Muchas Gracias Happy >u<)/HappyRocket88 wrote:
Best of success with this Cosmo! >w<)/
- 07:05:378 (7) - NC? Done~
Muchas Gracias Happy >u<)/HappyRocket88 wrote:
Best of success with this Cosmo! >w<)/
- 07:05:378 (7) - NC? Done~
Thanks you~Neoskylove wrote:
Q
[asdf]
00:14:271 - 00:14:378 - where is beat oh, here I follow the impact sound, so is normal to not map the beats
01:32:807 (4,1) - AHrd to read stackj lol fixed
02:02:164 - doesn't have beat. the slider tail marks the final of the melody
03:04:735 (6,7) - this wiggle slider looks weird. but it follows the music very well :c no change
04:38:485 (4) - NC sure!
05:02:057 (4,1) - HArd to read for players. why you jumped here the jump is for the strong sound, is perfect here... and the jump is not too large, so is fine
05:57:878 (1,2) - don't make antijump fix
GL
I WILL ;w;Gabe wrote:
cosmooooo
revive this
Thanks you Bakari !!;w;Bakari wrote:
Yo.
[General][XFriend]
- Modding Assistant complains about unused files. You might want to check that. done!
~~~~~~~~~~~~~~~~~~~~~~~~
- 00:00:450 - you don't really need the green line here. It doesn't do anything and its volume conficts with that of the red one on the same spot. deleted ✔
- 00:17:914 - 00:21:342 - 00:24:771 - and so on - these are 1/2 gaps that feel a bit out of place. I see that they're consistent, but they still feel pretty random. The part is a consistent 1/4 synth sound stream. Map those beats with circles? I like to keep the gasp here because maybe all the section continued may be too hard? but I will try and put the circles for now
- 00:59:485 (5,6) - the spacing change feels quite confusing, the fact that 00:59:592 (6,7) - uses lower DS does not make it any easire to read. Either space 6-7 further apart, or use regular spacing for 5-6 to be consistent. okay, I maked 5-6-7 have consistent spacing
- 01:03:235 (2,3) - pretty sudden spacing increase, you rarely used 1/2 jumps before, so this feels like a difficulty spike. Is there any way to lower spacing? spacing lowered!
- 01:31:092 (4,1) - the spacing sort of jumps to ~x8.0 values, which is a lot even for kick sliders. How about some gradual increasing? Probably you should try something like this as to gradually introduce larger spacings? that looks great! fixed
- 01:34:735 (1,2,3,4,5,6,7) - try to prevent 1/2s from overlapping, so they wouldn't be confused with 1/4 beats. fixed
- 01:51:664 (5,1) - pretty strange to see so little spacing emphasis given to (1), while 01:51:450 (4,5) - have such a large jump. fixed! I make another jump pattern
- 02:10:735 (1,2) - probably should've also been a jump for consistency and readability purposes. that was my mistake omg, fixed!
- 03:39:878 - I wouldn't add a break here, the part is just as tense as 03:53:592 - this one is. maybe, but I like the break here, I feel like its a escenary change, so the player can feel the music-change before he start to click it
- 04:41:021 (1,1,1,1) - there is no reason to spam new combos this much, a single new combo would be enough to warn players about the snapping change. okie dokie!
- 04:52:735 (1,2,3,4,1,2,3,4) - can you check the way these circles are snapped? I feel 1/6 there, but I am not exacly sure. hm, I just hear it in 25% and I think is weird, but in 100% the 1/4 is better to follow than the 1/6, so I will keep it
Occasional overlaps and visually unpolished patterns like 01:49:521 (2,4) - or 02:10:735 (1,2) - give a bit of an unpolished feel to the map. Apart from that spacing felt a bit weird at times. Otherwise it's quite an okay marathon. eyup! I will make changes to polish it the best I can!
Best of luck!
Thanks you!Kenterz wrote:
Hello, M4M :3
(back into modding yay )General
The yellow combo colour doesn't really looks good with other colour in my opinion, it's too bright, I would suggest this o that looks nice!
