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Tsukasa Yatoki - Heaven's Race Guitar Style

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Topic Starter
moph

6th wrote:

Hey!

[Collab]
00:08:009 (1,2,1,2,1,2,1,2,1) - This seems to be a huge spike, especially because of the back'n'forth flow, compared to how simple are the previous rhythms/patterns. I advise making the flow more smooth and not using back'n'forth. hmm I think its fine, its a pretty simple repeating motion that's just 1/2s
00:14:343 (4,5) - CTRL+G, so rhythm will be more intuitive and coherent with how you mapped this previously (especially at 00:10:676 (1,2,3,1,2) - ). oh true, fixed
00:19:676 (5,6) - Same, etc. same
00:43:676 (1,2,1) - Consider reducing spacing between them so (1) can have a proper emphasis. I think its ok, rather keep the emphasis more on the slider
00:47:676 (5,6,1,2) - This will be inintuitive to play and isn't necessary since it's the only time this rhythm appears in the whole section. Consider adding a kickslider at 00:48:009 - to make it more fluid to play. will consider, might be slightly tricky to play but imo it fits rhythmically
00:56:843 (8,9,10) - Spacing should be consistent between them if you listen properly to the music. Same issue at 01:18:176 (6,7,8) - . nice catch, fixed
02:11:343 (1,2,3) - Here you give priority to blue tick but you don't do it at 02:14:009 (1,2,3,4) - when it's even louder. fixed
02:17:843 (4,1) - I don't really understand why they are not spaced when 02:12:509 (4,1) - are spaced. And doing it consistently is not really a reason. variety really. Since the music here in pitch goes high -> low -> high -> low I made the highs the same and lows the same. so 02:12:009 (1,2,3,4,1,2,3,4) - and 02:22:676 (1,2,3,4,1,2,3,4) - follow the same logic, etc
03:05:177 (4,1) - You usually don't increase spacing on downbeat. why not? its transitioning to a different stanza so it fits
03:36:009 (1,2,3,4,5,6) - Not really confident on how they flow. its fine imo
04:22:925 (4,1,2) - Does it deserve to be that hard ? Pure antiflow is really difficult to perform while streaming. I personally didn't find that part to be difficult to play, I kinda did the same in the other parts of the stream where the music is like that so I'd rather keep it as is
04:34:176 (6,1,2,1) - Could look cleaner. ok
05:00:676 (1,2,3,4) - This rather deserves consistent spacing. could do, but I kinda like keeping them in pairs, I think it works

Pretty cool map but I honestly feel like moph and Ambient's styles don't fit really well, except in last kiai time... good luck.
thank you 6th!! :)
Ambient

6th wrote:

Hey!

[Collab]
00:32:009 (1,2,3,4,5,6) - This feels really slow compared to 00:21:343 (1,2,3,1,2,3) -, 00:24:009 (1,2,3,4,5,1,2,3,4) - etc. Same issue here 00:34:676 (1,2,3,1,2,3) - True, but it still follows the music and its not heavily slow down to really affect anything.
00:42:176 (2,3,4) - What about making a 90° angle ? It would fit better with the squared stream. - Fixed i think.
01:07:259 (5,6) - CTRL+H ? Makes more sense with your style. - Fixed!
04:11:676 (3) - Make it straight ? - Fixed!

Pretty cool map but I honestly feel like moph and Ambient's styles don't fit really well, except in last kiai time... good luck.
Oh well, we somehow ranked a collab before so i think we can do it again. Maybe ecks dee

thanks for the mod!

soz im late update
Sonnyc
moph.
00:02:009 (1,2,3,4) - 00:12:676 (1,2,3,4) - Mind making these pattern composition the similar? Since the song was similar enough, assuring a similar pattern usage would've enhanced the structure further.
00:14:343 (4,5) - I think the hitsounds aren't quite accurately reflecting the drum beat of the song?
00:15:676 (1,1) - Please make a consistent combo choice with 00:05:009 (1,2) -

ambient.
01:18:009 (5,6,7,8) - I think this parallel slider usage was a something recognizable in patterns but since it was only used once, it kinda ended up without creating a meaning imo. There's a similar part of the song at 01:20:676 (1,2,3,4,5,6) and uh what do you think about replicating that pattern over here?
02:01:343 (1,2,3) - You were having a 1/4 spacing after sliders around here. Suddenly using a 1/2 rhythm after a 1/4 slider with a close spacing that reminds a 1/2 wasn't techincally good.
04:07:593 - There's a clearly existing sound here. Just simply ignoring this feels quite out of the song.
Ambient

Sonnyc wrote:

ambient.
01:18:009 (5,6,7,8) - I think this parallel slider usage was a something recognizable in patterns but since it was only used once, it kinda ended up without creating a meaning imo. There's a similar part of the song at 01:20:676 (1,2,3,4,5,6) and uh what do you think about replicating that pattern over here? It's more justifiable using a different pattern since its different sounds being used. i.e a drum roll compared to the pattern you mentioned earlier, so i don't see a point in making it identical.
02:01:343 (1,2,3) - You were having a 1/4 spacing after sliders around here. Suddenly using a 1/2 rhythm after a 1/4 slider with a close spacing that reminds a 1/2 wasn't techincally good. - Replaced it with notes.
04:07:593 - There's a clearly existing sound here. Just simply ignoring this feels quite out of the song. - Ah true, fixed!
Thanks for the mod!

