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Ellie Goulding - Black and Gold

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Topic Starter
Charles445
This beatmap was submitted using in-game submission on Saturday, February 26, 2011 at 9:53:05 AM

Artist: Ellie Goulding
Title: Black and Gold
Tags: sam sparro
BPM: 165
Filesize: 3392kb
Play Time: 01:57
Difficulties Available:
  1. Easy (2.1 stars, 122 notes)
  2. Hard (4.93 stars, 268 notes)
  3. Normal (3.6 stars, 160 notes)
Download: Ellie Goulding - Black and Gold
Information: Scores/Beatmap Listing
---------------
This map is an experiment.
It's technically not part of the collab.

Most Recent FSB: 11/24/2010 - Modified the background picture to have less noise
Most Recent Update: Changed the offset per James2250's request
twistedice
Timing Help

BPM: 165.00
Offset: 1,445

Good luck :)
Topic Starter
Charles445
Perfect, thanks a bundle!
Nevermind, reverted
narakucrimson
Hihi~~
Time for my mod n.n - Though there isn't much to say, just minor details.

[General]

The map is just great. I like it being so symmetrical. Plus, the job you took on the combo colours and the hitsounds looks/sounds awesome.
The timing is good to me, no need to worry about that.


[Easy]

21:455 (3) - Maybe a new combo here, and remove it from the next circle.

1:50:364 (5,6) - Even if they follow the voice correctly, I think that it might be a difficult thing for a noob player to understand. Perhaps it could be a slider instead of two circles, so a noob player would just have to understand the first note's timing.


[Normal]

59:455 (1) - Maybe move this a bit left? I don't like the way it touches the slider (sorry if I'm being too picky)

1:14:545 (7) - What about a new combo here? By the sound, it fits better in the previous circle, but I don't want to break the symmetry. So, try that, and remove new combo at 1:16:364 (1)

1:25:818 (6) - New combo here?


[Hard]

9:636 (6-9) - Keep the spacing the same here x.x Even if it's greater or not as it is now the space between 5 and 6, keep it the same. I think it should be greater~~

15:273 (7) - Maybe a new combo here, and remove the next new combo

18:545 (10) - ^

21:455 (8) - ^

30:182 (6) - ^

32:727 (7) - New combo here

38:909 (7) - Again, maybe a new combo here, and remove the next new combo

41:818 (6) - ^

44:727 (7) - ^

1:25:818 (7) - New combo here



Not much to say. Good job n.n

Starred~~
Topic Starter
Charles445

narakucrimson wrote:

[Normal]
1:14:545 (7) - snip ~I focused more on combo art in this portion, and I feel 8 isn't too high
1:25:818 (6) - New combo here? ~Ugly

[Hard]
9:636 (6-9) - Keep the spacing the same here x.x
~The difficulty starts out with small spacing. You can notice it if you compare it with later parts of the song.
~This Accelerated Spacing portion changes the difficulty of the song without being too abrupt.
~I may have done this badly however.

~Skipped combo modding because I like it as is
Thanks for the mod; it was very helpful!
Claudia_old
amg yay ellie maps

although, i was looking at this and thinking...maybe you could have different difficulty names? i dunno if that's alright for the project, but easy could be black, normal could be gold, and hard can be white or something.

i'll star/mod later
Sandpig
hi :D

(>'(oo)')> my mod <('(oo)'<)


Hard

00:57:273 (1) - a little awkward, maybe stack it with 00:57:091 (2) or remove new combo (the change of colours looks really good but player may be confused by it)
01:20:242 (1,2) - plays bad... if you really need a note that is snapped on 1/6 you'd better put it into a slider



Normal

fine to me


Easy

00:26:000 (3) - awkward. maybe you can start a slider from 00:25:727 and use this note as the end of this slider
01:35:818 - this note hears odd... if you don't care about the shape of this slider please end it on 01:36:000 (or you can change it into other shape)


that's all 8-)
Topic Starter
Charles445

Sandpig wrote:

Hard
00:57:273 (1) - a little awkward ~Eh, not really
01:20:242 (1,2) - plays bad... ~Perhaps, I'll see what others have to say.