The hitclap hitsound is barely audible. Maybe try to increase the volume of the hitsound. I increase the volume, I hope is better nowXFriend
- 00:13:628 (2) - This note isn't enough emphasized to be circle, I'd suggest to add a reverse for 00:13:307 (1) ✔
- 00:14:164 (1) - The first part of the slider (before the red anchor) is too curved imo, maybe try to make it as curved as the second part ✔
- 00:17:592 (7) - It's quite annoying to have no NC on these notes, since it's a big white tick, and since some other NC are in a white tick :/
In fact some of them are in a white tick, others in a red tick, you should maybe use them only on white ticks or red tick.
(same for other similar notes)Okay, I will take a look on it, because im bad at adding combos aaa ;_;
- 00:22:307 (1,2,3,4,5) - There's a distance snapping issue (except if it's done in purpose, but them you should increase the distance snap a bit more to emphasize it)
You should use Ctrl+F on a slider to create a stream pattern (unless it's done in purpose), it also makes a perfect curve.
It's the same problem for many streams in the map, try to fix them. fixed! btw in some cases like - 00:23:485 (8) - the DS change is in purpose, but in the other cases not, so I will take a look again
- 00:41:592 - Kinda sad that the preview point part isn't mapped :'c hahaha, it's true! but I like the voice here, so for a introduce for the song is for me the best idea, and mapping it will be a mess aaa, so I keep it like a preamble~
- 00:56:378 (2) - This slider breaks the flow. You should use Ctrl+H, then the curve will follow the movement, and also it'll follow the same curve than the previous slider. The flow is important here because it's a slow part done!
- 00:56:807 (1,2) - I don't really like the way it is overlapping. I suggest this (but then you would need to change the previous part) oh fk I cant see the image, but at least, I like the overlap I make :c
- 01:01:735 (5,1) - Same problem. It's a personnal opinion, so you don't really have to change it though uguuh, here I like the movement of the cursor, it's not looks perfect but I like it >.<
- 01:06:450 (3,4,5) - There's a hug distance snap for a 1/4 beat, which is kinda inappropriate in a slow part (and it makes easy combo breaks). Try the same pattern than 00:59:592 (6,7) maybe ? it's not really a huge jump, and is easy to follow, I don't really see the problem here :c
- 01:38:164 (1) - I suggest to use the same angle for the first and the third part of the slider, else it looks a bit weird. fixed
- 01:40:735 (1) - Should end at 01:40:950, it doesn't follow any sound that would make it end here wow but I clearly hear a sound in the blue tick D: (in 25%)
- 01:45:450 (3) - This slider doesn't follow a good rhythm imo. You could follow the loud beats which are separated by 3/4 beats (like for 01:46:735 (1,2,3)) or follow the melody, which would mean changing the slider by a 1/4 stream. okay! I changed it the way now, this slider is 2 short 1/4 sliders
- 01:45:878 (1) - Should be ended at 01:46:092 fixed
- 01:49:521 (2,4) - The overlap is a bit weird, and they don't have the same angle (just Copy/Paste one of the sliders) I like the movement again, but I will fix a little the overlap, I dont want to destroy this part ;-;
♥ 01:50:164 (1,2) - This is a kind of flow which looks well, since the circle doesn't follow the curve, it follow the fact that the sound changes suddenly ♥♥ thanks you :3
- 01:51:878 (1) - Maybe you should Ctrl+G it, then it'll follow the same pattern as before (or you can change the previous one, so they all have a huge distance snap to even emphasize more the sound change) hm, I will think about it because I already change ths part a little, I will see :3
- 01:54:878 (1,2,1) - It's the first time you use this kind of pattern, with a huge distance snap for 1/4 beats. It's hard to play, and it doesn't really follow the rest of the difficulty imo :/ sorry ;w; changed for 2 1/4 sliders
- 01:55:307 (1) - The... curve... is... ugly xD You should probably start the slider on 01:56:378 (2)'s head and then make a good curve, then change the previous pattern instead of trying to make a weird shape in order to make the slider ends well. fixed
- 01:56:807 (4,1) - Ugly overlap :/ You should probably change the 4 previous sliders, because the pattern that comes after is really cool I dont think is ugly, I make them in purpose to touch the large slider soo ;w;
- 02:02:057 (4) - The slider ends where there's no sound, I suggest making (3) a slider without reverse, and then move (4) 1/4 beat to the left. (and maybe Ctrl+G (4) then the flow is cool) done!
