Raiden wrote:
hello, sorry yumuya this is a veto
[Virtuoso]
I'm pretty sure you know the drill. Those sneaky 1/8 doubles that you have there:
00:31:916 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) -
00:34:224 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) -
I know you put good intention on it. You might even justify this with a musical concept called "Grace note", yet I still think this does not fit neither the atmosphere nor the song. Grace notes are an interesting concept but if you ask me, not suitable for a gamemode such as Taiko, specially considering there are other things to represent in the song such as the potent kicks going on at 00:35:450 - 00:35:486 - 00:35:522 - (even they are 1/8). Regardless, the second wave of doublets are misplaced: the grace notes are being played earlier than the white and red ticks, not later.
Therefore, I will be using my right as a nominator to veto this map until further argumentation and agreements have been made.
My personal suggestion on the second wave of 1/8 doubles is simple: keep as few 1/8 as possible, and map the potent kicks as 1/4 triplets or finishers. This way you would have a nice balance of different gameplay elements, instead of a single 1/8 double section that plays like a long string of finishers, which if you ask me, do not fit at all the intensity.
"this does not fit neither the atmosphere nor the song" ? even tho the snapping is not correct this is pretty close to what we can hear and above anything this is the the best way to map this part if you want to use 1/8, placing them "earlier" would make it extremely awkward to play and yu clearly made a playability choice there.
"interesting concept, not suitable for taiko" welp did you create taiko or something? this plays well and is easy to handle so not sure why this would not be suitable for literaly the entire gamemode lol. the "other things to represent" you are talking are barely hearable while playing, especialy compared to those fast piano notes so if anything the result would just be awkward in game.
you are suggesting him to blindly follow the most accurate possible sound saying that the result will fit more the intensity or something? lol those 1/8 perfectly fit the intensity in my point of view so i hope you get some deeper explanations. as a supposedly experienced mapper you should know that following the exact timing of the song sometimes gives bad results in term of playabilty/flow etc and i would say that this is the case here.
if anything i would strongly recommend to remove - 00:31:916 (1,1) - and - 00:34:224 (1,1) -, first to emphasize the previous 1/4 quintuplets and second to show the player, with breaks, that the piano's rhythm is changing. i believe the rhythm transition will be better and less awkward to play with those breaks.
so about that veto i will just act as another opinion : i DISAGREE, this should absolutely not be an unrankable issue.