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Demetori - Youkai no Yama ~ Mysterious Mountain [CatchTheBea

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Topic Starter
Deif
F D Flourite

Deif wrote:

My body is ready
Move that bo-dy~

re...re...recheck, NO KD

[Bunkachou]
  1. 00:21:680 (8) - I'd say normal-hitwhistle.wav you use here is not a nice choice. It almost blends into the music and is barely noticeable. It's ok when the emphasis is not that strong (like 00:20:383 (5) - ). But when it comes to strong emphasis like this circle I quote, you should use something more catchy. For example, drum-hitclap. (Applied)
  2. 00:37:248 (4,5) - Different from 00:42:437 (3,4) - , according to the music, this part is a repression of instrument to emphasize the following burst. So I'd suggest you nerf this jump, and remove the clap on 00:37:410 (5) - (Reduced the distance though kept the double hyper)
  3. 01:54:761 (3,4,5) - ^ similar situation while no clap. Distance could be nerfed to follow the music (Reduced a bit)
  4. 01:08:707 (1,2,3,4) - 01:11:302 (1,2,3,4) - 01:12:599 (1,2,3,4,5) - I don't get how do you set claps here. You mostly set claps for instruments like 01:10:004 (1,3) - , but on these two parts you do the completely opposite way. You don't use claps to emphasize the beginning of instrument sound, but use claps on somewhere that has nothing worth emphasizing. Take 01:11:302 (1,2,3,4) - as an example, I would expect a clap on 01:11:788 (2) - instead of on 01:11:950 (3) - . There isn't anything wrong, but the more important sounds being ignored (by using unnoticeable whistles) doesn't feel really good. (Replaced all those claps as you suggested)
  5. 01:23:464 (2,3,4) - 01:33:842 (2,3) - two ways of rhythm arrangement are both fine. But during gameplay, they have a considerable difference on playing difficulty. Mind nerfing the first pattern? (or buffing the 2nd pattern?) (The antiflow slider (the one with a repetition) was nerfed in a previous mod as it felt quite extreme, so buffing it again would also lead to a difficulty peak I don't want to reintroduce. About buffing the two 1/2 sliders doesn't look good either. The current distance they have is quite stable and increasing it would lead to flow issues I'm trying to avoid with these speedy sliders)
  6. 01:25:896 (2,4,2) - These claps on sliderhead are improper imo. The instrument you're trying to follow here is going down and has a rather low pitch in general. Using high-pitch claps feels incompatible with the music. (01:30:113 (3,4) - claps during high pitch part like this doesn't make such a problem) You may remove those claps. (Applied it in all the kiais on similar sections, substitued the claps by whistles which are weaker)
  7. 01:36:275 (2,4) - ^ same
  8. 02:36:923 (1,2,3,4) - 02:39:518 (1,2,3,4) - 02:40:815 (1,2,3,4) - same clap thing
  9. The second kiai has the same concern as the first kiai.
  10. 03:16:978 (9,1) - distance and flow is kinda improper considering music here isn't worth such great emphasis. The guitar here is a slide in low pitch, so I can understand the 1/4 overmap. But that big-distance anti-flow isn't really reasonable imo. A solution from my side: http://puu.sh/vIBD5/083a0c64ba.jpg.
    (I like your suggestion. Applied)
  11. 04:14:545 (2,4) - 04:24:923 (2,4) - same clappy thing
call me back
I do suck at hitsounding
F D Flourite
We finish some other things ingame like metadata (thanks to Kwan <3), wrong snaps, and a specific pattern.

Confirmation from a Taiko BN: p5997644

Metadata source: http://demetori.xii.jp/products.html
http://www16.big.or.jp/~zun/html/th10top.html

Let's try~

#1
Nwolf
#2
Topic Starter
Deif
Auto-popping the bubbles because there's a missing period on the new source and it's somehow important because reasons *shrug*
F D Flourite
RIP

back to #1 because the source has changed
Nwolf
#2


I remember the good old times where 東方Project was used as source (or just Touhou) xd
JBHyperion

