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Tsukasa Yatoki - Heaven's Race Guitar Style

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Rad-
Hello! From my queue,

Seems like you have an additional SB file on your folder, because you probably changed the map's name, so delete ''Tsukasa Yatoki - Heaven's Race (Guitar Style) (moph).osb''


Moph:
00:10:343 (3) - Move this to x:416 y:308 for easier reading
00:48:093 (1,2) - Move these 2 closer to like x:156 y:296 for better reading as well since it identifies as a double more easily
00:50:593 (6,1) - Give these 2 more spacing for a consistent spacing and so it comes closer to circle 2 without ruining playability
00:53:509 (2) - This one closer as well, or alternatively making slider 00:53:343 (1) - have a direct line to circle 2
00:54:176 (7,8) - That's a pretty mean jump imo, i suggest making it closer to the incoming stack, or unstacking the following objects and making them a stream line with low-medium spacing in between them.
00:56:843 (8,9) - Switch positions of timing between these 2 sliders and it becomes alot more easy to read since spacing from slider 7 to 8 and turn made it confusing to play
00:57:343 (1,2,3) - Move triple to x:80 y;332
00:59:176 (5,6) - Reduce the spacing on this a bit as well
01:41:759 - You could have added an object here as the song has a small snare there that would fit best to continue the stream
02:28:676 (1) - I mean at first this slider looked like a circle, the overlap is really hard to read like this, my suggestion is to follow the square on the same anti-clockwise pattern and then placing 02:29:343 (1) - somewhere else to avoid this overlap afterwards



Ambient:
01:05:843 (3) - Place this slider higher for less confusing overlap, still would look good
01:06:343 (5) - Turn the end of this slider towards the next circle to avoid a weird curve in movement
01:12:676 (5) - You could move ths closer and a bit parallel to the previous triple so the jump isnt so high

That's it really, the reason why i didn't say the same type of spacings on later parts of the map is simply because those are more intense parts of the map, so obviously they are no needed to change.

Sorry for small mod, its a really good collab imo.
Hope it helped!
Topic Starter
moph

Rad- wrote:

Hello! From my queue,

Seems like you have an additional SB file on your folder, because you probably changed the map's name, so delete ''Tsukasa Yatoki - Heaven's Race (Guitar Style) (moph).osb'' fixed


Moph:
00:10:343 (3) - Move this to x:416 y:308 for easier reading sure
00:48:093 (1,2) - Move these 2 closer to like x:156 y:296 for better reading as well since it identifies as a double more easily hmm I think its quite readable as is
00:50:593 (6,1) - Give these 2 more spacing for a consistent spacing and so it comes closer to circle 2 without ruining playability prefer it as is, the previous one had larger spacing to emphasize the music there
00:53:509 (2) - This one closer as well, or alternatively making slider 00:53:343 (1) - have a direct line to circle 2 moved closer
00:54:176 (7,8) - That's a pretty mean jump imo, i suggest making it closer to the incoming stack, or unstacking the following objects and making them a stream line with low-medium spacing in between them. I think the jump is fair, I tried some other stuff but still came back to this
00:56:843 (8,9) - Switch positions of timing between these 2 sliders and it becomes alot more easy to read since spacing from slider 7 to 8 and turn made it confusing to play pattern is this way because 8 -> 9 needs more emphasis than 7 ->8, readable imo
00:57:343 (1,2,3) - Move triple to x:80 y;332 but stack ;;
00:59:176 (5,6) - Reduce the spacing on this a bit as well moved slightly
01:41:759 - You could have added an object here as the song has a small snare there that would fit best to continue the stream sure
02:28:676 (1) - I mean at first this slider looked like a circle, the overlap is really hard to read like this, my suggestion is to follow the square on the same anti-clockwise pattern and then placing 02:29:343 (1) - somewhere else to avoid this overlap afterwards good point, fixed
Thank you for the mod Rad-!
Ambient

Rad- wrote:

Hello! From my queue,

Ambient:
01:05:843 (3) - Place this slider higher for less confusing overlap, still would look good - Okie why not.
01:06:343 (5) - Turn the end of this slider towards the next circle to avoid a weird curve in movement - Ahh know what you mean but it sorta breaks the blanket, plus its pretty readable as is.
01:12:676 (5) - You could move ths closer and a bit parallel to the previous triple so the jump isnt so high - Sure thang.

