oops ignore that blank timestamp at the top i'm not sure why it's there orz
Thanks for moddingJUDYDANNY wrote:
Hello, via M4M
[Timing]
uum... much red zone...changed all
- 00:21:785 (24,25) - unsnapped, if you want to put there, add more reds.
- 00:31:640 (42,43) - I think its same snapped with 44. try move to ealier red ( 00:31:670 - )?
And will confirm with other modders as well about the timing
[Akatsuki]Sorry, I still cant agree bubble.changed the above two
- 00:01:641 - ~~ 00:11:523 - , remove all? I think its not neccesarry.
I think it's more natural to map the intro in order to bring the effect of vocal after that,no change XDD- 00:14:699 (7,8) - dk ? vocal is too lower begins.
fixed.- 00:23:522 - no k , 00:24:228 - no d? to make a consistent. needs to more cleaned mappping as calmer.
I think the vocal here is quite dominant,removing them is not good...- 00:38:345 - maybe not bad to add finish. instrument needs more power for build up imo.
- 00:41:169 - , 00:43:992 - same as above.
changed all And also change 00:41:169 - to D- 00:44:521 - , 00:44:521 - add k please..? too lack of hitsounds comparing with before patterns.
sure ><- 00:52:374 - remove? over a bit imo.
yes you're right...- 00:54:316 - move to 1/2 left? to consistent with before kkd-k-ddkkd.
move to 00:53:963 - instead,to keep consistency as 00:48:227 -- 01:05:610 - suggest to change k... sounds still high guitar intonation and snare,,
like.. https://osu.ppy.sh/ss/7505143 ?- 01:07:992 - no K? or 01:06:492 (277,278) - kd or dd? ... k---D? uum,,,, pitch isnt down.
change both of the above- 01:10:992 (292,293,294,295,296,297,298,299,300,301) - about dkddk-d-k-dkd,
how about change to .... dkd-k-ddkkd-d?
01:11:610 - too airy with plays imo (comparing with 01:10:110 (285,286,287,288) - ).
remap this part...you may check it- 01:14:169 (316,317,318) - how about kdk , to focus the guitar and piano intonation (like 01:12:227 (302,303,304,305,306,307,308,309,310) - ) instead. Its plays too much better than kdkdkdkd.
yes it's funnier- 01:15:051 - uum... how about like these?
https://osu.ppy.sh/ss/7505076 or... like https://osu.ppy.sh/ss/7505110 ?
Current streams is imcompleted following the accompaniment well.
change to the first one- 01:26:610 - how about add k , or k-ddk change to kkd-k? to catch the variation (bass sounds a little high than usual.)
good.- 01:41:080 (541,543) - either remove? suddenly too long stream, but drums sounds cut at once around there.
- 01:52:374 (646,648) - same.
both removed- 01:43:816 (568,569) - no d?
- 01:44:521 (575,576) - or only 575.
don't want to add dkd...pattern here :l want to keep it simple- 02:02:345 (734) - no k?
changed.- 02:30:669 (179,180) - kd?
nice catch- 02:34:021 - move to 02:33:316 - ? like 1st pattern theory.
ok- 02:37:551 - remove ? over a bit imo.
removed- 02:42:757 (290,291,292,293,294,295,296,297,298,299,300) - k-ddkkd- (kd-dk or kkddk)?
I think the current one has a better effect on focusing the guitar sound...- 02:49:021 - move to 02:48:492 - , 02:50:433 - move to 02:50:080 - , 02:50:698 - remove? (I'll leave the colors to you)
I really want you to make a blank on 02:50:433 - // ;_;
remap this part as well- and , 02:51:227 (370,371,372,373) - change to ddk-d?
nice- 03:02:963 (479,480) - kd seems better with plays. guitar sounds not too high.
fixed- Either ?
- A. 03:07:904 (523,524) - change to kd,
-- to empashized the latter kats 03:09:404 - , 03:10:816 - .