Deif wrote:

there's a missing period on the new source and it's somehow important because reasons *shrug*
metadata sucks tbh

will recheck tomorrow
JBHyperion
Discussed a couple of things in PM with Deif on the catch diff, log below:
Things
16:57 *JBHyperion is editing [https://osu.ppy.sh/b/1141714 Demetori - Youkai no Yama ~ Mysterious Mountain [Bunkachou]]
16:57 JBHyperion: 03:56:707 (2,3) - feels a little sharp after those calmer sliders
16:57 JBHyperion: could you maybe tone that hyper strength down a tiny bit
16:58 JBHyperion: feels a bit more comfortable going into the calm section
17:01 Deif: Try this out https://osu.ppy.sh/ss/8044052
17:08 JBHyperion: cool
17:08 JBHyperion: just one other thing I think
17:08 JBHyperion: 04:35:869 (5) - could you move this left a bit? it's kinda uncomfortable to wait the extra beat before making the jump to 04:35:950 (6) -
17:09 JBHyperion: x-432 or so feels much better
17:11 Deif: Alright. Did it as well for the previous 04:35:221 (2) -
17:11 JBHyperion: gotta get dat symmetry
17:11 JBHyperion: ok that should be all
17:15 Deif: I'll ask Raiden if he wants to change something before pressing the button
17:16 JBHyperion: gotcha
17:17 Deif: Last quick check brb
17:18 JBHyperion: aye
17:23 Deif: Alright. Let's do it
17:23 Deif: *drumrolls*

D E M E T O R I
Raiden
owo
Surono
gratz Deif and Raidon, this time I saw Demetori have CtB lol ( DystopiaGround = nao + Demetori, okey 2 times I saw it )

dragonforce when
Ascendance
DEIF RANKING MAPS IN 2017

Unfortunate though T_T


I think it's cause the slider has sampleset: drum on it and the hitsound itself is normal, causing it to go unused :(
Topic Starter
Deif

00:52:167 - Even if the sampleset of the slider is different you can still hear the hitsound, since the timing lines override them. Unfortunate though
Ascendance
If you took the time to change the slider sampleset to Normal or even to Auto, you could clearly hear the fact that your hitsound is not present in it's current state, making it unrankable. See what happens when I switch the sampleset to Auto?

Your hitsound isn't there Deif, don't be difficult T_T
Xinnoh
Ascendance
I've gotta say you were a bit rude to me when I'm trying to DQ it early rather than someone catching it so late :P Good luck with requalifying, and I'd also appreciate if you didn't treat me like I know nothing when it comes to this mode tytyty
Topic Starter
Deif
Sure, I'll get it fixed. It was confusing due to the melody having a similar sound at the same spot. I contacted a QAT already about it, not gonna kill my own map \:D/

Ascendance wrote:

I've gotta say you were a bit rude to me when I'm trying to DQ it early rather than someone catching it so late :P Good luck with requalifying, and I'd also appreciate if you didn't treat me like I know nothing when it comes to this mode tytyty
Your attitude didn't sound much better in the previous post. It's more like "hey you qualified something, but look what I found!". Not the best message to start the day, I must say but whatever. It's alright, don't wanna fill this thread with unnecessary drama.
zigizigiefe

Surono wrote:

dragonforce when
JBHyperion
I'm dumb and didn't redownload the set after the hitsound update
Topic Starter
Deif
Petition to rename the song into "~ Mysterious Sampleset-that-came-out-of-nowhere-because-I-don't-like-hitsounding-sliders-at-a-whole-but-their-single-structures"
JBHyperion
Petition denied because then I'd have to DQ again for metadata and that would be sad.

Rogue hitsound fixed, let's try again
Kimitakari
De :flame: Me :flame: To :flame: Ri
Surono
re-gz for demetoriforce!
MBomb
Sorry Deif, I love this map but some things just really stand out as not fitting ;w;

01:30:113 (3) - This shouldn't be a 3/4 slider at all, there's no sound on the 3/4, the 1/2 fits so much better with both this sound, and how you mapped the rest of the section.
02:04:815 (4,5,6) - The lack of HDash to this sounds very odd considering the strength of the sound, and the drum being there, considering you used a HDash to 02:05:464 (10) - which is a similar strength. (You didn't use a HDash to 02:05:140 (7) - but that makes more sense with the lack of strong drum). Try ctrl+g and then move it to x:336.
02:58:329 (3) - Same as the first one, the drum and guitar are both on the 1/2 here, like the rest of the section.
04:08:383 (3) - And again.
04:18:761 (3) - Same here too.
04:56:545 (5) - Sounds really weird to have a HDash here considering it's so similar to 04:48:761 (5) - , yet you mapped it with different distances.

Alright, that's it, there are a few more minor things that could be changed if this stuff isn't intentional, but none of it is worth dqing over without this.
Topic Starter
Deif
Alright, let's see...