Sorry for small mod, its a really good collab imo.
Hope it helped!
Cheers for the mod~ ;)

Upstairs Spook
Topic Starter
moph
modding Ambient's parts
[upstairs spook]
  1. feel like 01:06:759 - should be mapped as its a pretty loud, maybe turn 01:06:676 (1) - into a 1/4 slider + a single
  2. 01:09:343 (1) - feel like rhythm can be improved here, sound here is muuuch weaker than the rest of the stream 01:09:009 (5,6,7,8) - the note it ends on here 01:09:426 - is also stronger than the note it starts on, maybe try using the same rhythm as I did here? 00:47:676 (5,6,1,2) -
    same situation here I guess 01:19:676 (5,6,7,8,1) -
  3. 01:13:343 (1,2) - not 100% this fits very well rhythm wise, 01:13:593 (2) - starts on the weakest note within the bar while this 01:13:676 - one of the stronger notes isn't clickable. I'd recommend changing the second repeat slider to something else. Same applies to here 01:24:259 (2) -
  4. 01:15:676 (3,4,5,6,1) - could make this prettier :^)
  5. 01:54:843 (1,2) - move this slightly further away for more emphasis?
  6. 01:57:843 (1,2,3,4,5,6,7,8) - my main problem with this is the fact that there is such a huge jump to 01:58:093 (2) - without much in the music to support it. It also doesn't read as a 1/4 very well or play well considering the direction of the stream. I'd recommend starting the stream on 01:58:009 - and shortening 01:57:843 (1) - to a 1/4
  7. 02:00:676 (1) - not too sure on the rhythm here, 02:00:009 (1,2,3,4) - you've been following the guitar mostly here so I think it might be better to start this stream 02:00:926 - here as that matches the guitar. 02:00:676 (1) - shortening this by 1/4 will also mean you get to map this note 02:00:843 - which is pretty strong imo.
  8. 02:01:176 (6) - to follow the guitar maybe turn 02:01:176 (6,7) - into a 1/4 slider?
  9. 02:34:176 (5) - feel like this slider could start 1/2 later to match the held guitar sound as well as the strong beat it starts on it. Change 02:34:176 - to just a single?
  10. 02:46:009 (6,7) - maybe try the same rhythm I did here 02:24:676 (1,2,3) -? It's not 100% musically correct now that I listen to at 25% it but I still think it fits quite well.
  11. 02:51:843 (4) - fine as is but could change to a 1/4 slider + single, having 02:52:009 - clickable would be nice
  12. 03:35:676 (1) - again fine as is but imo would be better somewhere like (428,304)
  13. 04:17:676 (1,2,3,4,5) - hm just for consistency with how the other streams are maybe move it here? https://puu.sh/uESXy.png
  14. 04:35:176 (2,3,4,5,6,7) - try this https://puu.sh/uET4T.png this way the kick sliders match up with the guitar
  15. 04:39:176 (1,2,3,4,5,6,7) - thiiiis doesn't really line up with the music. 04:39:176 (1) - isn't really anything here to justify that much of a change, if anything it should start here 04:39:342 (3) -. Additionally 04:39:676 (7) - probably should be empty as there are no new sounds here. try this https://puu.sh/uETjT.png
soz
Ambient

moph wrote:

soz

moph wrote:

[upstairs spook]
  1. feel like 01:06:759 - should be mapped as its a pretty loud, maybe turn 01:06:676 (1) - into a 1/4 slider + a single - ye ye
  2. 01:09:343 (1) - feel like rhythm can be improved here, sound here is muuuch weaker than the rest of the stream 01:09:009 (5,6,7,8) - the note it ends on here 01:09:426 - is also stronger than the note it starts on, maybe try using the same rhythm as I did here? 00:47:676 (5,6,1,2) -
    same situation here I guess 01:19:676 (5,6,7,8,1) - - yuh yuh
  3. 01:13:343 (1,2) - not 100% this fits very well rhythm wise, 01:13:593 (2) - starts on the weakest note within the bar while this 01:13:676 - one of the stronger notes isn't clickable. I'd recommend changing the second repeat slider to something else. Same applies to here 01:24:259 (2) - - I gotchu
  4. 01:15:676 (3,4,5,6,1) - could make this prettier :^) - :^( bettteeerrrrr
  5. 01:54:843 (1,2) - move this slightly further away for more emphasis? - yup yup
  6. 01:57:843 (1,2,3,4,5,6,7,8) - my main problem with this is the fact that there is such a huge jump to 01:58:093 (2) - without much in the music to support it. It also doesn't read as a 1/4 very well or play well considering the direction of the stream. I'd recommend starting the stream on 01:58:009 - and shortening 01:57:843 (1) - to a 1/4 - re-mapped this section to better suit the guitar.
  7. 02:00:676 (1) - not too sure on the rhythm here, 02:00:009 (1,2,3,4) - you've been following the guitar mostly here so I think it might be better to start this stream 02:00:926 - here as that matches the guitar. 02:00:676 (1) - shortening this by 1/4 will also mean you get to map this note 02:00:843 - which is pretty strong imo. - yuppp, like above changed it to suit guitar
  8. 02:01:176 (6) - to follow the guitar maybe turn 02:01:176 (6,7) - into a 1/4 slider? - tried a triple instead
  9. 02:34:176 (5) - feel like this slider could start 1/2 later to match the held guitar sound as well as the strong beat it starts on it. Change 02:34:176 - to just a single? - moved some stuff around
  10. 02:46:009 (6,7) - maybe try the same rhythm I did here 02:24:676 (1,2,3) -? It's not 100% musically correct now that I listen to at 25% it but I still think it fits quite well. - ah ha, something i can disagree with. I believe the 1/8's here are too dominating to be changed into anything else, i could go with your rhythm choice but your previous part is more has a more technical side to it with shorter notes being played on guitar, where as mine they're much longer with 1/2 notes being played. soz boz
  11. 02:51:843 (4) - fine as is but could change to a 1/4 slider + single, having 02:52:009 - clickable would be nice - yeah why not
  12. 03:35:676 (1) - again fine as is but imo would be better somewhere like (428,304) - ooo i like that
  13. 04:17:676 (1,2,3,4,5) - hm just for consistency with how the other streams are maybe move it here? https://puu.sh/uESXy.png - yup good idea
  14. 04:35:176 (2,3,4,5,6,7) - try this https://puu.sh/uET4T.png this way the kick sliders match up with the guitar - oooo yup
  15. 04:39:176 (1,2,3,4,5,6,7) - thiiiis doesn't really line up with the music. 04:39:176 (1) - isn't really anything here to justify that much of a change, if anything it should start here 04:39:342 (3) -. Additionally 04:39:676 (7) - probably should be empty as there are no new sounds here. try this https://puu.sh/uETjT.png - yepo went with that,
i cry.

Escalator Scare
Mordred
So I was supposed to mod this since you requested it in my queue, but as it turns out this is way too hard to mod for me, so have a star instead.

It's a nice map after all
Topic Starter
moph
Thanks Yoshino :)
Kalibe
sorry for late -w-

- 00:09:009 (1,2,1) - hmm, how about emphasis 00:09:176 (2,1) - this making a jump, probably try to move 00:09:343 (1) - somewhere on 372/200
- 00:37:343 (1,2,3,4,5,6,7,8) - when i testplayed this i though these were 1/2 snaps thou lol. maybe consider removing one repeater each 1/4 slider or just 00:37:843 (3,5,7) - nc these for increase spacing
- 00:46:009 (8,3) - stack!
- 01:09:426 (7,8) - i would ctrl g these to get the same movement like 01:09:009 (5) - to 01:09:676 (9) - now it kinda ruins flow :c
- 01:10:009 (1,2) - ctrl g plays way more funnier xd
- 01:33:843 (1,2) - ? | music is still really calm and 4.6x jump feels pretty random lol. pls reduce spacing aaa
- 02:52:009 (5,1) - according to similar rhythms 02:57:343 (1,2) - u should also nc 02:52:009 (5) - and remove it from 02:52:509 (1) - then swap ncs on 02:53:009 (3,1) - imo.
- 03:55:509 (9,1) - transision plays awkward though... maybe try to move 9 slider end more to up or something? https://osu.ppy.sh/ss/7705635
- that's all i think

good luck! neat map
Ambient
Applied all for my parts, Thanks Kalibe! :)
Topic Starter
moph