Easy
00:26:000 (3) - awkward. ~Yeah. Fixed.
01:35:818 - this note hears odd... ~Yes it does. Changed.
Oh man, I just realized I have a problem note that hits the top bar, fffuuuu...
Fixed that too
Gonzvlo
General
  1. Resize BG to 800x600.
  2. Re-encode Mp3 to 128~192kbps.
  3. Remove countdown because it's not used.
Easy
  1. 00:25:818 (3) - Move it 2 grids right.
  2. 00:25:818 (3) - Finish it on 1/1.
  3. 01:25:818 (1) - End this spinner here: 01:27:273
  4. 1 fountain at the end is fine, delete the last one.
  5. 01:50:364 (1) - New Combo.
  6. 01:51:273 (1) - Remove New Combo.
Normal
  1. 01:16:000 (8) - New Combo.
  2. 01:16:364 (1) - Remove New Combo
  3. 01:57:636 (1) - Unstack this , it looks bad.
Hard
  1. 00:04:909 (2) - Ugly overlap, fix it increasing spacing by 1.x
  2. 00:09:636 (6,7,8,9) - Just use regular spacing, This technique looks awful and it's hard to read when it's used with a short combo.
  3. 00:21:818 (1) - Ugly Stack, Unstack it? Color stacking looks bad.
  4. Ok you used 0.9x spacing on the first part, then 1.3x on the second part right? I still find some minor spacing errors so go trough the diff and check everything is correctly spaced to avoid jumps like this: 00:26:545 (3,1) & 00:30:182 (6) I wouldn't use those jumps if you want to call this [Hard].
  5. 00:44:727 (7) - Fix Spacing.
  6. 00:50:182 (1) - Remove New Combo.
  7. 01:15:818 (5) - Cm'on you can do it better, fix that slider, and remember what I said about jumps.
  8. 01:22:000 (X) - Add a silenced circle and Stack it with the last one.
  9. 01:22:545 (X) - ^
  10. 01:49:091 (1) - Ugly stack, Unstack it?
  11. Green combo colour is nearly not used, Even if you changed the combo colour pattern to make a cool effect, you still need to be consistent with the colour pattern.
What is she looking at?
Topic Starter
Charles445

Gonzvlo wrote:

Easy
00:25:818 (3) - Move it 2 grids right. ~Why?
00:25:818 (3) - Finish it on 1/1. ~Er, no

Hard
00:26:545 (3,1) & 00:30:182 (6) I wouldn't use those jumps if you want to call this [Hard]
~Going to ignore this for now because I feel the jumps aren't too hard

01:22:000 (X) - Add a silenced circle and Stack it with the last one. ~I see what you did there, but I don't really like it
Soul crushing mod is soul crushing ._.
Took your combo consistency suggestion on Hard and applied it to Normal as well.
Gonzvlo

Charles445 wrote:

Gonzvlo wrote:

Easy
00:25:818 (3) - Move it 2 grids right. ~Why?
00:25:818 (3) - Finish it on 1/1. ~Er, no

Hard
00:26:545 (3,1) & 00:30:182 (6) I wouldn't use those jumps if you want to call this [Hard]
~Going to ignore this for now because I feel the jumps aren't too hard

01:22:000 (X) - Add a silenced circle and Stack it with the last one. ~I see what you did there, but I don't really like it
Soul crushing mod is soul crushing ._.
Took your combo consistency suggestion on Hard and applied it to Normal as well.
Remember those are just suggestions to improve your map, and the map is quite good I didn't write it because I thought it was implied.

EDIT: I was talking about "Soul crushing mod is soul crushing ._." Sorry :( <3
Topic Starter
Charles445
I forgot to give you kudosu, sorry about that (since I actually did follow parts of your mod) :)
Mashley
Move offset back a few ms?
You have some timing sections that change the audio on top of notes. Don't do that.

Easy
01:21:450 (1) - Don't silence this, it seems out of place.

