09:584 (1) - Considering that this a downbeat there is barely any spacing emphasis here at all even though 00:09:584 (1) is louder than 00:09:438 (7) -
    12. 00:09:875 (2,1) - Why do these blanket when they are on different sounds?
    13. 00:13:516 (3,4) - 00:13:516 (3) - isn't as loud as 00:13:662 (4) - so why is it's spacing so large :cry: >I fixed them but it doesn't
      follow you want

Song was a lot shorter than I thought so I got to finish it all today ^^ ; gl! also sorry for the trash mod. I'm really biased in this. Maybe in the future I will improve :)
@紅白:
@newton-: First one fixed. second one I follow background vocal, so I would keep it. last one...it's a star..I don't know why you want to change them??
@Sidetail: OK
@Joe Castle: all fixed by my idea

Thanks all modders :)

媽的好累
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.5

[Metadata]
Title:sweets parade
TitleUnicode:sweets parade
Artist:Roromiya Karuta (Hanazawa Kana)
ArtistUnicode:髏々宮カルタ(花澤香菜)
Creator:gary00737
Version:117's Insane
Source:妖狐×僕SS
Tags:Inu boku seacret service ending ed DreaM117er walaowey cut version
BeatmapID:1287025
BeatmapSetID:609311

[Difficulty]
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ApproachRate:9
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walaowey

HeyItsSins wrote:

Hi again! another mod from me :D (I really like the song btw)

[Walao's Extra]

    1. 00:01:283 (1) - This slider tail is on a louder vocal long slider here is working find imo. it suits the vocal which feels like an extended vocal. and some variation on notes was not bad xP
    2. 00:02:302 (6) - This is a loud vocal but it is barely emphasized at all because it's stacked. Maybe delete 00:02:230 (5) - and make 00:02:302 (6) - a large jump but i prefer not to miss out the beat on 00:02:230 (5) -
    3. 00:02:594 (1,2) - What's with the sudden change or rhythm from 00:00:264 (1,2) - ? some variation of rhythm is nice to have imo,
      since this song is repeative. same rhythm all the way will only make it less fun imo. i'll see what others will say about this first bfore deciding on it

    4. 00:03:322 (4,5,6) - You don't have to move to hit 00:03:467 (6) - which is actually an important sound. Make this spaced because right now it's really underwhelming i dont think this will be a problem here. i've already place a big jump here for the triples which is nice enough to emphasize the strong sounds on 00:29:098 (6) - overrall
    5. 00:05:652 (4,5,6) - Same here well, they're all over the map lol. i'll think about it first for now
    6. 00:06:817 (5,6,7) - ^ ^
    7. 00:05:506 (3) - This is an important sound but has barely any spacing emphasis on it. 00:05:215 (2) - Is spaced farther and isn't as important. I think you should try to space it out more then isnt this the same as 00:14:826 (3) - ? . they're quite normal to be though. the beat was not particularly that loud
    8. 00:08:273 (1) - The slider tail lands on a louder vocals (again)
    9. 00:05:943 (1) - Same here (But It's less noticeable) I think you should listen carefully through the diff and fix any sliders that are like this. I don't want to be repetitive and point every single one out but this is a very big issue just like the previous one, i think its not that big of a problem.
      they play out the same. and it is not really ignoring a very strong beat either.
      (copy and paste)
    10. 00:11:914 (1,2) - These are on similar sounds make them relate more :o i'll actually think about this because it plays fine to me. and i dont think that relatable sliders actually change anything. and somebody told me last time that copy pasted sliders (related?) is very boring to play.
    11. 00:14:244 (1,2) - Same I'm not going to point all of them out so please make sure to look through this diff and fix any I don't mention
    ^
Song was a lot shorter than I thought so I got to finish it all today ^^ ; gl! also sorry for the trash mod. I'm really biased in this. Maybe in the future I will improve :)
Thanks for the mod xD

Joe Castle wrote:

hi! came here from #modreqs to see if i can help you with your map!
your map has been modded several times, and im not sure if my mod can really help, but i hope the best!