Kalibe wrote:

- 00:09:009 (1,2,1) - hmm, how about emphasis 00:09:176 (2,1) - this making a jump, probably try to move 00:09:343 (1) - somewhere on 372/200 I think the change in direction is enough emphasis as the motion before is all repeated
- 00:46:009 (8,3) - stack! fixed
- 01:33:843 (1,2) - ? | music is still really calm and 4.6x jump feels pretty random lol. pls reduce spacing aaa fixed
- 02:52:009 (5,1) - according to similar rhythms 02:57:343 (1,2) - u should also nc 02:52:009 (5) - and remove it from 02:52:509 (1) - then swap ncs on 02:53:009 (3,1) - imo. o yeah sure
- 03:55:509 (9,1) - transision plays awkward though... maybe try to move 9 slider end more to up or something? https://osu.ppy.sh/ss/7705635 I think its ok as is, I'll change if brought up again
Thanks Kalibe :)
6th
Hey!

[Collab]
00:08:009 (1,2,1,2,1,2,1,2,1) - This seems to be a huge spike, especially because of the back'n'forth flow, compared to how simple are the previous rhythms/patterns. I advise making the flow more smooth and not using back'n'forth.
00:14:343 (4,5) - CTRL+G, so rhythm will be more intuitive and coherent with how you mapped this previously (especially at 00:10:676 (1,2,3,1,2) - ).
00:19:676 (5,6) - Same, etc.
00:32:009 (1,2,3,4,5,6) - This feels really slow compared to 00:21:343 (1,2,3,1,2,3) -, 00:24:009 (1,2,3,4,5,1,2,3,4) - etc. Same issue here 00:34:676 (1,2,3,1,2,3) -
00:42:176 (2,3,4) - What about making a 90° angle ? It would fit better with the squared stream.
00:43:676 (1,2,1) - Consider reducing spacing between them so (1) can have a proper emphasis.
00:47:676 (5,6,1,2) - This will be inintuitive to play and isn't necessary since it's the only time this rhythm appears in the whole section. Consider adding a kickslider at 00:48:009 - to make it more fluid to play.
00:56:843 (8,9,10) - Spacing should be consistent between them if you listen properly to the music. Same issue at 01:18:176 (6,7,8) - .
01:07:259 (5,6) - CTRL+H ? Makes more sense with your style.
02:11:343 (1,2,3) - Here you give priority to blue tick but you don't do it at 02:14:009 (1,2,3,4) - when it's even louder.
02:17:843 (4,1) - I don't really understand why they are not spaced when 02:12:509 (4,1) - are spaced. And doing it consistently is not really a reason.
03:05:177 (4,1) - You usually don't increase spacing on downbeat.
03:36:009 (1,2,3,4,5,6) - Not really confident on how they flow.
04:11:676 (3) - Make it straight ?
04:22:925 (4,1,2) - Does it deserve to be that hard ? Pure antiflow is really difficult to perform while streaming.
04:34:176 (6,1,2,1) - Could look cleaner.
05:00:676 (1,2,3,4) - This rather deserves consistent spacing.

Pretty cool map but I honestly feel like moph and Ambient's styles don't fit really well, except in last kiai time... good luck.
Topic Starter
moph

6th wrote:

Hey!