B. 03:08:345 - remove , 03:08:698 - change to d?
-- to focus the more guitar pitch.
I choose B but I didn't remove note at 03:08:345 - as I think doublet here is not good- 03:11:433 - remove?
- 03:15:757 (591,592) - dk? same as 03:12:933 - , and for avoid to same color 03:16:463 - kdkkddk..
03:16:463 - ~~ uumm...how about?All accepted ><
- 03:17:080 (605) - move to 03:17:433 - there
- 03:17:786 - remove
- 03:18:492 - move to 03:18:845 - or add 18:845?
Current 1/4 rhythm is too complex (comparing with around consistency rhythms). Try to change more flowing >_<
03:41:963 - on purpose? not d ?
I thought it was high pitch lol,anyways changed- 03:30:757 - k , 03:31:198 - remove , 03:32:345 - change to k? emphasized for weaker bass part.
[ccept first two points,rejetced the third one as I map to the vocal and drum pitch here.- 03:32:786 - remove....?
seems triplet 1/6 is a bit weird...that's why I connect the triplet and the 1/4 together- 03:47:874 (892,893,894,895,896,897,898) - k seems over, not sounds clear high pitch sounds. ddddddk or ddddkkd seems better for emphasized for bass power imo.
changed to ddddkkd- 04:13:110 (1033,1034,1035,1036) - change 1/4, and from 04:12:933 - , change to... dkkdkkd ? 1/6 isnt enough plet comparing with drums and overall theory.
changed :>
04:35:169 - @Streams. I cant agree the theory, too confused the sounds. How about?may check the pattern soon,changed to this now first
- 04:35:521 (34,35,36,37) - kddk ? 04:35:639 (36) - d sounds much better, and comparing with last 04:58:816 (254,255,256,257,258,259) - , its similar.
- 04:36:051 - k? snare sounds,
- 04:36:404 (45,46,47) - not consistent with drums theory, remove theory.
- 04:36:316 - , 04:36:404 - add 1/4 ? like 04:35:786 (38,39) - .
- 04:37:110 (53,54,55,56,57,58,59,60,61,62,63,64) - d →k , k→d seems better with drums, accompaniment and much my plays.
- 05:00:933 - D much better with sounds and plays imo ww.
- 05:14:963 - same intro, remove?
I think You can more make up the quality, check the map yourself and try get more modders.
Good Luck (¦3[___]
Still Thanks for moddingRaphalge wrote:
Hi from mod queue!
01:23:345 (425,426) - guitar carries on to these notes, change to k?
follow the drum here...
01:28:816 (469,470,471,472) - change to kddk? might just be me but I really think 01:28:816 (469) - is high pitch
I think ddkk can better reflect the pitch change here
01:28:816 (469) - random stream cut? why not map to 04:13:639 - atleast?
the music part is different here XDD
05:14:521 - change to d to prepare players for the part at 05:17:874 - ?
want to keep consistency...
that's all I can suggest, sorry
map is really good, gl with rank!
Thanks for modding404 AccNotFound wrote:
This is just my opnion so you don't have to accept my modding!
00:03:758 (6) - k?
Nice
00:24:228 (55) - d?
00:23:875 (54,55,56,57) - these four notes have similar pitch,that's why I put them as k
00:45:051 (126,127,128,129,130,131,132,133,134,135) -
the drum sound lies on 00:45:492- not 00:45:669 -
01:01:992 (264) - k?
put this as k can't emphasis the finisher at 01:02:169 -
01:23:433 (425) - k?
no specific drum sound/snare bass here
01:35:080 (520) - how about move this circle between 521-522 and change d?
instead I change 01:34:816- to d k ddk...
02:46:110 (318,319) - maybe 1/8 beat of this beat is suitable your map
It'd be strange if I put 1/8 here and I am focus on drum here
02:46:198 (319) - d is better to start stream without miss
but k suits the music more XD
03:00:227 (459,460,461,462,463) - confusing cause of melody line. What about this?