- 02:05:592 (1,2) - Overlap that was the idea lol but I fixed it a little bit
- 02:06:450 (2,3,4) - The blanket is a bit weird. You should maybe have one slider next to (2), because here you're making a blanket with no slider (it's a bit hard to explain) dont worry, but it not a blanket really, I just wanted to follow the form lol I will see what I can do
- 02:07:950 (3,1) - The flow is weird here. (if you don't understand why, you should maybe watch pishi's video about flow, he explains it very well) dont worry, I like the see pishi's video so much! I already now what if flow but it's really hard to make a proper one ;-; Fixed anyways
- 02:08:164 (1) - It should ends 1/4 beat earlier to follow the voice fixed
- 02:11:592 (4) - ^ (same for others sliders) I will see what I do, because I like to follow a continued flow ;w;
- 02:17:592 (1,2) - This overlap is also ugly :/ I know, but it works for me D:
♥ 02:19:307 (1) - This shape :3 (even if the curve of the last part could be improved) improved >w< yay~
- 02:24:450 (1,2) - These shapes are weird, it looks like you want the linear part to follow the curve, but it doesn't. Maybe try to make the linear part follow the curved part (with the same angle) or maybe try to make a really different angle puush a hate you </3 I will discuss it with you later~ and I guess I can make a quick fix idk
- 02:27:021 (3,4) - Using right-angles here is a bit weird, but it's still okay I guess yeah! It follow the voice in the way I like, I think is nice >u<
- 02:27:878 - Why is there a x2 S.V.M (slider velocity multiplier) here ? You should use x1.5 like before :3 because I like to put here a large slider, and that dont work with the previous x1,5 :c
♥ 02:30:878 (4,5,6,7,1) - The distance snap which increase here is really great :3 yay~
- 02:45:771 - Aaah there's a beat in these places in the original song, it's kinda disturbing x3 (nothing wrong here though) hahaha I know! xD
- 02:51:021 (4,5,6,7) - Try to use the same angles ? I know what you mean, fixed!
- 02:59:592 (2,3,1) - You could use the same distance snap here (or make the distance snap difference larger if you want to emphasize 03:00:450) fixed, used the same DS
- 03:03:021 (2,1) - Overlapping, and the curve breaks the flow a little bit fixed the overlap, and the slidershape
♥ 03:10:307 (4,5,1) - Here the distance snap follow the song, so it's okay :3 yush! :3
- 03:14:164 (1,2,1) - Here it's not the case, since you would want to emphasize 03:14:592 instead of 03:14:485 (even if it's already emphasized because of the shape and S.V.M). Though it's okay because it'd be hard to read if you change the distance snap (or you would need to change the whole pattern) okay, I will fix them a little
- 03:15:878 (1,2,3) - Same problem (but you can fix it easily here) fixed
♥ 03:17:378 (1) - Really great way to emphasize the sound, though the first part of the slider would be better if it had the same angle as the four previous sliders fixed~
- 03:17:592 (1) - This long slider ignores a lot of beat that could actually be mapped lol fixed, sorry for that
- 03:18:878 (2) - The end of the slider should be on a red tick, there's no sound on the yellow tick I know, my mistake again AAAA
- 03:19:307 (1,2) - Still an overlap. You can also fix them all in the map (unless you don't want to), I'll stop noticing them by now :3 yeah, almost all of them are in purpose o-o