Normal
01:21:454 (1) - As in easy

Hard
01:21:454 (1) - Again...
01:27:091 (1) - Why a spinner here? Doesn't fit
Topic Starter
Charles445

Mashley wrote:

Move offset back a few ms? ~Eh, I think it's alright as is.

Hard
01:27:091 (1) - Why a spinner here? Doesn't fit ~I like how she says FAAAIYYL all crazy spinner like. Maybe I'm the crazy one.
Nice mod.
The silent hits were changed to quiet finishes.

EDIT: Fullsubmitted, I had forgotten to FSB after Gonzvlo's changes
Vass_Bass
Hi~
Amazing...it's pretty cool~
Very good map, really
Star it~
Ignacio_old
Easy ~

00:38:273 (2) ~ Add finish?
00:50:545 (4) ~ New combo
00:50:909 (1) ~ Remove new combo
00:58:909 (1) ~ I think it would be better if you use normal hitsounds instead of soft hitsounds
01:20:364 (2) ~ Maybe you could remove claps and use normal hitsound just like in 01:17:818 (2)
01:20:727 (3) ~ Add soft hitsound.
01:31:636 ~ Wouldn't be better if you silence this spinner?
01:48:000 (3) ~ New combo?
01:57:091 (1) ~ Same comment as before

Normal ~

00:03:636 (5) ~ Put the same hitsound on the end of the slider as in 00:02:182 (2).
00:10:182 ~ Slider would sound better if it is silenced
01:31:636 ~ Same comment as before


Hard ~

00:32:182 (7) ~ New combo?
01:16:727 (3,1) ~ Spacing.
01:25:636 (6) ~ New combo?


I like Ellie Goulding, nice map ^_~

Starr.
Topic Starter
Charles445
Fullsubmitted

Ignacio wrote:

Easy ~
00:38:273 (2) ~ Add finish? ~Nope
00:58:909 (1) ~ I think it would be better if you use normal hitsounds ~I don't really like how that sounds
01:20:364 (2) ~ Maybe you could remove claps and use normal hitsound just like in 01:17:818 (2) ~Actually, that's inconsistent.
01:20:727 (3) ~ Add soft hitsound. ~Above reason
01:31:636 ~ Wouldn't be better if you silence this spinner? ~She's loud here, so I kept it loud
01:48:000 (3) ~ New combo? ~Nah
01:57:091 (1) ~ Same comment as before ~If you mean the normal hits, then no

Normal ~
00:03:636 (5) ~ Put the same hitsound on the end ~Eh no
01:31:636 ~ Same comment as before ~Nah
Did all the hard suggestions and a couple others.
Thanks for the mod!
aRiskOfRain
Hard;

00:14:364 (5,6) - Slider from 00:14:364 to 00:14:727, circle at 00:14:909.
00:20:182 (4,5) - Slider from 00:20:182 to 00:20:545, circle at 00:20:727.
01:30:182 (6) - Move this 1/2 forward, circle at 01:30:182.
Topic Starter
Charles445
Nice mod.
Pokie
Easy
  • 00:56:000 (1,2,1,1,1,1,1) - Nice design for new combos



    Normal
    [list:b8170]
00:39:273 (1,2,3,4) - The note stacking may cause confused x_x especially you're using it with a low AR on Normal.. umm move the sliders away :?
00:57:455, 00:57:545 - useless sections?



Hard
[list:b8170]00:14:364 (5,6,7) - not a good pattern here, mostly used when (7) is 1/2 beats earlier? new combo (7) or move it away
00:44:727 (7,8,1) - move these notes 1 grid left, I know nazi is blahblahblah but it makes 00:44:000 (6,7,8,1) - looks even and neat
01:31:636 (1,2) - ummm excuse me, should it be 3/4 here? 1/6 is a little weird...use 25% to hear carefully and you would find it's a bit early if you use 1/6


Pretty nice map :D
I couldn't help much though ;_;
Have your star
Topic Starter
Charles445

Pokie wrote:

Hard
00:44:727 (7,8,1) - move these notes 1 grid left ~That causes more spacing problems, and I don't really like how it looks
01:31:636 (1,2) - ummm excuse me, should it be 3/4 here? 1/6 is a little weird ~Oh wow, nice
Very nice mod!
Luvdic
Nice combo hacks ;D

Hard:

I gotta say that there are some parts where spacing is kinda confusing, but i got most of them right ater a few play tests more... so i guess its alright.