- Magic Bomb - wrote:

Sorry Deif, I love this map but some things just really stand out as not fitting ;w;

01:30:113 (3) - This shouldn't be a 3/4 slider at all, there's no sound on the 3/4, the 1/2 fits so much better with both this sound, and how you mapped the rest of the section. (Talked with MB about it and agreed to remark the drums by shortening the sliders. Additionally, as I still don't want to get the guitar ignored, added an extra note where those sliders used to end, since the guitar note can be interpreted that way and to add diversity to the rhythm of those sections)
02:04:815 (4,5,6) - The lack of HDash to this sounds very odd considering the strength of the sound, and the drum being there, considering you used a HDash to 02:05:464 (10) - which is a similar strength. (You didn't use a HDash to 02:05:140 (7) - but that makes more sense with the lack of strong drum). Try ctrl+g and then move it to x:336. (Ended up adding hypers to the more relevant drums for the sake of consistency)
02:58:329 (3) - Same as the first one, the drum and guitar are both on the 1/2 here, like the rest of the section.
04:08:383 (3) - And again.
04:18:761 (3) - Same here too.
04:56:545 (5) - Sounds really weird to have a HDash here considering it's so similar to 04:48:761 (5) - , yet you mapped it with different distances. (That's due to the drums being more intense before the end of the section. The intensity change can be heared if you compare them to similar parts of the section)

Alright, that's it, there are a few more minor things that could be changed if this stuff isn't intentional, but none of it is worth dqing over without this.
Since MB and I haven't reached an agreement due to the mentioned 3/4 sliders, as in if there's a hearable sound on the blue ticks or not, I'll let people post their opinion on this matter before going further with the qualification process.
Kimitakari
mb why
Raiden

- Magic Bomb - wrote:

Sorry Deif, I love this map but some things just really stand out as not fitting ;w;

01:30:113 (3) - This shouldn't be a 3/4 slider at all, there's no sound on the 3/4, the 1/2 fits so much better with both this sound, and how you mapped the rest of the section.

I am not an expert in CtB but the song is waaaaaay better represented as a 3/4 slider +2 notes or one 1/2 slider like this

my difficulty has this pattern which goes to mean exactly the same rhythm: focusing the important ticks on 01:30:113 - 01:30:356 - 01:30:599 - and 01:30:761 - plus some improvised notes to make up for the drums

just my useless opinion as a non-ctb guy
Monstrata
01:08:167 (3,4,5,6,7) - Sounds more like 1/4's than 1/3's. I think you can blame the guitarist for being off, but it really sounds like the guitarist makes a pause on 01:08:140 - and again on 01:08:626 - . Also, 01:08:221 - guitar definitely lands on the red and blue tick, but 01:08:464 - and 01:08:545 - are slightly early.
02:36:275 (3,4) - ^

Feel free to get another opinion too~ If its any help, the other ranked set uses 1/4's instead of 1/3's.
-Sh1n1-

Monstrata wrote:

01:08:167 (3,4,5,6,7) - Sounds more like 1/4's than 1/3's. I think you can blame the guitarist for being off, but it really sounds like the guitarist makes a pause on 01:08:140 - and again on 01:08:626 - . Also, 01:08:221 - guitar definitely lands on the red and blue tick, but 01:08:464 - and 01:08:545 - are slightly early.

Feel free to get another opinion too~ If its any help, the other ranked set uses 1/4's instead of 1/3's.
Yeah I was writing something about this too, but monstrata is better at english than me, so I'll say that I'm agree with him, additional I'm in doubt about the current pattern at 00:47:140 (2,3,4,5,6) - cause I don't understand what are you trying to enphasize with hyper dashes like 00:47:788 - or 00:47:464 -, I think that the most relevant sounds are on 00:47:302 - and 00:47:626 -, so I suggest you to re-arrange 00:47:140 (2,3,4,5,6) - with something like this:


and the movements could be something like this:


Acerca del tick azul del que hablaban con Mbomb en Discord, me parece que el actual patron que hiciste esta mucho mejor, yo lo dejaría como esta actualmente.


Ademas...