- 03:21:021 (1,2,3) - Something I didn't mention in the same pattern before : here it seems like you want to follow the foreground melody. In that case, the circle on the blue tick doesn't follow this particular melody and is useless. Other case, you want to follow the background melody, then you would need to change (1) and use a stream instead. Mixing every melody is really weird (though you can do it if for exemple the background melody suddenly wakes up and moves on the foreground, but it's not the case here). And also distance snap :3 fixed, I like to follow the voice effect here + base melody so I guess is fine o.o
- 03:23:592 (1) - You should end it on the red tick like you did for 03:20:592 (1) (but here it's because there's an important beat on the red tick) done
- 03:26:378 - You missed a beat here (though it's a quite important beat). Same for these others kinds of beats in the part fixed
- 03:27:878 - You could make this beat clickable I think, since these beats are emphasized (that's what the clock on the SB is trying to tell us) and it's what you did for 03:34:735 (1) done
- 03:28:735 (4,5,6) - Distance snap yup
- 03:31:521 - "map me, map me :3" I prefer to follow the strong sound here, and for making more representative I make the slidershape like that
- 03:39:450 (5,6,1) - Wow, sudden huge distance snap, it's kind of useless though because there's nothing to emphasize nah, here I like to emphatize the change of escene, I think is fine, let see what other mods tell about that
- 04:03:021 (1) - Drum finish ? Why ? There's no drum finish in the song :3 lol okay fixed
- 04:25:735 (4,5) - Why is there 1/4 slider here when you only had 1/2 sliders before ? :/ fixed
- 04:28:735 (3) - Claps are a good idea here, even if they're a bit too loud. You should also add normal hitsounds for every white/red tick, else it's a bit strange to only have these claps :/ but in this part I like only the claps in normal sampleset, the rest sounds bad ;_;
- 04:31:307 (1) - There's a lack of hitsounds here, compared to the previous pattern It's not lack, is because the soft-clap sounds weak in comparison with the normal one
- 04:49:521 (3) - This slider doesn't follow a wub sound, unlike the other sliders ye I know but for making the pattern correctly it must be one
- 04:54:771 (6,1) - No need to have a huge distance snap here (though you can for 04:55:199 (4,1)) fixed!
- 04:58:735 (1,2) - You mapped the 1/3 beats previously, you should also here (I know 1/3 are a bit annoying but it can be fun too :3) I will map only the second slider with reverse in 1/6 I like the first one by 1/2
- 05:42:021 (2,3) - You shouldn't have a slow distance snap here, it's really weird :/lol wtf is true sorry my fault, fixed!
- 06:01:735 (3,4) - A bit extreme for a slow part :/ lol k I delete the circle
- 06:17:164 (6,1) - It's not a problem here, but it's weird. Usually, people use one pattern every big white tick of every two white tick. Here it's weird to have the same slider before and after one of that part because the pattern would tend to be different. you're right ;w; fixed!
- 06:40:307 - whistle here ? You also did it at 06:43:307 (3)
- 06:51:878 (1) - "Wow this part is more calm than the previous one. What if I increase the S.V.M ? :3" No xD You sould maybe use a really slow S.V.M and not map this part 06:53:807 (2,3,4,5,6), or map it and reduce the slider. Same for other sliders ofc yeah I know, sorry for that xDDD fixed
- 07:05:378 - I would personally turn the background to black suddenly here, then it emphasizes the fact that it's the very last note
♥ Nice sliders at the end :3 tenkiu <3
Don't hesitate to contact me in-game of in forum-PM if you have any question about my mod.