01:20:242 (1) - Consider placing this at 01:20:273 -
01:20:727 (3) - Consider snapping the slider in 1/4. It sounds better imo anyways.
01:50:727 (6) - Unstack it please, if you don't mind. After seeing so many stacks in 1/2, this is something that still confuses me.

Normal:

00:30:545 (2) - Hmm... consider moving this more to the right, making it look more lik a blanket slider. In case you don't know what a blanket slider is, check this: viewtopic.php?f=61&t=19374
01:16:909 - Consider adding a circle here
01:17:273 (1) - Consider moving this to 01:17:455, and replacing 01:17:636 (2) with a circle at 01:17:818 -

Rest is okay.

Also, if youre planning to make a flashy sb, i recommend you to use trigger loops, because of the good use of the hitsounds.
Nelsonjd
Nice map! Go for ranked =3 Starred~

Ellie Goulding <3
Topic Starter
Charles445

ErufenRito wrote:

Hard:
01:20:242 - That one 1/3 part stuff ~I'll do that if others agree

Normal:
01:16:909 - Consider adding a circle here ~Nah
Nice mod.
Aria
Hi~ :)

nice idea of combo color, nice hitsound with slidertick
nothing wrong so full size mod is unnecessary :)
only 2 suggestion:
insane: 01:51:449 (8) - how about a clap?
normal and easy: maybe mute to slidertick hitsound? i mean default one.

no kds for this post
GOOD LUCK
Kotone
hi :)

Normal
00:33:813(2) - make it symmetrical
01:18:540(4) - ^

no kds
Topic Starter
Charles445
Thanks for the mods. Updated.
Kamure
Sorry for the delay.....

By Mod Request:

General
Lower the volume of the whole thing, its a bit loud
And include kiai time in other places?

Other than that, that's it......

Star!!
Tenshi-nyan
o hi

Normal
00:17:813 - Maybe add a note and clap? Sounds weird to me without it...
00:20:722 - ^
01:42:177 - ^
01:45:086 - ^ ( if you do, remove the finish on 01:44:904 (6)
01:57:086 (1) - woah, all your sliders are pefectly symmetrical, but this one isn't. I'm a sad panda.

Other diffs are fine~

Have this star.
Topic Starter
Charles445
Changed the not symmetrical slider, thanks for finding that!
Firo Prochainezo
I really like the combo colours. Pretty clever.

Easy
Nothing wrong with it

Normal
Neither.

Hard
01:13:086 (7) - This slider follows the music in a strange way. Move it to the white ticks perhaps?

Other than that, I don't see anything wrong. Have a star.
Topic Starter
Charles445

Firo Prochainezo wrote:

Hard
01:13:086 (7) - This slider follows the music in a strange way. ~I'm following her voice on that part, I think it's okay as it is
Thanks for checking!

EDIT: It appears that the mods are getting very small. Woo!
galvenize
[General]

Using the Normal-hit as soft-whistle would have spared you all those green sections =).

[Easy]
Overall seems a bit harsh to me, if it wasn't for the other normal I'd tell you to call this diff normal
01:54:177 (1,1,1,2,1,1,1) - wth combos, fix th... *listens to song* Oh i see.

[Normal]
Nice.

[Hard]
Noticed that the spacing balances between x1.20 and x1.26, dunno if it's intentional but you might wanna fix that. Well... Not that it really matters actually since it's still plenty readable.

01:15:813 (5) - Reverse it?

Meh don't bother kudosu me, couldn't find anything worth modding in this map xP.
Anyways, I like the creativity in this map. /me likes a lot.
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