Raiden's Inner Oni

  1. 02:05:572 (36,37,1) - Incomodo el hecho de que D tenga dos dons previos, aparte que voy a coger solo la seccion desde 02:05:788 - hasta 02:24:437 - para explicar un poco lo que senti al jugar esta seccion. D se siente muy repetitivo cuando hay tonadas donde el platillo es muy fuerte, tales como 02:05:788 - 02:06:275 - 02:16:167 - 02:16:653 - 02:23:950 - 02:24:437 - que desde mi punto de vista sonaria mejor con K, aparte que le brinda una muy buena variedad a toda la seccion.
  2. ¿Era necesario enfatizar 03:36:761 (18,19,20,21,22) - con big notes? no solo eso, la seccion en si es un poco dudosa, es como un cambio repentino de intensidad, mientras que en la seccion anterior y la posterior usas un gran numero de triplets, en esta parte decides seguir solo guitarra y yo me pregunto, ¿Y los drums que estan en 03:36:923 - 03:37:572 - (mas alla de que 03:37:086 - y 03:37:410 - tambien me parezcan mapeables) van a ser ignorados? comparto la idea de que la guitarra es mas prominente en esta seccion pero ¿acaso no lo fue en 03:32:059 (6,7,8,9,10) - tambien y terminaste combinando guitarra y drums? Creo que podrias agregar unas cuantas notas por ahi quitando los finishers.

    Bueno eso fue lo único que me incomodo al testearlo, muy buena diff con la calidad a la que ya nos tienes acostumbrados.


Buena suerte chicos, espero ayudar en algo, si por casualidad alguno de los BNs que rankearon el mapa ya no quieren Iconear, pues sientete libre de llamarme cuando quieras.
Raiden

-Sh1n1- wrote:

Ademas...

Raiden's Inner Oni

  1. 02:05:572 (36,37,1) - Incomodo el hecho de que D tenga dos dons previos, aparte que voy a coger solo la seccion desde 02:05:788 - hasta 02:24:437 - para explicar un poco lo que senti al jugar esta seccion. D se siente muy repetitivo cuando hay tonadas donde el platillo es muy fuerte, tales como 02:05:788 - 02:06:275 - 02:16:167 - 02:16:653 - 02:23:950 - 02:24:437 - que desde mi punto de vista sonaria mejor con K, aparte que le brinda una muy buena variedad a toda la seccion. hay variedad suficiente en los patrones, los D quedan muchísimo mejor. Para nada incómodo el ddD, es bastante hiteable.
  2. ¿Era necesario enfatizar 03:36:761 (18,19,20,21,22) - con big notes? no solo eso, la seccion en si es un poco dudosa, es como un cambio repentino de intensidad, mientras que en la seccion anterior y la posterior usas un gran numero de triplets, en esta parte decides seguir solo guitarra y yo me pregunto, ¿Y los drums que estan en 03:36:923 - 03:37:572 - (mas alla de que 03:37:086 - y 03:37:410 - tambien me parezcan mapeables) van a ser ignorados? comparto la idea de que la guitarra es mas prominente en esta seccion pero ¿acaso no lo fue en 03:32:059 (6,7,8,9,10) - tambien y terminaste combinando guitarra y drums? Creo que podrias agregar unas cuantas notas por ahi quitando los finishers. No voy a quitar los finishers, pero sí a añadir una nota en 03:32:302 - para que la guitarra no pierda ni 1 tick.


    Bueno eso fue lo único que me incomodo al testearlo, muy buena diff con la calidad a la que ya nos tienes acostumbrados. eso es a Deif o a mí? :^)


Buena suerte chicos, espero ayudar en algo, si por casualidad alguno de los BNs que rankearon el mapa ya no quieren Iconear, pues sientete libre de llamarme cuando quieras.
Deif, puedes añadir un don en 03:32:302 - ?
F D Flourite

Monstrata wrote:

01:08:167 (3,4,5,6,7) - Sounds more like 1/4's than 1/3's. I think you can blame the guitarist for being off, but it really sounds like the guitarist makes a pause on 01:08:140 - and again on 01:08:626 - . Also, 01:08:221 - guitar definitely lands on the red and blue tick, but 01:08:464 - and 01:08:545 - are slightly early.
02:36:275 (3,4) - ^

Feel free to get another opinion too~ If its any help, the other ranked set uses 1/4's instead of 1/3's.
In fact I cannot agree tho. In 1/3 rhythm these circles are snapped to the music (and spreadly evenly to the music). If you make it 1/4 rhythm like you've written in the box, circle 6 and 7 will be highly off-beat. About the circle 01:08:167 (3) - you've complained on, the guitar still feels like it's on 1/3 tick instead of 1/4 one, while the drum is on 1/4 tick so it may sound not clear. Also, I don't think 01:08:275 (4) - it should land on blue tick either. It's just fine as it is.