[Collab]
00:08:009 (1,2,1,2,1,2,1,2,1) - This seems to be a huge spike, especially because of the back'n'forth flow, compared to how simple are the previous rhythms/patterns. I advise making the flow more smooth and not using back'n'forth. hmm I think its fine, its a pretty simple repeating motion that's just 1/2s
00:14:343 (4,5) - CTRL+G, so rhythm will be more intuitive and coherent with how you mapped this previously (especially at 00:10:676 (1,2,3,1,2) - ). oh true, fixed
00:19:676 (5,6) - Same, etc. same
00:43:676 (1,2,1) - Consider reducing spacing between them so (1) can have a proper emphasis. I think its ok, rather keep the emphasis more on the slider
00:47:676 (5,6,1,2) - This will be inintuitive to play and isn't necessary since it's the only time this rhythm appears in the whole section. Consider adding a kickslider at 00:48:009 - to make it more fluid to play. will consider, might be slightly tricky to play but imo it fits rhythmically
00:56:843 (8,9,10) - Spacing should be consistent between them if you listen properly to the music. Same issue at 01:18:176 (6,7,8) - . nice catch, fixed
02:11:343 (1,2,3) - Here you give priority to blue tick but you don't do it at 02:14:009 (1,2,3,4) - when it's even louder. fixed
02:17:843 (4,1) - I don't really understand why they are not spaced when 02:12:509 (4,1) - are spaced. And doing it consistently is not really a reason. variety really. Since the music here in pitch goes high -> low -> high -> low I made the highs the same and lows the same. so 02:12:009 (1,2,3,4,1,2,3,4) - and 02:22:676 (1,2,3,4,1,2,3,4) - follow the same logic, etc
03:05:177 (4,1) - You usually don't increase spacing on downbeat. why not? its transitioning to a different stanza so it fits
03:36:009 (1,2,3,4,5,6) - Not really confident on how they flow. its fine imo
04:22:925 (4,1,2) - Does it deserve to be that hard ? Pure antiflow is really difficult to perform while streaming. I personally didn't find that part to be difficult to play, I kinda did the same in the other parts of the stream where the music is like that so I'd rather keep it as is
04:34:176 (6,1,2,1) - Could look cleaner. ok
05:00:676 (1,2,3,4) - This rather deserves consistent spacing. could do, but I kinda like keeping them in pairs, I think it works

Pretty cool map but I honestly feel like moph and Ambient's styles don't fit really well, except in last kiai time... good luck.
thank you 6th!! :)
Ambient

6th wrote:

Hey!

[Collab]
00:32:009 (1,2,3,4,5,6) - This feels really slow compared to 00:21:343 (1,2,3,1,2,3) -, 00:24:009 (1,2,3,4,5,1,2,3,4) - etc. Same issue here 00:34:676 (1,2,3,1,2,3) - True, but it still follows the music and its not heavily slow down to really affect anything.
00:42:176 (2,3,4) - What about making a 90° angle ? It would fit better with the squared stream. - Fixed i think.
01:07:259 (5,6) - CTRL+H ? Makes more sense with your style. - Fixed!
04:11:676 (3) - Make it straight ? - Fixed!

Pretty cool map but I honestly feel like moph and Ambient's styles don't fit really well, except in last kiai time... good luck.
Oh well, we somehow ranked a collab before so i think we can do it again. Maybe ecks dee

thanks for the mod!

soz im late update
Sonnyc
moph.
00:02:009 (1,2,3,4) - 00:12:676 (1,2,3,4) - Mind making these pattern composition the similar? Since the song was similar enough, assuring a similar pattern usage would've enhanced the structure further.
00:14:343 (4,5) - I think the hitsounds aren't quite accurately reflecting the drum beat of the song?
00:15:676 (1,1) - Please make a consistent combo choice with 00:05:009 (1,2) -

ambient.
01:18:009 (5,6,7,8) - I think this parallel slider usage was a something recognizable in patterns but since it was only used once, it kinda ended up without creating a meaning imo. There's a similar part of the song at 01:20:676 (1,2,3,4,5,6) and uh what do you think about replicating that pattern over here?
02:01:343 (1,2,3) - You were having a 1/4 spacing after sliders around here. Suddenly using a 1/2 rhythm after a 1/4 slider with a close spacing that reminds a 1/2 wasn't techincally good.
04:07:593 - There's a clearly existing sound here. Just simply ignoring this feels quite out of the song.
Ambient

Sonnyc wrote:

ambient.
01:18:009 (5,6,7,8) - I think this parallel slider usage was a something recognizable in patterns but since it was only used once, it kinda ended up without creating a meaning imo. There's a similar part of the song at 01:20:676 (1,2,3,4,5,6) and uh what do you think about replicating that pattern over here? It's more justifiable using a different pattern since its different sounds being used. i.e a drum roll compared to the pattern you mentioned earlier, so i don't see a point in making it identical.
02:01:343 (1,2,3) - You were having a 1/4 spacing after sliders around here. Suddenly using a 1/2 rhythm after a 1/4 slider with a close spacing that reminds a 1/2 wasn't techincally good. - Replaced it with notes.
04:07:593 - There's a clearly existing sound here. Just simply ignoring this feels quite out of the song. - Ah true, fixed!
Thanks for the mod!