Walao Extra:

1. 00:04:050 (2,3,4,5,6,7,8) - i could recommend that this star pattern should be a bit more wider and with the same spacing between the circles, since it doesnt really has a star shape, and it doesnt really flow that well... err it is not really a star patterns though, its hexagon. 00:03:176 (3,2,3,4,5,6,7,8) - although not that noticable.

2. 00:18:904 (1,2) - the second slider doesnt feel that good where it is... why not doing this instead? https://osu.ppy.sh/ss/8306517 yup fixed this, but with my way, bcoz i dont want to spread the 2nd slider too far apart xD

thats all, i hope this mods helps you at leats a bit :P
Thanks for the mod xD

updateaaa
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 4924,9584,9875,14244,18904,19196,23564,28225,28516,32594,32885,33904,35215
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.399999

[Metadata]
Title:sweets parade
TitleUnicode:sweets parade
Artist:Roromiya Karuta (Hanazawa Kana)
ArtistUnicode:髏々宮カルタ(花澤香菜)
Creator:gary00737
Version:Walao's Extra
Source:妖狐×僕SS
Tags:Inu boku seacret service ending ed DreaM117er walaowey cut version
BeatmapID:1303587
BeatmapSetID:609311

[Difficulty]
HPDrainRate:6
CircleSize:4.5
OverallDifficulty:8.5
ApproachRate:9.5
SliderMultiplier:1.7
SliderTickRate:1

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//Background and Video events
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Garden
怎么就只剩副歌啦,虽然不鼓励cut但这歌确实单独拿出来效果也还可以
map for m4m: https://osu.ppy.sh/s/624037

General
tag里secret拼错了

Easy
00:36:234 - 00:36:526 - 00:36:963 - 可以再加上whistle和你extra一样,extra反而没clap了 ..

Normal
00:09:001 (5,6) - 这里可以简化一下把 00:09:001 (5) - 换成一个圈,你仔细听下音乐里,00:09:293 (6) - 这里是比较明显的两个鼓声,00:09:147 - 则没有
00:27:642 (5,6) - 同上
00:36:234 (1,2,3) - 同easy也是可以都加上whistle
00:35:215 (1,2) - 这里可以用clap或者像easy一样drum sample也行

Hard
00:07:254 (1) - 可以稍微移一下让头尾离 00:06:671 (6) - 尾巴的距离一样会好看一点 https://osu.ppy.sh/ss/8377899
00:09:001 (4) - 既然都在这个位置了不如和 00:08:273 (3) - blanket
00:26:914 (3,4) - 00:30:408 (8,1) - 感觉这里overlap有点不好看,重叠得很生硬
00:36:235 (1,2,3) - 补clap,你一半diff是全whistle一半是全clap lol

Light Insane
00:15:555 (6,7,8) - 根据这个难度整体看这里应该用一样间距
00:35:215 (1,2,3,1,2,3,4) - 也是适当补clap

117
可hp6
00:35:215 (1,2,3,4,1,2,3,4,5) - 我觉得可以多加点clap

Extra
00:05:943 (5,6) - 相比同一段的 00:01:283 (4,5) - 00:02:594 (1,2) - 这个间距有点大,可以试试放到300,270
00:18:613 (5) - 也加上clap? 音效强度不一样打一样大的跳稍微有点奇怪
也是最后clap

Walao
00:18:904 (1,2,3,4,5,6,1) - I personally would suggest you rework the flow a bit, cuz 00:16:574 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1) - the whole thing goes anti-clockwise tho music suggests a transition at 00:18:904 - , a flow break (even it can be a small one) would be nice like you did to previous sections
00:23:564 (1) - ^
00:25:457 (5,6,7) - stacking made the star shape look really off https://osu.ppy.sh/ss/8378223
Topic Starter
gary00737

Garden wrote:

怎么就只剩副歌啦,虽然不鼓励cut但这歌确实单独拿出来效果也还可以
map for m4m: https://osu.ppy.sh/s/624037

General
tag里secret拼错了

Easy
00:36:234 - 00:36:526 - 00:36:963 - 可以再加上whistle和你extra一样,extra反而没clap了 .. 改了