EDIT: and sorry deif. Even you and MBomb had reached an agreement, I still have to say that your previous version on 01:30:113 (3,4) - is better. It has nothing to do with the drum-emphasizing when you just keep following the guitar (when the guitar sound doesn't exceed 1/1 beat) during the kiai, just as something you've done on 01:25:572 (1,2,3,4,1,2) - . If Mbomb insists that those drums worth emphasizing, I have to say there're other similar drums in Kiai that you didn't map too (i.e. 01:32:869 - 01:25:734 - 01:26:383 - ). Changing all of these will probably break the consistency of your rhythm arrangement imo.




-Sh1n1- wrote:

Monstrata wrote:

01:08:167 (3,4,5,6,7) - Sounds more like 1/4's than 1/3's. I think you can blame the guitarist for being off, but it really sounds like the guitarist makes a pause on 01:08:140 - and again on 01:08:626 - . Also, 01:08:221 - guitar definitely lands on the red and blue tick, but 01:08:464 - and 01:08:545 - are slightly early.

Feel free to get another opinion too~ If its any help, the other ranked set uses 1/4's instead of 1/3's.
[b]Yeah I was writing something about this too, but monstrata is better at english than me, so I'll say that I'm agree with him, additional I'm in doubt about the current pattern at 00:47:140 (2,3,4,5,6) - cause I don't understand what are you trying to enphasize with hyper dashes like 00:47:788 - or 00:47:464 -, I think that the most relevant sounds are on 00:47:302 - and 00:47:626 -, so I suggest you to re-arrange 00:47:140 (2,3,4,5,6) - with something like this:


and the movements could be something like this:

I have to agree on the part of 00:47:140 (2,3,4,5,6) - to some extent. In fact for most similar repression part for the following next bursts, Deif just kept mapping similar things. So it's probably mapped for consistency from my aspect. However, I don't mind his changing the dash point (or not), while I'd still expect an anti-direction dash right before the downbeat like the current one (even if it would be not a HDash but just a regular one, that would be fine).
Topic Starter
Deif
01:08:221 (3,4,5,6,7) - 02:36:275 (3,4,5,6,7) - Made the first 3 notes 1/4s and the last two were snapped on 1/3s. It's the closest I get to fit with the guitar. Nevermind, went back to 1/3s for the sake of consistency.
00:47:140 (2,3,4,5) - 02:15:356 (2,3,4,5) - Changed as -Sh1n1- suggested.

F D Flourite wrote:

EDIT: and sorry deif. Even you and MBomb had reached an agreement, I still have to say that your previous version on 01:30:113 (3,4) - is better. It has nothing to do with the drum-emphasizing when you just keep following the guitar (when the guitar sound doesn't exceed 1/1 beat) during the kiai, just as something you've done on 01:25:572 (1,2,3,4,1,2) - . If Mbomb insists that those drums worth emphasizing, I have to say there're other similar drums in Kiai that you didn't map too (i.e. 01:32:869 - 01:25:734 - 01:26:383 - ). Changing all of these will probably break the consistency of your rhythm arrangement imo.
Those were the most pronounced guitar beats. The other ones are rather weak or just covered by the drums and can be enough represented by the slider tick, so I'll keep the other 3/4 sliders as they are.

Thanks for your input guys. Let's get this rolling again!
F D Flourite
Let's try it again~

Pattern issues are properly addressed, and snap issues are ... hmm ... taken care of carefully and properly
-Sh1n1-
as promised, real mod this time.



