hello, sorry yumuya this is a veto
[Virtuoso]
I'm pretty sure you know the drill. Those sneaky 1/8 doubles that you have there:
00:31:916 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) -
00:34:224 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) -
I know you put good intention on it. You might even justify this with a musical concept called "Grace note", yet I still think this does not fit neither the atmosphere nor the song. Grace notes are an interesting concept but if you ask me, not suitable for a gamemode such as Taiko, specially considering there are other things to represent in the song such as the potent kicks going on at 00:35:450 - 00:35:486 - 00:35:522 - (even they are 1/8). Regardless, the second wave of doublets are misplaced: the grace notes are being played earlier than the white and red ticks, not later.
Therefore, I will be using my right as a nominator to veto this map until further argumentation and agreements have been made.
My personal suggestion on the second wave of 1/8 doubles is simple: keep as few 1/8 as possible, and map the potent kicks as 1/4 triplets or finishers. This way you would have a nice balance of different gameplay elements, instead of a single 1/8 double section that plays like a long string of finishers, which if you ask me, do not fit at all the intensity.
Other things:
[Virtuoso]
I'm pretty sure you know the drill. Those sneaky 1/8 doubles that you have there:
00:31:916 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) -
00:34:224 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) -
I know you put good intention on it. You might even justify this with a musical concept called "Grace note", yet I still think this does not fit neither the atmosphere nor the song. Grace notes are an interesting concept but if you ask me, not suitable for a gamemode such as Taiko, specially considering there are other things to represent in the song such as the potent kicks going on at 00:35:450 - 00:35:486 - 00:35:522 - (even they are 1/8). Regardless, the second wave of doublets are misplaced: the grace notes are being played earlier than the white and red ticks, not later.
Therefore, I will be using my right as a nominator to veto this map until further argumentation and agreements have been made.
My personal suggestion on the second wave of 1/8 doubles is simple: keep as few 1/8 as possible, and map the potent kicks as 1/4 triplets or finishers. This way you would have a nice balance of different gameplay elements, instead of a single 1/8 double section that plays like a long string of finishers, which if you ask me, do not fit at all the intensity.
Other things:
- 00:08:503 - Why are spots like these left blank? The piano is going full 1/3. On a higher end difficulty like this, I see little justification for the breaks.
- 00:12:830 - I understand breaks like these even if percussion is still going 1/3, since you are following the piano.
- 00:17:060 (1) - Soft crash here that indicates new stanza, maybe use a finisher here?
- 00:18:863 - Missed a mappable 1/4
- 00:21:676 (1) - Similarly as 00:17:060 (1) -
- 00:25:137 (1,1,1,1) - Piano does a funny 1/6 here, if you listen closely you'll hear 4 notes between 00:25:210 - and 00:25:426 - , it's a good spot for a (dddk) maybe?
- 00:49:873 - Should probably fill this out since it's still 1/6
- 01:00:089 (1,1) - This doublet is confusing, what is the first note representing? Starting from here 00:59:753 - the piano is already doing faint 1/3, I recommend mapping the entire section as 1/3.
- 01:43:408 - Similarly as in the beginning, I can't see why you skip these notes.
- 01:49:658 (1) - 01:50:812 (1) - 01:51:966 (1) - 01:53:120 (1) - These definitely deserve a finisher, potent crashes on all of them