03:03:757 (486,487,488,489,490) -
03:11:521 (559,560,561,562,563) -
I've checked but all the suggestion are not mapped to the drum/guitar :l
03:55:816 (929,930) - put k between them ?
idk if 1/4 finisher is allowed...but temporarily changed
03:59:345 (941) - d ?
the drum sound is high pitch here...
04:13:463 (1037,1038) - put some note between them
but there is no pitch between that part :<
04:43:992 (117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138) - same to above part
Ok!
04:51:845 (183) - delete?
there is drum sound here
04:59:080 (258) - d? because so hard to read same color on persistent different beat.
remap this part
feel so happy to play nice map with nice song
exspecially this part!xD04:34:110 (22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52) -
Me too XDD,the 1/6 is so fun
Take my star and hope to be ranked~
Thanks for moddingEtsu wrote:
Hi o/
Taiko mod from.. i like it xD
[General][Inner Oni]
- -.
The rest is good for me.. gl
- 00:09:405 (21) - change k?
00:08:699 (19,20,21) - these three notes have lower pitch than 00:09:758 - this- 00:14:170 - add note? i like note 1/2 for piano also 00:14:346 -
mapping the vocal here,not the instrument- 00:16:288 - ^ k? sound here is better follow voice and instrument by inner
there is no specific vocal sound here- 00:22:667 - ^
again map to instrument here- 00:23:522 (53,55) - control + g? is better voice imo
don't want to put too much k here XDD- 01:23:345 (424) - change k? you map 1/2 with k.. try make kkddkk this 01:22:992 (420,421,422,423,424,425) -
will think about it...good point- 01:40:198 - add note 1/4 for drums roll?
I cant hear the drum roll...?- 02:06:139 - ^ for guitar?
want to keep the pattern simple as d k ddk...- 02:20:169 (91,94,97,100,103,107,110) - change k?
can you explain the reason?- 03:32:169 (756,757) - i like k k is same sound also should be D in 03:31:816 (755) - and 03:31:551 (753,754) - d k for the cymbal clear.. feel better imo
03:32:345 (758) - here as the vocal is going down(pitch),I put d for that
03:32:169 - I put k here cuz of the drum sound- 04:54:051 (204) - k?
want to make the pattern consistent as d k ddk
just opinion anyway thanks for replyiloveyou4ever wrote:
Thanks for moddingEtsu wrote:
Hi o/
Taiko mod from.. i like it xD
[General][Inner Oni]
- -.
The rest is good for me.. gl
7. 01:40:198 - add note 1/4 for drums roll?
I cant hear the drum roll...? /*was in playback rate 25% i listen sound and 100% as drum roll idk i said it for verse better end stream here imo
9. 02:20:169 (91,94,97,100,103,107,110) - change k?
can you explain the reason? /*think you could follow like 02:17:345 (63,66,69,73) - f kiai
Thanks for moddingVolta wrote:
late hehe
[Inner Oni]
00:20:020 (45,46,47,48,49,50,51) - how about change to d-k-k-d-k-dd? seems more interesting and fits better to vocal to me remain unchange...the current version is mapped to pitch and I think it's better
00:23:170 (52,53,54,55,56,57) - d-k-d-d-kk same as^ ok
00:33:081 (72,73) - swap? ^ ok
00:51:493 - maybe move to 00:51:140 - for consistency with 00:48:317 - ? nice catch,changed
01:00:758 - change to d to follow the drum which is going down? want to emphasize the finisher
01:13:905 - how about add d here and 01:14:434 - and k here to keep the piano build-up?ok,and also changed 01:14:171 (345,346,347,348,349) - these to kkdkk
01:47:346 - i think changing this to d could make a good pattern variation. try? but it doesnt fit the vocal imo :c
01:50:522 - change to d plays better imo using d cant support the high pitch piano background sound
01:50:875 (1,2,3) - maybe change the triplet to ddk or kdk? it would reflect strong snare at 01:51:052 - better since the pitch is going down at 01:51:053 - ,so I use d for it,ddk/kdk don't suit the music here imo
01:51:934 - consider to change it to d? consecutive kdk with 01:52:464 - feels too boring for me ok
02:22:905 - moving this to 02:22:728 - would emphasis the vocal at 02:22:817 - and make better build up to the longer pattern I want to make consistency with 02:00:229 - ,so no change here
02:48:140 (1,2) - maybe switch color to emphasis snare at 02:48:140 - ?
