RIP
back to #1 because the source has changed
back to #1 because the source has changed
metadata sucks tbhDeif wrote:
there's a missing period on the new source and it's somehow important because reasons *shrug*
Your attitude didn't sound much better in the previous post. It's more like "hey you qualified something, but look what I found!". Not the best message to start the day, I must say but whatever. It's alright, don't wanna fill this thread with unnecessary drama.Ascendance wrote:
I've gotta say you were a bit rude to me when I'm trying to DQ it early rather than someone catching it so late Good luck with requalifying, and I'd also appreciate if you didn't treat me like I know nothing when it comes to this mode tytyty
Surono wrote:
dragonforce when
Since MB and I haven't reached an agreement due to the mentioned 3/4 sliders, as in if there's a hearable sound on the blue ticks or not, I'll let people post their opinion on this matter before going further with the qualification process.- Magic Bomb - wrote:
Sorry Deif, I love this map but some things just really stand out as not fitting ;w;
01:30:113 (3) - This shouldn't be a 3/4 slider at all, there's no sound on the 3/4, the 1/2 fits so much better with both this sound, and how you mapped the rest of the section. (Talked with MB about it and agreed to remark the drums by shortening the sliders. Additionally, as I still don't want to get the guitar ignored, added an extra note where those sliders used to end, since the guitar note can be interpreted that way and to add diversity to the rhythm of those sections)
02:04:815 (4,5,6) - The lack of HDash to this sounds very odd considering the strength of the sound, and the drum being there, considering you used a HDash to 02:05:464 (10) - which is a similar strength. (You didn't use a HDash to 02:05:140 (7) - but that makes more sense with the lack of strong drum). Try ctrl+g and then move it to x:336. (Ended up adding hypers to the more relevant drums for the sake of consistency)
02:58:329 (3) - Same as the first one, the drum and guitar are both on the 1/2 here, like the rest of the section.
04:08:383 (3) - And again.
04:18:761 (3) - Same here too.
04:56:545 (5) - Sounds really weird to have a HDash here considering it's so similar to 04:48:761 (5) - , yet you mapped it with different distances. (That's due to the drums being more intense before the end of the section. The intensity change can be heared if you compare them to similar parts of the section)
Alright, that's it, there are a few more minor things that could be changed if this stuff isn't intentional, but none of it is worth dqing over without this.
- Magic Bomb - wrote:
Sorry Deif, I love this map but some things just really stand out as not fitting ;w;
01:30:113 (3) - This shouldn't be a 3/4 slider at all, there's no sound on the 3/4, the 1/2 fits so much better with both this sound, and how you mapped the rest of the section.
Yeah I was writing something about this too, but monstrata is better at english than me, so I'll say that I'm agree with him, additional I'm in doubt about the current pattern at 00:47:140 (2,3,4,5,6) - cause I don't understand what are you trying to enphasize with hyper dashes like 00:47:788 - or 00:47:464 -, I think that the most relevant sounds are on 00:47:302 - and 00:47:626 -, so I suggest you to re-arrange 00:47:140 (2,3,4,5,6) - with something like this:Monstrata wrote:
01:08:167 (3,4,5,6,7) - Sounds more like 1/4's than 1/3's. I think you can blame the guitarist for being off, but it really sounds like the guitarist makes a pause on 01:08:140 - and again on 01:08:626 - . Also, 01:08:221 - guitar definitely lands on the red and blue tick, but 01:08:464 - and 01:08:545 - are slightly early.
Feel free to get another opinion too~ If its any help, the other ranked set uses 1/4's instead of 1/3's.
Deif, puedes añadir un don en 03:32:302 - ?-Sh1n1- wrote:
Ademas...Raiden's Inner Oni
- 02:05:572 (36,37,1) - Incomodo el hecho de que D tenga dos dons previos, aparte que voy a coger solo la seccion desde 02:05:788 - hasta 02:24:437 - para explicar un poco lo que senti al jugar esta seccion. D se siente muy repetitivo cuando hay tonadas donde el platillo es muy fuerte, tales como 02:05:788 - 02:06:275 - 02:16:167 - 02:16:653 - 02:23:950 - 02:24:437 - que desde mi punto de vista sonaria mejor con K, aparte que le brinda una muy buena variedad a toda la seccion. hay variedad suficiente en los patrones, los D quedan muchísimo mejor. Para nada incómodo el ddD, es bastante hiteable.
- ¿Era necesario enfatizar 03:36:761 (18,19,20,21,22) - con big notes? no solo eso, la seccion en si es un poco dudosa, es como un cambio repentino de intensidad, mientras que en la seccion anterior y la posterior usas un gran numero de triplets, en esta parte decides seguir solo guitarra y yo me pregunto, ¿Y los drums que estan en 03:36:923 - 03:37:572 - (mas alla de que 03:37:086 - y 03:37:410 - tambien me parezcan mapeables) van a ser ignorados? comparto la idea de que la guitarra es mas prominente en esta seccion pero ¿acaso no lo fue en 03:32:059 (6,7,8,9,10) - tambien y terminaste combinando guitarra y drums? Creo que podrias agregar unas cuantas notas por ahi quitando los finishers. No voy a quitar los finishers, pero sí a añadir una nota en 03:32:302 - para que la guitarra no pierda ni 1 tick.
Bueno eso fue lo único que me incomodo al testearlo, muy buena diff con la calidad a la que ya nos tienes acostumbrados. eso es a Deif o a mí? :^)
Buena suerte chicos, espero ayudar en algo, si por casualidad alguno de los BNs que rankearon el mapa ya no quieren Iconear, pues sientete libre de llamarme cuando quieras.