Normal
00:09:001 (5,6) - 这里可以简化一下把 00:09:001 (5) - 换成一个圈,你仔细听下音乐里,00:09:293 (6) - 这里是比较明显的两个鼓声,00:09:147 - 则没有改了

00:27:642 (5,6) - 同上^
00:36:234 (1,2,3) - 同easy也是可以都加上whistle改了

00:35:215 (1,2) - 这里可以用clap或者像easy一样drum sample也行

Hard
00:07:254 (1) - 可以稍微移一下让头尾离 00:06:671 (6) - 尾巴的距离一样会好看一点 https://osu.ppy.sh/ss/8377899改了

00:09:001 (4) - 既然都在这个位置了不如和 00:08:273 (3) - blanket 也改了些少前後NOTE的位置
00:26:914 (3,4) - 00:30:408 (8,1) - 感觉这里overlap有点不好看,重叠得很生硬 ^
00:36:235 (1,2,3) - 补clap,你一半diff是全whistle一半是全clap lol 做圖沒注意 嘿嘿

Light Insane
00:15:555 (6,7,8) - 根据这个难度整体看这里应该用一样间距 改了

00:35:215 (1,2,3,1,2,3,4) - 也是适当补clap 好的


Extra
00:05:943 (5,6) - 相比同一段的 00:01:283 (4,5) - 00:02:594 (1,2) - 这个间距有点大,可以试试放到300,270 改了 在差不多的位置上
00:18:613 (5) - 也加上clap? 音效强度不一样打一样大的跳稍微有点奇怪 學習了 !!
也是最后clap

謝謝您 :)



等其他人都更新好再上傳 :)
walaowey

Garden wrote:

Walao
00:18:904 (1,2,3,4,5,6,1) - I personally would suggest you rework the flow a bit, cuz 00:16:574 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1) - the whole thing goes anti-clockwise tho music suggests a transition at 00:18:904 - , a flow break (even it can be a small one) would be nice like you did to previous sections alright
00:23:564 (1) - ^ did something here too
00:25:457 (5,6,7) - stacking made the star shape look really off https://osu.ppy.sh/ss/8378223i'll think about this first, bcoz its not really affecting the stars imo. it still looks fine to me. besides they're more of them in the diff ><
thanks for the mod xD
updateaaaaa
osu file format v14

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Title:sweets parade
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Artist:Roromiya Karuta (Hanazawa Kana)
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Topic Starter
gary00737
更新~ :)
DreaM117er
全改
osu file format v14