Bunkachou

  1. 01:27:194 (2,3) - siento que deberias agregar un hyper dash ahi, para esto tengo una hipotesis de lo que derrepente trataste de hacer, la consistencia de esta seccion vendria a ser 01:37:734 (3,4) -, imagino que en la segunda mitad del kiai quisiste agregar mas movimientos y jumps por lo que podria entender que el missing hyper dash entre 01:27:194 (2,3) - es intencionado, pero si seguimos revisando el patron entero, 01:27:194 (2) - es un slider mientras que 01:37:572 (2,3) - es un doble hyper dash si contamos 01:37:572 (2,3,4) -, asi que creo que la diferencia es mas que suficiente como para saltarte un hyper dash entre 01:27:194 (2,3) -, para reforzar mi teoria te quiero dar el ejemplo del ultimo kiai, si bien es cierto que el ultimo kiai puede ser sobre enfatizado, has usado el doble hyper dash en 04:15:842 (2,3,4) - tambien, por lo que pienso que seria justo enfatizar 01:27:518 - con un hyperdash.
  2. 02:55:410 (2,3) - lo mismo.
  3. 03:16:383 (6,7) - ¿por que no agregaste un hyper dash ahi? es un sonido de guitarra muy fuerte que merece ser enfatizado tal como lo hiciste en 03:16:978 -, la solucion mas rapida que se me ocurre es la siguiente: 03:16:167 (4,5,6) - trata de hacer esto mas lineal, de tal manera que se vea un poco mas estirado como para que te de espacio a crear un hyperdash entre 03:16:383 (6,7) -.
  4. 03:16:978 (9,1) - este jump se siente muy forzado, desde mi punto de vista podria ser algo como 03:25:572 (3,4) - ya que la guitarra es la misma en 03:25:734 -, pero ahi no lo enfatizaste.
  5. 03:20:059 (3,4) - aca tambien te voy a pedir que le agreges un hyper dash, la guitarra es diferente y mas prominente si lo comparas con el resto de la seccion en 03:18:761 (2,3,4,5,6,7,8,1,2,3) -.
  6. 03:32:059 (4) - este sonido tambien me parece que es merecedor de un hyper dash, aparte tengo una pequeña duda, esta 03:32:221 (5) - bien snapeado? fue tu intencion dejarlo en 1/4? porque sigue mejor la guitarra y la bateria en 1/2.
  7. desde 04:05:788 - hasta 04:06:437 - la guitarra es prominente, aparte que la intensidad de la seccion esta trabajando como preludio hacia el kiai, me hubiera gustado ver unos buenos streams de 1/4, solo como referencia pero la guitarra es la misma que 04:16:167 (4,5,6,7,8,9) - asi que no seria consistente saltarte ese sonido.
  8. 03:46:653 (1,2,3,4,5,6,7,8,9,10,11,12,13) - bueno las reglas dicen que no excedas de 16 frutas, asi que seria bueno que re-acomodes tus NCs, ya sabes que la gente anda buscando lo minimo para pedir un DQ.
  9. 04:48:599 (4,5) - suena mejor sin sampleset drum imo, lo digo por la consistencia mostrada alrededor de toda esta seccion, esta parte en especifica suena muy diferente al testearlo.

Es todo de mi parte Deif, call me back!, now sleep time :'(
Topic Starter
Deif
-Sh1n1-
as promised, real mod this time.



