F D Flourite
re...re...recheck, NO KD
[Bunkachou]
I do suck at hitsoundingMove that bo-dy~Deif wrote:
My body is ready
re...re...recheck, NO KD
[Bunkachou]
- 00:21:680 (8) - I'd say normal-hitwhistle.wav you use here is not a nice choice. It almost blends into the music and is barely noticeable. It's ok when the emphasis is not that strong (like 00:20:383 (5) - ). But when it comes to strong emphasis like this circle I quote, you should use something more catchy. For example, drum-hitclap. (Applied)
- 00:37:248 (4,5) - Different from 00:42:437 (3,4) - , according to the music, this part is a repression of instrument to emphasize the following burst. So I'd suggest you nerf this jump, and remove the clap on 00:37:410 (5) - (Reduced the distance though kept the double hyper)
- 01:54:761 (3,4,5) - ^ similar situation while no clap. Distance could be nerfed to follow the music (Reduced a bit)
- 01:08:707 (1,2,3,4) - 01:11:302 (1,2,3,4) - 01:12:599 (1,2,3,4,5) - I don't get how do you set claps here. You mostly set claps for instruments like 01:10:004 (1,3) - , but on these two parts you do the completely opposite way. You don't use claps to emphasize the beginning of instrument sound, but use claps on somewhere that has nothing worth emphasizing. Take 01:11:302 (1,2,3,4) - as an example, I would expect a clap on 01:11:788 (2) - instead of on 01:11:950 (3) - . There isn't anything wrong, but the more important sounds being ignored (by using unnoticeable whistles) doesn't feel really good. (Replaced all those claps as you suggested)
- 01:23:464 (2,3,4) - 01:33:842 (2,3) - two ways of rhythm arrangement are both fine. But during gameplay, they have a considerable difference on playing difficulty. Mind nerfing the first pattern? (or buffing the 2nd pattern?) (The antiflow slider (the one with a repetition) was nerfed in a previous mod as it felt quite extreme, so buffing it again would also lead to a difficulty peak I don't want to reintroduce. About buffing the two 1/2 sliders doesn't look good either. The current distance they have is quite stable and increasing it would lead to flow issues I'm trying to avoid with these speedy sliders)
- 01:25:896 (2,4,2) - These claps on sliderhead are improper imo. The instrument you're trying to follow here is going down and has a rather low pitch in general. Using high-pitch claps feels incompatible with the music. (01:30:113 (3,4) - claps during high pitch part like this doesn't make such a problem) You may remove those claps. (Applied it in all the kiais on similar sections, substitued the claps by whistles which are weaker)
- 01:36:275 (2,4) - ^ same
- 02:36:923 (1,2,3,4) - 02:39:518 (1,2,3,4) - 02:40:815 (1,2,3,4) - same clap thing
- The second kiai has the same concern as the first kiai.
- 03:16:978 (9,1) - distance and flow is kinda improper considering music here isn't worth such great emphasis. The guitar here is a slide in low pitch, so I can understand the 1/4 overmap. But that big-distance anti-flow isn't really reasonable imo. A solution from my side: http://puu.sh/vIBD5/083a0c64ba.jpg.
(I like your suggestion. Applied) - 04:14:545 (2,4) - 04:24:923 (2,4) - same clappy thing