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Title:sweets parade
TitleUnicode:sweets parade
Artist:Roromiya Karuta (Hanazawa Kana)
ArtistUnicode:髏々宮カルタ(花澤香菜)
Creator:gary00737
Version:117's Insane
Source:妖狐×僕SS
Tags:Inu boku secret service ending ed DreaM117er walaowey cut version
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236,94,11186,1,8,0:0:0:0:
380,227,11331,2,0,P|373:191|364:154,1,75,2|0,0:0|0:0,0:0:0:0:
315,28,11623,1,8,0:0:0:0:
315,28,11768,1,8,0:0:0:0:
277,170,11914,6,0,P|205:176|152:126,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
391,69,12642,1,0,1:0:0:0:
391,69,12715,1,0,1:0:0:0:
391,69,12788,1,8,1:2:0:0:
437,170,12933,6,0,P|400:161|363:153,1,75,2|0,0:0|0:0,0:0:0:0:
220,22,13225,2,0,P|229:75|244:124,1,75,2|8,0:0|0:0,0:0:0:0:
301,235,13516,1,0,0:0:0:0:
209,193,13662,1,2,0:0:0:0:
326,137,13807,1,0,1:0:0:0:
326,137,13880,1,0,1:0:0:0:
326,137,13953,1,8,1:2:0:0:
223,278,14098,1,0,0:0:0:0:
357,367,14244,6,0,P|373:338|374:276,1,75,4|0,0:0|0:0,0:0:0:0:
253,169,14535,2,0,P|270:197|323:229,1,75,8|0,0:0|0:0,0:0:0:0:
477,181,14827,2,0,P|443:181|389:211,1,75,2|0,0:0|1:0,0:0:0:0:
405,197,15045,1,0,1:0:0:0:
405,197,15118,1,8,1:2:0:0:
287,323,15263,6,0,P|227:283|138:296,1,150,2|2,0:0|0:0,0:0:0:0:
75,345,15700,1,8,0:0:0:0:
75,345,15846,1,8,0:0:0:0:
152,202,15992,2,0,P|147:170|135:115,1,75,2|0,0:0|0:0,0:0:0:0:
217,299,16283,2,0,P|247:310|300:327,1,75,8|0,0:0|0:0,0:0:0:0:
125,289,16574,6,0,P|76:305|-2:250,1,150,2|8,0:0|0:0,0:0:0:0:
138,128,17011,1,8,0:0:0:0:
37,154,17157,1,2,0:0:0:0:
37,154,17302,2,0,P|47:107|54:66,1,75,2|8,0:0|0:0,0:0:0:0:
252,35,17594,6,0,P|234:111|219:197,1,150,2|2,0:0|0:0,0:0:0:0:
266,329,18030,1,8,0:0:0:0:
142,213,18176,1,8,0:0:0:0:
116,300,18322,2,0,P|164:299|200:281,1,75,2|0,0:0|0:0,0:0:0:0:
287,238,18613,1,8,0:0:0:0:
287,238,18759,1,8,0:0:0:0:
213,96,18904,6,0,P|217:133|223:170,1,75,4|0,0:0|0:0,0:0:0:0:
287,334,19196,2,0,P|290:296|305:262,1,75,8|0,0:0|0:0,0:0:0:0:
437,209,19487,2,0,P|400:201|365:190,1,75,2|0,0:0|1:0,0:0:0:0:
364,189,19705,1,0,1:0:0:0:
364,189,19778,1,8,1:2:0:0:
193,250,19924,6,0,P|120:258|59:191,1,150,2|2,0:0|0:0,0:0:0:0:
161,104,20361,2,0,P|154:141|148:178,1,75,8|8,0:0|0:0,0:0:0:0:
278,264,20652,2,0,P|274:225|255:189,1,75,2|0,0:0|0:0,0:0:0:0:
77,96,20943,2,0,P|113:89|153:79,1,75,8|0,0:0|0:0,0:0:0:0:
305,26,21234,6,0,P|290:98|275:197,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
173,103,21963,1,0,1:0:0:0:
173,103,22035,1,0,1:0:0:0:
173,103,22108,1,8,1:2:0:0:
258,193,22254,6,0,P|264:231|271:285,1,75,2|0,0:0|0:0,0:0:0:0:
239,359,22545,1,2,0:0:0:0:
361,288,22691,1,8,0:0:0:0:
361,288,22836,1,8,0:0:0:0:
181,245,22982,2,0,L|87:228,1,75,2|0,0:0|1:0,0:0:0:0:
107,231,23200,1,0,1:0:0:0:
107,231,23273,1,8,1:2:0:0:
258,193,23419,1,8,0:0:0:0:
294,340,23564,6,0,P|335:367|414:354,1,112.5,4|0,0:0|0:0,0:0:0:0:
417,356,23856,2,0,P|411:318|405:274,1,75,8|0,0:0|0:0,0:0:0:0:
269,118,24147,2,0,P|263:155|257:192,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
302,275,24584,6,0,P|254:287|170:229,1,150,2|2,0:0|0:0,0:0:0:0:
128,119,25021,1,8,0:0:0:0:
78,210,25166,1,8,0:0:0:0:
217,148,25312,2,0,P|254:138|302:130,1,75,2|0,0:0|0:0,0:0:0:0:
128,119,25603,2,0,P|91:111|54:102,1,75,8|8,0:0|0:0,0:0:0:0:
236,42,25895,6,0,P|291:32|402:7,1,150,2|8,0:0|0:0,0:0:0:0:
491,133,26331,1,8,0:0:0:0:
384,183,26477,2,0,P|391:138|398:101,1,75,2|0,0:0|0:0,0:0:0:0:
480,33,26768,1,8,0:0:0:0:
384,183,26914,6,0,P|337:170|240:234,1,150,2|2,0:0|0:0,0:0:0:0:
200,292,27351,1,8,0:0:0:0:
149,156,27497,1,8,0:0:0:0:
46,230,27642,2,0,P|83:236|119:246,1,75,2|0,0:0|1:0,0:0:0:0:
119,246,27861,1,0,1:0:0:0:
119,246,27933,1,8,1:2:0:0:
82,328,28079,1,8,0:0:0:0:
149,156,28225,6,0,P|139:106|124:1,2,150,4|8|2,0:0|0:0|0:0,0:0:0:0:
82,328,28953,1,0,1:0:0:0:
82,328,29026,1,0,1:0:0:0:
82,328,29098,1,8,1:2:0:0:
3,274,29244,6,0,P|59:236|155:267,1,150,2|2,0:0|0:0,0:0:0:0:
236,339,29681,1,8,0:0:0:0:
334,312,29827,1,8,0:0:0:0:
232,246,29972,2,0,P|224:303|220:340,1,75,2|0,0:0|0:0,0:0:0:0:
405,231,30263,2,0,P|367:225|326:211,1,75,8|0,0:0|0:0,0:0:0:0:
206,91,30555,6,0,P|266:43|356:64,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
159,212,31283,1,0,1:0:0:0:
159,212,31356,1,0,1:0:0:0:
159,212,31429,1,8,1:2:0:0:
291,131,31574,6,0,P|217:117|144:104,1,150,2|2,0:0|0:0,0:0:0:0:
23,239,32011,1,8,0:0:0:0:
138,191,32157,1,8,0:0:0:0:
50,58,32302,6,0,L|65:152,1,84.3750032186509,2|0,0:0|0:0,0:0:0:0:
59,167,32594,6,0,P|95:204|88:280,1,112.5,4|0,0:0|0:0,0:0:0:0:
81,305,32885,6,0,P|123:271|222:287,1,150,2|8,0:0|0:0,0:0:0:0:
283,346,33322,1,8,0:0:0:0:
435,249,33467,2,0,P|393:215|294:231,1,150,2|8,0:0|0:0,0:0:0:0:
152,128,33904,6,0,P|190:122|236:110,1,75,2|0,0:0|0:0,0:0:0:0:
364,69,34196,1,0,1:0:0:0:
364,69,34268,1,8,0:0:0:0:
364,69,34341,1,0,0:0:0:0:
268,25,34487,1,8,0:0:0:0:
204,208,34632,1,8,0:3:0:0:
304,166,34778,1,8,0:3:0:0:
182,231,34924,1,4,0:3:0:0:
316,275,35069,1,4,0:3:0:0:
225,113,35215,5,10,0:0:0:0:
447,323,35506,1,10,0:0:0:0:
76,199,35797,1,10,0:0:0:0:
157,344,35943,2,0,P|151:305|142:257,1,75,10|0,0:0|0:0,0:0:0:0:
85,46,36234,5,8,0:0:0:0:
85,46,36526,1,10,0:0:0:0:
170,177,36671,1,10,0:0:0:0:
24,121,36817,1,10,0:0:0:0:
173,80,36963,1,10,0:0:0:0:
Garden
p/6007700
根据给的link来看 romanized artist 该换成 Roromiya Karuta(Hanazawa Kana) 中间那个空格是不要的,因为原artist也没有空格