Updaaate
Topic Starter
moph

Sonnyc wrote:

moph.
00:02:009 (1,2,3,4) - 00:12:676 (1,2,3,4) - Mind making these pattern composition the similar? Since the song was similar enough, assuring a similar pattern usage would've enhanced the structure further. made spacing uniform
00:14:343 (4,5) - I think the hitsounds aren't quite accurately reflecting the drum beat of the song? fixed
00:15:676 (1,1) - Please make a consistent combo choice with 00:05:009 (1,2) - oops sure
Thanks Sonnyc!!
Sonnyc
Nominated.
Topic Starter
moph
Thank you!! :D
Ambient

moph wrote:

Thank you!! :D
:D :D :D
pishifat
00:20:009 (6) - 00:14:676 (5) - consistent hitsounds pls
03:26:676 (1) - 03:27:676 (1) - ^
00:47:676 (5,6) - for introducing this doubles blue tick irregular rhythm thing, try to use more predictable rhythm. nobody can tell how many repeats slider here has nor how spacing will relate to it (since 1/4 repeating sliders earlier had huge 1/4 spacing). doing like this or something going between 1/2 circles would be easier to interpret
by this point 01:09:009 (5,6,7,8) - using this rhythm is probably okay since it's expected by now (though i still don't like it lolz)
00:57:676 (4,6) - should be clicking on those tail sounds like uh.. everything else in the section lol. sounds condescending cuz mapping basics but idk how else to say it
01:57:426 (1,2) - 04:40:926 (1,2) - can you use comboing that indicates the important sounds? 01:58:093 (5,1) - like you did it fine immediately after lol
01:58:509 (3,4,1) - minor spacing inconsistency
02:29:343 (1) - pretty sure it's same snapping as 02:18:676 (1) - lol. shouldn't do 1/6
02:24:676 (1,2) - 02:46:009 (6,7) - 04:28:843 (1) -04:50:009 (1,2) - 04:55:676 (3) - can you like handle repeats the same as you did with 00:43:176 (1) - by having a 1/4 gap between stuff
pls dont make me copy paste the guideline
01:58:926 (2) - 02:48:426 (2) - 03:39:593 (7) - emphasizing blue ticks when there's no unique sound on blue ticks + white/reds are more important :(((((((( do you need alternative rhythm examples or do you know what needs to be done
04:19:676 (1,1) - kinda directly breaking the overlapping sliderbodies rule on rc since second slider fully fades in before first slider fully fades out. gotta make the second sliderbody visible in some way
05:00:676 - tbh the kiai flash seems more fitting here than before the climax

call me (or sonny) back!!
Ambient
@pishifat applied everything you suggested, should be g now. Thanks for the mod! ;)

Updateee
Topic Starter
moph
fixed everything! Thank you!
pishifat
00:57:843 (5) - hitsound
01:09:176 (7) - kinda worse nowl ol. whole map says 1/4 gaps come after 1/4 sliders even with big spacing, but this is defying that a a a a. oh also 01:24:259 (3) - same
02:29:343 (1) - same as second to last thing on preview mod prob. can do the same placement under 02:28:676 (1) - and it's for sure ok

calbak
Topic Starter
moph
fixed everything
pishifat
1 1 11 1 1
celerih
Before this gets qualified make sure to correct the source. it should be "東方妖々夢 ~ Perfect Cherry Blossom."

The dot at the end of the game's name is often forgotten but it is the official title for the game, so you need to add it
Source: http://www16.big.or.jp/~zun/html/th07.html


You had it correctly in the description but it's not on the map :D

Very good map! Good luck
Topic Starter
moph
Added the dot, thanks!
Sonnyc
Nominated.
Monstrata
Still need #3? You requested this on my queue xD. Pishi can flame
Seijiro

Monstrata wrote:

Still need #3? You requested this on my queue xD. Pishi can flame
:roll:
Strategas

Monstrata wrote:

Still need #3? You requested this on my queue xD. I can flame
pishifat
#3
Topic Starter
moph
thank you!!!
Ambient

moph wrote:

thank you!!!
:) :) :)
Gloria Guard
Gratz ~
Lavender
nvm i'm wrong
gratz
e v r n
nicee
Sidetail
congrats moph!!
Topic Starter
moph
thank you guys! :)
Rumia-
gratz moph!!
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