Updaaate
Topic Starter
moph

Sonnyc wrote:

moph.
00:02:009 (1,2,3,4) - 00:12:676 (1,2,3,4) - Mind making these pattern composition the similar? Since the song was similar enough, assuring a similar pattern usage would've enhanced the structure further. made spacing uniform
00:14:343 (4,5) - I think the hitsounds aren't quite accurately reflecting the drum beat of the song? fixed
00:15:676 (1,1) - Please make a consistent combo choice with 00:05:009 (1,2) - oops sure
Thanks Sonnyc!!
Sonnyc
Nominated.
Topic Starter
moph
Thank you!! :D
Ambient

moph wrote:

Thank you!! :D
:D :D :D
pishifat
00:20:009 (6) - 00:14:676 (5) - consistent hitsounds pls
03:26:676 (1) - 03:27:676 (1) - ^
00:47:676 (5,6) - for introducing this doubles blue tick irregular rhythm thing, try to use more predictable rhythm. nobody can tell how many repeats slider here has nor how spacing will relate to it (since 1/4 repeating sliders earlier had huge 1/4 spacing). doing like this or something going between 1/2 circles would be easier to interpret
by this point 01:09:009 (5,6,7,8) - using this rhythm is probably okay since it's expected by now (though i still don't like it lolz)
00:57:676 (4,6) - should be clicking on those tail sounds like uh.. everything else in the section lol. sounds condescending cuz mapping basics but idk how else to say it
01:57:426 (1,2) - 04:40:926 (1,2) - can you use comboing that indicates the important sounds? 01:58:093 (5,1) - like you did it fine immediately after lol
01:58:509 (3,4,1) - minor spacing inconsistency
02:29:343 (1) - pretty sure it's same snapping as 02:18:676 (1) - lol. shouldn't do 1/6
02:24:676 (1,2) - 02:46:009 (6,7) - 04:28:843 (1) -04:50:009 (1,2) - 04:55:676 (3) - can you like handle repeats the same as you did with 00:43:176 (1) - by having a 1/4 gap between stuff
pls dont make me copy paste the guideline
01:58:926 (2) - 02:48:426 (2) - 03:39:593 (7) - emphasizing blue ticks when there's no unique sound on blue ticks + white/reds are more important :(((((((( do you need alternative rhythm examples or do you know what needs to be done
04:19:676 (1,1) - kinda directly breaking the overlapping sliderbodies rule on rc since second slider fully fades in before first slider fully fades out. gotta make the second sliderbody visible in some way
05:00:676 - tbh the kiai flash seems more fitting here than before the climax

call me (or sonny) back!!
Ambient
@pishifat applied everything you suggested, should be g now. Thanks for the mod! ;)

Updateee
Topic Starter
moph
fixed everything! Thank you!
pishifat
00:57:843 (5) - hitsound
01:09:176 (7) - kinda worse nowl ol. whole map says 1/4 gaps come after 1/4 sliders even with big spacing, but this is defying that a a a a. oh also 01:24:259 (3) - same
02:29:343 (1) - same as second to last thing on preview mod prob. can do the same placement under 02:28:676 (1) - and it's for sure ok

calbak
Topic Starter
moph
fixed everything
pishifat
1 1 11 1 1
celerih
Before this gets qualified make sure to correct the source. it should be "東方妖々夢 ~ Perfect Cherry Blossom."

The dot at the end of the game's name is often forgotten but it is the official title for the game, so you need to add it
Source: http://www16.big.or.jp/~zun/html/th07.html


You had it correctly in the description but it's not on the map :D

Very good map! Good luck
Topic Starter
moph
Added the dot, thanks!
Sonnyc
Nominated.
Monstrata
Still need #3? You requested this on my queue xD. Pishi can flame
Seijiro

Monstrata wrote:

Still need #3? You requested this on my queue xD. Pishi can flame
:roll:
Strategas

Monstrata wrote:

Still need #3? You requested this on my queue xD. I can flame
pishifat
#3
Topic Starter
moph
thank you!!!
Ambient

moph wrote:

thank you!!!
:) :) :)
Gloria Guard
Gratz ~
Lavender
nvm i'm wrong
gratz
e v r n
nicee
Sidetail
congrats moph!!
Topic Starter
moph
thank you guys! :)
Rumia-
gratz moph!!
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