改好这个之后明天来recheck
Topic Starter
gary00737
改好了 :D
Garden
Normal
00:02:011 (5,6) - etc. 不知道为什么之前mod的时候忘记提了.. 虽然这里stack原则上不是不可以,但先是接前面1/2,然后空半拍原地stack然后再移动感觉对新手读图压力偏大,而且bpm也不低,我个人推荐还是按照ds排列。

别的都ok
Topic Starter
gary00737

Garden wrote:

Normal
00:02:011 (5,6) - etc. 不知道为什么之前mod的时候忘记提了.. 虽然这里stack原则上不是不可以,但先是接前面1/2,然后空半拍原地stack然后再移动感觉对新手读图压力偏大,而且bpm也不低,我个人推荐还是按照ds排列。

别的都ok

修改完畢 還改了點美觀
Garden
bubbled
Topic Starter
gary00737

Garden wrote:

bubbled



感謝Bubbled :) :) :)
Asuka_-
@がーでんしゃま
thanks for fixing meta. :D
Chaoslitz
/來賺點分數

[hitsounds]
  1. 我建議還是把soft-hitnormal17刪了吧, 因為作為hitnormal這個聲量太小了打圖時的回饋不夠, 所以用default的soft-hitnormal會好很多
  2. 00:01:574 - 的clap應該放在00:01:720 (鼓聲), 然後00:01:574 可以補個whistle
  3. 00:20:361 - ^ 同理
  4. 基本上就是某些clap放後了1/2, 鼓聲主要都在白線, 所以把紅線上的clap都改了吧, 這兒就不把全部列出來了, 下面我也不說音效的問題了

[Normal]
  1. 00:17:594 (3,4,5) - 這個角度有點窄打起來不是很順手, 把00:18:176 (5,6) - 放左一點 (例如00:17:594 (3,4,5) - 可以成一個直角)
  2. 00:33:903 (3,4,5) - 個人認為這是對稱的話會更好看w
[Extra]
  1. 00:08:273 (1,5) - 沒疊好

主要是音效還要改改, 圖就沒大問題了
還有下次不要只剪副歌來做啊...=.=這樣真的不好
Topic Starter
gary00737

Chaoslitz wrote:

/來賺點分數

[hitsounds]
  1. 我建議還是把soft-hitnormal17刪了吧, 因為作為hitnormal這個聲量太小了打圖時的回饋不夠, 所以用default的soft-hitnormal會好很多這個我不會改 因為主要讓人感到有一點變化(我的理解)
  2. 00:01:574 - 的clap應該放在00:01:720 (鼓聲), 然後00:01:574 可以補個whistle
  3. 00:20:361 - ^ 同理
  4. 基本上就是某些clap放後了1/2, 鼓聲主要都在白線, 所以把紅線上的clap都改了吧, 這兒就不把全部列出來了, 下面我也不說音效的問題了以上我大概改了點 但不知道改得好不好 就改了比較規律點

[Normal]
  1. 00:17:594 (3,4,5) - 這個角度有點窄打起來不是很順手, 把00:18:176 (5,6) - 放左一點 (例如00:17:594 (3,4,5) - 可以成一個直角) 改了改了 :D 但不是直角
  2. 00:33:903 (3,4,5) - 個人認為這是對稱的話會更好看w我用了點方法 現在應該是對稱了
[Extra]
  1. 00:08:273 (1,5) - 沒疊好現在疊好了疊好了

主要是音效還要改改, 圖就沒大問題了
還有下次不要只剪副歌來做啊...=.=這樣真的不好 好的沒有下次 :D
DreaM117er
我的那個音效刪沒關係,影響到rank的話不用手下留情 :)
Topic Starter
gary00737

DreaM117er wrote:

我的那個音效刪沒關係,影響到rank的話不用手下留情 :)




好的 : > ((以修改 沒有刪 反而變大聲了
Chaoslitz
recheck

[Extra]
  1. 00:13:662 (8) - 之前看漏了這個, 這兒節奏對比 00:04:341 (7,8,9,10) - 00:22:982 (8,9,10) - 00:32:302 (8,9) - 似乎疏了點
Topic Starter
gary00737

Chaoslitz wrote:

recheck

[Extra]
  1. 00:13:662 (8) - 之前看漏了這個, 這兒節奏對比 00:04:341 (7,8,9,10) - 00:22:982 (8,9,10) - 00:32:302 (8,9) - 似乎疏了點

修改了! :D
Chaoslitz
gratz for 1st qualified map!

祝旅途愉快
Topic Starter
gary00737

Chaoslitz wrote:

gratz for 1st qualified map!

祝旅途愉快






十分感謝 !! 耶~~~
lit120
the only cut ver.

wha...?
Jennifer
恭喜 :)
leo16834
恭喜RK~

以後繼續加油~
walaowey
Gratz \o/
Asuka_-
gratz!
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