02:48:405 - and change to k, same as ^
^rejected both,since the guitar sound is more dominant then snare here,I choose to map by guitar here
02:56:875 - change to k? guitar sound is higher ok
03:48:052 - , 03:48:405 - , 03:48:758 - change all to d and 03:48:934 - change to k would fits the guitar better and create an emphasis at the end nice,changed :>
03:55:993 - it can also work without finisher and more comfortable to play ok
04:13:640 - hmm i feels weird if it's empty because the tension is loss. try to add d? guitar sound can support it change the whole thing,you may have a look on that
04:32:699 (14,15,16,17,18,19,20) - invert all color? (blue-->red and red--> blue) because since start of this session you've been following snare with k and kick with d, it just feels unmatched here imo emm,I just think K hitsound suits the vocal more than D,so remain unchanged
you may call me back after that~
Thanks >_<Volta wrote:
Looks good, map is very straightforward.
Bubbled #1 ~
Thanks for modding weffNwolf wrote:
Woof
[Outer Kantan]
02:19:906 (89,90,91,92,93,94,95,96,97,98,99,100,101,102) - Think it's especially awkward for this one bar (the next one shares this characteristic) that all kats are on white ticks instead of red. This is neither supported by the rest of the map nor the song, retaining the up-beat kat structure seems to be the most sense-making option to me. Something like https://osu.ppy.sh/ss/8269719 this *could* work imo (the dkkkd is just me goofing around, ddkkd works as well) because highlighting the vocals later on with white tick kats makes it seem less odd.
I see your point,I change something like this http://osu.ppy.sh/ss/8270298,because I want to keep 02:20:347 (92,93,94,95,96) - and 02:21:053 (98,99,100,101,102) - consistent as their guitar sounds are similar
02:38:259 - 02:52:553 - These two spots feel like they could have had a note added, as there are very clear guitar sounds here compared to other gaps where it's either just wobbles or sustained notes.
accept the first and reject the second one,because I want to develop increasing density of notes,I don't want to put such a long stream here suddenly,so it can better reflect the intensity of music starting at 02:56:876 -
Edit:also reject the first one sry...becuz I think there is no specific strong guitar sound,and I just don't want to put so many notes at the beginning of the kiai time
03:19:112 (631) - Guess it's due to the rest of this 7-plet but I think it's slightly awkward that it doesn't end on a kat like the prior three 7-plets, even though the guitar follows the same structure. Try looking into that.
change 03:18:582 (626,627,628,629,630,631,632) - to kdkdkkd,I just feel it plays smoother than kdkkkdd and also suits the music better.And I also change 03:19:288 (633,634,635,636,637) - to kdddk because it can better reflects the increasing guitar pitch for 03:19:288 - 03:19:994 - 03:20:700 - by putting kdddk,kkddk and kkkdk imo
04:38:347 - Don't think it would hurt for the last kiai to be faster than the first kiai, so 1.1 or 1.15 sounds doable (lul HR)
The first kiai and last kiai are both 1.05x? I just want to keep them same to be more consistent XD
Thanks weff XDDNwolf wrote:
Look mom I'm on #mapfeed
(nothing else was changed, just wanted something clarified.)~QUALIFIED~
Who cares XDDSurono wrote:
kweff in discor hyp
gz ily4e
no FAYAH icon wwwwwwwwwwwww ;w;
Thanks and rank your metal maps please :333333frukoyurdakul wrote:
Congrats :3