I still think it needs some polishment before approval, although it's quite nice already :3
Thanks you so much -Mo- (ㅅ´ ˘ `)♥-Mo- wrote:
Unused fileslol many people tell me the same, but I use this lights, in this section -> 01:09:021 - to - 01:22:735 -SB\lights\whitecircle10.png
SB\lights\whitecircle11.png
SB\lights\whitecircle12.png
SB\lights\whitecircle13.png
SB\lights\whitecircle14.png
SB\lights\whitecircle15.png
SB\lights\whitecircle16.png
SB\lights\whitecircle17.png
SB\lights\whitecircle18.png
SB\lights\whitecircle19.png
SB\lights\whitecircle20.png
SB\lights\whitecircle21.png
SB\lights\whitecircle22.png
SB\lights\whitecircle23.png
SB\lights\whitecircle7.png
SB\lights\whitecircle8.png
SB\lights\whitecircle9.png
example of this (it's an anmation secuence so):
idk why the program says them are unused
Storyboard
- 01:12:450 - 01:15:878 - 01:19:307 - Double check these highlights are in the correct place. yeah I checked them so many times, they look weird in the editor but looks fine in the testplays
- 05:27:878 - Is there any official lyrics anywhere? I just want to double check that "close" should be around quotation marks. I took the lyrics from the video, because the original one (not the cover) is deleted with the channel of the creator of the lyrics
- 03:13:307 - sakuya-invo.png looks really low quality when expanded so large. Is it possible to source a higher quality image? I take the image from the touhou wiki, I dont know if I can find another image with more quality
https://en.touhouwiki.net/wiki/File:Th1 ... aSigil.png I use one I find with 256x252 and is tiny, I know.
I will seach more or I will use waifu2x I guess
XFriend
- 01:07:307 (1) - This red anchor slider seems out of place, since it's the only one in this section. fixed
- 02:18:450 (3) - NC missing here I think. fixed
- 02:24:235 (6,1) - Nazi thing, but this stack is noticably off. yeah my bad, fixed
- 02:27:450 (4) - Any reason this isn't two kicks like it was at 02:24:021 (5,6)? The hitsounds even seem to suggest keeping it consistent. I make the same as (3) for symmetry, but for consistency I may use two kick, so fixed
- 03:11:164 (2,3,4) - Is this supposed to be normal stacked? Since you offset the triples over at 03:08:164 (3,4,5). oh you're right aa fixed
- 04:47:592 (3) - I'd NC this so it doesn't look like it's 1/3 rhythm like the previous sliders. done
- 04:58:735 (1) - Would be better to snap this tail to 1/3 I think. oh... it really fits better, fixed
- 05:52:521 (4,5) - 05:54:235 (4,5) - I feel like these could be arranged in a more interesting way, rather than lower spacing with the triple pointing into it. It feels underwhelming compared to stuff like 05:50:807 (3,4). yeah I feel that a little, maybe I can make the jump more bigger or something? I will try things for this, but any suggestion is welcome
Pretty fun map. I could recheck this. oh really?! wowie, I can have hopes again :'D
holy yisus its happeningOkorin wrote:
call me or tell mo to call me after he did his thing
Thank you so much for all the help -Mo-!-Mo- wrote:
We got there.
These lyrics are hilarious by the way.
All of the other stuff was applied, aaa Im so sorry Im so dumb in HS topicOkorin wrote:
01:29:592 (1) - 01:30:450 (1) - 01:31:307 (1) - 01:32:164 (1) - claps on head im going insane they don't have claps wtf, they only have S:N/A:S
04:00:450 - in this section the claps just completely stop but you continue them in the map, remove all normal samplesets and soft claps, instead do S:A/A:D and finish on this one: 04:02:164 - so here I must delete all the claps and all the white ticks will have only S:A/A:D without anything?? or I must change the soft-claps for the drum one, leaving the finishes? for now I replaced them with the drum ones, and put the finishes in the correct place,
following the logic of - 04:02:164 -
the additional clap part can also be found all over 04:35:164 - so I must put claps in - 04:35:164 (1) - 04:42:021 (1) - 04:48:878 (1) - 04:55:735 (2) - 05:00:878 (1) - right? okay, I got it
05:06:021 (2) - this just seems misplaced in every way fixed the sliders, now it follows something lmao I just notice now
05:15:878 - song repeats same dull sound so hitsounding it with anything but same dull sound is weird fixed.
But in - 05:27:235 (1,2,3) - I prefer let them be whistles for the voice and the melody change, is that okay?
05:29:592 - you didnt change this part at all after changing hitsounds? I mean you could have done like everything i said about the other part in this one too lol applied
and in this section - 05:57:878 - I use the logic of the claps from the beginning, I hope is better like this (S:N/A:S in 1 - 3 & S:A/A:A in 2 -4)