Bunkachou

  1. 01:27:194 (2,3) - siento que deberias agregar un hyper dash ahi, para esto tengo una hipotesis de lo que derrepente trataste de hacer, la consistencia de esta seccion vendria a ser 01:37:734 (3,4) -, imagino que en la segunda mitad del kiai quisiste agregar mas movimientos y jumps por lo que podria entender que el missing hyper dash entre 01:27:194 (2,3) - es intencionado, pero si seguimos revisando el patron entero, 01:27:194 (2) - es un slider mientras que 01:37:572 (2,3) - es un doble hyper dash si contamos 01:37:572 (2,3,4) -, asi que creo que la diferencia es mas que suficiente como para saltarte un hyper dash entre 01:27:194 (2,3) -, para reforzar mi teoria te quiero dar el ejemplo del ultimo kiai, si bien es cierto que el ultimo kiai puede ser sobre enfatizado, has usado el doble hyper dash en 04:15:842 (2,3,4) - tambien, por lo que pienso que seria justo enfatizar 01:27:518 - con un hyperdash. (Agregado un hyper en ambos kiais en esa parte)
  2. 02:55:410 (2,3) - lo mismo.
  3. 03:16:383 (6,7) - ¿por que no agregaste un hyper dash ahi? es un sonido de guitarra muy fuerte que merece ser enfatizado tal como lo hiciste en 03:16:978 -, la solucion mas rapida que se me ocurre es la siguiente: 03:16:167 (4,5,6) - trata de hacer esto mas lineal, de tal manera que se vea un poco mas estirado como para que te de espacio a crear un hyperdash entre 03:16:383 (6,7) -. (Moví el principio del slider (7) para crear el hyper)
  4. 03:16:978 (9,1) - este jump se siente muy forzado, desde mi punto de vista podria ser algo como 03:25:572 (3,4) - ya que la guitarra es la misma en 03:25:734 -, pero ahi no lo enfatizaste. (No estoy de acuerdo. El drift de la guitarra es bastante prominente y se merece un hyper)
  5. 03:20:059 (3,4) - aca tambien te voy a pedir que le agreges un hyper dash, la guitarra es diferente y mas prominente si lo comparas con el resto de la seccion en 03:18:761 (2,3,4,5,6,7,8,1,2,3) -. (Lo estuve pensando, pero al final me decidí en dejarlo como un dash normal. La guitarra es bastante inconsistente y prefiero agregar hypers en beats más marcados que ese, o al menos no hacer de repente un 1/3 hyper. Debería bastar con el dash que lleva ahora para que no sea muy confuso)
  6. 03:32:059 (4) - este sonido tambien me parece que es merecedor de un hyper dash, aparte tengo una pequeña duda, esta 03:32:221 (5) - bien snapeado? fue tu intencion dejarlo en 1/4? porque sigue mejor la guitarra y la bateria en 1/2. (Solo agregué algo más de distancia con respecto a la nota anterior. No creo que la guitarra necesite muchos hyper en esa parte. Con respecto al snap tienes razón, acorté ese slider moviendo el final al 1/6 previo y ahora suena bastante mejor)
  7. desde 04:05:788 - hasta 04:06:437 - la guitarra es prominente, aparte que la intensidad de la seccion esta trabajando como preludio hacia el kiai, me hubiera gustado ver unos buenos streams de 1/4, solo como referencia pero la guitarra es la misma que 04:16:167 (4,5,6,7,8,9) - asi que no seria consistente saltarte ese sonido. (No lo veo necesario. Intenté acentuar el drum desde 03:57:356 - hasta 04:06:437 - para que la introducción al último kiai sea algo más asequible)
  8. 03:46:653 (1,2,3,4,5,6,7,8,9,10,11,12,13) - bueno las reglas dicen que no excedas de 16 frutas, asi que seria bueno que re-acomodes tus NCs, ya sabes que la gente anda buscando lo minimo para pedir un DQ. (Intenté equilibrar algo los NCs de esa sección entera para que ninguno exceda los 16 combos)
  9. 04:48:599 (4,5) - suena mejor sin sampleset drum imo, lo digo por la consistencia mostrada alrededor de toda esta seccion, esta parte en especifica suena muy diferente al testearlo. (Cambiado)

Es todo de mi parte Deif, call me back!, now sleep time :'(
Thanks for your check!
-Sh1n1-
ok, estoy conforme con las respuestas, no hay necesidad de demorar mas, felicidades chicos.

Ascendance
I actually have to question something concerning the quality of the beatmap. I know this is your kind of "thing" that you do Deif, but I'm really wondering that with all your years of experience that you could just do something more creative...

If you'll watch the video I post below, we see a severe flaw in the integrity of the map. I know for me personally, I would never push forward a map where I've copypasted and flipped patterns, but that's just my style, you know. I know that you tend to do this quite often across different maps, but honestly I feel like this is just upsetting in terms of quality. The entirety of the first two kiais are exactly the same.

Now, correct me if I'm wrong, but you aren't a beginner mapper, and with the title of Elite Mapper, and even MORE than that, a Quality Assurance Team member, you surely have some more creativity built up over the past years to at least try to make the kiais different from each other. The song sounds the same, but there really is no reason to copypaste besides the simple fact of laziness. It's really appalling to see this.

Hopefully you can reconsider this mapping stance, I would really like to see this song mapped to the best it can be, not something that's just lazily put together :/

https://youtu.be/j1htRgp-Y14
Topic Starter
Deif
I won't deny I copypasted entire sections because it's true, nothing new about my lazy uncreative maps. If there's something that works and fits afterwards, I'll surely use it again.

Thanks for testplaying the beatmap!
Ascendance
You should consider learning what "variety" means and how it can improve the quality of a map :< I really love this song and it's a fantastic map, it just hurts to see such little effort put into the climax of the song.. I know and I'm sure you know that you can do something new in that section without ruining your vision of "if it works might as well just make it the same". You can maintain similar emphasis and distances without making patterns (or even the whole section) EXACTLY the same. It's not even an attempted DQ or anything, I'm just.. disappointed.
Trent
Your title should be "Elite Copy Paster"
Katsuragi
i agree with ascendance and qebrus
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