In fact I cannot agree tho. In 1/3 rhythm these circles are snapped to the music (and spreadly evenly to the music). If you make it 1/4 rhythm like you've written in the box, circle 6 and 7 will be highly off-beat. About the circle 01:08:167 (3) - you've complained on, the guitar still feels like it's on 1/3 tick instead of 1/4 one, while the drum is on 1/4 tick so it may sound not clear. Also, I don't think 01:08:275 (4) - it should land on blue tick either. It's just fine as it is.Monstrata wrote:
01:08:167 (3,4,5,6,7) - Sounds more like 1/4's than 1/3's. I think you can blame the guitarist for being off, but it really sounds like the guitarist makes a pause on 01:08:140 - and again on 01:08:626 - . Also, 01:08:221 - guitar definitely lands on the red and blue tick, but 01:08:464 - and 01:08:545 - are slightly early.
02:36:275 (3,4) - ^
Feel free to get another opinion too~ If its any help, the other ranked set uses 1/4's instead of 1/3's.
I have to agree on the part of 00:47:140 (2,3,4,5,6) - to some extent. In fact for most similar repression part for the following next bursts, Deif just kept mapping similar things. So it's probably mapped for consistency from my aspect. However, I don't mind his changing the dash point (or not), while I'd still expect an anti-direction dash right before the downbeat like the current one (even if it would be not a HDash but just a regular one, that would be fine).-Sh1n1- wrote:
[b]Yeah I was writing something about this too, but monstrata is better at english than me, so I'll say that I'm agree with him, additional I'm in doubt about the current pattern at 00:47:140 (2,3,4,5,6) - cause I don't understand what are you trying to enphasize with hyper dashes like 00:47:788 - or 00:47:464 -, I think that the most relevant sounds are on 00:47:302 - and 00:47:626 -, so I suggest you to re-arrange 00:47:140 (2,3,4,5,6) - with something like this:Monstrata wrote:
01:08:167 (3,4,5,6,7) - Sounds more like 1/4's than 1/3's. I think you can blame the guitarist for being off, but it really sounds like the guitarist makes a pause on 01:08:140 - and again on 01:08:626 - . Also, 01:08:221 - guitar definitely lands on the red and blue tick, but 01:08:464 - and 01:08:545 - are slightly early.
Feel free to get another opinion too~ If its any help, the other ranked set uses 1/4's instead of 1/3's.
and the movements could be something like this:
Those were the most pronounced guitar beats. The other ones are rather weak or just covered by the drums and can be enough represented by the slider tick, so I'll keep the other 3/4 sliders as they are.F D Flourite wrote:
EDIT: and sorry deif. Even you and MBomb had reached an agreement, I still have to say that your previous version on 01:30:113 (3,4) - is better. It has nothing to do with the drum-emphasizing when you just keep following the guitar (when the guitar sound doesn't exceed 1/1 beat) during the kiai, just as something you've done on 01:25:572 (1,2,3,4,1,2) - . If Mbomb insists that those drums worth emphasizing, I have to say there're other similar drums in Kiai that you didn't map too (i.e. 01:32:869 - 01:25:734 - 01:26:383 - ). Changing all of these will probably break the consistency of your rhythm arrangement imo.
It isn't used as an example, but more as a reference point. There are thousands of ways to express a song, no two mappers would map something the same way. Laziness should not be a "style" and we shouldn't be making excuses for Deif's design choices. We aren't forcing him to change his way of mapping, only for him to reconsider his stance of emphasis on the most powerful point of the song. Devaluing other people's statements when there's active discussion is the opposite of what a QAT should be doing though. As I remember, the job of the QAT now is to help facilitate discussion where it opens up. Why don't we continue discussing instead of saying "osu! =/= osu!catch so it doesn't matter"? Really, I'd like more opinions from people who aren't the mapper / the gder / the nominator. They're obviously biased, and I think outside opinions are nice.Kurokami wrote:
You shouldn't use an osu! mapset as example in a thread of catch/taiko imo. I do understand that copy pasting better be avoided if possible but you, Monstrata, of all people should know the differences between osu! and osu!catch. osu!catch has a much more limited way of expressing the song, therefore re-using patterns could happen. I personally prefer to avoid copy paste but I know Deif's style and he has this for ages already and you probably won't change this no matter what. We are not forcing anyone to change his way of mapping.
I only see that as soon as ascendance appeared waving his hand, a few other popped in, said nothing creative, then disappeared while the rest of the community do not care at all. Then you, Monstrata, came with an unrelated example. No, whatever will be the conclusion of this thread, this must not be used as an example in other mode or even thread and all of you should understand it.
Also, I expect some trolls to appear with a map where they copy pasted sections to get it ranked fast. ¯\_(ツ)_/¯
In fact, this example is somehow invalid not due to the mode difference but the situation difference. In the current nomination system, a BN can simply pop a bubble with a reason that he himself believes, even if nobody supports him. But that's not actually the case when a map's going to be disqualified. If a valid conclusion could be barely reached even after the disqualification, I don't see the reason of disqualification.Monstrata wrote:
https://osu.ppy.sh/forum/p/5806463
The same topic was discussed here and resulted in a bubble-pop. I think it's worth discussing.
The answer is, it depends on different BNs and different cases, as I stated before. BNs are now divided on the opinion of copy/paste and still I believe no general conclusion is made yet.Ellyu wrote:
As a mapper I want to know the answer too. Since most of the music have similarity in some parts,does it emphasize the music well by copying the same patterns?
💯 I would do like that too, copypastahhhNatsu wrote:
there is nothing wrong with copy paste if the music is the same then we can call it consistency.